CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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GOAL: Global-local Object Alignment Learning

Hyungyu Choi, Young Kyun Jang, Chanho Eom

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Vision-language models like CLIP have shown impressive capabilities in aligning images and text, but they often struggle with lengthy and detailed text descriptions because of their training focus on short and concise captions. We present GOAL (Global-local Object Alignment Learning), a novel fine-tuning method that enhances CLIP's ability to handle lengthy text by leveraging both global and local semantic alignments between image and lengthy text. Our approach consists of two key components: Local Image-Sentence Matching (LISM), which identifies corresponding pairs between image segments and descriptive sentences, and Token Similarity-based Learning (TSL), which efficiently propagates local element attention through these matched pairs. Evaluating GOAL on three new benchmarks for image-lengthy text retrieval, we demonstrate significant improvements over baseline CLIP fine-tuning, establishing a simple yet effective approach for adapting CLIP to detailed textual descriptions. Through extensive experiments, we show that our method's focus on local semantic alignment alongside global context leads to more nuanced and representative embeddings, particularly beneficial for tasks requiring fine-grained understanding of lengthy text descriptions.

Poster
GO-N3RDet: Geometry Optimized NeRF-enhanced 3D Object Detector

Zechuan Li, Hongshan Yu, Yihao Ding, Jinhao Qiao, Basim Azam, Naveed Akhtar

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We propose GO-N3RDet, a scene-geometry optimized multi-view 3D object detector enhanced by neural radiance fields. The key to accurate 3D object detection is in effective voxel representation. However, due to occlusion and lack of 3D information, constructing 3D features from multi-view 2D images is challenging. Addressing that, we introduce a unique 3D positional information embedded voxel optimization mechanism to fuse multi-view features. To prioritize neural field reconstruction in object regions, we also devise a double importance sampling scheme for the NeRF branch of our detector. We additionally propose an opacity optimization module for precise voxel opacity prediction by enforcing multi-view consistency constraints. Moreover, to further improve voxel density consistency across multiple perspectives, we incorporate ray distance as a weighting factor to minimize cumulative ray errors. Our unique modules synergetically form an end-to-end neural model that establishes new state-of-the-art in NeRF-based multi-view 3D detection, verified with extensive experiments on ScanNet and ARKITScenes. Code will be available at https://github.com/ZechuanLi/GO-N3RDet.

Poster
GLane3D: Detecting Lanes with Graph of 3D Keypoints

Halil İbrahim Öztürk, Muhammet Esat Kalfaoğlu, Ozsel Kilinc

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Accurate and efficient lane detection in 3D space is essential for autonomous driving systems, where robust generalization is the foremost requirement for 3D lane detection algorithms. Considering the extensive variation in lane structures worldwide, achieving high generalization capacity is particularly challenging, as algorithms must accurately identify a wide variety of lane patterns worldwide. Traditional top-down approaches rely heavily on learning lane characteristics from training datasets, often struggling with lanes exhibiting previously unseen attributes. To address this generalization limitation, we propose a method that detects keypoints of lanes and subsequently predicts sequential connections between them to construct complete 3D lanes. Each key point is essential for maintaining lane continuity, and we predict multiple proposals per keypoint by allowing adjacent grids to predict the same keypoint using an offset mechanism. PointNMS is employed to eliminate overlapping proposal keypoints, reducing redundancy in the estimated BEV graph and minimizing computational overhead from connection estimations. Our model surpasses previous state-of-the-art methods on both the Apollo and OpenLane datasets, demonstrating superior F1 scores and a strong generalization capacity when models trained on OpenLane are evaluated on the Apollo dataset, compared to prior approaches.

Poster
GLASS: Guided Latent Slot Diffusion for Object-Centric Learning

Krishnakant Singh, Simone Schaub-Meyer, Stefan Roth

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Object-centric learning aims to decompose an input image into a set of meaningful object files (slots). These latent object representations enable a variety of downstream tasks. Yet, object-centric learning struggles on real-world datasets, which contain multiple objects of complex textures and shapes in natural everyday scenes. To address this, we introduce Guided Latent Slot Diffusion (GLASS), a novel slot attention model that learns in the space of generated images and uses semantic and instance guidance modules to learn better slot embeddings for various downstream tasks. Our experiments show that GLASS surpasses state-of-the-art slot attention methods by a wide margin on tasks such as (zero-shot) object discovery and conditional image generation for real-world scenes. Moreover, GLASS enables the first application of slot attention to compositional generation of complex, realistic scenes.

Poster
GIVEPose: Gradual Intra-class Variation Elimination for RGB-based Category-Level Object Pose Estimation

Ziqin Huang, Gu Wang, Chenyangguang Zhang, Ruida Zhang, Xiu Li, Xiangyang Ji

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Recent advances in RGBD-based category-level object pose estimation have been limited by their reliance on precise depth information, restricting their broader applicability. In response, RGB-based methods have been developed. Among these methods, geometry-guided pose regression that originated from instance-level tasks has demonstrated strong performance. However, we argue that the NOCS map is an inadequate intermediate representation for geometry-guided pose regression method, as its many-to-one correspondence with category-level pose introduces redundant instance-specific information, resulting in suboptimal results. This paper identifies the intra-class variation problem inherent in pose regression based solely on the NOCS map and proposes the Intra-class Variation-Free Consensus (IVFC) map, a novel coordinate representation generated from the category-level consensus model. By leveraging the complementary strengths of the NOCS map and the IVFC map, we introduce GIVEPose, a framework that implements Gradual Intra-class Variation Elimination for category-level object pose estimation. Extensive evaluations on both synthetic and real-world datasets demonstrate that GIVEPose significantly outperforms existing state-of-the-art RGB-based approaches, achieving substantial improvements in category-level object pose estimation. Our code is available at https://github.com/ziqin-h/GIVEPose.

Poster
GIFStream: 4D Gaussian-based Immersive Video with Feature Stream

Hao Li, Sicheng Li, Xiang Gao, Abudouaihati Batuer, Lu Yu, Yiyi Liao

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Immersive video offers a 6-Dof-free viewing experience, potentially playing a key role in future video technology. Recently, 4D Gaussian Splatting has gained attention as an effective approach for immersive video due to its high rendering efficiency and quality, though maintaining quality with manageable storage remains challenging. To address this, we introduce GIFStream, a novel 4D Gaussian representation using a canonical space and a deformation field enhanced with time-dependent feature streams. These feature streams enable complex motion modeling and allow efficient compression by leveraging their motion-awareness and temporal correspondence. Additionally, we incorporate both temporal and spatial compression networks for end-to-end compression. Experimental results show that GIFStream delivers high-quality immersive video at 30 Mbps, with real-time rendering and fast decoding on an RTX 4090.

Poster
GIF: Generative Inspiration for Face Recognition at Scale

Saeed Ebrahimi, Sahar Rahimi, Ali Dabouei, Srinjoy Das, Jeremy M. Dawson, Nasser M. Nasrabadi

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Aiming to reduce the computational cost of Softmax in massive label space of Face Recognition (FR) benchmarks, recent studies estimate the output using a subset of identities. Although promising, the association between the computation cost and the number of identities in the dataset remains linear only with a reduced ratio. A shared characteristic among available FR methods is the employment of atomic scalar labels during training. Consequently, the input to label matching is through a dot product between the feature vector of the input and the Softmax centroids. Inspired by generative modeling, we present a simple yet effective method that substitutes scalar labels with structured identity code, i.e., a sequence of integers. Specifically, we propose a tokenization scheme that transforms atomic scalar labels into structured identity codes. Then, we train an FR backbone to predict the code for each input instead of its scalar label. As a result, the associated computational cost becomes logarithmic \wrt number of identities.We demonstrate the benefits of the proposed method by conducting experiments. In particular, our method outperforms its competitors by 1.52%, and 0.6% at TAR@FAR=1e-4 on IJB-B and IJB-C, respectively, while transforming the association between computational cost and the number of identities from linear to logarithmic. \href https://github.com/msed-Ebrahimi/GIF Code

Poster
GG-SSMs: Graph-Generating State Space Models

Nikola Zubic, Davide Scaramuzza

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State Space Models (SSMs) are powerful tools for modeling sequential data in computer vision and time series analysis domains. However, traditional SSMs are limited by fixed, one-dimensional sequential processing, which restricts their ability to model non-local interactions in high-dimensional data. While methods like Mamba and VMamba introduce selective and flexible scanning strategies, they rely on predetermined paths, which fails to efficiently capture complex dependencies. We introduce Graph-Generating State Space Models (GG-SSMs), a novel framework that overcomes these limitations by dynamically constructing graphs based on feature relationships. Using Chazelle's Minimum Spanning Tree algorithm, GG-SSMs adapt to the inherent data structure, enabling robust feature propagation across dynamically generated graphs and efficiently modeling complex dependencies. We validate GG-SSMs on 11 diverse datasets, including event-based eye-tracking, ImageNet classification, optical flow estimation, and six time series datasets. GG-SSMs achieve state-of-the-art performance across all tasks, surpassing existing methods by significant margins. Specifically, GG-SSM attains a top-1 accuracy of 84.9% on ImageNet, outperforming prior SSMs by 1%, reducing the KITTI-15 error rate to 2.77%, and improving eye-tracking detection rates by up to 0.33% with fewer parameters. These results demonstrate that dynamic scanning based on feature relationships significantly improves SSMs' representational power and efficiency, offering a versatile tool for various applications in computer vision and beyond.

Poster
GFlowVLM: Enhancing Multi-step Reasoning in Vision-Language Models with Generative Flow Networks

Haoqiang Kang, Enna Sachdeva, Piyush Gupta, Sangjae Bae, Kwonjoon Lee

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Vision-Language Models (VLMs) have recently shown promising advancements in sequential decision-making tasks through task-specific fine-tuning. However, common fine-tuning methods, such as Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) techniques like Proximal Policy Optimization (PPO), present notable limitations: SFT assumes Independent and Identically Distributed (IID) data, while PPO focuses on maximizing cumulative rewards. These limitations often restrict solution diversity and hinder generalization in multi-step reasoning tasks. To address these challenges, we introduce a novel framework, GFlowVLM, a framework that fine-tune VLMs using Generative Flow Networks (GFlowNets) to promote generation of diverse solutions for complex reasoning tasks. GFlowVLM models the environment as a non-Markovian decision process, allowing it to capture long-term dependencies essential for real-world applications. It takes observations and task descriptions as inputs to prompt chain-of-thought (CoT) reasoning which subsequently guides action selection. We use task based rewards to fine-tune VLM with GFlowNets. This approach enables VLMs to outperform prior fine-tuning methods, including SFT and RL. Empirical results demonstrate the effectiveness of GFlowVLM on complex tasks such as card games (NumberLine, BlackJack) and embodied planning tasks (ALFWorld), showing enhanced training efficiency, solution diversity, and stronger generalization capabilities across both in-distribution and out-of-distribution scenarios. Project page is available at \href https://mk322.github.io/gflowvlm/ https://mk322.github.io/gflowvlm/ .

Poster
GET: Unlocking the Multi-modal Potential of CLIP for Generalized Category Discovery

Enguang Wang, Zhimao Peng, Zhengyuan Xie, Fei Yang, Xialei Liu, Ming-Ming Cheng

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Given unlabelled datasets containing both old and new categories, generalized category discovery (GCD) aims to accurately discover new classes while correctly classifying old classes. Current GCD methods only use a single visual modality of information, resulting in poor classification of visually similar classes. As a different modality, text information can provide complementary discriminative information, which motivates us to introduce it into the GCD task. However, the lack of class names for unlabelled data makes it impractical to utilize text information. To tackle this challenging problem, in this paper, we propose a Text Embedding Synthesizer (TES) to generate pseudo text embeddings for unlabelled samples. Specifically, our TES leverages the property that CLIP can generate aligned vision-language features, converting visual embeddings into tokens of the CLIP's text encoder to generate pseudo text embeddings. Besides, we employ a dual-branch framework, through the joint learning and instance consistency of different modality branches, visual and semantic information mutually enhance each other, promoting the interaction and fusion of visual and text knowledge. Our method unlocks the multi-modal potentials of CLIP and outperforms the baseline methods by a large margin on all GCD benchmarks, achieving new state-of-the-art.

Poster
GENMANIP: LLM-driven Simulation for Generalizable Instruction-Following Manipulation

Ning Gao, yilun chen, Shuai Yang, Xinyi Chen, Yang Tian, Hao Li, Haifeng Huang, Hanqing Wang, Tai Wang, Jiangmiao Pang

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Robotic manipulation in real-world settings remains challenging, especially regarding robust generalization. Existing simulation platforms lack sufficient support for exploring how policies adapt to varied instructions and scenarios. Thus, they lag behind the growing interest in instruction-following foundation models like LLMs, whose adaptability is crucial yet remains underexplored in fair comparisons. To bridge this gap, we introduce GenManip, a realistic tabletop simulation platform tailored for policy generalization studies. It features an automatic pipeline via LLM-driven task-oriented scene graph to synthesize large-scale, diverse tasks using 10K annotated 3D object assets. To systematically assess generalization, we present GenManip-Bench, a benchmark of 200 scenarios refined via human-in-the-loop corrections. We evaluate two policy types: (1) modular manipulation systems integrating foundation models for perception, reasoning, and planning, and (2) end-to-end policies trained through scalable data collection. Results show that while data scaling benefits end-to-end methods, modular systems enhanced with foundation models generalize more effectively across diverse scenarios. We anticipate this platform to facilitate critical insights for advancing policy generalization in realistic conditions. All code will be made publicly available.

Poster
GENIUS: A Generative Framework for Universal Multimodal Search

Sungyeon Kim, Xinliang Zhu, Xiaofan Lin, Muhammet Bastan, Douglas Gray, Suha Kwak

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Generative retrieval is an emerging approach in information retrieval that generates identifiers (IDs) of target data based on a query, providing an efficient alternative to traditional embedding-based retrieval methods. However, existing models are task-specific and fall short of embedding-based retrieval in performance. This paper proposes GENIUS, a universal generative retrieval framework supporting diverse tasks across multiple modalities and domains. At its core, GENIUS introduces modality-decoupled semantic quantization, transforming multimodal data into discrete IDs encoding both modality and semantics. Moreover, to enhance generalization, we propose a query augmentation that interpolates between a query and its target, allowing GENIUS to adapt to varied query forms. Evaluated on the M-BEIR benchmark, it surpasses prior generative methods by a clear margin. Unlike embedding-based retrieval, GENIUS consistently maintains high retrieval speed across database size, with competitive performance across multiple benchmarks. With additional re-ranking, GENIUS often achieves results close to those of embedding-based methods while preserving efficiency.

Poster
GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control

Mariam Hassan, Sebastian Stapf, Ahmad Rahimi, Pedro M B Rezende, Yasaman Haghighi, David Brüggemann, Isinsu Katircioglu, Lin Zhang, Xiaoran Chen, Suman Saha, Marco Cannici, Elie Aljalbout, Botao Ye, Xi Wang, Aram Davtyan, Mathieu Salzmann, Davide Scaramuzza, Marc Pollefeys, Paolo Favaro, Alexandre Alahi

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We present GEM, a Generalizable Ego-vision Multimodal world model that predicts future frames using a reference frame, sparse features, human poses, and ego-trajectories. Hence, our model has precise control over object dynamics, ego-agent motion and human poses. GEM generates paired RGB and depth outputs for richer spatial understanding. We introduce autoregressive noise schedules to enable stable long-horizon generations. Our dataset is comprised of 4000+ hours of multimodal data across domains like autonomous driving, egocentric human activities, and drone flights. Pseudo-labels are used to get depth maps, ego-trajectories, and human poses. We use a comprehensive evaluation framework, including a new Control of Object Manipulation (COM) metric, to assess controllability. Experiments show GEM excels at generating diverse, controllable scenarios and temporal consistency over long generations. Code, models, and datasets are fully open-sourced.

Poster
GEAL: Generalizable 3D Affordance Learning with Cross-Modal Consistency

Dongyue Lu, Lingdong Kong, Tianxin Huang, Gim Hee Lee

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Identifying affordance regions on 3D objects from semantic cues is essential for robotics and human-machine interaction. However, existing 3D affordance learning methods struggle with generalization and robustness due to limited annotated data and a reliance on 3D backbones focused on geometric encoding, which often lack resilience to real-world noise and data corruption. We propose GEAL, a novel framework designed to enhance the generalization and robustness of 3D affordance learning by leveraging large-scale pre-trained 2D models. We employ a dual-branch architecture with Gaussian splatting to establish consistent mappings between 3D point clouds and 2D representations, enabling realistic 2D renderings from sparse point clouds. A granularity-adaptive fusion module and a 2D-3D consistency alignment module further strengthen cross-modal alignment and knowledge transfer, allowing the 3D branch to benefit from the rich semantics and generalization capacity of 2D models. To holistically assess the robustness, we introduce two new corruption-based benchmarks: PIAD-C and LASO-C. Extensive experiments on public datasets and our benchmarks show that GEAL consistently outperforms existing methods across seen and novel object categories, as well as corrupted data, demonstrating robust and adaptable affordance predictions. The code and datasets are publicly available.

Poster
GCE-Pose: Global Context Enhancement for Category-level Object Pose Estimation

Weihang Li, Hongli XU, Junwen Huang, Hyunjun Jung, Peter KT Yu, Nassir Navab, Benjamin Busam

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A key challenge in model-free category-level pose estimation is the extraction of contextual object features that generalize across varying instances within a specific category. Recent approaches leverage foundational features to capture semantic and geometry cues from data. However, these approaches fail under partial visibility. We overcome this with a first-complete-then-aggregate strategy for feature extraction utilizing class priors. In this paper, we present GCE-Pose, a method that enhances pose estimation for novel instances by integrating category-level global context prior. GCE-Pose first performs semantic shape reconstruction with a proposed Semantic Shape Reconstruction (SSR) module. Given an unseen partial RGB-D object instance, our SSR module reconstructs the instance's global geometry and semantics by deforming category-specific 3D semantic prototypes through a learned deep Linear Shape Model. We then introduce a Global Context Enhanced (GCE) feature fusion module that effectively fuses features from partial RGB-D observations and the reconstructed global context. Extensive experiments validate the impact of our global context prior and the effectiveness of the GCE fusion module, demonstrating that GCE-Pose significantly outperforms existing methods on challenging real-world datasets HouseCat6D and NOCS-REAL275.

Poster
GCC: Generative Color Constancy via Diffusing a Color Checker

Chen-Wei Chang, Cheng-De Fan, Chia-Che Chang, Yi-Chen Lo, Yu-Chee Tseng, Jiun-Long Huang, Yu-Lun Liu

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Color constancy methods often struggle to generalize across different camera sensors due to varying spectral sensitivities. We present GCC, which leverages diffusion models to inpaint color checkers into images for illumination estimation. Our key innovations include (1) a single-step deterministic inference approach that inpaints color checkers reflecting scene illumination, (2) a Laplacian decomposition technique that preserves checker structure while allowing illumination-dependent color adaptation, and (3) a mask-based data augmentation strategy for handling imprecise color checker annotations. By harnessing rich priors from pre-trained diffusion models, GCC demonstrates strong robustness in challenging cross-camera scenarios. These results highlight our method's effective generalization capability across different camera characteristics without requiring sensor-specific training, making it a versatile and practical solution for real-world applications.

Poster
GBlobs: Explicit Local Structure via Gaussian Blobs for Improved Cross-Domain LiDAR-based 3D Object Detection

Dušan Malić, Christian Fruhwirth-Reisinger, Samuel Schulter, Horst Possegger

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LiDAR-based 3D detectors need large datasets for training, yet they struggle to generalize to novel domains. Domain Generalization (DG) aims to mitigate this by training detectors that are invariant to such domain shifts. Current DG approaches exclusively rely on global geometric features (point cloud Cartesian coordinates) as input features. Over-reliance on these global geometric features can, however, cause 3D detectors to prioritize object location and absolute position, resulting in poor cross-domain performance. To mitigate this, we propose to exploit explicit local point cloud structure for DG, in particular by encoding point cloud neighborhoods with Gaussian blobs, GBlobs. Our proposed formulation is highly efficient and requires no additional parameters. Without any bells and whistles, simply by integrating GBlobs in existing detectors, we beat the current state-of-the-art in challenging single-source DG benchmarks by over 21 mAP (Waymo->KITTI), 13 mAP (KITTI->Waymo), and 12 mAP (nuScenes->KITTI), without sacrificing in-domain performance. Additionally, GBlobs demonstrate exceptional performance in multi-source DG, surpassing the current state-of-the-art by 17, 12, and 5 mAP on Waymo, KITTI, and ONCE, respectively.

Poster
GBC-Splat: Generalizable Gaussian-Based Clothed Human Digitalization under Sparse RGB Cameras

Hanzhang Tu, Zhanfeng Liao, Boyao Zhou, Shunyuan Zheng, xilong zhou, Liuxin Zhang, QianYing Wang, Yebin Liu

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We present an efficient approach for generalizable clothed human digitalization, termed GBC-Splat. Unlike previous methods that necessitate per-subject optimizations or discount watertight geometry, the proposed method is dedicated to reconstructing complete human shapes and Gaussian Splatting via sparse view RGB inputs in a feed-forward manner. We first extract a fine-grained mesh using a combination of implicit occupancy field regression and explicit disparity estimation between views. Gaussian primitives anchored on the mesh allow 6-DoF photorealistic view synthesis. The reconstructed high-quality geometry allows us to easily anchor Gaussian primitives to mesh surface according to surface normal and texture, which allows 6-DoF photorealistic novel view synthesis. In addition, we introduce a simple yet effective algorithm to subdivide Gaussian primitives in high-frequency areas to further enhance the visual quality. Without the assistance of human parametric models, our method can tackle loose garments, such as dresses and costumes. Our method outperforms state-of-the-art methods in terms of novel view synthesis while keeping high efficiency, enabling the potential of deployment in real-time applications.

Poster
GASP: Gaussian Avatars with Synthetic Priors

Jack Saunders, Charlie Hewitt, Yanan Jian, Marek Kowalski, Tadas Baltrusaitis, Yiye Chen, Darren Cosker, Virginia Estellers, Nicholas Gydé, Vinay P. Namboodiri, Benjamin E. Lundell

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Gaussian Splatting has changed the game for real-time photo-realistic rendering. One of the most popular applications of Gaussian Splatting is to create animatable avatars, known as Gaussian Avatars. Recent works have pushed the boundaries of quality and rendering efficiency but suffer from two main limitations. Either they require expensive multi-camera rigs to produce avatars with free-view rendering, or they can be trained with a single camera but only rendered at high quality from this fixed viewpoint. An ideal model would be trained using a short monocular video or image from available hardware, such as a webcam, and rendered from any view. To this end, we propose GASP: Gaussian Avatars with Synthetic Priors. To overcome the limitations of existing datasets, we exploit the pixel-perfect nature of synthetic data to train a Gaussian Avatar prior. By fitting this prior model to a single photo or videoand fine-tuning it, we get a high-quality Gaussian Avatar, which supports 360^\circ rendering. Our prior is only required for fitting, not inference, enabling real-time application. Through our method, we obtain high-quality, animatable Avatars from limited data which can be animated and rendered at 70fps on commercial hardware.

Poster