CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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MegaSaM: Accurate, Fast and Robust Structure and Motion from Casual Dynamic Videos

Zhengqi Li, Richard Tucker, Forrester Cole, Qianqian Wang, Linyi Jin, Vickie Ye, Angjoo Kanazawa, Aleksander Holynski, Noah Snavely

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We present a system that allows for accurate, fast, and robust estimation of camera parameters and depth maps from casual monocular videos of dynamic scenes. Most conventional structure from motion and monocular SLAM techniques assume input videos that feature predominantly static scenes with large amounts of parallax. Such methods tend to produce erroneous estimates in the absence of these conditions. Recent neural network based approaches attempt to overcome these challenges; however, such methods are either computationally expensive or brittle when run on dynamic videos with uncontrolled camera motion or unknown field of view. We demonstrate the surprising effectiveness of the deep visual SLAM framework, and with careful modifications to its training and inference schemes, this system can scale to real-world videos of complex dynamic scenes with unconstrained camera paths, including videos with little camera parallax. Extensive experiments on both synthetic and real videos demonstrate that our system is significantly more accurate and robust at camera pose and depth estimation when compared with prior and concurrent work, with faster or comparable running times.

Award Candidate
MEGA: Masked Generative Autoencoder for Human Mesh Recovery

Guénolé Fiche, Simon Leglaive, Xavier Alameda-Pineda, Francesc Moreno-Noguer

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Human Mesh Recovery (HMR) from a single RGB image is a highly ambiguous problem, as an infinite set of 3D interpretations can explain the 2D observation equally well. Nevertheless, most HMR methods overlook this issue and make a single prediction without accounting for this ambiguity. A few approaches generate a distribution of human meshes, enabling the sampling of multiple predictions; however, none of them is competitive with the latest single-output model when making a single prediction. This work proposes a new approach based on masked generative modeling. By tokenizing the human pose and shape, we formulate the HMR task as generating a sequence of discrete tokens conditioned on an input image. We introduce MEGA, a MaskEd Generative Autoencoder trained to recover human meshes from images and partial human mesh token sequences. Given an image, our flexible generation scheme allows us to predict a single human mesh in deterministic mode or to generate multiple human meshes in stochastic mode. Experiments on in-the-wild benchmarks show that MEGA achieves state-of-the-art performance in deterministic and stochastic modes, outperforming single-output and multi-output approaches.

Poster
MARBLE: Material Recomposition and Blending in CLIP-Space

Ta Ying Cheng, Prafull Sharma, Mark Boss, Varun Jampani

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Editing materials of objects in images based on exemplar images is an active area of research in computer vision and graphics. We propose MARBLE, a method for performing material blending and recomposing fine-grained material properties by finding material embeddings in CLIP-space and using that to control pre-trained text-to-image models. We improve exemplar-based material editing by finding a block in the denoising UNet responsible for material attribution. Given two material exemplar-images, we find directions in the CLIP-space for blending the materials. Further, we can achieve parametric control over fine-grained material attributes such as roughness, metallic, transparency, and glow using a shallow network to predict the direction for the desired material attribute change. We perform qualitative and quantitative analysis to demonstrate the efficacy of our proposed method. We also present the ability of our method to perform multiple edits in a single forward pass and applicability to painting.

Poster
LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relighting

Xiaoyan Xing, Konrad Groh, Sezer Karaoglu, Theo Gevers, Anand Bhattad

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We introduce LumiNet, a novel architecture that leverages generative models and latent intrinsic representations for transferring lighting from one image to another. Given a source image and a target lighting image, LumiNet generates a relit version of the source scene that captures the target's lighting. Our approach makes two key contributions: a data curation strategy from the StyleGAN-based relighting model for our training, and a modified diffusion-based ControlNet that processes both latent intrinsic properties from the source image and latent extrinsic properties from the target image. We further improve lighting transfer through a learned adaptor that injects the target's latent extrinsic properties via cross-attention and light-weight fine-tuning. Unlike traditional ControlNet, which generates images with conditional maps from a single scene, LumiNet processes latent representations from two different images - preserving geometry and albedo from the source while transferring lighting characteristics from the target. Experiments demonstrate that our method successfully transfers complex lighting phenomena including specular highlights and indirect illumination across scenes with varying spatial layouts and materials, outperforming existing approaches on challenging indoor scenes using only images as input.

Poster
LookingGlass: Generative Anamorphoses via Laplacian Pyramid Warping

Pascal Chang, Sergio Sancho, Jingwei Tang, Markus Gross, Vinicius Azevedo

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Anamorphosis refers to a category of images that are intentionally distorted, making them unrecognizable when viewed directly. Their true form only reveals itself when seen from a specific viewpoint, which can be through some catadioptric device like a mirror or a lens. While the construction of these mathematical devices can be traced back to as early as the 17th century, they are only interpretable when viewed from a specific vantage point and tend to lose meaning when seen normally. In this paper, we revisit these famous optical illusions with a generative twist. With the help of latent rectified flow models, we propose a method to create anamorphic images that still retain a valid interpretation when viewed directly. To this end, we introduce Laplacian Pyramid Warping, a frequency-aware image warping technique key to generating high-quality visuals. Our work extends Visual Anagrams (Geng et al. 2024) to latent space models and to a wider range of spatial transforms, enabling the creation of novel generative perceptual illusions.

Poster
Learning Visual Generative Priors without Text

Shuailei Ma, Kecheng Zheng, Ying Wei, Wei Wu, Fan Lu, Yifei Zhang, Chen-Wei Xie, Biao Gong, Jiapeng Zhu, Yujun Shen

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Although text-to-image (T2I) models have recently thrived as visual generative priors, their reliance on high-quality text-image pairs makes scaling up expensive. We argue that grasping the cross-modality alignment is not a necessity for a sound visual generative prior, whose focus should be on texture modeling. Such a philosophy inspires us to study image-to-image (I2I) generation, where models can learn from in-the-wild images in a self-supervised manner. We first develop a pure vision-based training framework, Lumos, and confirm the feasibility and the scalability of learning I2I models. We then find that, as an upstream task of T2I, our I2I model serves as a more foundational visual prior and achieves on-par or better performance than existing T2I models using only 1/10 text-image pairs for fine-tuning. We further demonstrate the superiority of I2I priors over T2I priors on some text-irrelevant vision tasks, like image-to-3D and image-to-video.

Poster
LT3SD: Latent Trees for 3D Scene Diffusion

Quan Meng, Lei Li, Matthias Nießner, Angela Dai

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We present LT3SD, a novel latent diffusion model for large-scale 3D scene generation. Recent advances in diffusion models have shown impressive results in 3D object generation, but are limited in spatial extent and quality when extended to 3D scenes. To generate complex and diverse 3D scene structures, we introduce a latent tree representation to effectively encode both lower-frequency geometry and higher-frequency detail in a coarse-to-fine hierarchy. We can then learn a generative diffusion process in this latent 3D scene space, modeling the latent components of a scene at each resolution level. To synthesize large-scale scenes with varying sizes, we train our diffusion model on scene patches and synthesize arbitrary-sized output 3D scenes through shared diffusion generation across multiple scene patches. Through extensive experiments, we demonstrate the efficacy and benefits of LT3SD for large-scale, high-quality unconditional 3D scene generation and for probabilistic completion for partial scene observations.

Poster
K-Sort Arena: Efficient and Reliable Benchmarking for Generative Models via K-wise Human Preferences

Zhikai Li, Xuewen Liu, Dongrong Joe Fu, Jianquan Li, Qingyi Gu, Kurt Keutzer, Zhen Dong

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The rapid advancement of visual generative models necessitates efficient and reliable evaluation methods. Arena platform, which gathers user votes on model comparisons, can rank models with human preferences. However, traditional Arena methods, while established, require an excessive number of comparisons for ranking to converge and are vulnerable to preference noise in voting, suggesting the need for better approaches tailored to contemporary evaluation challenges. In this paper, we introduce K-Sort Arena, an efficient and reliable platform based on a key insight: images and videos possess higher perceptual intuitiveness than texts, enabling rapid evaluation of multiple samples simultaneously. Consequently, K-Sort Arena employs K-wise comparisons, allowing K models to engage in free-for-all competitions, which yield much richer information than pairwise comparisons. To enhance the robustness of the system, we leverage probabilistic modeling and Bayesian updating techniques. We propose an exploration-exploitation-based matchmaking strategy to facilitate more informative comparisons. In our experiments, K-Sort Arena exhibits 16.3xfaster convergence compared to the widely used ELO algorithm. To further validate the superiority and obtain a comprehensive leaderboard, we collect human feedback via crowdsourced evaluations of numerous cutting-edge text-to-image and text-to-video models. Thanks to its high efficiency, K-Sort Arena can continuously incorporate emerging models and update the leaderboard with minimal votes. Our project has undergone several months of internal testing and is now available online.

Poster
K-LoRA: Unlocking Training-Free Fusion of Any Subject and Style LoRAs

Ziheng Ouyang, Zhen Li, Qibin Hou

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Recent studies have explored combining different LoRAs to jointly generate learned style and content. However, existing methods either fail to effectively preserve both the original subject and style simultaneously or require additional training. In this paper, we argue that the intrinsic properties of LoRA can effectively guide diffusion models in merging learned subject and style. Building on this insight, we propose K-LoRA, a simple yet effective training-free LoRA fusion approach. In each attention layer, K-LoRA compares the Top-K elements in each LoRA to be fused, determining which LoRA to select for optimal fusion. This selection mechanism ensures that the most representative features of both subject and style are retained during the fusion process, effectively balancing their contributions. Experimental results demonstrate that the proposed method effectively integrates the subject and style information learned by the original LoRAs, outperforming state-of-the-art training-based approaches in both qualitative and quantitative results.

Poster
Interpretable Generative Models through Post-hoc Concept Bottlenecks

Akshay Kulkarni, Ge Yan, Chung-En Sun, Tuomas Oikarinen, Tsui-Wei Weng

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Concept bottleneck models (CBM) aim to produce inherently interpretable models that rely on human-understandable concepts for their predictions. However, existing approaches to design interpretable generative models based on CBMs are not yet efficient and scalable, as they require expensive generative model training from scratch as well as real images with labor-intensive concept supervision. To address these challenges, we present two novel and low-cost methods to build interpretable generative models through post-hoc techniques and we name our approaches: concept-bottleneck autoencoder (CB-AE) and concept controller (CC). Our proposed approaches enable efficient and scalable training without the need of real data and require only minimal to no concept supervision. Additionally, our methods generalize across modern generative model families including generative adversarial networks and diffusion models. We demonstrate the superior interpretability and steerability of our methods on numerous standard datasets like CelebA, CelebA-HQ, and CUB with large improvements (average 25%) over the prior work, while being 4-15x faster to train. Finally, a large-scale user study is performed to validate the interpretability and steerability of our methods.

Poster
IceDiff: High Resolution and High-Quality Arctic Sea Ice Forecasting with Generative Diffusion Prior

Jingyi Xu, Siwei Tu, Weidong Yang, Ben Fei, Shuhao Li, Keyi Liu, Yeqi Luo, Lipeng Ma, Lei Bai

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Variation of Arctic sea ice has significant impacts on polar ecosystems, transporting routes, coastal communities, and global climate. Tracing the change of sea ice at a finer scale is paramount for both operational applications and scientific studies. Recent pan-Arctic sea ice forecasting methods that leverage advances in artificial intelligence have made promising progress over numerical models. However, forecasting sea ice at higher resolutions is still under-explored. To bridge the gap, we propose a two-module cooperative deep learning framework, IceDiff, to forecast sea ice concentration at finer scales. IceDiff first leverages a vision transformer to generate coarse yet superior forecasting results over previous methods at a regular 25km grid. This high-quality sea ice forecasting can be utilized as reliable guidance for the next module. Subsequently, an unconditional diffusion model pre-trained on low-resolution sea ice concentration maps is utilized for sampling down-scaled sea ice forecasting via a zero-shot guided sampling strategy and a patch-based method. For the first time, IceDiff demonstrates sea ice forecasting with a 6.25km resolution. IceDiff extends the boundary of existing sea ice forecasting models and more importantly, its capability to generate high-resolution sea ice concentration data is vital for pragmatic usages and research.

Poster
IDEA-Bench: How Far are Generative Models from Professional Designing?

Chen Liang, Lianghua Huang, Jingwu Fang, Huanzhang Dou, Wei Wang, Zhi-Fan Wu, Yupeng Shi, Junge Zhang, Xin Zhao, Yu Liu

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Recent advancements in image generation models enable the creation of high-quality images and targeted modifications based on textual instructions. Some models even support multimodal complex guidance and demonstrate robust task generalization capabilities. However, they still fall short of meeting the nuanced, professional demands of designers. To bridge this gap, we introduce IDEA-Bench, a comprehensive benchmark designed to advance image generation models toward applications with robust task generalization. IDEA-Bench comprises 100 professional image generation tasks and 275 specific cases, categorized into five major types based on the current capabilities of existing models. Furthermore, we provide a representative subset of 18 tasks with enhanced evaluation criteria to facilitate more nuanced and reliable evaluations using Multimodal Large Language Models (MLLMs). By assessing models' ability to comprehend and execute novel, complex tasks, IDEA-Bench paves the way toward the development of generative models with autonomous and versatile visual generation capabilities.

Poster
HyperNet Fields: Efficiently Training Hypernetworks without Ground Truth by Learning Weight Trajectories

Eric Hedlin, Munawar Hayat, Fatih Porikli, Kwang Moo Yi, Shweta Mahajan

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To efficiently adapt large models or to train generative models of neural representations, Hypernetworks have drawn interest. While hypernetworks work well, training them is cumbersome, and often requires ground truth optimized weights for each sample. However, obtaining each of these weights is a training problem of its own---one needs to train, e.g., adaptation weights or even an entire neural field for hypernetworks to regress to. In this work, we propose a method to train hypernetworks, without the need for any per-sample ground truth. Our key idea is to learn a Hypernetwork `Field' and estimate the entire trajectory of network weight training instead of simply its converged state. In other words, we introduce an additional input to the Hypernetwork, the convergence state, which then makes it act as a neural field that models the entire convergence pathway of a task network. A critical benefit in doing so is that the gradient of the estimated weights at any convergence state must then match the gradients of the original task---this constraint alone is sufficient to train the Hypernetwork Field. We demonstrate the effectiveness of our method through the task of personalized image generation and 3D shape reconstruction from images and point clouds, demonstrating competitive results without any per-sample ground truth.

Poster
GraphMimic: Graph-to-Graphs Generative Modeling from Videos for Policy Learning

Guangyan Chen, Te Cui, Meiling Wang, Chengcai Yang, Mengxiao Hu, Haoyang Lu, Yao Mu, Zicai Peng, Tianxing Zhou, Xinran Jiang, Yi Yang, Yufeng Yue

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Learning from demonstration is a powerful method for robotic skill acquisition. However, the significant expense of collecting such action-labeled robot data presents a major bottleneck. Video data, a rich data source encompassing diverse behavioral and physical knowledge, emerges as a promising alternative. In this paper, we present GraphMimic, a novel paradigm that leverages video data via graph-to-graphs generative modeling, which pre-trains models to generate future graphs conditioned on the graph within a video frame. Specifically, GraphMimic abstracts video frames into object and visual action vertices, and constructs graphs for state representations. The graph generative modeling network then effectively models internal structures and spatial relationships within the constructed graphs, aiming to generate future graphs. The generated graphs serve as conditions for the control policy, mapping to robot actions. Our concise approach captures important spatial relations and enhances future graph generation accuracy, enabling the acquisition of robust policies from limited action-labeled data. Furthermore, the transferable graph representations facilitate the effective learning of manipulation skills from cross-embodiment videos. Our experiments exhibit that GraphMimic achieves superior performance using merely 20% action-labeled data. Moreover, our method outperforms the state-of-the-art method by over 17% and 23% in simulation and real-world experiments, and delivers improvements of over 33% in cross-embodiment transfer experiments.

Poster
Good, Cheap, and Fast: Overfitted Image Compression with Wasserstein Distortion

Jona Ballé, Luca Versari, Emilien Dupont, Hyunjik Kim, Matthias Bauer

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Inspired by the success of generative image models, recent work on learned image compression increasingly focuses on better probabilistic models of the natural image distribution, leading to excellent image quality. This, however, comes at the expense of a computational complexity that is several orders of magnitude higher than today's commercial codecs, and thus prohibitive for most practical applications. With this paper, we demonstrate that by focusing on modeling visual perception rather than the data distribution, we can achieve a very good trade-off between visual quality and bit rate similar to "generative" compression models such as HiFiC, while requiring less than 1% of the multiply-accumulate operations (MACs) for decompression. We do this by optimizing C3, an overfitted image codec, for Wasserstein Distortion (WD), and evaluating the image reconstructions with a human rater study, showing that WD clearly outperforms LPIPS as an optimization objective. The study also reveals that WD outperforms other perceptual metrics such as LPIPS, DISTS, and MS-SSIM as a predictor of human ratings, remarkably achieving over 94% Pearson correlation with Elo scores.

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Goku: Flow Based Video Generative Foundation Models

Shoufa Chen, Chongjian GE, Yuqi Zhang, Yida Zhang, Fengda Zhu, Hao Yang, Hongxiang Hao, Hui Wu, Zhichao Lai, Yifei Hu, Ting-Che Lin, Shilong Zhang, Fu Li, Chuan Li, Xing Wang, Yanghua Peng, Peize Sun, Ping Luo, Yi Jiang, Zehuan Yuan, BINGYUE PENG, Xiaobing Liu

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This paper introduces Goku, a state-of-the-art family of joint image-and-video generation models leveraging rectified flow Transformers to achieve industry-leading performance. We detail the foundational elements enabling high-quality visual generation, including the data curation pipeline, model architecture design, flow formulation, and advanced infrastructure for efficient and robust large-scale training. The Goku models demonstrate superior performance in both qualitative and quantitative evaluations, setting new benchmarks across major tasks. Specifically, Goku achieves 0.76 on GenEval and 83.65 on DPG-Bench for text-to-image generation, and 84.85 on VBench for text-to-video tasks. We believe that this work provides valuable insights and practical advancements for the research community in developing joint image-and-video generation models.

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Generative Video Propagation

Shaoteng Liu, Tianyu Wang, Jui-Hsien Wang, Qing Liu, Zhifei Zhang, Joon-Young Lee, Yijun Li, Bei Yu, Zhe Lin, Soo Ye Kim, Jiaya Jia

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Large-scale video generation models have the inherent ability to realistically model natural scenes. In this paper, we demonstrate that through a careful design of a generative video propagation framework, various video tasks can be addressed in a unified way by leveraging the generative power of such models. Specifically, our framework, GenProp, encodes the original video with a selective content encoder and propagates the changes made to the first frame using an image-to-video generation model. We propose a data generation scheme to cover multiple video tasks based on instance-level video segmentation datasets. Our model is trained by incorporating a mask prediction decoder head and optimizing a region-aware loss to aid the encoder to preserve the original content while the generation model propagates the modified region. This novel design opens up new possibilities: In editing scenarios, GenProp allows substantial changes to an object's shape; for insertion, the inserted objects can exhibit independent motion; for removal, GenProp effectively removes effects like shadows and reflections from the whole video; for tracking, GenProp is capable of tracking objects and their associated effects together. Experiment results demonstrate the leading performance of our model in various video tasks, and we further provide in-depth analyses of the proposed framework.

Poster
Generative Sparse-View Gaussian Splatting

Hanyang Kong, Xingyi Yang, Xinchao Wang

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Novel view synthesis from limited observations remains a significant challenge due to the lack of information in under-sampled regions, often resulting in noticeable artifacts. We introduce Generative Sparse-view Gaussian Splatting (GS-GS), a general pipeline designed to enhance the rendering quality of 3D/4D Gaussian Splatting (GS) when training views are sparse. Our method generates unseen views using generative models, specifically leveraging pre-trained image diffusion models to iteratively refine view consistency and hallucinate additional images at pseudo views. This approach improves 3D/4D scene reconstruction by explicitly enforcing semantic correspondences during the generation of unseen views, thereby enhancing geometric consistency--unlike purely generative methods that often fail to maintain view consistency. Extensive evaluations on various 3D/4D datasets--including Blender, LLFF, Mip-NeRF360, and Neural 3D Video--demonstrate that our GS-GS outperforms existing state-of-the-art methods in rendering quality without sacrificing efficiency.

Poster
Generative Photomontage

Sean J. Liu, Nupur Kumari, Ariel Shamir, Jun-Yan Zhu

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Text-to-image models are powerful tools for image creation. However, the generation process is akin to a dice roll and makes it difficult to achieve a single image that captures everything a user wants. In this paper, we propose a framework for creating the desired image by compositing it from various parts of generated images, in essence forming a Generative Photomontage. Given a stack of images generated by ControlNet using the same input condition and different seeds, we let users select desired parts from the generated results using a brush stroke interface. We introduce a novel technique that takes in the user's brush strokes, segments the generated images using a graph-based optimization in diffusion feature space, and then composites the segmented regions via a new feature-space blending method. Our method faithfully preserves the user-selected regions while compositing them harmoniously. We demonstrate that our flexible framework can be used for many applications, including generating new appearance combinations, fixing incorrect shapes and artifacts, and improving prompt alignment. We show compelling results for each application and demonstrate that our method outperforms existing image blending methods and various baselines.

Poster
Generative Photography: Scene-Consistent Camera Control for Realistic Text-to-Image Synthesis

Yu Yuan, Xijun Wang, Yichen Sheng, Prateek Chennuri, Xingguang Zhang, Stanley Chan

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Image generation today can produce somewhat realistic images from text prompts. However, if one asks the generator to synthesize a specific camera setting such as creating different fields of view using a 24mm lens versus a 70mm lens, the generator will not be able to interpret and generate scene-consistent images. This limitation not only hinders the adoption of generative tools in professional photography but also highlights the broader challenge of aligning data-driven models with real-world physical settings. In this paper, we introduce Generative Photography, a framework that allows controlling camera intrinsic settings during content generation. The core innovation of this work are the concepts of Dimensionality Lifting and Differential Camera Intrinsics Learning, enabling smooth and consistent transitions across different camera settings. Experimental results show that our method produces significantly more scene-consistent photorealistic images than state-of-the-art models such as Stable Diffusion 3 and FLUX. Our code and additional results are available at https://generative-photography.github.io/project.

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