CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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Stable-SCore: A Stable Registration-based Framework for 3D Shape Correspondence

Haolin Liu, Xiaohang Zhan, Zizheng Yan, Zhongjin Luo, Yuxin Wen, Xiaoguang Han

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Establishing character shape correspondence is a critical and fundamental task in computer vision and graphics, with diverse applications including re-topology, attribute transfer, and shape interpolation. Current dominant functional map methods, while effective in controlled scenarios, struggle in real situations with more complex challenges such as non-isometric shape discrepancies. In response, we revisit registration-for-correspondence methods and tap their potential for more stable shape correspondence estimation. To overcome their common issues including unstable deformations and the necessity for careful pre-alignment or high-quality initial 3D correspondences, we introduce Stable-SCore: A Stable Registration-based Framework for 3D Shape Correspondence. We first re-purpose a foundation model for 2D character correspondence that ensures reliable and stable 2D mappings. Crucially, we propose a novel Semantic Flow Guided Registration approach that leverages 2D correspondence to guide mesh deformations. Our framework significantly surpasses existing methods in challenging scenarios, and brings possibilities for a wide array of real applications, as demonstrated in our results.

Poster
Stable Flow: Vital Layers for Training-Free Image Editing

Omri Avrahami, Or Patashnik, Ohad Fried, Egor Nemchinov, Kfir Aberman, Dani Lischinski, Daniel Cohen-or

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Diffusion models have revolutionized the field of content synthesis and editing. Recent models have replaced the traditional UNet architecture with the Diffusion Transformer (DiT), and employed flow-matching for improved training and sampling. However, they exhibit limited generation diversity. In this work, we leverage this limitation to perform consistent image edits via selective injection of attention features. The main challenge is that, unlike the UNet-based models, DiT lacks a coarse-to-fine synthesis structure, making it unclear in which layers to perform the injection. Therefore, we propose an automatic method to identify "vital layers" within DiT, crucial for image formation, and demonstrate how these layers facilitate a range of controlled stable edits, from non-rigid modifications to object addition, using the same mechanism. Next, to enable real-image editing, we introduce an improved image inversion method for flow models. Finally, we evaluate our approach through qualitative and quantitative comparisons, along with a user study, and demonstrate its effectiveness across multiple applications.

Poster
Stabilizing and Accelerating Autofocus with Expert Trajectory Regularized Deep Reinforcement Learning

Shouhang Zhu, Chenglin Li, Yuankun Jiang, Li Wei, Nuowen Kan, Ziyang Zheng, Wenrui Dai, Junni Zou, Hongkai Xiong

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Autofocus is a crucial component of modern digital cameras. While recent learning-based methods achieve state-of-the-art in focus prediction accuracy, they unfortunately ignore the potential focus hunting phenomenon of back-and-forth lens movement in the multi-step focusing procedure. To address this, in this paper, we propose an expert regularized deep reinforcement learning (DRL)-based approach for autofocus, which can utilize the sequential information of lens movement trajectory to both enhance the multi-step in-focus prediction accuracy and reduce the chance of focus hunting. Our method generally follows an actor-critic framework. To accelerate the DRL's training with a higher sample efficiency, we initialize the policy with a pre-trained single-step prediction network, where the network is further improved by modifying the output of absolute in-focus position distribution to the relative lens movement distribution to establish a better mapping between input images and lens movement. To further stabilize DRL's training with a lower occurrence of focus hunting in the resulting lens movement trajectory, we generate some offline trajectories based on prior knowledge to avoid focus hunting, which are then leveraged as an offline dataset of expert trajectories to regularize the actor network's training. Empirical evaluations show that our method outperforms those learning-based methods on public benchmarks, with higher single- and multi-step prediction accuracy, and a significant reduction of focus hunting rate.

Poster
Spotting the Unexpected (STU): A 3D LiDAR Dataset for Anomaly Segmentation in Autonomous Driving

Alexey Nekrasov, Malcolm Burdorf, Stewart Worrall, Bastian Leibe, Julie Stephany Berrio Perez

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To operate safely, autonomous vehicles (AVs) need to detect and handle unexpected objects or anomalies on the road. While significant research exists for anomaly detection and segmentation in 2D, research progress in 3D is underexplored. Existing datasets lack high-quality multimodal data that are typically found in AVs. This paper presents a novel dataset for anomaly segmentation in driving scenarios. To the best of our knowledge, it is the first publicly available dataset focused on road anomaly segmentation with dense 3D semantic labeling, incorporating both LiDAR and camera data, as well as sequential information to enable anomaly detection across various ranges. This capability is critical for the safe navigation of autonomous vehicles. We adapted and evaluated several baseline models for 3D segmentation, highlighting the challenges of 3D anomaly detection in driving environments. Our dataset and evaluation code will be openly available, facilitating the testing and performance comparison of different approaches.

Poster
Split Adaptation for Pre-trained Vision Transformers

Lixu Wang, Bingqi Shang, Yi Li, Payal Mohapatra, Wei Dong, Xiao Wang, Qi Zhu

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Vision Transformers (ViTs), extensively pre-trained on large-scale datasets, have become fundamental to foundation models, enabling adaptation to diverse downstream tasks. Existing adaptation methods typically require direct data access, rendering them infeasible in privacy-sensitive domains where clients are often reluctant to share their data. A straightforward solution may be sending the pre-trained ViT to clients for local adaptation, which poses issues of model intellectual property and incurs heavy client computation overhead. To address these issues, we propose a novel split adaptation (SA) method that enables effective downstream adaptation while protecting data and models. SA, inspired by split learning (SL), segments the pre-trained ViT into a frontend and a backend, with only the frontend shared with the client for data representation extraction. But unlike regular SL, SA replaces frontend parameters with low-bit quantized values, preventing direct exposure of the model. SA allows the client to add bi-level noise to the frontend and the extracted data representations, ensuring data protection. Accordingly, SA incorporates data-level and model-level out-of-distribution enhancements to mitigate noise injection's impact. Our SA focuses on the challenging few-shot adaptation and adopts patch retrieval augmentation for overfitting alleviation. Extensive experiments on multiple datasets validate SA's superiority over state-of-the-art methods and demonstrate its defense against advanced data reconstruction attacks while preventing model leakage with minimal computation cost on the client side. The source codes can be found at https://github.com/conditionWang/Split_Adaptation.

Poster
SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video

Jongmin Park, Minh-Quan Viet Bui, Juan Luis Gonzalez Bello, Jaeho Moon, Jihyong Oh, Munchurl Kim

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Synthesizing novel views from in-the-wild monocular videos is challenging due to scene dynamics and the lack of multi-view cues. To address this, we propose SplineGS, a COLMAP-free dynamic 3D Gaussian Splatting (3DGS) framework for high-quality reconstruction and fast rendering from monocular videos. At its core is a novel Motion-Adaptive Spline (MAS) method, which represents continuous dynamic 3D Gaussian trajectories using cubic Hermite splines with a small number of control points. For MAS, we introduce a Motion-Adaptive Control points Pruning (MACP) method to model the deformation of each dynamic 3D Gaussian across varying motions, progressively pruning control points while maintaining dynamic modeling integrity. Additionally, we present a joint optimization strategy for camera parameter estimation and 3D Gaussian attributes, leveraging photometric and geometric consistency. This eliminates the need for Structure-from-Motion preprocessing and enhances SplineGS's robustness in real-world conditions. Experiments show that SplineGS significantly outperforms state-of-the-art methods in novel view synthesis quality for dynamic scenes from monocular videos, achieving thousands times faster rendering speed.

Poster
Splatter-360: Generalizable 360 Gaussian Splatting for Wide-baseline Panoramic Images

Zheng Chen, Chenming Wu, Zhelun Shen, Chen Zhao, Weicai Ye, Haocheng Feng, Errui Ding, Song-Hai Zhang

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Wide-baseline panoramic images are frequently used in applications like VR and simulations to minimize capturing labor costs and storage needs. However, synthesizing novel views from these panoramic images in real time remains a significant challenge, especially due to panoramic imagery's high resolution and inherent distortions. Although existing 3D Gaussian splatting (3DGS) methods can produce photo-realistic views under narrow baselines, they often overfit the training views when dealing with wide-baseline panoramic images due to the difficulty in learning precise geometry from sparse 360^ \circ views. This paper presents Splatter-360, a novel end-to-end generalizable 3DGS framework designed to handle wide-baseline panoramic images. Unlike previous approaches, Splatter-360 performs multi-view matching directly in the spherical domain by constructing a spherical cost volume through a spherical sweep algorithm, enhancing the network's depth perception and geometry estimation. Additionally, we introduce a 3D-aware bi-projection encoder to mitigate the distortions inherent in panoramic images and integrate cross-view attention to improve feature interactions across multiple viewpoints. This enables robust 3D-aware feature representations and real-time rendering capabilities. Experimental results on the HM3D and Replica demonstrate that Splatter-360 significantly outperforms state-of-the-art NeRF and 3DGS methods (e.g., PanoGRF, MVSplat, DepthSplat, and HiSplat) in both synthesis quality and generalization performance for wide-baseline panoramic images. Code and trained models are available at https://3d-aigc.github.io/Splatter-360/.

Poster
SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis

Hyojun Go, Byeongjun Park, Jiho Jang, Jin-Young Kim, Soonwoo Kwon, Changick Kim

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Text-based generation and editing of 3D scenes hold significant potential for streamlining content creation through intuitive user interactions. While recent advances leverage 3D Gaussian Splatting (3DGS) for high-fidelity and real-time rendering, existing methods are often specialized and task-focused, lacking a unified framework for both generation and editing. In this paper, we introduce SplatFlow, a comprehensive framework that addresses this gap by enabling direct 3DGS generation and editing. SplatFlow comprises two main components: a multi-view rectified flow (RF) model and a Gaussian Splatting Decoder (GSDecoder). The multi-view RF model operates in latent space, generating multi-view images, depths, and camera poses simultaneously, conditioned on text prompts--thus addressing challenges like diverse scene scales and complex camera trajectories in real-world settings. Then, the GSDecoder efficiently translates these latent outputs into 3DGS representations through a feed-forward 3DGS method. Leveraging training-free inversion and inpainting techniques, SplatFlow enables seamless 3DGS editing and supports a broad range of 3D tasks--including object editing, novel view synthesis, and camera pose estimation--within a unified framework without requiring additional complex pipelines. We validate SplatFlow's capabilities on the MVImgNet and DL3DV-7K datasets, demonstrating its versatility and effectiveness in various 3D generation, editing, and inpainting-based tasks.

Poster
SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving

Georg Hess, Carl Lindström, Maryam Fatemi, Christoffer Petersson, Lennart Svensson

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Ensuring the safety of autonomous robots, such as self-driving vehicles, requires extensive testing across diverse driving scenarios. Simulation is a key ingredient for conducting such testing in a cost-effective and scalable way. Neural rendering methods have gained popularity, as they can build simulation environments from collected logs in a data-driven manner. However, existing neural radiance field (NeRF) methods for sensor-realistic rendering of camera and lidar data suffer from low rendering speeds, limiting their applicability for large-scale testing. While 3D Gaussian Splatting (3DGS) enables real-time rendering, current methods are limited to camera data and are unable to render lidar data essential for autonomous driving. To address these limitations, we propose SplatAD, the first 3DGS-based method for realistic, real-time rendering of dynamic scenes for both camera and lidar data. SplatAD accurately models key sensor-specific phenomena such as rolling shutter effects, lidar intensity, and lidar ray dropouts, using purpose-built algorithms to optimize rendering efficiency. Evaluation across three autonomous driving datasets demonstrates that SplatAD achieves state-of-the-art rendering quality with up to +2 PSNR for NVS and +3 PSNR for reconstruction while increasing rendering speed over NeRF-based methods by an order of magnitude. Code to be released upon publication.

Poster
Spk2SRImgNet: Super-Resolve Dynamic Scene from Spike Stream via Motion Aligned Collaborative Filtering

Yuanlin Wang, Yiyang Zhang, Ruiqin Xiong, Jing Zhao, Jian Zhang, Xiaopeng Fan, Tiejun Huang

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Spike camera is a kind of neuromorphic camera that records dynamic scenes by firing a stream of binary spikes with extremely high temporal resolution. It demonstrates great potential for vision tasks in high-speed scenarios. One limitation in its current implementation is the relatively low spatial resolution. This paper develops a network called Spk2SRImgNet to super-resolve high resolution images from low resolution spike stream. However, fluctuations in spike stream hinder the performance of spike camera super resolution. To address this issue, we propose a motion aligned collaborative filtering (MACF) module, which is motivated by key ideas in classic image restoration schemes to mitigate fluctuations in spike data. MACF leverages the temporal similarity of spike stream to acquire similar features from neighboring moments via motion alignment. To separate disturbances from features, MACF filters these similar features jointly in transform domain to exploit representation sparsity, and generates refinement features that will be used to update initial fluctuated features. Specifically, MACF designs an inverse motion alignment operation to map these refinement features back to their original positions. The initial features are aggregated with the repositioned refinement features to enhance reliability. Experimental results demonstrate that the proposed method achieves state-of-the-art performance compared with existing methods.

Poster
SpiritSight Agent: Advanced GUI Agent with One Look

Zhiyuan Huang, Ziming Cheng, Junting Pan, Zhaohui Hou, Mingjie Zhan

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Graphical User Interface (GUI) agents demonstrate promising potential in assisting human-computer interaction, automating human user's navigation on digital devices. An ideal GUI agent is expected to achieve high accuracy, low latency, and compatibility for different GUI platforms. Recent vision-based approaches have shown promise by leveraging advanced Vision Language Models (VLMs). While they generally meet the requirements of compatibility and low latency, these vision-based GUI agents tend to have low accuracy due to their limitations in element grounding. To address this issue, we propose SpiritSight, a vision-based, end-to-end GUI agent that excels in GUI navigation tasks across various GUI platforms. First, we create a multi-level, large-scale, high-quality GUI dataset called GUI-Lasagne using scalable methods, empowering SpiritSight with robust GUI understanding and grounding capabilities. Second, we introduce the Universal Block Parsing (UBP) method to resolve the ambiguity problem inherited from the dynamic resolution strategy, further enhancing SpiritSight's ability to ground GUI objects. Through these efforts, SpiritSight agent outperforms other advanced methods on diverse GUI benchmarks, demonstrating its superior capability and compatibility in GUI navigation tasks. The models and code will be made available upon publication.

Poster
Spiking Transformer: Introducing Accurate Addition-Only Spiking Self-Attention for Transformer

Yufei Guo, Xiaode Liu, Yuanpei Chen, Weihang Peng, Yuhan Zhang, Zhe Ma

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Transformers have demonstrated outstanding performance across a wide range of tasks, owing to their self-attention mechanism, but they are highly energy-consuming. Spiking Neural Networks have emerged as a promising energy-efficient alternative to traditional Artificial Neural Networks, leveraging event-driven computation and binary spikes for information transfer. The combination of Transformers' capabilities with the energy efficiency of SNNs offers a compelling opportunity. This paper addresses the challenge of adapting the self-attention mechanism of Transformers to the spiking paradigm by introducing a novel approach: Accurate Addition-Only Spiking Self-Attention (A^2OS^2A). Unlike existing methods that rely solely on binary spiking neurons for all components of the self-attention mechanism, our approach integrates binary, ReLU, and ternary spiking neurons. This hybrid strategy significantly improves accuracy while preserving non-multiplicative computations. Moreover, our method eliminates the need for softmax and scaling operations. Extensive experiments show that the A^2OS^2A-based Spiking Transformer outperforms existing SNN-based Transformers on several datasets, even achieving an accuracy of 78.66% on ImageNet-1K. Our work represents a significant advancement in SNN-based Transformer models, offering a more accurate and efficient solution for real-world applications.

Poster
Spiking Transformer with Spatial-Temporal Attention

Donghyun Lee, Yuhang Li, Youngeun Kim, Shiting Xiao, Priyadarshini Panda

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Spike-based Transformer presents a compelling and energy-efficient alternative to traditional Artificial Neural Network (ANN)-based Transformers, achieving impressive results through sparse binary computations. However, existing spike-based transformers predominantly focus on spatial attention while neglecting crucial temporal dependencies inherent in spike-based processing, leading to suboptimal feature representation and limited performance. To address this limitation, we propose Spiking Transformer with Spatial-Temporal Attention (STAtten), a simple and straightforward architecture that efficiently integrates both spatial and temporal information in the self-attention mechanism. STAtten introduces a block-wise computation strategy that processes information in spatial-temporal chunks, enabling comprehensive feature capture while maintaining the same computational complexity as previous spatial-only approaches. Our method can be seamlessly integrated into existing spike-based transformers without architectural overhaul. Extensive experiments demonstrate that STAtten significantly improves the performance of existing spike-based transformers across both static and neuromorphic datasets, including CIFAR10/100, ImageNet, CIFAR10-DVS, and N-Caltech101.

Poster
Spherical Manifold Guided Diffusion Model for Panoramic Image Generation

Xiancheng Sun, Mai Xu, Shengxi Li, Senmao Ma, Xin Deng, Lai Jiang, Gang Shen

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Panoramic image essentially acts as a pivotal role in emerging virtual reality and augmented reality scenarios; however, the generation of panoramic images are essentially challenging due to the intrinsic spherical geometry and spherical distortions caused by equirectangular projection (ERP). To address this, we start from the very basics of S^2 manifold inherent to panoramic images, and propose a novel spherical manifold convolution (SMConv) on S^2 manifold. Based on the SMConv operation, we propose a spherical manifold guided diffusion (SMGD) model for text-conditioned panoramic image generation, which can well accommodate the spherical geometry during generation. We further develop a novel evaluation method by calculating grouped Frechet inception distance (FID) on cube-map projections, which can well reflect the quality of generated panoramic images, compared to existing methods that randomly crop ERP-distorted content. Experiment results demonstrate that our SMGD model achieves the state-of-the-art generation quality and accuracy, whilst retaining the shortest sampling time in the text-conditioned panoramic image generation task. Codes are publicly available at https://github.com/chronos123/SMGD.

Poster
SphereUFormer: A U-Shaped Transformer for Spherical 360 Perception

Yaniv Benny, Lior Wolf

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This paper proposes a novel method for omnidirectional 360\degree perception. Most common previous methods relied on equirectangular projection. This representation is easily applicable to 2D operation layers but introduces distortions into the image. Other methods attempted to remove the distortions by maintaining a sphere representation but relied on complicated convolution kernels that failed to show competitive results. In this work, we introduce a transformer-based architecture that, by incorporating a novel "Spherical Local Self-Attention" and other spherically-oriented modules, successfully operates in the spherical domain and outperforms the state-of-the-art in 360\degree perception benchmarks for depth estimation and semantic segmentation. Our code is available at https://github.com/yanivbenny/sphere_uformer.

Poster
Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives

Alex Hanson, Allen Tu, Geng Lin, Vasu Singla, Matthias Zwicker, Tom Goldstein

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3D Gaussian Splatting (3D-GS) is a recent 3D scene reconstruction technique that enables real-time rendering of novel views by modeling scenes as parametric point clouds of differentiable 3D Gaussians. However, its rendering speed and model size still present bottlenecks, especially in resource-constrained settings. In this paper, we identify and address two key inefficiencies in 3D-GS to substantially improve rendering speed.These improvements also yield the ancillary benefits of reduced model size and training time. First, we optimize the rendering pipeline to precisely localize Gaussians in the scene, boosting rendering speed without altering visual fidelity. Second, we introduce a novel pruning technique and integrate it into the training pipeline, significantly reducing model size and training time while further raising rendering speed. Our Speedy-Splat approach combines these techniques to accelerate average rendering speed by a drastic 6.71x across scenes from the Mip-NeRF 360, Tanks&Temples, and Deep Blending datasets.

Poster
SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes

Cheng-De Fan, Chen-Wei Chang, Yi-Ruei Liu, Jie-Ying Lee, Jiun-Long Huang, Yu-Chee Tseng, Yu-Lun Liu

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We present SpectroMotion, a novel approach that combines 3D Gaussian Splatting (3DGS) with physically-based rendering (PBR) and deformation fields to reconstruct dynamic specular scenes. Previous methods extending 3DGS to model dynamic scenes have struggled to represent specular surfaces accurately. Our method addresses this limitation by introducing a residual correction technique for accurate surface normal computation during deformation, complemented by a deformable environment map that adapts to time-varying lighting conditions. We implement a coarse-to-fine training strategy significantly enhancing scene geometry and specular color prediction. It is the only existing 3DGS method capable of synthesizing photorealistic real-world dynamic specular scenes, outperforming state-of-the-art methods in rendering complex, dynamic, and specular scenes. Please see our project page at https://cdfan0627.github.io/spectromotion/.

Poster
Spectral State Space Model for Rotation-Invariant Visual Representation Learning

Sahar Dastani, Ali Bahri, Moslem Yazdanpanah, Mehrdad Noori, David OSOWIECHI, Gustavo Adolfo Vargas Hakim, Farzad Beizaee, Milad Cheraghalikhani, Arnab Kumar Mondal, Herve Lombaert, Christian Desrosiers

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State Space Models (SSMs) have recently emerged as an alternative to Vision Transformers (ViTs) due to their unique ability of modeling global relationships with linear complexity. SSMs are specifically designed to capture spatially proximate relationships of image patches. However, they fail to identify relationships between conceptually related yet not adjacent patches. This limitation arises from the non-causal nature of image data, which lacks inherent directional relationships. Additionally, current vision-based SSMs are highly sensitive to transformations such as rotation. Their predefined scanning directions depend on the original image orientation, which can cause the model to produce inconsistent patch-processing sequences after rotation.To address these limitations, we introduce Spectral VMamba, a novel approach that effectively captures the global structure within an image by leveraging spectral information derived from the graph Laplacian of image patches. Through spectral decomposition, our approach encodes patch relationships independently of image orientation, achieving rotation invariance with the aid of our Rotational Feature Normalizer (RFN) module. Our experiments on classification tasks show that Spectral VMamba outperforms the leading SSM models in vision, such as VMamba, while maintaining invariance to rotations and a providing a similar runtime efficiency.

Poster
Spectral Informed Mamba for Robust Point Cloud Processing

Ali Bahri, Moslem Yazdanpanah, Mehrdad Noori, Sahar Dastani, Milad Cheraghalikhani, Gustavo Adolfo Vargas Hakim, David OSOWIECHI, Farzad Beizaee, Ismail Ben Ayed, Christian Desrosiers

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State Space Models (SSMs) have shown significant promise in Natural Language Processing (NLP) and, more recently, computer vision. This paper introduces a new methodology leveraging Mamba and Masked Autoencoder (MAE) networks for point cloud data in both supervised and self-supervised learning. We propose three key contributions to enhance Mamba's capability in processing complex point cloud structures. First, we exploit the spectrum of a graph Laplacian to capture patch connectivity, defining an isometry-invariant traversal order that is robust to viewpoints and better captures shape manifolds than traditional 3D grid-based traversals. Second, we adapt segmentation via a recursive patch partitioning strategy informed by Laplacian spectral components, allowing finer integration and segment analysis. Third, we address token placement in MAE for Mamba by restoring tokens to their original positions, which preserves essential order and improves learning. Extensive experiments demonstrate our approach's improvements in classification, segmentation, and few-shot tasks over state-of-the-art (SOTA) baselines.

Poster
Spatiotemporal Skip Guidance for Enhanced Video Diffusion Sampling

Junha Hyung, Kinam Kim, Susung Hong, Min-Jung Kim, Jaegul Choo

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Diffusion models have emerged as a powerful tool for generating high-quality images, videos, and 3D content. While sampling guidance techniques like CFG improve quality, they reduce diversity and motion. Autoguidance mitigates these issues but demands extra weak model training, limiting its practicality for large-scale models. In this work, we introduce Spatiotemporal Skip Guidance (STG), a simple training-free sampling guidance method for enhancing transformer-based video diffusion models. STG employs an implicit weak model via self-perturbation, avoiding the need for external models or additional training. By selectively skipping spatiotemporal layers, STG produces an aligned, degraded version of the original model to boost sample quality without compromising diversity or dynamic degree. Our contributions include: (1) introducing STG as an efficient, high-performing guidance technique for video diffusion models, (2) eliminating the need for auxiliary models by simulating a weak model through layer skipping, and (3) ensuring quality-enhanced guidance without compromising sample diversity or dynamics unlike CFG. For additional results, visit https://junhahyung.github.io/STGuidance.

Poster