CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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SPARS3R: Semantic Prior Alignment and Regularization for Sparse 3D Reconstruction

Yutao Tang, Yuxiang Guo, Deming Li, Cheng Peng

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Recent efforts in Gaussian-Splat-based Novel View Synthesis can achieve photorealistic rendering; however, such capability is limited in sparse-view scenarios due to sparse initialization and over-fitting floaters. Recent progress in depth estimation and alignment can provide dense point cloud using few views; however, the resulting pose accuracy is suboptimal. In this work, we present SPARS3R, which combines the advantages of accurate pose estimation from Structure-from-Motion and dense point cloud from depth estimation. To this end, SPARS3R first performs a Global Fusion Alignment process that maps a prior dense point cloud to a sparse point cloud from Structure-from-Motion based on triangulated correspondences. RANSAC is applied during this process to distinguish inliers and outliers. SPARS3R then performs a second, Semantic Outlier Alignment step, which extracts semantically coherent regions around the outliers and performs local alignment in these regions. Along with several improvements in the evaluation process, we demonstrate that SPARS3R can achieve photorealistic rendering with sparse images and significantly outperforms existing approaches.

Poster
SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters

Jianping Jiang, Weiye Xiao, Zhengyu Lin, Huaizhong Zhang, Tianxiang Ren, Yang Gao, Zhiqian Lin, Zhongang Cai, Lei Yang, Ziwei Liu

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Human beings are social animals. How to equip 3D autonomous characters with similar social intelligence that can perceive, understand and interact with humans remains an open yet foundamental problem. In this paper, we introduce SOLAMI, the first end-to-end Social vision-Language-Action (VLA) Modeling framework for Immersive interaction with 3D autonomous characters. Specifically, SOLAMI builds 3D autonomous characters from three aspects: 1) Social VLA Architecture: We propose a unified social VLA framework to generate multimodal response (speech and motion) based on the user's multimodal input to drive the character for social interaction. 2) Interactive Multimodal Data: We present SynMSI, a synthetic multimodal social interaction dataset generated by an automatic pipeline using only existing motion datasets to address the issue of data scarcity. 3) Immersive VR Interface: We develop a VR interface that enables users to immersively interact with these characters driven by various architectures. Extensive quantitative experiments and user studies demonstrate that our framework leads to more precise and natural character responses (in both speech and motion) that align with user expectations with lower latency.

Poster
SMTPD: A New Benchmark for Temporal Prediction of Social Media Popularity

Yijie Xu, bolun zheng, Wei Zhu, Hangjia Pan, Yuchen Yao, Ning Xu, Anan Liu, Quan Zhang, Chenggang Yan

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Social media popularity prediction task aims to predict the popularity of posts on social media platforms, which has a positive driving effect on application scenarios such as content optimization, digital marketing and online advertising. Though many studies have made significant progress, few of them pay much attention to the integration between popularity prediction with temporal alignment. In this paper, with exploring YouTube's multilingual and multi-modal content, we construct a new social media temporal popularity prediction benchmark, namely SMTPD, and suggest a baseline framework for temporal popularity prediction. Through data analysis and experiments, we verify that temporal alignment and early popularity play crucial roles in social media popularity prediction for not only deepening the understanding of temporal dynamics of popularity in social media but also offering a suggestion about developing more effective prediction models in this field. Code is available at https://github.com/zhuwei321/SMTPD

Poster
SLVR: Super-Light Visual Reconstruction via Blueprint Controllable Convolutions and Exploring Feature Diversity Representation

Ning Ni, Libao Zhang

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Recently, improving the residual structure and designing efficient convolutions have become important branches of lightweight visual reconstruction model design. We have observed that the feature addition mode (FAM) in existing residual structure tends to lead to slow feature learning or stagnation in feature evolution, a phenomenon we define as network inertia. In addition, although blueprint separable convolutions (BSConv) have proved the dominance of intra-kernel correlation, BSConv forces the blueprint to perform scale transformation on all channels, which may lead to incorrect intra-kernel correlation and introduce useless or disruptive features on some channels and hinder the effective propagation of features. Therefore, in this paper, we rethink the FAM and BSConv for super-light visual reconstruction framework design. First, we design a novel linking mode, called feature diversity evolution link (FDEL), which aims to alleviate the phenomenon of network inertia by reducing the retention of previous low-level features, thereby promoting the evolution of feature diversity. Second, we propose blueprint controllable convolutions (B2Conv). The B2Conv can adaptively pick accurate intra-kernel correlation in the depth-axis, effectively preventing the introduction of useless or disruptive features. Based on FDEL and B2Conv, we develop a super-light super-resolution (SR) framework SLVR for visual reconstruction. Both FDEL and B2Conv can serve as efficient plugins. Extensive experimental results demonstrate the effectiveness of our proposed B2Conv, FDEL, and SLVR. Our code will be available at https://github.com/chongningni/SLVR.

Poster
SIDA: Social Media Image Deepfake Detection, Localization and Explanation with Large Multimodal Model

Zhenglin Huang, Jinwei Hu, Xiangtai Li, Yiwei He, Xingyu Zhao, Bei Peng, Baoyuan Wu, Xiaowei Huang, Guangliang Cheng

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The rapid advancement of generative models in creating highly realistic images poses substantial risks for misinformation dissemination. For instance, a synthetic image, when shared on social media, can mislead extensive audiences and erode trust in digital content, resulting in severe repercussions. Despite some progress, academia has not yet created a large and diversified deepfake detection dataset for social media, nor has it devised an effective solution to address this issue. In this paper, we introduce the Social media Image Detection dataSet (SID-Set), which offers three key advantages: (1) extensive volume, featuring 300K AI-generated/tampered and authentic images with comprehensive annotations, (2) broad diversity, encompassing fully synthetic and tampered images across various classes, and (3) elevated realism, with images that are predominantly indistinguishable from genuine ones through mere visual inspection. Furthermore, leveraging the exceptional capabilities of large multimodal models, we propose a new image deepfake detection, localization, and explanation framework, named SIDA (Social media Image Detection, localization, and explanation Assistant). SIDA not only discerns the authenticity of images, but also delineates tampered regions through mask prediction and provides textual explanations of the model's judgment criteria. Compared with state-of-the-art deepfake detection models on SID-Set and other benchmarks, extensive experiments demonstrate that SIDA achieves superior performance among diversified settings. The code, model, and dataset will be released.

Poster
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement

Mark Boss, Zixuan Huang, Aaryaman Vasishta, Varun Jampani

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We present SF3D, a novel method for rapid and high-quality textured object mesh reconstruction from a single image in just 0.5 seconds. Unlike most existing approaches, SF3D is explicitly trained for mesh generation, incorporating a fast UV unwrapping technique that enables swift texture generation rather than relying on vertex colors. The method also learns to predict material parameters and normal maps to enhance the visual quality of the reconstructed 3D meshes. Furthermore, SF3D integrates a delighting step to effectively remove low-frequency illumination effects, ensuring that the reconstructed meshes can be easily used in novel illumination conditions. Experiments demonstrate the superior performance of SF3D over the existing techniques

Poster
RoadSocial: A Diverse VideoQA Dataset and Benchmark for Road Event Understanding from Social Video Narratives

Chirag Parikh, Deepti Rawat, Rakshitha R. T., Tathagata Ghosh, Ravi Kiran Sarvadevabhatla

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We introduce RoadSocial, a large-scale, diverse VideoQA dataset tailored for generic road event understanding from social media narratives. Unlike existing datasets limited by regional bias, viewpoint bias and expert-driven annotations, RoadSocial captures the global complexity of road events with varied geographies, camera viewpoints (CCTV, handheld, drones) and rich social discourse. Our scalable semi-automatic annotation framework leverages Text LLMs and Video LLMs to generate comprehensive question-answer pairs across 12 challenging QA tasks, pushing the boundaries of road event understanding. RoadSocial is derived from social media videos spanning 14M frames and 414K social comments, resulting in a dataset with 13.2K videos, 674 tags and 260K high-quality QA pairs. We evaluate 18 Video LLMs (open-source and proprietary, driving-specific and general-purpose) on our road event understanding benchmark. We also demonstrate RoadSocial's utility in improving road event understanding capabilities of general-purpose Video LLMs.

Poster
Reconstructing People, Places, and Cameras

Lea Müller, Hongsuk Choi, Anthony Zhang, Brent Yi, Jitendra Malik, Angjoo Kanazawa

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We present "Humans and Structure from Motion" (HSfM), a method for jointly reconstructing multiple human meshes, scene point clouds, and camera parameters in a metric world coordinate system from a sparse set of uncalibrated multi-view images featuring people. Our approach combines data-driven scene reconstruction with the traditional Structure-from-Motion (SfM) framework to achieve more accurate scene reconstruction and camera estimation while simultaneously recovering human meshes. In contrast to existing scene reconstruction and SfM methods that lack metric scale information, our method estimates approximate metric scale by leveraging the human statistical model. Furthermore, our method reconstructs multiple human meshes within the same world coordinate system with the scene point cloud, effectively capturing spatial relationships among individuals and their positions in the environment. We initialize the reconstruction of humans, scenes, and cameras using robust foundational models and jointly optimize these elements. This joint optimization synergistically improves the accuracy of each component. We compare our method with existing methods on two challenging benchmarks, EgoHumans and EgoExo4D, demonstrating significant improvements in human localization accuracy within the world coordinate frame (reducing error from 3.59m to 1.04m in EgoHumans and from 3.01m to 0.50m in EgoExo4D). Notably, our results show that incorporating human data into the SfM pipeline improves camera pose estimation (e.g., increasing RRA@15 by 20.3% on EgoHumans). Additionally, qualitative results show that our approach improves scene reconstruction quality. Our code is available at muelea.github.io/hsfm.

Highlight
Reconstructing Animals and the Wild

Peter Kulits, Michael J. Black, Silvia Zuffi

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The notion of 3D reconstruction as scene understanding is foundational in computer vision. Reconstructing 3D scenes from 2D visual observations necessitates strong priors to disambiguate structure. Much work has been focused on the anthropocentric, which, characterized by smooth surfaces, coherent normals, and regular edges, allows for the integration of strong geometric inductive biases. Here, we consider a more challenging problem where such assumptions do not hold: the reconstruction of natural scenes containing trees, bushes, boulders, and animals. While numerous works have attempted to tackle the problem of reconstructing animals in the wild, they have focused solely on the animal, neglecting environmental context. This limits their usefulness for analysis tasks, as animals exist inherently within the 3D world, and information is lost when environmental factors are disregarded. We propose a method to reconstruct natural scenes from single images. We base our approach on recent advances leveraging the strong world priors ingrained in Large Language Models and train an autoregressive model to decode a CLIP embedding into a structured, compositional scene representation, encompassing both animals and the wild. To enable this, we propose a synthetic dataset comprising one million images and thousands of assets. Through our introduction of a CLIP-projection head, we demonstrate that our approach generalizes to the task of reconstructing animals and their environments in real-world images, despite having been trained solely on synthetic data. We release our dataset and code to encourage future research at https://raw.is.tue.mpg.de/

Poster
RSAR: Restricted State Angle Resolver and Rotated SAR Benchmark

Xin Zhang, Xue Yang, Yuxuan Li, Jian Yang, Ming-Ming Cheng, Xiang Li

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Rotated object detection has made significant progress in the optical remote sensing. However, advancements in the Synthetic Aperture Radar (SAR) field are laggard behind, primarily due to the absence of a large-scale dataset. Annotating such a dataset is inefficient and costly. A promising solution is to employ a weakly supervised model (e.g., trained with available horizontal boxes only) to generate pseudo-rotated boxes for reference before manual calibration. Unfortunately, the existing weakly supervised models exhibit limited accuracy in predicting the object's angle. Previous works attempt to enhance angle prediction by using angle resolvers that decouple angles into cosine and sine encodings. In this work, we first reevaluate these resolvers from a unified perspective of dimension mapping and expose that they share the same shortcomings: these methods overlook the unit cycle constraint inherent in these encodings, easily leading to prediction biases. To address this issue, we propose the Unit Cycle Resolver (UCR), which incorporates a unit circle constraint loss to improve angle prediction accuracy. Our approach can effectively improve the performance of existing state-of-the-art weakly supervised methods and even surpasses fully supervised models on existing optical benchmarks (i.e., DOTA-v1.0). With the aid of UCR, we further annotate and introduce RSAR, the largest multi-class rotated SAR object detection dataset to date. Extensive experiments on both RSAR and optical datasets demonstrate that our UCR enhances angle prediction accuracy.

Poster
RNG: Relightable Neural Gaussians

Jiahui Fan, Fujun Luan, Jian Yang, Milos Hasan, Beibei Wang

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3D Gaussian Splatting (3DGS) has shown impressive results for the novel view synthesis task, where lighting is assumed to be fixed. However, creating relightable 3D assets, especially for objects with ill-defined shapes (fur, fabric, etc.), remains a challenging task. The decomposition between light, geometry, and material is ambiguous, especially if either smooth surface assumptions or surface-based analytical shading models do not apply. We propose Relightable Neural Gaussians (RNG), a novel 3DGS-based framework that enables the relighting of objects with both hard surfaces or soft boundaries, while avoiding assumptions on the shading model. We condition the radiance at each point on both view and light directions. We also introduce a shadow cue, as well as a depth refinement network to improve shadow accuracy. Finally, we propose a hybrid forward-deferred fitting strategy to balance geometry and appearance quality. Our method achieves significantly faster training (1.3 hours) and rendering (60 frames per second) compared to a prior method based on neural radiance fields and produces higher-quality shadows than a concurrent 3DGS-based method.

Poster
RICCARDO: Radar Hit Prediction and Convolution for Camera-Radar 3D Object Detection

YUNFEI LONG, Abhinav Kumar, Xiaoming Liu, Daniel Morris

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Radar hits reflect from points on both the boundary and internal to object outlines. This results in a complex distribution of radar hits that depends on factors including object category, size and orientation. Current radar-camera fusion methods implicitly account for this with a black-box neural network. In this paper, we explicitly utilize a radar hit distribution model to assist fusion. First, we build a model to predict radar hit distributions conditioned on object properties obtained from a monocular detector. Second, we use the predicted distribution as a kernel to match actual measured radar points in the neighborhood of the monocular detections, generating matching scores at nearby positions. Finally, a fusion stage combines context with the kernel detector to refine the matching scores. Our method achieves the state-of-the-art radar-camera detection performance on nuScenes. Our source code is available at https://github.com/longyunf/riccardo.

Poster
Precise Event Spotting in Sports Videos: Solving Long-Range Dependency and Class Imbalance

Sanchayan Santra, Vishal Chudasama, Pankaj Wasnik, Vineeth N Balasubramanian

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Precise Event Spotting (PES) aims to identify events and their class from long, untrimmed videos, particularly in sports. The main objective of PES is to detect the event at the exact moment it occurs. Existing methods mainly rely on features from a large pre-trained network, which may not be ideal for the task. Furthermore, these methods overlook the issue of imbalanced event class distribution present in the data, negatively impacting performance in challenging scenarios. This paper demonstrates that an appropriately designed network, trained end-to-end, can outperform state-of-the-art (SOTA) methods. Particularly, we propose a network with a convolutional spatial-temporal feature extractor enhanced with our proposed Adaptive Spatio-Temporal Refinement Module (ASTRM) and a long-range temporal module. The ASTRM enhances the features with spatio-temporal information. Meanwhile, the long-range temporal module helps extract global context from the data by modeling long-range dependencies. To address the class imbalance issue, we introduce the Soft Instance Contrastive (Soft-IC) loss that promotes feature compactness and class separation. Extensive experiments show that the proposed method is efficient and outperforms the SOTA methods, specifically in more challenging settings.

Poster
PrEditor3D: Fast and Precise 3D Shape Editing

Ziya Erkoç, Can Gümeli, Chaoyang Wang, Matthias Nießner, Angela Dai, Peter Wonka, Hsin-Ying Lee, Peiye Zhuang

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We propose a training-free approach to 3D editing that enables the editing of a single shape and the reconstruction of a mesh within a few minutes. Leveraging 4-view images, user-guided text prompts, and rough 2D masks, our method produces an edited 3D mesh that aligns with the prompt. For this, our approach performs synchronized multi-view image editing in 2D. However, targeted regions to be edited are ambiguous due to projection from 3D to 2D. To ensure precise editing only in intended regions, we develop a 3D segmentation pipeline that detects edited areas in 3D space. Additionally, we introduce a merging algorithm to seamlessly integrate edited 3D regions with original input. Extensive experiments demonstrate the superiority of our method over previous approaches, enabling fast, high-quality editing while preserving unintended regions.

Poster
Pow3R: Empowering Unconstrained 3D Reconstruction with Camera and Scene Priors

Wonbong Jang, Philippe Weinzaepfel, Vincent Leroy, Lourdes Agapito, Jerome Revaud

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We present Pow3R, a novel large 3D vision regression model that is highly versatile in the input modalities it accepts. Unlike previous feed-forward models that lack any mechanism to exploit known camera or scene priors at test time, Pow3R incorporates any combination of auxiliary information such as intrinsics, relative pose, dense or sparse depth, alongside input images, within a single network. Building upon the recent DUSt3R paradigm, a transformer-based architecture that leverages powerful pre-training, our lightweight and versatile conditioning acts as additional guidance for the network to predict more accurate estimates when auxiliary information is available. During training we feed the model with random subsets of modalities at each iteration, which enables the model to operate under different levels of known priors at test time. This in turn opens up new capabilities, such as performing inference in native image resolution, or point-cloud completion. Our experiments on 3D reconstruction, depth completion, multi-view depth prediction, multi-view stereo, and multi-view pose estimation tasks yield state-of-the-art results and confirm the effectiveness of Pow3R at exploiting all available information. The project webpage is https://europe.naverlabs.com/pow3r.

Poster
Pixel-level and Semantic-level Adjustable Super-resolution: A Dual-LoRA Approach

Lingchen Sun, Rongyuan Wu, Zhiyuan Ma, Shuaizheng Liu, Qiaosi Yi, Lei Zhang

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Diffusion prior-based methods have shown impressive results in real-world image super-resolution (SR). However, most existing methods entangle pixel-level and semantic-level SR objectives in the training process, struggling to balance pixel-wise fidelity and perceptual quality. Meanwhile, users have varying preferences on SR results, thus it is demanded to develop an adjustable SR model that can be tailored to different fidelity-perception preferences during inference without re-training. We present Pixel-level and Semantic-level Adjustable SR (PiSA-SR), which learns two LoRA modules upon the pre-trained stable-diffusion (SD) model to achieve improved and adjustable SR results. We first formulate the SD-based SR problem as learning the residual between the low-quality input and the high-quality output, then show that the learning objective can be decoupled into two distinct LoRA weight spaces: one is characterized by the l2-loss for pixel-level regression, and another is characterized by the LPIPS and classifier score distillation losses to extract semantic information from pre-trained classification and SD models. In its default setting, PiSA-SR can be performed in a single diffusion step, achieving leading real-world SR results in both quality and efficiency. By introducing two adjustable guidance scales on the two LoRA modules to control the strengths of pixel-wise fidelity and semantic-level details during inference, PiSA-SR can offer flexible SR results according to user preference without re-training. The source code of our method can be found at https://github.com/csslc/PiSA-SR.

Poster
PanDA: Towards Panoramic Depth Anything with Unlabeled Panoramas and Mobius Spatial Augmentation

Zidong Cao, Jinjing Zhu, Weiming Zhang, Hao Ai, Haotian Bai, Hengshuang Zhao, Lin Wang

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Recently, Depth Anything Models (DAMs) - a type of depth foundation models - have demonstrated impressive zero-shot capabilities across diverse perspective images. Despite its success, it remains an open question regarding DAMs' performance on panorama images that enjoy a large field-of-view (180x360) but suffer from spherical distortions. To address this gap, we conduct an empirical analysis to evaluate the performance of DAMs on panoramic images and identify their limitations. For this, we undertake comprehensive experiments to assess the performance of DAMs from three key factors: panoramic representations, 360 camera positions for capturing scenarios, and spherical spatial transformations. This way, we reveal some key findings, e.g., DAMs are sensitive to spatial transformations. We then propose a semi-supervised learning (SSL) framework to learn a panoramic DAM, dubbed PanDA. Under the umbrella of SSL, PanDA first learns a teacher model by fine-tuning DAM through joint training on synthetic indoor and outdoor panoramic datasets. Then, a student model is trained using large-scale unlabeled data, leveraging pseudo-labels generated by the teacher model. To enhance PanDA's generalization capability, Mobius transformation-based spatial augmentation (MTSA) is proposed to impose consistency regularization between the predicted depth maps from the original and spatially transformed ones. This subtly improves the student model's robustness to various spatial transformations, even under severe distortions. Extensive experiments demonstrate that PanDA exhibits remarkable zero-shot capability across diverse scenes, and outperforms the data-specific panoramic depth estimation methods on two popular real-world benchmarks.

Poster
MonoDGP: Monocular 3D Object Detection with Decoupled-Query and Geometry-Error Priors

Fanqi Pu, Yifan Wang, Jiru Deng, Wenming Yang

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Perspective projection has been extensively utilized in monocular 3D object detection methods. It introduces geometric priors from 2D bounding boxes and 3D object dimensions to reduce the uncertainty of depth estimation. However, due to errors originating from the object's visual surface, the bounding box height often fails to represent the actual central height, which undermines the effectiveness of geometric depth. Direct prediction for the projected height unavoidably results in a loss of 2D priors, while multi-depth prediction with complex branches does not fully leverage geometric depth. This paper presents a Transformer-based monocular 3D object detection method called MonoDGP, which adopts perspective-invariant geometry errors to modify the projection formula. We also try to systematically discuss and explain the mechanisms and efficacy behind geometry errors, which serve as a simple but effective alternative to multi-depth prediction. Additionally, MonoDGP decouples the depth-guided decoder and constructs a 2D decoder only dependent on visual features, providing 2D priors and initializing object queries without the disturbance of 3D detection. To further optimize and fine-tune input tokens of the transformer decoder, we also introduce a Region Segmentation Head (RSH) that generates enhanced features and segment embeddings. Our monocular method demonstrates state-of-the-art performance on the KITTI benchmark without extra data. Code is available at https://github.com/PuFanqi23/MonoDGP.

Poster
Mono2Stereo: A Benchmark and Empirical Study for Stereo Conversion

Songsong Yu, Yuxin Chen, Zhongang Qi, Zeke Xie, Yifan Wang, Lijun Wang, Ying Shan, Huchuan Lu

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With the rapid proliferation of 3D devices and the shortage of 3D content, stereo conversion is attracting increasing attention. Recent works introduce pretrained Diffusion Models (DMs) into this task. However, due to the scarcity of large-scale training data and comprehensive benchmarks, the optimal methodologies for employing DMs in stereo conversion and the accurate evaluation of stereo effects remain largely unexplored. In this work, we introduce the Mono2Stereo dataset, providing high-quality training data and benchmark to support in-depth exploration of stereo conversion. With this dataset, we conduct an empirical study that yields two primary findings. 1) The differences between the left and right views are subtle, yet existing metrics consider overall pixels, failing to concentrate on regions critical to stereo effects. 2) Mainstream methods adopt either one-stage left-to-right generation or warp-and-inpaint pipeline, facing challenges of degraded stereo effect and image distortion respectively. Based on these findings, we introduce a new evaluation metric, Stereo Intersection-over-Union, which prioritizes disparity and achieves a high correlation with human judgments on stereo effect. Moreover, we propose a strong baseline model, harmonizing the stereo effect and image quality simultaneously, and notably surpassing current mainstream methods. Our code and data will be open-sourced to promote further research in stereo conversion.

Poster