CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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Topic: 3D Vision · 434 papers · Reset filters

CompGS: Unleashing 2D Compositionality for Compositional Text-to-3D via Dynamically Optimizing 3D Gaussians

Chongjian GE, Chenfeng Xu, Yuanfeng Ji, Chensheng Peng, Masayoshi Tomizuka, Ping Luo, Mingyu Ding, Varun Jampani, Wei Zhan

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Recent breakthroughs in text-guided image generation have significantly advanced the field of 3D generation. While generating a single high-quality 3D object is now feasible, generating multiple objects with reasonable interactions within a 3D space, a.k.a. compositional 3D generation, presents substantial challenges. This paper introduces CompGS, a novel generative framework that employs 3D Gaussian Splatting (GS) for efficient, compositional text-to-3D content generation. To achieve this goal, two core designs are proposed: (1) 3D Gaussians Initialization with 2D compositionality: We transfer the well-established 2D compositionality to initialize the Gaussian parameters on an entity-by-entity basis, ensuring both consistent 3D priors for each entity and reasonable interactions among multiple entities; (2) Dynamic Optimization: We propose a dynamic strategy to optimize 3D Gaussians using Score Distillation Sampling (SDS) loss. CompGS first automatically decomposes 3D Gaussians into distinct entity parts, enabling optimization at both the entity and composition levels. Additionally, CompGS optimizes across objects of varying scales by dynamically adjusting the spatial parameters of each entity, enhancing the generation of fine-grained details, particularly in smaller entities. Qualitative comparisons and quantitative evaluations on T3Bench demonstrate the effectiveness of CompGS in generating compositional 3D objects with superior image quality and semantic alignment over existing methods. CompGS can also be easily extended to progressively adding 3D objects, facilitating complex scene generation. We hope CompGS will provide new insights to the compositional 3D generation.

Poster
ColabSfM: Collaborative Structure-from-Motion by Point Cloud Registration

Johan Edstedt, André Mateus, Alberto Jaenal

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Structure-from-Motion (SfM) is the task of estimating 3D structure and camera poses from images. We define Collaborative SfM (ColabSfM) as sharing distributed SfM reconstructions. Sharing maps requires estimating a joint reference frame, which is typically referred to as registration. However, there is a lack of scalable methods and training datasets for registering SfM reconstructions. In this paper, we tackle this challenge by proposing the scalable task of point cloud registration for SfM reconstructions. We find that current registration methods cannot register SfM point clouds when trained on existing datasets. To this end, we propose a SfM registration dataset generation pipeline, leveraging partial reconstructions from synthetically generated camera trajectories for each scene. Finally, we propose a simple but impactful neural refiner on top of the SotA registration method RoITr that yields significant improvements, which we call RefineRoITr. Our extensive experimental evaluation shows that our proposed pipeline and model enables ColabSfM. Code is available at https://github.com/EricssonResearch/ColabSfM.

Poster
Coherent 3D Portrait Video Reconstruction via Triplane Fusion

Shengze Wang, Xueting Li, Chao Liu, Matthew Chan, Michael Stengel, Henry Fuchs, Shalini De Mello, Koki Nagano

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Recent breakthroughs in single-image 3D portrait reconstruction have enabled telepresence systems to stream 3D portrait videos from a single camera in real-time, democratizing telepresence. However, per-frame 3D reconstruction exhibits temporal inconsistency and forgets the user's appearance. On the other hand, self-reenactment methods can render coherent 3D portraits by driving a 3D avatar built from a single reference image but fail to faithfully preserve the user's per-frame appearance (e.g., instantaneous facial expressions and lighting). As a result, neither of these two frameworks is an ideal solution for democratized 3D telepresence. In this work, we address this dilemma and propose a novel solution that maintains both coherent identity and dynamic per-frame appearance to enable the best possible realism. To this end, we propose a new fusion-based method that takes the best of both worlds by fusing a canonical 3D prior from a reference view with dynamic appearance from per-frame input views, producing temporally stable 3D videos with faithful reconstruction of the user's per-frame appearance. Trained only using synthetic data produced by an expression-conditioned 3D GAN, our encoder-based method achieves both state-of-the-art 3D reconstruction and temporal consistency on in-studio and in-the-wild datasets.

Poster
CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis

Youngkyoon Jang, Eduardo Pérez-Pellitero

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We propose Covisibility Map-based Gaussian Splatting (CoMapGS), designed to recover underrepresented sparse regions in sparse novel view synthesis. CoMapGS addresses both high- and low-uncertainty regions by constructing covisibility maps, enhancing initial point clouds, and applying uncertainty-aware weighted supervision using a proximity classifier. Our contributions are threefold: (1) CoMapGS reframes novel view synthesis by leveraging covisibility maps as a core component to address region-specific uncertainty; (2) Enhanced initial point clouds for both low- and high-uncertainty regions compensate for sparse COLMAP-derived point clouds, improving reconstruction quality and benefiting few-shot 3DGS methods; (3) Adaptive supervision with covisibility-score-based weighting and proximity classification achieves consistent performance gains across scenes with varying sparsity scores derived from covisibility maps. Experimental results demonstrate that CoMapGS outperforms state-of-the-art methods on datasets including Mip-NeRF 360 and LLFF.

Poster
CoCoGaussian: Leveraging Circle of Confusion for Gaussian Splatting from Defocused Images

Jungho Lee, Suhwan Cho, Taeoh Kim, Ho-Deok Jang, Minhyeok Lee, Geonho Cha, Dongyoon Wee, Dogyoon Lee, Sangyoun Lee

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3D Gaussian Splatting (3DGS) has attracted significant attention for its high-quality novel view rendering, inspiring research to address real-world challenges. While conventional methods depend on sharp images for accurate scene reconstruction, real-world scenarios are often affected by defocus blur due to finite depth of field, making it essential to account for realistic 3D scene representation. In this study, we propose CoCoGaussian, a Circle of Confusion-aware Gaussian Splatting that enables precise 3D scene representation using only defocused images. CoCoGaussian addresses the challenge of defocus blur by modeling the Circle of Confusion (CoC) through a physically grounded approach based on the principles of photographic defocus. Exploiting 3D Gaussians, we compute the CoC diameter from depth and learnable aperture information, generating multiple Gaussians to precisely capture the CoC shape. Furthermore, we introduce a learnable scaling factor to enhance robustness and provide more flexibility in handling unreliable depth in scenes with reflective or refractive surfaces. Experiments on both synthetic and real-world datasets demonstrate that CoCoGaussian achieves state-of-the-art performance across multiple benchmarks.

Poster
Chain of Semantics Programming in 3D Gaussian Splatting Representation for 3D Vision Grounding

Jiaxin Shi, Mingyue Xiang, Hao Sun, Yixuan Huang, Zhi Weng

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3D Vision Grounding (3DVG) is a fundamental research area that enables agents to perceive and interact with the 3D world. The challenge of the 3DVG task lies in understanding fine-grained semantics and spatial relationships within both the utterance and 3D scene. To address this challenge, we propose a zero-shot neuro-symbolic framework that utilizes a large language model (LLM) as neuro-symbolic functions to ground the object within the 3D Gaussian Splatting (3DGS) representation. By utilizing 3DGS representation, we can dynamically render high-quality 2D images from various viewpoints to enrich the semantic information. Given the complexity of spatial relationships, we construct a relationship graph and chain of semantics that decouple spatial relationships and facilitate step-by-step reasoning within 3DGS representation. Additionally, we employ a grounded-aware self-check mechanism to enable the LLM to reflect on its responses and mitigate the effects of ambiguity in spatial reasoning. We evaluate our method using two publicly available datasets, Nr3D and Sr3D, achieving accuracies of 60.8% and 91.4%, respectively. Notably, our method surpasses current state-of-the-art zero-shot methods on the Nr3D dataset. In addition, it outperforms the recent supervised models on the Sr3D dataset.

Poster
CamPoint: Boosting Point Cloud Segmentation with Virtual Camera

Jianhui Zhang, Yizhi Luo, Zicheng Zhang, Xuecheng Nie, Bonan Li

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Local features aggregation and global information perception are the fundamental to point cloud segmentation. However, existing works often fall short in effectively identifying semantic relevant neighbors and face challenges in endowing each point with high-level information. Here, we propose CamPoint, an innovative method that employs virtual cameras to solve above problems. The core of CamPoint lies in introducing the novel camera visibility feature for points, where each dimension encodes the visibility of that point from a specific camera. Leveraging this feature, we propose the camera perspective slice distance for accurate relevant neighbor searching and design the camera parameter embedding to deliver rich feature representations for global interaction. Specifically, the camera perspective slice distance between two points is defined as a similarity metric derived from their camera visibility features, whereby an increased number of shared cameras observing both points corresponds to a reduced distance between them. To effectively facilitate global semantic perception, we assign each camera an optimizable embedding and then integrate these embeddings into the original spatial features based on visibility attributes, thereby obtaining high-level features enriched with camera priors. Additionally, the state space model characterized by linear computational complexity is employed as the operator to achieve global learning with efficiency. Comprehensive experiments on multiple datasets shows that our CamPoint surpasses the current state-of-the-art in multiple datasets, achieving low training cost and fast inference speed.

Poster
CMMLoc: Advancing Text-to-PointCloud Localization with Cauchy-Mixture-Model Based Framework

Yanlong Xu, Haoxuan Qu, Jun Liu, Wenxiao Zhang, Xun Yang

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The goal of point cloud localization based on linguistic description is to identify a 3D position using textual description in large urban environments, which has potential applications in various fields, such as determining the location for vehicle pickup or goods delivery. Ideally, for a textual description and its corresponding 3D location, the objects around the 3D location should be fully described in the text description. However, in practical scenarios, e.g., vehicle pickup, passengers usually describe only the part of the most significant and nearby surroundings instead of the entire environment. In response to this partially relevant challenge, we propose CMMLoc, an uncertainty-aware Cauchy-Mixture-Model (CMM) based framework for text-to-point-cloud Localization. To model the uncertain semantic relations between text and point cloud, we integrate CMM constraints as a prior during the interaction between the two modalities. We further design a spatial consolidation scheme to enable adaptive aggregation of different 3D objects with varying receptive fields. To achieve precise localization, we propose a cardinal direction integration module alongside a modality pre-alignment strategy, helping capture the spatial relationships among objects and bringing the 3D objects closer to the text modality. Comprehensive experiments validate that CMMLoc outperforms existing methods, achieving state-of-the-art results on the KITTI360Pose dataset. Codes are available in this anonymous GitHub repository https://github.com/anonymous0819/CMMLoc.

Poster
CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models

Rundi Wu, Ruiqi Gao, Ben Poole, Alex Trevithick, Changxi Zheng, Jonathan T. Barron, Aleksander Holynski

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We present CAT4D, a method for creating 4D (dynamic 3D) scenes from monocular video. CAT4D leverages a multi-view video diffusion model trained on a diverse combination of datasets to enable novel view synthesis at any specified camera poses and timestamps. Combined with a novel sampling approach, this model can transform a single monocular video into a multi-view video, enabling robust 4D reconstruction via optimization of a deformable 3D Gaussian representation. We demonstrate competitive performance on novel view synthesis and dynamic scene reconstruction benchmarks, and highlight the creative capabilities for 4D scene generation from real or generated videos. See our project page for results and interactive demos: cat-4d.github.io.

Poster
CAP-Net: A Unified Network for 6D Pose and Size Estimation of Categorical Articulated Parts from a Single RGB-D Image

Jingshun Huang, Haitao Lin, Tianyu Wang, Yanwei Fu, Xiangyang Xue, Yi Zhu

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This paper tackles category-level pose estimation of ar- ticulated objects in robotic manipulation tasks and intro- duces a new benchmark dataset. While recent methods es- timate part poses and sizes at the category level, they often rely on geometric cues and complex multi-stage pipelines that first segment parts from the point cloud, followed by Normalized Part Coordinate Space (NPCS) estimation for 6D poses. These approaches overlook dense semantic cues from RGB images, leading to suboptimal accuracy, partic- ularly for objects with small parts. To address these limita- tions, we propose a single-stage Network, CAP-Net, for es- timating the 6D poses and sizes of Categorical Articulated Parts. This method combines RGB-D features to generate instance segmentation and NPCS representations for each part in an end-to-end manner. CAP-Net uses a unified net- work to simultaneously predict point-wise class labels, cen- troid offsets, and NPCS maps. A clustering algorithm then groups points of the same predicted class based on their es- timated centroid distances to isolate each part. Finally, the NPCS region of each part is aligned with the point cloud to recover its final pose and size. To bridge the sim-to-real do- main gap, we introduce the RGBD-Art dataset, the largest RGB-D articulated dataset to date, featuring photorealistic RGB images and depth noise simulated from real sensors. Experimental evaluations on the RGBD-Art dataset demon- strate that our method significantly outperforms the state- of-the-art approach. Real-world deployments of our model in robotic tasks underscore its robustness and exceptional sim-to-real transfer capabilities, confirming its substantial practical utility.

Highlight
Building Vision Models upon Heat Conduction

Zhaozhi Wang, Yue Liu, Yunjie Tian, Yunfan Liu, Yaowei Wang, Qixiang Ye

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Visual representation models leveraging attention mechanisms are challenged by significant computational overhead, particularly when pursuing large receptive fields. In this study, we aim to mitigate this challenge by introducing the Heat Conduction Operator (HCO) built upon the physical heat conduction principle. HCO conceptualizes image patches as heat sources and models their correlations through adaptive thermal energy diffusion, enabling robust visual representations. HCO enjoys a computational complexity of O(N^1.5), as it can be implemented using discrete cosine transformation (DCT) operations. HCO is plug-and-play, combining with deep learning backbones produces visual representation models (termed vHeat) with global receptive fields. Experiments across vision tasks demonstrate that, beyond the stronger performance, vHeat achieves up to a 3x throughput, 80% less GPU memory allocation, and 35% fewer computational FLOPs compared to the Swin-Transformer.

Poster
Bridging the Vision-Brain Gap with an Uncertainty-Aware Blur Prior

Haitao Wu, Qing Li, Changqing Zhang, zhen he, Xiaomin Ying

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Can our brain signals faithfully reflect the original visual stimuli, even including high-frequency details? Although human perceptual and cognitive capacities enable us to process and remember visual information, these abilities are constrained by several factors, such as limited attentional resources and finite capacity of visual memory. When visual stimuli are processed by human visual system into brain signals, some information is inevitably lost, leading to a discrepancy known as the System GAP. Additionally, perceptual and cognitive dynamics, along with technical noise in signal acquisition, degrade the fidelity of brain signals relative to the visual stimuli, known as the Random GAP. When encoded brain representations are directly aligned with the corresponding pretrained image features, the System GAP and Random GAP between paired data challenge the model, requiring it to bridge these gaps. However, due to limited paired data, these gaps are difficult for the model to learn, leading to overfitting and poor generalization to new data. To address these GAPs, we propose a simple yet effective approach called the Uncertainty-aware Blur Prior (UBP). It estimates the uncertainty within the paired data, reflecting the mismatch between brain signals and visual stimuli. Based on uncertainty, UBP dynamically blurs the high-frequency details of the original images, reducing the impact of mismatch and improving alignment. Our method achieves a top-1 accuracy of 50.9% and a top-5 accuracy of 79.7% on the zero-shot brain-to-image retrieval task, surpassing previous state-of-the-art methods. Code is available at https://github.com/HaitaoWuTJU/Uncertainty-aware-Blur-Prior.

Poster
BlenderGym: Benchmarking Foundational Model Systems for Graphics Editing

Yunqi Gu, Ian Huang, Jihyeon Je, Guandao Yang, Leonidas Guibas

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3D graphics editing is crucial in applications like movie production and game design, yet it remains a time-consuming process that demands highly specialized domain expertise. Automating this process is challenging because graphical editing requires performing a variety of tasks, each requiring distinct skill sets. Recently, vision-language models (VLMs) have emerged as a powerful framework for automating the editing process, but their development and evaluation are bottlenecked by the lack of a comprehensive benchmark that requires human-level perception and presents real-world editing complexity. In this work, we present BlenderGym, the first comprehensive VLM system benchmark for 3D graphics editing. BlenderGym evaluates VLM systems through code-based 3D reconstruction tasks. We evaluate closed- and open-source VLM systems and observe that even the state-of-the-art VLM system struggles with tasks relatively easy for human Blender users. Enabled by BlenderGym, we study how inference scaling techniques impact VLM's performance on graphics editing tasks. Notably, our findings reveal that the verifier used to guide the scaling of generation can itself be improved through inference scaling, complementing recent insights on inference scaling of LLM generation in coding and math tasks. We further show that inference compute is not uniformly effective and can be optimized by strategically distributing it between generation and verification.

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BWFormer: Building Wireframe Reconstruction from Airborne LiDAR Point Cloud with Transformer

Yuzhou Liu, Lingjie Zhu, Hanqiao Ye, Shangfeng Huang, Xiang Gao, Xianwei Zheng, Shuhan Shen

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In this paper, we present BWFormer, a novel Transformer-based model for building wireframe reconstruction from airborne LiDAR point cloud. The problem is solved in a ground-up manner here by detecting the building corners in 2D, lifting and connecting them in 3D space afterwards with additional data augmentation.Due to the 2.5D characteristic of the airborne LiDAR point cloud, we simplify the problem by projecting the points on the ground plane to produce a 2D height map. With the height map, a heat map is first generated with pixel-wise corner likelihood to predict the possible 2D corners.Then, 3D corners are predicted by a Transformer-based network with extra height embedding initialization. This 2D-to-3D corner detection strategy reduces the search space significantly. To recover the topological connections among the corners, edges are finally predicted from the height map with the proposed edge attention mechanism, which extracts holistic features and preserves local details simultaneously. In addition, due to the limited datasets in the field and the irregularity of the point clouds, a conditional latent diffusion model for LiDAR scanning simulation is utilized for data augmentation. BWFormer surpasses other state-of-the-art methods, especially in reconstruction completeness. Our code is available at: https://github.com/3dv-casia/BWformer/.

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BIP3D: Bridging 2D Images and 3D Perception for Embodied Intelligence

Xuewu Lin, Tianwei Lin, Lichao Huang, Hongyu Xie, Zhizhong Su

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In embodied intelligence systems, a key component is 3D perception algorithm, which enables agents to understand their surrounding environments. Previous algorithms primarily rely on point cloud, which, despite offering precise geometric information, still constrain perception performance due to inherent sparsity, noise, and data scarcity. In this work, we introduce a novel image-centric 3D perception model, BIP3D, which leverages expressive image features with explicit 3D position encoding to overcome the limitations of point-centric methods. Specifically, we leverage pre-trained 2D vision foundation models to enhance semantic understanding, and introduce a spatial enhancer module to improve spatial understanding. Together, these modules enable BIP3D to achieve multi-view, multi-modal feature fusion and end-to-end 3D perception. In our experiments, BIP3D outperforms current state-of-the-art results on the EmbodiedScan benchmark, achieving improvements of 5.69% in the 3D detection task and 15.25% in the 3D visual grounding task. Code has been released at https://github.com/HorizonRobotics/BIP3D.

Poster
BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting

Jeongwan On, Kyeonghwan Gwak, Gunyoung Kang, Junuk Cha, Soohyun Hwang, Hyein Hwang, Seungryul Baek

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Reconstructing 3Ds of hand-object interaction (HOI) is a fundamental problem that can find numerous applications. Despite recent advances, there is no comprehensive pipeline yet for bimanual class-agnostic interaction reconstruction from a monocular RGB video, where two hands and an unknown object are interacting with each other. Previous works tackled the limited hand-object interaction case, where object templates are pre-known or only one hand is involved in the interaction. The bimanual interaction reconstruction exhibits severe occlusions introduced by complex interactions between two hands and an object. To solve this, we first introduce BIGS (Bimanual Interaction 3D Gaussian Splatting), a method that reconstructs 3D Gaussians of hands and an unknown object from a monocular video. To robustly obtain object Gaussians avoiding severe occlusions, we leverage prior knowledge of pre-trained diffusion model with score distillation sampling (SDS) loss, to reconstruct unseen object parts. For hand Gaussians, we exploit the 3D priors of hand model (i.e., MANO) and share a single Gaussian for two hands to effectively accumulate hand 3D information, given limited views. To further consider the 3D alignment between hands and objects, we include the interacting-subjects optimization step during Gaussian optimization. Our method achieves the state-of-the-art accuracy on two challenging datasets, in terms of 3D hand pose estimation (MPJPE), 3D object reconstruction (CDh, CDo, F10), and rendering quality (PSNR, SSIM, LPIPS), respectively.

Poster
BG-Triangle: Bezier Gaussian Triangle for 3D Vectorization and Rendering

Minye Wu, Haizhao Dai, Kaixin Yao, Tinne Tuytelaars, Jingyi Yu

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Differentiable rendering enables efficient optimization by allowing gradients to be computed through the rendering process, facilitating 3D reconstruction, inverse rendering and neural scene representation learning. To ensure differentiability, existing solutions approximate or re-formulate traditional rendering operations using smooth, probabilistic proxies such as volumes or Gaussian primitives. Consequently, they struggle to preserve sharp edges due to the lack of explicit boundary definitions. We present a novel hybrid representation, Bezier Gaussian Triangle (BG-Triangle), that combines Bezier triangle-based vector graphics primitives with Gaussian-based probabilistic models, to maintain accurate shape modeling while conducting resolution-independent differentiable rendering. We present a robust and effective discontinuity-aware rendering technique to reduce uncertainties at object boundaries. We also employ an adaptive densification and pruning scheme for efficient training while reliably handling level-of-detail (LoD) variations. Experiments show that BG-Triangle achieves comparable rendering quality as 3DGS but with superior boundary preservation. More importantly, BG-Triangle uses a much smaller number of primitives than its alternatives, showcasing the benefits of vectorized graphics primitives and the potential to bridge the gap between classic and emerging representations.

Poster
BFANet: Revisiting 3D Semantic Segmentation with Boundary Feature Analysis

Weiguang Zhao, Rui Zhang, Qiufeng Wang, Guangliang Cheng, Kaizhu Huang

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3D semantic segmentation plays a fundamental and crucial role to understand 3D scenes. While contemporary state-of-the-art techniques predominantly concentrate on elevating the overall performance of 3D semantic segmentation based on general metrics (e.g. mIoU, mAcc, and oAcc), they unfortunately leave the exploration of challenging regions for segmentation mostly neglected. In this paper, we revisit 3D semantic segmentation through a more granular lens, shedding light on subtle complexities that are typically overshadowed by broader performance metrics. Concretely, we have delineated 3D semantic segmentation errors into four comprehensive categories as well as corresponding evaluation metrics tailored to each. Building upon this categorical framework, we introduce an innovative 3D semantic segmentation network called BFANet that incorporates detailed analysis of semantic boundary features. First, we design the boundary-semantic module to decouple point cloud features into semantic and boundary features, and fuse their query queue to enhance semantic features with attention. Second, we introduce a more concise and accelerated boundary pseudo-label calculation algorithm, which is 3.9 times faster than the state-of-the-art, offering compatibility with data augmentation and enabling efficient computation in training. Extensive experiments on benchmark data indicate the superiority of our BFANet model, confirming the significance of emphasizing the four uniquely designed metrics. Code is available at https://github.com/weiguangzhao/BFANet.

Poster
BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting

Yiren Lu, Yunlai Zhou, Disheng Liu, Tuo Liang, Yu Yin

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3D Gaussian Splatting (3DGS) has shown remarkable potential for static scene reconstruction, and recent advancements have extended its application to dynamic scenes. However, the quality of reconstructions depends heavily on high-quality input images and precise camera poses, which is not that trivial to fulfill in the real-world scenarios. Capturing dynamic scenes with handheld monocular cameras, for instance, typically involves simultaneous movement of both the camera and objects within a single exposure. This combined motion frequently results in image blur that existing methods cannot adequately handle. To address these challenges, we introduce BARD-GS, a novel approach for robust dynamic scene reconstruction that effectively handles blurry inputs and imprecise camera poses. Our method comprises two main components: 1) camera motion deblurring and 2) object motion deblurring. By explicitly decomposing motion blur into camera motion blur and object motion blur and modeling them separately, we achieve significantly improved rendering results in dynamic regions. In addition, we collect a real-world motion blur dataset of dynamic scenes to evaluate our approach. Extensive experiments demonstrate that BARD-GS effectively reconstructs high-quality dynamic scenes under realistic conditions, significantly outperforming existing methods.

Poster