CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling

Yang Zheng, Menglei Chai, Delio Vicini, Yuxiao Zhou, Yinghao Xu, Leonidas Guibas, Gordon Wetzstein, Thabo Beeler

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We present GroomLight, a novel method for relightable hair appearance modeling from multi-view images. Existing hair capture methods struggle to balance photorealistic rendering with relighting capabilities. Analytical material models, while physically grounded, often fail to fully capture appearance details. Conversely, neural rendering approaches excel at view synthesis but generalize poorly to novel lighting conditions. GroomLight addresses this challenge by combining the strengths of both paradigms. It employs an extended hair BSDF model to capture primary light transport and a light-aware residual model to reconstruct the remaining details. We further propose a hybrid inverse rendering pipeline to optimize both components, enabling high-fidelity relighting, view synthesis, and material editing. Extensive evaluations on real-world hair data demonstrate state-of-the-art performance of our method. Our project website is at: https://syntec-research.github.io/GroomLight.

Poster
Gromov-Wasserstein Problem with Cyclic Symmetry

Shoichiro Takeda, Yasunori Akagi

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We propose novel fast algorithms for the Gromov--Wasserstein problem (GW) with cyclic symmetry of input data. This problem naturally appears as an object-matching task, which underlies various real-world computer vision applications, e.g., image registration, point cloud registration, stereo matching, and 3D reconstruction. Gradient-based algorithms have been widely used to solve GW, and our main idea is to utilize the following remarkable property that emerges in GW with cyclic symmetry: By setting the initial solution to have cyclic symmetry, all intermediate solutions and matrices that appear in the gradient-based algorithms have the same cyclic symmetry until convergence. Based on this property, our gradient-based algorithms restrict the solution space to have cyclic symmetry and update only one symmetric part of solutions and matrices at each iteration, resulting in faster computation. Moreover, our algorithms solve the optimal transport problem at each iteration, which also exhibits cyclic symmetry. This problem can be solved efficiently, and as a result, our algorithms perform significantly faster. Experiments showed the effectiveness of our algorithms in synthetic and real-world data with strict and approximate cyclic symmetry.

Poster
GraphMimic: Graph-to-Graphs Generative Modeling from Videos for Policy Learning

Guangyan Chen, Te Cui, Meiling Wang, Chengcai Yang, Mengxiao Hu, Haoyang Lu, Yao Mu, Zicai Peng, Tianxing Zhou, Xinran Jiang, Yi Yang, Yufeng Yue

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Learning from demonstration is a powerful method for robotic skill acquisition. However, the significant expense of collecting such action-labeled robot data presents a major bottleneck. Video data, a rich data source encompassing diverse behavioral and physical knowledge, emerges as a promising alternative. In this paper, we present GraphMimic, a novel paradigm that leverages video data via graph-to-graphs generative modeling, which pre-trains models to generate future graphs conditioned on the graph within a video frame. Specifically, GraphMimic abstracts video frames into object and visual action vertices, and constructs graphs for state representations. The graph generative modeling network then effectively models internal structures and spatial relationships within the constructed graphs, aiming to generate future graphs. The generated graphs serve as conditions for the control policy, mapping to robot actions. Our concise approach captures important spatial relations and enhances future graph generation accuracy, enabling the acquisition of robust policies from limited action-labeled data. Furthermore, the transferable graph representations facilitate the effective learning of manipulation skills from cross-embodiment videos. Our experiments exhibit that GraphMimic achieves superior performance using merely 20% action-labeled data. Moreover, our method outperforms the state-of-the-art method by over 17% and 23% in simulation and real-world experiments, and delivers improvements of over 33% in cross-embodiment transfer experiments.

Poster
GraphI2P: Image-to-Point Cloud Registration with Exploring Pattern of Correspondence via Graph Learning

Lin Bie, Shouan Pan, Siqi Li, Yining Zhao, Yue Gao

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Although the fusion of images and LiDAR point clouds is crucial to many applications in computer vision, the relative poses of cameras and LiDAR scanners are often unknown. The general registration pipeline first establishes correspondences and then performs pose estimation based on the generated matches. However, 2D-3D correspondences are inherently challenging to establish due to the large gap between images and LiDAR point clouds. To this end, we build a bridge to alleviate the 2D-3D gap and propose a practical framework to align LiDAR point clouds to the virtual points generated by images. In this way, the modality gap is converted to the domain gap of point clouds. Moreover, we propose a virtual-spherical representation and adaptive distribution sample module to narrow the domain gap between virtual and LiDAR point clouds. Then, we explore the reliable correspondence pattern consistency through a graph-based selection process. We improve the correspondence representation through a graph neural network. Experimental results demonstrate that our method outperforms the state-of-the-art methods by more than 10.77% and 12.53% performance on the KITTI Odometry and nuScenes datasets, respectively. The results demonstrate that our method can effectively solve non-synchronized random frame registration.

Poster
Graph-Embedded Structure-Aware Perceptual Hashing for Neural Network Protection and Piracy Detection

Ruiheng Liu, Haozhe Chen, Boyao Zhao, Kejiang Chen, Weiming Zhang

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The advancement of AI technology has significantly influenced production activities, increasing the focus on copyright protection for AI models. Model perceptual hashing offers an efficient solution for retrieving the pirated models. Existing methods, such as handcrafted feature-based and dual-branch network-based perceptual hashing, have proven effective in detecting pirated models. However, these approaches often struggle to differentiate non-pirated models, leading to frequent false positives in model authentication and protection. To address this challenge, this paper proposes a structurally-aware perceptual model hashing technique that achieved reduced false positives while maintaining high true positive rates. Specifically, we introduce a method for converting the diverse neural network structures into graph structures suitable for DNN processing, then utilize a graph neural network to learn their structural features representation. Our approach integrates perceptual parameter-based model hashing, achieving robust performance with higher detection accuracy and fewer false positives. Experimental results show that the proposed method has only 3% false positive rate when detecting the non-pirated model, and the detection accuracy of pirated model reaches more than 98%.

Poster
Graph Neural Network Combining Event Stream and Periodic Aggregation for Low-Latency Event-based Vision

Manon Dampfhoffer, Thomas Mesquida, Damien Joubert, Thomas Dalgaty, Pascal Vivet, Christoph Posch

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Event-based cameras asynchronously detect changes in light intensity with high temporal resolution, making them a promising alternative to RGB camera for low-latency and low-power optical flow estimation. However, state-of-the-art convolutional neural network methods create frames from the event stream, therefore losing the opportunity to exploit events for both sparse computations and low-latency prediction. On the other hand, asynchronous event graph methods could leverage both, but at the cost of avoiding any form of time accumulation, which limits the prediction accuracy. In this paper, we propose to break this accuracy-latency trade-off with a novel architecture combining an asynchronous accumulation-free event branch and a periodic aggregation branch. The periodic branch performs feature aggregations on the event graphs of past data to extract global context information, which improves accuracy without introducing any latency.The solution could predict optical flow per event with a latency of tens of microseconds on asynchronous hardware, which represents a gain of three orders of magnitude with respect to state-of-the-art frame-based methods, with 48x less operations per second. We show that the solution can detect rapid motion changes faster than a periodic output. This work proposes, for the first time, an effective solution for ultra low-latency and low-power optical flow prediction from event cameras.

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Gradient-Guided Annealing for Domain Generalization

Aristotelis Ballas, Christos Diou

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Domain Generalization (DG) research has gained considerable traction as of late, since the ability to generalize to unseen data distributions is a requirement that eludes even state-of-the-art training algorithms. In this paper we observe that the initial iterations of model training play a key role in domain generalization effectiveness, since the loss landscape may be significantly different across the training and test distributions, contrary to the case of i.i.d. data. Conflicts between gradients of the loss components of each domain lead the optimization procedure to undesirable local minima that do not capture the domain-invariant features of the target classes. We propose alleviating domain conflicts in model optimization, by iteratively annealing the parameters of a model in the early stages of training and searching for points where gradients align between domains. By discovering a set of parameter values where gradients are updated towards the same direction for each data distribution present in the training set, the proposed Gradient-Guided Annealing (GGA) algorithm encourages models to seek out minima that exhibit improved robustness against domain shifts. The efficacy of GGA is evaluated on five widely accepted and challenging image classification domain generalization benchmarks, where its use alone is able to establish highly competitive or even state-of-the-art performance. Moreover, when combined with previously proposed domain-generalization algorithms it is able to consistently improve their effectiveness by significant margins.

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Gradient Inversion Attacks on Parameter-Efficient Fine-Tuning

Hasin Us Sami, Swapneel Sen, Amit K. Roy-Chowdhury, Srikanth V. Krishnamurthy, Basak Guler

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Federated learning (FL) allows multiple data-owners to collaboratively train machine learning models by exchanging local gradients, while keeping their private data on-device. To simultaneously enhance privacy and training efficiency, recently parameter-efficient fine-tuning (PEFT) of large-scale pretrained models has gained substantial attention in FL. While keeping a pretrained (backbone) model frozen, each user fine-tunes only a few lightweight modules to be used in conjunction, to fit specific downstream applications. Accordingly, only the gradients with respect to these lightweight modules are shared with the server. In this work, we investigate how the privacy of the fine-tuning data of the users can be compromised via a malicious design of the pretrained model and trainable adapter modules. We demonstrate gradient inversion attacks on a popular PEFT mechanism, the adapter, which allow an attacker to reconstruct local data samples of a target user, using only the accessible adapter gradients. Via extensive experiments, we demonstrate that a large batch of fine-tuning images can be retrieved with high fidelity. Our attack highlights the need for privacy-preserving mechanisms for PEFT, while opening up several future directions. Our code is available at https://github.com/info-ucr/PEFTLeak.

Poster
Good, Cheap, and Fast: Overfitted Image Compression with Wasserstein Distortion

Jona Ballé, Luca Versari, Emilien Dupont, Hyunjik Kim, Matthias Bauer

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Inspired by the success of generative image models, recent work on learned image compression increasingly focuses on better probabilistic models of the natural image distribution, leading to excellent image quality. This, however, comes at the expense of a computational complexity that is several orders of magnitude higher than today's commercial codecs, and thus prohibitive for most practical applications. With this paper, we demonstrate that by focusing on modeling visual perception rather than the data distribution, we can achieve a very good trade-off between visual quality and bit rate similar to "generative" compression models such as HiFiC, while requiring less than 1% of the multiply-accumulate operations (MACs) for decompression. We do this by optimizing C3, an overfitted image codec, for Wasserstein Distortion (WD), and evaluating the image reconstructions with a human rater study, showing that WD clearly outperforms LPIPS as an optimization objective. The study also reveals that WD outperforms other perceptual metrics such as LPIPS, DISTS, and MS-SSIM as a predictor of human ratings, remarkably achieving over 94% Pearson correlation with Elo scores.

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Golden Cudgel Network for Real-Time Semantic Segmentation

Guoyu Yang, Yuan Wang, Daming Shi, Yanzhong Wang

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Recent real-time semantic segmentation models, whether single-branch or multi-branch, achieve good performance and speed. However, their speed is limited by multi-path blocks, and some depend on high-performance teacher models for training. To overcome these issues, we propose Golden Cudgel Network (GCNet). Specifically, GCNet uses vertical multi-convolutions and horizontal multi-paths for training, which are reparameterized into a single convolution for inference, optimizing both performance and speed. This design allows GCNet to self-enlarge during training and self-contract during inference, effectively becoming a "teacher model" without needing external ones. Experimental results show that GCNet outperforms existing state-of-the-art models in terms of performance and speed on the Cityscapes, CamVid, and Pascal VOC 2012 datasets. The code is available at https://github.com/gyyang23/GCNet.

Poster
Goku: Flow Based Video Generative Foundation Models

Shoufa Chen, Chongjian GE, Yuqi Zhang, Yida Zhang, Fengda Zhu, Hao Yang, Hongxiang Hao, Hui Wu, Zhichao Lai, Yifei Hu, Ting-Che Lin, Shilong Zhang, Fu Li, Chuan Li, Xing Wang, Yanghua Peng, Peize Sun, Ping Luo, Yi Jiang, Zehuan Yuan, BINGYUE PENG, Xiaobing Liu

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This paper introduces Goku, a state-of-the-art family of joint image-and-video generation models leveraging rectified flow Transformers to achieve industry-leading performance. We detail the foundational elements enabling high-quality visual generation, including the data curation pipeline, model architecture design, flow formulation, and advanced infrastructure for efficient and robust large-scale training. The Goku models demonstrate superior performance in both qualitative and quantitative evaluations, setting new benchmarks across major tasks. Specifically, Goku achieves 0.76 on GenEval and 83.65 on DPG-Bench for text-to-image generation, and 84.85 on VBench for text-to-video tasks. We believe that this work provides valuable insights and practical advancements for the research community in developing joint image-and-video generation models.

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GoalFlow: Goal-Driven Flow Matching for Multimodal Trajectories Generation in End-to-End Autonomous Driving

Zebin Xing, Xingyu Zhang, Yang Hu, Bo Jiang, Tong He, Qian Zhang, Xiaoxiao Long, Wei Yin

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We propose GoalFlow, an end-to-end autonomous driving method for generating high-quality multimodal trajectories. In autonomous driving scenarios, there is rarely a single suitable trajectory. Recent methods have increasingly focused on modeling multimodal trajectory distributions. However, they suffer from trajectory selection complexity and reduced trajectory quality due to high trajectory divergence and inconsistencies between guidance and scene information. To address these issues, we introduce GoalFlow, a novel method that effectively constrains the generative process to produce high-quality, multimodal trajectories. To resolve the trajectory divergence problem inherent in diffusion-based methods, GoalFlow constrains the generated trajectories by introducing a goal point. GoalFlow establishes a novel scoring mechanism that selects the most appropriate goal point from the candidate points based on scene information. Furthermore, GoalFlow employs an efficient generative method, Flow Matching, to generate multimodal trajectories, and incorporates a refined scoring mechanism to select the optimal trajectory from the candidates. Our experimental results, validated on the Navsim, demonstrate that GoalFlow achieves state-of-the-art performance, delivering robust multimodal trajectories for autonomous driving. GoalFlow achieved PDMS of 90.3, significantly surpassing other methods. Compared with other diffusion-policy-based methods, our approach requires only a single denoising step to obtain excellent performance. The code is available at https://github.com/YvanYin/GoalFlow.

Poster
GoLF-NRT: Integrating Global Context and Local Geometry for Few-Shot View Synthesis

You Wang, Li Fang, Hao Zhu, FEI HU, Long Ye, Zhan Ma

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Neural Radiance Fields (NeRF) have transformed novel view synthesis by modeling scene-specific volumetric representations directly from images. While generalizable NeRF models can generate novel views across unknown scenes by learning latent ray representations, their performance heavily depends on a large number of multi-view observations. However, with limited input views, these methods experience significant degradation in rendering quality. To address this limitation, we propose GoLF-NRT: a Global and Local feature Fusion-based Neural Rendering Transformer. GoLF-NRT enhances generalizable neural rendering from few input views by leveraging a 3D transformer with efficient sparse attention to capture global scene context. In parallel, it integrates local geometric features extracted along the epipolar line, enabling high-quality scene reconstruction from as few as 1 to 3 input views. Furthermore, we introduce an adaptive sampling strategy based on attention weights and kernel regression, improving the accuracy of transformer-based neural rendering. Extensive experiments on public datasets show that GoLF-NRT achieves state-of-the-art performance across varying numbers of input views, highlighting the effectiveness and superiority of our approach. Code is available at https://github.com/KLMAV-CUC/GoLF-NRT.

Poster
Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noise

Ryan Burgert, Yuancheng Xu, Wenqi Xian, Oliver Pilarski, Pascal Clausen, Mingming He, Li Ma, Yitong Deng, Lingxiao Li, Mohsen Mousavi, Michael Ryoo, Paul Debevec, Ning Yu

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Generative modeling aims to transform random noise into structured outputs. In this work, we enhance video diffusion models by allowing motion control via structured latent noise sampling. This is achieved by just a change in data: we pre-process training videos to yield structured noise. Consequently, our method is agnostic to diffusion model design, requiring no changes to model architectures or training pipelines. Specifically, we propose a novel noise warping algorithm, fast enough to run in real time, that replaces random temporal Gaussianity with correlated warped noise derived from optical flow fields, while preserving the spatial Gaussianity. The efficiency of our algorithm enables us to fine-tune modern video diffusion base models using warped noise with minimal overhead, and provide a one-stop solution for a wide range of user-friendly motion control: local object motion control, global camera movement control, and motion transfer. The harmonization between temporal coherence and spatial Gaussianity in our warped noise leads to effective motion control while maintaining per-frame pixel quality. Extensive experiments and user studies demonstrate the advantages of our method, making it a robust and scalable approach for controlling motion in video diffusion models. Please see our project webpage: https://eyeline-research.github.io/Go-with-the-Flow/ ; source code and checkpoints are available on GitHub: https://github.com/Eyeline-Research/Go-with-the-Flow

Poster
GlyphMastero: A Glyph Encoder for High-Fidelity Scene Text Editing

Tong Wang, Ting Liu, Xiaochao Qu, Chengjing Wu, Luoqi Liu, Xiaolin Hu

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Scene text editing, a subfield of image editing, requires modifying texts in images while preserving style consistency and visual coherence with the surrounding environment. While diffusion-based methods have shown promise in text generation, they still struggle to produce high-quality results. These methods often generate distorted or unrecognizable characters, particularly when dealing with complex characters like Chinese. In such systems, characters are composed of intricate stroke patterns and spatial relationships that must be precisely maintained. We present GlyphMastero, a specialized glyph encoder designed to guide the latent diffusion model for generating texts with stroke-level precision. Our key insight is that existing methods, despite using pretrained OCR models for feature extraction, fail to capture the hierarchical nature of text structures - from individual strokes to stroke-level interactions to overall character-level structure. To address this, our glyph encoder explicitly models and captures the cross-level interactions between local-level individual characters and global-level text lines through our novel glyph attention module. Meanwhile, our model implements a feature pyramid network to fuse the multi-scale OCR backbone features at the global-level. Through these cross-level and multi-scale fusions, we obtain more detailed glyph-aware guidance, enabling precise control over the scene text generation process. Our method achieves an 18.02% improvement in sentence accuracy over the state-of-the-art multi-lingual scene text editing baseline, while simultaneously reducing the text-region Frechet inception distance by 53.28%.

Poster
Glossy Object Reconstruction with Cost-effective Polarized Acquisition

Bojian Wu, Yifan Peng, Ruizhen Hu, Xiaowei Zhou

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The challenge of image-based 3D reconstruction for glossy objects lies in separating diffuse and specular components on glossy surfaces from captured images, a task complicated by the ambiguity in discerning lighting conditions and material properties using RGB data alone. While state-of-the-art methods rely on tailored and/or high-end equipment for data acquisition, which can be cumbersome and time-consuming, this work introduces a scalable polarization-aided approach that employs cost-effective acquisition tools. By attaching a linear polarizer to readily available RGB cameras, multi-view polarization images can be captured without the need for advance calibration or precise measurements of the polarizer angle, substantially reducing system construction costs. The proposed approach represents polarimetric BRDF, Stokes vectors, and polarization states of object surfaces as neural implicit fields. These fields, combined with the polarizer angle, are retrieved by optimizing the rendering loss of input polarized images. By leveraging fundamental physical principles for the implicit representation of polarization rendering, our method demonstrates superiority over existing techniques through experiments in public datasets and real captured images on both reconstruction and novel view synthesis.

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Global-Local Tree Search in VLMs for 3D Indoor Scene Generation

Wei Deng, Mengshi Qi, Huadong Ma

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Large Vision-Language Models (VLMs), such as GPT-4, have achieved remarkable success across various fields. However, there are few studies on 3D indoor scene generation with VLMs. This paper considers this task as a planning problem subject to spatial and layout common sense constraints. To solve the problem with a VLM, we propose a new global-local tree search algorithm. Globally, the method places each object sequentially and explores multiple placements during each placement process, where the problem space is represented as a tree. To reduce the depth of the tree, we decompose the scene structure hierarchically, i.e. room level, region level, floor object level, and supported object level. The algorithm independently generates the floor objects in different regions and supported objects placed on different floor objects. Locally, we also decompose the sub-task, the placement of each object, into multiple steps. The algorithm searches the tree of problem space. To leverage the VLM model to produce positions of objects, we discretize the top-down view space as a dense grid and fill each cell with diverse emojis to make to cells distinct. We prompt the VLM with the emoji grid and the VLM produces a reasonable location for the object by describing the position with the name of emojis. The quantitative and qualitative experimental results illustrate our approach generates more plausible 3D scenes than state-of-the-art approaches. Our source code is available at https://github.com/dw-dengwei/TreeSearchGen .

Poster
GliaNet: Adaptive Neural Network Structure Learning with Glia-Driven

Mengqiao Han, Liyuan Pan, Xiabi Liu

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Neural networks derived from the M-P model have excelled in various visual tasks. However, as a simplified simulation version of the brain neural pathway, their structures are locked during training, causing over-fitting and over-parameterization. Although recent models have begun using the biomimetic concept and empirical pruning, they still result in irrational pruning, potentially affecting the accuracy of the model. In this paper, we introduce the Glia unit, composed of oligodendrocytes (Oli) and astrocytes (Ast), to emulate the exact workflow of the mammalian brain, thereby enhancing the biological plausibility of neural functions. Oli selects neurons involved in signal transmission during neural communication and, together with Ast, adaptively optimizes the neural structure. Specifically, we first construct the artificial Glia-Neuron (G-N) model, which is formulated at the instance, group, and interaction levels with adaptive and collaborative mechanisms. Then, we construct GliaNet based on our G-N model, whose structure and connections can be continuously optimized during training. Experiments show that our GliaNet advances state-of-the-art on multiple tasks while significantly reducing its parameters.

Poster
GigaHands: A Massive Annotated Dataset of Bimanual Hand Activities

Rao Fu, Dingxi Zhang, Alex Jiang, Wanjia Fu, Austin Funk, Daniel Ritchie, Srinath Sridhar

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Understanding bimanual human hand activities is a critical problem in AI and robotics. We cannot build large models of bimanual activities because existing datasets lack the scale, coverage of diverse hand activities, and detailed annotations. We introduce GigaHands, a massive annotated dataset capturing 34 hours of bimanual hand activities from 56 subjects and 417 objects, totaling 14k motion clips derived from 183 million frames paired with 84k text annotations. Our markerless capture setup and data acquisition protocol enable fully automatic 3D hand and object estimation while minimizing the effort required for text annotation. The scale and diversity of GigaHands enable broad applications, including text-driven action synthesis, hand motion captioning, and dynamic radiance field reconstruction.

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Ges3ViG : Incorporating Pointing Gestures into Language-Based 3D Visual Grounding for Embodied Reference Understanding

Atharv Mahesh Mane, Dulanga Weerakoon, Vigneshwaran Subbaraju, Sougata Sen, Sanjay E. Sarma, Archan Misra

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3-Dimensional Embodied Reference Understanding (3DERU) combines a language description and an accompanying pointing gesture to identify the most relevant target object in a 3D scene. Although prior work has explored pure language-based 3D grounding, there has been limited exploration of 3D-ERU, which also incorporates human pointing gestures. To address this gap, we introduce a data augmentation framework-Imputer, and use it to curate a new benchmark dataset-ImputeRefer for 3D-ERU, by incorporating human pointing gestures into existing 3D scene datasets that only contain language instructions. We also propose Ges3ViG, a novel model for 3D-ERU that achieves 30% improvement in accuracy as compared to other 3DERU models and 9% compared to other purely language-based 3D grounding models. Our code and dataset are available at https://github.com/AtharvMane/Ges3ViG.

Poster