CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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Topic: 3D Vision · 434 papers · Reset filters

SPC-GS: Gaussian Splatting with Semantic-Prompt Consistency for Indoor Open-World Free-view Synthesis from Sparse Inputs

Guibiao Liao, Qing Li, Zhenyu Bao, Guoping Qiu, Kanglin Liu

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3D Gaussian Splatting-based indoor open-world free-view synthesis approaches have shown significant performance with dense input images. However, they exhibit poor performance when confronted with sparse inputs, primarily due to the sparse distribution of Gaussian points and insufficient view supervision. To relieve these challenges, we propose SPC-GS, leveraging Scene-layout-based Gaussian Initialization (SGI) and Semantic-Prompt Consistency (SPC) Regularization for open-world free view synthesis with sparse inputs. Specifically, SGI provides a dense, scene-layout-based Gaussian distribution by utilizing view-changed images generated from the video generation model and view-constraint Gaussian points densification. Additionally, SPC mitigates limited view supervision by employing semantic-prompt-based consistency constraints developed by SAM2. This approach leverages available semantics from training views, serving as instructive prompts, to optimize visually overlapping regions in novel views with 2D and 3D consistency constraints. Extensive experiments demonstrate the superior performance of SPC-GS across Replica and ScanNet benchmarks. Notably, our SPC-GS achieves a 3.06 dB gain in PSNR for reconstruction quality and a 7.3% improvement in mIoU for open-world semantic segmentation.

Poster
SPARS3R: Semantic Prior Alignment and Regularization for Sparse 3D Reconstruction

Yutao Tang, Yuxiang Guo, Deming Li, Cheng Peng

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Recent efforts in Gaussian-Splat-based Novel View Synthesis can achieve photorealistic rendering; however, such capability is limited in sparse-view scenarios due to sparse initialization and over-fitting floaters. Recent progress in depth estimation and alignment can provide dense point cloud using few views; however, the resulting pose accuracy is suboptimal. In this work, we present SPARS3R, which combines the advantages of accurate pose estimation from Structure-from-Motion and dense point cloud from depth estimation. To this end, SPARS3R first performs a Global Fusion Alignment process that maps a prior dense point cloud to a sparse point cloud from Structure-from-Motion based on triangulated correspondences. RANSAC is applied during this process to distinguish inliers and outliers. SPARS3R then performs a second, Semantic Outlier Alignment step, which extracts semantically coherent regions around the outliers and performs local alignment in these regions. Along with several improvements in the evaluation process, we demonstrate that SPARS3R can achieve photorealistic rendering with sparse images and significantly outperforms existing approaches.

Poster
SPAR3D: Stable Point-Aware Reconstruction of 3D Objects from Single Images

Zixuan Huang, Mark Boss, Aaryaman Vasishta, James M. Rehg, Varun Jampani

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We study the problem of single-image 3D object reconstruction. Recent works have diverged into two directions: regression-based modeling and generative modeling. Regression methods efficiently infer visible surfaces, but struggle with occluded regions. Generative methods handle uncertain regions better by modeling distributions, but are computationally expensive and the generation is often misaligned with visible surfaces. In this paper, we present SPAR3D, a novel two-stage approach aiming to take the best of both directions. The first stage of SPAR3D generates sparse 3D point clouds using a lightweight point diffusion model, which has a fast sampling speed. The second stage uses both the sampled point cloud and the input image to create highly detailed meshes. Our two-stage design enables probabilistic modeling of the ill-posed single-image 3D task while maintaining high computational efficiency and great output fidelity. Using point clouds as an intermediate representation further allows for interactive user edits. Evaluated on diverse datasets, SPAR3D demonstrates superior performance over previous state-of-the-art methods, at an inference speed of 0.7 seconds. Project page with code and model: https://spar3d.github.io

Poster
SOGS: Second-Order Anchor for Advanced 3D Gaussian Splatting

Jiahui Zhang, Fangneng Zhan, Ling Shao, Shijian Lu

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Anchor-based 3D Gaussian splatting (3D-GS) exploits anchor features in 3D Gaussian prediction, which has achieved impressive 3D rendering quality with reduced Gaussian redundancy. On the other hand, it often encounters the dilemma among anchor features, model size, and rendering quality - large anchor features lead to large 3D models and high-quality rendering whereas reducing anchor features degrades Gaussian attribute prediction which leads to clear artifacts in the rendered textures and geometries. We design SOGS, an anchor-based 3D-GS technique that introduces second-order anchors to achieve superior rendering quality and reduced anchor features and model size simultaneously. Specifically, SOGS incorporates covariance-based second-order statistics and correlation across feature dimensions to augment features within each anchor, compensating for the reduced feature size and improving rendering quality effectively. In addition, it introduces a selective gradient loss to enhance the optimization of scene textures and scene geometries, leading to high-quality rendering with small anchor features. Extensive experiments over multiple widely adopted benchmarks show that SOGS achieves superior rendering quality in novel view synthesis with clearly reduced model size.

Poster
SOAP: Vision-Centric 3D Semantic Scene Completion with Scene-Adaptive Decoder and Occluded Region-Aware View Projection

Hyo-Jun Lee, Yeong Jun Koh, Hanul Kim, Hyunseop Kim, Yonguk Lee, Jinu Lee

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Existing view transformations in vision-centric 3D Semantic Scene Completion (SSC) inevitably experience erroneous feature duplication in the reconstructed voxel space due to occlusions, leading to a dilution of informative contexts. Furthermore, semantic classes exhibit high variability in their appearance in real-world driving scenarios. To address these issues, we introduce a novel 3D SSC method, called SOAP, including two key components: an occluded region-aware view projection and a scene-adaptive decoder. The occluded region-aware view projection effectively converts 2D image features into voxel space, refining the duplicated features of occluded regions using information gathered from previous observations. The scene-adaptive decoder guides query embeddings to learn diverse driving environments based on a comprehensive semantic repository. Extensive experiments validate that the proposed SOAP significantly outperforms existing methods for the vision-centric 3D SSC on automated driving datasets, SemanticKITTI and SSCBench. Code is available at https://github.com/gywns6287/SOAP.

Poster
SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos

Yuzheng Liu, Siyan Dong, Shuzhe Wang, Yingda Yin, Yanchao Yang, Qingnan Fan, Baoquan Chen

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In this paper, we introduce SLAM3R, a novel and effective system for real-time, high-quality, dense 3D reconstruction using RGB videos. SLAM3R provides an end-to-end solution by seamlessly integrating local 3D reconstruction and global coordinate registration through feed-forward neural networks. Given an input video, the system first converts it into overlapping clips using a sliding window mechanism. Unlike traditional pose optimization-based methods, SLAM3R directly regresses 3D pointmaps from RGB images in each window and progressively aligns and deforms these local pointmaps to create a globally consistent scene reconstruction - all without explicitly solving any camera parameters. Experiments across datasets consistently show that SLAM3R achieves state-of-the-art reconstruction accuracy and completeness while maintaining real-time performance at 20+ FPS. Code available at: https://github.com/PKU-VCL-3DV/SLAM3R.

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SIR-DIFF: Sparse Image Sets Restoration with Multi-View Diffusion Model

Yucheng Mao, Boyang Wang, Nilesh Kulkarni, Jeong Joon Park

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The computer vision community has developed numerous techniques for digitally restoring true scene information from single-view degraded photographs, an important yet extremely ill-posed task. In this work, we tackle image restoration from a different perspective by jointly denoising multiple photographs of the same scene. Our core hypothesis is that degraded images capturing a shared scene contain complementary information that, when combined, better constrains the restoration problem. To this end, we implement a powerful multi-view diffusion model that jointly generates uncorrupted views by extracting rich information from multi-view relationships. Our experiments show that our multi-view approach outperforms existing single-view image and even video-based methods on image deblurring and super-resolution tasks. Critically, our model is trained to output 3D consistent images, making it a promising tool for applications requiring robust multi-view integration, such as 3D reconstruction or pose estimation.

Poster
SGSST: Scaling Gaussian Splatting Style Transfer

Bruno Galerne, Jianling Wang, Lara Raad, Jean-michel Morel

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Applying style transfer to a full 3D environment is a challenging task that has seen many developments since the advent of neural rendering. 3D Gaussian splatting (3DGS) has recently pushed further many limits of neural rendering in terms of training speed and reconstruction quality. This work introduces SGSST: Scaling Gaussian Splatting Style Transfer, an optimization-based method to apply style transfer to pretrained 3DGS scenes. We demonstrate that a new multiscale loss based on global neural statistics, that we name SOS for Simultaneously Optimized Scales, enables style transfer to ultra-high resolution 3D scenes. Not only SGSST pioneers 3D scene style transfer at such high image resolutions, it also produces superior visual quality as assessed by thorough qualitative, quantitative and perceptual comparisons.

Poster
SGCR: Spherical Gaussians for Efficient 3D Curve Reconstruction

Xinran Yang, Donghao Ji, Yuanqi Li, Jie Guo, Yanwen Guo, Junyuan Xie

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Neural rendering techniques have made substantial progress in generating photo-realistic 3D scenes. The latest 3D Gaussian Splatting technique has achieved high quality novel view synthesis as well as fast rendering speed. However, 3D Gaussians lack proficiency in defining accurate 3D geometric structures despite their explicit primitive representations. This is due to the fact that Gaussian's attributes are primarily tailored and fine-tuned for rendering diverse 2D images by their anisotropic nature. To pave the way for efficient 3D reconstruction, we present Spherical Gaussians, a simple and effective representation for 3D geometric boundaries, from which we can directly reconstruct 3D feature curves from a set of calibrated multi-view images. Spherical Gaussians is optimized from grid initialization with a view-based rendering loss, where a 2D edge map is rendered at a specific view and then compared to the ground-truth edge map extracted from the corresponding image, without the need for any 3D guidance or supervision. Given Spherical Gaussians serve as intermedia for the robust edge representation, we further introduce a novel optimization-based algorithm called SGCR to directly extract accurate parametric curves from aligned Spherical Gaussians. We demonstrate that SGCR outperforms existing state-of-the-art methods in 3D edge reconstruction while enjoying great efficiency.

Poster
SCSegamba: Lightweight Structure-Aware Vision Mamba for Crack Segmentation in Structures

Hui Liu, Chen Jia, Fan Shi, Xu Cheng, Shengyong Chen

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Pixel-level segmentation of structural cracks across various scenarios remains a considerable challenge. Current methods encounter challenges in effectively modeling crack morphology and texture, facing challenges in balancing segmentation quality with low computational resource usage. To overcome these limitations, we propose a lightweight Structure-Aware Vision Mamba Network (SCSegamba), capable of generating high-quality pixel-level segmentation maps by leveraging both the morphological information and texture cues of crack pixels with minimal computational cost. Specifically, we developed a Structure-Aware Visual State Space module (SAVSS), which incorporates a lightweight Gated Bottleneck Convolution (GBC) and a Structure-Aware Scanning Strategy (SASS). The key insight of GBC lies in its effectiveness in modeling the morphological information of cracks, while the SASS enhances the perception of crack topology and texture by strengthening the continuity of semantic information between crack pixels. Experiments on crack benchmark datasets demonstrate that our method outperforms other state-of-the-art (SOTA) methods, achieving the highest performance with only 2.8M parameters. On the multi-scenario dataset, our method reached 0.8390 in F1 score and 0.8479 in mIoU.

Poster
SATA: Spatial Autocorrelation Token Analysis for Enhancing the Robustness of Vision Transformers

Nick Nikzad, Yi Liao, Yongsheng Gao, JUN ZHOU

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Over the past few years, vision transformers (ViTs) have consistently demonstrated remarkable performance across various visual recognition tasks. However, attempts to enhance their robustness have yielded limited success, mainly focusing on different training strategies, input patch augmentation, or network structural enhancements. These approaches often involve extensive training and fine-tuning, which are time-consuming and resource-intensive. To tackle these obstacles, we introduce a novel approach named Spatial Autocorrelation Token Analysis (SATA). By harnessing spatial relationships between token features, SATA enhances both the representational capacity and robustness of ViT models. This is achieved through the analysis and grouping of tokens according to their spatial autocorrelation scores prior to their input into the Feed-Forward Network (FFN) block of the self-attention mechanism. Importantly, SATA seamlessly integrates into existing pre-trained ViT baselines without requiring retraining or additional fine-tuning, while concurrently improving efficiency by reducing the computational load of the FFN units. Experimental results show that the baseline ViTs enhanced with SATA not only achieve a new state-of-the-art top-1 accuracy on ImageNet-1K image classification (94.9%) but also establish new state-of-the-art performance across multiple robustness benchmarks, including ImageNet-A (top-1=63.6%), ImageNet-R (top-1=79.2%), and ImageNet-C (mCE=13.6%), all without requiring additional training or fine-tuning of baseline models. Availability: https://github.com/nick-nikzad/SATA

Poster
SAMBLE: Shape-Specific Point Cloud Sampling for an Optimal Trade-Off Between Local Detail and Global Uniformity

Chengzhi Wu, Yuxin Wan, Hao Fu, Julius Pfrommer, Zeyun Zhong, Junwei Zheng, Jiaming Zhang, Jürgen Beyerer

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Driven by the increasing demand for accurate and efficient representation of 3D data in various domains, point cloud sampling has emerged as a pivotal research topic in 3D computer vision. Recently, learning-to-sample methods have garnered growing interest from the community, particularly for their ability to be jointly trained with downstream tasks. However, previous learning-based sampling methods either lead to unrecognizable sampling patterns by generating a new point cloud or biased sampled results by focusing excessively on sharp edge details. Moreover, they all overlook the natural variations in point distribution across different shapes, applying a similar sampling strategy to all point clouds. In this paper, we propose a Sparse Attention Map and Bin-based Learning method (termed SAMBLE) to learn shape-specific sampling strategies for point cloud shapes. SAMBLE effectively achieves an improved balance between sampling edge points for local details and preserving uniformity in the global shape, resulting in superior performance across multiple common point cloud downstream tasks, even in scenarios with few-point sampling.

Poster
S2Gaussian: Sparse-View Super-Resolution 3D Gaussian Splatting

Yecong Wan, Mingwen Shao, Yuanshuo Cheng, Wangmeng Zuo

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In this paper, we aim ambitiously for a realistic yet challenging problem, namely, how to reconstruct high-quality 3D scenes from sparse low-resolution views that simultaneously suffer from deficient perspectives and contents. Whereas existing methods only deal with either sparse views or low-resolution observations, they fail to handle such hybrid and complicated scenarios. To this end, we propose a novel Sparse-view Super-resolution 3D Gaussian Splatting framework, dubbed S2Gaussian, that can reconstruct structure-accurate and detail-faithful 3D scenes with only sparse and low-resolution views. The S2Gaussian operates in a two-stage fashion. In the first stage, we initially optimize a low-resolution Gaussian representation with depth regularization and densify it to initialize the high-resolution Gaussians through a tailored Gaussian Shuffle operation. In the second stage, we refine the high-resolution Gaussians with the super-resolved images generated from both original sparse views and pseudo-views rendered by the low-resolution Gaussians. In which a customized blur-free inconsistency modeling scheme and a 3D robust optimization strategy are elaborately designed to mitigate multi-view inconsistency and eliminate erroneous updates caused by imperfect supervision. Extensive experiments demonstrate superior results and in particular establishing new state-of-the-art performances with more consistent geometry and finer details. Project Page https://jeasco.github.io/S2Gaussian/.

Poster
RoomTour3D: Geometry-Aware Video-Instruction Tuning for Embodied Navigation

Mingfei Han, Liang Ma, Kamila Zhumakhanova, Ekaterina Radionova, Jingyi Zhang, Xiaojun Chang, Xiaodan Liang, Ivan Laptev

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Vision-and-Language Navigation (VLN) suffers from the limited diversity and scale of training data, primarily constrained by the manual curation of existing simulators.To address this, we introduce RoomTour3D, a video-instruction dataset derived from web-based room tour videos that capture real-world indoor spaces and human walking demonstrations. Unlike existing VLN datasets, RoomTour3D leverages the scale and diversity of online videos to generate open-ended human walking trajectories and open-world navigable instructions. To compensate for the lack of navigation data in online videos, we perform 3D reconstruction and obtain 3D trajectories of walking paths augmented with additional information on the room types, object locations and 3D shape of surrounding scenes. Our dataset includes ~100K open-ended description-enriched trajectories with ~200K instructions, and 17K action-enriched trajectories from 1847 room tour environments.We demonstrate experimentally that RoomTour3D enables significant improvements across multiple VLN tasks including CVDN, SOON, R2R, and REVERIE.Moreover, RoomTour3D facilitates the development of trainable zero-shot VLN agents, showcasing the potential and challenges of advancing towards open-world navigation.

Poster
Robust Multi-Object 4D Generation for In-the-wild Videos

Wen-Hsuan Chu, Lei Ke, Jianmeng Liu, Mingxiao Huo, Pavel Tokmakov, Katerina Fragkiadaki

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We address the challenge of generating dynamic 4D scenes from monocular multi-object videos with heavy occlusions and introduce Robust4DGen, a novel approach that integrates rendering-based deformable 3D Gaussian optimization with generative priors for view synthesis. While existing view-synthesis models excel at novel view generation for isolated objects, they struggle with full scenes due to their complexity and data demands. To overcome this, Robust4DGen decomposes scenes into individual objects, optimizing a differentiable set of deformable Gaussians per object while capturing 2D occlusions from a 3D perspective through joint Gaussian splatting. Joint splatting ensures occlusion-aware rendering losses in observed frames while explicit object decomposition allows the usage of object-centric diffusion models for object completion in unobserved viewpoints. To reconcile the differences between object-centric priors and the global frame-centric coordinate system of the video, Robust4DGen employs differentiable transformations to unify the rendering and generative constraints within a single framework. The result is a model capable of generating 4D objects across space and time while producing 2D and 3D point tracks from monocular videos. To rigorously evaluate the quality of scene generation and the accuracy of the motion under multi-object occlusions, we introduce MOSE-PTS, a subset of the challenging MOSE benchmark, which we annotated with high-quality 2D point tracks. Quantitative evaluations and perceptual human studies confirm that Robust4DGen generates more realistic novel views of scenes and produces more accurate point tracks compared to existing approaches.

Poster
RoboPEPP: Vision-Based Robot Pose and Joint Angle Estimation through Embedding Predictive Pre-Training

Raktim Gautam Goswami, Prashanth Krishnamurthy, Yann LeCun, Farshad Khorrami

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Vision-based pose estimation of articulated robots with unknown joint angles has applications in collaborative robotics and human-robot interaction tasks. Current frameworks use neural network encoders to extract image features and downstream layers to predict joint angles and robot pose. While images of robots inherently contain rich information about the robot's physical structures, existing methods often fail to leverage it fully; therefore, limiting performance under occlusions and truncations. To address this, we introduce RoboPEPP, a method that fuses information about the robot's physical model into the encoder using a masking-based self-supervised embedding-predictive architecture. Specifically, we mask the robot's joints and pre-train an encoder-predictor model to infer the joints' embeddings from surrounding unmasked regions, enhancing the encoder's understanding of the robot's physical model. The pre-trained encoder-predictor pair, along with joint angle and keypoint prediction networks, is then fine-tuned for pose and joint angle estimation. Random masking of input during fine-tuning and keypoint filtering during evaluation further improves robustness. Our method, evaluated on several datasets, achieves the best results in robot pose and joint angle estimation while being the least sensitive to occlusions and requiring the lowest execution time.

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RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images

Junjin Xiao, Qing Zhang, Yonewei Nie, Lei Zhu, Wei-Shi Zheng

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This paper presents RoGSplat, a novel approach for synthesizing high-fidelity novel views of unseen human from sparse multi-view images, while requiring no cumbersome per-subject optimization. Unlike previous methods that typically struggle with sparse views with few overlappings and are less effective in reconstructing complex human geometry, the proposed method enables robust reconstruction in such challenging conditions. Our key idea is to lift SMPL vertices to dense and reliable 3D prior points representing accurate human body geometry, and then regress human Gaussian parameters based on the points. To account for possible misalignment between SMPL model and images, we propose to predict image-aligned 3D prior points by leveraging both pixel-level features and voxel-level features, from which we regress the coarse Gaussians. To enhance the ability to capture high-frequency details, we further render depth maps from the coarse 3D Gaussians to help regress fine-grained pixel-wise Gaussians. Experiments on several benchmark datasets demonstrate that our method outperforms state-of-the-art methods in novel view synthesis and cross-dataset generalization. Our code is available at https://github.com/iSEE-Laboratory/RoGSplat.

Poster
RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videos

Yuxin Yao, Zhi Deng, Junhui Hou

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This paper considers the problem of modeling articulated objects captured in 2D videos to enable novel view synthesis, while also being easily editable, drivable, and reposable. To tackle this challenging problem, we propose RigGS, a new paradigm that leverages 3D Gaussian representation and skeleton-based motion representation to model dynamic objects without utilizing additional template priors. Specifically, we first propose skeleton-aware node-controlled deformation, which deforms a canonical 3D Gaussian representation over time to initialize the modeling process, producing candidate skeleton nodes that are further simplified into a sparse 3D skeleton according to their motion and semantic information. Subsequently, based on the resulting skeleton, we design learnable skin deformations and pose-dependent detailed deformations, thereby easily deforming the 3D Gaussian representation to generate new actions and render further high-quality images from novel views. Extensive experiments demonstrate that our method can generate realistic new actions easily for objects and achieve high-quality rendering.

Poster
Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting

Runsong Zhu, Shi Qiu, Zhengzhe Liu, Ka-Hei Hui, Qianyi Wu, Pheng-Ann Heng, Chi-Wing Fu

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Lifting multi-view 2D instance segmentation to a radiance field has proven effective to enhance 3D understanding. Existing works rely on direct matching for end-to-end lifting, yielding inferior results, or employ a two-stage solution constrained by complex pre- or post-processing. In this work, we design Unified-Lift, a new end-to-end object-aware lifting approach that aims for high-quality 3D segmentation based on our object-aware 3D Gaussian representation. To start, we augment each Gaussian point with a Gaussian-level feature learned using a contrastive loss to encode instance information. Importantly, we introduce a learnable object-level codebook to account for individual objects in the scene for an explicit object-level understanding and associate the encoded object-level features with the Gaussian-level point features for segmentation predictions. While promising, achieving effective codebook learning is nontrivial and a naive solution leads to degraded performance. Hence, we formulate the association learning module and the noisy label filtering module for effective and robust codebook learning. We conduct experiments on three benchmarks LERF-Masked, Replica, and Messy Rooms. Both qualitative and quantitative results manifest that our Unified-Lift clearly outperforms existing methods in terms of segmentation quality and time efficiency.

Poster
RestorGS: Depth-aware Gaussian Splatting for Efficient 3D Scene Restoration

Yuanjian Qiao, Mingwen Shao, Lingzhuang Meng, Kai Xu

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3D Gaussian Splatting (3DGS) has recently achieved remarkable progress in novel view synthesis. However, existing methods rely heavily on high-quality data for rendering and struggle to handle degraded scenes with multi-view inconsistency, leading to inferior rendering quality. To address this challenge, we propose a novel Depth-aware Gaussian Splatting for efficient 3D scene Restoration, called RestorGS, which flexibly restores multiple degraded scenes using a unified framework. Specifically, RestorGS consists of two core designs: Appearance Decoupling and Depth-Guided Modeling. The former exploits appearance learning over spherical harmonics to decouple clear and degraded Gaussian, thus separating the clear views from the degraded ones. Collaboratively, the latter leverages the depth information to guide the degradation modeling, thereby facilitating the decoupling process. Benefiting from the above optimization strategy, our method achieves high-quality restoration while enabling real-time rendering speed. Extensive experiments show that our RestorGS outperforms existing methods significantly in underwater, nighttime, and hazy scenes.

Poster