CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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CH3Depth: Efficient and Flexible Depth Foundation Model with Flow Matching

Jiaqi Li, Yiran Wang, Jinghong Zheng, Junrui Zhang, Liao Shen, Tianqi Liu, Zhiguo Cao

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Depth estimation is a fundamental task in 3D vision. An ideal depth estimation model is expected to embrace meticulous detail, temporal consistency, and high efficiency. Although existing foundation models can perform well in certain specific aspects, most of them fall short of fulfilling all the above requirements simultaneously. In this paper, we present CH_3Depth, an efficient and flexible model for depth estimation with flow matching to address this challenge. Specifically, 1) we reframe the optimization objective of flow matching as the Inversion by Direct Iteration (InDI) to improve accuracy. 2) To enhance efficiency, we propose non-uniform sampling to achieve better prediction with fewer sampling steps. 3) We design the Latent Temporal Stabilizer (LTS) to enhance temporal consistency by aggregating latent codes of adjacent frames, enabling our method to be lightweight and compatible for video depth estimation. CH_3Depth achieves state-of-the-art performance in zero-shot evaluations across multiple image and video datasets, excelling in prediction accuracy, efficiency, and temporal consistency, highlighting its potential as the next foundation model for depth estimation.

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Birth and Death of a Rose

Chen Geng, Yunzhi Zhang, Shangzhe Wu, Jiajun Wu

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We study the problem of generating temporal object intrinsics--temporally evolving sequences of object geometry, reflectance, and texture, such as a blooming rose--from pre-trained 2D foundation models. Unlike conventional 3D modeling and animation techniques that require extensive manual effort and expertise, we introduce a method that generates such assets with signals distilled from pretrained 2D diffusion models. To ensure the temporal consistency of object intrinsics, we propose Neural Templates for temporal-state-guided distillation, derived automatically from image features from self-supervised learning. Our method can generate high-quality temporal object intrinsics for several natural phenomena and enable the sampling and controllable rendering of these dynamic objects from any viewpoint, under any environmental lighting conditions, at any time of their lifespan. Project website: https://chen-geng.com/rose4d.

Poster
BIP3D: Bridging 2D Images and 3D Perception for Embodied Intelligence

Xuewu Lin, Tianwei Lin, Lichao Huang, Hongyu Xie, Zhizhong Su

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In embodied intelligence systems, a key component is 3D perception algorithm, which enables agents to understand their surrounding environments. Previous algorithms primarily rely on point cloud, which, despite offering precise geometric information, still constrain perception performance due to inherent sparsity, noise, and data scarcity. In this work, we introduce a novel image-centric 3D perception model, BIP3D, which leverages expressive image features with explicit 3D position encoding to overcome the limitations of point-centric methods. Specifically, we leverage pre-trained 2D vision foundation models to enhance semantic understanding, and introduce a spatial enhancer module to improve spatial understanding. Together, these modules enable BIP3D to achieve multi-view, multi-modal feature fusion and end-to-end 3D perception. In our experiments, BIP3D outperforms current state-of-the-art results on the EmbodiedScan benchmark, achieving improvements of 5.69% in the 3D detection task and 15.25% in the 3D visual grounding task. Code has been released at https://github.com/HorizonRobotics/BIP3D.

Poster
BG-Triangle: Bezier Gaussian Triangle for 3D Vectorization and Rendering

Minye Wu, Haizhao Dai, Kaixin Yao, Tinne Tuytelaars, Jingyi Yu

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Differentiable rendering enables efficient optimization by allowing gradients to be computed through the rendering process, facilitating 3D reconstruction, inverse rendering and neural scene representation learning. To ensure differentiability, existing solutions approximate or re-formulate traditional rendering operations using smooth, probabilistic proxies such as volumes or Gaussian primitives. Consequently, they struggle to preserve sharp edges due to the lack of explicit boundary definitions. We present a novel hybrid representation, Bezier Gaussian Triangle (BG-Triangle), that combines Bezier triangle-based vector graphics primitives with Gaussian-based probabilistic models, to maintain accurate shape modeling while conducting resolution-independent differentiable rendering. We present a robust and effective discontinuity-aware rendering technique to reduce uncertainties at object boundaries. We also employ an adaptive densification and pruning scheme for efficient training while reliably handling level-of-detail (LoD) variations. Experiments show that BG-Triangle achieves comparable rendering quality as 3DGS but with superior boundary preservation. More importantly, BG-Triangle uses a much smaller number of primitives than its alternatives, showcasing the benefits of vectorized graphics primitives and the potential to bridge the gap between classic and emerging representations.

Poster
Automatic Spectral Calibration of Hyperspectral Images: Method, Dataset and Benchmark

Zhuoran Du, Shaodi You, Cheng Cheng, Shikui Wei

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Hyperspectral images (HSI) densely sample the world in both the space and frequency domains and, therefore, are more distinctive than RGB images. Usually, HSI needs to be calibrated to minimize the impact of various illumination conditions. The traditional way to calibrate HSI utilizes a physical reference, which involves manual operations, occlusions, and/or limits camera mobility. These limitations inspire this paper to automatically calibrate HSIs using a learning-based method. Towards this goal, a large-scale HSI calibration dataset, which has 765 high-quality HSI pairs covering diversified natural scenes and illuminations, is created. The dataset is further expanded to 7650 pairs by combining with 10 different physically measured illuminations. A spectral illumination transformer (SIT) together with an illumination attention module is proposed. Extensive benchmarks demonstrate the SoTA performance of the proposed SIT. The benchmarks also indicate that low-light conditions are more challenging than normal conditions. The dataset and codes are available online: https://github.com/duranze/Automatic-spectral-calibration-of-HSI.

Poster
Attribute-formed Class-specific Concept Space: Endowing Language Bottleneck Model with Better Interpretability and Scalability

Jianyang Zhang, Qianli Luo, Guowu Yang, Wenjing Yang, Weide Liu, Guosheng Lin, Fengmao Lv

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Language Bottleneck Models (LBMs) are proposed to achieve interpretable image recognition by classifying images based on textual concept bottlenecks. However, current LBMs simply list all concepts together as the bottleneck layer, leading to the spurious cue inference problem and cannot generalized to unseen classes. To address these limitations, we propose the Attribute-formed Language Bottleneck Model (ALBM). ALBM organizes concepts in the attribute-formed class-specific space, where concepts are descriptions of specific attributes for specific classes. In this way, ALBM can avoid the spurious cue inference problem by classifying solely based on the essential concepts of each class. In addition, the cross-class unified attribute set also ensures that the concept spaces of different classes have strong correlations, as a result, the learned concept classifier can be easily generalized to unseen classes. Moreover, to further improve interpretability, we propose Visual Attribute Prompt Learning (VAPL) to extract visual features on fine-grained attributes. Furthermore, to avoid labor-intensive concept annotation, we propose the Description, Summary, and Supplement (DSS) strategy to automatically generate high-quality concept sets with a complete and precise attribute. Extensive experiments on 9 widely used few-shot benchmarks demonstrate the interpretability, transferability, and performance of our approach. The code and collected concept sets are available at https://github.com/tiggers23/ALBM.

Poster
Assessing and Learning Alignment of Unimodal Vision and Language Models

Le Zhang, Qian Yang, Aishwarya Agrawal

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How well are unimodal vision and language models aligned? While prior work has explored this question, their assessment methods do not directly translate to practical vision-language tasks. In this paper, we propose a direct assessment method, inspired by linear probing, to evaluate vision-language alignment. We identify that the degree of alignment of SSL vision models depends on their SSL training objective and find that clustering quality of SSL representations impacts alignment performance more than their linear separability. We then introduce Swift Alignment of Image and Language (SAIL), an efficient transfer learning framework that aligns pretrained unimodal vision and language models for downstream tasks. SAIL requires significantly less paired image-text data ( 6%) compared to models like CLIP, which are trained from scratch. It trains with a single A100 GPU in 5 hours and supports a batch size of up to 32,768. SAIL achieves 73.4% zero-shot accuracy on ImageNet (compared to CLIP's 72.7%) and excels in zero-shot retrieval, complex reasoning, and semantic segmentation. SAIL also enhances the language-compatibility of vision encoders, improving the performance of multimodal large language models. The full codebase and model weights are open-source: https://lezhang7.github.io/sail.github.io/

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All Languages Matter: Evaluating LMMs on Culturally Diverse 100 Languages

Ashmal Vayani, Dinura Dissanayake, Hasindri Watawana, Noor Ahsan, Nevasini Sasikumar, Omkar Thawakar, Henok Biadglign Ademtew, Yahya Hmaiti, Amandeep Kumar, Kartik Kukreja, Mykola Maslych, Wafa Al Ghallabi, Mihail Minkov Mihaylov, Chao Qin, Abdelrahman M. Shaker, Mike Zhang, Mahardika Krisna Ihsani, Amiel Gian Esplana, Monil Gokani, Shachar Mirkin, Harsh Singh, Ashay Srivastava, Endre Hamerlik, Fathinah Asma Izzati, Fadillah Adamsyah Maani, Sebastian Cavada, Jenny Chim, Rohit Gupta, Sanjay Manjunath, Kamila Zhumakhanova, Feno Heriniaina Rabevohitra, Azril Hafizi Amirudin, Muhammad Ridzuan, Daniya Najiha Abdul Kareem, Ketan Pravin More, Kunyang Li, Pramesh Shakya, Muhammad Saad, Amirpouya Ghasemaghaei, Amirbek Djanibekov, Dilshod Azizov, Branislava Jankovic, Naman Bhatia, Alvaro Cabrera, Johan Obando-Ceron, Olympiah Otieno, Febian Farestam, Muztoba Rabbani, Sanoojan Ballah, Santosh Sanjeev, Abduragim Shtanchaev, Maheen Fatima, Thao Nguyen, Amrin Kareem, Toluwani Aremu, Nathan Augusto Zacarias Xavier, Amit Bhatkal, Hawau Olamide Toyin, Aman Chadha, Hisham Cholakkal, Rao Muhammad Anwer, Michael Felsberg, Jorma Laaksonen, Thamar Solorio, Monojit Choudhury, Ivan Laptev, Mubarak Shah, Salman Khan, Fahad Shahbaz Khan

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Existing Large Multimodal Models (LMMs) generally focus on only a few regions and languages. As LMMs continue to improve, it is increasingly important to ensure they understand cultural contexts, respect local sensitivities, and support low-resource languages, all while effectively integrating corresponding visual cues. In pursuit of culturally diverse global multimodal models, our proposed All Languages Matter Benchmark (ALM-bench) represents the largest and most comprehensive effort to date for evaluating LMMs across 100 languages. ALM-bench challenges existing models by testing their ability to understand and reason about culturally diverse images paired with text in various languages, including many low-resource languages traditionally underrepresented in multimodal research. The benchmark offers a robust and nuanced evaluation framework featuring various question formats, including True/False, multiple choice, and open-ended questions, which are further divided into short and long-answer categories. ALM-bench design ensures a comprehensive assessment of a model's ability to handle varied levels of difficulty in visual and linguistic reasoning. To capture the rich tapestry of global cultures, ALM-bench carefully curates content from 13 distinct cultural aspects, ranging from traditions and rituals to famous personalities and celebrations. Through this, ALM-bench not only provides a rigorous testing ground for state-of-the-art open and closed-source LMMs but also highlights the importance of cultural and linguistic inclusivity, encouraging the development of models that can serve diverse global populations effectively. Our benchmark will be publicly released.

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A Unified, Resilient, and Explainable Adversarial Patch Detector

Vishesh Kumar, Akshay Agarwal

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Deep Neural Networks (DNNs), backbone architecture in `almost' every computer vision task, are vulnerable to adversarial attacks, particularly physical out-of-distribution (OOD) adversarial patches. Existing defense models often struggle with interpreting these attacks in ways that align with human visual perception. Our proposed AdvPatchXAI approach introduces a generalized, robust, and explainable defense algorithm designed to defend DNNs against physical adversarial threats. AdvPatchXAI employs a novel patch decorrelation loss that reduces feature redundancy and enhances the distinctiveness of patch representations, enabling better generalization across unseen adversarial scenarios. It learns prototypical parts self-supervised, enhancing interpretability and correlation with human vision. The model utilizes a sparse linear layer for classification, making the decision process globally interpretable through a set of learned prototypes and locally explainable by pinpointing relevant prototypes within an image. Our comprehensive evaluation shows that AdvPatchXAI closes the "semantic" gap between latent space and pixel space and effectively handles unseen adversarial patches even perturbed with unseen corruptions, thereby significantly advancing DNN robustness in practical settings(https://github.com/tbvl22/Unified-resilient-and-Explainable-Adversarial-Patch-detector).

Poster
4DTAM: Non-Rigid Tracking and Mapping via Dynamic Surface Gaussians

Hidenobu Matsuki, Gwangbin Bae, Andrew J. Davison

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We propose the first 4D tracking and mapping method that jointly performs camera localization and non-rigid surface reconstruction via differentiable rendering. Our approach captures 4D scenes from an online stream of color images with depth measurements or predictions by simultaneously optimizing scene geometry, appearance, dynamics, and camera ego-motion. Although natural environments exhibit complex non-rigid motions, 4D-SLAM remains relatively underexplored due to its inherent challenges; even with 2.5D signals, the problem is ill-posed because of the high dimensionality of the optimization space. To overcome these challenges, we first introduce a SLAM method based on Gaussian surface primitives that leverages depth signals more effectively than 3D Gaussians, thereby achieving accurate surface reconstruction. To further model non-rigid deformations, we employ a warp-field represented by a multi-layer perceptron (MLP) and introduce a novel camera pose estimation technique along with surface regularization terms that facilitate spatio-temporal reconstruction. In addition to these algorithmic challenges, a significant hurdle in 4D-SLAM research is the lack of publicly available datasets with reliable ground truth and evaluation protocols. To address this, we present a novel synthetic dataset of everyday objects with diverse motions, leveraging large-scale object models and animation modeling. In summary, we open up the modern 4D-SLAM research by introducing a novel method and evaluation protocols grounded in modern vision and rendering techniques.

Poster
3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting

Qi Wu, Janick Martinez Esturo, Ashkan Mirzaei, Nicolas Moënne-Loccoz, Zan Gojcic

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3D Gaussian Splatting (3DGS) enables efficient reconstruction and high-fidelity real-time rendering of complex scenes on consumer hardware. However, due to its rasterization-based formulation, 3DGS is constrained to ideal pinhole cameras and lacks support for secondary lighting effects. Recent methods address these limitations by tracing the particles instead, but, this comes at the cost of significantly slower rendering. In this work, we propose 3D Gaussian Unscented Transform (3DGUT), replacing the EWA splatting formulation with the Unscented Transform that approximates the particles through sigma points, which can be projected exactly under any nonlinear projection function. This modification enables trivial support of distorted cameras with time dependent effects such as rolling shutter, while retaining the efficiency of rasterization. Additionally, we align our rendering formulation with that of tracing-based methods, enabling secondary ray tracing required to represent phenomena such as reflections and refraction within the same 3D representation. The source code is available at: https://github.com/nv-tlabs/3dgrut.

Poster