CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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Topic: Text-to-Video · 156 papers · Reset filters

MatAnyone: Stable Video Matting with Consistent Memory Propagation

Peiqing Yang, Shangchen Zhou, Jixin Zhao, Qingyi Tao, Chen Change Loy

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Auxiliary-free human video matting methods, which rely solely on input frames, often struggle with complex or ambiguous backgrounds. To tackle this, we propose MatAnyone, a practical framework designed for target-assigned video matting. Specifically, building on a memory-based framework, we introduce a consistent memory propagation module via region-adaptive memory fusion, which adaptively combines memory from the previous frame. This ensures stable semantic consistency in core regions while maintaining fine details along object boundaries. For robust training, we present a larger, high-quality, and diverse dataset for video matting. Additionally, we incorporate a novel training strategy that efficiently leverages large-scale segmentation data, further improving matting stability. With this new network design, dataset, and training strategy, MatAnyone delivers robust, accurate video matting in diverse real-world scenarios, outperforming existing methods. The code and model will be publicly available.

Poster
Mask^2DiT: Dual Mask-based Diffusion Transformer for Multi-Scene Long Video Generation

Tianhao Qi, Jianlong Yuan, Wanquan Feng, Shancheng Fang, Jiawei Liu, SiYu Zhou, Qian HE, Hongtao Xie, Yongdong Zhang

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Sora has unveiled the immense potential of the Diffusion Transformer (DiT) architecture in single-scene video generation. However, the more challenging task of multi-scene video generation, which offers broader applications, remains relatively underexplored. To bridge this gap, we propose Mask^2DiT, a novel approach that establishes fine-grained, one-to-one alignment between video segments and their corresponding text annotations. Specifically, we introduce a symmetric binary mask at each attention layer within the DiT architecture, ensuring that each text annotation applies exclusively to its respective video segment while preserving temporal coherence across visual tokens. This attention mechanism enables precise segment-level textual-to-visual alignment, allowing the DiT architecture to effectively handle video generation tasks with a fixed number of scenes. To further equip the DiT architecture with the ability to generate additional scenes based on existing ones, we incorporate a segment-level conditional mask, which conditions each newly generated segment on the preceding video segments, thereby enabling auto-regressive scene extension. Both qualitative and quantitative experiments confirm that Mask^2DiT excels in maintaining visual consistency across segments while ensuring semantic alignment between each segment and its corresponding text description. Our project page is \href https://tianhao-qi.github.io/Mask2DiTProject/ https://tianhao-qi.github.io/Mask2DiTProject/ .

Poster
Make It Count: Text-to-Image Generation with an Accurate Number of Objects

Lital Binyamin, Yoad Tewel, Hilit Segev, Eran Hirsch, Royi Rassin, Gal Chechik

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Despite the unprecedented success of text-to-image diffusion models, controlling the number of depicted objects using text is surprisingly hard. This is important for various applications from technical documents, to children's books to illustrating cooking recipes. Generating object-correct counts is fundamentally challenging because the generative model needs to keep a sense of separate identity for every instance of the object, even if several objects look identical or overlap, and then carry out a global computation implicitly during generation. It is still unknown if such representations exist. To address count-correct generation, we first identify features within the diffusion model that can carry the object identity information. We then use them to separate and count instances of objects during the denoising process and detect over-generation and under-generation. We fix the latter by training a model that predicts both the shape and location of a missing object, based on the layout of existing ones, and show how it can be used to guide denoising with correct object count. Our approach, CountGen, does not depend on external source to determine object layout, but rather uses the prior from the diffusion model itself, creating prompt-dependent and seed-dependent layouts. Evaluated on two benchmark datasets, we find that CountGen strongly outperforms the count-accuracy of existing baselines.

Poster
MASH-VLM: Mitigating Action-Scene Hallucination in Video-LLMs through Disentangled Spatial-Temporal Representations

Kyungho Bae, Jinhyung Kim, Sihaeng Lee, Soonyoung Lee, Gunhee Lee, Jinwoo Choi

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In this work, we tackle action-scene hallucination in Video Large Language Models (Video-LLMs), where models incorrectly predict actions based on the scene context or scenes based on observed actions. We observe that existing Video-LLMs often suffer from action-scene hallucination due to two main factors. First, existing Video-LLMs intermingle spatial and temporal features by applying an attention operation across all tokens. Second, they use the standard Rotary Position Embedding (RoPE), which causes the text tokens to overemphasize certain types of tokens depending on their sequential orders. To address these issues, we introduce MASH-VLM, Mitigating Action-Scene Hallucination in Video-LLMs through disentangled spatial-temporal representations. Our approach includes two key innovations: (1) DST-attention, a novel attention mechanism that disentangles the spatial and temporal tokens within the LLM by using masked attention to restrict direct interactions between the spatial and temporal tokens; (2) Harmonic-RoPE, which extends the dimensionality of the positional IDs, allowing the spatial and temporal tokens to maintain balanced positions relative to the text tokens. To evaluate the action-scene hallucination in Video-LLMs, we introduce the UNSCENE benchmark with 1,320 videos and 4,078 QA pairs. Extensive experiments demonstrate that MASH-VLM achieves state-of-the-art results on the UNSCENE benchmark, as well as on existing video understanding benchmarks.

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LongDiff: Training-Free Long Video Generation in One Go

Zhuoling Li, Hossein Rahmani, Qiuhong Ke, Jun Liu

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Video diffusion models have recently achieved remarkable results in video generation. Despite their encouraging performance, most of these models are mainly designed and trained for short video generation, leading to challenges in maintaining temporal consistency and visual details in long video generation. In this paper, through theoretical analysis of the mechanisms behind video generation, we identify two key challenges that hinder short-to-long generalization, namely, temporal position ambiguity and information dilution. To address these challenges, we propose LongDiff, a novel training-free method that unlocks the potential of the off-the-shelf video diffusion models to achieve high-quality long video generation in one go. Extensive experiments demonstrate the efficacy of our method.

Poster
LinGen: Towards High-Resolution Minute-Length Text-to-Video Generation with Linear Computational Complexity

Hongjie Wang, Chih-Yao Ma, Yen-Cheng Liu, Ji Hou, Tao Xu, Jialiang Wang, Felix Juefei-Xu, Yaqiao Luo, Peizhao Zhang, Tingbo Hou, Peter Vajda, Niraj K. Jha, Xiaoliang Dai

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Text-to-video generation enhances content creation but is highly computationally intensive: The computational cost of Diffusion Transformers (DiTs) scales quadratically in the number of pixels. This makes minute-length video generation extremely expensive, limiting most existing models to generating videos of only 10-20 seconds length. We propose a Linear-complexity text-to-video Generation (LinGen) framework whose cost scales linearly in the number of pixels. For the first time, LinGen enables high-resolution minute-length video generation on a single GPU without compromising quality. It replaces the computationally-dominant and quadratic-complexity block, self-attention, with a linear-complexity block called MATE, which consists of an MA-branch and a TE-branch. The MA-branch targets short-to-long-range correlations, combining a bidirectional Mamba2 block with our token rearrangement method, Rotary Major Scan, and our review tokens developed for long video generation. The TE-branch is a novel TEmporal Swin Attention block that focuses on temporal correlations between adjacent tokens and medium-range tokens. The MATE block addresses the adjacency preservation issue of Mamba and improves the consistency of generated videos significantly. Experimental results show that LinGen outperforms DiT (with a 75.6% win rate) in video quality with up to 15x(11.5x) FLOPs (latency) reduction. Furthermore, both automatic metrics and human evaluation demonstrate our LinGen-4B yields comparable video quality to state-of-the-art models (with a 50.5%, 52.1%, 49.1% win rate with respect to Gen-3, LumaLabs, and Kling, respectively). This paves the way to hour-length movie generation and real-time interactive video generation. Project website: https://lineargen.github.io/.

Poster
Learning from Streaming Video with Orthogonal Gradients

Tengda Han, Dilara Gokay, Joseph Heyward, Chuhan Zhang, Daniel Zoran, Viorica Patraucean, Joao Carreira, Dima Damen, Andrew Zisserman

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We address the challenge of representation learning from a continuous stream of video as input, in a self-supervised manner. This differs from the standard approaches to video learning where videos are chopped and shuffled during training in order to create a non-redundant batch that satisfies the independently and identically distributed (IID) sample assumption expected by conventional training paradigms. When videos are only available as a continuous stream of input, the IID assumption is evidently broken, leading to poor performance. We demonstrate the drop in performance when moving from shuffled to sequential learning on three tasks: the one-video representation learning method DoRA, standard VideoMAE on multi-video datasets, and the task of future video prediction. To address this drop, we propose a geometric modification to standard optimizers, to decorrelate batches by utilising orthogonal gradients during training. The proposed modification can be applied to any optimizer -- we demonstrate it with Stochastic Gradient Descent (SGD) and AdamW. Our proposed orthogonal optimizer allows models trained from streaming videos to alleviate the drop in representation learning performance, as evaluated on downstream tasks. On three scenarios (DoRA, VideoMAE, future prediction), we show our orthogonal optimizer outperforms the strong AdamW in all three scenarios.

Poster
Learning Visual Generative Priors without Text

Shuailei Ma, Kecheng Zheng, Ying Wei, Wei Wu, Fan Lu, Yifei Zhang, Chen-Wei Xie, Biao Gong, Jiapeng Zhu, Yujun Shen

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Although text-to-image (T2I) models have recently thrived as visual generative priors, their reliance on high-quality text-image pairs makes scaling up expensive. We argue that grasping the cross-modality alignment is not a necessity for a sound visual generative prior, whose focus should be on texture modeling. Such a philosophy inspires us to study image-to-image (I2I) generation, where models can learn from in-the-wild images in a self-supervised manner. We first develop a pure vision-based training framework, Lumos, and confirm the feasibility and the scalability of learning I2I models. We then find that, as an upstream task of T2I, our I2I model serves as a more foundational visual prior and achieves on-par or better performance than existing T2I models using only 1/10 text-image pairs for fine-tuning. We further demonstrate the superiority of I2I priors over T2I priors on some text-irrelevant vision tasks, like image-to-3D and image-to-video.

Poster
Learning Temporally Consistent Video Depth from Video Diffusion Priors

Jiahao Shao, Yuanbo Yang, Hongyu Zhou, Youmin Zhang, Yujun Shen, Vitor Guizilini, Yue Wang, Matteo Poggi, Yiyi Liao

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This work addresses the challenge of streamed video depth estimation, which expects not only per-frame accuracy but, more importantly, cross-frame consistency. We argue that sharing contextual information between frames or clips is pivotal in fostering temporal consistency. Therefore, we reformulate depth prediction into a conditional generation problem to provide contextual information within a clip and across clips. Specifically, we propose a consistent context-aware training and inference strategy for arbitrarily long videos to provide cross-clip context. We sample independent noise levels for each frame within a clip during training while using a sliding window strategy and initializing overlapping frames with previously predicted frames without adding noise. Moreover, we design an effective training strategy to provide context within a clip. Extensive experimental results validate our design choices and demonstrate the superiority of our approach, dubbed ChronoDepth. Project page: https://xdimlab.github.io/ChronoDepth/.

Poster
Learning Audio-guided Video Representation with Gated Attention for Video-Text Retrieval

Boseung Jeong, Jicheol Park, Sungyeon Kim, Suha Kwak

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Video-text retrieval, the task of retrieving videos based on a textual query or vice versa, is of paramount importance for video understanding and multimodal information retrieval. Recent methods in this area rely primarily on visual and textual features and often ignore audio, although it helps enhance overall comprehension of video content.Moreover, traditional models that incorporate audio blindly utilize the audio input regardless of whether it is useful or not, resulting in suboptimal video representation. To address these limitations, we propose a novel video-text retrieval framework, Audio-guided VIdeo representation learning with GATEd attention (AVIGATE), that effectively leverages audio cues through a gated attention mechanism that selectively filters out uninformative audio signals.In addition, we propose an adaptive margin-based contrastive loss to deal with the inherently unclear positive-negative relationship between video and text, which facilitates learning better video-text alignment.Our extensive experiments demonstrate that AVIGATE achieves state-of-the-art performance on all the public benchmarks.

Poster
LION-FS: Fast & Slow Video-Language Thinker as Online Video Assistant

Wei Li, Bing Hu, Rui Shao, Leyang Shen, Liqiang Nie

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First-person video assistants are highly anticipated to enhance our daily life through online video dialogue. However, existing online video assistants often sacrifice assistant efficacy for real-time efficiency by processing low-frame-rate videos with coarse-grained visual features. To overcome the trade-off between efficacy and efficiency, we propose "**F**ast & **S**low Video-Language Thinker" as on**LI**ne vide**O** assista**N**t, **LION-FS**, achieving real-time, proactive, temporally accurate, and contextually precise responses. LION-FS adopts a two-stage optimization strategy: **1) Fast Path: Routing-Based Response Determination** evaluates frame-by-frame whether a immediate response is necessary. To enhance responses determination accuracy and handle higher frame-rate inputs efficiently, we employ Token Aggregation Routing to dynamically fuse spatiotemporal features without increasing token numbers, while utilizing Token Dropping Routing to eliminate redundant features, and **2) Slow Path: Multi-granularity Keyframe Augmentation** optimizes keyframes during response generation. To provide comprehensive and detailed responses beyond atomic actions constrained by training data, fine-grained spatial features and human-environment interaction features are extracted through multi-granular pooling. They are further integrated into a meticulously designed multimodal Thinking Template to guide more precise response generation. Comprehensive evaluations on online video tasks demonstrate that LION-FS achieves state-of-the-art efficacy and efficiency. The codes will be released soon.

Poster
Koala-36M: A Large-scale Video Dataset Improving Consistency between Fine-grained Conditions and Video Content

Qiuheng Wang, Yukai Shi, Jiarong Ou, Rui Chen, Ke Lin, Jiahao Wang, Boyuan Jiang, Haotian Yang, Mingwu Zheng, Xin Tao, Fei Yang, Pengfei Wan, Di Zhang

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With the continuous progress of visual generation technologies, the scale of video datasets has grown exponentially. The quality of these datasets plays a pivotal role in the performance of video generation models. We assert that temporal splitting, detailed captions, and video quality filtering are three crucial determinants of dataset quality. However, existing datasets exhibit various limitations in these areas. To address these challenges, we introduce Koala-36M, a large-scale, high-quality video dataset featuring accurate temporal splitting, detailed captions, and superior video quality. The essence of our approach lies in improving the consistency between fine-grained conditions and video content. Specifically, we employ a linear classifier on probability distributions to enhance the accuracy of transition detection, ensuring better temporal consistency. We then provide structured captions for the splitted videos, with an average length of 200 words, to improve text-video alignment. Additionally, we develop a Video Training Suitability Score (VTSS) that integrates multiple sub-metrics, allowing us to filter high-quality videos from the original corpus. Finally, we incorporate several metrics into the training process of the generation model, further refining the fine-grained conditions. Our experiments demonstrate the effectiveness of our data processing pipeline and the quality of the proposed Koala-36M dataset. Our dataset and code have been released at https://koala36m.github.io/.

Poster
Keyframe-Guided Creative Video Inpainting

Yuwei Guo, Ceyuan Yang, Anyi Rao, Chenlin Meng, Omer Bar-Tal, Shuangrui Ding, Maneesh Agrawala, Dahua Lin, Bo Dai

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Video inpainting, which aims to fill missing regions with visually coherent content, has emerged as a crucial technique for creative applications such as editing. While existing approaches achieve visual consistency or text-guided generation, they often struggle to balance coherence and creative diversity. In this work, we introduce VideoRepainter, a two-stage framework that allows users to inpaint a keyframe using established image-level techniques, then propagate the changes to other frames. Our approach can leverage state-of-the-art image models for keyframe manipulation, thereby easing the burden of the video-inpainting process. To this end, we integrate an image-to-video model with a symmetric condition mechanism to address ambiguity caused by direct mask downsampling. We further explore efficient strategies for mask synthesis and parameter tuning to reduce costs in data processing and model training. Evaluations demonstrate our method achieves superior results in both visual fidelity and content diversity compared to existing approaches, providing a practical solution for creative video manipulation.

Poster
Is Your World Simulator a Good Story Presenter? A Consecutive Events-Based Benchmark for Future Long Video Generation

Yiping Wang, Xuehai He, Kuan Wang, Luyao Ma, Jianwei Yang, Shuohang Wang, Simon Shaolei Du, Yelong Shen

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The current state-of-the-art video generative models can produce commercial-grade videos with highly realistic details. However, they still struggle to coherently present multiple sequential events in specific short stories, which is foreseeable an essential capability for future long video generation scenarios. For example, top T2V generative models still fail to generate a video of the short simple story "how to put an elephant into a refrigerator." While existing detail-oriented benchmarks primarily focus on fine-grained metrics like aesthetic quality and spatial-temporal consistency, they fall short of evaluating models' abilities to handle event-level story presentation. To address this gap, we introduce StoryEval, a story-oriented benchmark specifically designed to assess text-to-video (T2V) models' story-completion capabilities. StoryEval features 423 prompts spanning 7 classes, each representing short stories composed of 2-4 consecutive events. We employ Vision-Language Models, such as GPT-4o and LLaVA-OV-Chat-72B, to verify the completion of each event in the generated videos, applying a unanimous voting method to enhance reliability. Our methods ensure high alignment with human evaluations, and the evaluation of 11 models reveals its challenge, with none exceeding an average story-completion rate of 50%. StoryEval provides a new benchmark for advancing T2V models and highlights the challenges and opportunities in developing next-generation solutions for coherent story-driven video generation. Project website is available at https://ypwang61.github.io/project/StoryEval.

Poster
InterDyn: Controllable Interactive Dynamics with Video Diffusion Models

Rick Akkerman, Haiwen Feng, Michael J. Black, Dimitrios Tzionas, Victoria Fernández Abrevaya

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Predicting the dynamics of interacting objects is essential for both humans and intelligent systems. However, existing approaches are limited to simplified, toy settings and lack generalizability to complex, real-world environments. Recent advances in generative models have enabled the prediction of state transitions based on interventions, but focus on generating a single future state which neglects the continuous dynamics resulting from the interaction. To address this gap, we propose InterDyn, a novel framework that generates videos of interactive dynamics given an initial frame and a control signal encoding the motion of a driving object or actor. Our key insight is that large video generation models can act as both neural renderers and implicit physics "simulators", having learned interactive dynamics from large-scale video data. To effectively harness this capability, we introduce an interactive control mechanism that conditions the video generation process on the motion of the driving entity. Qualitative results demonstrate that InterDyn generates plausible, temporally consistent videos of complex object interactions while generalizing to unseen objects. Quantitative evaluations show that InterDyn outperforms baselines that focus on static state transitions. This work highlights the potential of leveraging video generative models as implicit physics engines.

Poster
InstanceCap: Improving Text-to-Video Generation via Instance-aware Structured Caption

Tiehan Fan, Kepan Nan, Rui Xie, Penghao Zhou, Zhenheng Yang, Chaoyou Fu, Xiang Li, Jian Yang, Ying Tai

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Text-to-video generation has evolved rapidly in recent years, delivering remarkable results. Training typically relies on video-caption paired data, which plays a crucial role in enhancing generation performance. However, current video captions often suffer from insufficient details, hallucinations and imprecise motion depiction, affecting the fidelity and consistency of generated videos. In this work, we propose a novel instance-aware structured caption framework, termed \mathtt InstanceCap , to achieve instance-level and fine-grained video caption for the first time. Based on this scheme, we design an auxiliary models cluster to convert original video into instances to enhance instance fidelity. Video instances are further used to refine dense prompts into structured phrases, achieving concise yet precise descriptions. Furthermore, a 22K \mathtt InstanceVid dataset is curated for training, and an enhancement pipeline that tailored to \mathtt InstanceCap structure is proposed for inference. Experimental results demonstrate that our proposed \mathtt InstanceCap significantly outperform previous models, ensuring high fidelity between captions and videos while reducing hallucinations.

Poster
InsTaG: Learning Personalized 3D Talking Head from Few-Second Video

Jiahe Li, Jiawei Zhang, Xiao Bai, Jin Zheng, JUN ZHOU, Lin Gu

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Despite exhibiting impressive performance in synthesizing lifelike personalized 3D talking heads, prevailing methods based on radiance fields suffer from high demands for training data and time for each new identity. This paper introduces InsTaG, a 3D talking head synthesis framework that allows a fast learning of realistic personalized 3D talking head from few training data. Built upon a lightweight 3DGS person-specific synthesizer with universal motion priors, InsTaG achieves high-quality and fast adaptation while preserving high-level personalization and efficiency. As preparation, we first propose an Identity-Free Pre-training strategy that enables the pre-training of the person-specific model and encourages the collection of universal motion priors from long-video data corpus. To fully exploit the universal motion priors to learn an unseen new identity, we then present a Motion-Aligned Adaptation strategy to adaptively align the target head to the pre-trained field, and constrain a robust dynamic head structure under few training data. Experiments demonstrate our outstanding performance and efficiency under various data scenarios to render high-quality personalized talking heads. Project page: https://fictionarry.github.io/InsTaG/.

Poster
Improved Video VAE for Latent Video Diffusion Model

Pingyu Wu, Kai Zhu, Yu Liu, Liming Zhao, Wei Zhai, Yang Cao, Zheng-Jun Zha

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Variational Autoencoder (VAE) aims to compress pixel data into low-dimensional latent space, playing an important role in OpenAI's Sora and other latent video diffusion generation models. While most existing video VAEs inflate a pre-trained image VAE into the 3D causal structure for temporal-spatial compression, this paper presents two astonishing findings: (1) The initialization from a well-trained image VAE with the same latent dimensions is not an optimal scheme. (2) The adoption of causal reasoning leads to unequal information interactions and unbalanced performance between frames. To alleviate these problems, we propose a keyframe-based temporal compression (KTC) architecture and a group causal convolution (GCConv) module to further improve video VAE (IV-VAE). Specifically, the KTC architecture divides the latent space into two branches, in which one half completely inherits the compression prior of keyframes from a lower-dimension image VAE while the other half involves temporal compression through 3D group causal convolution, reducing temporal-spatial conflicts and accelerating the convergence speed of video VAE. The GCConv in the above 3D half uses standard convolution within each frame group to ensure inter-frame equivalence, and employs causal logical padding between groups to maintain flexibility in processing variable frame video. Extensive experiments on five benchmarks demonstrate the SOTA video reconstruction and generation abilities of our IV-VAE.

Poster
Identity-Preserving Text-to-Video Generation by Frequency Decomposition

Shenghai Yuan, Jinfa Huang, Xianyi He, Yunyang Ge, Yujun Shi, Liuhan Chen, Jiebo Luo, Li Yuan

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Identity-preserving text-to-video (IPT2V) generation aims to create high-fidelity videos with consistent human identity. It is an important task in video generation but remains an open problem for generative models. This paper pushes the technical frontier of IPT2V in two directions that have not been resolved in the literature: (1) A tuning-free pipeline without tedious case-by-case finetuning, and (2) A frequency-aware heuristic identity-preserving Diffusion Transformer (DiT)-based control scheme. To achieve these goals, we propose ConsisID, a tuning-free DiT-based controllable IPT2V model to keep human-identity consistent in the generated video. Inspired by prior findings in frequency analysis of vision/diffusion transformers, it employs identity-control signals base on frequency domain, since facial features can be decomposed into low-frequency global features (e.g., profile, proportions) and high-frequency intrinsic features (e.g., identity markers that remain unaffected by pose changes). Extensive experiments demonstrate that our frequency-aware heuristic scheme provides an optimal control solution for DiT-based models, making strides towards more effective IPT2V.

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IM-Zero: Instance-level Motion Controllable Video Generation in a Zero-shot Manner

Yuyang Huang, Yabo Chen, Li Ding, Xiaopeng Zhang, Wenrui Dai, Junni Zou, Hongkai Xiong, Qi Tian

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Controllability of video generation has been recently concerned in addition to the quality of generated videos. The main challenge to controllable video generation is to synthesize videos based on user-specified instance spatial locations and movement trajectories. However, existing methods suffer from a dilemma between the resource consumption, generation quality, and user controllability. As an efficient alternative to prohibitive training-based video generation, existing zero-shot video generation methods cannot generate high-quality and motion-consistent videos under the control of layouts and movement trajectories. In this paper, we propose a novel zero-shot method named IM-Zero that ameliorates instance-level motion controllable video generation with enhanced control accuracy, motion consistency, and richness of details to address this problem. Specifically, we first present a motion generation stage that extracts motion and textural guidance from keyframe candidates from pre-trained grounded text-to-image model to generate the desired coarse motion video. Subsequently, we develop a video refinement stage that injects the motion priors of pre-trained text-to-video models and detail priors of pre-trained text-to-image models into the latents of coarse motion videos to further enhance video motion consistency and richness of details. To our best knowledge, IM-Zero is the first to simultaneously achieve high-quality video generation and allow to control both layouts and movement trajectories in a zero-shot manner. Extensive experiments demonstrate that IM-Zero outperforms existing methods in terms of video quality, inter-frame consistency, and the alignment of location and trajectory. Furthermore, compared with existing methods, IM-Zero enjoys extra advantages of versatility in video generation, including motion control of subparts within instances, finer control of specifying instance shapes via masks, and more difficult tasks of motion transfer for customizing fine-grained motion patterns through reference videos and high-quality text-to-video generation.

Poster