CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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MotionMap: Representing Multimodality in Human Pose Forecasting

Reyhaneh Hosseininejad, Megh Shukla, Saeed Saadatnejad, Mathieu Salzmann, Alexandre Alahi

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Human pose forecasting is inherently multimodal since multiple future motions exist for an observed pose sequence. However, learning this multimodality is challenging since the task is ill-posed. To address this issue, we propose an alternative paradigm to make the task well-posed. Additionally, while state-of-the-art methods predict multimodality, this is attained through a large volume of predictions obtained by oversampling. However, such an approach glosses over key questions: (1) Can we capture multimodality by efficiently sampling a smaller number of predictions? (2) Subsequently, which of the predicted futures is more likely for an observed pose sequence? We address these questions with MotionMap, a simple yet effective heatmap based representation for multimodality. We extend heatmaps to represent a spatial distribution over the space of all possible motions, where different local maxima correspond to different forecasts for a given observation. Not only can MotionMap capture a variable number of modes per observation, but it also provides confidence measures for different modes. Further, MotionMap captures rare modes that are non-trivial to evaluate yet critical for robustness. Finally, MotionMap allows us to introduce the notion of uncertainty and controllability over the forecasted pose sequence. We support our claims through multiple qualitative and quantitative experiments using popular 3D human pose datasets: Human3.6M and AMASS, highlighting the strengths and limitations of our proposed method.

Poster
MotionBench: Benchmarking and Improving Fine-grained Video Motion Understanding for Vision Language Models

Wenyi Hong, Yean Cheng, Zhuoyi Yang, Weihan Wang, Lefan Wang, Xiaotao Gu, Shiyu Huang, Yuxiao Dong, Jie Tang

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In the quest for artificial general intelligence, Multi-modal Large Language Models (MLLMs) have emerged as a focal point in recent advancements. However, the predominant focus remains on developing their capabilities in static image understanding. The potential of MLLMs in processing sequential visual data is still insufficiently explored, highlighting the absence of a comprehensive, high-quality assessment of their performance. In this paper, we introduce Video-MME, the first-ever full-spectrum, Multi-Modal Evaluation benchmark of MLLMs in Video analysis. Our work distinguishes from existing benchmarks through four key features: 1) Diversity in video types, spanning 6 primary visual domains with 30 subfields to ensure broad scenario generalizability; 2) Duration in temporal dimension, encompassing both short-, medium-, and long-term videos, ranging from 11 seconds to 1 hour, for robust contextual dynamics; 3) Breadth in data modalities, integrating multi-modal inputs besides video frames, including sub- titles and audios, to unveil the all-round capabilities of MLLMs; 4) Quality in annotations, utilizing rigorous manual labeling by expert annotators to facilitate precise and reliable model assessment. 900 videos with a total of 254 hours are manually selected and annotated by repeatedly viewing all the video content, resulting in 2,700 question-answer pairs. With Video-MME, we extensively evaluate various state-of-the-art MLLMs, including GPT-4 series and Gemini 1.5 Pro, as well as open-source image models like InternVL-Chat-V1.5 and video models like LLaVA-NeXT-Video. Our experiments reveal that Gemini 1.5 Pro is the best-performing commercial model, significantly outperforming the open-source models with an average accuracy of 75%, compared to 71.9% for GPT-4o. The results also demonstrate that Video-MME is a universal benchmark, which applies to both image and video MLLMs. Further analysis indicates that subtitle and audio information could significantly enhance video understanding. Besides, a decline in MLLM performance is observed as video duration increases for all models. Our dataset along with these findings underscores the need for further improvements in handling longer sequences and multi-modal data, shedding light on future MLLM development. Project page: https://video-mme.github.io.

Poster
Motion-Grounded Video Reasoning: Understanding and Perceiving Motion at Pixel Level

Andong Deng, Tongjia Chen, Shoubin Yu, Taojiannan Yang, Lincoln Spencer, Yapeng Tian, Ajmal Saeed Mian, Mohit Bansal, Chen Chen

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In this paper, we introduce Motion-Grounded Video Reasoning, a new motionunderstanding task that requires generating visual answers (video segmentationmasks) according to the input question, and hence needs implicit spatiotemporalreasoning and grounding. This task extends existing spatiotemporal groundingwork focusing on explicit action/motion grounding, to a more general format byenabling implicit reasoning via questions. To facilitate the development of the newtask, we collect a large-scale dataset called GROUNDMORE, which comprises1,715 video clips, 249K object masks that are deliberately designed with 4 questiontypes (Causal, Sequential, Counterfactual, and Descriptive) for benchmarkingdeep and comprehensive motion reasoning abilities. GROUNDMORE uniquelyrequires models to generate visual answers, providing a more concrete and visuallyinterpretable response than plain texts. It evaluates models on both spatiotemporalgrounding and reasoning, fostering to address complex challenges in motion-relatedvideo reasoning, temporal perception, and pixel-level understanding. Furthermore,we introduce a novel baseline model named Motion-Grounded Video ReasoningAssistant (MORA). MORA incorporates the multimodal reasoning ability from theMultimodal LLM, the pixel-level perception capability from the grounding model(SAM), and the temporal perception ability from a lightweight localization head.MORA achieves respectable performance on GROUNDMORE outperforming thebest existing visual grounding baseline model by an average of 21.5% relatively.We hope this novel and challenging task will pave the way for future advancementsin robust and general motion understanding via video reasoning segmentation.

Poster
Motion Prompting: Controlling Video Generation with Motion Trajectories

Daniel Geng, Charles Herrmann, Junhwa Hur, Forrester Cole, Serena Zhang, Tobias Pfaff, Tatiana Lopez-Guevara, Yusuf Aytar, Michael Rubinstein, Chen Sun, Oliver Wang, Andrew Owens, Deqing Sun

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Motion control is crucial for generating expressive and compelling video content; however, most existing video generation models rely mainly on text prompts for control, which struggle to capture the nuances of dynamic actions and temporal compositions. To this end, we train a video generation model conditioned on spatio-temporally sparse or dense motion trajectories. In contrast to prior motion conditioning work, this flexible representation can encode any number of trajectories, object-specific or global scene motion, and temporally sparse motion; due to its flexibility we refer to this conditioning as motion prompts. While users may directly specify sparse trajectories, we also show how to translate high-level user requests into detailed, semi-dense motion prompts, a process we term motion prompt expansion. We demonstrate the versatility of our approach through various applications, including camera and object motion control, "interacting" with an image, motion transfer, and image editing. Our results showcase emergent behaviors, such as realistic physics, suggesting the potential of motion prompts for probing video models and interacting with future generative world models. Finally, we evaluate quantitatively, conduct a human study, and demonstrate strong performance.

Poster
Motion Modes: What Could Happen Next?

Karran Pandey, Yannick Hold-Geoffroy, Matheus Gadelha, Niloy J. Mitra, Karan Singh, Paul Guerrero

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Predicting diverse object motions from a single static image remains challenging, as current video generation models often entangle object movement with camera motion and other scene changes. While recent methods can predict specific motions from motion arrow input, they rely on synthetic data and predefined motions, limiting their application to complex scenes. We introduce Motion Modes, a training-free approach that explores a pre-trained image-to-video generator's latent distribution to discover various distinct and plausible motions focused on selected objects in static images. We achieve this by employing a flow generator guided by energy functions designed to disentangle object and camera motion. Additionally, we use an energy inspired by particle guidance to diversify the generated motions, without requiring explicit training data. Experimental results demonstrate that Motion Modes generates realistic and varied object animations, surpassing previous methods and even human predictions regarding plausibility and diversity.

Poster
MotiF: Making Text Count in Image Animation with Motion Focal Loss

Shijie Wang, Samaneh Azadi, Rohit Girdhar, Saketh Rambhatla, Chen Sun, Xi Yin

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Text-Image-to-Video (TI2V) generation aims to generate a video from an image following a text description, which is also referred to as text-guided image animation. Most existing methods struggle to generate videos that align well with the text prompts, particularly when motion is specified. To overcome this limitation, we introduce MotiF, a simple yet effective approach that directs the model's learning to the regions with more motion, thereby improving the text alignment and motion generation. We use optical flow to generate a motion heatmap and weight the loss according to the intensity of the motion. This modified objective leads to noticeable improvements and complements existing methods that utilize motion priors as model inputs. Additionally, due to the lack of a diverse benchmark for evaluating TI2V generation, we propose TI2V-Bench, a dataset consists of 320 image-text pairs for robust evaluation. We present a human evaluation protocol that asks the annotators to select an overall preference between two videos followed by their justifications. Through a comprehensive evaluation, MotiF outperforms nine open-sourced models, achieving an average preference of 72%. The TI2V-Bench and additional results are released in https://wang-sj16.github.io/motif/.

Poster
Mosaic3D: Foundation Dataset and Model for Open-Vocabulary 3D Segmentation

Junha Lee, Chunghyun Park, Jaesung Choe, Yu-Chiang Frank Wang, Jan Kautz, Minsu Cho, Chris Choy

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We tackle open-vocabulary 3D scene segmentation tasks by introducing a novel data generation pipeline and training framework. Our work targets three essential aspects required for an effective dataset: precise 3D region segmentation, comprehensive textual descriptions, and sufficient dataset scale. By leveraging state-of-the-art open-vocabulary image segmentation models and region-aware vision-language models (VLM), we develop an automatic pipeline capable of producing high-quality 3D mask-text pairs. Applying this pipeline to multiple 3D scene datasets, we create Mosaic3D-5.6M, a dataset of more than 30K annotated scenes with 5.6M mask-text pairs - significantly larger than existing datasets. Building on these data, we propose Mosaic3D, a 3D visiual foundation model (3D-VFM) combining a 3D encoder trained with contrastive learning and a lightweight mask decoder for open-vocabulary 3D semantic and instance segmentation. Our approach achieves state-of-the-art results on open-vocabulary 3D semantic and instance segmentation benchmarks including ScanNet200, Matterport3D, and ScanNet++, with ablation studies validating the effectiveness of our large-scale training data. https://nvlabs.github.io/Mosaic3D/

Poster
Mosaic of Modalities: A Comprehensive Benchmark for Multimodal Graph Learning

Jing Zhu, Yuhang Zhou, Shengyi Qian, Zhongmou He, Tong Zhao, Neil Shah, Danai Koutra

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Graph machine learning has made significant strides in recent years, yet the integration of visual information with graph structure and its potential for improving performance in downstream tasks remains an underexplored area. To address this critical gap, we introduce the Multimodal Graph Benchmark (MM-GRAPH), a pioneering benchmark that incorporates both visual and textual information into graph learning tasks. MM-GRAPH extends beyond existing text-attributed graph benchmarks, offering a more comprehensive evaluation framework for multimodal graph learning. Our benchmark comprises seven diverse datasets of varying scales (ranging from thousands to millions of edges), designed to assess algorithms across different tasks in real-world scenarios. These datasets feature rich multimodal node attributes, including visual data, which enables a more holistic evaluation of various graph learning frameworks in complex, multimodal environments. To support advancements in this emerging field, we provide an extensive empirical study on various graph learning frameworks when presented with features from multiple modalities, particularly emphasizing the impact of visual information. This study offers valuable insights into the challenges and opportunities of integrating visual data into graph learning.

Poster
Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization

Jamie Wynn, Zawar Qureshi, Jakub Powierza, Jamie Watson, Mohamed Sayed

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Exploring real-world spaces using novel-view synthesis is fun, and reimagining those worlds in a different style adds another layer of excitement. Stylized worlds can also be used for downstream tasks where there is limited training data and a need to expand a model's training distribution. Most current novel-view synthesis stylization techniques lack the ability to convincingly change geometry. This is because any geometry change requires increased style strength which is often capped for stylization stability and consistency. In this work, we propose a new autoregressive 3D Gaussian Splatting stylization method. As part of this method, we contribute a new RGBD diffusion model that allows for strength control over appearance and shape stylization. To ensure consistency across stylized frames, we use a combination of novel depth-guided cross attention, feature injection, and a Warp ControlNet conditioned on composite frames for guiding the stylization of new frames. We validate our method via extensive qualitative results, quantitative experiments, and a user study.

Poster
MonoTAKD: Teaching Assistant Knowledge Distillation for Monocular 3D Object Detection

Hou-I Liu, Christine Wu, Jen-Hao Cheng, Wenhao Chai, Shian-Yun Wang, Gaowen Liu, Hugo Latapie, Jhih-Ciang Wu, Jenq-Neng Hwang, Hong-Han Shuai, Wen-Huang Cheng

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Monocular 3D object detection (Mono3D) holds noteworthy promise for autonomous driving applications owing to the cost-effectiveness and rich visual context of monocular camera sensors. However, depth ambiguity poses a significant challenge, as it requires extracting precise 3D scene geometry from a single image, resulting in suboptimal performance when transferring knowledge from a LiDAR-based teacher model to a camera-based student model. To facilitate effective distillation, we introduce Monocular Teaching Assistant Knowledge Distillation (MonoTAKD), which proposes a camera-based teaching assistant (TA) model to transfer robust 3D visual knowledge to the student model, leveraging the smaller feature representation gap. Additionally, we define 3D spatial cues as residual features that capture the differences between the teacher and the TA models. We then leverage these cues to improve the student model's 3D perception capabilities. Experimental results show that our MonoTAKD achieves state-of-the-art performance on the KITTI3D dataset. Furthermore, we evaluate the performance on nuScenes and KITTI raw datasets to demonstrate the generalization of our model to multi-view 3D and unsupervised data settings. Our code is available at https://github.com/hoiliu-0801/MonoTAKD.

Poster
MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation Models

Yifan Liu, Keyu Fan, Weihao Yu, Chenxin Li, Hao Lu, Yixuan Yuan

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Recent advances in generalizable 3D Gaussian Splatting have demonstrated promising results in real-time high-fidelity rendering without per-scene optimization, yet existing approaches still struggle to handle unfamiliar visual content during inference on novel scenes due to limited generalizability. To address this challenge, we introduce MonoSplat, a novel framework that leverages rich visual priors from pre-trained monocular depth foundation models for robust Gaussian reconstruction. Our approach consists of two key components: a Mono-Multi Feature Adapter that transforms monocular features into multi-view representations, coupled with an Integrated Gaussian Prediction module that effectively fuses both feature types for precise Gaussian generation. Through the Adapter's lightweight attention mechanism, features are seamlessly aligned and aggregated across views while preserving valuable monocular priors, enabling the Prediction module to generate Gaussian primitives with accurate geometry and appearance. Through extensive experiments on diverse real-world datasets, we convincingly demonstrate that MonoSplat achieves superior reconstruction quality and generalization capability compared to existing methods while maintaining computational efficiency with minimal trainable parameters. Codes are available at \href https://github.com/CUHK-AIM-Group/MonoSplat https://github.com/CUHK-AIM-Group/MonoSplat .

Poster
MonoPlace3D: Learning 3D-Aware Object Placement for 3D Monocular Detection

Rishubh Parihar, Srinjay Sarkar, Sarthak Vora, Jogendra Nath Kundu, R. Venkatesh Babu

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Current monocular 3D detectors are held back by the limited diversity and scale of real-world datasets. While data augmentation certainly helps, it's particularly difficult to generate realistic scene-aware augmented data for outdoor settings. Most current approaches to synthetic data generation focus on realistic object appearance through improved rendering techniques. However, we show that where and how objects are positioned is just as crucial for training effective 3D monocular detectors. The key obstacle lies in automatically determining realistic object placement parameters - including position, dimensions, and directional alignment when introducing synthetic objects into actual scenes. To address this, we introduce MonoPlace3D, a novel system that considers the 3D scene content to create realistic augmentations. Specifically, given a background scene, MonoPlace3D learns a distribution over plausible 3D bounding boxes. Subsequently, we render realistic objects and place them according to the locations sampled from the learned distribution. Our comprehensive evaluation on two standard datasets KITTI and NuScenes, demonstrates that MonoPlace3D significantly improves the accuracy of multiple existing monocular 3D detectors while being highly data efficient.

Poster
MonoInstance: Enhancing Monocular Priors via Multi-view Instance Alignment for Neural Rendering and Reconstruction

Wenyuan Zhang, Yixiao Yang, Han Huang, Liang Han, Kanle Shi, Yu-Shen Liu, Zhizhong Han

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Monocular depth priors have been widely adopted by neural rendering in multi-view based tasks such as 3D reconstruction and novel view synthesis. However, due to the inconsistent prediction on each view, how to more effectively leverage monocular cues in a multi-view context remains a challenge. Current methods treat the entire estimated depth map indiscriminately, and use it as ground truth supervision, while ignoring the inherent inaccuracy and cross-view inconsistency in monocular priors. To resolve these issues, we propose MonoInstance, a general approach that explores the uncertainty of monocular depths to provide enhanced geometric priors for neural rendering and reconstruction. Our key insight lies in aligning each segmented instance depths from multiple views within a common 3D space, thereby casting the uncertainty estimation of monocular depths into a density measure within noisy point clouds. For high-uncertainty areas where depth priors are unreliable, we further introduce a constraint term that encourages the projected instances to align with corresponding instance masks on nearby views. MonoInstance is a versatile strategy which can be seamlessly integrated into various multi-view neural rendering frameworks. Our experimental results demonstrate that MonoInstance significantly improves the performance in both reconstruction and novel view synthesis under various benchmarks.

Poster
MonoDGP: Monocular 3D Object Detection with Decoupled-Query and Geometry-Error Priors

Fanqi Pu, Yifan Wang, Jiru Deng, Wenming Yang

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Perspective projection has been extensively utilized in monocular 3D object detection methods. It introduces geometric priors from 2D bounding boxes and 3D object dimensions to reduce the uncertainty of depth estimation. However, due to errors originating from the object's visual surface, the bounding box height often fails to represent the actual central height, which undermines the effectiveness of geometric depth. Direct prediction for the projected height unavoidably results in a loss of 2D priors, while multi-depth prediction with complex branches does not fully leverage geometric depth. This paper presents a Transformer-based monocular 3D object detection method called MonoDGP, which adopts perspective-invariant geometry errors to modify the projection formula. We also try to systematically discuss and explain the mechanisms and efficacy behind geometry errors, which serve as a simple but effective alternative to multi-depth prediction. Additionally, MonoDGP decouples the depth-guided decoder and constructs a 2D decoder only dependent on visual features, providing 2D priors and initializing object queries without the disturbance of 3D detection. To further optimize and fine-tune input tokens of the transformer decoder, we also introduce a Region Segmentation Head (RSH) that generates enhanced features and segment embeddings. Our monocular method demonstrates state-of-the-art performance on the KITTI benchmark without extra data. Code is available at https://github.com/PuFanqi23/MonoDGP.

Poster
Mono3DVLT: Monocular-Video-Based 3D Visual Language Tracking

Hongkai Wei, Yang Yang, Shijie Sun, Mingtao Feng, Xiangyu Song, Qi Lei, Hongli Hu, Rong Wang, Huansheng Song, Naveed Akhtar, Ajmal Saeed Mian

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Visual-Language Tracking (VLT) is emerging as a promising paradigm to bridge the human-machine performance gap. For single objects, VLT broadens the problem scope to text-driven video comprehension. Yet, this direction is still confined to 2D spatial extents, currently lacking the ability to deal with 3D tracking in the confines of monocular video. Unfortunately, advances in 3D tracking mainly rely on expensive sensor inputs, e.g., point clouds, depth measurements, radar. Absence of language counterpart for the outputs of these mildly democratized sensors in the literature also hinders VLT expansion to 3D tracking. Addressing that, we make the first attempt towards extending VLT to 3D tracking based on monocular video. We present a comprehensive framework, introducing (i) the Monocular-Video-based 3D Visual Language Tracking (Mono3DVLT) task, (ii) a large-scale dataset for the task, called Mono3DVLT-V2X, and (iii) a customized neural model for the task. Our dataset is carefully curated, leveraging a Large Langauge Model (LLM) followed by human verification, composing natural language descriptions for 79,158 video sequences aiming at single object tracking, providing 2D and 3D bounding box annotations. Our neural model, termed Mono3DVLT-MT, is the first targeted approach for the Mono3DVLT task. Comprising the pipeline of multi-modal feature extractor, visual-language encoder, tracking decoder and a tracking head, our model sets a strong baseline for the task on Mono3DVLT-V2X. Experimental results show that our method significantly outperforms existing techniques on the Mono3DVLT-V2X dataset. Our dataset and code are available in https://github.com/hongkai-wei/Mono3DVLT.

Poster
Mono2Stereo: A Benchmark and Empirical Study for Stereo Conversion

Songsong Yu, Yuxin Chen, Zhongang Qi, Zeke Xie, Yifan Wang, Lijun Wang, Ying Shan, Huchuan Lu

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With the rapid proliferation of 3D devices and the shortage of 3D content, stereo conversion is attracting increasing attention. Recent works introduce pretrained Diffusion Models (DMs) into this task. However, due to the scarcity of large-scale training data and comprehensive benchmarks, the optimal methodologies for employing DMs in stereo conversion and the accurate evaluation of stereo effects remain largely unexplored. In this work, we introduce the Mono2Stereo dataset, providing high-quality training data and benchmark to support in-depth exploration of stereo conversion. With this dataset, we conduct an empirical study that yields two primary findings. 1) The differences between the left and right views are subtle, yet existing metrics consider overall pixels, failing to concentrate on regions critical to stereo effects. 2) Mainstream methods adopt either one-stage left-to-right generation or warp-and-inpaint pipeline, facing challenges of degraded stereo effect and image distortion respectively. Based on these findings, we introduce a new evaluation metric, Stereo Intersection-over-Union, which prioritizes disparity and achieves a high correlation with human judgments on stereo effect. Moreover, we propose a strong baseline model, harmonizing the stereo effect and image quality simultaneously, and notably surpassing current mainstream methods. Our code and data will be open-sourced to promote further research in stereo conversion.

Poster
Mono-InternVL: Pushing the Boundaries of Monolithic Multimodal Large Language Models with Endogenous Visual Pre-training

Gen Luo, Xue Yang, Wenhan Dou, Zhaokai Wang, Jiawen Liu, Jifeng Dai, Yu Qiao, Xizhou Zhu

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In this paper, we focus on monolithic Multimodal Large Language Models (MLLMs) that integrate visual encoding and language decoding into a single LLM. In particular, we identify that existing pre-training strategies for monolithic MLLMs often suffer from unstable optimization or catastrophic forgetting. To address this issue, our core idea is to embed a new visual parameter space into a pre-trained LLM, thereby stably learning visual knowledge from noisy data while freezing the LLM. Based on this principle, we present Mono-InternVL, a novel monolithic MLLM that seamlessly integrates a set of visual experts via a multimodal mixture-of-experts structure. Moreover, we propose an innovative pre-training strategy to maximize the visual capability of Mono-InternVL, namely Endogenous Visual Pre-training (EViP). In particular, EViP is designed as a progressive learning process for visual experts, which aims to fully exploit the visual knowledge from noisy data to high-quality data. To validate our approach, we conduct extensive experiments on 16 benchmarks. Experimental results confirm the superior performance of Mono-InternVL over existing monolithic MLLMs on 13 of 16 multimodal benchmarks, e.g., +80 points over Emu3 on OCRBench. Compared to the modular baseline, i.e., InternVL-1.5, Mono-InternVL still retains comparable multimodal performance while reducing up to 67% first token latency. Our project is available at https://internvl.github.io/blog/2024-10-10-Mono-InternVL/.

Poster
Modeling Multiple Normal Action Representations for Error Detection in Procedural Tasks

Wei-Jin Huang, Yuan-Ming Li, Zhi-Wei Xia, Yu-Ming Tang, Kun-Yu Lin, Jian-Fang Hu, Wei-Shi Zheng

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Error detection in procedural activities is essential for consistent and correct outcomes in AR-assisted and robotic systems. Existing methods often focus on temporal ordering errors or rely on static prototypes to represent normal actions. However, these approaches typically overlook the common scenario where multiple, distinct actions are valid following a given sequence of executed actions. This leads to two issues: (1) the model cannot effectively detect errors using static prototypes when the inference environment or action execution distribution differs from training; and (2) the model may also use the wrong prototypes to detect errors if the ongoing action label is not the same as the predicted one. To address this problem, we propose an Adaptive Multiple Normal Action Representation (AMNAR) framework. AMNAR predicts all valid next actions and reconstructs their corresponding normal action representations, which are compared against the ongoing action to detect errors. Extensive experiments demonstrate that AMNAR achieves state-of-the-art performance, highlighting the effectiveness of AMNAR and the importance of modeling multiple valid next actions in error detection. The code is available at https://github.com/iSEE-Laboratory/AMNAR.

Poster
Model Poisoning Attacks to Federated Learning via Multi-Round Consistency

Yueqi XIE, Minghong Fang, Neil Zhenqiang Gong

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Model poisoning attacks are critical security threats to Federated Learning (FL). Existing model poisoning attacks suffer from two key limitations: 1) they achieve suboptimal effectiveness when defenses are deployed, and/or 2) they require knowledge of the model updates or local training data on genuine clients. In this work, we make a key observation that their suboptimal effectiveness arises from only leveraging model-update consistency among malicious clients within individual training rounds, making the attack effect self-cancel across training rounds. In light of this observation, we propose PoisonedFL, which enforces multi-round consistency among the malicious clients' model updates while not requiring any knowledge about the genuine clients. Our empirical evaluation on five benchmark datasets shows that PoisonedFL breaks eight state-of-the-art defenses and outperforms seven existing model poisoning attacks. Our study shows that FL systems are considerably less robust than previously thought, underlining the urgency for the development of new defense mechanisms. Our source code is available at https://github.com/xyq7/PoisonedFL/.

Poster