CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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SlideChat: A Large Vision-Language Assistant for Whole-Slide Pathology Image Understanding

Ying Chen, Guoan Wang, Yuanfeng Ji, Yanjun Li, Jin Ye, Tianbin Li, Ming Hu, Rongshan Yu, Yu Qiao, Junjun He

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Despite the progress made by multimodal large language models (MLLMs) in computational pathology, they remain limited by a predominant focus on patch-level analysis, missing essential contextual information at the whole-slide level. The lack of large-scale instruction datasets and the gigapixel scale of whole slide images (WSIs) pose significant developmental challenges. In this paper, we present SlideChat, the first vision-language assistant capable of understanding gigapixel whole-slide images, exhibiting excellent multimodal conversational capability and response complex instruction across diverse pathology scenarios. To support its development, we created SlideInstruction, the largest instruction-following dataset for WSIs consisting of 4.2K WSI captions and 176K VQA pairs with multiple categories. Furthermore, we propose SlideBench, a multimodal benchmark that incorporates captioning and VQA tasks to assess SlideChat's capabilities in various settings such as microscopy, diagnosis and clinical. Compared to both general and specialized MLLMs, SlideChat exhibits exceptional capabilities, achieving state-of-the-art performance on 18 of 22 tasks. For example, it achieved an overall accuracy of 81.17% on SlideBench-VQA (TCGA), and 54.15% on SlideBench-VQA (BCNB). Our code, data, and model is publicly accessible at https://uni-medical.github.io/SlideChat.github.io.

Poster
SleeperMark: Towards Robust Watermark against Fine-Tuning Text-to-image Diffusion Models

Zilan Wang, Junfeng Guo, Jiacheng Zhu, Yiming Li, Heng Huang, Muhao Chen, Zhengzhong Tu

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Recent advances in large-scale text-to-image (T2I) diffusion models have enabled a variety of downstream applications. As T2I models require extensive resources for training, they constitute highly valued intellectual property (IP) for their legitimate owners, yet making them incentive targets for unauthorized fine-tuning by adversaries seeking to leverage these models for customized, usually profitable applications. Existing IP protection methods for diffusion models generally involve embedding watermark patterns and then verifying ownership through generated outputs examination, or inspecting the model's feature space. However, these techniques are inherently ineffective in practical scenarios when the watermarked model undergoes fine-tuning, and the feature space is inaccessible during verification (i.e., black-box setting). The model is prone to forgetting the previously learned watermark knowledge when it adapts to a new task. To address this challenge, we propose SleeperMark, a novel framework designed to embed resilient watermarks into T2I diffusion models. SleeperMark explicitly guides the model to disentangle the watermark information from the semantic concepts it learns, allowing the model to retain the embedded watermark while continuing to be adapted to new downstream tasks. Our extensive experiments demonstrate the effectiveness of SleeperMark across various types of diffusion models, including latent diffusion models (e.g., Stable Diffusion) and pixel diffusion models (e.g., DeepFloyd-IF), showing robustness against downstream fine-tuning and various attacks at both the image and model levels, with minimal impact on the model's generative capability.

Poster
SkySense-O: Towards Open-World Remote Sensing Interpretation with Vision-Centric Visual-Language Modeling

Qi Zhu, Jiangwei Lao, Deyi Ji, Junwei Luo, Kang Wu, Yingying Zhang, Lixiang Ru, Jian Wang, JingDong Chen, Ming Yang, Dong Liu, Feng Zhao

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Open-world interpretation aims to accurately localize and recognize all objects within images by vision-language models (VLMs). While substantial progress has been made in this task for natural images, the advancements for remote sensing (RS) images still remain limited, primarily due to these two challenges. 1) Existing RS semantic categories are limited, particularly for pixel-level interpretation datasets. 2) Distinguishing among diverse RS spatial regions solely by language space is challenging due to the dense and intricate spatial distribution in open-world RS imagery. To address the first issue, we develop a fine-grained RS interpretation dataset, Sky-SA, which contains 183,375 high-quality local image-text pairs with full-pixel manual annotations, covering 1,763 category labels, exhibiting richer semantics and higher density than previous datasets. Afterwards, to solve the second issue, we introduce the vision-centric principle for vision-language modeling. Specifically, in the pre-training stage, the visual self-supervised paradigm is incorporated into image-text alignment, reducing the degradation of general visual representation capabilities of existing paradigms. Then, we construct a visual-relevance knowledge graph across open-category texts and further develop a novel vision-centric image-text contrastive loss for fine-tuning with text prompts. This new model, denoted as SkySense-O, demonstrates impressive zero-shot capabilities on a thorough evaluation encompassing 14 datasets over 4 tasks, from recognizing to reasoning and classification to localization. Specifically, it outperforms the latest models such as SegEarth-OV, GeoRSCLIP, and VHM by a large margin, i.e., 11.95%, 8.04% and 3.55% on average respectively.

Poster
Skip Tuning: Pre-trained Vision-Language Models are Effective and Efficient Adapters Themselves

Shihan Wu, Ji Zhang, Pengpeng Zeng, Lianli Gao, Jingkuan Song, Heng Tao Shen

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Prompt tuning (PT) has long been recognized as an effective and efficient paradigm for transferring large pre-trained vision-language models (VLMs) to downstream tasks by learning a tiny set of context vectors. Nevertheless, in this work, we reveal that freezing the parameters of VLMs during learning the context vectors neither facilitates the transferability of pre-trained knowledge nor improves the memory and time efficiency significantly. Upon further investigation, we find that reducing both the length and width of the feature-gradient propagation flows of the full fine-tuning (FT) baseline is key to achieving effective and efficient knowledge transfer. Motivated by this, we propose Skip Tuning, a novel paradigm for adapting VLMs to downstream tasks. Unlike existing PT or adapter-based methods, Skip Tuning applies Layer-wise Skipping (LSkip) and Class-wise Skipping (CSkip) upon the FT baseline without introducing extra context vectors or adapter modules. Extensive experiments across a wide spectrum of benchmarks demonstrate the superior effectiveness and efficiency of our Skip Tuning over both PT and adapter-based methods. Code: https://github.com/anonymity-007/SkipT.

Poster
Sketchy Bounding-box Supervision for 3D Instance Segmentation

Qian Deng, Le Hui, Jin Xie, Jian Yang

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Bounding box supervision has gained considerable attention in weakly supervised 3D instance segmentation. While this approach alleviates the need for extensive point-level annotations, obtaining accurate bounding boxes in practical applications remains challenging. To this end, we explore the inaccurate bounding box, named sketchy bounding box, which is imitated through perturbing ground truth bounding box by adding scaling, translation, and rotation. In this paper, we propose Sketchy-3DIS, a novel weakly 3D instance segmentation framework, which jointly learns pseudo labeler and segmentator to improve the performance under the sketchy bounding-box supervisions. Specifically, we first propose an adaptive box-to-point pseudo labeler that adaptively learns to assign points located in the overlapped parts between two sketchy bounding boxes to the correct instance, resulting in compact and pure pseudo instance labels. Then, we present a coarse-to-fine instance segmentator that first predicts coarse instances from the entire point cloud and then learns fine instances based on the region of coarse instances. Finally, by using the pseudo instance labels to supervise the instance segmentator, we can gradually generate high-quality instances through joint training. Extensive experiments show that our method achieves state-of-the-art performance on both the ScanNetV2 and S3DIS benchmarks, and even outperforms several fully supervised methods using sketchy bounding boxes. Code is available at https://github.com/dengq7/Sketchy-3DIS.

Poster
Sketchtopia: A Dataset and Foundational Agents for Benchmarking Asynchronous Multimodal Communication with Iconic Feedback

Mohd Hozaifa Khan, Ravi Kiran Sarvadevabhatla

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We introduce Sketchtopia, a large-scale dataset and AI framework designed to explore goal-driven, multimodal communication through asynchronous interactions in a Pictionary-inspired setup. Sketchtopia captures natural human interactions, including freehand sketches, open-ended guesses, and iconic feedback gestures, showcasing the complex dynamics of cooperative communication under constraints. It features over 20K gameplay sessions from 916 players, capturing 263K sketches, 10K erases, 56K guesses and 19.4K iconic feedbacks. We introduce multimodal foundational agents with capabilities for generative sketching, guess generation and asynchronous communication. Our dataset also includes 800 human-agent sessions for benchmarking the agents. We introduce novel metrics to characterize collaborative success, responsiveness to feedback and inter-agent asynchronous communication. Sketchtopia pushes the boundaries of multimodal AI, establishing a new benchmark for studying asynchronous, goal-oriented interactions between humans and AI agents. The dataset can be found at https://sketchtopia25.github.io/

Poster
SketchVideo: Sketch-based Video Generation and Editing

Feng-Lin Liu, Hongbo Fu, Xintao Wang, Weicai Ye, Pengfei Wan, Di Zhang, Lin Gao

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Video generation and editing conditioned on text prompts or images have undergone significant advancements. However, challenges remain in accurately controlling global layout and geometry details solely by texts, and supporting motion control and local modification through images. In this paper, we aim to achieve sketch-based spatial and motion control for video generation and support fine-grained editing of real or synthetic videos. Based on the DiT video generation model, we propose a memory-efficient control structure with sketch control blocks that predict residual features of skipped DiT blocks. Sketches are drawn on one or two keyframes (at arbitrary time points) for easy interaction. To propagate such temporally sparse sketch conditions across all frames, we propose an inter-frame attention mechanism to analyze the relationship between the keyframes and each video frame. For sketch-based video editing, we design an additional video insertion module that maintains consistency between the newly edited content and the original video's spatial feature and dynamic motion. During inference, we use latent fusion for the accurate preservation of unedited regions. Extensive experiments demonstrate that our SketchVideo achieves superior performance in controllable video generation and editing.

Poster
SketchFusion: Learning Universal Sketch Features through Fusing Foundation Models

Subhadeep Koley, Tapas Kumar Dutta, Aneeshan Sain, Pinaki Nath Chowdhury, Ayan Kumar Bhunia, Yi-Zhe Song

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While foundation models have revolutionised computer vision, their effectiveness for sketch understanding remains limited by the unique challenges of abstract, sparse visual inputs. Through systematic analysis, we uncover two fundamental limitations: Stable Diffusion (SD) struggles to extract meaningful features from abstract sketches (unlike its success with photos), and exhibits a pronounced frequency-domain bias that suppresses essential low-frequency components needed for sketch understanding. Rather than costly retraining, we address these limitations by strategically combining SD with CLIP, whose strong semantic understanding naturally compensates for SD's spatial-frequency biases. By dynamically injecting CLIP features into SD's denoising process and adaptively aggregating features across semantic levels, our method achieves state-of-the-art performance in sketch retrieval (+3.35%), recognition (+1.06%), segmentation (+29.42%), and correspondence learning (+21.22%), demonstrating the first truly universal sketch feature representation in the era of foundation models.

Poster
SketchAgent: Language-Driven Sequential Sketch Generation

Yael Vinker, Tamar Rott Shaham, Kristine Zheng, Alex Zhao, Judith E Fan, Antonio Torralba

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Sketching serves as a versatile tool for externalizing ideas, enabling rapid exploration and visual communication that spans various disciplines. While artificial systems have driven substantial advances in content creation and human-computer interaction, capturing the dynamic and abstract nature of human sketching remains challenging. In this work, we introduce SketchAgent, a language-driven, sequential sketch generation method that enables users to create, modify, and refine sketches through dynamic, conversational interactions. Our approach requires no training or fine-tuning. Instead, we leverage the sequential nature and rich prior knowledge of off-the-shelf multimodal large language models (LLMs). We present an intuitive sketching language, introduced to the model through in-context examples, enabling it to "draw" using string-based actions. These are processed into vector graphics and then rendered to create a sketch on a pixel canvas, which can be accessed again for further tasks. By drawing stroke by stroke, our agent captures the evolving, dynamic qualities intrinsic to sketching. We demonstrate that SketchAgent can generate sketches from diverse prompts, engage in dialogue-driven drawing, and collaborate meaningfully with human users.

Poster
Sketch Down the FLOPs: Towards Efficient Networks for Human Sketch

Aneeshan Sain, Subhajit Maity, Pinaki Nath Chowdhury, Shubhadeep Koley, Ayan Kumar Bhunia, Yi-Zhe Song

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As sketch research has collectively matured over time, its adaptation for at-mass commercialisation emerges on the immediate horizon. Despite an already mature research endeavour for photos, there is no research on the efficient inference specifically designed for sketch data. In this paper, we first demonstrate existing state-of-the-art efficient light-weight models designed for photos do not work on sketches. We then propose two sketch-specific components which work in a plug-n-play manner on any photo efficient network to adapt them to work on sketch data. We specifically chose fine-grained sketch-based image retrieval (FG-SBIR) as a demonstrator as the most recognised sketch problem with immediate commercial value. Technically speaking, we first propose a cross-modal knowledge distillation network to transfer existing photo efficient networks to be compatible with sketch, which brings down number of FLOPs and model parameters by 97.96% percent and 84.89% respectively. We then exploit the abstract trait of sketch to introduce a RL-based canvas selector that dynamically adjusts to the abstraction level which further cuts down number of FLOPs by two thirds. The end result is an overall reduction of 99.37% of FLOPs (from 40.18G to 0.254G) when compared with a full network, while retaining the accuracy (33.03% vs 32.77%) -- finally making an efficient network for the sparse sketch data that exhibit even fewer FLOPs than the best photo counterpart.

Poster
Six-CD: Benchmarking Concept Removals for Text-to-image Diffusion Models

Jie Ren, Kangrui Chen, Yingqian Cui, Shenglai Zeng, Hui Liu, Yue Xing, Jiliang Tang, Lingjuan Lyu

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Text-to-image (T2I) diffusion models have shown exceptional capabilities in generating images that closely correspond to textual prompts. However, the advancement of T2I diffusion models presents significant risks, as the models could be exploited for malicious purposes, such as generating images with violence or nudity, or creating unauthorized portraits of public figures in inappropriate contexts. To mitigate these risks, concept removal methods have been proposed. These methods aim to modify diffusion models to prevent the generation of malicious and unwanted concepts. Despite these efforts, existing research faces several challenges: (1) a lack of consistent comparisons on a comprehensive dataset, (2) ineffective prompts in harmful and nudity concepts, (3) overlooked evaluation of the ability to generate the benign part within prompts containing malicious concepts. To address these gaps, we propose to benchmark the concept removal methods by introducing a new dataset, Six-CD, along with a novel evaluation metric. In this benchmark, we conduct a thorough evaluation of concept removals, with the experimental observations and discussions offering valuable insights in the field.

Poster
Single Domain Generalization for Few-Shot Counting via Universal Representation Matching

Xianing Chen, Si Huo, Borui Jiang, Hailin Hu, Xinghao Chen

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Few-shot counting estimates the number of target objects in an image using only a few annotated exemplars. However, domain shift severely hinders existing methods to generalize to unseen scenarios. This falls into the realm of single domain generalization that remains unexplored in few-shot counting. To solve this problem, we begin by analyzing the main limitations of current methods, which typically follow a standard pipeline that extract the object prototypes from exemplars and then match them with image feature to construct the correlation map. We argue that existing methods overlook the significance of learning highly generalized prototypes. Building on this insight, we propose the first domain generalization few-shot counter, Universal Representation Matching, termed URM. Our primary contribution is the discovery that incorporating universal vision-language representations distilled from a large scale pretrained vision-language model into the correlation construction process substantially improves robustness to domain shifts without compromising in domain performance. As a result, URM achieves state-of-the-art performance on both in domain and the newly introduced domain generalization setting.

Poster
SinGS: Animatable Single-Image Human Gaussian Splats with Kinematic Priors

Yufan Wu, Xuanhong Chen, Wen Li, Shunran Jia, Hualiang Wei, Kairui Feng, Jialiang Chen, Yuhan Li, Ang He, Weimin Zhang, Bingbing Ni, Wenjun Zhang

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Despite significant advances in accurately estimating geometry in contemporary single-image 3D human reconstruction, creating a high-quality, efficient, and animatable 3D avatar remains an open challenge. Two key obstacles persist: incomplete observation and inconsistent 3D priors. To address these challenges, we propose SinGS, aiming to achieve high-quality and efficient animatable 3D avatar reconstruction. At the heart of SinGS are two key components: Kinematic Human Diffusion and Geometry-Preserving 3D Gaussain Splatting. The former is a foundational human model that samples within pose space to generate a highly 3D-consistent and high-quality sequence of human images, inferring unseen viewpoints and providing kinematic priors. The latter is a system that reconstructs a compact, high-quality 3D avatar even under imperfect priors, achieved through a novel semantic Laplacian regularization and a geometry-preserving density control strategy that enable precise and compact assembly of 3D primitives. Extensive experiments demonstrate that SinGS enables lifelike, animatable human reconstructions, maintaining both high quality and inference efficiency (up to 70FPS).

Poster
Simplification Is All You Need against Out-of-Distribution Overconfidence

Keke Tang, Chao Hou, Weilong Peng, Xiang Fang, Zhize Wu, Yongwei Nie, Wenping Wang, Zhihong Tian

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Deep neural networks (DNNs) often exhibit out-of-distribution (OOD) overconfidence, producing overly confident predictions on OOD samples. We attribute this issue to the inherent over-complexity of DNNs and investigate two key aspects: capacity and nonlinearity. First, we demonstrate that reducing model capacity through knowledge distillation can effectively mitigate OOD overconfidence. Second, we show that selectively reducing nonlinearity by removing ReLU operations further alleviates the issue. Building on these findings, we present a practical guide to model simplification, combining both strategies to significantly reduce OOD overconfidence. Extensive experiments validate the effectiveness of this approach in mitigating OOD overconfidence and demonstrate its superiority over state-of-the-art methods. Additionally, our simplification strategies can be combined with existing OOD detection techniques to further enhance OOD detection performance.

Poster
Simpler Diffusion: 1.5 FID on ImageNet512 with Pixel-space Diffusion

Emiel Hoogeboom, Thomas Mensink, Jonathan Heek, Kay Lamerigts, Ruiqi Gao, Tim Salimans

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Latent diffusion models have become the popular choice for scaling up diffusion models for high resolution image synthesis. Compared to pixel-space models that are trained end-to-end, latent models are perceived to be more efficient and to produce higher image quality at high resolution. Here we challenge these notions, and show that pixel-space models can be very competitive to latent models both in quality and efficiency, achieving 1.5 FID on ImageNet512 and new SOTA results on ImageNet128, ImageNet256 and Kinetics600. We present a simple recipe for scaling end-to-end pixel-space diffusion models to high resolutions. 1: Use the sigmoid loss-weighting (Kingma & Gao, 2023) with our prescribed hyper-parameters. 2: Use our simplified memory-efficient architecture with fewer skip-connections. 3: Scale the model to favor processing the image at a high resolution with fewer parameters, rather than using more parameters at a lower resolution. Combining these with guidance intervals, we obtain a family of pixel-space diffusion models we call Simpler Diffusion (SiD2).

Poster
Similarity-Guided Layer-Adaptive Vision Transformer for UAV Tracking

Chaocan Xue, Bineng Zhong, Qihua Liang, Yaozong Zheng, Ning Li, Yuanliang Xue, Shuxiang Song

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Vision transformers (ViTs) have emerged as a popular backbone for visual tracking. However, complete ViT architectures are too cumbersome to deploy for unmanned aerial vehicle (UAV) tracking which extremely emphasizes efficiency. In this study, we discover that many layers within lightweight ViT-based trackers tend to learn relatively redundant and repetitive target representations. Based on this observation, we propose a similarity-guided layer adaptation approach to optimize the structure of ViTs. Our approach dynamically disables a large number of representation-similar layers and selectively retains only a single optimal layer among them, aiming to achieve a better accuracy-speed trade-off. By incorporating this approach into existing ViTs, we tailor previously complete ViT architectures into an efficient similarity-guided layer-adaptive framework, namely SGLATrack, for real-time UAV tracking. Extensive experiments on six tracking benchmarks verify the effectiveness of the proposed approach, and show that our SGLATrack achieves a state-of-the-art real-time speed while maintaining competitive tracking precision. Codes and models are available at https://github.com/GXNU-ZhongLab/SGLATrack.

Poster
SimVS: Simulating World Inconsistencies for Robust View Synthesis

Alex Trevithick, Roni Paiss, Philipp Henzler, Dor Verbin, Rundi Wu, Hadi Alzayer, Ruiqi Gao, Ben Poole, Jonathan T. Barron, Aleksander Holynski, Ravi Ramamoorthi, Pratul P. Srinivasan

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Novel-view synthesis techniques achieve impressive results for static scenes but struggle when faced with the inconsistencies inherent to casual capture settings: varying illumination, scene motion, and other unintended effects that are difficult to model explicitly. We present an approach for leveraging generative video models to simulate the inconsistencies in the world that can occur during capture. We use this process, along with existing multi-view datasets, to create synthetic data for training a multi-view harmonization network that is able to reconcile inconsistent observations into a consistent 3D scene. We demonstrate that our world-simulation strategy significantly outperforms traditional augmentation methods in handling real-world scene variations, thereby enabling highly accurate static 3D reconstructions in the presence of a variety of challenging inconsistencies.

Poster
SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Prediction

Zhengyuan Li, Kai Cheng, Anindita Ghosh, Uttaran Bhattacharya, Liangyan Gui, Aniket Bera

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Text-based 3D human motion editing is a critical yet challenging task in computer vision and graphics. While training-free approaches have been explored, the recent release of the MotionFix dataset, which includes source-text-motion triplets, has opened new avenues for training, yielding promising results. However, existing methods struggle with precise control, often leading to misalignment between motion semantics and language instructions. In this paper, we introduce a related task --- motion similarity prediction --- and propose a multi-task training paradigm, where we train the model jointly on motion editing and motion similarity prediction to foster the learning of semantically meaningful representations. To complement this task, we design an advanced Diffusion-Transformer-based architecture that separately handles motion similarity prediction and motion editing. Extensive experiments demonstrate the state-of-the-art performance of our approach in both editing alignment and fidelity.

Poster
SimLTD: Simple Supervised and Semi-Supervised Long-Tailed Object Detection

Phi Vu Tran

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While modern visual recognition systems have made significant advancements, many continue to struggle with the open problem of learning from few exemplars. This paper focuses on the task of object detection in the setting where object classes follow a natural long-tailed distribution. Existing methods for long-tailed detection resort to external ImageNet labels to augment the low-shot training instances. However, such dependency on a large labeled database has limited utility in practical scenarios. We propose a versatile and scalable approach to leverage optional unlabeled images, which are easy to collect without the burden of human annotations. Our SimLTD framework is straightforward and intuitive, and consists of three simple steps: (1) pre-training on abundant head classes; (2) transfer learning on scarce tail classes; and (3) fine-tuning on a sampled set of both head and tail classes. Our approach can be viewed as an improved head-to-tail model transfer paradigm without the added complexities of meta-learning or knowledge distillation, as was required in past research. By harnessing supplementary unlabeled images, without extra image labels, SimLTD establishes new record results on the challenging LVIS v1 benchmark across both supervised and semi-supervised settings.

Poster
SimAvatar: Simulation-Ready Avatars with Layered Hair and Clothing

Xueting Li, Ye Yuan, Shalini De Mello, Gilles Daviet, Jonathan Leaf, Miles Macklin, Jan Kautz, Umar Iqbal

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We introduce SimAvatar, a framework designed to generate simulation-ready clothed 3D human avatars from a text prompt. Current text-driven human avatar generation methods either model hair, clothing and human body using a unified geometry or produce hair and garments that are not easily adaptable for simulation within existing graphics pipelines. The primary challenge lies in representing the hair and garment geometry in a way that allows leveraging established prior knowledge from foundational image diffusion models (e.g., Stable Diffusion) while being simulation-ready using either physics or neural simulators. To address this task, we propose a two-stage framework that combines the flexibility of 3D Gaussians with simulation-ready hair strands and garment meshes. Specifically, we first leverage two text-conditioned diffusion models to generate garment mesh and hair strands from the given text prompt. To leverage prior knowledge from foundational diffusion models, we attach 3D Gaussians to the body mesh, garment mesh, as well as hair strands and learn the avatar appearance through optimization. To drive the avatar given a pose sequence, we first apply physics simulators onto the garment meshes and hair strands. We then transfer the motion onto 3D Gaussians through carefully designed mechanism for different body parts. As a result, our synthesized avatars have vivid texture and realistic dynamic motion. To the best of our knowledge, our method is the first to produce highly realistic, fully simulation-ready 3D avatars, surpassing the capabilities of current approaches.

Poster