CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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Is Your World Simulator a Good Story Presenter? A Consecutive Events-Based Benchmark for Future Long Video Generation

Yiping Wang, Xuehai He, Kuan Wang, Luyao Ma, Jianwei Yang, Shuohang Wang, Simon Shaolei Du, Yelong Shen

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The current state-of-the-art video generative models can produce commercial-grade videos with highly realistic details. However, they still struggle to coherently present multiple sequential events in specific short stories, which is foreseeable an essential capability for future long video generation scenarios. For example, top T2V generative models still fail to generate a video of the short simple story "how to put an elephant into a refrigerator." While existing detail-oriented benchmarks primarily focus on fine-grained metrics like aesthetic quality and spatial-temporal consistency, they fall short of evaluating models' abilities to handle event-level story presentation. To address this gap, we introduce StoryEval, a story-oriented benchmark specifically designed to assess text-to-video (T2V) models' story-completion capabilities. StoryEval features 423 prompts spanning 7 classes, each representing short stories composed of 2-4 consecutive events. We employ Vision-Language Models, such as GPT-4o and LLaVA-OV-Chat-72B, to verify the completion of each event in the generated videos, applying a unanimous voting method to enhance reliability. Our methods ensure high alignment with human evaluations, and the evaluation of 11 models reveals its challenge, with none exceeding an average story-completion rate of 50%. StoryEval provides a new benchmark for advancing T2V models and highlights the challenges and opportunities in developing next-generation solutions for coherent story-driven video generation. Project website is available at https://ypwang61.github.io/project/StoryEval.

Poster
Invisible Backdoor Attack against Self-supervised Learning

Hanrong Zhang, Zhenting Wang, Boheng Li, Fulin Lin, Tingxu Han, Mingyu Jin, Chenlu Zhan, Mengnan Du, Hongwei Wang, Shiqing Ma

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Self-supervised learning (SSL) models are vulnerable to backdoor attacks. Existing backdoor attacks that are effective in SSL often involve noticeable triggers, like colored patches or visible noise, which are vulnerable to human inspection. This paper proposes an imperceptible and effective backdoor attack against self-supervised models. We first find that existing imperceptible triggers designed for supervised learning are less effective in compromising self-supervised models. We then identify this ineffectiveness is attributed to the overlap in distributions between the backdoor and augmented samples used in SSL. Building on this insight, we design an attack using optimized triggers disentangled with the augmented transformation in the SSL, while remaining imperceptible to human vision. Experiments on five datasets and six SSL algorithms demonstrate our attack is highly effective and stealthy. It also has strong resistance to existing backdoor defenses. Our code can be found at https://github.com/Zhang-Henry/INACTIVE.

Poster
Investigating the Role of Weight Decay in Enhancing Nonconvex SGD

Tao Sun, Yuhao Huang, Li Shen, Kele Xu, Bao Wang

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Weight decay is a widely used technique in training machine learning models, known to empirically enhance the generalization of Stochastic Gradient Descent (SGD). While intuitively weight decay allows SGD to train a regularized model rather than the original one, there is limited theoretical understanding of why SGD with weight decay (SGDW) yields results consistent with the unregularized model, or how weight decay improves generalization. This paper establishes a convergence theory for SGDW in the context of the unregularized model, under weaker assumptions than previous analyses of weight decay. Our theory demonstrates that weight decay does not accelerate the convergence of SGD. For generalization, we provide the first theoretical proof of weight decay's benefit in nonconvex optimization. Additionally, we extend our results to sign-based stochastic gradient algorithms, such as SignSGD. Numerical experiments on classical benchmarks validate our theoretical findings.

Poster
Inversion Circle Interpolation: Diffusion-based Image Augmentation for Data-scarce Classification

Yanghao Wang, Long Chen

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Data Augmentation (DA), i.e., synthesizing faithful and diverse samples to expand the original training set, is a prevalent and effective strategy to improve the performance of various data-scarce tasks. With the powerful image generation ability, diffusion-based DA has shown strong performance gains on different image classification benchmarks. In this paper, we analyze today's diffusion-based DA methods, and argue that they cannot take account of both faithfulness and diversity, which are two critical keys for generating high-quality samples and boosting classification performance. To this end, we propose a novel Diffusion-based DA method: Diff-II. Specifically, it consists of three steps: 1) Category concepts learning: Learning concept embeddings for each category. 2) Inversion interpolation: Calculating the inversion for each image, and conducting circle interpolation for two randomly sampled inversions from the same category. 3) Two-stage denoising: Using different prompts to generate synthesized images in a coarse-to-fine manner. Extensive experiments on various data-scarce image classification tasks (e.g., few-shot, long-tailed, and out-of-distribution classification) have demonstrated its effectiveness over state-of-the-art diffusion-based DA methods.

Poster
Interpreting Object-level Foundation Models via Visual Precision Search

Ruoyu Chen, Siyuan Liang, Jingzhi Li, Shiming Liu, Maosen Li, Zhen Huang, Hua Zhang, Xiaochun Cao

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Advances in multimodal pre-training have propelled object-level foundation models, such as Grounding DINO and Florence-2, in tasks like visual grounding and object detection. However, interpreting these models' decisions has grown increasingly challenging. Existing interpretable attribution methods for object-level task interpretation have notable limitations: (1) gradient-based methods lack precise localization due to visual-textual fusion in foundation models, and (2) perturbation-based methods produce noisy saliency maps, limiting fine-grained interpretability. To address these, we propose a Visual Precision Search method that generates accurate attribution maps with fewer regions. Our method bypasses internal model parameters to overcome attribution issues from multimodal fusion, dividing inputs into sparse sub-regions and using consistency and collaboration scores to accurately identify critical decision-making regions. We also conducted a theoretical analysis of the boundary guarantees and scope of applicability of our method. Experiments on RefCOCO, MS COCO, and LVIS show our approach enhances object-level task interpretability over SOTA for Grounding DINO and Florence-2 across various evaluation metrics, with faithfulness gains of 23.7%, 31.6%, and 20.1% on MS COCO, LVIS, and RefCOCO for Grounding DINO, and 50.7% and 66.9% on MS COCO and RefCOCO for Florence-2. Additionally, our method can interpret failures in visual grounding and object detection tasks, surpassing existing methods across multiple evaluation metrics. The code is released at https://github.com/RuoyuChen10/VPS.

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Interpretable Image Classification via Non-parametric Part Prototype Learning

Zhijie Zhu, Lei Fan, Maurice Pagnucco, Yang Song

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Classifying images with an interpretable decision-making process is a long-standing problem in computer vision. In recent years, Prototypical Part Networks has gained traction as an approach for self-explainable neural networks, due to their ability to mimic human visual reasoning by providing explanations based on prototypical object parts. However, the quality of the explanations generated by these methods leaves room for improvement, as the prototypes usually focus on repetitive and redundant concepts. Leveraging recent advances in prototype learning, we present a framework for part-based interpretable image classification that learns a set of semantically distinctive object parts for each class, and provides diverse and comprehensive explanations. The core of our method is to learn the part-prototypes in a non-parametric fashion, through clustering deep features extracted from foundation vision models that encode robust semantic information. To quantitatively evaluate the quality of explanations provided by ProtoPNets, we introduce Distinctiveness Score and Comprehensiveness Score. Through evaluation on CUB-200-2011, Stanford Cars and Stanford Dogs datasets, we show that our framework compares favourably against existing ProtoPNets while achieving better interpretability.

Poster
Interpretable Generative Models through Post-hoc Concept Bottlenecks

Akshay Kulkarni, Ge Yan, Chung-En Sun, Tuomas Oikarinen, Tsui-Wei Weng

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Concept bottleneck models (CBM) aim to produce inherently interpretable models that rely on human-understandable concepts for their predictions. However, existing approaches to design interpretable generative models based on CBMs are not yet efficient and scalable, as they require expensive generative model training from scratch as well as real images with labor-intensive concept supervision. To address these challenges, we present two novel and low-cost methods to build interpretable generative models through post-hoc techniques and we name our approaches: concept-bottleneck autoencoder (CB-AE) and concept controller (CC). Our proposed approaches enable efficient and scalable training without the need of real data and require only minimal to no concept supervision. Additionally, our methods generalize across modern generative model families including generative adversarial networks and diffusion models. We demonstrate the superior interpretability and steerability of our methods on numerous standard datasets like CelebA, CelebA-HQ, and CUB with large improvements (average 25%) over the prior work, while being 4-15x faster to train. Finally, a large-scale user study is performed to validate the interpretability and steerability of our methods.

Poster
Interleaved-Modal Chain-of-Thought

Jun Gao, Yongqi Li, Ziqiang Cao, Wenjie Li

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Chain-of-Thought (CoT) prompting elicits large language models (LLMs) to produce a series of intermediate reasoning steps before arriving at the final answer.However, when transitioning to vision-language models (VLMs), their text-only rationales struggle to express the fine-grained associations with the original image.In this paper, we propose an image-incorporated multimodal Chain-of-Thought, named Interleaved-modal Chain-of-Thought (ICoT), which generates sequential reasoning steps consisting of paired visual and textual rationales to infer the final answer.Intuitively, the novel ICoT requires VLMs to enable the generation of fine-grained interleaved-modal content, which is hard for current VLMs to fulfill.Considering that the required visual information is usually part of the input image, we propose Attention-driven Selection (ADS) to realize ICoT over existing VLMs.ADS intelligently inserts regions of the input image to generate the interleaved-modal reasoning steps with ignorable additional latency.ADS relies solely on the attention map of VLMs without the need for parameterization, and therefore it is a plug-and-play strategy that can be generalized to a spectrum of VLMs.We apply ADS to realize ICoT on two popular VLMs of different architectures.Extensive evaluations of three benchmarks have shown that ICoT prompting achieves substantial performance (up to 14%) and interpretability improvements compared to existing multimodal CoT prompting methods.

Poster
Interactive Medical Image Segmentation: A Benchmark Dataset and Baseline

Junlong Cheng, Bin Fu, Jin Ye, Guoan Wang, Tianbin Li, Haoyu Wang, Ruoyu Li, He Yao, Junren Cheng, Jingwen Li, Yanzhou Su, Min Zhu, Junjun He

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Interactive Medical Image Segmentation (IMIS) has long been constrained by the limited availability of large-scale, diverse, and densely annotated datasets, which hinders model generalization and consistent evaluation across different models. In this paper, we introduce the IMed-361M benchmark dataset, a significant advancement in general IMIS research. First, we collect and standardize over 6.4 million medical images and their corresponding ground truth masks from multiple data sources. Then, leveraging the strong object recognition capabilities of a vision foundational model, we automatically generated dense interactive masks for each image and ensured their quality through rigorous quality control and granularity management. Unlike previous datasets, which are limited by specific modalities or sparse annotations, IMed-361M spans 14 modalities and 204 segmentation targets, totaling 361 million masks--an average of 56 masks per image. Finally, we developed an IMIS baseline network on this dataset that supports high-quality mask generation through interactive inputs, including clicks, bounding boxes, text prompts, and their combinations. We evaluate its performance on medical image segmentation tasks from multiple perspectives, demonstrating superior accuracy and scalability compared to existing interactive segmentation models. To facilitate research on foundational models in medical computer vision, we release the IMed-361M and model at https://github.com/uni-medical/IMIS-Bench.

Poster
Interactive Medical Image Analysis with Concept-based Similarity Reasoning

Ta Duc Huy, Sen Kim Tran, Phan Nguyen, Nguyen Hoang Tran, Tran Bao Sam, Anton van den Hengel, Zhibin Liao, Johan W. Verjans, Minh-Son To, Vu Minh Hieu Phan

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The ability to interpret and intervene model decisions is important for the adoption of computer-aided diagnosis methods in clinical workflows. Recent concept-based methods link the model predictions with interpretable concepts and modify their activation scores to interact with the model. However, these concepts are at the image level, which hinders the model from pinpointing the exact patches the concepts are activated. Alternatively, prototype-based methods learn representations from training image patches and compare these with test image patches, using the similarity scores for final class prediction. However, interpreting the underlying concepts of these patches can be challenging and often necessitates post-hoc guesswork. To address this issue, this paper introduces the novel Concept-based Similarity Reasoning network (CSR), which offers (i) patch-level prototype with intrinsic concept interpretation, and (ii) spatial interactivity. First, the proposed CSR provides localized explanation by grounding prototypes of each concept on image regions. Second, our model introduces novel spatial-level interaction, allowing doctors to engage directly with specific image areas, making it an intuitive and transparent tool for medical imaging. CSR improves upon prior state-of-the-art interpretable methods by up to 4.% across three biomedical datasets.

Poster
InteractionMap: Improving Online Vectorized HDMap Construction with Interaction

Kuang Wu, Chuan Yang, Zhanbin Li

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Vectorized high-definition (HD) maps are essential for an autonomous driving system. Recently, state-of-the-art map vectorization methods are mainly based on DETR-like framework to generate HD maps in an end-to-end manner. In this paper, we propose InteractionMap, which improves previous map vectorization methods by fully leveraging local-to-global information interaction in both time and space. Firstly, we explore enhancing DETR-like detectors by explicit position relation prior from point-level to instance-level, since map elements contain strong shape priors. Secondly, we propose a key-frame-based hierarchical temporal fusion module, which interacts temporal information from local to global. Lastly, the separate classification branch and regression branch lead to the problem of misalignment in the output distribution. We interact semantic information with geometric information by introducing a novel geometric-aware classification loss in optimization and a geometric-aware matching cost in label assignment. InteractionMap achieves state-of-the-art performance on both nuScenes and Argoverse2 benchmarks.

Poster
InteractVLM: 3D Interaction Reasoning from 2D Foundational Models

Sai Kumar Dwivedi, Dimitrije Antić, Shashank Tripathi, Omid Taheri, Cordelia Schmid, Michael J. Black, Dimitrios Tzionas

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We introduce InteractVLM, a novel method to estimate 3D contact points on human bodies and objects from single in-the-wild images, enabling accurate human-object joint reconstruction in 3D. This is challenging due to occlusions, depth ambiguities, and widely varying object shapes. Existing methods rely on 3D contact annotations collected via expensive motion-capture systems or tedious manual labeling, limiting scalability and generalization. To overcome this, InteractVLM harnesses the broad visual knowledge of large Vision-Language Models (VLMs), fine-tuned with limited 3D contact data. However, directly applying these models is non-trivial, as they reason only in 2D, while human-object contact is inherently 3D. Thus we introduce a novel Render-Localize-Lift module that: (1) embeds 3D body and object surfaces in 2D space via multi-view rendering, (2) trains a novel multi-view localization model (MV-Loc) to infer contacts in 2D, and (3) lifts these to 3D. Additionally, we propose a new task called Semantic Human Contact estimation, where human contact predictions are conditioned explicitly on object semantics, enabling richer interaction modeling. InteractVLM outperforms existing work on contact estimation and also facilitates 3D reconstruction from an in-the wild image.

Poster
InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing

Jinlu Zhang, Yixin Chen, Zan Wang, Jie Yang, Yizhou Wang, Siyuan Huang

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Recent advances in 3D human-aware generation have made significant progress. However, existing methods still struggle with generating novel Human Object Interaction (HOI) from text, particularly for open-set objects. We identify three main challenges of this task: precise human-object relation reasoning, affordance parsing for any object, and detailed human interaction pose synthesis aligning description and object geometry. In this work, we propose a novel zero-shot 3D HOI generation framework without training on specific datasets, leveraging the knowledge from large-scale pre-trained models. Specifically, the human-object relations are inferred from large language models (LLMs) to initialize object properties and guide the optimization process. Then we utilize a pre-trained 2D image diffusion model to parse unseen objects and extract contact points, avoiding the limitations imposed by existing 3D asset knowledge. The initial human pose is generated by sampling multiple hypotheses through multi-view SDS based on the input text and object geometry. Finally, we introduce a detailed optimization to generate fine-grained, precise, and natural interaction, enforcing realistic 3D contact between the 3D object and the involved body parts, including hands in grasping. This is achieved by distilling human-level feedback from LLMs to capture detailed human-object relations from the text instruction. Extensive experiments validate the effectiveness of our approach compared to prior works, particularly in terms of the fine-grained nature of interactions and the ability to handle open-set 3D objects. Project page: jinluzhang.site/projects/interactanything.

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InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions

Sirui Xu, Hung Yu Ling, Yu-Xiong Wang, Liang-Yan Gui

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Achieving realistic simulations of humans interacting with a wide range of objects has long been a fundamental goal. Extending physics-based motion imitation to complex human-object interactions (HOIs) is challenging due to intricate human-object coupling, variability in object geometries, and artifacts in motion capture data, such as inaccurate contacts and limited hand detail. We introduce InterMimic, a framework that enables a single policy to robustly learn from hours of imperfect MoCap data covering diverse full-body interactions with dynamic and varied objects. Our key insight is to employ a curriculum strategy -- perfect first, then scale up. We first train subject-specific teacher policies to mimic, retarget, and refine motion capture data. Next, we distill these teachers into a student policy, with the teachers acting as online experts providing direct supervision, as well as high-quality references. Notably, we incorporate RL fine-tuning on the student policy to surpass mere demonstration replication and achieve higher-quality solutions. Our experiments demonstrate that InterMimic produces realistic and diverse interactions across multiple HOI datasets. The learned policy generalizes in a zero-shot manner and seamlessly integrates with kinematic generators, elevating the framework from mere imitation to generative modeling of complex human-object interactions.

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InterDyn: Controllable Interactive Dynamics with Video Diffusion Models

Rick Akkerman, Haiwen Feng, Michael J. Black, Dimitrios Tzionas, Victoria Fernández Abrevaya

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Predicting the dynamics of interacting objects is essential for both humans and intelligent systems. However, existing approaches are limited to simplified, toy settings and lack generalizability to complex, real-world environments. Recent advances in generative models have enabled the prediction of state transitions based on interventions, but focus on generating a single future state which neglects the continuous dynamics resulting from the interaction. To address this gap, we propose InterDyn, a novel framework that generates videos of interactive dynamics given an initial frame and a control signal encoding the motion of a driving object or actor. Our key insight is that large video generation models can act as both neural renderers and implicit physics "simulators", having learned interactive dynamics from large-scale video data. To effectively harness this capability, we introduce an interactive control mechanism that conditions the video generation process on the motion of the driving entity. Qualitative results demonstrate that InterDyn generates plausible, temporally consistent videos of complex object interactions while generalizing to unseen objects. Quantitative evaluations show that InterDyn outperforms baselines that focus on static state transitions. This work highlights the potential of leveraging video generative models as implicit physics engines.

Poster
InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation

Sirui Xu, Dongting Li, Yucheng Zhang, Xiyan Xu, Qi Long, Ziyin Wang, Yunzhi Lu, Shuchang Dong, Hezi Jiang, Akshat Gupta, Yu-Xiong Wang, Liang-Yan Gui

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While large-scale human motion capture datasets have advanced human motion generation, modeling and generating dynamic 3D human-object interactions (HOIs) remain challenging due to dataset limitations. Existing datasets often lack extensive, high-quality motion and annotation and exhibit artifacts such as contact penetration, floating, and incorrect hand motions. To address these issues, we introduce InterAct, a large-scale 3D HOI benchmark featuring dataset and methodological advancements. First, we consolidate and standardize 21.81 hours of HOI data from diverse sources, enriching it with detailed textual annotations. Second, we propose a unified optimization framework to enhance data quality by reducing artifacts and correcting hand motions. Leveraging the principle of contact invariance, we maintain human-object relationships while introducing motion variations, expanding the dataset to 30.70 hours. Third, we define six benchmarking tasks and develop a unified HOI generative modeling perspective, achieving state-of-the-art performance. Extensive experiments validate the utility of our dataset as a foundational resource for advancing 3D human-object interaction generation. The dataset will be publicly accessible to support further research in the field.

Poster
Integral Fast Fourier Color Constancy

Wenjun Wei, Yanlin Qian, Huaian Chen, Junkang Dai, Yi Jin

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Traditional auto white balance (AWB) algorithms typically assume a single global illuminant source, which leads to color distortions in multi-illuminant scenes. While recent neural network-based methods have shown excellent accuracy in such scenarios, their high parameter count and computational demands limit their practicality for real-time video applications. The Fast Fourier Color Constancy (FFCC) algorithm was proposed for single-illuminant-source scenes, predicting a global illuminant source with high efficiency. However, it cannot be directly applied to multi-illuminant scenarios unless specifically modified. To address this, we propose Integral Fast Fourier Color Constancy (IFFCC), an extension of FFCC tailored for multi-illuminant scenes. IFFCC leverages the proposed integral UV histogram to accelerate histogram computations across all possible regions in Cartesian space and parallelizes Fourier-based convolution operations, resulting in a spatially-smooth illumination map. This approach enables high-accuracy, real-time AWB in multi-illuminant scenes. Extensive experiments show that IFFCC achieves accuracy that is on par with or surpasses that of pixel-level neural networks, while reducing the parameter count by over 400x and processing speed by 20 - 100x faster than network-based approaches.

Poster
Instruction-based Image Manipulation by Watching How Things Move

Mingdeng Cao, Xuaner Zhang, Yinqiang Zheng, Zhihao Xia

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This paper introduces a novel dataset construction pipeline that samples pairs of frames from videos and uses multimodal large language models (MLLMs) to generate editing instructions for training instruction-based image manipulation models. Video frames inherently preserve the identity of subjects and scenes, ensuring consistent content preservation during editing. Additionally, video data captures diverse, natural dynamics--such as non-rigid subject motion and complex camera movements--that are difficult to model otherwise, making it an ideal source for scalable dataset construction. Using this approach, we create a new dataset to train InstructMove, a model capable of instruction-based complex manipulations that are difficult to achieve with synthetically generated datasets. Our model demonstrates state-of-the-art performance in tasks such as adjusting subject poses, rearranging elements, and altering camera perspectives.

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Instruct-CLIP: Improving Instruction-Guided Image Editing with Automated Data Refinement Using Contrastive Learning

Sherry X. Chen, Misha Sra, Pradeep Sen

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Although natural language instructions offer an intuitive way to guide automated image editing, deep-learning models often struggle to achieve high-quality results, largely due to the difficulty of creating large, high-quality training datasets. To do this, previous approaches have typically relied on text-to-image (T2I) generative models to produce pairs of original and edited images that simulate the input/output of an instruction-guided image- editing model. However, these image pairs often fail to align with the specified edit instructions due to the limitations of T2I models, which negatively impacts models trained on such datasets. To address this, we present Instruct-CLIP (I-CLIP), a selfsupervised method that learns the semantic changes between original and edited images to refine and better align the instructions in existing datasets. Furthermore, we adapt Instruct-CLIP to handle noisy latent images and diffusion timesteps so that it can be used to train latent diffusion models (LDMs) and efficiently enforce alignment between the edit instruction and the image changes in latent space at any step of the diffusion pipeline. We use Instruct-CLIP to correct the InstructPix2Pix dataset and get over 120K refined samples we then use to fine-tune their model, guided by our novel I- CLIP-based loss function. The resulting model can produce edits that are more aligned with the given instructions. Our code and dataset are available at https://github.com/SherryXTChen/Instruct-CLIP.git.

Poster
Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects

Amir Barda, Matheus Gadelha, Vladimir G. Kim, Noam Aigerman, Amit H. Bermano, Thibault Groueix

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We propose a generative technique to edit 3D shapes, represented as meshes, NeRFs, or Gaussian Splats, in ~3 seconds, without the need for running an SDS type of optimization.Our key insight is to cast 3D editing as a multiview image inpainting problem, as this representation is generic and can be mapped back to any 3D representation using the bank of available Large Reconstruction Models. We explore different fine-tuning strategies to obtain both multiview generation and inpainting capabilities within the same diffusion model. In particular, the design of the inpainting mask is an important factor of training an inpainting model, and we propose several masking strategies to mimic the types of edits a user would perform on a 3D shape. Our approach takes 3D generative editing from hours to seconds and produces higher-quality results compared to previous works.

Poster