CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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Topic: Diffusion Models · 551 papers · Reset filters

ScribbleLight: Single Image Indoor Relighting with Scribbles

Jun Myeong Choi, Annie Wang, Pieter Peers, Anand Bhattad, Roni Sengupta

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Image-based relighting of indoor rooms creates an immersive virtual understanding of the space, which is useful for interior design, virtual staging, and real estate. Relighting indoor rooms from a single image is especially challenging due to complex illumination interactions between multiple lights and cluttered objects featuring a large variety in geometrical and material complexity. Recently, generative models have been successfully applied to image-based relighting conditioned on a target image or a latent code, albeit without detailed local lighting control. In this paper, we introduce ScribbleLight, a generative model that supports local fine-grained control of lighting effects through scribbles that describe changes in lighting. Our key technical novelty is an Albedo-conditioned Stable Image Diffusion model that preserves the intrinsic color and texture of the original image after relighting and an encoder-decoder-based ControlNet architecture that enables geometry-preserving lighting effects with normal map and scribble annotations. We demonstrate ScribbleLight's ability to create different lighting effects (e.g., turning lights on/off, adding highlights, cast shadows, or indirect lighting from unseen lights) from sparse scribble annotations.

Poster
Schedule On the Fly: Diffusion Time Prediction for Faster and Better Image Generation

Zilyu Ye, Zhiyang Chen, Tiancheng Li, Zemin Huang, Weijian Luo, Guo-Jun Qi

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Diffusion and flow matching models have achieved remarkable success in text-to-image generation. However, these models typically rely on the predetermined denoising schedules for all prompts. The multi-step reverse diffusion process can be regarded as a kind of chain-of-thought for generating high-quality images step by step. Therefore, diffusion models should reason for each instance to determine the optimal noise schedule adaptively, achieving high generation quality with sampling efficiency. In this paper, we introduce the Time Prediction Diffusion Model (TPDM) for this. TPDM employs a plug-and-play Time Prediction Module (TPM) that predicts the next noise level based on current latent features at each denoising step. We train the TPM using reinforcement learning to maximize a reward that encourages high final image quality while penalizing excessive denoising steps. With such an adaptive scheduler, TPDM not only generates high-quality images that are aligned closely with human preferences but also adjusts diffusion time and the number of denoising steps on the fly, enhancing both performance and efficiency. With Stable Diffusion 3 Medium architecture, TPDM achieves an aesthetic score of 5.44 and a human preference score (HPS) of 29.59, while using around 50% fewer denoising steps to achieve better performance.

Poster
SceneCrafter: Controllable Multi-View Driving Scene Editing

Zehao Zhu, Yuliang Zou, Chiyu Max Jiang, Bo Sun, Vincent Casser, Xiukun Huang, Jiahao Wang, Zhenpei Yang, Ruiqi Gao, Leonidas Guibas, Mingxing Tan, Dragomir Anguelov

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Simulation is crucial for developing and evaluating autonomous vehicle (AV) systems. Recent literature builds on a new generation of generative models to synthesize highly realistic images for full-stack simulation. However, purely synthetically generated scenes are not grounded in reality and have difficulty in inspiring confidence in the relevance of its outcomes. Editing models, on the other hand, leverage source scenes from real driving logs, and enable the simulation of different traffic layouts, behaviors, and operating conditions such as weather and time of day. While image editing is an established topic in computer vision, it presents fresh sets of challenges in driving simulation: (1) the need for cross-camera 3D consistency, (2) learning "empty street" priors from driving data with foreground occlusions, and (3) obtaining paired image tuples of varied editing conditions while preserving consistent layout and geometry. To address these challenges, we propose SceneCrafter, a versatile editor for realistic 3D-consistent manipulation of driving scenes captured from multiple cameras. We build on recent advancements in multi-view diffusion models, using a fully controllable framework that scales seamlessly to multi-modality conditions like weather, time of day, agent boxes and high-definition maps. To generate paired data for supervising the editing model, we propose a novel framework on top of Prompt-to-Prompt to generate geometrically consistent synthetic paired data with global edits. We also introduce an alpha-blending framework to synthesize data with local edits, leveraging a model trained on empty street priors through novel masked training and multi-view repaint paradigm. SceneCrafter demonstrates powerful editing capabilities and achieves state-of-the-art realism, controllability, 3D consistency, and scene editing quality compared to existing baselines.

Poster
Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse Exploration

Zilong Huang, Jun He, Junyan Ye, Lihan Jiang, Weijia Li, Yiping Chen, Ting Han

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The reconstruction of immersive and realistic 3D scenes holds significant practical importance in various fields of computer vision and computer graphics. Typically, immersive and realistic scenes should be free from obstructions by dynamic objects, maintain global texture consistency, and allow for unrestricted exploration. The current mainstream methods for image-driven scene construction involves iteratively refining the initial image using a moving virtual camera to generate the scene. However, previous methods struggle with visual discontinuities due to global texture inconsistencies under varying camera poses, and they frequently exhibit scene voids caused by foreground-background occlusions. To this end, we propose a novel layered 3D scene reconstruction framework from panoramic image, named Scene4U. Specifically, Scene4U integrates an open-vocabulary segmentation model with a large language model to decompose a real panorama into multiple layers. Then, we employs a layered repair module based on diffusion model to restore occluded regions using visual cues and depth information, generating a hierarchical representation of the scene. The multi-layer panorama is then initialized as a 3D Gaussian Splatting representation, followed by layered optimization, which ultimately produces an immersive 3D scene with semantic and structural consistency that supports free exploration. Our Scene4U outperforms state-of-the-art method, improving by 24.24% in LPIPS and 24.40% in BRISQUE, while also achieving the fastest training speed. Additionally, to demonstrate the robustness of Scene4U and allow users to experience immersive scenes from various landmarks, we build WorldVista3D dataset for 3D scene reconstruction, which contains panoramic images of globally renowned sites. The implementation code and dataset will be made publicly available.

Poster
Scene Splatter: Momentum 3D Scene Generation from Single Image with Video Diffusion Model

Shengjun Zhang, Jinzhao Li, Xin Fei, Hao Liu, Yueqi Duan

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In this paper, we propose Scene Splatter, a momentum-based paradigm for video diffusion to generate generic scenes from single image. Existing methods, which employ video generation models to synthesize novel views, suffer from limited video length and scene inconsistency, leading to artifacts and distortions during further reconstruction. To address this issue, we construct noisy samples from original features as momentum to enhance video details and maintain scene consistency. However, for latent features with the perception field that spans both known and unknown regions, such latent-level momentum restricts the generative ability of video diffusion in unknown regions. Therefore, we further introduce the aforementioned consistent video as a pixel-level momentum to a directly generated video without momentum for better recovery of unseen regions. Our cascaded momentum enables video diffusion models to generate both high-fidelity and consistent novel views. We further finetune the global Gaussian representations with enhanced frames and render new frames for momentum update in the next step. In this manner, we can iteratively recover a 3D scene, avoiding the limitation of video length. Extensive experiments demonstrate the generalization capability and superior performance of our method in high-fidelity and consistent scene generation.

Poster
Scenario Dreamer: Vectorized Latent Diffusion for Generating Driving Simulation Environments

Luke Rowe, Roger Girgis, Anthony Gosselin, Liam Paull, Christopher Pal, Felix Heide

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We introduce Scenario Dreamer, a fully data-driven generative simulator for autonomous vehicle planning that generates both the initial traffic scene--comprising a lane graph and agent bounding boxes--and closed-loop agent behaviours. Existing methods for generating driving simulation environments encode the initial traffic scene as a rasterized image and, as such, require parameter-heavy networks that perform unnecessary computation due to many empty pixels in the rasterized scene. Moreover, we find that existing methods that employ rule-based agent behaviours lack diversity and realism. Scenario Dreamer instead employs a novel vectorized latent diffusion model for initial scene generation that directly operates on the vectorized scene elements and an autoregressive Transformer for data-driven agent behaviour simulation. Scenario Dreamer additionally supports scene extrapolation via diffusion inpainting, enabling the generation of unbounded simulation environments. Extensive experiments show that Scenario Dreamer outperforms existing generative simulators in realism and efficiency: the vectorized scene-generation base model achieves superior generation quality with around 2x fewer parameters, 6x lower generation latency, and 10x fewer GPU training hours compared to the strongest baseline. We confirm its practical utility by showing that reinforcement learning planning agents are more challenged in Scenario Dreamer environments than traditional non-generative simulation environments, especially on long and adversarial driving environments.

Poster
Scaling Properties of Diffusion Models For Perceptual Tasks

Rahul Ravishankar, Zeeshan Patel, Jathushan Rajasegaran, Jitendra Malik

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In this paper, we argue that iterative computation with diffusion models offers a powerful paradigm for not only generation but also visual perception tasks. We unify tasks such as depth estimation, optical flow, and amodal segmentation under the framework of image-to-image translation, and show how diffusion models benefit from scaling training and test-time compute for these perceptual tasks. Through a careful analysis of these scaling properties, we formulate compute-optimal training and inference recipes to scale diffusion models for visual perception tasks. Our models achieve competitive performance to state-of-the-art methods using significantly less data and compute.

Poster
Scaling Inference Time Compute for Diffusion Models

Nanye Ma, Shangyuan Tong, Haolin Jia, Hexiang Hu, Yu-Chuan Su, Mingda Zhang, Xuan Yang, YANDONG LI, Tommi Jaakkola, Xuhui Jia, Saining Xie

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Generative models have made significant impacts across various domains, largely due to their ability to scale during training by increasing data, computational resources, and model size, a phenomenon characterized by the scaling laws. Recent research has begun to explore inference-time scaling behavior in Large Language Models (LLMs), revealing how performance can further improve with additional computation during inference. Unlike LLMs, diffusion models inherently possess the flexibility to adjust inference-time computation via the number of denoising steps, although the performance gains typically flatten after a few dozen. In this work, we explore the inference-time scaling behavior of diffusion models beyond increasing denoising steps and investigate how the generation performance can further improve with increased computation. Specifically, we consider a search problem aimed at identifying better noises for the diffusion sampling process. We structure the design space along two axes: the verifiers used to provide feedback, and the algorithms used to find better noise candidates. Through extensive experiments on class-conditioned and text-conditioned image generation benchmarks, our findings reveal that increasing inference-time compute leads to substantial improvements in the quality of samples generated by diffusion models, and with the complicated nature of images, combinations of the components in the framework can be specifically chosen to conform with different application scenario.

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Scaling Down Text Encoders of Text-to-Image Diffusion Models

Lifu Wang, Daqing Liu, Xinchen Liu, Xiaodong He

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Text encoders in diffusion models have rapidly evolved, transitioning from CLIP to T5-XXL. Although this evolution has significantly enhanced the models' ability to understand complex prompts and generate text, it also leads to a substantial increase in the number of parameters. Despite T5 series encoders being trained on the C4 natural language corpus, which includes a significant amount of non-visual data, diffusion models with T5 encoder do not respond to those non-visual prompts, indicating redundancy in representational power. Therefore, it raises an important question: "Do we really need such a large text encoder?" In pursuit of an answer, we employ vision-based knowledge distillation to train a series of T5 encoder models. To fully inherit its capabilities, we constructed our dataset based on three criteria: image quality, semantic understanding, and text-rendering. Our results demonstrate the scaling down pattern that the distilled T5-base model can generate images of comparable quality to those produced by T5-XXL, while being 50 times smaller in size. This reduction in model size significantly lowers the GPU requirements for running state-of-the-art models such as FLUX and SD3, making high-quality text-to-image generation more accessible.

Poster
Satellite to GroundScape - Large-scale Consistent Ground View Generation from Satellite Views

Ningli Xu, Rongjun Qin

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Generating consistent ground-view images from satellite imagery is challenging, primarily due to the large discrepancies in viewing angles and resolution between satellite and ground-level domains. Previous efforts mainly concentrated on single-view generation, often resulting in inconsistencies across neighboring ground views. In this work, we propose a novel cross-view synthesis approach designed to overcome these challenges by ensuring consistency across ground-view images generated from satellite views. Our method, based on a fixed latent diffusion model, introduces two conditioning modules: satellite-guided denoising, which extracts high-level scene layout to guide the denoising process, and satellite-temporal denoising, which captures camera motion to maintain consistency across multiple generated views. We further contribute a large-scale satellite-ground dataset containing over 100,000 perspective pairs to facilitate extensive ground scene or video generation. Experimental results demonstrate that our approach outperforms existing methods on perceptual and temporal metrics, achieving high photorealism and consistency in multi-view outputs. The project page is at https://gdaosu.github.io/sat2groundscape

Poster
Satellite Observations Guided Diffusion Model for Accurate Meteorological States at Arbitrary Resolution

Siwei Tu, Ben Fei, Weidong Yang, Fenghua Ling, Hao Chen, Zili Liu, Kun Chen, Hang Fan, Wanli Ouyang, Lei Bai

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Accurate acquisition of surface meteorological conditions at arbitrary locations holds significant importance for weather forecasting and climate simulation. Meteorological states derived from satellite observations are often provided in the form of low-resolution grid fields. If spatial interpolation is applied directly to obtain meteorological states for specific locations, there will often be significant discrepancies compared to actual observations. Existing downscaling methods for acquiring meteorological state information at higher resolutions commonly overlook the correlation with satellite observations. To bridge the gap, we propose Satellite-observations Guided Diffusion Model (SGD), a conditional diffusion model pre-trained on ERA5 reanalysis data with satellite observations (GridSat) as conditions, which is employed for sampling downscaled meteorological states through a zero-shot guided sampling strategy and patch-based methods. During the training process, we propose to fuse the information from GridSat satellite observations into ERA5 maps via the attention mechanism, enabling SGD to generate atmospheric states that align more accurately with actual conditions. In the sampling, we employed optimizable convolutional kernels to simulate the upscale process, thereby generating high-resolution ERA5 maps using low-resolution ERA5 maps as well as observations from weather stations as guidance. Moreover, our devised patch-based method promotes SGD to generate meteorological states at arbitrary resolutions. Experiments demonstrate SGD fulfills accurate meteorological states downscaling to 6.25km.

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S^3-Face: SSS-Compliant Facial Reflectance Estimation via Diffusion Priors

Xingyu Ren, Jiankang Deng, Yuhao Cheng, Wenhan Zhu, Yichao Yan, Xiaokang Yang, Stefanos Zafeiriou, Chao Ma

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Recent 3D face reconstruction methods have made remarkable advancements, yet achieving high-quality facial reflectance from monocular input remains challenging. Existing methods rely on the light-stage captured data to learn facial reflectance models. However, limited subject diversity in these datasets poses challenges in achieving good generalization and broad applicability. This motivates us to explore whether the extensive priors captured in recent generative diffusion models (e.g., Stable Diffusion) can enable more generalizable facial reflectance estimation as these models have been pre-trained on large-scale internet image collections containing rich visual patterns. In this paper, we introduce the use of Stable Diffusion as a prior for facial reflectance estimation, achieving robust results with minimal captured data for fine-tuning. We present S^3-Face, a comprehensive framework capable of producing SSS-compliant skin reflectance from in-the-wild images. Our method adopts a two-stage training approach: in the first stage, DSN-Net is trained to predict diffuse albedo, specular albedo, and normal maps from in-the-wild images using a novel joint reflectance attention module. In the second stage, HM-Net is trained to generate hemoglobin and melanin maps based on the diffuse albedo predicted in the first stage, yielding SSS-compliant and detailed reflectance maps. Extensive experiments demonstrate that our method achieves strong generalization and produces high-fidelity, SSS-compliant facial reflectance reconstructions.

Poster
STEREO: A Two-Stage Framework for Adversarially Robust Concept Erasing from Text-to-Image Diffusion Models

Koushik Srivatsan, Fahad Shamshad, Muzammal Naseer, Vishal M. Patel, Karthik Nandakumar

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The rapid proliferation of large-scale text-to-image diffusion (T2ID) models has raised serious concerns about their potential misuse in generating harmful content. Although numerous methods have been proposed for erasing undesired concepts from T2ID models, they often provide a false sense of security; concept-erased models (CEMs) can still be manipulated via adversarial attacks to regenerate the erased concept. While a few robust concept erasure methods based on adversarial training have emerged recently, they compromise on utility (generation quality for benign concepts) to achieve robustness and/or remain vulnerable to advanced embedding space attacks. These limitations stem from the failure of robust CEMs to thoroughly search for blind spots in the embedding space. To bridge this gap, we propose STEREO, a novel two-stage framework that employs adversarial training as a first step rather than the only step for robust concept erasure. In the first stage, STEREO employs adversarial training as a vulnerability identification mechanism to search thoroughly enough. In the second robustly erase once stage, STEREO introduces an anchor-concept-based compositional objective to robustly erase the target concept in a single fine-tuning stage, while minimizing the degradation of model utility. We benchmark STEREO against seven state-of-the-art concept erasure methods, demonstrating its superior robustness to both white-box and black-box attacks, while largely preserving utility.

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STEPS: Sequential Probability Tensor Estimation for Text-to-Image Hard Prompt Search

Yuning Qiu, Andong Wang, Chao Li, Haonan Huang, Guoxu Zhou, Qibin Zhao

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Recent text-to-image (T2I) diffusion models have demonstrated remarkable capabilities in visual synthesis, yet their performance heavily relies on the quality of input prompts. However, optimizing discrete prompts remains challenging because the discrete nature of tokens prevents the direct application of the gradient descent method and the vast search space of possible token combinations. As a result, existing approaches either suffer from quantization errors when employing continuous optimization techniques or become trapped in local optima due to coordinate-wise greedy search. In this paper, we propose STEPS, a novel Sequential probability Tensor Estimation approach for hard Prompt Search. Our method reformulates discrete prompt optimization as a sequential probability tensor estimation problem, leveraging the inherent low-rank characteristics to address the curse of dimensionality. To further improve the computational efficiency, we develop a memory-bounded sampling approach that shrinks the prompt space without the iteration step dependency while preserving sequential optimization dynamics. Extensive experiments on various public datasets demonstrate that our method consistently outperforms existing approaches in T2I generation, cross-model prompt transferability, and harmful prompt optimization, validating the effectiveness of the proposed framework.

Poster
STDD: Spatio-Temporal Dual Diffusion for Video Generation

Shuaizhen Yao, Xiaoya Zhang, Xin Liu, Mengyi Liu, Zhen Cui

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Diffusion probabilistic model is becoming the cornerstone of data generation, especially generating high-quality images. As an extension, video diffusion generation is in urgent need of a principled temporal-sequence diffusion way, while the spatial-domain diffusion dominates most video diffusion methods. In this work, we propose an explicit Spatio-Temporal Dual Diffusion (STDD) method by principledly extending the standard diffusion model to a spatio-temporal diffusion model for joint spatial and temporal noise propagation/reduction. Mathematically, an analysable dual diffusion process is derived to accumulate noises/information in temporal sequence as well as spatial domain. Correspondingly, we theoretically derive a spatio-temporal probabilistic reverse diffusion process and propose an accelerated sampling way to reduce the inference cost. In principle, the spatio-temporal dual diffusion enables the information of previous frames to be transferred to the current frame, which thus could be beneficial for video consistency. Extensive experiments demonstrate that our proposed STDD is more competitive over the state-of-the-art methods in the task of video generation/prediction as well as text-to-video generation.

Poster
STCOcc: Sparse Spatial-Temporal Cascade Renovation for 3D Occupancy and Scene Flow Prediction

Zhimin Liao, Ping Wei, Shuaijia Chen, Haoxuan Wang, Ziyang Ren

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3D occupancy and scene flow offer a detailed and dynamic representation of 3D scene. Recognizing the sparsity and complexity of 3D space, previous vision-centric methods have employed implicit learning-based approaches to model spatial and temporal information. However, these approaches struggle to capture local details and diminish the model's spatial discriminative ability. To address these challenges, we propose a novel explicit state-based modeling method designed to leverage the occupied state to renovate the 3D features. Specifically, we propose a sparse occlusion-aware attention mechanism, integrated with a cascade refinement strategy, which accurately renovates 3D features with the guidance of occupied state information. Additionally, we introduce a novel method for modeling long-term dynamic interactions, which reduces computational costs and preserves spatial information. Compared to the previous state-of-the-art methods, our efficient explicit renovation strategy not only delivers superior performance in terms of RayIoU and mAVE for occupancy and scene flow prediction but also markedly reduces GPU memory usage during training, bringing it down to 8.7GB. Our code is available on https://github.com/lzzzzzm/STCOcc

Poster
SPAR3D: Stable Point-Aware Reconstruction of 3D Objects from Single Images

Zixuan Huang, Mark Boss, Aaryaman Vasishta, James M. Rehg, Varun Jampani

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We study the problem of single-image 3D object reconstruction. Recent works have diverged into two directions: regression-based modeling and generative modeling. Regression methods efficiently infer visible surfaces, but struggle with occluded regions. Generative methods handle uncertain regions better by modeling distributions, but are computationally expensive and the generation is often misaligned with visible surfaces. In this paper, we present SPAR3D, a novel two-stage approach aiming to take the best of both directions. The first stage of SPAR3D generates sparse 3D point clouds using a lightweight point diffusion model, which has a fast sampling speed. The second stage uses both the sampled point cloud and the input image to create highly detailed meshes. Our two-stage design enables probabilistic modeling of the ill-posed single-image 3D task while maintaining high computational efficiency and great output fidelity. Using point clouds as an intermediate representation further allows for interactive user edits. Evaluated on diverse datasets, SPAR3D demonstrates superior performance over previous state-of-the-art methods, at an inference speed of 0.7 seconds. Project page with code and model: https://spar3d.github.io

Poster
SIR-DIFF: Sparse Image Sets Restoration with Multi-View Diffusion Model

Yucheng Mao, Boyang Wang, Nilesh Kulkarni, Jeong Joon Park

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The computer vision community has developed numerous techniques for digitally restoring true scene information from single-view degraded photographs, an important yet extremely ill-posed task. In this work, we tackle image restoration from a different perspective by jointly denoising multiple photographs of the same scene. Our core hypothesis is that degraded images capturing a shared scene contain complementary information that, when combined, better constrains the restoration problem. To this end, we implement a powerful multi-view diffusion model that jointly generates uncorrupted views by extracting rich information from multi-view relationships. Our experiments show that our multi-view approach outperforms existing single-view image and even video-based methods on image deblurring and super-resolution tasks. Critically, our model is trained to output 3D consistent images, making it a promising tool for applications requiring robust multi-view integration, such as 3D reconstruction or pose estimation.

Poster
SALAD: Skeleton-aware Latent Diffusion for Text-driven Motion Generation and Editing

Seokhyeon Hong, Chaelin Kim, Serin Yoon, Junghyun Nam, Sihun Cha, Junyong Noh

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Text-driven motion generation has advanced significantly with the rise of denoising diffusion models. However, previous methods often oversimplify representations for the skeletal joints, temporal frames, and textual words, limiting their ability to fully capture the information within each modality and their interactions. Moreover, when using pre-trained models for downstream tasks, such as editing, they typically require additional efforts, including manual interventions, optimization, or fine-tuning. In this paper, we introduce a skeleton-aware latent diffusion (SALAD), a model that explicitly captures the intricate inter-relationships between joints, frames, and words. Furthermore, by leveraging cross-attention maps produced during the generation process, we enable the attention-based zero-shot text-driven motion editing using a pre-trained SALAD model, requiring no additional user input beyond text prompts. Our approach significantly outperforms previous methods in terms of text-motion alignment without compromising generation quality, and demonstrates practical versatility by providing diverse editing capabilities beyond generation. Code is available at project page.

Poster
RoomPainter: View-Integrated Diffusion for Consistent Indoor Scene Texturing

Zhipeng Huang, Wangbo Yu, Xinhua Cheng, Chengshu Zhao, Yunyang Ge, Mingyi Guo, Li Yuan, Yonghong Tian

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Indoor scene texture synthesis has garnered significant interest due to its important potential applications in virtual reality, digital media and creative arts. Existing diffusion-model-based researches either rely on per-view inpainting techniques, which are plagued by severe cross-view inconsistencies and conspicuous seams, or adopt optimization-based approaches that involve substantial computational overhead. In this work, we present **RoomPainter**, a framework that seamlessly integrates efficiency and consistency to achieve high-fidelity texturing of indoor scenes. The core of RoomPainter features a zero-shot technique that effectively adapts a 2D diffusion model for 3D-consistent texture synthesis, along with a two-stage generation strategy that ensures both global and local consistency. Specifically, we introduce Attention-Guided Multi-View Integrated Sampling (**MVIS**) combined with a neighbor-integrated attention mechanism for zero-shot texture map generation. Using the **MVIS**, we firstly generate texture map for the entire room to ensure global consistency, then adopt its variant, namely Attention-Guided Multi-View Integrated Repaint Sampling (**MVRS**) to repaint individual instances within the room, thereby further enhancing local consistency and addressing the occlusion problem. Experiments demonstrate that RoomPainter achieves superior performance for indoor scene texture synthesis in visual quality, global consistency and generation efficiency.

Poster