CVPR 2026 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

4,042papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Oral
    1383.4%
  • Poster
    3,90496.6%

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Unified Camera Positional Encoding for Controlled Video Generation

Cheng Zhang, Boying Li, Meng Wei, Yan-Pei Cao, Camilo Gambardella, Dinh Phung, Jianfei Cai

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Transformers have emerged as a universal backbone across 3D perception, video generation, and world models for autonomous driving and embodied AI, where understanding camera geometry is essential for grounding visual observations in three-dimensional space. However, existing camera encoding methods often rely on simplified pinhole assumptions, restricting generalization across the diverse intrinsics and lens distortions in real-world cameras. We introduce **Relative Ray Encoding**, a geometry-consistent representation that unifies complete camera information, including 6-DoF poses, intrinsics, and lens distortions. To evaluate its capability under diverse controllability demands, we adopt camera-controlled text-to-video generation as a testbed task. Within this setting, we further identify pitch and roll as two components effective for **Absolute Orientation Encoding**, enabling full control over the initial camera orientation. Together, these designs form **UCPE (Unified Camera Positional Encoding)**, which integrates into a pretrained video Diffusion Transformer through a lightweight spatial attention adapter, adding **less than 1% trainable parameters** while achieving state-of-the-art camera controllability and visual fidelity. To facilitate systematic training and evaluation, we construct a large video dataset covering a wide range of camera motions and lens types. Extensive experiments validate the effectiveness of UCPE in camera-controllable video generation and highlight its potential as a general camera representation for Transformers across future multi-view, video, and 3D tasks.

Poster
CineScene: Implicit 3D as Effective Scene Representation for Cinematic Video Generation

Kaiyi Huang, Yukun Huang, Yu Li, Jianhong Bai, Xintao Wang, Zinan Lin, Xuefei Ning, Jiwen Yu, Yu Wang, Xihui Liu

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Cinematic video production requires control over scene-subject composition and camera movement, but live-action shooting remains costly due to the need for constructing physical sets. To address this, we introduce the task of cinematic video generation with decoupled scene context: given multiple images of a static environment, the goal is to synthesize high-quality videos featuring dynamic subject while preserving the underlying scene consistency and following a user-specified camera trajectory. We present CineScene, a framework that leverages implicit 3D-aware scene representation for cinematic video generation. Our key innovation is a novel context conditioning mechanism that injects 3D-aware features in an implicit way: By encoding scene images into visual representations through VGGT, CineScene injects spatial priors into a pretrained text-to-video generation model by additional context concatenation, enabling camera-controlled video synthesis with consistent scenes and dynamic subjects. To further enhance the model's robustness, we introduce a simple yet effective random-shuffling strategy for the input scene images during training. To address the lack of training data, we construct a scene-decoupled dataset with Unreal Engine 5, containing paired videos of scenes with and without dynamic subjects, panoramic images representing the underlying static scene, along with their camera trajectories. Experiments show that CineScene achieves state-of-the-art performance in scene-consistent cinematic video generation, handling large camera movements and demonstrating generalization across diverse environments.

Poster
BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation

Miaowei Wang, Qingxuan Yan, Zhi Cao, Yayuan Li, Oisin Mac Aodha, Jason J. Corso, Amir Vaxman

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Text-guided dynamic 3D character generation has advanced rapidly, yet producing high-quality motion that faithfully reflects rich textual descriptions remains challenging. Existing methods tend to generate limited sub-actions or incoherent motion due to fixed-length temporal inputs and discrete frame-wise representations that fail to capture rich motion semantics. We address these limitations by representing motion with continuous differentiable B-spline curves, enabling more effective motion generation without modifying the capabilities of the underlying generative model. Specifically, our closed-form, Laplacian-regularized B-spline solver efficiently compresses variable-length motion sequences into compact representations with a fixed number of control points. Further, we introduce a normal-fusion strategy for input shape adherence along with correspondence-aware and local-rigidity losses for motion-restoration quality. To train our model, we collate BIMO, a new dataset containing diverse variable-length 3D motion sequences with rich, high-quality text annotations. Extensive evaluations show that our feed-forward framework BiMotion generates more expressive, higher-quality, and better prompt-aligned motions than existing state-of-the-art methods, while also achieving faster generation. Our project page is at: https://wangmiaowei.github.io/BiMotion.github.io/.

Poster
Multi-level Causal LLM-based Text-to-Motion Generation with Human Alignment

Xiaodong Chen, Qian Bao, Xudong Liu, Jianping Fang, Jintao Fang, Yongdong Zhang, Tao Mei, Wu Liu

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Although progress has been made in LLM-based text-driven motion generation, it still has the limitations of generating fine-grained and semantically consistent motions. These limitations stem from: 1) fine-grained motion quantization errors; 2) mismatches between causal reasoning language and non-causal motion representation; and 3) lack of human preference alignment. To solve them, this paper proposes MoTiGA, a multi-level causal LLM-based text-to-motion generation framework with human alignment. Firstly, MoTiGA employs Causal RVQ-VAE for multi-level causal fine-grained motion representation, then explores iterative residual quantization and causal convolutions to reduce fine-grained motion quantization errors, while preserving the causality as language presentation. Furthermore, the framework incorporates a time-lagged causal prediction strategy, enabling parallel prediction across motion token levels while maintaining temporal dependencies. Finally, to enhance human alignment, we propose Multi-level Hybrid-weighted Preference Optimization (MHPO), which dynamically adjusts semantic similarity weighting and continuous similarity scores. For MHPO, we also release the HumanML3D-R dataset, the first large-scale preference dataset for motion generation, with 101,490 human preference pairs. Evaluations show MoTiGA's superior performance, with an 82.3% FID improvement on HumanML3D and a 64.7% improvement on KIT-ML over other LLM-based methods.

Poster
EVATok: Adaptive Length Video Tokenization for Efficient Visual Autoregressive Generation

Tianwei Xiong, Jun Hao Liew, Zilong Huang, Zhijie Lin, Jiashi FENG, Xihui Liu

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Autoregressive (AR) video generative models rely on video tokenizers that compress pixels into discrete token sequences. The length of these token sequences is crucial for balancing reconstruction quality against downstream generation computational cost. Traditional video tokenizers apply a uniform token assignment across temporal blocks of different videos, often wasting tokens on simple, static, or repetitive segments while underserving dynamic or complex ones. To address this inefficiency, we introduce **EVATok**, a framework to produce **E**fficient **V**ideo **A**daptive **Tok**enizers. Our framework estimates optimal token assignments for each video to achieve the best quality-cost trade-off, develops lightweight routers for fast prediction of these optimal assignments, and trains adaptive tokenizers that encode videos based on the assignments predicted by routers. We demonstrate that EVATok delivers substantial improvements in efficiency and overall quality for video reconstruction and downstream AR generation. Enhanced by our advanced training recipe that integrates video semantic encoders, EVATok achieves superior reconstruction and state-of-the-art class-to-video generation on UCF-101, with at least 24.4% savings in average token usage compared to the prior state-of-the-art LARP and our fixed-length baseline.

Poster
PhysVid: Physics Aware Local Conditioning for Generative Video Models

Saurabh Pathak, Elahe Arani, Mykola Pechenizkiy, Bahram Zonooz

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Generative video models achieve high visual fidelity but often violate basic physical principles, limiting reliability in real-world settings. Prior attempts to inject physics rely on conditioning: frame-level signals are domain-specific and short-horizon, while global text prompts are coarse and noisy, missing fine-grained dynamics. We present PhysVid, a physics-aware local conditioning scheme that operates over temporally contiguous chunks of frames. Each chunk is annotated with physics-grounded descriptions of states, interactions, and constraints, which are fused with the global prompt via chunk-aware cross-attention during training. At inference, we introduce negative physics prompts (descriptions of locally relevant law violations) to steer generation away from implausible trajectories. On VideoPhy, PhysVid improves physical commonsense scores by ~ 33% over baseline video generators, and by up to ~ 8% on VideoPhy2. These results show that local, physics-aware guidance substantially increases physical plausibility in generative video and marks a step toward physics-grounded video models.

Poster
SEASON: Mitigating Temporal Hallucination in Video Large Language Models via Self-Diagnostic Contrastive Decoding

Chang-Hsun Wu, Kai-Po Chang, Yu-Yang Sheng, Hung-Kai Chung, Kuei-Chun Wang, Yu-Chiang Frank Wang

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Video Large Language Models (VideoLLMs) have shown remarkable progress in video understanding. However, these models still struggle to effectively perceive and exploit rich temporal information in videos when responding to user queries. Therefore, they often generate descriptions of events that are temporal inconsistent or causally implausible, causing severe hallucination issues. While most prior studies have focused on spatial hallucinations (e.g. object mismatches), temporal reasoning in video understanding remains relatively underexplored. To address this issue, we propose Self-Diagnostic Contrastive Decoding (SEASON), a training-free method that adaptively enhances temporal and spatial faithfulness for each output token. It achieves this by dynamically diagnosing each token's hallucination tendency and applying adaptive contrastive decoding against its corresponding temporal and spatial negatives. Extensive experiments demonstrate that SEASON outperforms all existing training-free hallucination mitigation approaches on three hallucination examination benchmarks, while further improves VideoLLMs across four general video understanding benchmarks. Our project page: https://chriswu018.github.io/season/

Poster
PyraTok: Language-Aligned Pyramidal Tokenizer for Video Understanding and Generation

Onkar Susladkar, Tushar Prakash, Adheesh Juvekar, Kiet A. Nguyen, Dong-Hwan Jang, Inderjit S Dhillon, Ismini Lourentzou

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Discrete video VAEs underpin modern text-to-video generation and video understanding systems, yet existing tokenizers typically learn visual codebooks at a single scale with limited vocabularies and shallow language supervision, leading to poor cross-modal alignment and zero-shot transfer. We introduce PyraTok, a language-aligned pyramidal tokenizer that learns semantically structured discrete latents across multiple spatial-temporal resolutions. PyraTok builds on a pretrained video VAE and a novel Language aligned Pyramidal Quantization (LaPQ) module that discretizes encoder features at several depths using a shared large binary codebook, yielding compact yet expressive video token sequences. To tightly couple visual tokens with language, PyraTok jointly optimizes multi-scale text-guided quantization and a global autoregressive objective over the token hierarchy. Across ten benchmarks, PyraTok delivers state-of-the-art (SOTA) video reconstruction, consistently improves text-to-video quality, and sets new SOTA zero-shot performance on video instance segmentation, temporal action localization, and video understanding, scaling robustly to up to 4K/8K resolutions.

Poster
PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generation

Mingju Gao, Kaisen Yang, Huan-ang Gao, Bohan Li, Ao Ding, Wenyi Li, Yangcheng Yu, Jinkun Liu, Shaocong Xu, Yike Niu, Haohan Chi, Hao Chen, Hao Tang, Yu Zhang, Li Yi, Hao Zhao

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Hand-object interaction (HOI) reconstruction and synthesis are becoming central to embodied AI and AR/VR. Yet, despite rapid progress, existing HOI generation research remains fragmented across three disjoint tracks: (1) pose-only synthesis that predicts MANO trajectories without producing pixels; (2) single-image HOI generation that hallucinates appearance from masks or 2D cues but lacks dynamics; and (3) video generation methods that require both the entire pose sequence and the ground-truth first frame as inputs, preventing true sim-to-real deployment. Inspired by the philosophy of previous work, we think that HOI generation requires a unified engine that brings together pose, appearance, and motion within one coherent framework. Thus we introduce PAM: a Pose-Appearance-Motion Engine for controllable HOI video generation. The performance of our engine is validated by: (1) On DexYCB, we obtain an FVD of 29.13 (vs. 38.83 for InterDyn), and MPJPE of 19.37 mm (vs. 30.05 mm for CosHand), while generating higher-resolution 480x720 videos compared to 256x256/256x384 baselines. (2) On OAKINK2, our full multi-condition model improves FVD from 68.76 - 46.31. (3) An ablation over input conditions on DexYCB shows that combining depth, segmentation, and keypoints consistently yields the best results. (4) For a downstream hand pose estimation task using SimpleHand, augmenting training with 3,400 synthetic videos (207k frames) allows a model trained on only 50% of the real data plus our synthetic data to match the 100% real baseline.

Poster
DetAny4D: Detect Anything 4D Temporally in a Streaming RGB Video

Jiawei Hou, Shenghao Zhang, Can Wang, Zheng Gu, Yonggen Ling, Taiping Zeng, Xiangyang Xue, Jingbo Zhang

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Reliable 4D object detection, which refers to 3D object detection in streaming video, is crucial for perceiving and understanding the real world. Existing open-set 4D object detection methods typically make predictions on a frame-by-frame basis without modeling temporal consistency, or rely on complex multi-stage pipelines that are prone to error propagation across cascaded stages. Progress in this area has been hindered by the lack of large-scale datasets that capture continuous reliable 3D bounding box (b-box) annotations. To overcome these challenges, we first introduce DA4D, a large-scale 4D detection dataset containing over 280k sequences with high-quality b-box annotations collected under diverse conditions. Building on DA4D, we propose DetAny4D, an open-set end-to-end framework that predicts 3D b-boxes directly from sequential inputs. DetAny4D fuses multi-modal features from pre-trained foundational models and designs a geometry-aware spatiotemporal decoder to effectively capture both spatial and temporal dynamics. Furthermore, it adopts a multi-task learning architecture coupled with a dedicated training strategy to maintain global consistency across sequences of varying lengths. Extensive experiments show that DetAny4D achieves competitive detection accuracy and significantly improves temporal stability, effectively addressing long-standing issues of jitter and inconsistency in 4D object detection. Data and code will be released upon acceptance.

Poster
AniMimic: Imitating 3D Animation from Video Priors

Tianyi Xie, Yunuo Chen, Yaowei Guo, Yin Yang, Bolei Zhou, Demetri Terzopoulos, Ying Jiang, Chenfanfu Jiang

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Creating realistic 3D animation remains a time-consuming and expertise-dependent process, requiring manual rigging, keyframing, and fine-tuning of complex motions. Meanwhile, video diffusion models have recently demonstrated remarkable 2D motion imagination, generating dynamic and visually coherent motion from text or image prompts. However, their outputs lack explicit 3D structure and cannot be directly used for animation or simulation. We present AniMimic, a framework that animates static 3D meshes using motion priors learned from video diffusion models. Starting from an input mesh, AniMimic synthesizes a monocular animation video, automatically constructs a skeleton with skinning weights, and refines its joint parameters through differentiable rendering and video-based supervision. To further enhance realism, we integrate a differentiable simulation module that refines mesh deformation through physically grounded soft-tissue dynamics. Our method bridges the creativity of video diffusion and the structural control of 3D rigged animation, producing physically plausible, temporally coherent, and artist-editable motion sequences that integrate seamlessly into standard animation pipelines.

Poster
First Frame Is the Place to Go for Video Content Customization

Jingxi Chen, Zongxia Li, Zhichao Liu, Guangyao Shi, Xiyang Wu, Fuxiao Liu, Cornelia Fermuller, Brandon Y. Feng, Yiannis Aloimonos

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What role does the first frame play in video generation models? Traditionally, it's viewed as the spatial-temporal starting point of a video, merely a seed for subsequent animation. In this work, we reveal a fundamentally different perspective: video models implicitly treat the first frame as a conceptual memory buffer that stores visual entities for later reuse during generation. Leveraging this insight, we show that it's possible to achieve robust and generalized video content customization in diverse scenarios, using only 20-50 training examples without architectural changes or large-scale finetuning. This unveils a powerful, overlooked capability of video generation models for reference-based video customization.

Poster
Resolving the Identity Crisis in Text-to-Image Generation

Shubhankar Borse, Farzad Farhadzadeh, Munawar Hayat, Fatih Porikli

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State-of-the-art text-to-image models suffer from a persistent identity crisis when generating scenes with multiple humans: producing duplicate faces, merging identities, and miscounting individuals. We present DisCo (Reinforcement with Diversity Constraints), a reinforcement learning framework that directly optimizes identity diversity both within images and across groups of generated samples. DisCo fine-tunes flow-matching models using Group-Relative Policy Optimization (GRPO), guided by a compositional reward that: (i) penalizes facial similarity within images, (ii) discourages identity repetition across samples, (iii) enforces accurate person counts, and (iv) preserves visual fidelity and prompt alignment via human preference scores. A single-stage curriculum stabilizes training as prompt complexity increases. Importantly, this method does not require any real data. On the DiverseHumans Testset, DisCo achieves 98.6% Unique Face Accuracy and near-perfect Global Identity Spread, outperforming open-source and proprietary models (e.g., Gemini, GPT-Image) while maintaining perceptual quality. Our results establish cross-sample diversity as a critical axis for resolving identity collapse, positioning DisCo as a scalable, annotation-free solution for multi-human image synthesis. Project page: https://qualcomm-ai-research.github.io/disco/.

Poster
EchoFoley: Event-Centric Hierarchical Control for Video Grounded Creative Sound Generation

Bingxuan Li, Yiming Cui, Yicheng He, Yiwei Wang, Shu Zhang, Longyin Wen, Yulei Niu

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Sound effects build an essential layer of multimodal storytelling, shaping the emotional atmosphere and the narrative semantics of videos. Despite recent advancement in video-text-to-audio (VT2A), the current formulation faces three key limitations: (1) an imbalance between visual and textual conditioning that leads to visual dominance; (2) the absence of a concrete definition for fine-grained controllable generation; (3) weak instruction understanding and following, as existing datasets rely on brief categorical tags. To address these limitations, we introduce EchoFoley (Event-Centric Hierarchical cOntrol Foley), a new task designed for video-grounded sound generation with both event-level local control and hierarchical semantic control. Our symbolic representation for sounding events specifies when, what, and how each sound is produced within a video or instruction, enabling fine-grained controls like sound generation, insertion, and editing. To support this task, we construct EchoFoley-6k, a large-scale, expert-curated benchmark containing over 6,000 video-instruction-annotation triplets and 42,000 fine-grained sounding event annotations.Building upon this foundation, we propose EchoVidia, a sounding-event-centric agentic generation framework with slow-fast thinking strategy. Experiments show that EchoVidia surpasses recent VT2A models by 40.7% in controllability and 12.5% in perceptual quality.

Poster
Physical Simulator In-the-Loop Video Generation

Lin Geng Foo, Mark He Huang, Alexandros Lattas, Stylianos Moschoglou, Thabo Beeler, Christian Theobalt

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Recent advances in diffusion-based video generation have achieved remarkable visual realism but still struggle to obey basic physical laws such as gravity, inertia, and collision. Generated objects often move inconsistently across frames, exhibit implausible dynamics, or violate physical constraints, limiting the realism and reliability of AI-generated videos. We address this gap by introducing Physical Simulator In-the-loop Video Generation (PSIVG), a novel framework that integrates a physical simulator into the video diffusion process. Starting from a template video generated by a pre-trained diffusion model, PSIVG reconstructs the 4D scene and foreground object meshes, initializes them within a physical simulator, and generates physically consistent trajectories. These simulated trajectories are then used to guide the video generator toward spatio-temporally physically coherent motion. To further improve texture consistency during object movement, we propose a Test-Time Texture Consistency Optimization (TTCO) technique that adapts text and feature embeddings based on pixel correspondences from the simulator. Comprehensive experiments demonstrate that PSIVG produces videos that better adhere to real-world physics while preserving visual quality and diversity. Project Page: https://vcai.mpi-inf.mpg.de/projects/PSIVG

Poster
MovieRecapsQA: A Multimodal Open-Ended Video Question-Answering Benchmark

Shaden Shaar, Bradon Thymes, Sirawut Chaixanien, Claire Cardie, Bharath Hariharan

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Understanding real-world videos such as movies requires integrating visual and dialogue cues. Yet existing VideoQA benchmarks struggle to capture this multimodal reasoning and, given the difficulty of evaluating free-form answers, largely resort to simple multiple choice questions. We introduce a novel open-ended multimodal VideoQA benchmark, MovieRecapsQA, created using movie recap videos -- a distinctive type of YouTube content that summarizes a film via a voiceover description of key clips from the movie (recap video). From the transcribed voiceover (recap summary) of 60 recap videos, we generate 8.2K questions along with the necessary "facts" expected in each answer; the former facilitates the creation of questions that require mutimodal reasoning and the latter allow the construction of a reference-free evaluation metric that can be applied to open-ended responses. To our knowledge, this is the first reference-free open-ended VideoQA benchmark. The benchmark allows each question to be evaluated in different input video settings: given (a) the full-length movie, (b) the full ( 11 min) recap video (visual only), (c) 14 min of aligned movie scenes, i.e, movie scenes relevant to the question, and (d) 1.2 min of aligned recap video scenes. In all cases, the text of any associated movie dialogue is provided. Each question is categorized by the modality required to answer it---visual, dialogue, or both---enabling fine-grained evaluation of multimodal capabilities. We benchmark (setting (d)) seven state-of-the-art MLLMs and find that (i) only our reference-free metric produces meaningful human-aligned model separation; (ii) vision-centric questions yield the lowest scores across all models; (iii) removing visual input often improves model factuality; and (iv) the primary bottleneck is visual perception, not visual reasoning.

Poster
Hierarchical Enhancement of Semantic Priors for Disentangled Text-Driven Motion Generation

Wenhan Lv, Shaopan Wang, Xiangyu Wu, Tianchu Hang, Zhongquan Jian, Qingqiang Wu

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Text-to-motion generation aims to synthesize realistic and semantically aligned 3D human motions from natural language descriptions. Existing diffusion-based methods often rely on isotropic latent priors and shallow cross-modal supervision, which lead to semantic entanglement, limited controllability, and poor interpretability. We propose HESP, a unified diffusion framework that hierarchically enhances semantic priors for disentangled text-driven motion generation. At its core, HESP introduces an Adaptive Gaussian Variational Autoencoder (AG-VAE) that structures the latent motion manifold into multiple semantically coherent submanifolds, enabling interpretable and controllable motion representations. To further bridge linguistic and kinematic semantics, we design a Dynamic Cross-Modal Memory (DCMM) module for adaptive semantic fusion and a Hierarchical Cross-Modal Attention (HCA) mechanism to capture multi-level text-motion correspondences. Extensive experiments on HumanML3D and KIT-ML demonstrate that HESP consistently outperforms state-of-the-art baselines such as SALAD, MoMask, and MDM, achieving improvement while maintaining higher diversity and physical plausibility. Moreover, the structured latent space of HESP provides interpretable clusters that reveal clear semantic boundaries among different motion categories.

Poster
UniComp: Rethinking Video Compression Through Informational Uniqueness

Chao Yuan, Shimin Chen, Minliang Lin, Limeng Qiao, Guanglu Wan, Lin Ma

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Distinct from attention-based compression methods, this paper presents an information uniqueness driven video compression framework, termed UniComp, which aims to maximize the information fidelity of video representations under constrained computational budgets. Starting from the information-theoretic perspective, we formulate the vision compression as an optimization problem that minimizes conditional entropy (reconstruction error) between retained and full tokens. To achieve this, we introduce the notion of information uniqueness to measure intrinsic redundancy among tokens to link with reconstruction error. Based on uniqueness, we design three modules--Frame Group Fusion, Token Allocation, and Spatial Dynamic Compression--that progressively perform semantic frame grouping, adaptive resource allocation, and fine-grained spatial compression. Extensive experiments demonstrate that UniComp consistently outperforms existing compression methods in preserving essential visual tokens under limited computational budgets, highlighting the pivotal role of information uniqueness in token compression efficacy.

Poster