CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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Change3D: Revisiting Change Detection and Captioning from A Video Modeling Perspective

Duowang Zhu, Xiaohu Huang, Haiyan Huang, Hao Zhou, Zhenfeng Shao

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In this paper, we present Change3D, a framework that reconceptualizes the change detection and captioning tasks through video modeling. Recent methods have achieved remarkable success by regarding each pair of bi-temporal images as separate frames. They employ a shared-weight image encoder to extract spatial features and then use a change extractor to capture differences between the two images. However, image feature encoding, being a task-agnostic process, cannot attend to changed regions effectively. Furthermore, different change extractors designed for various change detection and captioning tasks make it difficult to have a unified framework. To tackle these challenges, Change3D regards the bi-temporal images as comprising two frames akin to a tiny video. By integrating learnable perception frames between the bi-temporal images, a video encoder enables the perception frames to interact with the images directly and perceive their differences. Therefore, we can get rid of the intricate change extractors, providing a unified framework for different change detection and captioning tasks. We verify Change3D on multiple tasks, encompassing change detection (including binary change detection, semantic change detection, and building damage assessment) and change captioning, across eight standard benchmarks. Without bells and whistles, this simple yet effective framework can achieve superior performance with an ultra-light video model comprising only ~6%-13% of the parameters and ~8%-34% of the FLOPs compared to state-of-the-art methods. We hope that Change3D could be an alternative to 2D-based models and facilitate future research.

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ChainHOI: Joint-based Kinematic Chain Modeling for Human-Object Interaction Generation

Ling-An Zeng, Guohong Huang, Yi-Lin Wei, Shengbo Gu, Yu-Ming Tang, Jingke Meng, Wei-Shi Zheng

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We propose ChainHOI, a novel approach for text-driven human-object interaction (HOI) generation that explicitly models interactions at both the joint and kinetic chain levels. Unlike existing methods that implicitly model interactions using full-body poses as tokens, we argue that explicitly modeling joint-level interactions is more natural and effective for generating realistic HOIs, as it directly captures the geometric and semantic relationships between joints, rather than modeling interactions in the latent pose space. To this end, ChainHOI introduces a novel joint graph to capture potential interactions with objects, and a Generative Spatiotemporal Graph Convolution Network to explicitly model interactions at the joint level. Furthermore, we propose a Kinematics-based Interaction Module that explicitly models interactions at the kinetic chain level, ensuring more realistic and biomechanically coherent motions. Evaluations on two public datasets demonstrate that ChainHOI significantly outperforms previous methods, generating more realistic, and semantically consistent HOIs.

Poster
Bridging Gait Recognition and Large Language Models Sequence Modeling

Shaopeng Yang, Jilong Wang, Saihui Hou, Xu Liu, Chunshui Cao, Liang Wang, Yongzhen Huang

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Gait sequences exhibit sequential structures and contextual relationships similar to those in natural language, where each element--whether a word or a gait step--is connected to its predecessors and successors. This similarity enables the transformation of gait sequences into "texts" containing identity-related information. Large Language Models (LLMs), designed to understand and generate sequential data, can thus be utilized for gait sequence modeling to enhance gait recognition performance. Leveraging these insights, we make a pioneering effort to apply LLMs to gait recognition, which we refer to as GaitLLM. Specifically, we propose the Gait-to-Language (G2L) module, which converts gait sequences into a textual format suitable for LLMs, and the Language-to-Gait (L2G) module, which maps the LLM's output back to the gait feature space, thereby bridging the gap between LLM outputs and gait recognition. Notably, GaitLLM leverages the powerful modeling capabilities of LLMs without relying on complex architectural designs, improving gait recognition performance with only a small number of trainable parameters. Our method achieves state-of-the-art results on four popular gait datasets--SUSTech1K, CCPG, Gait3D, and GREW--demonstrating the effectiveness of applying LLMs in this domain. This work highlights the potential of LLMs to significantly enhance gait recognition, paving the way for future research and practical applications.

Poster
Bootstrap Your Own Views: Masked Ego-Exo Modeling for Fine-grained View-invariant Video Representations

Jungin Park, Jiyoung Lee, Kwanghoon Sohn

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View-invariant representation learning from egocentric (first-person, ego) and exocentric (third-person, exo) videos is a promising approach toward generalizing video understanding systems across multiple viewpoints. However, this area has been underexplored due to the substantial differences in perspective, motion patterns, and context between ego and exo views. In this paper, we propose a novel masked ego-exo modeling that promotes both causal temporal dynamics and cross-view alignment, called Bootstrap Your Own Views (BYOV), for fine-grained view-invariant video representation learning from unpaired ego-exo videos. We highlight the importance of capturing the compositional nature of human actions as a basis for robust cross-view understanding. Specifically, self-view masking and cross-view masking predictions are designed to learn view-invariant and powerful representations concurrently. Experimental results demonstrate that our BYOV significantly surpasses existing approaches with notable gains across all metrics in four downstream ego-exo video tasks. The code is available at https://github.com/park-jungin/byov

Poster
ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splatting

Junfu Guo, Yu Xin, Gaoyi Liu, Kai Xu, Ligang Liu, Ruizhen Hu

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We tackle the challenge of concurrent reconstruction at the part level with the RGB appearance and estimation of motion parameters for building digital twins of articulated objects using the 3D Gaussian Splatting (3D-GS) method. With two distinct sets of multi-view imagery, each depicting an object in separate static articulation configurations, we reconstruct the articulated object in 3D Gaussian representations with both appearance and geometry information at the same time. Our approach decoupled multiple highly interdependent parameters through a multi-step optimization process, thereby achieving a stable optimization procedure and high-quality outcomes. We introduce ArticulatedGS, a self-supervised, comprehensive framework that autonomously learns to model shapes and appearances at the part level and synchronizes the optimization of motion parameters, all without reliance on 3D supervision, motion cues, or semantic labels. Our experimental results demonstrate that, among comparable methodologies, our approach has achieved optimal outcomes in terms of part segmentation accuracy, motion estimation accuracy, and visual quality.

Poster
3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Jan Held, Renaud Vandeghen, Abdullah Hamdi, Adrien Deliege, Anthony Cioppa, Silvio Giancola, Andrea Vedaldi, Bernard Ghanem, Marc Van Droogenbroeck

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Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes with compositions of Gaussian primitives. However, 3D Gaussians present several limitations for scene reconstruction. Accurately capturing hard edges is challenging without significantly increasing the number of Gaussians, creating a large memory footprint. Moreover, they struggle to represent flat surfaces, as they are diffused in space. Without hand-crafted regularizers, they tend to disperse irregularly around the actual surface. To circumvent these issues, we introduce a novel method, named 3D Convex Splatting (3DCS), which leverages 3D smooth convexes as primitives for modeling geometrically-meaningful radiance fields from multi-view images. Smooth convex shapes offer greater flexibility than Gaussians, allowing for a better representation of 3D scenes with hard edges and dense volumes using fewer primitives. Powered by our efficient CUDA-based rasterizer, 3DCS achieves superior performance over 3DGS on benchmarks such as Mip-NeRF360, Tanks and Temples, and Deep Blending. Specifically, our method attains an improvement of up to 0.81 in PSNR and 0.026 in LPIPS compared to 3DGS while maintaining high rendering speeds and reducing the number of required primitives. Our results highlight the potential of 3D Convex Splatting to become the new standard for high-quality scene reconstruction and novel view synthesis. The project page is https://convexsplatting.github.io/ .

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