Paper list
Audio Generation
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Talking Together: Synthesizing Co-Located 3D Conversations from Audio
Mengyi Shan, Shouchieh Chang, Ziqian Bai, Shichen Liu, Yinda Zhang, Luchuan Song, Rohit Pandey, Sean Fanello, Zeng Huang
We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference call, our work is the first to explicitly model the dynamic 3D spatial relationship--including relative position, orientation, and mutual gaze--that is crucial for realistic in-person dialogues. Our system synthesizes the full performance of both individuals, including precise lip-sync, and uniquely allows their relative head poses to be controlled via textual descriptions. To achieve this, we propose a dual-stream architecture where each stream is responsible for one participant's output. We employ speaker's role embeddings and inter-speaker cross-attention mechanisms are designed to disentangle the mixed audio and model the interaction. Furthermore, we introduce a novel eye gaze loss to promote natural, mutual eye contact. To power our data-hungry approach, we introduce a novel pipeline to curate a large-scale conversational dataset consisting of over 2 million dyadic pairs from in-the-wild videos. Our method generates fluid, controllable, and spatially aware dyadic animations suitable for immersive applications in VR and telepresence, significantly outperforming existing baselines in perceived realism and interaction coherence.
Do You Have Freestyle? Expressive Humanoid Locomotion via Audio Control
Zhe Li, Cheng Chi, Yangyang Wei, Boan Zhu, Tao Huang, Zhenguo Sun, Yibo Peng, Pengwei Wang, Zhongyuan Wang, Fangzhou Liu, Chang Xu, Shanghang Zhang
Humans intuitively move to sound, but current humanoid robots lack expressive improvisational capabilities, confined to predefined motions or sparse commands. Generating motion from audio and then retargeting it to robots relies on explicit motion reconstruction, leading to cascaded errors, high latency, and disjointed acoustic-actuation mapping. We propose RoboPerform, the first unified audio-to-locomotion framework that can directly generate music-driven dance and speech-driven co-speech gestures from audio. Guided by the core principle of "motion = content + style", the framework treats audio as implicit style signals and eliminates the need for explicit motion reconstruction. RoboPerform integrates a ResMoE teacher policy for adapting to diverse motion patterns and a diffusion-based student policy for audio style injection. This retargeting-free design ensures low latency and high fidelity. Experimental validation shows that RoboPerform achieves promising results in physical plausibility and audio alignment, successfully transforming robots into responsive freestyle performers capable of reacting to audio.
Hear What You See: Video-to-Audio Generation with Diffusion Transformer and Semantic-Temporal Alignment-Ranked Direct Preference Optimization
Kai Wang, Tao Zhou, jiayi lei, Jing Wang, Jinman Zhao, Weiguo Pian, Yuan Cheng, Yapeng Tian, Peng Gao, Bin Fu, Yihao Liu, Dimitrios Hatzinakos, Yuewen Cao
Generating high-fidelity audio that is both semantically meaningful and temporally synchronized with silent videos remains a challenging problem in video-to-audio generation. Existing approaches often fail to capture fine-grained temporal correspondence between visual events and audio dynamics, leading to unrealistic or desynchronized outputs. To address these limitations, we propose VisioSonic, a Video-Aligned Sound generation framework that unifies flow-matching diffusion and preference-guided alignment. VisioSonic introduces a multimodal conditioning module that jointly leverages video frames and textual cues to provide semantic and frame-level temporal guidance. A co-attention diffusion transformer efficiently fuses visual and audio representations, enabling content-aware sound synthesis with minimal computation costs. To further enhance alignment beyond supervised training, we introduce Semantic-Temporal Alignment Ranked Direct Preference Optimization (STAR-DPO), a novel preference-learning paradigm that automatically generates audio candidates, ranks them based on both semantic and temporal alignment, and subsequently fine-tunes the diffusion model using the derived preference pairs. Extensive experiments on various benchmarks demonstrate that VisioSonic achieves state-of-the-art audio-video synchronization and audio fidelity while using the fewest trainable parameters among competing approaches. Project page: https://kaiw7.github.io/VisioSonic/
VABench: A Comprehensive Benchmark for Audio-Video Generation
Daili Hua, Xizhi Wang, Bohan Zeng, Xinyi Huang, Hao Liang, Junbo Niu, Xinlong Chen, Quanqing Xu, Wentao Zhang
Recent advances in video generation have been remarkable, enabling models to produce visually compelling videos with synchronized audio. While existing video generation benchmarks provide comprehensive metrics for visual quality, they lack convincing evaluations for audio-video generation, especially for models aiming to generate synchronized audio-video outputs. To address this gap, we introduce VABench, a comprehensive and multi-dimensional benchmark framework designed to systematically evaluate the capabilities of synchronous audio-video generation. VABench encompasses three primary task types: text-to-audio-video (T2AV), image-to-audio-video (I2AV), and stereo audio-video generation. It further establishes two major evaluation modules covering 15 dimensions. These dimensions specifically assess pairwise similarities (text-video, text-audio, video-audio), audio-video synchronization, lip-speech consistency, and carefully curated audio and video question-answering (QA) pairs, among others. Furthermore, VABench covers seven major content categories: animals, human sounds, music, environmental sounds, synchronous physical sounds, complex scenes, and virtual worlds. We provide a systematic analysis and visualization of the evaluation results, aiming to establish a new standard for assessing video generation models with synchronous audio capabilities and to promote the comprehensive advancement of the field.
AudioStory: Generating Long-Form Narrative Audio with Large Language Models
Yuxin Guo, Teng Wang, Yuying Ge, Shijie Ma, Yixiao Ge, Wei Zou
Recent advances in text-to-audio (TTA) generation excel at synthesizing short audio clips but struggle with long-form narrative audio, which requires temporal coherence and compositional reasoning. To fill this gap, we propose AudioStory, a unified framework that integrates large language models (LLMs) with TTA systems to generate structured, long-form audio narratives. AudioStory possesses strong instruction-following reasoning generation capabilities. It employs LLMs to decompose complex narrative queries into temporally ordered sub-tasks with contextual cues, enabling coherent scene transitions and emotional tone consistency. AudioStory has two appealing features: (1) Decoupled bridging mechanism: AudioStory disentangles LLM-diffuser collaboration into two specialized components, i.e., a bridging query for intra-event semantic alignment and a residual query for inter-event coherence preservation. (2) End-to-end training: By unifying instruction comprehension and audio generation within a single end-to-end framework, AudioStory eliminates the need for modular training pipelines while enhancing synergy between components. Furthermore, we establish a benchmark AudioStory-10K, encompassing diverse domains such as animated soundscapes and natural sound narratives. Extensive experiments show the superiority of AudioStory on both single-audio generation and narrative audio generation, surpassing prior TTA baselines in both instruction-following ability and audio fidelity. Our code and dataset will be publicly available.
Generate, Analyze, and Refine: Training-Free Sound Source Localization via MLLM Meta-Reasoning
Subin Park, Jung Uk Kim
Sound source localization task aims to identify the locations of sound-emitting objects by leveraging correlations between audio and visual modalities. Most existing SSL methods rely on contrastive learning-based feature matching, but lack explicit reasoning and verification, limiting their effectiveness in complex acoustic scenes. Inspired by human meta-cognitive processes, we propose a training-free SSL framework that exploits the intrinsic reasoning capabilities of Multimodal Large Language Models (MLLMs). Our Generation-Analysis-Refinement (GAR) pipeline consists of three stages: Generation produces initial bounding boxes and audio classifications; Analysis quantifies Audio-Visual Consistency via open-set role tagging and anchor voting; and Refinement applies adaptive gating to prevent unnecessary adjustments. Extensive experiments on single-source and multi-source benchmarks demonstrate competitive performance. The source code is available at https://github.com/VisualAIKHU/GAR-SSL.
Hear What Matters! Text-conditioned Selective Video-to-Audio Generation
Junwon Lee, Juhan Nam, Jiyoung Lee
This work introduces a new task, text-conditioned selective video-to-audio (V2A) generation, which produces only the user-intended sound from a multi-object video. This capability is especially crucial in multimedia production, where audio tracks are handled individually for each sound source for precise editing, mixing, and creative control. We propose SELVA, a novel text-conditioned V2A model that treats the text prompt as an explicit selector to distinctly extract prompt-relevant sound-source visual features from the video encoder. To suppress text-irrelevant activations with efficient video encoder finetuning, the proposed supplementary tokens promote cross-attention to yield robust semantic and temporal grounding. SELVA further employs an autonomous video-mixing scheme in a self-supervised manner to overcome the lack of mono audio track supervision. We evaluate SELVA on VGG-MONOAUDIO, a curated benchmark of clean single-source videos for such a task. Extensive experiments and ablations consistently verify its effectiveness across audio quality, semantic alignment, and temporal synchronization.
SyncDreamer: Controllable and Expressive Avatar Generation Beyond the Talking Head
Fatemeh Nazarieh, Zhenhua Feng, Diptesh Kanojia, Josef Kittler, Muhammad Awais
Generating realistic and expressive audio-driven talking avatars remains a central challenge in digital human synthesis. Existing methods often depend on intermediate representations such as pose estimations for natural body motion, which restricts flexibility and adds visual distortions. Moreover, most audio-driven approaches rely on discrete emotion classifiers or text labels to regulate facial expression, reducing complex affective dynamics to coarse categories such as happy, sad, or angry. Such categorical supervision fails to capture the continuous and fine-grained speech dynamics (rhythm, energy, intensity) resulting in limited synchronization and emotionally shallow motion. To overcome these limitations, we present SyncDreamer, a unified Diffusion Transformer framework that generates identity-preserving and emotionally expressive talking avatars from only a single image, speech audio, and text prompt.We propose a visual adapter with Attention Localization Loss to maintain identity fidelity, further incorporating an audio dynamics encoder for rhythm- and emotion-aware motion, and an RL-based Cross-Modal Prompt Enhancer grounding textual cues in visual context for fine-grained motion control. Extensive experiments on portrait and full-body benchmarks demonstrate state-of-the-art performance in realism, synchronization accuracy, and semantic controllability, establishing a scalable foundation for expressive digital avatars in interactive and creative applications.
Echoes Over Time: Unlocking Length Generalization in Video-to-Audio Generation Models
christian simon, Masato Ishii, Wei-Yao Wang, Koichi Saito, Akio Hayakawa, Dongseok Shim, Zhi Zhong, Shuyang Cui, Takashi Shibuya, Shusuke Takahashi, Yuki Mitsufuji
Scaling multimodal alignment between video and audio is challenging, particularly due to limited data and the mismatch between text descriptions and frame-level video information. In this work, we tackle the scaling challenge in multimodal-to-audio generation, examining whether models trained on short instances can generalize to longer ones during testing. To tackle this challenge, we present multimodal hierarchical networks so-called MMHNet, an enhanced extension of state-of-the-art video-to-audio models. Our approach integrates a hierarchical method and non-causal Mamba to support long-form audio generation. Our proposed method significantly improves long audio generation up to more than 5 minutes. We also prove that training short and testing long is possible in the video-to-audio generation tasks without training on the longer durations. We show in our experiments that our proposed method could achieve remarkable results on long-video to audio benchmarks, beating prior works in video-to-audio tasks. Moreover, we showcase our model capability in generating more than 5 minutes, while prior video-to-audio methods fall short in generating with long durations. Our project page: https://echoesovertime.github.io
Audio-sync Video Instance Editing with Granularity-Aware Mask Refiner
Haojie Zheng, Shuchen Weng, Jingqi Liu, Siqi Yang, Boxin Shi, Xinlong Wang
Recent advancements in video generation highlight that realistic audio-visual synchronization is crucial for engaging content creation. However, existing video editing methods largely overlook audio-visual synchronization and lack the fine-grained spatial and temporal controllability required for precise instance-level edits. In this paper, we propose AVI-Edit, a framework for audio-sync video instance editing. We propose a granularity-aware mask refiner that iteratively refines coarse user-provided masks into precise instance-level regions. We further design a self-feedback audio agent to curate high-quality audio guidance, providing fine-grained temporal control. To facilitate this task, we additionally construct a large-scale dataset with instance-centric correspondence and comprehensive annotations. Extensive experiments demonstrate that AVI-Edit outperforms state-of-the-art methods in visual quality, condition following, and audio-visual synchronization. Project page: https://hjzheng.net/projects/AVI-Edit/.
PC-Talk: Precise Facial Animation Control for Audio-Driven Talking Face Generation
Baiqin Wang, Xiangyu Zhu, Fan Shen, Hao Xu, Zhen Lei
Recent advancements in audio-driven talking face generation have made great progress in lip synchronization. However, current methods often lack sufficient control over talking face, such as speaking style and emotional expression, resulting in uniform facial motion. In this paper, we focus on improving two key factors: lip-audio alignment control(LAC) and emotion control(EMC), to enhance the diversity and user-friendliness of talking videos. Lip-audio alignment control ensures accurate lip-sync across Recent advancements in audio-driven talking face generation have made great progress in lip synchronization. However, current methods often lack sufficient control over talking face, such as speaking style and emotional expression, resulting in uniform facial motion. In this paper, we focus on improving two key factors: lip-audio alignment control(LAC) and emotion control(EMC), to enhance the diversity and user-friendliness of talking videos. Lip-audio alignment control ensures accurate lip-sync across varied speaking styles to simulate different talking habits, whereas emotion control aims to generate realistic emotional expressions with varying intensities and mixed emotional states. To achieve precise facial animation control, we propose a novel and efficient framework, PC-Talk, which enables lip-audio alignment and emotion control through implicit keypoint deformations. First, our LAC module generates lip-synced talking faces with a specific speaking style, derived from either a video reference or preset options. It also supports lip movement scale adjustment and fine-grained editing of speaking styles for specific articulations. Second, our EMC module produces vivid emotional facial expressions through pure emotional deformation. It further enables precise control over emotion intensity and the compound emotions across different facial regions. Our method demonstrates outstanding control capabilities and achieves SOTA performance on HDTF and MEAD datasets in experiments. Project page: https://bq-wang0511.github.io/PC-Talk/
UniAVGen: Unified Audio and Video Generation with Asymmetric Cross-Modal Interactions
Guozhen Zhang, Zixiang Zhou, Teng Hu, Ziqiao Peng, Youliang Zhang, Yi Chen, Yuan Zhou, Qinglin Lu, Limin Wang
Due to the lack of effective cross-modal modeling, existing open-source audio-video generation methods often exhibit compromised lip synchronization and insufficient semantic consistency. To mitigate these drawbacks, we propose UniAVGen, a unified framework for human-centric joint audio and video generation. UniAVGen is anchored in a dual-branch joint synthesis architecture, incorporating two parallel Diffusion Transformers (DiTs) to build a cohesive cross-modal latent space. At its heart lies an Asymmetric Cross-Modal Interaction mechanism, which enables bidirectional, temporally aligned cross-attention, thus ensuring precise spatiotemporal synchronization and semantic consistency. Furthermore, this cross-modal interaction is augmented by a Face-Aware Modulation (FAM) module, which dynamically prioritizes salient regions in the interaction process. To enhance generative fidelity during inference, we additionally introduce Modality-Aware Classifier-Free Guidance (MA-CFG), a novel strategy that explicitly amplifies cross-modal correlation signals. Notably, UniAVGen's robust joint synthesis design enables the seamless unification of pivotal audio-visual tasks within a single model. Furthermore, we demonstrate that joint multi-task training can further boost the performance of joint generation. Comprehensive experiments validate that, with far fewer training samples (1.3M vs. 30.1M), UniAVGen delivers overall advantages in audio-video synchronization, timbre consistency, and emotion consistency.
Unlocking Strong Supervision: A Data-Centric Study of General-Purpose Audio Pre-Training Methods
Xuanru Zhou, Yiwen Shao, Wei-Cheng Tseng, Dong Yu
Current audio pre-training seeks to learn unified representations for broad audio understanding tasks, but it remains fragmented and is fundamentally bottlenecked by its reliance on weak, noisy, and scale-limited labels. Drawing lessons from vision's foundational pre-training blueprint, we argue that the audio field must first establish its own large-scale, strong supervision framework. We introduce a new data-centric pipeline that leverages a high-fidelity captioner to create SOTA-quality captions and the first Unified Tag System (UTS) that bridges speech, music, and environmental sounds. We then conduct a systematic comparative study of different pre-training objectives on these strong source data. Our experiments suggest that data quality and coverage are the primary drivers of performance, while the choice of objective dictates downstream task specialization.
FoleyDesigner: Immersive Stereo Foley Generation with Precise Spatio-Temporal Alignment for Film Clips
Mengtian Li, Kunyan Dai, Yi Ding, Ruobing Ni, Ying Zhang, Wenwu Wang, Zhifeng Xie
Foley art plays a pivotal role in enhancing immersive auditory experiences in film, yet manual creation of spatio-temporal aligned audio remains labor-intensive. We propose FoleyDesigner, a novel framework inspired by professional Foley workflows, integrating film clip analysis, spatio-temporal controllable Foley generation, and professional mixing capabilities. Technically, FoleyDesigner employs a multi-agent architecture for precise spatio-temporal analysis. It achieves spatio-temporal alignment through latent diffusion models trained on spatiotemporal cues extracted from video frames, combined with large language model (LLM)-driven hybrid mechanisms that emulate film industry-grade post-production practices. To address the lack of high-quality stere Foley datasets in film, we introduce FilmStereo, the first professional stereo Foley dataset containing spatial metadata, precise timestamps, and semantic annotations for eight common Foley categories. For application, the framework supports interactive user control while maintaining seamless integration with professional pipelines, including 5.1-channel Dolby Atmos systems compliant with ITU-R BS.775 standards, thereby offering extensive creative flexibility. Extensive experiments demonstrate that our method achieves superior spatio-temporal alignment compared to existing baselines, with integration validated in film industrial-grade workflows.
Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversation
Taekyung Ki, Sangwon Jang, Jaehyeong Jo, Jaehong Yoon, Sung Ju Hwang
Talking head generation creates lifelike avatars from static portraits for virtual communication and content creation. However, current models do not yet convey the feeling of truly interactive communication, often generating one-way responses that lack emotional engagement. We identify two key challenges toward truly interactive avatars: generating motion in real-time under causal constraints and learning expressive, vibrant reactions without additional labeled data. To address these challenges, we propose Avatar Forcing, a new framework for interactive head avatar generation that models real-time user-avatar interactions through diffusion forcing. This design allows the avatar to process real-time multimodal inputs, including the user's audio and motion, with low latency for instant reactions to both verbal and non-verbal cues such as speech, nods, and laughter. Furthermore, we introduce a direct preference optimization method that leverages synthetic losing samples constructed by dropping user conditions, enabling label-free learning of expressive interaction. Experimental results demonstrate that our framework enables real-time interaction with low latency (about 500ms), achieving 6.8x speedup compared to the baseline, and produces reactive and expressive avatar motion, which is preferred over 80% against the baseline.
Benchmarking Single-Factor Physical Video-to-Audio Generation
Tingle Li, Siddharth Gururani, Kevin J. Shih, Gantavya Bhatt, Sang-gil Lee, Zhifeng Kong, Arushi Goel, Gopala Anumanchipalli, Ming-Yu Liu
Generative video-to-audio (V2A) models produce highly plausible soundtracks, but it remains unclear whether they capture the underlying physical processes. Existing evaluations emphasize perceptual realism and overlook physical correctness under controlled interventions. In this paper, we introduce FlatSounds, a benchmark that audits the physical reasoning of V2A models through: 1) controlled counterfactual pairs in which a single physical factor is varied, and 2) single-video pattern tests that probe internal consistency and directional trends. These settings test whether the generated audio correctly reflects specific physical properties and timings. Our evaluation of state-of-the-art models reveals a consistent trade-off: models rely more on text captions than the visual stream to infer physics and semantics. Captions generally improve physical and semantic accuracy, but paradoxically degrade temporal alignment. Our results highlight the need to move beyond audio quality toward learning physical processes directly from pixels. Finally, we find that our physics-based metrics correlate strongly with human preference tests on our own data.
OmniSonic: Towards Universal and Holistic Audio Generation from Video and Text
Weiguo Pian, Saksham Singh Kushwaha, Zhimin Chen, Shijian Deng, Kai Wang, Yunhui Guo, Yapeng Tian
In this paper, we propose Universal Holistic Audio Generation (UniHAGen), a task for synthesizing comprehensive auditory scenes that include both on-screen and off-screen sounds across diverse domains (e.g., ambient events, musical instruments, and human speech). Prior video-conditioned audio generation models typically focus on producing on-screen environmental sounds that correspond to visible sounding events, neglecting off-screen auditory events. While recent holistic joint text-video-to-audio generation models aim to produce auditory scenes with both on- and off-screen sound but they are limited to non-speech sounds, lacking the ability to generate or integrate human speech. To overcome these limitations, we introduce OmniSonic, a flow-matching-based diffusion framework jointly conditioned on video and text. It features a TriAttn-DiT architecture that performs three cross-attention operations to process on-screen environmental sound, off-screen environmental sound, and speech conditions simultaneously, with a Mixture-of-Experts (MoE) gating mechanism that adaptively balances their contributions during generation. Furthermore, we construct UniHAGen-Bench, a new benchmark with over one thousand samples covering three representative on/off-screen speech-environment scenarios. Extensive experiments show that OmniSonic consistently outperforms state-of-the-art approaches on both objective metrics and human evaluations, establishing a strong baseline for universal and holistic audio generation. Project page: https://weiguopian.github.io/OmniSonic_webpage/
SounDiT: Geo-Contextual Soundscape-to-Landscape Generation
Junbo Wang, Haofeng Tan, Bowen Liao, Albert Jiang, Teng Fei, Qixing Huang, Bing Zhou, Zhengzhong Tu, Shan Ye, Yuhao Kang
Recent audio-to-image models have shown impressive performance in generating images of specific objects conditioned on their corresponding sounds. However, these models fail to reconstruct real-world landscapes conditioned on acoustic environments. To address this challenge, we present Geo-contextual Soundscape-to-Landscape (GeoS2L) generation, a novel and practically significant task that aims to synthesize geographically realistic landscape images from environmental soundscapes. To support this task, we construct two large-scale geo-contextual multi-modal datasets, SoundingSVI and SonicUrban, which pair diverse environmental soundscapes with real-world landscape images. We further propose SounDiT, a diffusion transformer (DiT)-based model that incorporates acoustic environments and geo-contextual scene conditioning to synthesize geographically coherent landscape images. Furthermore, we propose the Place Similarity Score (PSS), a practically-informed geo-contextual evaluation framework to measure consistency between input soundscapes and generated landscape images. Extensive experiments demonstrate that SounDiT outperforms existing baselines in the GeoS2L, while the PSS effectively captures multi-level generation consistency across element, scene,and human perception.
FoleyDirector: Fine-Grained Temporal Steering for Video-to-Audio Generation via Structured Scripts
You Li, Dewei Zhou, Fan Ma, Fu Li, Dongliang He, Yi Yang
Recent Video-to-Audio (V2A) methods have achieved remarkable progress, enabling the synthesis of realistic, high-quality audio. However, they struggle with fine-grained temporal control in multi-event scenarios or when visual cues are insufficient, such as small regions, off-screen sounds, or occluded/partially visible objects.In this paper, we propose FoleyDirector, a framework that, for the first time, enables precise temporal guidance in DiT-based V2A generation while preserving the base model's audio quality and allowing seamless switching between V2A generation and temporally controlled synthesis. FoleyDirector introduces Structured Temporal Scripts(STS), a set of captions corresponding to short temporal segments, to provide richer temporal information. These features are integrated via the Script-Guided Temporal Fusion Module, which employs Temporal Script Attention to fuse STS features coherently. To handle complex multi-event scenarios, we further propose Bi-Frame Sound Synthesis, enabling parallel in-frame and out-of-frame audio generation and improving controllability.To support training and evaluation, we construct the DirectorSound dataset and introduce VGGSound-Director and DirectorBench. Experiments demonstrate that FoleyDirector substantially enhances temporal controllability while maintaining high audio fidelity, empowering users to act as Foley directors and advancing V2A toward more expressive and controllable.
LiveGesture: Streamable Co-Speech Gesture Generation Model
Muhammad Usama Saleem, Mayur Jagdishbhai Patel, Ekkasit Pinyoanuntapong, Zhongxing Qin, Li Yang, Hongfei Xue, Ahmed Helmy, Chen Chen, Pu Wang
We propose LiveGesture, the first fully streamable, speech-driven full-body gesture generation framework that operates with zero look-ahead and supports arbitrary sequence length. Unlike existing co-speech gesture methods--which are designed for offline generation and either treat body regions independently or entangle all joints within a single model--LiveGesture is built from the ground up for causal, region-coordinated motion generation. LiveGesture consists of two main modules: the Streamable Vector-Quantized Motion Tokenizer (SVQ) and the Hierarchical Autoregressive Transformer (HAR). The SVQ tokenizer converts the motion sequence of each body region into causal, discrete motion tokens, enabling real-time, streamable token decoding. On top of SVQ, HAR employs region-eXpert autoregressive (xAR) transformers to model expressive, fine-grained motion dynamics for each body region. A causal spatio-temporal fusion module (xAR-Fusion) then captures and integrates correlated motion dynamics across regions. Both xAR and xAR-Fusion are conditioned on live, continuously arriving audio signals encoded by a streamable causal audio encoder. To enhance robustness under streaming noise and prediction errors, we introduce autoregressive masking training, which leverages uncertainty-guided token masking and random region masking to expose the model to imperfect, partially erroneous histories during training. Experiments on the BEAT2 dataset demonstrate that LiveGesture produces coherent, diverse, and beat-synchronous full-body gestures in real time, matching or surpassing state-of-the-art offline methods under true zero-look-ahead conditions.