CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion

Jiapeng Tang, Davide Davoli, Tobias Kirschstein, Liam Schoneveld, Matthias Nießner

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We propose a novel approach for reconstructing animatable 3D Gaussian avatars from monocular videos captured by commodity devices like smartphones. Photorealistic 3D head avatar reconstruction from such recordings is challenging due to limited observations, which leaves unobserved regions under-constrained and can lead to artifacts in novel views. To address this problem, we introduce a multi-view head diffusion model, leveraging its priors to fill in missing regions and ensure view consistency in Gaussian splatting renderings. To enable precise viewpoint control, we use normal maps rendered from FLAME-based head reconstruction, which provides pixel-aligned inductive biases. We also condition the diffusion model on VAE features extracted from the input image to preserve facial identity and appearance details. For Gaussian avatar reconstruction, we distill multi-view diffusion priors by using iteratively denoised images as pseudo-ground truths, effectively mitigating over-saturation issues. To further improve photorealism, we apply latent upsampling priors to refine the denoised latent before decoding it into an image. We evaluate our method on the NeRSemble dataset, showing that GAF outperforms previous state-of-the-art methods in novel view synthesis. Furthermore, we demonstrate higher-fidelity avatar reconstructions from monocular videos captured on commodity devices.

Poster
GA3CE: Unconstrained 3D Gaze Estimation with Gaze-Aware 3D Context Encoding

Yuki Kawana, Shintaro Shiba, Quan Kong, Norimasa Kobori

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We propose a novel 3D gaze estimation approach that learns spatial relationships between the subject and objects in the scene, and outputs 3D gaze direction. Our method targets unconstrained settings, including cases where close-up views of the subject's eyes are unavailable, such as when the subject is distant or facing away. Previous approaches typically rely on either 2D appearance alone or incorporate limited spatial cues using depth maps in the non-learnable post-processing step. Estimating 3D gaze direction from 2D observations in these scenarios is challenging; variations in subject pose, scene layout, and gaze direction, combined with differing camera poses, yield diverse 2D appearances and 3D gaze directions even when targeting the same 3D scene. To address this issue, we propose GA3CE: Gaze-Aware 3D Context Encoding. Our method represents subject and scene using 3D poses and object positions, treating them as 3D context to learn spatial relationships in 3D space. Inspired by human vision, we align this context in an egocentric space, significantly reducing spatial complexity. Furthermore, we propose D^3 (direction-distance-decomposed) positional encoding to better capture the spatial relationship between 3D context and gaze direction in direction and distance space. Experiments demonstrate substantial improvements, reducing mean angle error by 13%-37% compared to leading baselines on benchmark datasets in single-frame settings.

Poster
G3Flow: Generative 3D Semantic Flow for Pose-aware and Generalizable Object Manipulation

Tianxing Chen, Yao Mu, Zhixuan Liang, Zanxin Chen, Shijia Peng, Qiangyu Chen, Mingkun Xu, Ruizhen Hu, Hongyuan Zhang, Xuelong Li, Ping Luo

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Recent advances in imitation learning for 3D robotic manipulation have shown promising results with diffusion-based policies. However, achieving human-level dexterity requires seamless integration of geometric precision and semantic understanding. We present G3Flow, a novel framework that constructs real-time semantic flow, a dynamic, object-centric 3D semantic representation by leveraging foundation models. Our approach uniquely combines 3D generative models for digital twin creation, vision foundation models for semantic feature extraction, and robust pose tracking for continuous semantic flow updates. This integration enables complete semantic understanding even under occlusions while eliminating manual annotation requirements. By incorporating semantic flow into diffusion policies, we demonstrate significant improvements in both terminal-constrained manipulation and cross-object generalization. Extensive experiments across five simulation tasks show that G3Flow consistently outperforms existing approaches, achieving up to 68.3% and 50.1% average success rates on terminal-constrained manipulation and cross-object generalization tasks respectively. Our results demonstrate the effectiveness of G3Flow in enhancing real-time dynamic semantic feature understanding for robotic manipulation policies.

Poster
Fuzzy Multimodal Learning for Trusted Cross-modal Retrieval

Siyuan Duan, Yuan Sun, Dezhong Peng, Zheng Liu, Xiaomin Song, Peng Hu

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Cross-modal retrieval aims to match related samples across distinct modalities, facilitating the retrieval and discovery of heterogeneous information. Although existing methods show promising performance, most are deterministic models and are unable to capture the uncertainty inherent in the retrieval outputs, leading to potentially unreliable results. To address this issue, we propose a novel framework called FUzzy Multimodal lEarning (FUME), which is able to self-estimate epistemic uncertainty, thereby embracing trusted cross-modal retrieval. Specifically, our FUME leverages the Fuzzy Set Theory to view the outputs of the classification network as a set of membership degrees and quantify category credibility by incorporating both possibility and necessity measures. However, directly optimizing the category credibility could mislead the model by over-optimizing the necessity for unmatched categories. To overcome this challenge, we present a novel fuzzy multimodal learning strategy, which utilizes label information to guide necessity optimization in the right direction, thereby indirectly optimizing category credibility and achieving accurate decision uncertainty quantification. Furthermore, we design an uncertainty merging scheme that accounts for decision uncertainties, thus further refining uncertainty estimates and boosting the trustworthiness of retrieval results. Extensive experiments on five benchmark datasets demonstrate that FUME remarkably improves both retrieval performance and reliability, offering a prospective solution for cross-modal retrieval in high-stakes applications. Code is available at https://github.com/siyuancncd/FUME .

Poster
FruitNinja: 3D Object Interior Texture Generation with Gaussian Splatting

Fangyu Wu, Yuhao Chen

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In the real world, objects reveal internal textures when sliced or cut, yet this behavior is not well-studied in 3D generation tasks today. For example, slicing a virtual 3D watermelon should reveal flesh and seeds. Given that no available dataset captures an object's full internal structure and collecting data from all slices is impractical, generative methods become the obvious approach. However, current 3D generation and inpainting methods often focus on visible appearance and overlook internal textures. To bridge this gap, we introduce FruitNinja, the first method to generate internal textures for 3D objects undergoing geometric and topological changes. Our approach produces objects via 3D Gaussian Splatting (3DGS) with both surface and interior textures synthesized, enabling real-time slicing and rendering without additional optimization. FruitNinja leverages a pre-trained diffusion model to progressively inpaint cross-sectional views and applies voxel-grid-based smoothing to achieve cohesive textures throughout the object. Our OpaqueAtom GS strategy overcomes 3DGS limitations by employing densely distributed opaque Gaussians, avoiding biases toward larger particles that destabilize training and sharp color transitions for fine-grained textures. Experimental results show that FruitNinja substantially outperforms existing approaches, showcasing unmatched visual quality in real-time rendered internal views across arbitrary geometry manipulations. Project page: https://fanguw.github.io/FruitNinja3D.

Poster
FrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priors

Chin-Yang Lin, Chung-Ho Wu, Chang-Han Yeh, Shih-Han Yen, Cheng Sun, Yu-Lun Liu

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Neural Radiance Fields (NeRF) face significant challenges in extreme few-shot scenarios, primarily due to overfitting and long training times. Existing methods, such as FreeNeRF and SparseNeRF, use frequency regularization or pre-trained priors but struggle with complex scheduling and bias. We introduce FrugalNeRF, a novel few-shot NeRF framework that leverages weight-sharing voxels across multiple scales to efficiently represent scene details. Our key contribution is a cross-scale geometric adaptation scheme that selects pseudo ground truth depth based on reprojection errors across scales. This guides training without relying on externally learned priors, enabling full utilization of the training data. It can also integrate pre-trained priors, enhancing quality without slowing convergence. Experiments on LLFF, DTU, and RealEstate-10K show that FrugalNeRF outperforms other few-shot NeRF methods while significantly reducing training time, making it a practical solution for efficient and accurate 3D scene reconstruction.

Poster
From Zero to Detail: Deconstructing Ultra-High-Definition Image Restoration from Progressive Spectral Perspective

Chen Zhao, Zhizhou Chen, Yunzhe Xu, Enxuan Gu, Jian Li, Zili Yi, Qian Wang, Jian Yang, Ying Tai

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Ultra-high-definition (UHD) image restoration faces significant challenges due to its high resolution, complex content, and intricate details. To cope with these challenges, we analyze the restoration process in depth through a progressive spectral perspective, and deconstruct the complex UHD restoration problem into three progressive stages: zero-frequency enhancement, low-frequency restoration, and high-frequency refinement. Building on this insight, we propose a novel framework, ERR, which comprises three collaborative sub-networks: the zero-frequency enhancer (ZFE), the low-frequency restorer (LFR), and the high-frequency refiner (HFR). Specifically, the ZFE integrates global priors to learn global mapping, while the LFR restores low-frequency information, emphasizing reconstruction of coarse-grained content. Finally, the HFR employs our designed frequency-windowed Kolmogorov-Arnold Networks (FW-KAN) to refine textures and details, producing high-quality image restoration. Our approach significantly outperforms previous UHD methods across various tasks, with extensive ablation studies validating the effectiveness of each component.

Poster
From Sparse to Dense: Camera Relocalization with Scene-Specific Detector from Feature Gaussian Splatting

Zhiwei Huang, Hailin Yu, Yichun Shentu, Jin Yuan, Guofeng Zhang

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This paper presents a novel camera relocalization method, STDLoc, which leverages Feature Gaussian as scene representation. STDLoc is a full relocalization pipeline that can achieve accurate relocalization without relying on any pose prior. Unlike previous coarse-to-fine localization methods that require image retrieval first and then feature matching, we propose a novel sparse-to-dense localization paradigm. Based on this scene representation, we introduce a novel matching-oriented Gaussian sampling strategy and a scene-specific detector to achieve efficient and robust initial pose estimation. Furthermore, based on the initial localization results, we align the query feature map to the Gaussian feature field by dense feature matching to enable accurate localization. The experiments on indoor and outdoor datasets show that STDLoc outperforms current state-of-the-art localization methods in terms of localization accuracy and recall. Our code is available on the project website: https://zju3dv.github.io/STDLoc.

Poster
From Sparse Signal to Smooth Motion: Real-Time Motion Generation with Rolling Prediction Models

German Barquero, Nadine Bertsch, Manojkumar Marramreddy, Carlos Chacón, Filippo Arcadu, Ferran Rigual, Nicky Sijia He, Cristina Palmero, Sergio Escalera, Yuting Ye, Robin Kips

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In extended reality (XR), generating full-body motion of the users is important to understand their actions, drive their virtual avatars for social interaction, and convey a realistic sense of presence. While prior works focused on spatially sparse and always-on input signals from motion controllers, many XR applications opt for vision-based hand tracking for reduced user friction and better immersion. Compared to controllers, hand tracking signals are less accurate and can even be missing for an extended period of time. To handle such unreliable inputs, we present Rolling Prediction Model (RPM), an online and real-time approach that generates smooth full-body motion from temporally and spatially sparse input signals. Our model generates 1) accurate motion that matches the inputs (i.e., tracking mode) and 2) plausible motion when inputs are missing (i.e., synthesis mode). More importantly, RPM generates seamless transitions from tracking to synthesis, and vice versa. To demonstrate the practical importance of handling noisy and missing inputs, we present GORP, the first dataset of realistic sparse inputs from a commercial virtual reality (VR) headset with paired high quality body motion ground truth. GORP provides >14 hours of VR gameplay data from 28 people using motion controllers (spatially sparse) and hand tracking (spatially and temporally sparse). We benchmark RPM against the state of the art on both synthetic data and GORP to highlight how we can bridge the gap for real-world applications with a realistic dataset and by handling unreliable input signals. Our code, pretrained models, and GORP dataset are available in the project webpage.

Poster
From Slow Bidirectional to Fast Autoregressive Video Diffusion Models

Tianwei Yin, Qiang Zhang, Richard Zhang, William T. Freeman, Fredo Durand, Eli Shechtman, Xun Huang

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Current video diffusion models achieve impressive generation quality but struggle in interactive applications due to bidirectional attention dependencies. The generation of a single frame requires the model to process the entire sequence, including the future. We address this limitation by adapting a pretrained bidirectional diffusion transformer to an autoregressive transformer that generates frames on-the-fly. To further reduce latency, we extend distribution matching distillation (DMD) to videos, distilling 50-step diffusion model into a 4-step generator. To enable stable and high-quality distillation, we introduce a student initialization scheme based on teacher's ODE trajectories, as well as an asymmetric distillation strategy that supervises a causal student model with a bidirectional teacher. This approach effectively mitigates error accumulation in autoregressive generation, allowing long-duration video synthesis despite training on short clips. Our model achieves a total score of 84.27 on the VBench-Long benchmark, surpassing all previous video generation models. It enables fast streaming generation of high-quality videos at 9.4 FPS on a single GPU thanks to KV caching. Our approach also enables streaming video-to-video translation, image-to-video, and dynamic prompting in a zero-shot manner. We release our code and pretrained models.

Poster
From Prototypes to General Distributions: An Efficient Curriculum for Masked Image Modeling

Jinhong Lin, Cheng-En Wu, Huanran Li, Jifan Zhang, Yu Hen Hu, Pedro Morgado

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Masked Image Modeling (MIM) has emerged as a powerful self-supervised learning paradigm for visual representation learning, enabling models to acquire rich visual representations by predicting masked portions of images from their visible regions. While this approach has shown promising results, we hypothesize that its effectiveness may be limited by optimization challenges during early training stages, where models are expected to learn complex image distributions from partial observations before developing basic visual processing capabilities. To address this limitation, we propose a prototype-driven curriculum leagrning framework that structures the learning process to progress from prototypical examples to more complex variations in the dataset. Our approach introduces a temperature-based annealing scheme that gradually expands the training distribution, enabling more stable and efficient learning trajectories. Through extensive experiments on ImageNet-1K, we demonstrate that our curriculum learning strategy significantly improves both training efficiency and representation quality while requiring substantially fewer training epochs compared to standard Masked Auto-Encoding. Our findings suggest that carefully controlling the order of training examples plays a crucial role in self-supervised visual learning, providing a practical solution to the early-stage optimization challenges in MIM.

Poster
From Poses to Identity: Training-Free Person Re-Identification via Feature Centralization

Chao Yuan, Guiwei Zhang, Changxiao Ma, Tianyi Zhang, Guanglin Niu

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Person re-identification (ReID) aims to extract accurate identity representation features. However, during feature extraction, individual samples are inevitably affected by noise (background, occlusions, and model limitations). Considering that features from the same identity follow a normal distribution around identity centers after training, we propose a Training-Free Feature Centralization ReID framework (Pose2ID) by aggregating the same identity features to reduce individual noise and enhance the stability of identity representation, which preserves the feature's original distribution for following strategies such as re-ranking. Specifically, to obtain samples of the same identity, we introduce two components: Identity-Guided Pedestrian Generation: by leveraging identity features to guide the generation process, we obtain high-quality images with diverse poses, ensuring identity consistency even in complex scenarios such as infrared, and occlusion. Neighbor Feature Centralization: it explores each sample's potential positive samples from its neighborhood. Experiments demonstrate that our generative model exhibits strong generalization capabilities and maintains high identity consistency. With the Feature Centralization framework, we achieve impressive performance even with an ImageNet pre-trained model without ReID training, reaching mAP/Rank-1 of 52.81/78.92 on Market1501. Moreover, our method sets new state-of-the-art results across standard, cross-modality, and occluded ReID tasks, showcasing strong adaptability.

Poster
From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons

Andrew Szot, Bogdan Mazoure, Omar Attia, Aleksei Timofeev, Harsh Agrawal, Devon Hjelm, Zhe Gan, Zsolt Kira, Alexander Toshev

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We examine the capability of Multimodal Large Language Models (MLLMs) to tackle diverse domains that extend beyond the traditional language and vision tasks these models are typically trained on. Specifically, our focus lies in areas such as Embodied AI, Games, UI Control, and Planning. To this end, we introduce a process of adapting an MLLM to a Generalist Embodied Agent (GEA). GEA is a single unified model capable of grounding itself across these varied domains through a multi-embodiment action tokenizer. GEA is trained with supervised learning on a large dataset of embodied experiences and with online RL in interactive simulators. We explore the data and algorithmic choices necessary to develop such a model. Our findings reveal the importance of training with cross-domain data and online RL for building generalist agents. The final GEA model achieves strong generalization performance to unseen tasks across diverse benchmarks compared to other generalist models and benchmark-specific approaches.

Poster
From Laboratory to Real World: A New Benchmark Towards Privacy-Preserved Visible-Infrared Person Re-Identification

Yan Jiang, Hao Yu, Xu Cheng, Haoyu Chen, Zhaodong Sun, Guoying Zhao

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Aiming to match pedestrian images captured under varying lighting conditions, visible-infrared person re-identification (VI-ReID) has drawn intensive research attention and achieved promising results. However, in real-world surveillance contexts, data is distributed across multiple devices/entities, raising privacy and ownership concerns that make existing centralized training impractical for VI-ReID. To tackle these challenges, we propose L2RW, a benchmark that brings VI-ReID closer to real-world applications. The rationale of L2RW is that integrating decentralized training into VI-ReID can address privacy concerns in scenarios with limited data-sharing regulation. Specifically, we design protocols and corresponding algorithms for different privacy sensitivity levels. In our new benchmark, we ensure the model training is done in the conditions that: 1) data from each camera remains completely isolated, or 2) different data entities (e.g., data controllers of a certain region) can selectively share the data. In this way, we simulate scenarios with strict privacy constraints which is closer to real-world conditions. Intensive experiments with various server-side federated algorithms are conducted, showing the feasibility of decentralized VI-ReID training. Notably, when evaluated in unseen domains (i.e., new data entities), our L2RW, trained with isolated data (privacy-preserved), achieves performance comparable to SOTAs trained with shared data (privacy-unrestricted). We hope this work offers a novel research entry for deploying VI-ReID that fits real-world scenarios and can benefit the community.

Poster
From Head to Tail: Towards Balanced Representation in Large Vision-Language Models through Adaptive Data Calibration

Mingyang Song, Xiaoye Qu, Jiawei Zhou, Yu Cheng

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Large Vision-Language Models (LVLMs) have achieved significant progress in combining visual comprehension with language generation.Despite this success, the training data of LVLMs still suffers from Long-Tail (LT) problems, where the data distribution is highly imbalanced.Previous works have mainly focused on traditional VLM architectures, i.e., CLIP or ViT, and specific tasks such as recognition and classification. Nevertheless, the exploration of LVLM (e.g. LLaVA) and more general tasks (e.g. Visual Question Answering and Visual Reasoning) remains under-explored.In this paper, we first conduct an in-depth analysis of the LT issues in LVLMs and identify two core causes: the overrepresentation of head concepts and the underrepresentation of tail concepts.Based on the above observation, we propose an Adaptive Data Refinement Framework (ADR), which consists of two stages: Data Rebalancing (DR) and Data Synthesis (DS).In the DR stage, we adaptively rebalance the redundant data based on entity distributions, while in the DS stage, we leverage Denoising Diffusion Probabilistic Models (DDPMs) and scarce images to supplement underrepresented portions.Through comprehensive evaluations across eleven benchmarks, our proposed ADR effectively mitigates the long-tail problem in the training data, improving the average performance of LLaVA 1.5 relatively by 4.36%, without increasing the training data volume. Our code and data will be publicly released.

Poster
From Head to Tail: Efficient Black-box Model Inversion Attack via Long-tailed Learning

Ziang Li, Hongguang Zhang, Juan Wang, Meihui Chen, Hongxin Hu, Wenzhe Yi, Xiaoyang Xu, Mengda Yang, Chenjun Ma

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Model Inversion Attacks (MIAs) aim to reconstruct private training data from models, leading to privacy leakage, particularly in facial recognition systems. Although many studies have enhanced the effectiveness of white-box MIAs, less attention has been paid to improving efficiency and utility under limited attacker capabilities. Existing black-box MIAs necessitate an impractical number of queries, incurring significant overhead. Therefore, we analyze the limitations of existing MIAs and introduce Surrogate Model-based Inversion with Long-tailed Enhancement (SMILE), a high-resolution oriented and query-efficient MIA for the black-box setting. We begin by analyzing the initialization of MIAs from a data distribution perspective and propose a long-tailed surrogate training method to obtain high-quality initial points. We then enhance the attack's effectiveness by employing the gradient-free black-box optimization algorithm selected by NGOpt. Our experiments show that SMILE outperforms existing state-of-the-art black-box MIAs while requiring only about 5% of the query overhead.

Poster
From Alexnet to Transformers: Measuring the Non-linearity of Deep Neural Networks with Affine Optimal Transport

Quentin Bouniot, Ievgen Redko, Anton Mallasto, Charlotte Laclau, Oliver Struckmeier, Karol Arndt, Markus Heinonen, Ville Kyrki, Samuel Kaski

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In the last decade, we have witnessed the introduction of several novel deep neural network (DNN) architectures exhibiting ever-increasing performance across diverse tasks. Explaining the upward trend of their performance, however, remains difficult as different DNN architectures of comparable depth and width -- common factors associated with their expressive power -- may exhibit a drastically different performance even when trained on the same dataset. In this paper, we introduce the concept of the non-linearity signature of DNN, the first theoretically sound solution for approximately measuring the non-linearity of deep neural networks. Built upon a score derived from closed-form optimal transport mappings, this signature provides a better understanding of the inner workings of a wide range of DNN architectures and learning paradigms, with a particular emphasis on the computer vision task. We provide extensive experimental results that highlight the practical usefulness of the proposed non-linearity signature and its potential for long-reaching implications.

Poster
Frequency-Biased Synergistic Design for Image Compression and Compensation

Jiaming Liu, Qi Zheng, Zihao Liu, Yilian Zhong, Peiye Liu, Tao Liu, Shusong Xu, Yanheng Lu, Sicheng Li, Dimin Niu, Yibo Fan

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Compression artifacts removal (CAR), an effective post-processing method to reduce compression distortion in edge-side codecs, demonstrates remarkable results by utilizing convolutional neural networks (CNNs) on high computational power cloud side. Traditional image compression reduces redundancy in the frequency domain, and we observed that CNNs also exhibit a bias in frequency domain when handling compression distortions. However, no prior research leverages this frequency bias to design compression methods tailored to CAR CNNs, or vice versa. In this paper, we present a synergistic design that bridges the gap between image compression and learnable compensation for CAR. Our investigation reveals that different compensation networks have varying effects on low and high-frequencies. Building upon these insights, we propose a pioneering redesign of the quantization process, a fundamental component in lossy image compression, to more effectively compress low-frequency information. Additionally, we devise a novel compensation framework that applies different neural networks for reconstructing different frequencies, incorporating a basis attention block to prioritize intentionally dropped low-frequency information, thereby enhancing the overall compensation. We instantiate two compensation networks based on this synergistic design and conduct extensive experiments on three image compression standards, demonstrating that our approach significantly reduces bitrate consumption while delivering high perceptual quality.

Poster
Frequency Dynamic Convolution for Dense Image Prediction

Linwei Chen, Lin Gu, Liang Li, Chenggang Yan, Ying Fu

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While Dynamic Convolution (DY-Conv) has shown promising performance by enabling adaptive weight selection through multiple parallel weights combined with an attention mechanism, the frequency response of these weights tends to exhibit high similarity, resulting in high parameter costs but limited adaptability. In this work, we introduce Frequency Dynamic Convolution (FDConv), a novel approach that mitigates these limitations by learning a fixed parameter budget in the Fourier domain. FDConv divides this budget into frequency-based groups with disjoint Fourier indices, enabling the construction of frequency-diverse weights without increasing the parameter cost. To further enhance adaptability, we propose Kernel Spatial Modulation (KSM) and Frequency Band Modulation (FBM). KSM dynamically adjusts the frequency response of each filter at the spatial level, while FBM decomposes weights into distinct frequency bands in the frequency domain and modulates them dynamically based on local content. Extensive experiments on object detection, segmentation, and classification validate the effectiveness of FDConv. We demonstrate that when applied to ResNet-50, FDConv achieves superior performance with a modest increase of +3.6M parameters, outperforming previous methods that require substantial increases in parameter budgets (e.g., CondConv +90M, KW +76.5M). Moreover, FDConv seamlessly integrates into a variety of architectures, including ConvNeXt, Swin-Transformer, offering a flexible and efficient solution for modern vision tasks. The code is made publicly available at https://github.com/Linwei-Chen/FDConv.

Poster