CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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Topic: Simulation for Driving · 360 papers · Reset filters

SimLingo: Vision-Only Closed-Loop Autonomous Driving with Language-Action Alignment

Katrin Renz, Long Chen, Elahe Arani, Oleg Sinavski

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Integrating large language models (LLMs) into autonomous driving has attracted significant attention with the hope of improving generalization and explainability. However, existing methods often focus on either driving or vision-language understanding but achieving both high driving performance and extensive language understanding remains challenging. In addition, the dominant approach to tackle vision-language understanding is using visual question answering. However, for autonomous driving, this is only useful if it is aligned with the action space. Otherwise, the model's answers could be inconsistent with its behavior. Therefore, we propose a model that can handle three different tasks: (1) closed-loop driving, (2) vision-language understanding, and (3) language-action alignment. Our model SimLingo is based on a vision language model (VLM) and works using only camera, excluding expensive sensors like LiDAR. SimLingo obtains state-of-the-art performance on the widely used CARLA simulator on the Bench2Drive benchmark and is the winning entry at the CARLA challenge 2024. Additionally, we achieve strong results in a wide variety of language-related tasks while maintaining high driving performance.

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Self-Supervised Learning for Color Spike Camera Reconstruction

Yanchen Dong, Ruiqin Xiong, Xiaopeng Fan, Zhaofei Yu, Yonghong Tian, Tiejun Huang

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Spike camera is a kind of neuromorphic camera with ultra-high temporal resolution, which can capture dynamic scenes by continuously firing spike signals. To capture color information, a color filter array (CFA) is employed on the sensor of the spike camera, resulting in Bayer-pattern spike streams. How to restore high-quality color images from the binary spike signals remains challenging. In this paper, we propose a motion-guided reconstruction method for spike cameras with CFA, utilizing color layout and estimated motion information. Specifically, we develop a joint motion estimation pipeline for the Bayer-pattern spike stream, exploiting the motion consistency of channels. We propose to estimate the missing pixels of each color channel according to temporally neighboring pixels of the corresponding color along the motion trajectory. As the spike signals are read out at discrete time points, there is quantization noise that impacts the image quality. Thus, we analyze the correlation of the noise in spatial and temporal domains and propose a self-supervised network utilizing a masked spike encoder to handle the noise. Experiments on real-world captured Bayer-pattern spike streams show that our method can restore color images with better visual quality, compared with state-of-the-art methods. The source codes are available at https://github.com/csycdong/SSL-CSC.

Poster
Segment This Thing: Foveated Tokenization for Efficient Point-Prompted Segmentation

Tanner Schmidt, Richard Newcombe

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This paper presents Segment This Thing (STT), a new efficient image segmentation model designed to produce a single segment given a single point prompt. Instead of following prior work and increasing efficiency by decreasing model size, we gain efficiency by foveating input images. Given an image and a point prompt, we extract a crop centered on the prompt and apply a novel variable-resolution patch tokenization in which patches are downsampled at a rate that increases with increased distance from the prompt. This approach yields far fewer image tokens than uniform patch tokenization. As a result we can drastically reduce the computational cost of segmentation without reducing model size. Furthermore, the foveation focuses the model on the region of interest, a potentially useful inductive bias. We show that our Segment This Thing model is more efficient than prior work while remaining competitive on segmentation benchmarks. It can easily run at interactive frame rates on consumer hardware and is thus a promising tool for augmented reality or robotics applications.

Poster
Seeing is Not Believing: Adversarial Natural Object Optimization for Hard-Label 3D Scene Attacks

Daizong Liu, Wei Hu

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Deep learning models for 3D data have shown to be vulnerable to adversarial attacks, which have received increasing attention in various safety-critical applications such as autonomous driving and robotic navigation. Existing 3D attackers mainly put effort into attacking the simple 3D classification model by perturbing point cloud objects in the white/black-box setting. However, real-world 3D applications focus on tackling more complicated scene-based data while sharing no information about the model parameters and logits with users. Therefore, directly applying previous naive 3D attack methods to these applications does not work. To this end, this paper attempts to address the challenging hard-label 3D scene attack with access only to the input/output of the 3D models. To make the attack effective and stealthy, we propose to generate universal adversarial objects, which will mislead scene-aware 3D models to predict attacker-chosen labels whenever these objects are placed on any scene input. Specifically, we inject an imperceptible object trigger with further perturbations into all scenes and learn to mislead their reasoning by only querying the 3D model. We start by initializing the trigger pattern with a realistic object and searching for an appropriate location to place it naturally in the scene data. Then, we design a novel weighted gradient estimation strategy to perturb the object trigger with additive slight noise to make them adversarial in an iterative optimization procedure. Extensive experiments demonstrate that our attack can achieve superior performance on seven 3D models and three scene-based datasets, with satisfactory adversarial imperceptibility and strong resistance to defense methods.

Poster
SceneDiffuser++: City-Scale Traffic Simulation via a Generative World Model

Shuhan Tan, John Lambert, Hong Jeon, Sakshum Kulshrestha, Yijing Bai, Jing Luo, Dragomir Anguelov, Mingxing Tan, Chiyu Max Jiang

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The goal of traffic simulation is to augment a potentially limited amount of manually-driven miles that is available for testing and validation, with a much larger amount of simulated synthetic miles. The culmination of this vision would be a generative simulated city, where given a map of the city and an autonomous vehicle (AV) software stack, the simulator can seamlessly simulate the trip from point A to point B by populating the city around the AV and controlling all aspects of the scene, from animating the dynamic agents (e.g., vehicles, pedestrians) to controlling the traffic light states. We refer to this vision as CitySim, which requires an agglomeration of simulation technologies: scene generation to populate the initial scene, agent behavior modeling to animate the scene, occlusion reasoning, dynamic scene generation to seamlessly spawn and remove agents, and environment simulation for factors such as traffic lights. While some key technologies have been separately studied in various works, others such as dynamic scene generation and environment simulation have received less attention in the research community. We propose SceneDiffuser++, the first end-to-end generative world model trained on a single loss function capable of point A-to-B simulation on a city scale integrating all the requirements above. We demonstrate the city-scale traffic simulation capability of SceneDiffuser++ and study its superior realism under long simulation conditions.We evaluate the simulation quality on an augmented version of the Waymo Open Motion Dataset (WOMD) with larger map regions to support trip-level simulation.

Poster
SceneCrafter: Controllable Multi-View Driving Scene Editing

Zehao Zhu, Yuliang Zou, Chiyu Max Jiang, Bo Sun, Vincent Casser, Xiukun Huang, Jiahao Wang, Zhenpei Yang, Ruiqi Gao, Leonidas Guibas, Mingxing Tan, Dragomir Anguelov

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Simulation is crucial for developing and evaluating autonomous vehicle (AV) systems. Recent literature builds on a new generation of generative models to synthesize highly realistic images for full-stack simulation. However, purely synthetically generated scenes are not grounded in reality and have difficulty in inspiring confidence in the relevance of its outcomes. Editing models, on the other hand, leverage source scenes from real driving logs, and enable the simulation of different traffic layouts, behaviors, and operating conditions such as weather and time of day. While image editing is an established topic in computer vision, it presents fresh sets of challenges in driving simulation: (1) the need for cross-camera 3D consistency, (2) learning "empty street" priors from driving data with foreground occlusions, and (3) obtaining paired image tuples of varied editing conditions while preserving consistent layout and geometry. To address these challenges, we propose SceneCrafter, a versatile editor for realistic 3D-consistent manipulation of driving scenes captured from multiple cameras. We build on recent advancements in multi-view diffusion models, using a fully controllable framework that scales seamlessly to multi-modality conditions like weather, time of day, agent boxes and high-definition maps. To generate paired data for supervising the editing model, we propose a novel framework on top of Prompt-to-Prompt to generate geometrically consistent synthetic paired data with global edits. We also introduce an alpha-blending framework to synthesize data with local edits, leveraging a model trained on empty street priors through novel masked training and multi-view repaint paradigm. SceneCrafter demonstrates powerful editing capabilities and achieves state-of-the-art realism, controllability, 3D consistency, and scene editing quality compared to existing baselines.

Poster
Scene-agnostic Pose Regression for Visual Localization

Junwei Zheng, Ruiping Liu, Yufan Chen, Zhenfang Chen, Kailun Yang, Jiaming Zhang, Rainer Stiefelhagen

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Absolute Pose Regression (APR) predicts 6D camera poses but lacks the adaptability to unknown environments without retraining, while Relative Pose Regression (RPR) generalizes better yet requires a large image retrieval database. Visual Odometry (VO) generalizes well in unseen environments but suffers from accumulated error in open trajectories. To address this dilemma, we introduce a new task, Scene-agnostic Pose Regression (SPR), which can achieve accurate pose regression in a flexible way while eliminating the need for retraining or databases. To benchmark SPR, we created a large-scale dataset, 360SPR, with over 200K photorealistic panoramas, 3.6M pinhole images and camera poses in 270 scenes at three different sensor heights. Furthermore, a SPR-Mamba model is initially proposed to address SPR in a dual-branch manner. Extensive experiments and studies demonstrate the effectiveness of our SPR paradigm, dataset, and model. In the unknown scenes of both 360SPR and 360Loc datasets, our method consistently outperforms APR, RPR and VO. The dataset and code are available at SPR.

Poster
Scenario Dreamer: Vectorized Latent Diffusion for Generating Driving Simulation Environments

Luke Rowe, Roger Girgis, Anthony Gosselin, Liam Paull, Christopher Pal, Felix Heide

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We introduce Scenario Dreamer, a fully data-driven generative simulator for autonomous vehicle planning that generates both the initial traffic scene--comprising a lane graph and agent bounding boxes--and closed-loop agent behaviours. Existing methods for generating driving simulation environments encode the initial traffic scene as a rasterized image and, as such, require parameter-heavy networks that perform unnecessary computation due to many empty pixels in the rasterized scene. Moreover, we find that existing methods that employ rule-based agent behaviours lack diversity and realism. Scenario Dreamer instead employs a novel vectorized latent diffusion model for initial scene generation that directly operates on the vectorized scene elements and an autoregressive Transformer for data-driven agent behaviour simulation. Scenario Dreamer additionally supports scene extrapolation via diffusion inpainting, enabling the generation of unbounded simulation environments. Extensive experiments show that Scenario Dreamer outperforms existing generative simulators in realism and efficiency: the vectorized scene-generation base model achieves superior generation quality with around 2x fewer parameters, 6x lower generation latency, and 10x fewer GPU training hours compared to the strongest baseline. We confirm its practical utility by showing that reinforcement learning planning agents are more challenged in Scenario Dreamer environments than traditional non-generative simulation environments, especially on long and adversarial driving environments.

Poster
Satellite Observations Guided Diffusion Model for Accurate Meteorological States at Arbitrary Resolution

Siwei Tu, Ben Fei, Weidong Yang, Fenghua Ling, Hao Chen, Zili Liu, Kun Chen, Hang Fan, Wanli Ouyang, Lei Bai

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Accurate acquisition of surface meteorological conditions at arbitrary locations holds significant importance for weather forecasting and climate simulation. Meteorological states derived from satellite observations are often provided in the form of low-resolution grid fields. If spatial interpolation is applied directly to obtain meteorological states for specific locations, there will often be significant discrepancies compared to actual observations. Existing downscaling methods for acquiring meteorological state information at higher resolutions commonly overlook the correlation with satellite observations. To bridge the gap, we propose Satellite-observations Guided Diffusion Model (SGD), a conditional diffusion model pre-trained on ERA5 reanalysis data with satellite observations (GridSat) as conditions, which is employed for sampling downscaled meteorological states through a zero-shot guided sampling strategy and patch-based methods. During the training process, we propose to fuse the information from GridSat satellite observations into ERA5 maps via the attention mechanism, enabling SGD to generate atmospheric states that align more accurately with actual conditions. In the sampling, we employed optimizable convolutional kernels to simulate the upscale process, thereby generating high-resolution ERA5 maps using low-resolution ERA5 maps as well as observations from weather stations as guidance. Moreover, our devised patch-based method promotes SGD to generate meteorological states at arbitrary resolutions. Experiments demonstrate SGD fulfills accurate meteorological states downscaling to 6.25km.

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SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering

Hanxiao Sun, Yupeng Gao, Jin Xie, Jian Yang, Beibei Wang

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Reconstructing 3D assets from images, known as inverse rendering (IR), remains a challenging task due to its ill-posed nature. 3D Gaussian Splatting (3DGS) has demonstrated impressive capabilities for novel view synthesis (NVS) tasks. Methods apply it to relighting by separating radiance into BRDF parameters and lighting, yet produce inferior relighting quality with artifacts and unnatural indirect illumination due to the limited capability of each Gaussian, which has constant material parameters and normal, alongside the absence of physical constraints for indirect lighting. In this paper, we present a novel framework called Spatially-vayring Gaussian Inverse Rendering (SVG-IR), aimed at enhancing both NVS and relighting quality. To this end, we propose a new representation--Spatially-varying Gaussian (SVG)--that allows per-Gaussian spatially varying parameters. This enhanced representation is complemented by a SVG splatting scheme akin to vertex/fragment shading in traditional graphics pipelines. Furthermore, we integrate a physically-based indirect lighting model, enabling more realistic relighting. The proposed SVG-IR framework significantly improves rendering quality, outperforming state-of-the-art NeRF-based methods by 2.5 dB in peak signal-to-noise ratio (PSNR) and surpassing existing Gaussian-based techniques by 3.5 dB in relighting tasks, all while maintaining a real-time rendering speed. The source code is available at https://github.com/learner-shx/SVG-IR.

Poster
STAA-SNN: Spatial-Temporal Attention Aggregator for Spiking Neural Networks

Tianqing Zhang, Kairong Yu, Xian Zhong, Hongwei Wang, Qi Xu, Qiang Zhang

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Spiking Neural Networks (SNNs) have gained significant attention due to their biological plausibility and energy efficiency, making them promising alternatives to Artificial Neural Networks (ANNs). However, the performance gap between SNNs and ANNs remains a substantial challenge hindering the widespread adoption of SNNs. In this paper, we propose a Spatial-Temporal Attention Aggregator SNN (STAA-SNN) framework, which dynamically focuses on and captures both spatial and temporal dependencies. First, we introduce a spike-driven self-attention mechanism specifically designed for SNNs. Additionally, we pioneeringly incorporate position encoding to integrate latent temporal relationships into the incoming features. For spatial-temporal information aggregation, we employ step attention to selectively amplify relevant features to variant steps. Finally, we implement a time-step random dropout strategy to avoid local optima. The framework demonstrates exceptional performance across diverse datasets and exhibits strong generalization capabilities. Notably, STAA-SNN achieves state-of-the-art results on neuromorphic datasets CIFAR10-DVS of 82.10% and with performances of 97.14%, 82.05% and 70.40% on the static datasets CIFAR-10, CIFAR-100 and ImageNet, respectively. Furthermore, this model exhibits improved performance ranging from 0.33% to 2.80% with fewer time steps.

Poster
SOGS: Second-Order Anchor for Advanced 3D Gaussian Splatting

Jiahui Zhang, Fangneng Zhan, Ling Shao, Shijian Lu

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Anchor-based 3D Gaussian splatting (3D-GS) exploits anchor features in 3D Gaussian prediction, which has achieved impressive 3D rendering quality with reduced Gaussian redundancy. On the other hand, it often encounters the dilemma among anchor features, model size, and rendering quality - large anchor features lead to large 3D models and high-quality rendering whereas reducing anchor features degrades Gaussian attribute prediction which leads to clear artifacts in the rendered textures and geometries. We design SOGS, an anchor-based 3D-GS technique that introduces second-order anchors to achieve superior rendering quality and reduced anchor features and model size simultaneously. Specifically, SOGS incorporates covariance-based second-order statistics and correlation across feature dimensions to augment features within each anchor, compensating for the reduced feature size and improving rendering quality effectively. In addition, it introduces a selective gradient loss to enhance the optimization of scene textures and scene geometries, leading to high-quality rendering with small anchor features. Extensive experiments over multiple widely adopted benchmarks show that SOGS achieves superior rendering quality in novel view synthesis with clearly reduced model size.

Poster
SMTPD: A New Benchmark for Temporal Prediction of Social Media Popularity

Yijie Xu, bolun zheng, Wei Zhu, Hangjia Pan, Yuchen Yao, Ning Xu, Anan Liu, Quan Zhang, Chenggang Yan

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Social media popularity prediction task aims to predict the popularity of posts on social media platforms, which has a positive driving effect on application scenarios such as content optimization, digital marketing and online advertising. Though many studies have made significant progress, few of them pay much attention to the integration between popularity prediction with temporal alignment. In this paper, with exploring YouTube's multilingual and multi-modal content, we construct a new social media temporal popularity prediction benchmark, namely SMTPD, and suggest a baseline framework for temporal popularity prediction. Through data analysis and experiments, we verify that temporal alignment and early popularity play crucial roles in social media popularity prediction for not only deepening the understanding of temporal dynamics of popularity in social media but also offering a suggestion about developing more effective prediction models in this field. Code is available at https://github.com/zhuwei321/SMTPD

Poster
SGFormer: Satellite-Ground Fusion for 3D Semantic Scene Completion

Xiyue Guo, Jiarui Hu, Junjie Hu, Hujun Bao, Guofeng Zhang

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Recently, camera-based solutions have been extensively explored for scene semantic completion (SSC). Despite their success in visible areas, existing methods struggle to capture complete scene semantics due to frequent visual occlusions. To address this limitation, this paper presents the first satellite-ground cooperative SSC framework, i.e., SGFormer, exploring the potential of satellite-ground image pairs in the SSC task. Specifically, we propose a dual-branch architecture that encodes orthogonal satellite and ground views in parallel, unifying them into a common domain. Additionally, we design a ground-view guidance strategy that pre-corrects satellite image biases during feature encoding, addressing misalignment between satellite and ground views. Moreover, we develop an adaptive weighting strategy that balances contributions from satellite and ground views. Experiments demonstrate that SGFormer outperforms the state of the art on SemanticKITTI and SSCBench-KITTI-360 datasets. Our code is available on https://github.com/gxytcrc/SGFormer.

Poster
SGCR: Spherical Gaussians for Efficient 3D Curve Reconstruction

Xinran Yang, Donghao Ji, Yuanqi Li, Jie Guo, Yanwen Guo, Junyuan Xie

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Neural rendering techniques have made substantial progress in generating photo-realistic 3D scenes. The latest 3D Gaussian Splatting technique has achieved high quality novel view synthesis as well as fast rendering speed. However, 3D Gaussians lack proficiency in defining accurate 3D geometric structures despite their explicit primitive representations. This is due to the fact that Gaussian's attributes are primarily tailored and fine-tuned for rendering diverse 2D images by their anisotropic nature. To pave the way for efficient 3D reconstruction, we present Spherical Gaussians, a simple and effective representation for 3D geometric boundaries, from which we can directly reconstruct 3D feature curves from a set of calibrated multi-view images. Spherical Gaussians is optimized from grid initialization with a view-based rendering loss, where a 2D edge map is rendered at a specific view and then compared to the ground-truth edge map extracted from the corresponding image, without the need for any 3D guidance or supervision. Given Spherical Gaussians serve as intermedia for the robust edge representation, we further introduce a novel optimization-based algorithm called SGCR to directly extract accurate parametric curves from aligned Spherical Gaussians. We demonstrate that SGCR outperforms existing state-of-the-art methods in 3D edge reconstruction while enjoying great efficiency.

Poster
SET: Spectral Enhancement for Tiny Object Detection

Huixin Sun, Runqi Wang, Yanjing Li, Linlin Yang, Shaohui Lin, Xianbin Cao, Baochang Zhang

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Deep learning has significantly advanced the object detection field. However, tiny object detection (TOD) remains a challenging problem. We provide a new analysis method to examine the TOD challenge through occlusion-based attribution analysis in the frequency domain. We observe that tiny objects become less distinct after feature encoding and can benefit from the removal of high-frequency information. In this paper, we propose a novel approach named Spectral Enhancement for Tiny object detection (SET), which amplifies the frequency signatures of tiny objects in a heterogeneous architecture. SET includes two modules. The Hierarchical Background Smoothing (HBS) module suppresses high-frequency noise in the background through adaptive smoothing operations. The Adversarial Perturbation Injection (API) module leverages adversarial perturbations to increase feature saliency in critical regions and prompt the refinement of object features during training. Extensive experiments on four datasets demonstrate the effectiveness of our method. Especially, SET boosts the prior art RFLA by 3.2% AP on the AI-TOD dataset.

Poster
SEC-Prompt:SEmantic Complementary Prompting for Few-Shot Class-Incremental Learning

Ye Liu, Meng Yang

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Few-shot class-incremental learning (FSCIL) presents a significant challenge in machine learning, requiring models to integrate new classes from limited examples while preserving performance on previously learned classes. Recently, prompt-based CIL approaches leverage ample data to train prompts, effectively mitigating catastrophic forgetting. However, these methods do not account for the semantic features embedded in prompts, exacerbating the plasticity-stability dilemma in few-shot incremental learning. In this paper, we propose a novel and simple framework named SEmantic Complementary Prompt(SEC-Prompt), which learns two sets of semantically complementary prompts based on an adaptive query: discriminative prompts(D-Prompt) and non-discriminative prompts(ND-Prompt). D-Prompt enhances the separation of class-specific feature distributions by strengthening key discriminative features, while ND-Prompt balances non-discriminative information to promote generalization to novel classes. To efficiently learn high-quality knowledge from limited samples, we leverage ND-Prompt for data augmentation to increase sample diversity and introduce Prompt Clustering Loss to prevent noise contamination in D-Prompt, ensuring robust discriminative feature learning and improved generalization. Our experimental results showcase state-of-the-art performance across three benchmark datasets, including CIFAR100, ImageNet-R and CUB datasets.

Poster
SDBF: Steep-Decision-Boundary Fingerprinting for Hard-Label Tampering Detection of DNN Models

Xiaofan Bai, Shixin Li, Xiaojing Ma, Bin Benjamin Zhu, Dongmei Zhang, Linchen Yu

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Cloud-based AI systems offer significant benefits but also introduce vulnerabilities, making deep neural network (DNN) models susceptible to malicious tampering. This tampering may involve harmful behavior injection or resource reduction, compromising model integrity and performance. To detect model tampering, hard-label fingerprinting techniques generate sensitive samples to probe and reveal tampering. Existing fingerprinting methods are mainly based on gradient-defined sensitivity decision boundary, with the latter showing a manifest superior detection performance. However, all existing fingerprinting methods either suffer from insufficient sensitivity or incur high computational costs. In this paper, we theoretically analyze the black-box co-optimal tampering detection sensitivity of fingerprint samples in the context of decision boundary and gradient-defined sensitivity. Based on this, we further propose Steep-Decision-Boundary Fingerprinting (SDBF), a novel lightweight approach for hard-label tampering detection that inherently and efficiently combines the strengths of existing fingerprinting techniques. SDBF places fingerprint samples near the steep decision boundary, where the outputs of samples are inherently highly sensitive to tampering. We also design a Max Boundary Coverage Strategy (MBCS), which enhances samples' diversity over the decision boundary. Theoretical analysis and extensive experimental results show that SDBF outperforms existing SOTA hard-label fingerprinting methods in both sensitivity and efficiency.

Poster
RoomPainter: View-Integrated Diffusion for Consistent Indoor Scene Texturing

Zhipeng Huang, Wangbo Yu, Xinhua Cheng, Chengshu Zhao, Yunyang Ge, Mingyi Guo, Li Yuan, Yonghong Tian

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Indoor scene texture synthesis has garnered significant interest due to its important potential applications in virtual reality, digital media and creative arts. Existing diffusion-model-based researches either rely on per-view inpainting techniques, which are plagued by severe cross-view inconsistencies and conspicuous seams, or adopt optimization-based approaches that involve substantial computational overhead. In this work, we present **RoomPainter**, a framework that seamlessly integrates efficiency and consistency to achieve high-fidelity texturing of indoor scenes. The core of RoomPainter features a zero-shot technique that effectively adapts a 2D diffusion model for 3D-consistent texture synthesis, along with a two-stage generation strategy that ensures both global and local consistency. Specifically, we introduce Attention-Guided Multi-View Integrated Sampling (**MVIS**) combined with a neighbor-integrated attention mechanism for zero-shot texture map generation. Using the **MVIS**, we firstly generate texture map for the entire room to ensure global consistency, then adopt its variant, namely Attention-Guided Multi-View Integrated Repaint Sampling (**MVRS**) to repaint individual instances within the room, thereby further enhancing local consistency and addressing the occlusion problem. Experiments demonstrate that RoomPainter achieves superior performance for indoor scene texture synthesis in visual quality, global consistency and generation efficiency.

Poster