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Neural Program Synthesis

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Dynamic-Static Decomposition for Novel View Synthesis of Dynamic Scenes with Spiking Neurons

Lingyun Dai, Zehao Chen, Yan Liu, Shi Gu, Peng Lin, De Ma, Huajin Tang, Qian Zheng, Gang Pan

Novel view synthesis for dynamic scenes remains challenging due to complex motion variations. Recent methods represent dynamic and static regions with separate Gaussians to improve efficiency and accuracy, but inaccurate assignment of static and dynamic Gaussian primitives still limits performance. We identify two key issues, namely inaccurate mask priors and improper tag representations, which lead to boundary artifacts, loss of fine-grained motion details, and overfitting on input views, resulting in degraded side-view synthesis. To address these problems, we propose a spatio-temporally fine-grained mask field and a discontinuous dynamic-static tagging field to achieve accurate assignment of dynamic and static Gaussian primitives, enabling high-quality novel view synthesis, especially in fine-grained motions, motion boundary regions, and side viewpoints. Experiments show that our method achieves state-of-the-art rendering quality and real-time performance.

Cross-View Splatter: Feed-Forward View Synthesis with Georeferenced Images

Matias Turkulainen, Akshay Krishnan*, Filippo Aleotti, Mohamed Sayed, Guillermo Garcia-Hernando, Juho Kannala, Arno Solin, Gabriel Brostow, Daniyar Turmukhambetov

We present Cross-View Splatter, a feed-forward method that predicts pixel-aligned Gaussian splats for outdoor scenes captured at ground level and by satellite. Faithful reconstructions require good camera coverage, but ground imagery is time-consuming and hard to capture at scale for large outdoor scenes. Fortunately, satellite imagery can provide a global geometric prior that is easy to access via public APIs. Cross-View Splatter fuses orthorectified satellite views with GPS-tagged ground photos to predict Gaussian splats in a unified 3D coordinate frame. By aligning ground and bird's-eye feature representations, our model improves scene coverage and novel-view synthesis, compared to ground imagery alone. We train on curated georeferenced datasets and paired satellite-terrain data, mined from open mapping services. We evaluate our method on a new benchmark for novel-view synthesis with georeferenced imagery, allowing comparison to prior state-of-the-art methods. Our code and data preparation will be available at https://nianticspatial.github.io/cross-view-splatter/.

Spectral-Geometric Neural Fields for Pose-Free LiDAR View Synthesis

Yinuo Jiang, Jun Cheng, Yiran Wang, Cheng Cheng

Neural Radiance Fields (NeRF) have shown remarkable success in image novel view synthesis (NVS), inspiring extensions to LiDAR NVS. However, most methods heavily rely on accurate camera poses for scene reconstruction. The sparsity and textureless nature of LiDAR data also present distinct challenges, leading to geometric holes and discontinuous surfaces. To address these issues, we propose SG-NLF, a pose-free LiDAR NeRF framework that integrates spectral information with geometric consistency. Specifically, we design a hybrid representation based on spectral priors to reconstruct smooth geometry. For pose optimization, we construct a confidence-aware graph based on feature compatibility to achieve global alignment. In addition, an adversarial learning strategy is introduced to enforce cross-frame consistency, thereby enhancing reconstruction quality. Comprehensive experiments demonstrate the effectiveness of our framework, especially in challenging low-frequency scenarios. Compared to previous state-of-the-art methods, SG-NLF improves reconstruction quality and pose accuracy by over 35.8% and 68.8%. Our work can provide a novel perspective for LiDAR view synthesis.

MIBURI: Towards Expressive Interactive Gesture Synthesis

M. Hamza Mughal, Rishabh Dabral, Vera Demberg, Christian Theobalt

Embodied Conversational Agents (ECAs) aim to emulate human face-to-face interaction through speech, gestures, and facial expressions. Current large language model (LLM)-based conversational agents lack embodiment and the expressive gestures essential for natural interaction. Existing solutions for ECAs often produce rigid, low-diversity motions, that are unsuitable for human-like interaction. Alternatively, generative methods for co-speech gesture synthesis yield natural body gestures but depend on future speech context and require long run-times. To bridge this gap, we present MIBURI, the first online, causal framework for generating expressive full-body gestures and facial expressions synchronized with real-time spoken dialogue. We employ body-part aware gesture codecs that encode hierarchical motion details into multi-level discrete tokens. These tokens are then autoregressively generated by a two-dimensional causal framework conditioned on LLM-based speech-text embeddings, modeling both temporal dynamics and part-level motion hierarchy in real time. Further, we introduce auxiliary objectives to encourage expressive and diverse gestures while preventing convergence to static poses. Comparative evaluations demonstrate that our causal and real-time approach produces natural and contextually aligned gestures against recent baselines. We urge the reader to explore demo videos on https://vcai.mpi-inf.mpg.de/projects/MIBURI/

MoVieS: Motion-Aware 4D Dynamic View Synthesis in One Second

Chenguo Lin, Yuchen Lin, Panwang Pan, Yifan Yu, Tao Hu, Honglei Yan, Katerina Fragkiadaki, Yadong Mu

We present MoVieS, a Motion-aware View Synthesis model that reconstructs 4D dynamic scenes from monocular videos in one second. It represents dynamic 3D scenes with pixel-aligned Gaussian primitives and explicitly supervises their time-varying motions. This allows, for the first time, the unified modeling of appearance, geometry and motion from monocular videos, and enables reconstruction, view synthesis and 3D point tracking within a single learning-based framework. By bridging view synthesis with geometry reconstruction, MoVieS enables large-scale training on diverse datasets with minimal dependence on task-specific supervision. As a result, it also naturally supports a wide range of zero-shot applications, such as scene flow estimation and moving object segmentation. Extensive experiments validate the effectiveness and efficiency of MoVieS across multiple tasks, achieving competitive performance while offering several orders of magnitude speedups.

GeodesicNVS: Probability Density Geodesic Flow Matching for Novel View Synthesis

Xuqin Wang, Tao Wu, Yanfeng Zhang, Lu Liu, Mingwei Sun, Yongliang Wang, Niclas Zeller, Daniel Cremers

Recent advances in generative modeling have substantially enhanced novel view synthesis, yet maintaining consistency across viewpoints remains challenging. Diffusion-based models rely on stochastic noise-to-data transitions, which obscure deterministic structures and yield inconsistent view predictions. We advocate a Data-to-Data Flow Matching framework that learns deterministic transformations between paired views, enhancing view-consistent synthesis through explicit data coupling. Building on this, we propose Probability Density Geodesic Flow Matching (PDG-FM), which aligns interpolation trajectories with density-based geodesics of a data manifold. To enable tractable geodesic estimation, we employ a teacher-student framework that distills density-based geodesic interpolants into an efficient ambient-space predictor. Empirically, our method surpasses diffusion-based baselines on Objaverse and GSO30 datasets, demonstrating improved structural coherence and smoother transitions across views. These results highlight the advantages of incorporating data-dependent geometric regularization into deterministic flow matching for consistent novel view generation.

Learning Compact 3D Representations from Feed-Forward Novel View Synthesis

Honggyu An, Jaewoo Jung, Mungyeom Kim, Chaehyun Kim, Minkyeong Jeon, Jisang Han, Kazumi Fukuda, Takuya Narihira, Hyunah Ko, Junsu Kim, Sunghwan Hong, Yuki Mitsufuji, Seungryong Kim

Reconstructing and understanding 3D scenes from unposed sparse views in a feed-forward manner remains as a challenging task in 3D computer vision. Recent approaches use per-pixel 3D Gaussian Splatting for reconstruction, followed by a 2D-to-3D feature lifting stage for scene understanding. However, they generate excessive redundant Gaussians, causing high memory overhead and sub-optimal multi-view feature aggregation, leading to degraded novel view synthesis and scene understanding performance. We propose C3G, a novel feed-forward framework that estimates compact 3D Gaussians only at essential spatial locations, minimizing redundancy while enabling effective feature lifting. We introduce learnable tokens that aggregate multi-view features through self-attention to guide Gaussian generation, ensuring each Gaussian integrates relevant visual features across views. We then exploit the learned attention patterns for Gaussian decoding to efficiently lift features. Extensive experiments on pose-free novel view synthesis, 3D open-vocabulary segmentation, and view-invariant feature aggregation demonstrate our approach's effectiveness. Results show that a compact yet geometrically meaningful representation is sufficient for high-quality scene reconstruction and understanding, achieving superior memory efficiency and feature fidelity compared to existing methods.

Generalizable Radio-Frequency Radiance Fields for Spatial Spectrum Synthesis

Kang Yang, Yuning Chen, Wan Du

We present GRaF, Generalizable Radio-Frequency (RF) Radiance Fields, a framework that models RF signal propagation to synthesize spatial spectra at arbitrary transmitter or receiver locations, where each spectrum measures signal power across all surrounding directions at the receiver. Unlike state-of-the-art methods that adapt vanilla Neural Radiance Fields (NeRF) to the RF domain with scene-specific training, GRaF generalizes across scenes to synthesize spectra. To enable this, we prove an interpolation theory in the RF domain: the spatial spectrum from a transmitter can be approximated using spectra from geographically proximate transmitters. Building on this theory, GRaF comprises two components: (i) a geometry-aware Transformer encoder that captures spatial correlations from neighboring transmitters to learn a scene-independent latent RF radiance field, and (ii) a neural ray tracing algorithm that estimates spectrum reception at the receiver. Experimental results demonstrate that GRaF outperforms existing methods on single-scene benchmarks and achieves state-of-the-art performance on unseen scene layouts.

Physically Inspired Gaussian Splatting for HDR Novel View Synthesis

Huimin Zeng, Yue Bai, Hailing Wang, Yun Fu

High dynamic range novel view synthesis (HDR-NVS) reconstructs scenes with dynamic details by fusing multi-exposure low dynamic range (LDR) views, yet it struggles to capture ambient illumination-dependent appearance. Implicitly supervising HDR content by constraining tone-mapped results fails in correcting abnormal HDR values, and results in limited gradients for Gaussians in under/over-exposed regions. To this end, we introduce PhysHDR-GS, a physically inspired HDR-NVS framework that models scene appearance via intrinsic reflectance and adjustable ambient illumination. PhysHDR-GS employs a complementary image-exposure (IE) branch and Gaussian-illumination (GI) branch to faithfully reproduce standard camera observations and capture illumination-dependent appearance changes, respectively. During training, the proposed cross-branch HDR consistency loss provides explicit supervision for HDR content, while an illumination-guided gradient scaling strategy mitigates exposure-biased gradient starvation and reduces under-densified representations. Experimental results across realistic and synthetic datasets demonstrate our superiority in reconstructing HDR details (e.g., a PSNR gain of 2.04 dB over HDR-GS), while maintaining real-time rendering speed (up to 76 FPS). Code and models are available at https://huimin-zeng.github.io/PhysHDR-GS/.

Fast3Dcache: Training-free 3D Geometry Synthesis Acceleration

Mengyu Yang, Yanming Yang, Chenyi Xu, Chenxi Song, Yufan Zuo, Tong Zhao, Ruibo Li, Chi Zhang

Diffusion models have achieved impressive generative quality across modalities like 2D images, videos, and 3D shapes, but their inference remains computationally expensive due to the iterative denoising process. While recent caching-based methods effectively reuse redundant computations to speed up 2D and video generation, directly applying these techniques to 3D diffusion models can severely disrupt geometric consistency. In 3D synthesis, even minor numerical errors in cached latent features accumulate, causing structural artifacts and topological inconsistencies. To overcome this limitation, we propose Fast3Dcache, a training-free geometry-aware caching framework that accelerates 3D diffusion inference while preserving geometric fidelity. Our method introduces a Predictive Caching Scheduler Constraint (PCSC) to dynamically determine cache quotas according to voxel stabilization patterns and a Spatiotemporal Stability Criterion (SSC) to select stable features for reuse based on velocity magnitude and acceleration criterion. Comprehensive experiments show that Fast3Dcache accelerates inference significantly, achieving up to a 27.12% speed-up and a 54.83% reduction in FLOPs, with minimal degradation in geometric quality as measured by Chamfer Distance (2.48%) and F-Score (1.95%).

Image-based Outlier Synthesis With Training Data

Sudarshan Regmi

Out-of-distribution (OOD) detection is critical to ensure the safe deployment of deep learning models in critical applications. Deep learning models can often misidentify OOD samples as in-distribution (ID) samples. This vulnerability worsens in the presence of spurious correlation in the training set. Likewise, in fine-grained classification settings, detection of fine-grained OOD samples becomes inherently challenging due to their high similarity to ID samples. However, current research on OOD detection has focused instead largely on relatively easier (conventional) cases. Even the few recent works addressing these challenging cases rely on carefully curated or synthesized outliers, ultimately requiring external data. This motivates our central research question: "Can we innovate OOD detection training framework for fine-grained and spurious settings without requiring any external data at all?" In this work, we present a unified Approach to Spurious, fine-grained, and Conventional OOD Detection (\ASCOOD) that eliminates the reliance on external data. First, we synthesize virtual outliers from ID data by approximating the destruction of invariant features. Specifically, we propose to add gradient attribution values to ID inputs to disrupt invariant features while amplifying true-class logit, thereby synthesizing challenging near-manifold virtual outliers. Then, we simultaneously incentivize ID classification and predictive uncertainty towards virtual outliers. For this, we further propose to leverage standardized features with z-score normalization. ASCOOD effectively mitigates impact of spurious correlations and encourages capturing fine-grained attributes. Extensive experiments across 7 datasets and comparisons with 30+ methods demonstrate merit of ASCOOD in spurious, fine-grained and conventional settings.

CaricHarmony: Contrastive Diffusion Paths for Identity-Preserving Caricature Synthesis

Dongyu Wang, Dar-Yen Chen, Yi-Zhe Song

Sketch-based caricature synthesis suffers from a fundamental failure mode: when identity and shape conditions are combined in diffusion models, they create destructive interference that causes inevitable collapse toward either bland portraits or unrecognizable distortions. We identify the root cause as condition signal contamination -- competing probability distributions in the denoising trajectory that make balanced generation impossible. We present CaricHarmony, the first training-free method that explicitly resolves this contamination through parallel uncontaminated diffusion paths. During inference, we maintain three paths: \mathcal P ^ \mathrm i (pure identity), \mathcal P ^ \mathrm s (pure shape), and \mathcal P ^ \mathrm i+s (harmonized output). Novel energy functions operating on cross-attention features provide gradient guidance that steers \mathcal P ^ \mathrm i+s toward optimal balance: \mathcal E _ \mathrm shape ensures sketch fidelity through layout and semantic alignment, while \mathcal E _ \mathrm id employs token-level correspondence matching robust to extreme distortions. Unlike DemoCaricature requiring 70 seconds per-identity fine-tuning or CaricatureBooth constrained to Bezier curves, CaricHarmony accepts any sketch format and generates in under 16 seconds. Experiments demonstrate state-of-the-art performance: 0.8615 shape CLIP score (vs. 0.8450) under comparable identity consistency score, with 7.81 overall user preference score (vs. 6.06). Our method fundamentally reconceptualizes the ID-shape conflict as conditioning signal contamination for diffusion models, enabling unprecedented creative control while preserving recognition.

Splatent: Splatting Diffusion Latents for Novel View Synthesis

Or Hirschorn, Omer Sela, Inbar Huberman-Spiegelglas, Netalee Efrat, Eli Alshan, Ianir Ideses, Frederic Devernay, Yochai Zvik, Lior Fritz

Radiance field representations have recently been explored in the latent space of VAEs that are commonly used by diffusion models. This direction offers efficient rendering and seamless integration with diffusion-based pipelines. However, these methods face a fundamental limitation: The VAE latent space lacks multi-view consistency, leading to blurred textures and missing details during 3D reconstruction. Existing approaches attempt to address this by fine-tuning the VAE, at the cost of reconstruction quality, or by relying on pre-trained diffusion models to recover fine-grained details, at the risk of some hallucinations. We present Splatent, a diffusion-based enhancement framework designed to operate on top of 3D Gaussian Splatting (3DGS) in the latent space of VAEs. Our key insight departs from the conventional 3D-centric view: rather than reconstructing fine-grained details in 3D space, we recover them in 2D from input views through multi-view attention mechanisms. This approach preserves the reconstruction quality of pretrained VAEs while achieving faithful detail recovery.Evaluated across multiple benchmarks, Splatent establishes a new state-of-the-art for VAE latent radiance field reconstruction. We further demonstrate that integrating our method with existing feed-forward frameworks, consistently improves detail preservation, opening new possibilities for high-quality sparse-view 3D reconstruction. Code is available on our project page.

Beyond Geometry: Artistic Disparity Synthesis for Immersive 2D-to-3D

Ping Chen, Zezhou Chen, Xingpeng Zhang, Yanlin Qian, Huan Hu, Xiang Liu, Zipeng Wang, Xin Wang, Zhaoxiang Liu, Kai Wang, Shiguo Lian

Current 2D-to-3D conversion methods achieve geometric accuracy but are artistically deficient, failing to replicate the immersive and emotionally resonant experience of professional 3D cinema. This is because "geometric reconstruction" paradigms mistake deliberate artistic intent--such as strategic zero-plane shifts for "pop-out" effects and local depth sculpting--for data "noise" or ambiguity. This paper argues for a new paradigm: Artistic Disparity Synthesis, shifting the goal from physically accurate disparity estimation to artistically coherent disparity synthesis. We propose Art3D, a preliminary framework exploring this paradigm. Art3D uses a dual-path architecture to decouple global depth parameters (macro-intent) from local artistic effects (visual brushstrokes) and learns from professional 3D film data via indirect supervision. We also introduce a preliminary evaluation method to quantify cinematic alignment. Experiments show our approach demonstrates potential in replicating key local out-of-screen effects and aligning with the global depth styles of cinematic 3D content, laying the groundwork for a new class of artistically-driven conversion tools.

Scaling View Synthesis Transformers

Evan Kim, Hyunwoo Ryu, Thomas W. Mitchel, Vincent Sitzmann

Geometry-free view synthesis transformers have recently achieved state-of-the-art performance in Novel View Synthesis (NVS), outperforming traditional approaches that rely on explicit geometry modeling. Yet the factors governing their scaling with compute remain unclear. We present a systematic study of scaling laws for view synthesis transformers and derive design principles for training compute-optimal NVS models. Contrary to prior findings, we show that encoder-decoder architectures can be compute-optimal; we trace earlier negative results to suboptimal architectural choices and comparisons across unequal training compute budgets. Across several compute levels, we demonstrate that our encoder-decoder architecture, which we call the Scalable View Synthesis Model (SVSM), scales as effectively as decoder-only models, achieves a superior performance-compute Pareto frontier, and surpasses the previous state-of-the-art on real-world NVS benchmarks with substantially reduced training compute.

From Rays to Projections: Better Inputs for Feed-Forward View Synthesis

Zirui Wu, Zeren Jiang, Martin R. Oswald, Jie Song

Feed-forward view synthesis models predict a novel view in a single pass with minimal 3D inductive bias. Existing works encode cameras as Plucker ray maps, which tie predictions to the arbitrary world coordinate gauge and make them sensitive to small camera transformations, thereby undermining geometric consistency. In this paper, we ask what inputs best condition a model for robust and consistent view synthesis. We propose projective conditioning, which replaces raw camera parameters with a target-view projective cue that provides a stable 2D input. This reframes the task from a brittle geometric regression problem in ray space to a well-conditioned target-view image-to-image translation problem. Additionally, we introduce a masked autoencoding pretraining strategy tailored to this cue, enabling the use of large-scale uncalibrated data for pretraining. Our method shows improved fidelity and stronger cross-view consistency compared to ray-conditioned baselines on our view-consistency benchmark. It also achieves state-of-the-art quality on standard novel view synthesis benchmarks.

Few-shot Acoustic Synthesis with Multimodal Flow Matching

Amandine Brunetto

Generating audio that is acoustically consistent with a scene is essential for immersive virtual environments. Recent neural acoustic field methods enable spatially continuous sound rendering but remain scene-specific, requiring dense audio measurements and costly training for each environment. Few-shot approaches improve scalability across rooms but still rely on multiple recordings and, being deterministic, fail to capture the inherent uncertainty of scene acoustics under sparse context. We introduce FLow-matching ACoustic generation (FLAC), a probabilistic method for few-shot acoustic synthesis that models the distribution of plausible room impulse responses (RIRs) given minimal scene context. FLAC leverages a diffusion transformer trained with a flow-matching objective to generate RIRs at arbitrary positions in novel scenes, conditioned on spatial, geometric, and acoustic cues. FLAC outperforms state-of-the-art eight-shot baselines with one-shot on both the AcousticRooms and Hearing Anything Anywhere datasets. To complement standard perceptual metrics, we further introduce AGREE, a joint Acoustic-GeometRy EmbEdding, enabling geometry-consistent evaluation of generated RIRs through retrieval and distributional metrics. This work is the first to apply generative flow matching to explicit RIR synthesis, establishing a new direction for robust and data-efficient acoustic synthesis. Project page: https://amandinebtto.github.io/FLAC/

RF4D:Neural Radar Fields for Novel View Synthesis in Outdoor Dynamic Scenes

Jiarui Zhang, Zhihao Li, Chong Wang, Bihan Wen

Neural fields (NFs) have achieved remarkable success in scene reconstruction and novel view synthesis. However, existing NF approaches that rely on RGB or LiDAR inputs often struggle under adverse weather conditions, limiting their robustness in real-world outdoor environments such as autonomous driving. In contrast, millimeter-wave radar is inherently resilient to environmental variations, yet its integration with NFs remains largely underexplored. Moreover, outdoor driving scenes frequently involve dynamic objects, making spatiotemporal modeling crucial for temporally consistent novel view synthesis. To address these challenges, we present RF4D, a radar-based neural field framework tailored for novel view synthesis in outdoor dynamic scenes. RF4D explicitly incorporates temporal information into its representation, enabling more accurate modeling of object motion. A dedicated scene flow module further predicts temporal offsets between adjacent frames, enforcing temporal occupancy coherence during dynamic scene reconstruction. Moreover, we propose a radar-specific power rendering formulation grounded in radar sensing physics, improving both synthesis accuracy and interpretability. Extensive experiments on public radar datasets demonstrate that RF4D substantially outperforms existing methods in radar measurement synthesis and occupancy estimation accuracy, with particularly strong gains in dynamic outdoor environments.

Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesis

Hongyuan Chen, Xingyu Chen, Zexiang Xu, Anpei Chen

We present Motion 3-to-4, a feed-forward framework for synthesising high-quality 4D dynamic objects from a single monocular video and an optional 3D reference mesh. While recent advances have significantly improved 2D, video, and 3D content generation, 4D synthesis remains difficult due to limited training data and the inherent ambiguity of recovering geometry and motion from a monocular viewpoint. Motion 3-to-4 addresses these challenges by decomposing 4D synthesis into static 3D shape generation and motion reconstruction. Using a canonical reference mesh, our model learns a compact motion latent representation and predicts per-frame vertex trajectories to recover complete, temporally coherent geometry. A scalable frame-wise transformer further enables robustness to varying sequence lengths. Evaluations on both standard benchmarks and a new dataset with accurate ground-truth geometry show that Motion 3-to-4 delivers superior fidelity and spatial consistency compared to prior work. Project page is available at https://motion3-to-4.github.io/.

RAVEN: Erasing Invisible Watermarks via Novel View Synthesis

Fahad Shamshad, Nils Lukas, Karthik Nandakumar

Invisible watermarking has become a critical mechanism for authenticating AI-generated image content, with major platforms deploying watermarking schemes at scale. However, evaluating the vulnerability of these schemes against sophisticated removal attacks remains essential to assess their reliability and guide robust design. In this work, we expose a fundamental vulnerability in invisible watermarks by reformulating watermark removal as a view synthesis problem. Our key insight is that generating a perceptually consistent alternative view of the same semantic content, akin to re-observing a scene from a shifted perspective, naturally removes the embedded watermark while preserving visual fidelity. This reveals a critical gap: watermarks robust to pixel-space and frequency-domain attacks remain vulnerable to semantic-preserving viewpoint transformations. We introduce a zero-shot diffusion-based framework that applies controlled geometric transformations in latent space, augmented with view-guided correspondence attention to maintain structural consistency during reconstruction. Operating on frozen pre-trained models without detector access or watermark knowledge, our method achieves state-of-the-art watermark suppression across 15 watermarking methods--outperforming 14 baseline attacks while maintaining superior perceptual quality across multiple datasets.

Neural Program Synthesis · CVPR 2026 | paperlist.ai