CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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Stereo Anywhere: Robust Zero-Shot Deep Stereo Matching Even Where Either Stereo or Mono Fail

Luca Bartolomei, Fabio Tosi, Matteo Poggi, Stefano Mattoccia

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We introduce Stereo Anywhere, a novel stereo-matching framework that combines geometric constraints with robust priors from monocular depth Vision Foundation Models (VFMs). By elegantly coupling these complementary worlds through a dual-branch architecture, we seamlessly integrate stereo matching with learned contextual cues. Following this design, our framework introduces novel cost volume fusion mechanisms that effectively handle critical challenges such as textureless regions, occlusions, and non-Lambertian surfaces. Through our novel optical illusion dataset, MonoTrap, and extensive evaluation across multiple benchmarks, we demonstrate that our synthetic-only trained model achieves state-of-the-art results in zero-shot generalization, significantly outperforming existing solutions while showing remarkable robustness to challenging cases such as mirrors and transparencies.

Poster
Single Domain Generalization for Few-Shot Counting via Universal Representation Matching

Xianing Chen, Si Huo, Borui Jiang, Hailin Hu, Xinghao Chen

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Few-shot counting estimates the number of target objects in an image using only a few annotated exemplars. However, domain shift severely hinders existing methods to generalize to unseen scenarios. This falls into the realm of single domain generalization that remains unexplored in few-shot counting. To solve this problem, we begin by analyzing the main limitations of current methods, which typically follow a standard pipeline that extract the object prototypes from exemplars and then match them with image feature to construct the correlation map. We argue that existing methods overlook the significance of learning highly generalized prototypes. Building on this insight, we propose the first domain generalization few-shot counter, Universal Representation Matching, termed URM. Our primary contribution is the discovery that incorporating universal vision-language representations distilled from a large scale pretrained vision-language model into the correlation construction process substantially improves robustness to domain shifts without compromising in domain performance. As a result, URM achieves state-of-the-art performance on both in domain and the newly introduced domain generalization setting.

Poster
SEC-Prompt:SEmantic Complementary Prompting for Few-Shot Class-Incremental Learning

Ye Liu, Meng Yang

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Few-shot class-incremental learning (FSCIL) presents a significant challenge in machine learning, requiring models to integrate new classes from limited examples while preserving performance on previously learned classes. Recently, prompt-based CIL approaches leverage ample data to train prompts, effectively mitigating catastrophic forgetting. However, these methods do not account for the semantic features embedded in prompts, exacerbating the plasticity-stability dilemma in few-shot incremental learning. In this paper, we propose a novel and simple framework named SEmantic Complementary Prompt(SEC-Prompt), which learns two sets of semantically complementary prompts based on an adaptive query: discriminative prompts(D-Prompt) and non-discriminative prompts(ND-Prompt). D-Prompt enhances the separation of class-specific feature distributions by strengthening key discriminative features, while ND-Prompt balances non-discriminative information to promote generalization to novel classes. To efficiently learn high-quality knowledge from limited samples, we leverage ND-Prompt for data augmentation to increase sample diversity and introduce Prompt Clustering Loss to prevent noise contamination in D-Prompt, ensuring robust discriminative feature learning and improved generalization. Our experimental results showcase state-of-the-art performance across three benchmark datasets, including CIFAR100, ImageNet-R and CUB datasets.

Poster
SAM2Object: Consolidating View Consistency via SAM2 for Zero-Shot 3D Instance Segmentation

Jihuai Zhao, Junbao Zhuo, Jiansheng Chen, Huimin Ma

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In the field of zero-shot 3D instance segmentation, existing 2D-to-3D lifting methods typically obtain 2D segmentation across multiple RGB frames using vision foundation models, which are then projected and merged into 3D space. However, since the inference of vision foundation models on a single frame is not integrated with adjacent frames, the masks of the same object may vary across different frames, leading to a lack of view consistency in the 2D segmentation. Furthermore, current lifting methods average the 2D segmentation from multiple views during the projection into 3D space, causing low-quality masks and high-quality masks to share the same weight. These factors can lead to fragmented 3D segmentation. In this paper, we present SAM2Object, a novel zero-shot 3D instance segmentation method that effectively utilizes the Segment Anything Model 2 to segment and track objects, consolidating view consistency across frames. Our approach combines these consistent 2D masks with 3D geometric priors, improving the robustness of 3D segmentation. Additionally, we introduce mask consolidation module to filter out low-quality masks across frames, which enables more precise 2D-to-3D matching. Comprehensive evaluations on ScanNetV2, ScanNet++ and ScanNet200 demonstrate the robustness and effectiveness of SAM2Object, showcasing its ability to outperform previous methods. Our project page is at https://jihuaizhaohd.github.io/SAM2Object.

Poster
Robust 3D Shape Reconstruction in Zero-Shot from a Single Image in the Wild

Junhyeong Cho, Kim Youwang, Hunmin Yang, Tae-Hyun Oh

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Recent monocular 3D shape reconstruction methods have shown promising zero-shot results on object-segmented images without any occlusions. However, their effectiveness is significantly compromised in real-world conditions, due to imperfect object segmentation by off-the-shelf models and the prevalence of occlusions. To effectively address these issues, we propose a unified regression model that integrates segmentation and reconstruction, specifically designed for occlusion-aware 3D shape reconstruction. To facilitate its reconstruction in the wild, we also introduce a scalable data synthesis pipeline that simulates a wide range of variations in objects, occluders, and backgrounds. Training on our synthetic data enables the proposed model to achieve state-of-the-art zero-shot results on real-world images, using significantly fewer parameters than competing approaches.

Poster
Rethinking Few-Shot Adaptation of Vision-Language Models in Two Stages

Matteo Farina, Massimiliano Mancini, Giovanni Iacca, Elisa Ricci

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An old-school recipe for training a classifier is to (i) learn a good feature extractor and (ii) optimize a linear layer atop. When only a handful of samples are available per category, as in Few-Shot Adaptation (FSA), data are insufficient to fit a large number of parameters, rendering the above impractical. This is especially true with large pre-trained Vision-Language Models (VLMs), which motivated successful research at the intersection of Parameter-Efficient Fine-tuning (PEFT) and FSA. In this work, we start by analyzing the learning dynamics of PEFT techniques when trained on few-shot data from only a subset of categories, referred to as the "base" classes. We show that such dynamics naturally splits into two distinct phases: (i) task-level feature extraction and (ii) specialization to the available concepts. To accommodate this dynamic, we then depart from prompt- or adapter-based methods and tackle FSA differently. Specifically, given a fixed computational budget, we split it to (i) learn a task-specific feature extractor via PEFT and (ii) train a linear classifier on top. We call this scheme Two-Stage Few-Shot Adaptation (2SFS). Differently from established methods, our scheme enables a novel form of selective inference at a category level, i.e., at test time, only novel categories are embedded by the adapted text encoder, while embeddings of base categories are available within the classifier. Results with fixed hyperparameters across two settings, three backbones, and eleven datasets, show that 2SFS matches or surpasses the state-of-the-art, while established methods degrade significantly across settings.

Poster
Provoking Multi-modal Few-Shot LVLM via Exploration-Exploitation In-Context Learning

Cheng Chen, Yunpeng Zhai, Yifan Zhao, Jinyang Gao, Bolin Ding, Jia Li

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In-context learning (ICL), a predominant trend in instruction learning, aims at enhancing the performance of large language models by providing clear task guidance and examples, improving their capability in task understanding and execution. This paper investigates ICL on Large Vision-Language Models (LVLMs) and explores the policies of multi-modal demonstration selection. Existing research efforts in ICL face significant challenges: First, they rely on pre-defined demonstrations or heuristic selecting strategies based on human intuition, which are usually inadequate for covering diverse task requirements, leading to sub-optimal solutions; Second, individually selecting each demonstration fails in modeling the interactions between them, resulting in information redundancy. Unlike these prevailing efforts, we propose a new exploration-exploitation reinforcement learning framework, which explores policies to fuse multi-modal information and adaptively select adequate demonstrations as an integrated whole. The framework allows LVLMs to optimize themselves by continually refining their demonstrations through self-exploration, enabling the ability to autonomously identify and generate the most effective selection policies for in-context learning. Experimental results verify that our approach achieves significant performance improvements on four Visual Question-Answering (VQA) datasets, demonstrating its effectiveness in enhancing the generalization capability of few-shot LVLMs.

Poster
ProKeR: A Kernel Perspective on Few-Shot Adaptation of Large Vision-Language Models

Yassir Bendou, Amine Ouasfi, Vincent Gripon, Adnane Boukhayma

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The growing popularity of Contrastive Language-Image Pretraining (CLIP) has led to its widespread application in various visual downstream tasks. To enhance CLIP's effectiveness and versatility, efficient few-shot adaptation techniques have been widely adopted. Among these approaches, training-free methods, particularly caching methods exemplified by Tip-Adapter, have gained attention for their lightweight adaptation without the need for additional fine-tuning. In this paper, we revisit Tip-Adapter from a kernel perspective, showing that caching methods function as local adapters and are connected to a well-established kernel literature. Drawing on this insight, we offer a theoretical understanding of how these methods operate and suggest multiple avenues for enhancing the Tip-Adapter baseline. Notably, our analysis shows the importance of incorporating global information in local adapters. Therefore, we subsequently propose a global method that learns a proximal regularizer in a reproducing kernel Hilbert space (RKHS) using CLIP as a base learner. Our method, which we call ProKeR (Proximal Kernel ridge Regression), has a closed form solution and achieves state-of-the-art performances across 11 datasets in the standard few-shot adaptation benchmark. Code is available at https://ybendou.github.io/ProKeR/.

Poster
OnlineAnySeg: Online Zero-Shot 3D Segmentation by Visual Foundation Model Guided 2D Mask Merging

Yijie Tang, Jiazhao Zhang, Yuqing Lan, Yulan Guo, Dezun Dong, Chenyang Zhu, Kai Xu

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Online 3D open-vocabulary segmentation of a progressively reconstructed scene is both a critical and challenging task for embodied applications. With the success of visual foundation models (VFMs) in the image domain, leveraging 2D priors to address 3D online segmentation has become a prominent research focus. Since segmentation results provided by 2D priors often require spatial consistency to be lifted into final 3D segmentation, an efficient method for identifying spatial overlap among 2D masks is essential--yet existing methods rarely achieve this in real time, mainly limiting its use to offline approaches. To address this, we propose an efficient method that lifts 2D masks generated by VFMs into a unified 3D instance using a hashing technique. By employing voxel hashing for efficient 3D scene querying, our approach reduces the time complexity of costly spatial overlap queries from O(n^2) to O(n). Accurate spatial associations further enable 3D merging of 2D masks through simple similarity-based filtering in a zero-shot manner, making our approach more robust to incomplete and noisy data. Evaluated on the ScanNet and SceneNN benchmarks, our approach achieves state-of-the-art performance in online, open-vocabulary 3D instance segmentation with leading efficiency.

Poster
One-shot 3D Object Canonicalization based on Geometric and Semantic Consistency

Li Jin, Yujie Wang, Wenzheng Chen, Qiyu Dai, Qingzhe Gao, Xueying Qin, Baoquan Chen

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3D object canonicalization is a fundamental task, essential for various downstream tasks. Existing methods rely on either cumbersome manual processes or priors learned from extensive, per-category training samples. Real-world datasets, however, often exhibit long-tail distributions, challenging existing learning-based methods, especially in categories with limited samples. We address this by introducing the first one-shot category-level object canonicalization framework that operates under arbitrary poses, requiring only a single canonical model as a reference (the "prior model") for each category. To canonicalize any object, our framework first extracts semantic cues with large language models (LLMs) and vision-language models (VLMs) to establish correspondences with the prior model. We introduce a novel joint energy function to enforce geometric and semantic consistency, aligning object orientations precisely despite significant shape variations. Moreover, we adopt a support-plane strategy to reduce search space for initial poses and utilize a semantic relationship map to select the canonical pose from multiple hypotheses. Extensive experiments on multiple datasets demonstrate that our framework achieves state-of-the-art performance and validates key design choices. Using our framework, we create the Canonical Objaverse Dataset (COD), canonicalizing 32K samples in the Objaverse-LVIS dataset, underscoring the effectiveness of our framework on handling large-scale datasets. Project page at https://jinli998.github.io/One-shot_3D_Object_Canonicalization/

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MobilePortrait: Real-Time One-Shot Neural Head Avatars on Mobile Devices

Jianwen Jiang, Gaojie Lin, Zhengkun Rong, Chao Liang, Yongming Zhu, Jiaqi Yang, Tianyun Zhong

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Existing neural head avatars methods have achieved significant progress in the image quality and motion range of portrait animation. However, these methods prioritize effectiveness over computational overhead. This paper presents MobilePortrait, a lightweight one-shot neural head avatars method that reduces learning complexity by integrating external knowledge into both the motion modeling and image synthesis, enabling real-time inference on mobile devices. Specifically, We introduce a mixed keypoint representation of explicit and implicit keypoints for precise motion modeling and equip it with precomputed visual features to enhance both facial and background synthesis. With these designs, our model can achieve state-of-the-art performance using UNet with low FLOPs as the backbone, requiring less than 1/10 the computational demand. It has been validated to reach speeds of over 50 FPS on mobile devices and support both video and audio-driven inputs.

Poster
MVSAnywhere: Zero-Shot Multi-View Stereo

Sergio Izquierdo, Mohamed Sayed, Michael Firman, Guillermo Garcia-Hernando, Daniyar Turmukhambetov, Javier Civera, Oisin Mac Aodha, Gabriel Brostow, Jamie Watson

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Computing accurate depth from multiple views is a fundamental and longstanding challenge in computer vision.However, most existing approaches do not generalize well across different domains and scene types (e.g. indoor vs outdoor). Training a general-purpose multi-view stereo model is challenging and raises several questions, e.g. how to best make use of transformer-based architectures, how to incorporate additional metadata when there is a variable number of input views, and how to estimate the range of valid depths which can vary considerably across different scenes and is typically not known a priori? To address these issues, we introduce MVSA, a novel and versatile Multi-View Stereo architecture that aims to work Anywhere by generalizing across diverse domains and depth ranges. MVSA combines monocular and multi-view cues with an adaptive cost volume to deal with scale-related issues. We demonstrate state-of-the-art zero-shot depth estimation on the Robust Multi-View Depth Benchmark, surpassing existing multi-view stereo and monocular baselines.

Poster
Logits DeConfusion with CLIP for Few-Shot Learning

Shuo Li, Fang Liu, Zehua Hao, Xinyi Wang, Lingling Li, Xu Liu, Puhua Chen, wenping ma

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With its powerful visual-language alignment capability, CLIP performs well in zero-shot and few-shot learning tasks. However, we found in experiments that CLIP's logits suffer from serious inter-class confusion problems in downstream tasks, and the ambiguity between categories seriously affects the accuracy. To address this challenge, we propose a novel method called Logits DeConfusion, which effectively learns and eliminates inter-class confusion in logits by combining our Multi-level Adapter Fusion (MAF) module with our Inter-Class Deconfusion (ICD) module. Our MAF extracts features from different levels and fuses them uniformly to enhance feature representation. Our ICD learnably eliminates inter-class confusion in logits with a residual structure. Experimental results show that our method can significantly improve the classification performance and alleviate the inter-class confusion problem. The code is available at https://github.com/LiShuo1001/LDC.

Poster
LoRA Recycle: Unlocking Tuning-Free Few-Shot Adaptability in Visual Foundation Models by Recycling Pre-Tuned LoRAs

Zixuan Hu, Yongxian Wei, Li Shen, Chun Yuan, Dacheng Tao

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Large Language Models (LLMs) such as ChatGPT demonstrate strong few-shot adaptability without requiring fine-tuning, positioning them ideal for data-limited and real-time applications. However, this adaptability has not yet been replicated in current Visual Foundation Models (VFMs), which require explicit fine-tuning with sufficient tuning data. Besides, the pretraining-finetuning paradigm has led to the surge of numerous task-specific modular components, such as Low-Rank Adaptation (LoRA). For the first time, we explore the potential of reusing diverse pre-tuned LoRAs without accessing their original training data, to achieve tuning-free few-shot adaptation in VFMs. Our framework, LoRA Recycle, distills a meta-LoRA from diverse pre-tuned LoRAs with a meta-learning objective, using synthetic data inversely generated from pre-tuned LoRAs themselves. The VFM, once equipped with the meta-LoRA, is empowered to solve new few-shot tasks in a single forward pass, akin to the in-context learning of LLMs. Additionally, we incorporate a double-efficient mechanism, accelerating the data-generation and meta-training process while maintaining or even improving performance. Extensive experiments across various few-shot classification benchmarks across both in- and cross-domain scenarios demonstrate the superiority of our framework. Code is available at https://github.com/Egg-Hu/LoRA-Recycle.

Poster
InsTaG: Learning Personalized 3D Talking Head from Few-Second Video

Jiahe Li, Jiawei Zhang, Xiao Bai, Jin Zheng, JUN ZHOU, Lin Gu

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Despite exhibiting impressive performance in synthesizing lifelike personalized 3D talking heads, prevailing methods based on radiance fields suffer from high demands for training data and time for each new identity. This paper introduces InsTaG, a 3D talking head synthesis framework that allows a fast learning of realistic personalized 3D talking head from few training data. Built upon a lightweight 3DGS person-specific synthesizer with universal motion priors, InsTaG achieves high-quality and fast adaptation while preserving high-level personalization and efficiency. As preparation, we first propose an Identity-Free Pre-training strategy that enables the pre-training of the person-specific model and encourages the collection of universal motion priors from long-video data corpus. To fully exploit the universal motion priors to learn an unseen new identity, we then present a Motion-Aligned Adaptation strategy to adaptively align the target head to the pre-trained field, and constrain a robust dynamic head structure under few training data. Experiments demonstrate our outstanding performance and efficiency under various data scenarios to render high-quality personalized talking heads. Project page: https://fictionarry.github.io/InsTaG/.

Poster
ImagineFSL: Self-Supervised Pretraining Matters on Imagined Base Set for VLM-based Few-shot Learning

Haoyuan Yang, Xiaoou Li, Jiaming Lv, Xianjun Cheng, Qilong Wang, Peihua Li

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Adapting CLIP models for few-shot recognition has recently attracted significant attention. Despite considerable progress, these adaptations remain hindered by the pervasive challenge of data scarcity. Text-to-image models, capable of generating abundant photorealistic labeled images, offer a promising solution. However, existing approaches treat synthetic images merely as complements to real images, rather than as standalone knowledge repositories stemming from distinct foundation models. To overcome this limitation, we reconceptualize synthetic images as an *imagined base set*, i.e., a unique, large-scale synthetic dataset encompassing diverse concepts. We introduce a novel CLIP adaptation methodology called *ImagineFSL*, involving pretraining on the imagined base set followed by fine-tuning on downstream few-shot tasks. We find that, compared to no pretraining, both supervised and self-supervised pretraining are beneficial, with the latter providing better performance. Building on this finding, we propose an improved self-supervised method tailored for few-shot scenarios, enhancing the transferability of representations from synthetic to real image domains. Additionally, we present an image generation pipeline that employs chain-of-thought and in-context learning techniques, harnessing foundation models to automatically generate diverse, realistic images. Our methods are validated across eleven datasets, consistently outperforming state-of-the-art methods by substantial margins.

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Hyperspectral Pansharpening via Diffusion Models with Iteratively Zero-Shot Guidance

Jin-Liang Xiao, Ting-Zhu Huang, Liang-Jian Deng, Guang Lin, Zihan Cao, Chao Li, Qibin Zhao

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Hyperspectral pansharpening refers to fusing a panchromatic image (PAN) and a low-resolution hyperspectral image (LR-HSI) to obtain a high-resolution hyperspectral image (HR-HSI). Recently, guiding pre-trained diffusion models (DMs) has demonstrated significant potential in this area, leveraging their powerful representational abilities while avoiding complex training processes. However, these DMs are often trained on RGB images, not well-suited for pansharpening tasks, limited in adapting to the hyperspectral images. In this work, we propose a novel guided diffusion scheme with zero-shot guidance and neural spatial-spectral decomposition (NSSD) to iteratively generate the RGB detail image and map the RGB detail image to target HR-HSI. Specifically, zero-shot guidance employs an auxiliary neural network that trained only with a PAN and LR-HSI to guide pre-trained DMs in generating the RGB detail image, informed by specific prior knowledge. Then, NSSD establishes a spectral mapping from the generated RGB detail image to the final HR-HSI. Extensive experiments are conducted on Pavia, Washington DC, Chukusei, and FR1 datasets to demonstrate that the proposed method significantly enhances the performance of DMs for hyperspectral pansharpening tasks, outperforming existing methods across multiple metrics and achieving improvements in visualization results. The code is available at \href https://github.com/Jin-liangXiao/DM-zs https://github.com/Jin-liangXiao/DM-zs .

Poster
Hyperbolic Uncertainty-Aware Few-Shot Incremental Point Cloud Segmentation

Tanuj Sur, Samrat Mukherjee, Kaizer Rahaman, Subhasis Chaudhuri, Muhammad Haris Khan, Biplab Banerjee

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3D point cloud segmentation is essential across a range of applications; however, conventional methods often struggle in evolving environments, particularly when tasked with identifying novel categories under limited supervision. Few-Shot Learning (FSL) and Class Incremental Learning (CIL) have been adapted previously to address these challenges in isolation, yet the combined paradigm of Few-Shot Class Incremental Learning (FSCIL) remains largely unexplored for point cloud segmentation. To address this gap, we introduce Hyperbolic Ideal Prototypes Optimization (HIPO), a novel framework that harnesses hyperbolic embeddings for FSCIL in 3D point clouds. HIPO employs the Poincare Hyperbolic Sphere as its embedding space, integrating Ideal Prototypes enriched by CLIP-derived class semantics, to capture the hierarchical structure of 3D data. By enforcing orthogonality among prototypes and maximizing representational margins, HIPO constructs a resilient embedding space that mitigates forgetting and enables the seamless integration of new classes, thereby effectively countering overfitting. Extensive evaluations on S3DIS, ScanNetv2, and cross-dataset scenarios demonstrate HIPO's strong performance, significantly surpassing existing approaches in both in-domain and cross-dataset FSCIL tasks for 3D point cloud segmentation.

Poster
HumanMM: Global Human Motion Recovery from Multi-shot Videos

Yuhong Zhang, Guanlin Wu, Ling-Hao Chen, Zhuokai Zhao, Jing Lin, Xiaoke Jiang, Jiamin Wu, Zhuoheng Li, Hao Frank Yang, Haoqian Wang, Lei Zhang

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In this paper, we present a novel framework designed to reconstruct long-sequence 3D human motion in the world coordinates from in-the-wild videos with multiple shot transitions. Such long-sequence in-the-wild motions are highly valuable to applications such as motion generation and motion understanding, but are of great challenge to be recovered due to abrupt shot transitions, partial occlusions, and dynamic backgrounds presented in such videos. Existing methods primarily focus on single-shot videos, where continuity is maintained within a single camera view, or simplify multi-shot alignment in camera space only. In this work, we tackle the challenges by integrating an enhanced camera pose estimation with Human Motion Recovery (HMR) by incorporating a shot transition detector and a robust alignment module for accurate pose and orientation continuity across shots. By leveraging a custom motion integrator, we effectively mitigate the problem of foot sliding and ensure temporal consistency in human pose. Extensive evaluations on our created multi-shot dataset from public 3D human datasets demonstrate the robustness of our method in reconstructing realistic human motion in world coordinates.

Poster
GoLF-NRT: Integrating Global Context and Local Geometry for Few-Shot View Synthesis

You Wang, Li Fang, Hao Zhu, FEI HU, Long Ye, Zhan Ma

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Neural Radiance Fields (NeRF) have transformed novel view synthesis by modeling scene-specific volumetric representations directly from images. While generalizable NeRF models can generate novel views across unknown scenes by learning latent ray representations, their performance heavily depends on a large number of multi-view observations. However, with limited input views, these methods experience significant degradation in rendering quality. To address this limitation, we propose GoLF-NRT: a Global and Local feature Fusion-based Neural Rendering Transformer. GoLF-NRT enhances generalizable neural rendering from few input views by leveraging a 3D transformer with efficient sparse attention to capture global scene context. In parallel, it integrates local geometric features extracted along the epipolar line, enabling high-quality scene reconstruction from as few as 1 to 3 input views. Furthermore, we introduce an adaptive sampling strategy based on attention weights and kernel regression, improving the accuracy of transformer-based neural rendering. Extensive experiments on public datasets show that GoLF-NRT achieves state-of-the-art performance across varying numbers of input views, highlighting the effectiveness and superiority of our approach. Code is available at https://github.com/KLMAV-CUC/GoLF-NRT.

Poster