CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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Topic: 3D Vision · 434 papers · Reset filters

PSA-SSL: Pose and Size-aware Self-Supervised Learning on LiDAR Point Clouds

Barza Nisar, Steven L. Waslander

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Self-supervised learning (SSL) on 3D point clouds has the potential to learn feature representations that can transfer to diverse sensors and multiple downstream perception tasks. However, recent SSL approaches fail to define pretext tasks that retain geometric information such as object pose and scale, which can be detrimental to the performance of downstream localization and geometry-sensitive 3D scene understanding tasks, such as 3D semantic segmentation and 3D object detection. We propose PSA-SSL, a novel extension to point cloud SSL that learns object pose and size-aware (PSA) features. Our approach defines a self-supervised bounding box regression pretext task, which retains object pose and size information. Furthermore, we incorporate LiDAR beam pattern augmentation on input point clouds, which encourages learning sensor-agnostic features. Our experiments demonstrate that with a single pretrained model, our light-weight yet effective extensions achieve significant improvements on 3D semantic segmentation with limited labels across popular autonomous driving datasets (Waymo, nuScenes, SemanticKITTI). Moreover, our approach outperforms other state-of-the-art SSL methods on 3D semantic segmentation (using up to 10 times less labels), as well as on 3D object detection. Our code will be released on https://github.com/TRAILab/PSA-SSL.

Poster
PRaDA: Projective Radial Distortion Averaging

Daniil Sinitsyn, Linus Härenstam-Nielsen, Daniel Cremers

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We tackle the problem of automatic calibration of radially distorted cameras in challenging conditions. Accurately determining distortion parameters typically requires either 1) solving the full Structure from Motion (SfM) problem involving camera poses, 3D points, and the distortion parameters, which is only possible if many images with sufficient overlap are provided, or 2) relying heavily on learning-based methods that are comparatively less accurate. In this work, we demonstrate that distortion calibration can be decoupled from 3D reconstruction, maintaining the accuracy of SfM-based methods while avoiding many of the associated complexities. This is achieved by working in Projective Space, where the geometry is unique up to a homography, which encapsulates all camera parameters except for distortion. Our proposed method, Projective Radial Distortion Averaging, averages multiple distortion estimates in a fully projective framework without creating 3d points and full bundle adjustment. By relying on pairwise projective relations, our methods support any feature-matching approaches without constructing point tracks across multiple images.

Poster
POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimality

Joey Wilson, Marcelino Almeida, Sachit Mahajan, Martin Labrie, Maani Ghaffari, Omid Ghasemalizadeh, Min Sun, Cheng-hao Kuo, Arnab Sen

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In this paper, we present a novel algorithm for quantifying uncertainty and information gained within 3D Gaussian Splatting (3D-GS) through P-Optimality. While 3D-GS has proven to be a useful world model with high-quality rasterizations, it does not natively quantify uncertainty or information, posing a challenge for real-world applications such as 3D-GS SLAM. We propose to quantify information gain in 3D-GS by reformulating the problem through the lens of optimal experimental design, which is a classical solution widely used in literature. By restructuring information quantification of 3D-GS through optimal experimental design, we arrive at multiple solutions, of which T-Optimality and D-Optimality perform the best quantitatively and qualitatively as measured on two popular datasets. Additionally, we propose a block diagonal covariance approximation which provides a measure of correlation at the expense of a greater computation cost.

Poster
PO3AD: Predicting Point Offsets toward Better 3D Point Cloud Anomaly Detection

Jianan Ye, Weiguang Zhao, Xi Yang, Guangliang Cheng, Kaizhu Huang

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Point cloud anomaly detection under the anomaly-free setting poses significant challenges as it requires accurately capturing the features of 3D normal data to identify deviations indicative of anomalies. Current efforts focus on devising reconstruction tasks, such as acquiring normal data representations by restoring normal samples from altered, pseudo-anomalous counterparts. Our findings reveal that distributing attention equally across normal and pseudo-anomalous data tends to dilute the model's focus on anomalous deviations. The challenge is further compounded by the inherently disordered and sparse nature of 3D point cloud data. In response to those predicaments, we introduce an innovative approach that emphasizes learning point offsets, targeting more informative pseudo-abnormal points, thus fostering more effective distillation of normal data representations. We also have crafted an augmentation technique that is steered by normal vectors, facilitating the creation of credible pseudo anomalies that enhance the efficiency of the training process. Our comprehensive experimental evaluation on the Anomaly-ShapeNet and Real3D-AD datasets evidences that our proposed method outperforms existing state-of-the-art approaches, achieving an average enhancement of 9.0% and 1.4% in the AUC-ROC detection metric across these datasets, respectively. Code is available at https://github.com/yjnanan/PO3AD.

Poster
PMNI: Pose-free Multi-view Normal Integration for Reflective and Textureless Surface Reconstruction

Mingzhi Pei, Xu Cao, Xiangyi Wang, Heng Guo, Zhanyu Ma

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Reflective and textureless surfaces remain a challenge in multi-view 3D reconstruction. Both camera pose calibration and shape reconstruction often fail due to insufficient or unreliable cross-view visual features. To address these issues, we present PMNI (Pose-free Multi-view Normal Integration), a neural surface reconstruction method that incorporates rich geometric information by leveraging surface normal maps instead of RGB images. By enforcing geometric constraints from surface normals and multi-view shape consistency within a neural signed distance function (SDF) optimization framework, PMNI simultaneously recovers accurate camera poses and high-fidelity surface geometry. Experimental results on synthetic and real-world datasets show that our method achieves state-of-the-art performance in the reconstruction of reflective surfaces, even without reliable initial camera poses.

Poster
PMA: Towards Parameter-Efficient Point Cloud Understanding via Point Mamba Adapter

Yaohua Zha, Yanzi Wang, Hang Guo, Jinpeng Wang, Tao Dai, Bin CHEN, Zhihao Ouyang, Xue Yuerong, Ke Chen, Shu-Tao Xia

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Applying pre-trained models to assist point cloud understanding has recently become a mainstream paradigm in 3D perception. However, existing application strategies are straightforward, utilizing only the final output of the pre-trained model for various task heads. It neglects the rich complementary information in the intermediate layer, thereby failing to fully unlock the potential of pre-trained models. To overcome this limitation, we propose an orthogonal solution: Point Mamba Adapter (PMA), which constructs an ordered feature sequence from all layers of the pre-trained model and leverages Mamba to fuse all complementary semantics, thereby promoting comprehensive point cloud understanding. Constructing this ordered sequence is non-trivial due to the inherent isotropy of 3D space. Therefore, we further propose a geometry-constrained gate prompt generator (G2PG) shared across different layers, which applies shared geometric constraints to the output gates of the Mamba and dynamically optimizes the spatial order, thus enabling more effective integration of multi-layer information. Extensive experiments conducted on challenging point cloud datasets across various tasks demonstrate that our PMA elevates the capability for point cloud understanding to a new level by fusing diverse complementary intermediate features. Code is available at https://github.com/zyh16143998882/PMA.

Poster
PGC: Physics-Based Gaussian Cloth from a Single Pose

Michelle Guo, Matt Jen-Yuan Chiang, Igor Santesteban, Nikolaos Sarafianos, Hsiao-yu Chen, Oshri Halimi, Aljaž Božič, Shunsuke Saito, Jiajun Wu, C. Karen Liu, Tuur Stuyck, Egor Larionov

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We introduce a novel approach to reconstruct simulation-ready garments with intricate appearance. Despite recent advancements, existing methods often struggle to balance the need for accurate garment reconstruction with the ability to generalize to new poses and body shapes or require large amounts of data to achieve this. In contrast, our method only requires a multi-view capture of a single static frame. We represent garments as hybrid mesh-embedded 3D Gaussian splats, where the Gaussians capture near-field shading and high-frequency details, while the mesh encodes far-field albedo and optimized reflectance parameters. We achieve novel pose generalization by exploiting the mesh from our hybrid approach, enabling physics-based simulation and surface rendering techniques, while also capturing fine details with Gaussians that accurately reconstruct garment details. Our optimized garments can be used for simulating garments on novel poses, and garment relighting. Project page: phys-gaussian-clothing.github.io.

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PERSE: Personalized 3D Generative Avatars from A Single Portrait

Hyunsoo Cha, Inhee Lee, Hanbyul Joo

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We present PERSE, a method for building a personalized 3D generative avatar from a reference portrait. Our avatar enables facial attribute editing in a continuous and disentangled latent space to control each facial attribute, while preserving the individual's identity. To achieve this, our method begins by synthesizing large-scale synthetic 2D video datasets, where each video contains consistent changes in facial expression and viewpoint, along with variations in a specific facial attribute from the original input. We propose a novel pipeline to produce high-quality, photorealistic 2D videos with facial attribute editing. Leveraging this synthetic attribute dataset, we present a personalized avatar creation method based on 3D Gaussian Splatting, learning a continuous and disentangled latent space for intuitive facial attribute manipulation. To enforce smooth transitions in this latent space, we introduce a latent space regularization technique by using interpolated 2D faces as supervision. Compared to previous approaches, we demonstrate that PERSE generates high-quality avatars with interpolated attributes while preserving the identity of the reference individual.

Poster
PDFactor: Learning Tri-Perspective View Policy Diffusion Field for Multi-Task Robotic Manipulation

Jingyi Tian, Le Wang, Sanping Zhou, Sen Wang, Jiayi Li, Haowen Sun, Wei Tang

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Robotic manipulation based on visual observations and natural language instructions is a long-standing challenge in robotics. Yet prevailing approaches model action distribution by adopting explicit or implicit representations, which often struggle to achieve a trade-off between accuracy and efficiency. In response, we propose PDFactor, a novel framework that models action distribution with a hybrid triplane representation. In particular, PDFactor decomposes 3D point cloud into three orthogonal feature planes and leverages a tri-perspective view transformer to produce dense cubic features as a latent diffusion field aligned with observation space representing 6-DoF action probability distribution at an arbitrary location. We employ a small denoising network conceptually as both a parameterized loss function measuring the quality of the learned latent features and an action gradient decoder to sample actions from the latent diffusion field during inference. This design enables our PDFactor to benefit from spatial awareness of explicit representation and arbitrary resolution of implicit representation, rendering it with manipulation accuracy, inference efficiency, and model scalability. Experiments demonstrate that PDFactor outperforms state-of-the-art approaches across a diverse range of manipulation tasks in RLBench simulation. Moreover, PDFactor can effectively learn multi-task policies from a limited number of human demonstrations, achieving promising accuracy in a variety of real-world manipulation tasks.

Poster
PCDreamer: Point Cloud Completion Through Multi-view Diffusion Priors

Guangshun Wei, Yuan Feng, Long Ma, Chen Wang, Yuanfeng Zhou, Changjian Li

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This paper presents PCDreamer, a novel method for point cloud completion. Traditional methods typically extract features from partial point clouds to predict missing regions, but the large solution space often leads to unsatisfactory results. More recent approaches have started to use images as extra guidance, effectively improving performance, but obtaining paired data of images and partial point clouds is challenging in practice. To overcome these limitations, we harness the relatively view-consistent multi-view diffusion priors within large models, to generate novel views of the desired shape. The resulting image set encodes both global and local shape cues, which are especially beneficial for shape completion. To fully exploit the priors, we have designed a shape fusion module for producing an initial complete shape from multi-modality input (i.e., images and point clouds), and a follow-up shape consolidation module to obtain the final complete shape by discarding unreliable points introduced by the inconsistency from diffusion priors. Extensive experimental results demonstrate our superior performance, especially in recovering fine details.

Poster
PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields

Sean Wu, Shamik Basu, Tim Broedermann, Luc Van Gool, Christos Sakaridis

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We tackle the ill-posed inverse rendering problem in 3D reconstruction with a Neural Radiance Field (NeRF) approach informed by Physics-Based Rendering (PBR) theory, named PBR-NeRF. Our method addresses a key limitation in most NeRF and 3D Gaussian Splatting approaches: they estimate view-dependent appearance without modeling scene materials and illumination. To address this limitation, we present an inverse rendering (IR) model capable of jointly estimating scene geometry, materials, and illumination. Our model builds upon recent NeRF-based IR approaches, but crucially introduces two novel physics-based priors that better constrain the IR estimation. Our priors are rigorously formulated as intuitive loss terms and achieve state-of-the-art material estimation without compromising novel view synthesis quality. Our method is easily adaptable to other inverse rendering and 3D reconstruction frameworks that require material estimation. We demonstrate the importance of extending current neural rendering approaches to fully model scene properties beyond geometry and view-dependent appearance. Code is publicly available at: https://github.com/s3anwu/pbrnerf.

Poster
Ouroboros3D: Image-to-3D Generation via 3D-aware Recursive Diffusion

Hao Wen, Zehuan Huang, Yaohui Wang, Xinyuan Chen, Lu Sheng

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Existing image-to-3D creation methods typically split the task into two individual stage: multi-view image generation and 3D reconstruction, leading to two main limitations: (1) In multi-view generation stage, the multi-view generated images present a challenge to preserving 3D consistency;; (2) In 3D reconstruction stage, there is a domain gap between real training data and generated multi-view input during inference. To address these issues, we propose Ouroboros3D, end-to-end trainable framework that integrates multi-view generation and 3D reconstruction into a recursive diffusion process through feedback mechanism.Our framework operates through iterative cycles where each cycle consists of a denoising process and a reconstruction step.By incorporating a 3D-aware feedback mechanism, our multi-view generative model leverages the explicit 3D geometric information (e.g. texture, position) from the feedback of reconstruction results of the previous process as conditions, thus modeling consistency at the 3D geometric level. Furthermore, through joint training of both the multi-view generative and reconstruction models, we alleviate reconstruction stage domain gap and enable mutual enhancement within the recursive process. Experimental results demonstrate that Ouroboros3D outperforms methods that treat these stages separately and those that combine them only during inference, achieving superior multi-view consistency and producing 3D models with higher geometric realism.

Poster
Open-World Amodal Appearance Completion

Jiayang Ao, Yanbei Jiang, Qiuhong Ke, Krista A. Ehinger

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Understanding and reconstructing occluded objects is a challenging problem, especially in open-world scenarios where categories and contexts are diverse and unpredictable. Traditional methods, however, are typically restricted to closed sets of object categories, limiting their use in complex, open-world scenes. We introduce Open-World Amodal Appearance Completion, a training-free framework that expands amodal completion capabilities by accepting flexible text queries as input. Our approach generalizes to arbitrary objects specified by both direct terms and abstract queries. We term this capability reasoning amodal completion, where the system reconstructs the full appearance of the queried object based on the provided image and language query. Our framework unifies segmentation, occlusion analysis, and inpainting to handle complex occlusions and generates completed objects as RGBA elements, enabling seamless integration into applications such as 3D reconstruction and image editing. Extensive evaluations demonstrate the effectiveness of our approach in generalizing to novel objects and occlusions, establishing a new benchmark for amodal completion in open-world settings. Code and datasets available: https://github.com/saraao/amodal.

Poster
OmniSplat: Taming Feed-Forward 3D Gaussian Splatting for Omnidirectional Images with Editable Capabilities

Suyoung Lee, Jaeyoung Chung, Kihoon Kim, Jaeyoo Huh, Gunhee Lee, Minsoo Lee, Kyoung Mu Lee

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Feed-forward 3D Gaussian splatting (3DGS) models have gained significant popularity due to their ability to generate scenes immediately without needing per-scene optimization. Although omnidirectional images are becoming more popular since they reduce the computation required for image stitching to composite a holistic scene, existing feed-forward models are only designed for perspective images. The unique optical properties of omnidirectional images make it difficult for feature encoders to correctly understand the context of the image and make the Gaussian non-uniform in space, which hinders the image quality synthesized from novel views. We propose OmniSplat, a training-free fast feed-forward 3DGS generation framework for omnidirectional images. We adopt a Yin-Yang grid and decompose images based on it to reduce the domain gap between omnidirectional and perspective images. The Yin-Yang grid can use the existing CNN structure as it is, but its quasi-uniform characteristic allows the decomposed image to be similar to a perspective image, so it can exploit the strong prior knowledge of the learned feed-forward network. OmniSplat demonstrates higher reconstruction accuracy than existing feed-forward networks trained on perspective images. The code is available on: https://github.com/esw0116/OmniSplat.

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OffsetOPT: Explicit Surface Reconstruction without Normals

Huan Lei

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Neural surface reconstruction has been dominated by implicit representations with marching cubes for explicit surface extraction. However, those methods typically require high-quality normals for accurate reconstruction. We propose OffsetOPT, a method that reconstructs explicit surfaces directly from 3D point clouds and eliminates the need for point normals. The approach comprises two stages: first, we train a neural network to predict surface triangles based on local point geometry, given uniformly distributed training point clouds. Next, we apply the frozen network to reconstruct surfaces from unseen point clouds by optimizing a per-point offset to maximize the accuracy of triangle predictions. Compared to state-of-the-art methods, OffsetOPT not only excels at reconstructing overall surfaces but also significantly preserves sharp surface features. We demonstrate its accuracy on popular benchmarks, including small-scale shapes and large-scale open surfaces.

Poster
Occlusion-aware Text-Image-Point Cloud Pretraining for Open-World 3D Object Recognition

Khanh Nguyen, Ghulam Mubashar Hassan, Ajmal Mian

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Recent open-world representation learning approaches have leveraged CLIP to enable zero-shot 3D object recognition. However, performance on real point clouds with occlusions still falls short due to unrealistic pretraining settings. Additionally, these methods incur high inference costs because they rely on Transformer's attention modules. In this paper, we make two contributions to address these limitations. First, we propose occlusion-aware text-image-point cloud pretraining to reduce the training-testing domain gap. From 52K synthetic 3D objects, our framework generates nearly 630K partial point clouds for pretraining, consistently improving real-world recognition performances of existing popular 3D networks. Second, to reduce computational requirements, we introduce DuoMamba, a two-stream linear state space model tailored for point clouds. By integrating two space-filling curves with 1D convolutions, DuoMamba effectively models spatial dependencies between point tokens, offering a powerful alternative to Transformer. When pretrained with our framework, DuoMamba surpasses current state-of-the-art methods while reducing latency and FLOPs, highlighting the potential of our approach for real-world applications. Our code and data are available at ndkhanh360.github.io/project_occtip.

Poster
ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos

Zetong Zhang, Manuel Kaufmann, Lixin Xue, Jie Song, Martin R. Oswald

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Creating a photorealistic scene and human reconstruction from a single monocular in-the-wild video figures prominently in the perception of a human-centric 3D world. Recent neural rendering advances have enabled holistic human-scene reconstruction but require pre-calibrated camera and human poses, and days of training time. In this work, we introduce a novel unified framework that simultaneously performs camera tracking, human pose estimation and human-scene reconstruction in an online fashion. 3D Gaussian Splatting is utilized to learn Gaussian primitives for humans and scenes efficiently, and reconstruction-based camera tracking and human pose estimation modules are designed to enable holistic understanding and effective disentanglement of pose and appearance. Specifically, we design a human deformation module to reconstruct the details and enhance generalizability to out-of-distribution poses faithfully. Aiming to learn the spatial correlation between human and scene accurately, we introduce occlusion-aware human silhouette rendering and monocular geometric priors, which further improve reconstruction quality. Experiments on the EMDB and NeuMan datasets demonstrate superior or on-par performance with existing methods in camera tracking, human pose estimation, novel view synthesis and runtime. Our project page is at https://eth-ait.github.io/ODHSR.

Poster
Novel View Synthesis with Pixel-Space Diffusion Models

Noam Elata, Bahjat Kawar, Yaron Ostrovsky-Berman, Miriam Farber, Ron Sokolovsky

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Synthesizing a novel view from a single input image is a challenging task. Traditionally, this task was approached by estimating scene depth, warping, and inpainting, with machine learning models enabling parts of the pipeline. More recently, generative models are being increasingly employed in novel view synthesis (NVS), often encompassing the entire end-to-end system.In this work, we adapt a modern diffusion model architecture for end-to-end NVS in the pixel space, substantially outperforming previous state-of-the-art (SOTA) techniques. We explore different ways to encode geometric information into the network.Our experiments show that while these methods may enhance performance, their impact is minor compared to utilizing improved generative models. Moreover, we introduce a novel NVS training scheme that utilizes single-view datasets, capitalizing on their relative abundance compared to their multi-view counterparts. This leads to improved generalization capabilities to scenes with out-of-domain content.

Poster
NoPain: No-box Point Cloud Attack via Optimal Transport Singular Boundary

Zezeng Li, Xiaoyu Du, Na Lei, Liming Chen, Weimin Wang

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Adversarial attacks exploit the vulnerability of deep models against adversarial samples. Existing point cloud attackers are tailored to specific models, iteratively optimizing perturbations based on gradients in either a white-box or black-box setting. Despite their promising attack performance, they often struggle to produce transferable adversarial samples due to overfitting the specific parameters of surrogate models. To overcome this issue, we shift our focus to the data distribution itself and introduce a novel approach named NoPain, which employs optimal transport (OT) to identify the inherent singular boundaries of the data manifold for cross-network point cloud attacks. Specifically, we first calculate the OT mapping from noise to the target feature space, then identify singular boundaries by locating non-differentiable positions. Finally, we sample along singular boundaries to generate adversarial point clouds. Once the singular boundaries are determined, NoPain can efficiently produce adversarial samples without the need of iterative updates or guidance from the surrogate classifiers. Extensive experiments demonstrate that the proposed end-to-end method outperforms baseline approaches in terms of both transferability and efficiency, while also maintaining notable advantages even against defense strategies. Code and model are available at https://github.com/cognaclee/nopain.

Poster
NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian Splatting

Yulong Zheng, Zicheng Jiang, Shengfeng He, Yandu Sun, Junyu Dong, Huaidong Zhang, Yong Du

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Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) have noticeably advanced photo-realistic novel view synthesis using images from densely spaced camera viewpoints. However, these methods struggle in few-shot scenarios due to limited supervision. In this paper, we present NexusGS, a 3DGS-based approach that enhances novel view synthesis from sparse-view images by directly embedding depth information into point clouds, without relying on complex manual regularizations. Exploiting the inherent epipolar geometry of 3DGS, our method introduces a novel point cloud densification strategy that initializes 3DGS with a dense point cloud, reducing randomness in point placement while preventing over-smoothing and overfitting. Specifically, NexusGS comprises three key steps: Epipolar Depth Nexus, Flow-Resilient Depth Blending, and Flow-Filtered Depth Pruning. These steps leverage optical flow and camera poses to compute accurate depth maps, while mitigating the inaccuracies often associated with optical flow. By incorporating epipolar depth priors, NexusGS ensures reliable dense point cloud coverage and supports stable 3DGS training under sparse-view conditions. Experiments demonstrate that NexusGS significantly enhances depth accuracy and rendering quality, surpassing state-of-the-art methods by a considerable margin. Furthermore, we validate the superiority of our generated point clouds by substantially boosting the performance of competing methods. Project page: https://usmizuki.github.io/NexusGS/.

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