CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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Visual Agentic AI for Spatial Reasoning with a Dynamic API

Damiano Marsili, Rohun Agrawal, Yisong Yue, Georgia Gkioxari

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Visual reasoning -- the ability to interpret the visual world -- is crucial for embodied agents that operate within three-dimensional scenes. Progress in AI has led to vision and language models capable of answering questions from images. However, their performance declines when tasked with 3D spatial reasoning. To tackle the complexity of such reasoning problems, we introduce an agentic program synthesis approach where LLM agents collaboratively generate a Pythonic API with new functions to solve common subproblems. Our method overcomes limitations of prior approaches that rely on a static, human-defined API, allowing it to handle a wider range of queries. To assess AI capabilities for 3D understanding, we introduce a new benchmark of queries involving multiple steps of grounding and inference. We show that our method outperforms prior zero-shot models for visual reasoning in 3D and empirically validate the effectiveness of our agentic framework for 3D spatial reasoning tasks. Project website: https://glab-caltech.github.io/vadar/

Poster
VisionZip: Longer is Better but Not Necessary in Vision Language Models

Senqiao Yang, Yukang Chen, Zhuotao Tian, Chengyao Wang, Jingyao Li, Bei Yu, Jiaya Jia

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Recent advancements in vision-language models have enhanced performance by increasing the length of visual tokens, making them much longer than text tokens and significantly raising computational costs.However, we observe that the visual tokens generated by popular vision encoders, such as CLIP and SigLIP, contain significant redundancy. To address this, we introduce VisionZip, a simple yet effective method that selects a set of informative tokens for input to the language model, reducing visual token redundancy and improving efficiency while maintaining model performance. The proposed VisionZip can be widely applied to image and video understanding tasks and is well-suited for multi-turn dialogues in real-world scenarios, where previous methods tend to underperform.Experimental results show that VisionZip outperforms the previous state-of-the-art method by at least 5% performance gains across nearly all settings.Moreover, our method significantly enhances model inference speed, improving the prefilling time by 8xand enabling the LLaVA-Next 13B model to infer faster than the LLaVA-Next 7B model while achieving better results.Furthermore, we analyze the causes of this redundancy and encourage the community to focus on extracting better visual features rather than merely increasing token length. Our code is available at https://github.com/dvlab-research/VisionZip.

Poster
VisionPAD: A Vision-Centric Pre-training Paradigm for Autonomous Driving

Haiming Zhang, Wending Zhou, Yiyao Zhu, Xu Yan, Jiantao Gao, Dongfeng Bai, Yingjie CAI, Bingbing Liu, Shuguang Cui, Zhen Li

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This paper introduces VisionPAD, a novel self-supervised pre-training paradigm designed for vision-centric algorithms in autonomous driving. In contrast to previous approaches that employ neural rendering with explicit depth supervision, VisionPAD utilizes more efficient 3D Gaussian Splatting to reconstruct multi-view representations using only images as supervision. Specifically, we introduce a self-supervised method for voxel velocity estimation. By warping voxels to adjacent frames and supervising the rendered outputs, the model effectively learns motion cues in the sequential data. Furthermore, we adopt a multi-frame photometric consistency approach to enhance geometric perception. It projects adjacent frames to the current frame based on rendered depths and relative poses, boosting the 3D geometric representation through pure image supervision. Extensive experiments on autonomous driving datasets demonstrate that VisionPAD significantly improves performance in 3D object detection, occupancy prediction and map segmentation, surpassing state-of-the-art pre-training strategies by a considerable margin.

Poster
VisionArena: 230k Real World User-VLM Conversations with Preference Labels

Christopher Chou, Lisa Dunlap, Koki Mashita, Krishna Mandal, Trevor Darrell, Ion Stoica, Joseph E. Gonzalez, Wei-Lin Chiang

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The growing adoption and capabilities of vision-language models (VLMs) demand benchmarks that reflect real-world user interactions. We introduce VisionArena, the largest existing dataset of crowdsourced real-world conversations between users and VLMs. While most visual question-answering datasets focus on close-ended problems or synthetic scenarios, VisionArena contains a wide variety of closed and open ended problems across 230K conversations, 73K unique users, 138 languages, and 45 VLMs. VisionArena consists of VisionArena-Chat, a set of 200k single-turn and multi-turn chat logs with a VLM, VisionArena-Battle, a set of 30K conversations between a user and 2 anonymous VLMs with preference votes, and VisionArena-Bench, an automatic benchmark consisting of 500 diverse user prompts which can be used to cheaply approximate model rankings.We analyze these datasets and highlight the types of question asked by users, the influence of style on user preference, and areas where models often fall short. We find that more open-ended questions like captioning and humor are heavily influenced by style, which causes certain models like Reka Flash and InternVL which are tuned for style to perform significantly better on these categories compared to other categories. We show that VisionArena-Chat and VisionArena-Battle can be used for post-training to align VLMs to human preferences through supervised fine-tuning. Compared to the popular instruction tuning dataset Llava-Instruct-158K, finetuning the same base model on VisionArena results in a a 17 point improvement on MMMU and a 46 point improvement on the WildVision human preference benchmark. Lastly, we show that running automatic VLM evaluation on VisionArena-Bench results in a model ranking which is largely consistent with major online preference benchmarks. We release both VisionArena and our finetuned model to further VLM development.

Poster
Vision-Language Models Do Not Understand Negation

Kumail Alhamoud, Shaden Alshammari, Yonglong Tian, Guohao Li, Philip H.S. Torr, Yoon Kim, Marzyeh Ghassemi

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Many practical vision-language applications require models that understand negation, e.g., when using natural language to retrieve images which contain certain objects but not others. Despite advancements in vision-language models (VLMs) through large-scale training, their ability to comprehend negation remains underexplored. This study addresses the question: how well do current VLMs understand negation? We introduce \benchmark , a new benchmark designed to evaluate negation understanding across 18 task variations and 79k examples spanning image, video, and medical datasets. The benchmark consists of two core tasks designed to evaluate negation understanding in diverse multimodal settings: Retrieval with Negation and Multiple Choice Questions with Negated Captions. Our evaluation reveals that modern VLMs struggle significantly with negation, often performing at chance level. To address these shortcomings, we explore a data-centric approach wherein we finetune CLIP models on large-scale synthetic datasets containing millions of negated captions. We show that this approach can result in a 10% increase in recall on negated queries and a 28% boost in accuracy on multiple-choice questions with negated captions.

Poster
Vision-Language Model IP Protection via Prompt-based Learning

Lianyu Wang, Meng Wang, Huazhu Fu, Daoqiang Zhang

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Vision-language models (VLMs) like CLIP (Contrastive Language-Image Pre-Training) have seen remarkable success in visual recognition, highlighting the increasing need to safeguard the intellectual property (IP) of well-trained models. Effective IP protection extends beyond ensuring authorized usage; it also necessitates restricting model deployment to authorized data domains, particularly when the model is fine-tuned for specific target domains. However, current IP protection methods often rely solely on the visual backbone, which may lack sufficient semantic richness. To bridge this gap, we introduce IP-CLIP, a lightweight IP protection strategy tailored to CLIP, employing a prompt-based learning approach. By leveraging the frozen visual backbone of CLIP, we extract both image style and content information, incorporating them into the learning of IP prompt. This strategy acts as a robust barrier, effectively preventing the unauthorized transfer of features from authorized domains to unauthorized ones. Additionally, we propose a style-enhancement branch that constructs feature banks for both authorized and unauthorized domains. This branch integrates self-enhanced and cross-domain features, further strengthening IP-CLIP's capability to block features from unauthorized domains. Finally, we present new three metrics designed to better balance the performance degradation of authorized and unauthorized domains. Comprehensive experiments in various scenarios demonstrate its promising potential for application in IP protection tasks for VLMs.

Poster
Vision-Language Gradient Descent-driven All-in-One Deep Unfolding Networks

Haijin Zeng, Xiangming Wang, Yongyong Chen, Jingyong Su, Jie Liu

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Dynamic image degradations, including noise, blur and lighting inconsistencies, pose significant challenges in image restoration, often due to sensor limitations or adverse environmental conditions. Existing Deep Unfolding Networks (DUNs) offer stable restoration performance but require manual selection of degradation matrices for each degradation type, limiting their adaptability across diverse scenarios.To address this issue, we propose the Vision-Language-guided Unfolding Network (VLU-Net), a unified DUN framework for handling multiple degradation types simultaneously.VLU-Net leverages a Vision-Language Model (VLM) refined on degraded image-text pairs to align image features with degradation descriptions, selecting the appropriate transform for target degradation.By integrating an automatic VLM-based gradient estimation strategy into the Proximal Gradient Descent (PGD) algorithm, VLU-Net effectively tackles complex multi-degradation restoration tasks while maintaining interpretability. Furthermore, we design a hierarchical feature unfolding structure to enhance VLU-Net framework, efficiently synthesizing degradation patterns across various levels.VLU-Net is the first all-in-one DUN framework and outperforms current leading one-by-one and all-in-one end-to-end methods by 3.74 dB on the SOTS dehazing dataset and 1.70 dB on the Rain100L deraining dataset.

Poster
Vision-Language Embodiment for Monocular Depth Estimation

Jinchang Zhang, Guoyu Lu

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Depth estimation is a core problem in robotic perception and vision tasks, but 3D reconstruction from a single image presents inherent uncertainties. Current depth estimation models primarily rely on inter-image relationships for supervised training, often overlooking the intrinsic information provided by the camera itself. We propose a method that embodies the camera model and its physical characteristics into a deep learning model, computing embodied scene depth through real-time interactions with road environments. The model can calculate embodied scene depth in real-time based on immediate environmental changes using only the intrinsic properties of the camera, without any additional equipment. By combining embodied scene depth with RGB image features, the model gains a comprehensive perspective on both geometric and visual details. Additionally, we incorporate text descriptions containing environmental content and depth information as priors for scene understanding, enriching the model's perception of objects. This integration of image and language -- two inherently ambiguous modalities -- leverages their complementary strengths for monocular depth estimation. The real-time nature of the embodied language and depth prior model ensures that the model can continuously adjust its perception and behavior in dynamic environments. Experimental results show that the embodied depth estimation method enhances model performance across different scenes.

Poster
Vision-Guided Action: Enhancing 3D Human Motion Prediction with Gaze-informed Affordance in 3D Scenes

Ting Yu, Yi Lin, Jun Yu, Zhenyu Lou, Qiongjie Cui

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Recent advances in human motion prediction (HMP) have shifted focus from isolated motion data to integrating human-scene correlations. In particular, the latest methods leverage human gaze points, using their spatial coordinates to indicate intent--where a person might move within a 3D environment. Despite promising trajectory results, these methods often produce inaccurate poses by overlooking the semantic implications of gaze, specifically the affordances of observed objects, which indicate the possible interactions. To address this, we propose GAP3DS, an affordance-aware HMP model that utilizes gaze-informed object affordances to improve HMP in complex 3D environments. GAP3DS incorporates a gaze-guided affordance learner to identify relevant objects in the scene and infer their affordances based on human gaze, thus contextualizing future human-object interactions. This affordance information, enriched with visual features and gaze data, conditions the generation of multiple human-object interaction poses, which are subsequently decoded into final motion predictions. Extensive experiments on two real-world datasets demonstrate that GAP3DS outperforms state-of-the-art methods in both trajectory and pose accuracy, producing more physically consistent and contextually grounded predictions. For more details and code, please refer to the project page.

Poster
VinaBench: Benchmark for Faithful and Consistent Visual Narratives

Silin Gao, Sheryl Mathew, Li Mi, Sepideh Mamooler, Mengjie Zhao, Hiromi Wakaki, Yuki Mitsufuji, Syrielle Montariol, Antoine Bosselut

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Visual narrative generation transforms textual narratives into sequences of images illustrating the content of the text. However, generating visual narratives that are faithful to the input text and self-consistent across generated images remains an open challenge, due to the lack of knowledge constraints used for planning the stories. In this work, we propose a new benchmark, VinaBench, to address this challenge. Our benchmark annotates the underlying commonsense and discourse constraints in visual narrative samples, offering systematic scaffolds for learning the implicit strategies of visual storytelling. Based on the incorporated narrative constraints, we further propose novel metrics to closely evaluate the consistency of generated narrative images and the alignment of generations with the input textual narrative. Our results across three generative vision models demonstrate that learning with VinaBench's knowledge constraints effectively improves the faithfulness and cohesion of generated visual narratives.

Poster
VinTAGe: Joint Video and Text Conditioning for Holistic Audio Generation

Saksham Singh Kushwaha, Yapeng Tian

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Recent advances in audio generation have focused on text-to-audio (T2A) and video-to-audio (V2A) tasks. However, T2A or V2A methods cannot generate holistic sounds (onscreen and off-screen). This is because T2A cannot generate sounds aligning with onscreen objects, while V2A cannot generate semantically complete (offscreen sounds missing). In this work, we address the task of holistic audio generation: given a video and a text prompt, we aim to generate both onscreen and offscreen sounds that are temporally synchronized with the video and semantically aligned with text and video. Previous approaches for joint text and video-to-audio generation often suffer from modality bias, favoring one modality over the other. To overcome this limitation, we introduce VinTAGe, a flow-based transformer model that jointly considers text and video to guide audio generation. Our framework comprises two key components: a Visual-Text Encoder and a Joint VT-SiT model. To reduce modality bias and improve generation quality, we employ pretrained uni-modal text-to-audio and video-to-audio generation models for additional guidance. Due to the lack of appropriate benchmarks, we also introduce VinTAGe-Bench, a dataset of 636 video-text-audio pairs containing both onscreen and offscreen sounds. Our comprehensive experiments on VinTAGe-Bench demonstrate that joint text and visual interaction is necessary for holistic audio generation. Furthermore, VinTAGe achieves state-of-the-art results on the VGGSound benchmark.We will release our pretrained models and the VinTAGe-Bench dataset to facilitate future research in this exciting field.

Poster
ViiNeuS: Volumetric Initialization for Implicit Neural Surface Reconstruction of Urban Scenes with Limited Image Overlap

Hala Djeghim, Nathan Piasco, Moussab Bennehar, Luis Roldao, Dzmitry Tsishkou, Désiré Sidibé

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Neural implicit surface representation methods have recently shown impressive 3D reconstruction results. However, existing solutions struggle to reconstruct driving scenes due to their large size, highly complex nature and limited visual observation overlap.Hence, to achieve accurate reconstructions, additional supervision data such as LiDAR, strong geometric priors, and long training times are required.To tackle such limitations, we present ViiNeuS, a new hybrid implicit surface learning method that efficiently initializes the signed distance field to reconstruct large driving scenes from 2D street view images.ViiNeuS's hybrid architecture models two separate implicit fields: one representing the volumetric density of the scene, and another one representing the signed distance to the surface.To accurately reconstruct urban outdoor driving scenarios, we introduce a novel volume-rendering strategy that relies on self-supervised probabilistic density estimation to sample points near the surface and transition progressively from volumetric to surface representation. Our solution permits a proper and fast initialization of the signed distance field without relying on any geometric prior on the scene, compared to concurrent methods.By conducting extensive experiments on four outdoor driving datasets, we show that ViiNeuS can learn an accurate and detailed 3D surface scene representation in various driving scenarios while being two times faster to train compared to previous state-of-the-art solutions.

Poster
Viewpoint Rosetta Stone: Unlocking Unpaired Ego-Exo Videos for View-invariant Representation Learning

Mi Luo, Zihui Xue, Alex Dimakis, Kristen Grauman

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Egocentric and exocentric perspectives of human action differ significantly, yet overcoming this extreme viewpoint gap is critical for applications in augmented reality and robotics. We propose ViewpointRosetta, an approach that unlocks large-scale unpaired ego and exo video data to learn clip-level viewpoint-invariant video representations. Our framework introduces (1) a diffusion-based Rosetta Stone Translator (RST), which, leveraging a moderate amount of synchronized multi-view videos, serves as a translator in feature space to decipher the alignments between unpaired ego and exo data, and (2) a dual encoder that aligns unpaired data representations through contrastive learning with RST-based synthetic feature augmentation and soft alignment. To evaluate the learned features in a standardized setting, we construct a new cross-view benchmark using Ego-Exo4D, covering cross-view retrieval, action recognition, and skill assessment. Our framework demonstrates superior cross-view understanding compared to previous view-invariant learning and egocentric video representation learning approaches, and opens the door to bringing vast amounts of traditional third-person video to bear on the more nascent first-person setting.

Poster
VideoWorld: Exploring Knowledge Learning from Unlabeled Videos

Zhongwei Ren, Yunchao Wei, Xun Guo, Yao Zhao, Bingyi Kang, Jiashi FENG, Xiaojie Jin

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This work explores whether a deep generative model can learn complex knowledge solely from visual input, in contrast to the prevalent focus on text-based models like large language models (LLMs). We develop VideoWorld, an auto-regressive video generation model trained on unlabeled video data, and test its knowledge acquisition abilities in video-based Go and robotic control tasks. Our experiments reveal two key findings: (1) video-only training provides sufficient information for learning knowledge, including rules, reasoning and planning capabilities, and (2) the representation of visual change is crucial for knowledge acquisition. To improve both the efficiency and efficacy of this process, we introduce the Latent Dynamics Model (LDM) as a key component of VideoWorld. Remarkably, VideoWorld reaches a 5-dan professional level in the Video-GoBench with just a 300-million-parameter model, without relying on search algorithms or reward mechanisms typical in reinforcement learning. In robotic tasks, VideoWorld effectively learns diverse control operations and generalizes across environments, approaching the performance of oracle models in CALVIN and RLBench. This study opens new avenues for knowledge acquisition from visual data, with all code, data, and models open-sourced for further research.

Poster
VideoTree: Adaptive Tree-based Video Representation for LLM Reasoning on Long Videos

Ziyang Wang, Shoubin Yu, Elias Stengel-Eskin, Jaehong Yoon, Feng Cheng, Gedas Bertasius, Mohit Bansal

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Long-form video understanding has been a challenging task due to the high redundancy in video data and the abundance of query-irrelevant information. To tackle this challenge, we propose VideoTree, a training-free framework which builds a query-adaptive and hierarchical video representation for LLM reasoning over long-form videos. First, VideoTree extracts query-relevant information from the input video through an iterative process, progressively refining the selection of keyframes based on their relevance to the query. Furthermore, VideoTree leverages the inherent hierarchical structure of long video data, which is often overlooked by existing LLM-based methods. Specifically, we incorporate multi-granularity information into a tree-based representation, allowing VideoTree to extract query-relevant details from long videos in a coarse-to-fine manner. This enables the model to effectively handle a wide range of video queries with varying levels of detail. Finally, VideoTree aggregates the hierarchical query-relevant information within the tree structure and feeds it into an LLM reasoning model to answer the query. Our experiments show that VideoTree improves both reasoning accuracy and efficiency compared to existing methods. Specifically, VideoTree outperforms the existing training-free approaches on the popular EgoSchema and NExT-QA benchmarks with less inference time, achieving 61.1% and 75.6% accuracy on the test set without additional video-specific training. Moreover, on the long split of Video-MME benchmark (average 44 minutes), the training-free VideoTree framework achieves better performance than the strong proprietary GPT-4V model and many other MLLMs that were extensively trained on video data. Our code is provided in the supplementary materials and will be made public.

Poster
VideoSPatS: Video SPatiotemporal Splines for Disentangled Occlusion, Appearance and Motion Modeling and Editing

Juan Luis Gonzalez, Xu Yao, Alex Whelan, Kyle Olszewski, Hyeongwoo Kim, Pablo Garrido

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We present an implicit video representation for occlusions, appearance, and motion disentanglement from monocular videos, which we refer to as Video Spatiotemporal Splines (VideoSPatS).Unlike previous methods that map time and coordinates to deformation and canonical colors, our VideoSPatS maps input coordinates into Spatial and Color Spline deformation fields Ds and Dc, which disentangle motion and appearance in videos. With spline-based parametrization, our method naturally generates temporally consistent flow and guarantees long-term temporal consistency, which is crucial for convincing video editing.Aided by additional prediction blocks, our VideoSPatS also performs layer separation between the latent video and the selected occluder. By disentangling occlusions, appearance, and motion, our method allows for better spatiotemporal modeling and editing of diverse videos, including in-the-wild talking head videos with challenging occlusions, shadows, and specularities while maintaining a reasonable canonical space for editing.We also present general video modeling results on the DAVIS, and CoDeF datasets, as well as our own talking head video dataset collected from open-source web videos. Extensive ablations show the combination of Ds and Dc under neural splines can overcome motion and appearance ambiguities, paving the way to more advanced video editing models.

Poster
VideoRefer Suite: Advancing Spatial-Temporal Object Understanding with Video LLM

Yuqian Yuan, Hang Zhang, Wentong Li, Zesen Cheng, Boqiang Zhang, Long Li, Xin Li, Deli Zhao, Wenqiao Zhang, Yueting Zhuang, Jianke Zhu, Lidong Bing

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Video Large Language Models (Video LLMs) have recently exhibited remarkable capabilities in general video understanding.However, they mainly focus on holistic comprehension and struggle with capturing fine-grained spatial and temporal details. Besides, the lack of high-quality object-level video instruction data and a comprehensive benchmark further hinders their advancements. To tackle these challenges, we introduce the VideoRefer Suite to empower Video LLM for finer-level spatial-temporal video understanding, i.e., enabling perception and reasoning on any objects throughout the video. Specially, we thoroughly develop VideoRefer Suite across three essential aspects: dataset, model, and benchmark. Firstly, we introduce a multi-agent data engine to meticulously curate a large-scale, high-quality object-level video instruction dataset, termed VideoRefer-700K. Next, we present the VideoRefer model, which equips a versatile spatial-temporal object encoder to capture precise regional and sequential representations. Finally, we meticulously create a VideoRefer-Bench to comprehensively assess the spatial-temporal understanding capability of a Video LLM, evaluating it across various aspects. Extensive experiments and analyses demonstrate that our VideoRefer model not only achieves promising performance on video referring benchmarks but also facilitates general video understanding capabilities. Our codes, models, and dataset will be made publicly available.

Poster
VideoMage: Multi-Subject and Motion Customization of Text-to-Video Diffusion Models

Chi-Pin Huang, Yen-Siang Wu, Hung-Kai Chung, Kai-Po Chang, Fu-En Yang, Yu-Chiang Frank Wang

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Customized text-to-video generation aims to produce high-quality videos that incorporate user-specified subject identities or motion patterns. However, existing methods mainly focus on personalizing a single concept, either subject identity or motion pattern, limiting their effectiveness for multiple subjects with the desired motion patterns. To tackle this challenge, we propose a unified framework VideoMage for video customization over both multiple subjects and their interactive motions. VideoMage employs subject and motion LoRAs to capture personalized content from user-provided images and videos, along with an appearance-agnostic motion learning approach to disentangle motion patterns from visual appearance. Furthermore, we develop a spatial-temporal composition scheme to guide interactions among subjects within the desired motion patterns. Extensive experiments demonstrate that VideoMage outperforms existing methods, generating coherent, user-controlled videos with consistent subject identities and interactions.

Poster
VideoICL: Confidence-based Iterative In-context Learning for Out-of-Distribution Video Understanding

Kangsan Kim, Geon Park, Youngwan Lee, Woongyeong Yeo, Sung Ju Hwang

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Recent advancements in video large multimodal models (LMMs) have significantly improved their video understanding and reasoning capabilities. However, their performance drops on out-of-distribution (OOD) tasks that are underrepresented in training data. Traditional methods like fine-tuning on OOD datasets are impractical due to high computational costs. While In-context learning (ICL) with demonstration examples has shown promising generalization performance in language tasks and image-language tasks without fine-tuning, applying ICL to video-language tasks faces challenges due to the limited context length in Video LMMs, as videos require longer token lengths. To address these issues, we propose VideoICL, a novel video in-context learning framework for OOD tasks that introduces a similarity-based relevant example selection strategy and a confidence-based iterative inference approach. This allows to select the most relevant examples and rank them based on similarity, to be used for inference. If the generated response has low confidence, our framework selects new examples and performs inference again, iteratively refining the results until a high-confidence response is obtained. This approach improves OOD video understanding performance by extending effective context length without incurring high costs. The experimental results on multiple benchmarks demonstrate significant performance gains, especially in domain-specific scenarios, laying the groundwork for broader video comprehension applications.

Poster
VideoHandles: Editing 3D Object Compositions in Videos Using Video Generative Priors

Juil Koo, Paul Guerrero, Chun-Hao P. Huang, Duygu Ceylan, Minhyuk Sung

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Generative methods for image and video editing use generative models as priors to perform edits despite incomplete information, such as changing the composition of 3D objects shown in a single image. Recent methods have shown promising composition editing results in the image setting, but in the video setting, editing methods have focused on editing object appearance, object motion, or camera motion, and as a result, methods to edit object composition in videos are still missing. We propose VideoHandles as a method for editing 3D object compositions in videos of static scenes with camera motion. Our approach allows editing the 3D position of a 3D object across all frames of a video in a temporally consistent manner. This is achieved by lifting intermediate features of a generative model to a 3D reconstruction that is shared between all frames, editing the reconstruction, and projecting the features on the edited reconstruction back to each frame. To the best of our knowledge, this is the first generative approach to edit object compositions in videos. Our approach is simple and training-free, while outperforming state-of-the-art image editing baselines.

Poster