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Humanoid Control
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Iterative Closed-Loop Motion Synthesis for Scaling the Capabilities of Humanoid Control
Weisheng Xu, Qiwei Wu, Jiaxi Zhang, Jing Tan, Yangfan Li, Yuetong FANG, Jiaqi Xiong, Kai WU, Rong Ou, Renjing Xu
Physics-based humanoid control relies on training with motion datasets that have diverse data distributions. However, the fixed difficulty distribution of datasets limits the performance ceiling of the trained control policies. Additionally, the method of acquiring high-quality data through professional motion capture systems is constrained by costs, making it difficult to achieve large-scale scalability. To address these issues, we propose a closed-loop automated motion data generation and iterative framework. It can generate high-quality motion data with rich action semantics, including martial arts, dance, combat, sports, gymnastics, and more. Furthermore, our framework enables difficulty iteration of policies and data through physical metrics and objective evaluations, allowing the trained tracker to break through its original difficulty limits. On the PHC single-primitive tracker, using only approximately 1/10 of the AMASS dataset size, the average failure rate on the test set (2201 clips) is reduced by 45% compared to the baseline. Finally, we conduct comprehensive ablation and comparative experiments to highlight the rationality and advantages of our framework.
Spectral Conformal Risk Control: Distribution-Free Tail Guarantees via Bayesian Quadrature
Mohammad Mahdi Kazemi Esfeh, Qi Yan, Yongxing Zhang, Zahra Gholami, Renjie Liao, Purang Abolmaesumi
Modern vision systems are deployed in settings where occasional catastrophic failures matter more than average accuracy--for example in medical imaging, autonomous driving, and safety monitoring. While conformal prediction gives distribution-free uncertainty guarantees, most existing methods only control mean error and are hard to tune toward rare but high-cost mistakes. We propose Bayesian-Quadrature Spectral Risk Control (BQ-SRC), a general framework for controlling tail-focused risks (such as conditional value at risk (CVaR)-style objectives) in a distribution-free way. BQ-SRC views conformal prediction through a Bayesian-quadrature lens and replaces mean-risk control with a flexible family of risk-averse criteria, while keeping the same black-box access to a trained model. A binomial testing scheme reduces the Monte Carlo conservatism of prior approaches, leading to tighter sets without sacrificing guarantees. We evaluate BQ-SRC across diverse vision tasks, including synthetic regression, closed-set and zero-shot image classification, multilabel classification, and semantic segmentation. Across these settings, BQ-SRC consistently maintains finite-sample risk guarantees and often yields smaller or otherwise more informative prediction sets than existing conformal and risk-controlling baselines, sometimes trading a modest amount of efficiency for stronger tail-risk control. The code will be publicly available at https://github.com/MohammadMahdiKazemi/BQ_SRC.
Protect to Adapt: Orthogonal Subspace Control with Ranked Negative-Prompt Curriculum for Few-Shot Action Recognition
Hantao Qi, Yan Yan, Junlong Gao, Hanzi Wang
Adapting Vision-Language Models (VLMs) to few-shot action recognition (FSAR) often trades accuracy for stability: task-specific gains can trigger catastrophic forgetting of domain-general knowledge and reduce inter-class margins. In few-shot episodes, each query is contrasted with only one positive class and a few negatives, so the text encoder sees limited prompt diversity and rarely observes hard counter-examples near decision boundaries. We propose Protect-to-Adapt (P2A), a parameter-efficient fine-tuning method with two complementary modules. Orthogonal Subspace Control (OSC) estimates a principal semantic subspace of the pre-trained backbone and constrains low-rank updates to its orthogonal complement, preserving domain-general semantics while allowing task-specific adaptation. Ranked Negative-prompt Curriculum (RNC) uses a large language model to generate verifier-filtered negative prompts with increasing difficulty. These class-specific hard counter-examples enlarge margins and sharpen decision boundaries under few-shot conditions. With only 2% of backbone parameters trainable, P2A achieves state-of-the-art performance on five FSAR benchmarks and substantially reduces catastrophic forgetting in a cross-dataset continual-learning setting where the model is adapted sequentially to multiple video datasets without replay.
ForceVLA2: Unleashing Hybrid Force-Position Control with Force Awareness for Contact-Rich Manipulation
Yang Li, Zhaxizhuoma Zhaxizhuoma, Hongru Jiang, Junjie Xia, Hongquan Zhang, Jinda Du, Yunsong Zhou, Jia Zeng, Ce Hao, Jieji Ren, Qiaojun Yu, Cewu Lu, Yu Qiao, Jiangmiao Pang
Embodied intelligence for contact-rich manipulation has predominantly relied on position control, while explicit awareness and regulation of interaction forces remain under-explored, limiting stability, precision, and robustness in real-world tasks. We propose ForceVLA2, an end-to-end vision-language-action framework that equips robots with hybrid force-position control and explicit force awareness. ForceVLA2 introduces force-based prompts into the VLM expert to construct force-aware task concepts across stages, and employs a Cross-Scale Mixture-of-Experts (MoE) in the action expert to adaptively fuse these concepts with real-time interaction forces for closed-loop hybrid force-position regulation. To support learning and evaluation, we construct ForceVLA2-Dataset, containing 1,000 trajectories over 5 contact-rich tasks, including wiping, pressing, and assembling, with multi-view images, task prompts, proprioceptive state, and force signals. Extensive experiments show that ForceVLA2 substantially improves success rates and reliability in contact-rich manipulation, outperforming pi0 and pi0.5 by 48.0% and 35.0%, respectively, across the 5 tasks, and mitigating common failure modes such as arm overload and unstable contact, thereby actively advancing force-aware interactive physical intelligence in VLAs.
C^2FG: Control Classifier-Free Guidance via Score Discrepancy Analysis
Jiayang Gao, Tianyi Zheng, Jiayang Zou, Fengxiang Yang, Shice Liu, Luyao Fan, Zheyu Zhang, Hao Zhang, Jinwei Chen, Peng-Tao Jiang, Bo Li, Jia Wang
Classifier-Free Guidance (CFG) is a cornerstone of modern conditional diffusion models, yet its reliance on the fixed or heuristic dynamic guidance weight is predominantly empirical and overlooks the inherent dynamics of the diffusion process. In this paper, we provide a rigorous theoretical analysis of the Classifier-Free Guidance. Specifically, we establish strict upper bounds on the score discrepancy between conditional and unconditional distributions at different timesteps based on the diffusion process.This finding explains the limitations of fixed-weight strategies and establishes a principled foundation for time-dependent guidance. Motivated by this insight, we introduce **Control Classifier-Free Guidance (C^2FG)**, a novel, training-free, and plug-in method that aligns the guidance strength with the diffusion dynamics via an exponential decay control function. Extensive experiments demonstrate that C^2FG is effective and broadly applicable across diverse generative tasks, while also exhibiting orthogonality to existing strategies.
Do You Have Freestyle? Expressive Humanoid Locomotion via Audio Control
Zhe Li, Cheng Chi, Yangyang Wei, Boan Zhu, Tao Huang, Zhenguo Sun, Yibo Peng, Pengwei Wang, Zhongyuan Wang, Fangzhou Liu, Chang Xu, Shanghang Zhang
Humans intuitively move to sound, but current humanoid robots lack expressive improvisational capabilities, confined to predefined motions or sparse commands. Generating motion from audio and then retargeting it to robots relies on explicit motion reconstruction, leading to cascaded errors, high latency, and disjointed acoustic-actuation mapping. We propose RoboPerform, the first unified audio-to-locomotion framework that can directly generate music-driven dance and speech-driven co-speech gestures from audio. Guided by the core principle of "motion = content + style", the framework treats audio as implicit style signals and eliminates the need for explicit motion reconstruction. RoboPerform integrates a ResMoE teacher policy for adapting to diverse motion patterns and a diffusion-based student policy for audio style injection. This retargeting-free design ensures low latency and high fidelity. Experimental validation shows that RoboPerform achieves promising results in physical plausibility and audio alignment, successfully transforming robots into responsive freestyle performers capable of reacting to audio.
Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfer
Haoru Xue, Tairan He, Zi Wang, Qingwei Ben, Wenli Xiao, Zhengyi Luo, Xingye Da, Fernando Castaneda, Guanya Shi, Shankar Sastry, Linxi Fan, Yuke Zhu
Recent progress in GPU-accelerated, photorealistic simulation has opened a scalable data-generation path for robot learning, where massive physics and visual randomization allow policies to generalize beyond curated environments. Building on these advances, we develop a teacher-student-bootstrap learning framework for vision-based humanoid loco-manipulation, using articulated-object interaction as a representative high-difficulty benchmark. Our approach introduces a staged-reset exploration strategy that stabilizes long-horizon privileged-policy training, and a GRPO-based fine-tuning procedure designed to mitigate partial observability and improve closed-loop consistency in sim-to-real RL. Trained entirely on synthetic simulation data, the resulting policy achieves robust zero-shot performance across diverse articulated objects--including multiple door types--and outperforms human teleoperators by up to 31.7% in task completion time under the same whole-body control stack. This represents the first humanoid sim-to-real policy capable of diverse articulated loco-manipulation from pure RGB perception.
ChArtist: Generating Pictorial Charts with Unified Spatial and Subject Control
Shishi Xiao, Tongyu Zhou, David H. Laidlaw, Gromit Yeuk-Yin Chan
A pictorial chart is an effective medium for visual storytelling, seamlessly integrating visual elements with data charts. However, creating such images is challenging because the flexibility of visual elements often conflicts with the rigidity of chart structures. This process thus requires a creative deformation that maintains both data faithfulness and visual aesthetics. Current methods that extract dense structural cues from natural images (e.g., edge or depth maps) are ill-suited as conditioning signals for pictorial chart generation. We present ChArtist, a domain-specific method for generating pictorial charts automatically, offering two distinct types of control: 1) spatial control that aligns well with the chart structure, and 2) subject-driven control that respects the visual characteristics of a reference image. To achieve this, we introduce a skeleton-based spatial control representation. This representation encodes only the data-encoding information of the chart, allowing for the easy incorporation of reference visuals without a rigid outline constraint. We implement our method based on the Diffusion Transformer (DiT) and leverage an adaptive position encoding mechanism to manage these two controls. We further introduce Spatially Gated Attention to modulate the interaction between spatial control and subject control. To support the fine-tuning of pre-trained models for this task, we created a large-scale dataset of 30,000 triplets (skeleton, reference image, pictorial chart). We also propose a unified data accuracy metric to evaluate the data faithfulness of the generated charts. We believe this work demonstrates that current generative models can achieve data-driven visual storytelling by moving beyond general-purpose conditions to task-specific representations. The code and dataset will be released. Project page: https://chartist-ai.github.io/.
Scalable Trajectory Generation for Whole-Body Mobile Manipulation
Yida Niu, Xinhai Chang, Xin Liu, Ziyuan Jiao, Yixin Zhu
Robots deployed in unstructured environments must coordinate whole-body motion---simultaneously moving a mobile base and arm---to interact with the physical world. This coupled mobility and dexterity yields a state space that grows combinatorially with scene and object diversity, demanding datasets far larger than those sufficient for fixed-base manipulation. Yet existing acquisition methods, including teleoperation and planning, are either labor-intensive or computationally prohibitive at scale. The core bottleneck is the lack of a scalable pipeline for generating large-scale, physically valid, coordinated trajectory data across diverse embodiments and environments. Here we introduce AutoMoMa, a GPU-accelerated framework that unifies AKR modeling, which consolidates base, arm, and object kinematics into a single chain, with parallelized trajectory optimization. AutoMoMa achieves 5,000 episodes per GPU-hour (over 80x faster than CPU-based baselines), producing a dataset of over 500k physically valid trajectories spanning 330 scenes, diverse articulated objects, and multiple robot embodiments. Prior datasets were forced to compromise on scale, diversity, or kinematic fidelity; AutoMoMa addresses all three simultaneously. Training downstream IL policies further reveals that even a single articulated-object task requires tens of thousands of demonstrations for State-of-the-Art (SOTA) methods to reach 80% success, confirming that data scarcity--not algorithmic limitations--has been the binding constraint. AutoMoMa thus bridges high-performance planning and reliable IL-based control, providing the infrastructure previously missing for coordinated mobile manipulation research. By making large-scale, kinematically valid training data practical, AutoMoMa showcases generalizable whole-body robot policies capable of operating in the diverse, unstructured settings of the real world.
TokenLight: Precise Lighting Control in Images using Attribute Tokens
Sumit Chaturvedi, Yannick Hold-Geoffroy, Mengwei Ren, Jingyuan Liu, He Zhang, Yiqun Mei, Julie Dorsey, Zhixin Shu
This paper presents a method for image relighting that enables precise and continuous control over multiple illumination attributes in a photograph. We formulate relighting as a conditional image generation task and introduce attribute tokens to encode distinct lighting factors such as intensity, color, ambient illumination, diffuse level, and 3D light positions. The model is trained on a large-scale synthetic dataset with ground-truth lighting annotations, supplemented by a small set of real captures to enhance realism and generalization. We validate our approach across a variety of relighting tasks, including controlling in-scene lighting fixtures and editing environment illumination using virtual light sources, on synthetic and real images. Our method achieves state-of-the-art quantitative and qualitative performance compared to prior work. Remarkably, without explicit inverse rendering supervision, the model exhibits an inherent understanding of how light interacts with scene geometry, occlusion, and materials, yielding convincing lighting effects even in traditionally challenging scenarios such as placing lights within objects or relighting transparent materials plausibly.
ActAvatar: Temporally-Aware Precise Action Control for Talking Avatars
Ziqiao Peng, Yi Chen, Yifeng Ma, Guozhen Zhang, Zhiyao Sun, Zixiang Zhou, Youliang Zhang, Zhengguang Zhou, Zhaoxin Fan, Hongyan Liu, Yuan Zhou, Qinglin Lu, Jun He
Despite significant advances in talking avatar generation, existing methods face critical challenges: insufficient text-following capability for diverse actions, lack of temporal alignment between actions and audio content, and dependency on additional control signals such as pose skeletons. We present ActAvatar, a framework that achieves phase-level precision in action control through textual guidance by capturing both action semantics and temporal context. Our approach introduces three core innovations: (1) Phase-Aware Cross-Attention (PACA), which decomposes prompts into a global base block and temporally-anchored phase blocks, enabling the model to concentrate on phase-relevant tokens for precise temporal-semantic alignment; (2) Progressive Audio-Visual Alignment, which aligns modality influence with the hierarchical feature learning process--early layers prioritize text for establishing action structure while deeper layers emphasize audio for refining lip movements, preventing modality interference; (3) A two-stage training strategy that first establishes robust audio-visual correspondence on diverse data, then injects action control through fine-tuning on structured annotations, maintaining both audio-visual alignment and the model's text-following capabilities. Extensive experiments demonstrate that ActAvatar significantly outperforms state-of-the-art methods in both action control and visual quality.
InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions
Sirui Xu, Samuel Schulter, Morteza Ziyadi, Xialin He, Xiaohan Fei, Yu-Xiong Wang, Liang-Yan Gui
Humans rarely plan whole-body interactions with objects at the level of explicit whole-body movements. High-level intentions, such as affordance, define the goal, while coordinated balance, contact, and manipulation can emerge naturally from underlying physical and motor priors. Scaling such priors is key to enabling humanoids to compose and generalize loco-manipulation skills across diverse contexts while maintaining physically coherent whole-body coordination. To this end, we introduce InterPrior, a scalable framework that learns a unified generative controller through large-scale imitation pretraining and post-training by reinforcement learning. InterPrior first distills a full-reference imitation expert into a versatile, goal-conditioned variational policy that reconstructs motion from multimodal observations and high-level intent. While the distilled policy reconstructs training behaviors, it does not generalize reliably due to the vast configuration space of large-scale human-object interactions. To address this, we apply data augmentation with physical perturbations, and then perform reinforcement learning finetuning to improve competence on unseen goals and initializations. Together, these steps consolidate the reconstructed latent skills into a valid manifold, yielding a motion prior that generalizes beyond the training data, e.g., it can incorporate new behaviors such as interactions with unseen objects. We further demonstrate its effectiveness for user-interactive control and its potential for real robot deployment.
PaNDaS: Learnable Shape Interpolation Modeling with Localized Control
Thomas Besnier, Emery Pierson, Sylvain Arguillere, Maks Ovsjanikov, Mohamed Daoudi
We present PaNDaS, a novel deep learning framework for Partial Non-Rigid Deformations and interpolations of Surfaces (PaNDaS). PaNDaS learns a per-face feature field on the source mesh and fuses it with a global encoding of the target. A deformation generator predicts a Jacobian field and recovers a smooth displacement, enabling precise regional control, pose mixing, and transferable local edits. Unlike previous approaches, our method can restrict the deformations to specific parts of the shape in a versatile way. Across various human body part datasets, PaNDaS achieves state-of-the-art interpolation accuracy and stronger locality than methods based on global shape codes or handles, while remaining robust to remeshing. We demonstrate several localized shape manipulation tasks and show that our method can generate new shapes by combining different input deformations.
CIGPose: Causal Intervention Graph Neural Network for Whole-Body Pose Estimation
Bohao Li, Zhicheng Cao, Huixian Li, Yangming Guo
State-of-the-art whole-body pose estimators often lack robustness, producing anatomically implausible predictions in challenging scenes. We posit this failure stems from spurious correlations learned from visual context, a problem we formalize using a Structural Causal Model (SCM). The SCM identifies visual context as a confounder that creates a non-causal backdoor path, corrupting the model's reasoning. We introduce the Causal Intervention Graph Pose (CIGPose) framework to address this by approximating the true causal effect between visual evidence and pose. The core of CIGPose is a novel Causal Intervention Module: it first identifies confounded keypoint representations via predictive uncertainty and then replaces them with learned, context-invariant canonical embeddings. These deconfounded embeddings are processed by a hierarchical graph neural network that reasons over the human skeleton at both local and global semantic levels to enforce anatomical plausibility. Extensive experiments show CIGPose achieves a new state-of-the-art on COCO-WholeBody. Notably, our CIGPose-x model achieves 67.0% AP, surpassing prior methods that rely on extra training data. With the additional UBody dataset, CIGPose-x is further boosted to 67.5% AP, demonstrating superior robustness and data efficiency.
ConsistCompose: Unified Multimodal Layout Control for Image Composition
Xuanke Shi, Boxuan Li, Xiaoyang Han, Zhongang Cai, Lei Yang, Quan Wang, Dahua Lin
Unified multimodal models that couple visual understanding with image generation have advanced rapidly, yet most systems still focus on visual grounding--aligning language with image regions--while their generative counterpart, linguistic-embedded layout-grounded generation(LELG) for layout-controllable multi-instance generation, remains underexplored and limits precise compositional control. We present ConsistCompose, a unified multimodal framework that embeds layout coordinates directly into language prompts, enabling layout-controlled multi-instance image generation from Interleaved Image-Text within a single generative interface. We further construct ConsistCompose3M, a 3.4M multi-instance generation dataset with layout and identity annotations (2.6M text-guided and 0.8M image-guided data pairs) that provides large-scale supervision for layout-conditioned generation. Within this framework, LELG is instantiated through instance-coordinate binding prompts and coordinate-aware classifier-free guidance, which translate linguistic layout cues into precise spatial control without task-specific branches. Experiments on COCO-Position and MS-Bench show that ConsistCompose substantially improves spatial accuracy over layout-controlled baselines while preserving identity fidelity and competitive general multimodal understanding, establishing a unified paradigm for layout-controllable multimodal image generation.
Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions
Jianan Li, Xiao Chen, Tao Huang, Tien-Tsin Wong
Video data is more cost-effective than motion capture data for learning 3D character controllers, yet using it to generate realistic and physically plausible motions remains challenging. Previous approaches typically rely on off-the-shelf motion reconstruction techniques to extract 3D kinematic trajectories for physics-based imitation. However, these approaches are fundamentally limited by the physical implausibility of the estimated motions and lack a unified framework for handling non-human subjects and complex human-object interactions (HOI). We tackle this challenge by introducing Mimic2DM, a novel motion imitation framework that learns the control policy directly and solely from 2D motions extracted from videos. By formulating a 2D motion tracking objective, we train a general single-view tracking policy capable of imitating arbitrary reference motions in a physics simulation using exclusively 2D data. Furthermore, by training on 2D motions from diverse viewpoints, our view-agnostic policy implicitly learns 3D motion structures, allowing it to perform full 3D motion tracking simply by aggregating multiple views. To extend this capability, we integrate the tracking policy with an autoregressive transformer-based 2D motion generator, constructing a hierarchical control framework capable of long-horizon motion synthesis and interactive control. We show that the proposed approach is versatile and effectively synthesizes physically plausible and diverse motions across a range of domains, including dancing, soccer dribbling, and animal locomotion, without any reliance on explicit 3D motion data.
Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3-D Constrained Terrains
Qingwei Ben, Botian Xu, Kailin Li, Feiyu Jia, Wentao Zhang, Jingping Wang, Jingbo Wang, Dahua Lin, Jiangmiao Pang
Robust humanoid locomotion requires accurate and globally consistent perception of the surrounding 3D environment. However, existing perception modules, mainly based on depth images or elevation maps, offer only partial and locally flattened views of the environment, failing to capture the full 3D structure. This paper presents Gallant, a voxel-grid-based framework for humanoid locomotion and local navigation in 3D constrained terrains. It leverages voxelized LiDAR data as a lightweight and structured perceptual representation, and employs a z-grouped 2D CNN to map this representation to the control policy, enabling fully end-to-end optimization. A high-fidelity LiDAR simulation that dynamically generates realistic observations is developed to support scalable, LiDAR-based training and ensure sim-to-real consistency. Experimental results show that Gallant's broader perceptual coverage facilitates the use of a single policy that goes beyond the limitations of previous methods confined to ground-level obstacles, extending to lateral clutter, overhead constraints, multi-level structures, and narrow passages. Gallant also firstly achieves over-90% success rates in challenging scenarios such as stair climbing and stepping onto elevated platforms through improved end-to-end optimization. Website: https://gallantloco.github.io/.
Enhancing Hands in 3D Whole-Body Pose Estimation with Conditional Hands Modulator
Gyeongsik Moon
Accurately recovering hand poses within the body context remains a major challenge in 3D whole-body pose estimation. This difficulty arises from a fundamental supervision gap: whole-body pose estimators are trained on full-body datasets with limited hand diversity, while hand-only estimators, trained on hand-centric datasets, excel at detailed finger articulation but lack global body awareness. To address this, we propose Hand4Whole++, a modular framework that leverages the strengths of both pre-trained whole-body and hand pose estimators. We introduce CHAM (Conditional Hands Modulator), a lightweight module that modulates the whole-body feature stream using hand-specific features extracted from a pre-trained hand pose estimator. This modulation enables the whole-body model to predict wrist orientations that are both accurate and coherent with the upper-body kinematic structure, without retraining the full-body model. In parallel, we directly incorporate finger articulations and hand shapes predicted by the hand pose estimator, aligning them to the full-body mesh via differentiable rigid alignment. This design allows Hand4Whole++ to combine globally consistent body reasoning with fine-grained hand detail. Extensive experiments demonstrate that Hand4Whole++ substantially improves hand accuracy and enhances overall full-body pose quality.
CFG-Ctrl: Control-Based Classifier-Free Diffusion Guidance
Hanyang Wang, Yiyang Liu, Jiawei Chi, Fangfu Liu, Ran Xue, Yueqi Duan
Classifier-Free Guidance (CFG) has emerged as a central approach for enhancing semantic alignment in flow-based diffusion models. In this paper, we explore a unified framework called **CFG-Ctrl**, which reinterprets CFG as a control applied to the first-order continuous-time generative flow, using the conditional-unconditional discrepancy as an error signal to adjust the velocity field. From this perspective, we summarize vanilla CFG as a proportional controller (P-control) with fixed gain, and typical follow-up variants develop extended control-law designs derived from it. However, existing methods mainly rely on linear control, inherently leading to instability, overshooting, and degraded semantic fidelity especially on large guidance scales. To address this, we introduce Sliding Mode Control CFG (**SMC-CFG**), which enforces the generative flow toward a rapidly convergent sliding manifold. Specifically, we define an exponential sliding mode surface over the semantic prediction error and introduce a switching control term to establish nonlinear feedback-guided correction. Moreover, we provide a Lyapunov stability analysis to theoretically support finite-time convergence. Experiments across text-to-image generation models including Stable Diffusion 3.5, Flux, and Qwen-Image demonstrate that SMC-CFG outperforms standard CFG in semantic alignment and enhances robustness across a wide range of guidance scales.
UniDex: A Robot Foundation Suite for Universal Dexterous Hand Control from Egocentric Human Videos
Gu Zhang, Qicheng Xu, Haozhe Zhang, Jianhan Ma, Long He, Yiming Bao, Zeyu Ping, Zhecheng Yuan, Chenhao Lu, Chengbo Yuan, Tianhai Liang, Xiaoyu Tian, Maanping Shao, Feihong Zhang, Mingyu Ding, Yang Gao, Hao Zhao, Hang Zhao, Huazhe Xu
Dexterous manipulation remains challenging due to the cost of collecting real-robot teleoperation data, the heterogeneity of hand embodiments, and the high dimensionality of control. We present UniDex, a robot foundation suite that couples a large-scale robot-centric dataset with a unified vision-language-action (VLA) policy and a practical human-data capture setup for universal dexterous hand control. First, we construct UniDex-Dataset, a robot-centric dataset over 50K trajectories across eight dexterous hands (6-24 DoFs), derived from egocentric human video datasets. To transform human data into robot-executable trajectories, we employ a human-in-the-loop retargeting procedure to align fingertip trajectories while preserving plausible hand-object contacts, and we operate on explicit 3D pointclouds with human hands masked to narrow kinematic and visual gaps. Second, we introduce the Function-Actuator-Aligned Space (FAAS), a unified action space that maps functionally similar actuators to shared coordinates, enabling cross-hand transfer. Leveraging FAAS as the action parameterization, we train UniDex-VLA, a 3D VLA policy pretrained on UniDex-Dataset and finetuned with task demonstrations. In addition, we build UniDex-Cap, a simple portable capture setup that records synchronized RGB-D streams and human hand poses and converts them into robot-executable trajectories to enable human-robot data co-training that reduces reliance on costly robot demonstrations. On challenging tool-use tasks across two different hands, UniDex-VLA achieves 81% average task progress and outperforms prior VLA baselines by a large margin, while exhibiting strong spatial, object, and zero-shot cross-hand generalization. Together, UniDex-Dataset, UniDex-VLA, and UniDex-Cap provide a scalable foundation suite for universal dexterous manipulation.