CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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Topic: Datasets and Benchmarks · 337 papers · Reset filters

OSLoPrompt: Bridging Low-Supervision Challenges and Open-Set Domain Generalization in CLIP

Mohamad Hassan N C, Divyam Gupta, Mainak Singha, Sai Bhargav Rongali, Ankit Jha, Muhammad Haris Khan, Biplab Banerjee

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We introduce Low-Shot Open-Set Domain Generalization (LSOSDG), a novel paradigm unifying low-shot learning with open-set domain generalization (ODG). While prompt-based methods using models like CLIP have advanced DG, they falter in low-data regimes (e.g., 1-shot) and lack precision in detecting open-set samples with fine-grained semantics related to training classes. To address these challenges, we propose OSLoPrompt, an advanced prompt-learning framework for CLIP with two core innovations. First, to manage limited supervision across source domains and improve DG, we introduce a domain-agnostic prompt-learning mechanism that integrates adaptable domain-specific cues and visually guided semantic attributes through a novel cross-attention module, besides being supported by learnable domain- and class-generic visual prompts to enhance cross-modal adaptability. Second, to improve outlier rejection during inference, we classify unfamiliar samples as "unknown" and train specialized prompts with systematically synthesized pseudo-open samples that maintain fine-grained relationships to known classes, generated through a targeted query strategy with off-the-shelf foundation models. This strategy enhances feature learning, enabling our model to detect open samples with varied granularity more effectively. Extensive evaluations across five benchmarks demonstrate that OSLoPrompt establishes a new state-of-the-art in LSOSDG, significantly outperforming existing methods.

Poster
ORIDa: Object-centric Real-world Image Composition Dataset

Jinwoo Kim, Sangmin Han, Jinho Jeong, Jiwoo Choi, Dongyeoung Kim, Seon Joo Kim

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Object compositing, the task of placing and harmonizing objects in images of diverse visual scenes, has become an important task in computer vision with the rise of generative models.However, existing datasets lack the diversity and scale required to comprehensively explore real-world scenarios comprehensively. We introduce ORIDa (Object-centric Real-world Image Composition Dataset), a large-scale, real-captured dataset containing over 30,000 images featuring 200 unique objects, each of which is presented across varied positions and scenes. ORIDa has two types of data: factual-counterfactual sets and factual-only scenes. The factual-counterfactual sets consist of four factual images showing an object in different positions within a scene and a single counterfactual (or background) image of the scene without the object, resulting in five images per scene. The factual-only scenes include a single image containing an object in a specific context, expanding the variety of environments. To our knowledge, ORIDa is the first publicly available dataset with its scale and complexity for real-world image composition. Extensive analysis and experiments highlight the value of ORIDa as a resource for advancing further research in object compositing.

Poster
OPTICAL: Leveraging Optimal Transport for Contribution Allocation in Dataset Distillation

Xiao Cui, Yulei Qin, Wengang Zhou, Hongsheng Li, Houqiang Li

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The demands for increasingly large-scale datasets pose substantial storage and computation challenges to building deep learning models. Dataset distillation methods, especially those via sample generation techniques, rise in response to condensing large original datasets into small synthetic ones while preserving critical information. Existing subset synthesis methods simply minimize the homogeneous distance where uniform contributions from all real instances are allocated to shaping each synthetic sample. We demonstrate that such equal allocation fails to consider the instance-level relationship between each real-synthetic pair and gives rise to insufficient modeling of geometric structural nuances between the distilled and original sets. In this paper, we propose a novel framework named OPTICAL to reformulate the homogeneous distance minimization into a bi-level optimization problem via matching-and-approximating. In the matching step, we leverage optimal transport matrix to dynamically allocate contributions from real instances. Subsequently, we polish the generated samples in accordance with the established allocation scheme for approximating the real ones. Such a strategy better measures intricate geometric characteristics and handles intra-class variations for high fidelity of data distillation. Extensive experiments across seven datasets and three model architectures demonstrate our method's versatility and effectiveness. Its plug-and-play characteristic makes it compatible with a wide range of distillation frameworks.

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OFER: Occluded Face Expression Reconstruction

Pratheba Selvaraju, Victoria Fernandez Abrevaya, Timo Bolkart, Rick Akkerman, Tianyu DING, Faezeh Amjadi, Ilya Zharkov

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Reconstructing 3D face models from a single image is an inherently ill-posed problem, which becomes even more challenging in the presence of occlusions. In addition to fewer available observations, occlusions introduce an extra source of ambiguity where multiple reconstructions can be equally valid. Despite the ubiquity of the problem, very few methods address its multi-hypothesis nature. In this paper we introduce OFER, a novel approach for single-image 3D face reconstruction that can generate plausible, diverse, and expressive 3D faces, even under strong occlusions. Specifically, we train two diffusion models to generate a shape and expression coefficients of face parametric model, conditioned on the input image. This approach captures the multi-modal nature of the problem, generating a distribution of solutions as output. However, to maintain consistency across diverse expressions, the challenge is to select the best matching shape. To achieve this, we propose a novel ranking mechanism that sorts the outputs of the shape diffusion network based on predicted shape accuracy scores. We evaluate our method using standard benchmarks and introduce CO-545, a new protocol and dataset designed to assess the accuracy of expressive faces under occlusion. Our results show improved performance over occlusion-based methods, while also enabling the generation of diverse expressions for a given image.

Poster
ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos

Zetong Zhang, Manuel Kaufmann, Lixin Xue, Jie Song, Martin R. Oswald

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Creating a photorealistic scene and human reconstruction from a single monocular in-the-wild video figures prominently in the perception of a human-centric 3D world. Recent neural rendering advances have enabled holistic human-scene reconstruction but require pre-calibrated camera and human poses, and days of training time. In this work, we introduce a novel unified framework that simultaneously performs camera tracking, human pose estimation and human-scene reconstruction in an online fashion. 3D Gaussian Splatting is utilized to learn Gaussian primitives for humans and scenes efficiently, and reconstruction-based camera tracking and human pose estimation modules are designed to enable holistic understanding and effective disentanglement of pose and appearance. Specifically, we design a human deformation module to reconstruct the details and enhance generalizability to out-of-distribution poses faithfully. Aiming to learn the spatial correlation between human and scene accurately, we introduce occlusion-aware human silhouette rendering and monocular geometric priors, which further improve reconstruction quality. Experiments on the EMDB and NeuMan datasets demonstrate superior or on-par performance with existing methods in camera tracking, human pose estimation, novel view synthesis and runtime. Our project page is at https://eth-ait.github.io/ODHSR.

Poster
NeRFPrior: Learning Neural Radiance Field as a Prior for Indoor Scene Reconstruction

Wenyuan Zhang, Emily Yue-ting Jia, Junsheng Zhou, Baorui Ma, Kanle Shi, Yu-Shen Liu, Zhizhong Han

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Recently, it has shown that priors are vital for neural implicit functions to reconstruct high-quality surfaces from multi-view RGB images. However, current priors require large-scale pre-training, and merely provide geometric clues without considering the importance of color. In this paper, we present NeRFPrior, which adopts a neural radiance field as a prior to learn signed distance fields using volume rendering for surface reconstruction. Our NeRF prior can provide both geometric and color clues, and also get trained fast under the same scene without additional data. Based on the NeRF prior, we are enabled to learn a signed distance function (SDF) by explicitly imposing a multi-view consistency constraint on each ray intersection for surface inference. Specifically, at each ray intersection, we use the density in the prior as a coarse geometry estimation, while using the color near the surface as a clue to check its visibility from another view angle. For the textureless areas where the multi-view consistency constraint does not work well, we further introduce a depth consistency loss with confidence weights to infer the SDF. Our experimental results outperform the state-of-the-art methods under the widely used benchmarks. The source code will be publicly available.

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NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics

Chenhao Li, Taishi Ono, Takeshi Uemori, Sho Nitta, Hajime Mihara, Alexander Gatto, Hajime Nagahara, Yusuke Moriuchi

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Recent inverse rendering methods have improved shape, material, and illumination reconstruction using polarization cues. However, they only support dielectrics, ignoring conductors, which are common in everyday life. Since conductors and dielectrics have different reflection properties, using previous dielectrics-based methods will lead to obvious errors. In addition, conductors are glossy, which may cause strong specular reflection and is hard to reconstruct. To solve the above issues, we propose NeISF++, an inverse rendering pipeline that supports conductors and dielectrics. The key ingredient for our proposal is a general pBRDF that describes both conductors and dielectrics. As for the strong specular reflection problem, we propose a novel geometry initialization method using DoLP images. This physical cue is invariant to intensities and thus robust to strong specular reflections. Experimental results on our synthetic and real datasets show that our method surpasses the existing polarized inverse rendering methods for geometry and material decomposition as well as downstream tasks like relighting.

Poster
NSD-Imagery: A Benchmark Dataset for Extending fMRI Vision Decoding Methods to Mental Imagery

Reese Kneeland, Paul S. Scotti, Ghislain St-Yves, Jesse Breedlove, Kendrick Kay, Thomas Naselaris

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We release NSD-Imagery, a benchmark dataset of human fMRI activity paired with mental images, to complement the existing Natural Scenes Dataset (NSD), a large-scale dataset of fMRI activity paired with seen images that enabled unprecedented improvements in fMRI-to-image reconstruction efforts. Recent models trained on NSD have been evaluated only on seen image reconstruction. Using NSD-Imagery, it is possible to assess how well these models perform on mental image reconstruction. This is a challenging generalization requirement because mental images are encoded in human brain activity with relatively lower signal-to-noise and spatial resolution; however, generalization from seen to mental imagery is critical for real-world applications in medical domains and brain-computer interfaces, where the desired information is always internally generated. We provide benchmarks for a suite of recent NSD-trained open-source visual decoding models (MindEye1, MindEye2, Brain Diffuser, iCNN, Takagi et al.) on NSD-Imagery, and show that the performance of decoding methods on mental images is largely decoupled from performance on vision reconstruction. We further demonstrate that architectural choices significantly impact cross-decoding performance: models employing simple linear decoding architectures and multimodal feature decoding generalize better to mental imagery, while complex architectures tend to overfit visual training data. Our findings indicate that mental imagery datasets are critical for the development of practical applications, and establish NSD-Imagery as a useful resource for better aligning visual decoding methods with this goal.

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MultimodalStudio: A Heterogeneous Sensor Dataset and Framework for Neural Rendering across Multiple Imaging Modalities

Federico Lincetto, Gianluca Agresti, Mattia Rossi, Pietro Zanuttigh

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Neural Radiance Fields (NeRF) have shown impressive performances in the rendering of 3D scenes from arbitrary viewpoints. While RGB images are widely preferred for training volume rendering models, the interest in other radiance modalities is also growing. However, the capability of the underlying implicit neural models to learn and transfer information across heterogeneous imaging modalities has seldom been explored, mostly due to the limited training data availability. For this purpose, we present MultimodalStudio (MMS): it encompasses MMS-DATA and MMS-FW. MMS-DATA is a multimodal multi-view dataset containing 32 scenes acquired with 5 different imaging modalities: RGB, monochrome, near-infrared, polarization and multispectral. MMS-FW is a novel modular multimodal NeRF framework designed to handle multimodal raw data and able to support an arbitrary number of multi-channel devices. Through extensive experiments, we demonstrate that MMS-FW trained on MMS-DATA can transfer information between different imaging modalities and produce higher quality renderings than using single modalities alone. We publicly release the dataset and the framework, to promote the research on multimodal volume rendering and beyond.

Poster
MultiMorph: On-demand Atlas Construction

S. Mazdak Abulnaga, Andrew Hoopes, Neel Dey, Malte Hoffmann, Bruce Fischl, John Guttag, Adrian Dalca

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We present MultiMorph, a fast and efficient method for constructing anatomical atlases on the fly. Atlases capture the canonical structure of a collection of images and are essential for quantifying anatomical variability across populations. However, current atlas construction methods often require days to weeks of computation, thereby discouraging rapid experimentation. As a result, many scientific studies rely on suboptimal, precomputed atlases from mismatched populations, negatively impacting downstream analyses. MultiMorph addresses these challenges with a feedforward model that rapidly produces high-quality, population-specific atlases in a single forward pass for any 3D brain dataset, without any fine-tuning or optimization. MultiMorph is based on a linear group-interaction layer that aggregates and shares features within the group of input images. Further, by leveraging auxiliary synthetic data, MultiMorph generalizes to new imaging modalities and population groups at test-time. Experimentally, MultiMorph outperforms state-of-the-art optimization-based and learning-based atlas construction methods in both small and large population settings, with a 100-fold reduction in time. This makes MultiMorph an accessible framework for biomedical researchers without machine learning expertise, enabling rapid, high-quality atlas generation for diverse studies.

Poster
Multi-Modal Contrastive Masked Autoencoders: A Two-Stage Progressive Pre-training Approach for RGBD Datasets

Muhammad Abdullah Jamal, Omid Mohareri

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In this paper, we propose a new progressive pre-training method for image understanding tasks which leverages RGB-D datasets. The method utilizes Multi-Modal Contrastive Masked Autoencoder and Denoising techniques. Our proposed approach consists of two stages. In the first stage, we pre-train the model using contrastive learning to learn cross-modal representations. In the second stage, we further pre-train the model using masked autoencoding and denoising/noise prediction used in diffusion models. Masked autoencoding focuses on reconstructing the missing patches in the input modality using local spatial correlations, while denoising learns high frequency components of the input data. Moreover, it incorporates global distillation in the second stage by leveraging the knowledge acquired in stage one. Our approach is scalable, robust and suitable for pre-training RGB-D datasets. Extensive experiments on multiple datasets such as ScanNet, NYUv2 and SUN RGB-D show the efficacy and superior performance of our approach. Specifically, we show an improvement of +1.3% mIoU against Mask3D on ScanNet semantic segmentation. We further demonstrate the effectiveness of our approach in low-data regime by evaluating it for semantic segmentation task against the state-of-the-art methods.

Poster
MotionPRO: Exploring the Role of Pressure in Human MoCap and Beyond

Shenghao Ren, Yi Lu, Jiayi Huang, Jiayi Zhao, He Zhang, Tao Yu, Qiu Shen, Xun Cao

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Existing human Motion Capture (MoCap) methods mostly focus on the visual similarity while neglecting the physical plausibility. As a result, downstream tasks such as driving virtual human in 3D scene or humanoid robots in real world suffer from issues such as timing drift and jitter, spatial problems like sliding and penetration, and poor global trajectory accuracy. In this paper, we revisit human MoCap from the perspective of interaction between human body and physical world by exploring the role of pressure. Firstly, we construct a large-scale human Motion capture dataset with Pressure, RGB and Optical sensors (named MotionPRO), which comprises 70 volunteers performing 400 types of motion, encompassing a total of 12.4M pose frames. Secondly, we examine both the necessity and effectiveness of the pressure signal through two challenging tasks: (1) pose and trajectory estimation based solely on pressure: We propose a network that incorporates a small kernel decoder and a long-short-term attention module, and proof that pressure could provide accurate global trajectory and plausible lower body pose. (2) pose and trajectory estimation by fusing pressure and RGB: We impose constraints on orthographic similarity along the camera axis and whole-body contact along the vertical axis to enhance the cross-attention strategy to fuse pressure and RGB feature maps. Experiments demonstrate that fusing pressure with RGB features not only significantly improves performance in terms of objective metrics, but also plausibly drives virtual humans (SMPL) in 3D scene. Furthermore, we demonstrate that incorporating physical perception enables humanoid robots to perform more precise and stable actions, which is highly beneficial for the development of embodied artificial intelligence. Project page is available at: https://nju-cite-mocaphumanoid.github.io/MotionPRO/

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MotionBench: Benchmarking and Improving Fine-grained Video Motion Understanding for Vision Language Models

Wenyi Hong, Yean Cheng, Zhuoyi Yang, Weihan Wang, Lefan Wang, Xiaotao Gu, Shiyu Huang, Yuxiao Dong, Jie Tang

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In the quest for artificial general intelligence, Multi-modal Large Language Models (MLLMs) have emerged as a focal point in recent advancements. However, the predominant focus remains on developing their capabilities in static image understanding. The potential of MLLMs in processing sequential visual data is still insufficiently explored, highlighting the absence of a comprehensive, high-quality assessment of their performance. In this paper, we introduce Video-MME, the first-ever full-spectrum, Multi-Modal Evaluation benchmark of MLLMs in Video analysis. Our work distinguishes from existing benchmarks through four key features: 1) Diversity in video types, spanning 6 primary visual domains with 30 subfields to ensure broad scenario generalizability; 2) Duration in temporal dimension, encompassing both short-, medium-, and long-term videos, ranging from 11 seconds to 1 hour, for robust contextual dynamics; 3) Breadth in data modalities, integrating multi-modal inputs besides video frames, including sub- titles and audios, to unveil the all-round capabilities of MLLMs; 4) Quality in annotations, utilizing rigorous manual labeling by expert annotators to facilitate precise and reliable model assessment. 900 videos with a total of 254 hours are manually selected and annotated by repeatedly viewing all the video content, resulting in 2,700 question-answer pairs. With Video-MME, we extensively evaluate various state-of-the-art MLLMs, including GPT-4 series and Gemini 1.5 Pro, as well as open-source image models like InternVL-Chat-V1.5 and video models like LLaVA-NeXT-Video. Our experiments reveal that Gemini 1.5 Pro is the best-performing commercial model, significantly outperforming the open-source models with an average accuracy of 75%, compared to 71.9% for GPT-4o. The results also demonstrate that Video-MME is a universal benchmark, which applies to both image and video MLLMs. Further analysis indicates that subtitle and audio information could significantly enhance video understanding. Besides, a decline in MLLM performance is observed as video duration increases for all models. Our dataset along with these findings underscores the need for further improvements in handling longer sequences and multi-modal data, shedding light on future MLLM development. Project page: https://video-mme.github.io.

Poster
Mosaic3D: Foundation Dataset and Model for Open-Vocabulary 3D Segmentation

Junha Lee, Chunghyun Park, Jaesung Choe, Yu-Chiang Frank Wang, Jan Kautz, Minsu Cho, Chris Choy

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We tackle open-vocabulary 3D scene segmentation tasks by introducing a novel data generation pipeline and training framework. Our work targets three essential aspects required for an effective dataset: precise 3D region segmentation, comprehensive textual descriptions, and sufficient dataset scale. By leveraging state-of-the-art open-vocabulary image segmentation models and region-aware vision-language models (VLM), we develop an automatic pipeline capable of producing high-quality 3D mask-text pairs. Applying this pipeline to multiple 3D scene datasets, we create Mosaic3D-5.6M, a dataset of more than 30K annotated scenes with 5.6M mask-text pairs - significantly larger than existing datasets. Building on these data, we propose Mosaic3D, a 3D visiual foundation model (3D-VFM) combining a 3D encoder trained with contrastive learning and a lightweight mask decoder for open-vocabulary 3D semantic and instance segmentation. Our approach achieves state-of-the-art results on open-vocabulary 3D semantic and instance segmentation benchmarks including ScanNet200, Matterport3D, and ScanNet++, with ablation studies validating the effectiveness of our large-scale training data. https://nvlabs.github.io/Mosaic3D/

Poster
Mono2Stereo: A Benchmark and Empirical Study for Stereo Conversion

Songsong Yu, Yuxin Chen, Zhongang Qi, Zeke Xie, Yifan Wang, Lijun Wang, Ying Shan, Huchuan Lu

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With the rapid proliferation of 3D devices and the shortage of 3D content, stereo conversion is attracting increasing attention. Recent works introduce pretrained Diffusion Models (DMs) into this task. However, due to the scarcity of large-scale training data and comprehensive benchmarks, the optimal methodologies for employing DMs in stereo conversion and the accurate evaluation of stereo effects remain largely unexplored. In this work, we introduce the Mono2Stereo dataset, providing high-quality training data and benchmark to support in-depth exploration of stereo conversion. With this dataset, we conduct an empirical study that yields two primary findings. 1) The differences between the left and right views are subtle, yet existing metrics consider overall pixels, failing to concentrate on regions critical to stereo effects. 2) Mainstream methods adopt either one-stage left-to-right generation or warp-and-inpaint pipeline, facing challenges of degraded stereo effect and image distortion respectively. Based on these findings, we introduce a new evaluation metric, Stereo Intersection-over-Union, which prioritizes disparity and achieves a high correlation with human judgments on stereo effect. Moreover, we propose a strong baseline model, harmonizing the stereo effect and image quality simultaneously, and notably surpassing current mainstream methods. Our code and data will be open-sourced to promote further research in stereo conversion.

Poster
Molmo and PixMo: Open Weights and Open Data for State-of-the-Art Vision-Language Models

Matt Deitke, Christopher Clark, Sangho Lee, Rohun Tripathi, Yue Yang, Jae Sung Park, Mohammadreza Salehi, Niklas Muennighoff, Kyle Lo, Luca Soldaini, Jiasen Lu, Taira Anderson, Erin Bransom, Kiana Ehsani, Huong Ngo, YenSung Chen, Ajay Patel, Mark Yatskar, Chris Callison-Burch, Andrew Head, Rose Hendrix, Favyen Bastani, Eli VanderBilt, Nathan Lambert, Yvonne Chou, Arnavi Chheda, Jenna Sparks, Sam Skjonsberg, Michael Schmitz, Aaron Sarnat, Byron Bischoff, Pete Walsh, Chris Newell, Piper Wolters, Tanmay Gupta, Kuo-Hao Zeng, Jon Borchardt, Dirk Groeneveld, Crystal Nam, Sophie Lebrecht, Caitlin Wittlif, Carissa Schoenick, Oscar Michel, Ranjay Krishna, Luca Weihs, Noah A. Smith, Hannaneh Hajishirzi, Ross Girshick, Ali Farhadi, Aniruddha Kembhavi

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Today's most advanced vision-language models (VLMs) remain proprietary. The strongest open-weight models rely heavily on synthetic data from proprietary VLMs to achieve good performance, effectively distilling these closed VLMs into open ones. As a result, the community has been missing foundational knowledge about how to build performant VLMs from scratch. We present Molmo, a new family of VLMs that are state-of-the-art in their class of openness. Our key contribution is a collection of new datasets called PixMo, including a dataset of highly detailed image captions for pre-training, a free-form image Q&A dataset for fine-tuning, and an innovative 2D pointing dataset, all collected without the use of external VLMs. The success of our approach relies on careful modeling choices, a well-tuned training pipeline, and, most critically, the quality of our newly collected datasets. Our best-in-class 72B model not only outperforms others in the class of open weight and data models, but also outperforms larger proprietary models including Claude 3.5 Sonnet, and Gemini 1.5 Pro and Flash, second only to GPT-4o based on both academic benchmarks and on a large human evaluation. Our model weights, new datasets, and source code are available at https://molmo.allenai.org/blog.

Award Candidate
MirrorVerse: Pushing Diffusion Models to Realistically Reflect the World

Ankit Dhiman, Manan Shah, R. Venkatesh Babu

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Diffusion models have become central to various image editing tasks, yet they often fail to fully adhere to physical laws, particularly with effects like shadows, reflections, and occlusions. In this work, we address the challenge of generating photorealistic mirror reflections using diffusion-based generative models. Despite extensive training data, existing diffusion models frequently overlook the nuanced details crucial to authentic mirror reflections. Recent approaches have attempted to resolve this by creating synthetic datasets and framing reflection generation as an inpainting task; however, they struggle to generalize across different object orientations and positions relative to the mirror. Our method overcomes these limitations by introducing key augmentations into the synthetic data pipeline: (1) random object positioning, (2) randomized rotations, and (3) grounding of objects, significantly enhancing generalization across poses and placements. To further address spatial relationships and occlusions in scenes with multiple objects, we implement a strategy to pair objects during dataset generation, resulting in a dataset robust enough to handle these complex scenarios. Achieving generalization to real-world scenes remains a challenge, so we introduce a three-stage training curriculum to develop the MirrorFusion 2.0 model, aimed at improving real-world performance. We provide extensive qualitative and quantitative evaluations to support our approach. The project page is available at: https://mirror-verse.github.io/.

Poster
Mind the Trojan Horse: Image Prompt Adapter Enabling Scalable and Deceptive Jailbreaking

Junxi Chen, Junhao Dong, Xiaohua Xie

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Recently, the Image Prompt Adapter (IP-Adapter) has been increasingly integrated into text-to-image diffusion models (T2I-DMs) to improve controllability. However, in this paper, we reveal that T2I-DMs equipped with the IP-Adapter (T2I-IP-DMs) enable a new jailbreak attack named the hijacking attack. We demonstrate that, by uploading imperceptible image-space adversarial examples (AEs), the adversary can hijack massive benign users to jailbreak an Image Generation Service (IGS) driven by T2I-IP-DMs and mislead the public to discredit the service provider. Worse still, the IP-Adapter's dependency on open-source image encoders reduces the knowledge required to craft AEs. Extensive experiments verify the technical feasibility of the hijacking attack. In light of the revealed threat, we investigate several existing defenses and explore combining the IP-Adapter with adversarially trained models to overcome existing defenses' limitations. Our code is available at https://github.com/fhdnskfbeuv/attackIPA.

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MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation

Zilong Chen, Yikai Wang, Wenqiang Sun, Feng Wang, YiWen Chen, Huaping Liu

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In this paper, we introduce MeshGen, an advanced image-to-3D pipeline that generates high-quality 3D meshes with detailed geometry and physically based rendering (PBR) textures. Addressing the challenges faced by existing 3D native diffusion models, such as suboptimal auto-encoder performance, limited controllability, poor generalization, and inconsistent image-based PBR texturing, MeshGen employs several key innovations to overcome these limitations. We pioneer a render-enhanced point-to-shape auto-encoder that compresses meshes into a compact latent space, by designing perceptual optimization with ray-based regularization. This ensures that the 3D shapes are accurately represented and reconstructed to preserve geometric details within the latent space. To address data scarcity and image-shape misalignment, we further propose geometric augmentation and generative rendering augmentation techniques, which enhance the model's controllability and generalization ability, allowing it to perform well even with limited public datasets. For texture generation, MeshGen employs a reference attention-based multi-view ControlNet for consistent appearance synthesis. This is further complemented by our multi-view PBR decomposer that estimates PBR components and a UV inpainter that fills invisible areas, ensuring a seamless and consistent texture across the 3D mesh. Our extensive experiments demonstrate that MeshGen largely outperforms previous methods in both shape and texture generation, setting a new standard for the quality of 3D meshes generated with PBR textures.

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Mesh Mamba: A Unified State Space Model for Saliency Prediction in Non-Textured and Textured Meshes

Kaiwei Zhang, Dandan Zhu, Xiongkuo Min, Guangtao Zhai

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Mesh saliency enhances the adaptability of 3D vision by identifying and emphasizing regions that naturally attract visual attention. To investigate the interaction between geometric structure and texture in shaping visual attention, we establish a comprehensive mesh saliency dataset, which is the first to systematically capture the differences in saliency distribution under both textured and non-textured visual conditions. Furthermore, we introduce mesh Mamba, a unified saliency prediction model based on a state space model (SSM), designed to adapt across various mesh types. Mesh Mamba effectively analyzes the geometric structure of the mesh while seamlessly incorporating texture features into the topological framework, ensuring coherence throughout appearance-enhanced modeling. More importantly, by subgraph embedding and a bidirectional SSM, the model enables global context modeling for both local geometry and texture, preserving the topological structure and improving the understanding of visual details and structural complexity. Through extensive theoretical and empirical validation, our model not only improves performance across various mesh types but also demonstrates high scalability and versatility, particularly through cross validations of various visual features.

Poster