CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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Generalizing Deepfake Video Detection with Plug-and-Play: Video-Level Blending and Spatiotemporal Adapter Tuning

Zhiyuan Yan, Yandan Zhao, Shen Chen, Mingyi Guo, Xinghe Fu, Taiping Yao, Shouhong Ding, Yunsheng Wu, Li Yuan

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Three key challenges hinder the development of current deepfake video detection: (1) Temporal features can be complex and diverse: how can we identify general temporal artifacts to enhance model generalization? (2) Spatiotemporal models often lean heavily on one type of artifact and ignore the other: how can we ensure balanced learning from both? (3) Videos are naturally resource-intensive: how can we tackle efficiency without compromising accuracy? This paper attempts to tackle the three challenges jointly. First, inspired by the notable generality of using image-level blending data for image forgery detection, we investigate whether and how video-level blending can be effective in video. We then perform a thorough analysis and identify a previously underexplored temporal forgery artifact: Facial Feature Drift (FFD), which commonly exists across different forgeries. To reproduce FFD, we then propose a novel Video-level Blending data (VB), where VB is implemented by blending the original image and its warped version frame-by-frame, serving as a hard negative sample to mine more general artifacts. Second, we carefully design a lightweight Spatiotemporal Adapter (StA) to equip a pre-trained image model with the ability to capture both spatial and temporal features jointly and efficiently. StA is designed with two-stream 3D-Conv with varying kernel sizes, allowing it to process spatial and temporal features separately. This eliminates the need to design a new deepfake-specific video architecture from scratch. Extensive experiments validate the effectiveness of the proposed methods; and show our approach can generalize well to previously unseen forgery videos.

Poster
Generalized Zero-Shot Classification via Semantics-Free Inter-Class Feature Generation

Libiao Chen, Dong Nie, Junjun Pan, Jing Yan, Zhenyu Tang

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Generalized Zero-Shot Learning (GZSL) addresses the challenge of classifying unseen classes in the presence of seen classes by leveraging semantic attributes to bridge the gap for unseen classes. However, in image based disease classification, such as glioma sub-typing, distinguishing between classes using image semantic attributes can be challenging. To address this challenge, we introduce a novel GZSL method that eliminates the dependency on semantic information. Specifically, we propose that the primary of most classification in clinic is risk stratification, and classes are inherently ordered rather than purely categorical. Based on this insight, we present an inter-class feature augmentation (IFA) module, where distributions of different classes are ordered by their risk levels in a learned feature space using pre-defined joint conditional Gaussian distribution model. This ordering enables the generation of unseen class features through feature mixing of adjacent seen classes, effectively transforming the zero-shot learning problem into a supervised learning task. Our method eliminates the need for explicit semantic information, avoiding the cross-modal alignment between visual and semantic features. Moreover, the IFA module for GZSL requires no structural modifications to the existing classification models. In the experiment, both in-house and public datasets are used to evaluate our method across different tasks, including glioma subtyping, Alzheimer's disease (AD) classification and diabetic retinopathy classification. Experimental results demonstrate that our method outperforms the state-of-the-art GZSL methods with statistical significance.

Poster
Generalized Recorrupted-to-Recorrupted: Self-Supervised Learning Beyond Gaussian Noise

Brayan Monroy, Jorge Bacca, Julián Tachella

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Recorrupted-to-Recorrupted (R2R) has emerged as a methodology for training deep networks for image restoration in a self-supervised manner from noisy measurement data alone, demonstrating equivalence in expectation to the supervised squared loss in the case of Gaussian noise. However, its effectiveness with non-Gaussian noise remains unexplored. In this paper, we propose Generalized R2R (GR2R), extending the R2R framework to handle a broader class of noise distribution as additive noise like log-Rayleigh and address the natural exponential family including Poisson, Gamma and Binomial noise distributions, which play a key role in many applications including low-photon imaging and synthetic aperture radar. We show that the GR2R loss is an unbiased estimator of the supervised loss and that the popular Stein's unbiased risk estimator can be seen as a special case. A series of experiments with Gaussian, Poisson, and Gamma noise validate GR2R's performance, showing its effectiveness compared to other self-supervised methods.

Poster
Generalized Gaussian Entropy Model for Point Cloud Attribute Compression with Dynamic Likelihood Intervals

Changhao Peng

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Gaussian and Laplacian entropy models are proved effective in learned point cloud attribute compression, as they assist in arithmetic coding of latents. However, we demonstrate through experiments that there is still unutilized information in entropy parameters estimated by neural networks in current methods, which can be used for more accurate probability estimation. Thus we introduce generalized Gaussian entropy model, which controls the tail shape through shape parameter to more accurately estimate the probability of latents. Meanwhile, to the best of our knowledge, existing methods use fixed likelihood intervals for each integer during arithmetic coding, which limits model performance. We propose Mean Error Discriminator (MED) to determine whether the entropy parameter estimation is accurate and then dynamically adjust likelihood intervals. Experiments show that our method significantly improves rate-distortion (RD) performance on three VAE-based models for point cloud attribute compression, and our method can be applied to other compression tasks, such as image and video compression.

Poster
Generalized Few-shot 3D Point Cloud Segmentation with Vision-Language Model

Zhaochong An, Guolei Sun, Yun Liu, Runjia Li, Junlin Han, Ender Konukoglu, Serge Belongie

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Generalized few-shot 3D point cloud segmentation (GFS-PCS) adapts models to new classes with few support samples while retaining base class segmentation. Existing GFS-PCS methods enhance prototypes via interacting with support or query features but remain limited by sparse knowledge from few-shot samples. Meanwhile, 3D vision-language models (3D VLMs), generalizing across open-world novel classes, contain rich but noisy novel class knowledge. In this work, we introduce a GFS-PCS framework that synergizes dense but noisy pseudo-labels from 3D VLMs with precise yet sparse few-shot samples to maximize the strengths of both, named GFS-VL. Specifically, we present a prototype-guided pseudo-label selection to filter low-quality regions, followed by an adaptive infilling strategy that combines knowledge from pseudo-label contexts and few-shot samples to adaptively label the filtered, unlabeled areas. Additionally, we design a novel-base mix strategy to embed few-shot samples into training scenes, preserving essential context for improved novel class learning. Moreover, recognizing the limited diversity in current GFS-PCS benchmarks, we introduce two challenging benchmarks with diverse novel classes for comprehensive generalization evaluation. Experiments validate the effectiveness of our framework across models and datasets. Our approach and benchmarks provide a solid foundation for advancing GFS-PCS in the real world. The code is at here.

Poster
Generalized Diffusion Detector: Mining Robust Features from Diffusion Models for Domain-Generalized Detection

Boyong He, Yuxiang Ji, Qianwen Ye, Zhuoyue Tan, Liaoni Wu

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Domain generalization (DG) for object detection aims to enhance detectors' performance in unseen scenarios. This task remains challenging due to complex variations in real-world applications. Recently, diffusion models have demonstrated remarkable capabilities in diverse scene generation, which inspires us to explore their potential for improving DG tasks. Instead of generating images, our method extracts multi-step intermediate features during the diffusion process to obtain domain-invariant features for generalized detection. Furthermore, we propose an efficient knowledge transfer framework that enables detectors to inherit the generalization capabilities of diffusion models through feature and object-level alignment, without increasing inference time. We conduct extensive experiments on six challenging DG benchmarks. The results demonstrate that our method achieves substantial improvements of 14.0% mAP over existing DG approaches across different domains and corruption types. Notably, our method even outperforms most domain adaptation methods without accessing any target domain data. Moreover, the diffusion-guided detectors show consistent improvements of 15.9% mAP on average compared to the baseline. Our work aims to present an effective approach for domain-generalized detection and provide potential insights for robust visual recognition in real-world scenarios.

Poster
Generalizable Object Keypoint Localization from Generative Priors

Dongkai Wang, Jiang Duan, Liangjian Wen, Shiyu Xuan, Hao Chen, Shiliang Zhang

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Generalizable object keypoint localization is a fundamental computer vision task in understanding the object structure. It is challenging for existing keypoint localization methods because their limited training data cannot provide generalizable shape and semantic cues, leading to inferior performance and generalization capability. Instead of relying on large scale training data, this work tackles this challenge by exploiting the rich priors from large generative models. We propose a data-efficient generalizable localization method named GenLoc. GenLoc extracts the generative priors from a pre-trained image generation model by calculating the correlation map between image latent feature and condition embedding. Those priors are hence optimized with our proposed heatmap expectation loss to perform object keypoint localization. Benefited by the rich knowledge of generative priors in understanding of object semantics and structures, GenLoc achieves superior performance on various object keypoint localization benchmarks. It shows more substantial performance enhancements in cross-domain, few-shot and zero-shot evaluation settings, e.g., getting 20%+ AP enhancement over CLAMP in various zero-shot settings.

Poster
GenPC: Zero-shot Point Cloud Completion via 3D Generative Priors

An Li, Zhe Zhu, Mingqiang Wei

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Existing point cloud completion methods, which typically depend on predefined synthetic training datasets, encounter significant challenges when applied to out-of-distribution, real-world scans. To overcome this limitation, we introduce a zero-shot completion framework, termed GenPC, designed to reconstruct high-quality real-world scans by leveraging explicit 3D generative priors.Our key insight is that recent feed-forward 3D generative models, trained on extensive internet-scale data, have demonstrated the ability to perform 3D generation from single-view images in a zero-shot setting. To harness this for completion, we first develop a Depth Prompting module that links partial point clouds with image-to-3D generative models by leveraging depth images as a stepping stone. To retain the original partial structure in the final results, we designed the Geometric Preserving Fusion module that aligns the generated shape with input by adaptively adjusting its pose and scale.Extensive experiments on widely used benchmarks validate the superiority and generalizability of our approach, bringing us a step closer to robust real-world scan completion.

Poster
GenFusion: Closing the Loop between Reconstruction and Generation via Videos

Sibo Wu, Congrong Xu, Binbin Huang, Andreas Geiger, Anpei Chen

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Recently, 3D reconstruction and generation have demonstrated impressive novel view synthesis results, achieving high fidelity and efficiency. However, a notable conditioning gap can be observed between these two fields, e.g. , scalable 3D scene reconstruction often requires densely captured views, whereas 3D generation typically relies on a single or no input view, which significantly limits their applications. We found that the source of this phenomenon lies in the misalignment between 3D constraints and generative priors. To address this problem, we propose a reconstruction-driven video diffusion model that learns to condition video frames on artifact-prone RGB-D renderings. Moreover, we propose a cyclical fusion pipeline that iteratively adds restoration frames from the generative model to the training set, enabling progressive expansion and addressing the viewpoint saturation limitations seen in previous reconstruction and generation pipelines. Our evaluation, including view synthesis from sparse view and masked input, validates the effectiveness of our approach.

Poster
GenDeg: Diffusion-based Degradation Synthesis for Generalizable All-In-One Image Restoration

Sudarshan Rajagopalan, Nithin Gopalakrishnan Nair, Jay N. Paranjape, Vishal M. Patel

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Deep learning-based models for All-In-One image Restoration (AIOR) have achieved significant advancements in recent years. However, their practical applicability is limited by poor generalization to samples outside the training distribution. This limitation arises primarily from insufficient diversity in degradation variations and scenes within existing datasets, resulting in inadequate representations of real-world scenarios. Additionally, capturing large-scale real-world paired data for degradations such as haze, low-light, and raindrops is often cumbersome and sometimes infeasible. In this paper, we leverage the generative capabilities of latent diffusion models to synthesize high-quality degraded images from their clean counterparts. Specifically, we introduce GenDeg, a degradation and intensity-aware conditional diffusion model, capable of producing diverse degradation patterns on clean images. Using GenDeg, we synthesize over 550k samples across six degradation types: haze, rain, snow, motion blur, low-light, and raindrops. These generated samples are integrated with existing datasets to form the GenDS dataset, comprising over 750k samples. Our experiments reveal that image restoration models trained on GenDS dataset exhibit significant improvements in out-of-distribution performance as compared to when trained solely on existing datasets. Furthermore, we provide comprehensive analyses on implications of diffusion model-based synthetic degradations for AIOR.

Poster
GenAssets: Generating in-the-wild 3D Assets in Latent Space

Ze Yang, Jingkang Wang, Haowei Zhang, Sivabalan Manivasagam, Yun Chen, Raquel Urtasun

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High-quality 3D assets for traffic participants are critical for multi-sensor simulation, which is essential for the safe end-to-end development of autonomy. Building assets from in-the-wild data is key for diversity and realism, but existing neural-rendering based reconstruction methods are slow and generate assets that render well only from viewpoints close to the original observations, limiting their usefulness in simulation. Recent diffusion-based generative models build complete and diverse assets, but perform poorly on in-the-wild driving scenes, where observed actors are captured under sparse and limited fields of view, and are partially occluded. In this work, we propose a 3D latent diffusion model that learns on in-the-wild LiDAR and camera data captured by a sensor platform and generates high-quality 3D assets with complete geometry and appearance. Key to our method is a "reconstruct-then-generate" approach that first leverages occlusion-aware neural rendering trained over multiple scenes to build a high-quality latent space for objects, and then trains a diffusion model that operates on the latent space. We show our method outperforms existing reconstruction and generation based methods, unlocking diverse and scalable content creation for simulation. Please visit https://waabi.ai/genassets for more details.

Poster
Gen3DEval: Using vLLMs for Automatic Evaluation of Generated 3D Objects

Shalini Maiti, Lourdes Agapito, Filippos Kokkinos

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Rapid advancements in text-to-3D generation require robust and scalable evaluation metrics that align closely with human judgment, a need unmet by current metrics such as PSNR and CLIP, which require ground-truth data or focus only on prompt fidelity. To address this, we introduce Gen3DEval, a novel evaluation framework that leverages vision large language models (vLLMs) specifically fine-tuned for 3D object quality assessment. Gen3DEval evaluates text fidelity, appearance, and surface quality by analyzing 3D surface normals, without requiring ground-truth comparisons, bridging the gap between automated metrics and user preferences. Compared to state-of-the-art task-agnostic models, Gen3DEval demonstrates superior performance in user-aligned evaluations, placing it as a comprehensive and accessible benchmark for future research on text-to-3D generation. The project page can be found here: https://shalini-maiti.github.io/gen3deval.github.io/.

Poster
Gazing at Rewards: Eye Movements as a Lens into Human and AI Decision-Making in Hybrid Visual Foraging

Bo Wang, Dingwei Tan, Yen-Ling Kuo, Zhaowei Sun, Jeremy M. Wolfe, Tat-Jen Cham, Mengmi Zhang

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Imagine searching a collection of coins for quarters (0.25), dimes (0.10), nickels (0.05), and pennies (0.01)--a hybrid foraging task where observers search for multiple instances of multiple target types. In such tasks, how do target values and their prevalence influence foraging and eye movement behaviors (e.g., should you prioritize rare quarters or common nickels)? To explore this, we conducted human psychophysics experiments, revealing that humans are proficient reward foragers. Their eye fixations are drawn to regions with higher average rewards, fixation durations are longer on more valuable targets, and their cumulative rewards exceed chance, approaching the upper bound of optimal foragers. To probe these decision making process of humans, we developed a transformer-based Visual Forager (VF) model trained via reinforcement learning. Our VF model takes a series of targets, their corresponding values, and the search image as inputs, processes the images using foveated vision, and produces a sequence of eye movements along with decisions on whether to click on each fixated item. Our model outperforms all baselines, achieves cumulative rewards comparable to those of humans, and closely mirrors human foraging behavior in eye movements and click biases. Furthermore, stress tests on out-of-distribution tasks with novel targets, unseen values, and varying set sizes demonstrate the VF model's effective generalization. Our work offers valuable insights into the relationship between eye movements and decision-making, with our model serving as a powerful tool for further exploration of this connection. All data, code, and models are available at https://github.com/ZhangLab-DeepNeuroCogLab/visual-forager.

Poster
Gazing Into Missteps: Leveraging Eye-Gaze for Unsupervised Mistake Detection in Egocentric Videos of Skilled Human Activities

Michele Mazzamuto, Antonino Furnari, Yoichi Sato, Giovanni Maria Farinella

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We address the challenge of unsupervised mistake detection in egocentric video of skilled human activities through the analysis of gaze signals. While traditional methods rely on manually labeled mistakes, our approach does not require mistake annotations, hence overcoming the need of domain-specific labeled data. Based on the observation that eye movements closely follow object manipulation activities, we assess to what extent eye-gaze signals can support mistake detection, proposing to identify deviations in attention patterns measured through a gaze tracker with respect to those estimated by a gaze prediction model. Since predicting gaze in video is characterized by high uncertainty, we propose a novel gaze completion task, where eye fixations are predicted from visual observations and partial gaze trajectories, and contribute a novel gaze completion approach which explicitly models correlations between gaze information and local visual tokens. Inconsistencies between predicted and observed gaze trajectories act as an indicator to identify mistakes. Experiments highlight the effectiveness of the proposed approach in different settings, with relative gains up to +14%, +11%, and +5% in EPIC-Tent, HoloAssist and IndustReal respectively, remarkably matching results of supervised approaches without seeing any labels. We further show that gaze-based analysis is particularly useful in the presence of skilled actions, low action execution confidence, and actions requiring hand-eye coordination and object manipulation skills. Our method is ranked first on the HoloAssist Mistake Detection challenge.

Poster
GazeGene: Large-scale Synthetic Gaze Dataset with 3D Eyeball Annotations

Yiwei Bao, Zhiming Wang, Feng Lu

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Thanks to the introduction of large-scale datasets, deep-learning has become the mainstream approach for appearance-based gaze estimation problems. However, current large-scale datasets contain annotation errors and provide only a single vector for gaze annotation, lacking key information such as 3D eyeball structures. Limitations in annotation accuracy and variety have constrained the progress in research and development of deep-learning methods for appearance-based gaze-related tasks. In this paper, we present GazeGene, a new large-scale synthetic gaze dataset with photo-realistic samples. More importantly, GazeGene not only provides accurate gaze annotations, but also offers 3D annotations of vital eye structures such as the pupil, iris, eyeball, optical and visual axes for the first time. Experiments show that GazeGene achieves comparable quality and generalization ability with real-world datasets, even outperforms most existing datasets on high-resolution images. Furthermore, its 3D eyeball annotations expand the application of deep-learning methods on various gaze-related tasks, offering new insights into this field. The dataset is available at: https://phiai.buaa.edu.cn/GazeGene/.

Poster
GaussianWorld: Gaussian World Model for Streaming 3D Occupancy Prediction

Sicheng Zuo, Wenzhao Zheng, Yuanhui Huang, Jie Zhou, Jiwen Lu

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3D occupancy prediction is important for autonomous driving due to its comprehensive perception of the surroundings. To incorporate sequential inputs, most existing methods fuse representations from previous frames to infer the current 3D occupancy. However, they fail to consider the continuity of driving scenarios and ignore the strong prior provided by the evolution of 3D scenes (e.g., only dynamic objects move). In this paper, we propose a world-modelbased framework to exploit the scene evolution for perception. We reformulate 3D occupancy prediction as a 4D occupancy forecasting problem conditioned on the current sensor input. We decompose the scene evolution into three factors: 1) ego motion alignment of static scenes; 2) local movements of dynamic objects; and 3) completion of newly-observed scenes. We then employ a Gaussian world model (GaussianWorld) to explicitly exploit these priors and infer the scene evolution in the 3D Gaussian space considering the current RGB observation. We evaluate the effectiveness of our framework on the widely used nuScenes dataset. Our GaussianWorld improves the performance of the single-frame counterpart by over 2% in mIoU without introducing additional computations.

Poster
GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting

Yangming Zhang, Wenqi Jia, Wei Niu, Miao Yin

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3D Gaussian Splatting (3DGS) has emerged as a mainstream for novel view synthesis, leveraging continuous aggregations of Gaussian functions to model scene geometry. However, 3DGS suffers from substantial memory requirements to store the large amount of Gaussians, hindering its efficiency and practicality. To address this challenge, we introduce GaussianSpa, an optimization-based simplification framework for compact and high-quality 3DGS. Specifically, we formulate the simplification objective as a constrained optimization problem associated with the 3DGS training. Correspondingly, we propose an efficient "optimizing-sparsifying" solution for the formulated problem, alternately solving two independent sub-problems and gradually imposing substantial sparsity onto the Gaussians in the 3DGS training process. We conduct quantitative and qualitative evaluations on various datasets, demonstrating the superiority of GaussianSpa over existing state-of-the-art approaches. Notably, GaussianSpa achieves an average PSNR improvement of 0.9 dB on the real-world Deep Blending dataset with 10X fewer Gaussians compared to the vanilla 3DGS.

Poster
GaussianIP: Identity-Preserving Realistic 3D Human Generation via Human-Centric Diffusion Prior

Zichen TANG, Yuan Yao, Miaomiao Cui, Liefeng Bo, Hongyu Yang

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Text-guided 3D human generation has advanced with the development of efficient 3D representations and 2D-lifting methods like score distillation sampling (SDS). However, current methods suffer from prolonged training times and often produce results that lack fine facial and garment details. In this paper, we propose GaussianIP, an effective two-stage framework for generating identity-preserving realistic 3D humans from text and image prompts. Our core insight is to leverage human-centric knowledge to facilitate the generation process. In stage 1, we propose a novel Adaptive Human Distillation Sampling (AHDS) method to rapidly generate a 3D human that maintains high identity consistency with the image prompt and achieves a realistic appearance. Compared to traditional SDS methods, AHDS better aligns with the human-centric generation process, enhancing visual quality with notably fewer training steps. To further improve the visual quality of the face and clothes regions, we design a View-Consistent Refinement (VCR) strategy in stage 2. Specifically, it produces detail-enhanced results of the multi-view images from stage 1 iteratively, ensuring the 3D texture consistency across views via mutual attention and distance-guided attention fusion. Then a polished version of the 3D human can be achieved by directly perform reconstruction with the refined images. Extensive experiments demonstrate that GaussianIP outperforms existing methods in both visual quality and training efficiency, particularly in generating identity-preserving results.

Poster
GaussianFormer-2: Probabilistic Gaussian Superposition for Efficient 3D Occupancy Prediction

Yuanhui Huang, Amonnut Thammatadatrakoon, Wenzhao Zheng, Yunpeng Zhang, Dalong Du, Jiwen Lu

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3D semantic occupancy prediction has garnered attention as an important task for the robustness of vision-centric autonomous driving, which predicts fine-grained geometry and semantics of the surrounding scene. Most existing methods leverage dense grid-based scene representations, overlooking the spatial sparsity of the driving scenes, which leads to computational redundancy. Although 3D semantic Gaussian serves as an object-centric sparse alternative, most of the Gaussians still describe the empty region with low efficiency. To address this, we propose a probabilistic Gaussian superposition model which interprets each Gaussian as a probability distribution of its neighborhood being occupied and conforms to probabilistic multiplication to derive the overall geometry. Furthermore, we adopt the exact Gaussian mixture model for semantics calculation to avoid unnecessary overlapping of Gaussians. To effectively initialize Gaussians in non-empty region, we design a distribution-based initialization module which learns the pixel-aligned occupancy distribution instead of the depth of surfaces. We conduct extensive experiments on nuScenes and KITTI-360 datasets and our GaussianFormer-2 achieves state-of-the-art performance with high efficiency.

Poster
Gaussian Splatting for Efficient Satellite Image Photogrammetry

Luca Savant Aira, Gabriele Facciolo, Thibaud Ehret

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Recently, Gaussian splatting has emerged as a strong alternative to NeRF, demonstrating impressive 3D modeling capabilities while requiring only a fraction of the training and rendering time. In this paper, we show how the standard Gaussian splatting framework can be adapted for remote sensing, retaining its high efficiency. This enables us to achieve state-of-the-art performance in just a few minutes, compared to the day-long optimization required by the best-performing NeRF-based Earth observation methods. The proposed framework incorporates remote-sensing improvements from EO-NeRF, such as radiometric correction and shadow modeling, while introducing novel components, including sparsity, view consistency, and opacity regularizations.

Poster