CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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GliaNet: Adaptive Neural Network Structure Learning with Glia-Driven

Mengqiao Han, Liyuan Pan, Xiabi Liu

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Neural networks derived from the M-P model have excelled in various visual tasks. However, as a simplified simulation version of the brain neural pathway, their structures are locked during training, causing over-fitting and over-parameterization. Although recent models have begun using the biomimetic concept and empirical pruning, they still result in irrational pruning, potentially affecting the accuracy of the model. In this paper, we introduce the Glia unit, composed of oligodendrocytes (Oli) and astrocytes (Ast), to emulate the exact workflow of the mammalian brain, thereby enhancing the biological plausibility of neural functions. Oli selects neurons involved in signal transmission during neural communication and, together with Ast, adaptively optimizes the neural structure. Specifically, we first construct the artificial Glia-Neuron (G-N) model, which is formulated at the instance, group, and interaction levels with adaptive and collaborative mechanisms. Then, we construct GliaNet based on our G-N model, whose structure and connections can be continuously optimized during training. Experiments show that our GliaNet advances state-of-the-art on multiple tasks while significantly reducing its parameters.

Poster
Ges3ViG : Incorporating Pointing Gestures into Language-Based 3D Visual Grounding for Embodied Reference Understanding

Atharv Mahesh Mane, Dulanga Weerakoon, Vigneshwaran Subbaraju, Sougata Sen, Sanjay E. Sarma, Archan Misra

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3-Dimensional Embodied Reference Understanding (3DERU) combines a language description and an accompanying pointing gesture to identify the most relevant target object in a 3D scene. Although prior work has explored pure language-based 3D grounding, there has been limited exploration of 3D-ERU, which also incorporates human pointing gestures. To address this gap, we introduce a data augmentation framework-Imputer, and use it to curate a new benchmark dataset-ImputeRefer for 3D-ERU, by incorporating human pointing gestures into existing 3D scene datasets that only contain language instructions. We also propose Ges3ViG, a novel model for 3D-ERU that achieves 30% improvement in accuracy as compared to other 3DERU models and 9% compared to other purely language-based 3D grounding models. Our code and dataset are available at https://github.com/AtharvMane/Ges3ViG.

Poster
Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistency

Hyunho Ha, Lei Xiao, Christian Richardt, Thu Nguyen-Phuoc, Changil Kim, Min H. Kim, Douglas Lanman, Numair Khan

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We introduce a novel geometry-guided online video view synthesis method with enhanced view and temporal consistency. Traditional approaches achieve high-quality synthesis from dense multi-view camera setups but require significant computational resources. In contrast, selective-input methods reduce this cost but often compromise quality, leading to multi-view and temporal inconsistencies such as flickering artifacts. Our method addresses this challenge to deliver efficient, high-quality novel-view synthesis with view and temporal consistency. The key innovation of our approach lies in using global geometry to guide an image-based rendering pipeline. To accomplish this, we progressively refine depth maps using color difference masks across time. These depth maps are then accumulated through truncated signed distance fields in the synthesized view's image space. This depth representation is view and temporally consistent, and is used to guide a pre-trained blending network that fuses multiple forward-rendered input-view images. Thus, the network is encouraged to output geometrically consistent synthesis results across multiple views and time. Our approach achieves consistent, high-quality video synthesis, while running efficiently in an online manner.

Poster
Geometry in Style: 3D Stylization via Surface Normal Deformation

Nam Anh Dinh, Itai Lang, Hyunwoo Kim, Oded Stein, Rana Hanocka

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We present Geometry in Style, a new method for identity-preserving mesh stylization. Existing techniques either adhere to the original shape through overly restrictive deformations such as bump maps or significantly modify the input shape using expressive deformations that may introduce artifacts or alter the identity of the source shape. In contrast, we represent a deformation of a triangle mesh as a target normal vector for each vertex neighborhood. The deformations we recover from target normals are expressive enough to enable detailed stylizations yet restrictive enough to preserve the shape's identity. We achieve such deformations using our novel differentiable As-Rigid-As-Possible (dARAP) layer, a neural-network-ready adaptation of the classical ARAP algorithm which we use to solve for per-vertex rotations and deformed vertices. As a differentiable layer, dARAP is paired with a visual loss from a text-to-image model to drive deformations toward style prompts, altogether giving us Geometry in Style.

Poster
Geometry Field Splatting with Gaussian Surfels

Kaiwen Jiang, Venkataram Sivaram, Cheng Peng, Ravi Ramamoorthi

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Geometric reconstruction of opaque surfaces from images is a longstanding challenge in computer vision, with renewed interest from volumetric view synthesis algorithms using radiance fields. We leverage the geometry field proposed in recent work for stochastic opaque surfaces, which can then be converted to volume densities. We adapt Gaussian kernels or surfels to splat the geometry field rather than the volume, enabling precise reconstruction of opaque solids. Our first contribution is to derive an efficient and almost exact differentiable rendering algorithm for geometry fields parameterized by Gaussian surfels, while removing current approximations involving Taylor series and no self-attenuation. Next, we address the discontinuous loss landscape when surfels cluster near geometry, showing how to guarantee that the rendered color is a continuous function of the colors of the kernels, irrespective of ordering. Finally, we use latent representations with spherical harmonics encoded reflection vectors rather than spherical harmonics encoded colors to better address specular surfaces. We demonstrate significant improvement in the quality of reconstructed 3D surfaces on widely-used datasets.

Poster
Geometric Knowledge-Guided Localized Global Distribution Alignment for Federated Learning

Yanbiao Ma, Wei Dai, Wenke Huang, Jiayi Chen

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Data heterogeneity in federated learning, characterized by a significant misalignment between local and global distributions, leads to divergent local optimization directions and hinders global model training. Existing studies mainly focus on optimizing local updates or global aggregation, but these indirect approaches demonstrate instability when handling highly heterogeneous data distributions, especially in scenarios where label skew and domain skew coexist. To address this, we propose a geometry-guided data generation method that centers on simulating the global embedding distribution locally. We first introduce the concept of the geometric shape of an embedding distribution and then address the challenge of obtaining global geometric shapes under privacy constraints. Subsequently, we propose GGEUR, which leverages global geometric shapes to guide the generation of new samples, enabling a closer approximation to the ideal global distribution. In single-domain scenarios, we augment samples based on global geometric shapes to enhance model generalization; in multi-domain scenarios, we further employ class prototypes to simulate the global distribution across domains. Extensive experimental results demonstrate that our method significantly enhances the performance of existing approaches in handling highly heterogeneous data, including scenarios with label skew, domain skew, and their coexistence.

Poster
GeoMM: On Geodesic Perspective for Multi-modal Learning

Shibin Mei, Hang Wang, Bingbing Ni

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Geodesic distance serves as a reliable means of measuring distance in nonlinear spaces, and such nonlinear manifolds are prevalent in the current multimodal learning. In these scenarios, some samples may exhibit high similarity, yet they convey different semantics, making traditional distance metrics inadequate for distinguishing between positive and negative samples. This paper introduces geodesic distance as a novel distance metric in multi-modal learning for the first time, to mine correlations between samples, aiming to address the limitations of common distance metric. Our approach incorporates a comprehensive series of strategies to adapt geodesic distance for the current multimodal learning. Specifically, we construct a graph structure to represent the adjacency relationships among samples by thresholding distances between them and then apply the shortest-path algorithm to obtain geodesic distance within this graph. To facilitate efficient computation, we further propose a hierarchical graph structure through clustering and combined with incremental update strategies for dynamic status updates. Extensive experiments across various downstream tasks validate the effectiveness of our proposed method, demonstrating its capability to capture complex relationships between samples and improve the performance of multimodal learning models.

Poster
GeoDepth: From Point-to-Depth to Plane-to-Depth Modeling for Self-Supervised Monocular Depth Estimation

Haifeng Wu, Shuhang Gu, Lixin Duan, Wen Li

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Self-supervised monocular depth estimation has long been treated as a point-wise prediction problem, where the depth of each pixel is usually estimated independently. However, artifacts are often observed in the estimated depth map, e.g., depth values for points located in the same region may jump dramatically. To address this issue, we propose a novel self-supervised monocular depth estimation framework called GeoDepth, where we explore the intrinsic geometric representation in 3D scenes for producing accurate and continuous depth maps. In particular, we model the complex 3D scene as a collection of planes with varying sizes, where each plane is characterized by a unique set of parameters, namely planar normal (indicating plane orientation) and planar offset (defining the perpendicular distance from the camera center to the plane). Under this modeling, points in the same plane are enforced to share a unique representation and their depth variations related only to pixel coordinates, thus this geometric relationship can be exploited to regularize the depth variations of these points. To this end, we design a structured plane generation module that introduces spatio-temporal geometric cues and the plane uniqueness principle to recover the correct scene plane representation. In addition, we develop a depth discontinuity module to identify depth discontinuity regions and subsequently optimize them. Our experiments on the KITTI and NYUv2 datasets demonstrate that GeoDepth achieves state-of-the-art performance, with additional tests on Make3D and ScanNet validating its generalization capabilities.

Poster
GeoAvatar: Geometrically-Consistent Multi-Person Avatar Reconstruction from Sparse Multi-View Videos

Soohyun Lee, Seoyeon Kim, Heekyung Lee, Won-Sik Jeong, Joo Ho Lee

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Multi-person avatar reconstruction from sparse multi-view videos is challenging. The independent avatar reconstruction of each person often fails to reconstruct the geometric relationship among multiple instances, resulting in inter-penetrations among avatars. Some researchers resolve this issue via neural volumetric rendering techniques but they suffer from huge computational costs for rendering and training. In this paper, we propose a multi-person avatar reconstruction method that reconstructs a 3D avatar of each person while keeping the geometric relations among people. Our 2D Gaussian Splatting (2DGS)-based avatar representation allows us to represent geometrically-accurate surfaces of multiple instances that support sharp inside-outside tests. We utilize the monocular prior to alleviate the inter-penetration via surface ordering and to enhance the geometry in less-observed and textureless surfaces. We demonstrate the efficiency and performance of our method quantitatively and qualitatively on a multi-person dataset containing close interactions.

Poster
Generative Zero-Shot Composed Image Retrieval

Lan Wang, Wei Ao, Vishnu Naresh Boddeti, Ser-Nam Lim

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Composed Image Retrieval (CIR) is a vision-language task utilizing queries comprising images and textual descriptions to achieve precise image retrieval. This task seeks to find images that are visually similar to a reference image while incorporating specific changes or features described textually (visual delta). CIR enables a more flexible and user-specific retrieval by bridging visual data with verbal instructions. This paper introduces a novel generative method that augments Composed Image Retrieval by Composed Image Generation (CIG) to provide pseudo-target images. CIG utilizes a textual inversion network to map reference images into semantic word space, which generates pseudo-target images in combination with textual descriptions. These images serve as additional visual information, significantly improving the accuracy and relevance of retrieved images when integrated into existing retrieval frameworks. Experiments conducted across multiple CIR datasets and several baseline methods demonstrate improvements in retrieval performance, which shows the potential of our approach as an effective add-on for existing composed image retrieval.

Poster
Generative Video Propagation

Shaoteng Liu, Tianyu Wang, Jui-Hsien Wang, Qing Liu, Zhifei Zhang, Joon-Young Lee, Yijun Li, Bei Yu, Zhe Lin, Soo Ye Kim, Jiaya Jia

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Large-scale video generation models have the inherent ability to realistically model natural scenes. In this paper, we demonstrate that through a careful design of a generative video propagation framework, various video tasks can be addressed in a unified way by leveraging the generative power of such models. Specifically, our framework, GenProp, encodes the original video with a selective content encoder and propagates the changes made to the first frame using an image-to-video generation model. We propose a data generation scheme to cover multiple video tasks based on instance-level video segmentation datasets. Our model is trained by incorporating a mask prediction decoder head and optimizing a region-aware loss to aid the encoder to preserve the original content while the generation model propagates the modified region. This novel design opens up new possibilities: In editing scenarios, GenProp allows substantial changes to an object's shape; for insertion, the inserted objects can exhibit independent motion; for removal, GenProp effectively removes effects like shadows and reflections from the whole video; for tracking, GenProp is capable of tracking objects and their associated effects together. Experiment results demonstrate the leading performance of our model in various video tasks, and we further provide in-depth analyses of the proposed framework.

Poster
Generative Sparse-View Gaussian Splatting

Hanyang Kong, Xingyi Yang, Xinchao Wang

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Novel view synthesis from limited observations remains a significant challenge due to the lack of information in under-sampled regions, often resulting in noticeable artifacts. We introduce Generative Sparse-view Gaussian Splatting (GS-GS), a general pipeline designed to enhance the rendering quality of 3D/4D Gaussian Splatting (GS) when training views are sparse. Our method generates unseen views using generative models, specifically leveraging pre-trained image diffusion models to iteratively refine view consistency and hallucinate additional images at pseudo views. This approach improves 3D/4D scene reconstruction by explicitly enforcing semantic correspondences during the generation of unseen views, thereby enhancing geometric consistency--unlike purely generative methods that often fail to maintain view consistency. Extensive evaluations on various 3D/4D datasets--including Blender, LLFF, Mip-NeRF360, and Neural 3D Video--demonstrate that our GS-GS outperforms existing state-of-the-art methods in rendering quality without sacrificing efficiency.

Poster
Generative Photomontage

Sean J. Liu, Nupur Kumari, Ariel Shamir, Jun-Yan Zhu

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Text-to-image models are powerful tools for image creation. However, the generation process is akin to a dice roll and makes it difficult to achieve a single image that captures everything a user wants. In this paper, we propose a framework for creating the desired image by compositing it from various parts of generated images, in essence forming a Generative Photomontage. Given a stack of images generated by ControlNet using the same input condition and different seeds, we let users select desired parts from the generated results using a brush stroke interface. We introduce a novel technique that takes in the user's brush strokes, segments the generated images using a graph-based optimization in diffusion feature space, and then composites the segmented regions via a new feature-space blending method. Our method faithfully preserves the user-selected regions while compositing them harmoniously. We demonstrate that our flexible framework can be used for many applications, including generating new appearance combinations, fixing incorrect shapes and artifacts, and improving prompt alignment. We show compelling results for each application and demonstrate that our method outperforms existing image blending methods and various baselines.

Poster
Generative Map Priors for Collaborative BEV Semantic Segmentation

Jiahui Fu, Yue Gong, Luting Wang, Shifeng Zhang, Xu Zhou, Si Liu

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Collaborative perception aims to address the constraint of single-agent perception by exchanging information among multiple agents. Previous works primarily focus on collaborative object detection, exploring compressed transmission and fusion prediction tailored to sparse object features. However, these strategies are not well-suited for dense features in collaborative BEV semantic segmentation. Therefore, we propose CoGMP, a novel Collaborative framework that leverages Generative Map Priors to achieve efficient compression and robust fusion. CoGMP introduces two key innovations: Element Format Feature Compression (EFFC) and Structure Guided Feature Fusion (SGFF). Specifically, EFFC leverages map element priors from codebook to encode BEV features as discrete element indices for transmitted information compression. Meanwhile, SGFF utilizes a diffusion model with structural priors to coherently integrate multi-agent features, thereby achieving consistent fusion predictions. Evaluations on the OPV2V dataset show that CoGMP achieves a 6.89/7.64 Road/Lane IoU improvement and a 32-fold reduction in communication volume.

Poster
Generative Inbetweening through Frame-wise Conditions-Driven Video Generation

Tianyi Zhu, Dongwei Ren, Qilong Wang, Xiaohe Wu, Wangmeng Zuo

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Generative inbetweening aims to generate intermediate frame sequences by utilizing two key frames as input. Although remarkable progress has been made in video generation models, generative inbetweening still faces challenges in maintaining temporal stability due to the ambiguous interpolation path between two key frames. This issue becomes particularly severe when there is a large motion gap between input frames. In this paper, we propose a straightforward yet highly effective Frame-wise Conditions-driven Video Generation (FCVG) method that significantly enhances the temporal stability of interpolated video frames. Specifically, our FCVG provides an explicit condition for each frame, making it much easier to identify the interpolation path between two input frames and thus ensuring temporally stable production of visually plausible video frames. To achieve this, we suggest extracting matched lines from two input frames that can then be easily interpolated frame by frame, serving as frame-wise conditions seamlessly integrated into existing video generation models. In extensive evaluations covering diverse scenarios such as natural landscapes, complex human poses, camera movements and animations, existing methods often exhibit incoherent transitions across frames. In contrast, our FCVG demonstrates the capability to generate temporally stable videos using both linear and non-linear interpolation curves. Our project page and code are available at https://fcvg-inbetween.github.io/.

Poster
Generative Image Layer Decomposition with Visual Effects

Jinrui Yang, Qing Liu, Yijun Li, Soo Ye Kim, Daniil Pakhomov, Mengwei Ren, Jianming Zhang, Zhe Lin, Cihang Xie, Yuyin Zhou

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Recent advancements in large generative models, particularly diffusion-based methods, have significantly enhanced the capabilities of image editing. However, achieving precise control over image composition tasks remains a challenge. Layered representations, which allow for independent editing of image components, are essential for user-driven content creation, yet existing approaches often struggle to decompose image into plausible layers with accurately retained transparent visual effects such as shadows and reflections. We propose LayerDecomp, a generative framework for image layer decomposition which outputs photorealistic clean backgrounds and high-quality transparent foregrounds with faithfully preserved visual effects. To enable effective training, we first introduce a dataset preparation pipeline that automatically scales up simulated multi-layer data with synthesized visual effects. To further enhance real-world applicability, we supplement this simulated dataset with camera-captured images containing natural visual effects. Additionally, we propose a consistency loss which enforces the model to learn accurate representations for the transparent foreground layer when ground-truth annotations are not available. Our method achieves superior quality in layer decomposition, outperforming existing approaches in object removal and spatial editing tasks across several benchmarks and multiple user studies, unlocking various creative possibilities for layer-wise image editing.

Poster
Generative Hard Example Augmentation for Semantic Point Cloud Segmentation

Qi Zhang, Jibin Peng, Zhao Huang, Wei Feng, Di Lin

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The recent progress in semantic point cloud segmentation is attributed to deep networks, which require a large amount of point cloud data for training. However, how to collect substantial point-wise annotations of the point clouds at affordable cost for the end-to-end network training still needs to be solved. In this paper, we propose Generative Hard Example Augmentation (GHEA) to achieve novel examples of point clouds, which enrich the data for training the segmentation network. Firstly, GHEA employs the generative network to embed the discrepancy between the point clouds into the latent space. From the latent space, we sample multiple discrepancies for reshaping a point cloud to various examples, contributing to the richness of the training data. Secondly, GHEA mixes the reshaped point clouds by respecting their segmentation errors. This mixup allows the reshaped point clouds, which are difficult to segment, to join as the challenging example for network training. We evaluate the effectiveness of GHEA, which helps the popular segmentation networks to improve the performances.

Poster
Generative Gaussian Splatting for Unbounded 3D City Generation

Haozhe Xie, Zhaoxi Chen, Fangzhou Hong, Ziwei Liu

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3D city generation with NeRF-based methods shows promising generation results but is computationally inefficient. Recently 3D Gaussian splatting (3D-GS) has emerged as a highly efficient alternative for object-level 3D generation. However, adapting 3D-GS from finite-scale 3D objects and humans to infinite-scale 3D cities is non-trivial. Unbounded 3D city generation entails significant storage overhead (out-of-memory issues), arising from the need to expand points to billions, often demanding hundreds of Gigabytes of VRAM for a city scene spanning 10km^2. In this paper, we propose **GaussianCity**, a generative Gaussian splatting framework dedicated to efficiently synthesizing unbounded 3D cities with a single feed-forward pass. Our key insights are two-fold: **1)** *Compact 3D Scene Representation*: We introduce BEV-Point as a highly compact intermediate representation, ensuring that the growth in VRAM usage for unbounded scenes remains constant, thus enabling unbounded city generation. **2)** *Spatial-aware Gaussian Attribute Decoder*: We present spatial-aware BEV-Point decoder to produce 3D Gaussian attributes, which leverages Point Serializer to integrate the structural and contextual characteristics of BEV points. Extensive experiments demonstrate that GaussianCity achieves state-of-the-art results in both drone-view and street-view 3D city generation. Notably, compared to CityDreamer, GaussianCity exhibits superior performance with a speedup of 60 times (10.72 FPS v.s. 0.18 FPS).

Poster
Generating Multimodal Driving Scenes via Next-Scene Prediction

Yanhao Wu, Haoyang Zhang, Tianwei Lin, Lichao Huang, Shujie Luo, Rui Wu, Congpei Qiu, Wei Ke, Tong Zhang

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Generative models in Autonomous Driving (AD) enable diverse scenario creation, yet existing methods fall short by only capturing a limited range of modalities, restricting the capability of generating controllable scenes for comprehensive evaluation of AD systems. In this paper, we introduce a multimodal generation framework that incorporates four major data modalities, including a novel addition of the map modality. With tokenized modalities, our scene sequence generation framework autoregressively predicts each scene while managing computational demands through a two-stage approach. The Temporal AutoRegressive (TAR) component captures inter-frame dynamics for each modality, while the Ordered AutoRegressive (OAR) component aligns modalities within each scene by sequentially predicting tokens in a fixed order. To maintain coherence between map and ego-action modalities, we introduce the Action-aware Map Alignment (AMA) module, which applies a transformation based on the ego-action to maintain coherence between these two modalities. Our framework effectively generates complex, realistic driving scenes over extended sequences, ensuring multimodal consistency and offering fine-grained control over scene elements. Project page: https://yanhaowu.github.io/UMGen/

Poster
Generating 3D-Consistent Videos from Unposed Internet Photos

Gene Chou, Kai Zhang, Sai Bi, Hao Tan, Zexiang Xu, Fujun Luan, Bharath Hariharan, Noah Snavely

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We address the problem of generating videos from unposed internet photos. A handful of input images serve as keyframes, and our model interpolates between them to simulate a path moving between the cameras. Given random images, a model's ability to capture underlying geometry, recognize scene identity, and relate frames in terms of camera position and orientation reflects a fundamental understanding of 3D structure and scene layout. However, existing video models such as Luma Dream Machine fail at this task. We design a self-supervised method that takes advantage of the consistency of videos and variability of multiview internet photos to train a scalable, 3D-aware video model without any 3D annotations such as camera parameters. We validate that our method outperforms commercial models in terms of geometric and appearance consistency. We also show our model benefits applications that enable camera control, such as 3D Gaussian Splatting. Our results suggest that we can scale up scene-level 3D learning using only 2D data such as videos and multiview internet photos.

Poster