CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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StreetCrafter: Street View Synthesis with Controllable Video Diffusion Models

Yunzhi Yan, Zhen Xu, Haotong Lin, Haian Jin, Haoyu Guo, Yida Wang, Kun Zhan, XianPeng Lang, Hujun Bao, Xiaowei Zhou, Sida Peng

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This paper aims to tackle the problem of photorealistic view synthesis from vehicle sensors data. Recent advancements in neural scene representation have achieved notable success in rendering high-quality autonomous driving scenes,but the performance significantly degrades as the viewpoint deviates from the training trajectory. To mitigate this problem, we introduce StreetCrafter, a novel controllable video diffusion model that utilizes LiDAR point cloud renderings as pixel-level conditions, which fully exploits the generative prior for novel view synthesis, while preserving precise camera control.Moreover, the utilization of pixel-level LiDAR condition allows us to make accurate pixel-level edits to target scenes.In addition, the generative prior of StreetCrafter can be effectively incorporated into dynamic scene representations to achieve real-time rendering. Experiments on Waymo Open and Pandaset datasets demonstrate that our model enables flexible control over viewpoint changes, enlarging the view synthesis regions for satisfying rendering, which outperforms existing methods.

Poster
StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text

Roberto Henschel, Levon Khachatryan, Hayk Poghosyan, Daniil Hayrapetyan, Vahram Tadevosyan, Zhangyang Wang, Shant Navasardyan, Humphrey Shi

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Text-to-video diffusion models enable the generation of high-quality videos that follow text instructions, simplifying the process of producing diverse and individual content. Current methods excel in generating short videos (up to 16s), but produce hard-cuts when naively extended to long video synthesis. To overcome these limitations, we present StreamingT2V, an autoregressive method that generates long videos of up to 2 minutes or longer with seamless transitions. The key components are: (i) a short-term memory block called conditional attention module (CAM), which conditions the current generation on the features extracted from the preceding chunk via an attentional mechanism, leading to consistent chunk transitions, (ii) a long-term memory block called appearance preservation module (APM), which extracts high-level scene and object features from the first video chunk to prevent the model from forgetting the initial scene, and (iii) a randomized blending approach that allows for the autoregressive application of a video enhancer on videos of indefinite length, ensuring consistency across chunks. Experiments show that StreamingT2V produces more motion, while competing methods suffer from video stagnation when applied naively in an autoregressive fashion. Thus, we propose with StreamingT2V a high-quality seamless text-to-long video generator, surpassing competitors in both consistency and motion.

Poster
StoryGPT-V: Large Language Models as Consistent Story Visualizers

Xiaoqian Shen, Mohamed Elhoseiny

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Recent generative models have demonstrated impressive capabilities in generating realistic and visually pleasing images grounded on textual prompts. Nevertheless, a significant challenge remains in applying these models for the more intricate task of story visualization. Since it requires resolving pronouns (he, she, they) in the frame descriptions, i.e., anaphora resolution, and ensuring consistent characters and background synthesis across frames. Yet, the emerging Large Language Model (LLM) showcases robust reasoning abilities to navigate through ambiguous references and process extensive sequences. Therefore, we introduce StoryGPT-V, which leverages the merits of the latent diffusion (LDM) and LLM to produce images with consistent and high-quality characters grounded on given story descriptions. First, we train a character-aware LDM, which takes character-augmented semantic embedding as input and includes the supervision of the cross-attention map using character segmentation masks, aiming to enhance character generation accuracy and faithfulness. In the second stage, we enable an alignment between the output of LLM and the character-augmented embedding residing in the input space of the first-stage model. This harnesses the reasoning ability of LLM to address ambiguous references and the comprehension capability to memorize the context. We conduct comprehensive experiments on two visual story visualization benchmarks. Our model reports superior quantitative results and consistently generates accurate characters of remarkable quality with low memory consumption. Our code is publicly available at: https://xiaoqian-shen.github.io/StoryGPT-V.

Poster
Stop Walking in Circles! Bailing Out Early in Projected Gradient Descent

Philip Doldo, Derek Everett, Amol Khanna, Andre T Nguyen, Edward Raff

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Projected Gradient Descent (PGD) under the L_infinity ball has become one of the defacto methods used in adversarial robustness evaluation for computer vision (CV) due to its reliability and efficacy, making a strong and easy-to-implement iterative baseline. However, PGD is computationally demanding to apply, especially when thousands of iterations is current best-practice recommendations to generate an adversarial example for a single image. In this work, we introduce a simple novel method for early termination of PGD based on cycle detection by exploiting the geometry of how PGD is implemented in practice and show that it can produce large speedup factors while providing the exact same estimate of model robustness as standard PGD. This method substantially speeds up PGD without sacrificing any attack strength, enabling evaluations of robustness that were previously computationally intractable

Poster
Stop Learning it all to Mitigate Visual Hallucination, Focus on the Hallucination Target.

Dokyoon Yoon, Youngsook Song, Woomyoung Park

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Multimodal Large Language Models (MLLMs) frequently suffer from hallucination issues, generating information about objects that are not present in input images during vision-language tasks. These hallucinations particularly undermine model reliability in practical applications requiring accurate object identification. To address this challenge, we propose TL-DPO, a preference learning approach that mitigates hallucinations by focusing on targeted areas where they occur. To implement this, we build a dataset containing hallucinated responses, correct responses, and target information (i.e., objects present in the images and the corresponding chunk positions in responses affected by hallucinations). By applying a preference learning method restricted to these specific targets, the model can filter out irrelevant signals and focus on correcting hallucinations. This allows the model to produce more factual responses by concentrating solely on relevant information. Experimental results demonstrate that TL-DPO effectively reduces hallucinations across multiple vision hallucination tasks, improving the reliability and performance of MLLMs without diminishing overall performance.

Poster
Stochastic Human Motion Prediction with Memory of Action Transition and Action Characteristic

Jianwei Tang, Hong Yang, Tengyue Chen, Jian-Fang Hu

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Action-driven stochastic human motion prediction aims to generate future motion sequences of a pre-defined target action based on given past observed sequences performing non-target actions. This task primarily presents two challenges. Firstly, generating smooth transition motions is hard due to the varying transition speeds of different actions. Secondly, the action characteristic is difficult to be learned because of the similarity of some actions. These issues cause the predicted results to be unreasonable and inconsistent. As a result, we propose two memory banks, the Soft-transition Action Bank (STAB) and Action Characteristic Bank (ACB), to tackle the problems above. The STAB stores the action transition information. It is equipped with the novel soft searching approach, which encourages the model to focus on multiple possible action categories of observed motions. The ACB records action characteristic, which produces more prior information for predicting certain actions. To fuse the features retrieved from the two banks better, we further propose the Adaptive Attention Adjustment (AAA) strategy. Extensive experiments on four motion prediction datasets demonstrate that our approach consistently outperforms the previous state-of-the-art. The demo and code are available at https://hyqlat.github.io/STABACB.github.io/.

Poster
StickMotion: Generating 3D Human Motions by Drawing a Stickman

Tao Wang, Zhihua Wu, Qiaozhi He, Jiaming Chu, Ling Qian, Yu Cheng, Junliang Xing, Jian Zhao, Lei Jin

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Text-to-motion generation, which translates textual descriptions into human motions, has been challenging in accurately capturing detailed user-imagined motions from simple text inputs. This paper introduces StickMotion, an efficient diffusion-based network designed for multi-condition scenarios, which generates desired motions based on traditional text and our proposed stickman conditions for global and local control of these motions, respectively. We address the challenges introduced by the user-friendly stickman from three perspectives: 1) Data generation. We develop an algorithm to generate hand-drawn stickmen automatically across different dataset formats. 2) Multi-condition fusion. We propose a multi-condition module that integrates into the diffusion process and obtains outputs of all possible condition combinations, reducing computational complexity and enhancing StickMotion's performance compared to conventional approaches with the self-attention module. 3) Dynamic supervision. We empower StickMotion to make minor adjustments to the stickman's position within the output sequences, generating more natural movements through our proposed dynamic supervision strategy. Through quantitative experiments and user studies, sketching stickmen saves users about 51.5% of their time generating motions consistent with their imagination. Our codes, demos, and relevant data will be released to facilitate further research and validation within the scientific community.

Poster
Stereo4D: Learning How Things Move in 3D from Internet Stereo Videos

Linyi Jin, Richard Tucker, Zhengqi Li, David Fouhey, Noah Snavely, Aleksander Holynski

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Learning to understand dynamic 3D scenes from imagery is crucial for applications ranging from robotics to scene reconstruction. Yet, unlike other problems where large-scale supervised training has enabled rapid progress, directly supervising methods for recovering 3D motion remains challenging due to the fundamental difficulty of obtaining ground truth annotations. We present a system for mining high-quality 4D reconstructions from internet stereoscopic, wide-angle videos. Our system fuses and filters the outputs of camera pose estimation, stereo depth estimation, and temporal tracking methods into high-quality dynamic 3D reconstructions. We use this method to generate large-scale data in the form of world-consistent, pseudo-metric 3D point clouds with long-term motion trajectories. We demonstrate the utility of this data by training a variant of DUSt3r to predict structure and 3D motion from real-world image pairs, showing that training on our reconstructed data enables generalization to diverse real-world scenes. Project page and data at https://stereo4d.github.io

Poster
Stereo Anywhere: Robust Zero-Shot Deep Stereo Matching Even Where Either Stereo or Mono Fail

Luca Bartolomei, Fabio Tosi, Matteo Poggi, Stefano Mattoccia

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We introduce Stereo Anywhere, a novel stereo-matching framework that combines geometric constraints with robust priors from monocular depth Vision Foundation Models (VFMs). By elegantly coupling these complementary worlds through a dual-branch architecture, we seamlessly integrate stereo matching with learned contextual cues. Following this design, our framework introduces novel cost volume fusion mechanisms that effectively handle critical challenges such as textureless regions, occlusions, and non-Lambertian surfaces. Through our novel optical illusion dataset, MonoTrap, and extensive evaluation across multiple benchmarks, we demonstrate that our synthetic-only trained model achieves state-of-the-art results in zero-shot generalization, significantly outperforming existing solutions while showing remarkable robustness to challenging cases such as mirrors and transparencies.

Poster
Steering Away from Harm: An Adaptive Approach to Defending Vision Language Model Against Jailbreaks

Han Wang, Gang Wang, Huan Zhang

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Vision Language Models (VLMs) can produce unintended and harmful content when exposed to adversarial attacks, particularly because their vision capabilities create new vulnerabilities. Existing defenses, such as input preprocessing, adversarial training, and response evaluation-based methods, are often impractical for real-world deployment due to their high costs. To address this challenge, we propose ASTRA, an efficient and effective defense by adaptively steering models away from adversarial feature directions to resist VLM attacks. Our key procedures involve finding transferable steering vectors representing the direction of harmful response and applying adaptive activation steering to remove these directions at inference time. To create effective steering vectors, we randomly ablate the visual tokens from the adversarial images and identify those most strongly associated with jailbreaks. These tokens are then used to construct steering vectors. During inference, we perform the adaptive steering method that involves the projection between the steering vectors and calibrated activation, resulting in little performance drops on benign inputs while strongly avoiding harmful outputs under adversarial inputs. Extensive experiments across multiple models and baselines demonstrate our state-of-the-art performance and high efficiency in mitigating jailbreak risks. Additionally, ASTRA exhibits good transferability, defending against unseen attacks (i.e., structured-based attack, perturbation-based attack with project gradient descent variants, and text-only attack).

Poster
Steepest Descent Density Control for Compact 3D Gaussian Splatting

Peihao Wang, Yuehao Wang, Dilin Wang, Sreyas Mohan, Zhiwen Fan, Lemeng Wu, Ruisi Cai, Yu-Ying Yeh, Zhangyang Wang, Qiang Liu, Rakesh Ranjan

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3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time, high-resolution novel view synthesis. By representing scenes as a mixture of Gaussian primitives, 3DGS leverages GPU rasterization pipelines for efficient rendering and reconstruction. To optimize scene coverage and capture fine details, 3DGS employs a densification algorithm to generate additional points. However, this process often leads to redundant point clouds, resulting in excessive memory usage, slower performance, and substantial storage demands - posing significant challenges for deployment on resource-constrained devices. To address this limitation, we propose a theoretical framework that demystifies and improves density control in 3DGS. Our analysis reveals that splitting is crucial for escaping saddle points. Through an optimization-theoretic approach, we establish the necessary conditions for densification, determine the minimal number of offspring Gaussians, identify the optimal parameter update direction, and provide an analytical solution for normalizing off-spring opacity. Building on these insights, we introduce SteepGS, incorporating steepest density control, a principled strategy that minimizes loss while maintaining a compact point cloud. SteepGS achieves a 50% reduction in Gaussian points without compromising rendering quality, significantly enhancing both efficiency and scalability.

Poster
Stealthy Backdoor Attack in Self-Supervised Learning Vision Encoders for Large Vision Language Models

Zhaoyi Liu, Huan Zhang

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Self-supervised learning (SSL) vision encoders learn high-quality image representations and thus have become a vital part of developing vision modality of large vision language models (LVLMs). Due to the high cost of training such encoders, pre-trained encoders are widely shared and deployed into many LVLMs, which are security-critical or bear societal significance. Under this practical scenario, we reveal a new backdoor threat that significant visual hallucinations can be induced into these LVLMs by merely compromising vision encoders. Because of the sharing and reuse of these encoders, many downstream LVLMs may inherit backdoor behaviors from encoders, leading to widespread backdoors. In this work, we propose BadVision, the first method to exploit this vulnerability in SSL vision encoders for LVLMs with novel trigger optimization and backdoor learning techniques. We evaluate BadVision on two types of SSL encoders and LVLMs across eight benchmarks. We show that BadVision effectively drives the LVLMs to attacker-chosen hallucination with over 99% attack success rate, causing a 77.6% relative visual understanding error while maintaining the stealthiness. SoTA backdoor detection methods cannot detect our attack effectively.

Poster
Steady Progress Beats Stagnation: Mutual Aid of Foundation and Conventional Models in Mixed Domain Semi-Supervised Medical Image Segmentation

Qinghe Ma, Jian Zhang, Zekun Li, Lei Qi, Qian Yu, Yinghuan Shi

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Large pretrained visual foundation models exhibit impressive general capabilities. However, the extensive prior knowledge inherent in these models can sometimes be a double-edged sword when adapting them to downstream tasks in specific domains.In the context of semi-supervised medical image segmentation with domain shift, foundation models like MedSAM tend to make overconfident predictions, some of which are incorrect. The error accumulation hinders the effective utilization of unlabeled data and limits further improvements.In this paper, we introduce a Synergistic training framework for Foundation and Conventional models (SynFoC) to address the issue. We observe that a conventional model trained from scratch has the ability to correct the high-confidence mispredictions of the foundation model, while the foundation model can supervise it with high-quality pseudo-labels in the early training stages. Furthermore, to enhance the collaborative training effectiveness of both models and promote reliable convergence towards optimization, the consensus-divergence consistency regularization is proposed. We demonstrate the superiority of our method across four public multi-domain datasets. In particular, our method improves the Dice score by 10.31% on the Prostate dataset. Our code is available in the supplementary material.

Poster
StdGEN: Semantic-Decomposed 3D Character Generation from Single Images

Yuze He, Yanning Zhou, Wang Zhao, Zhongkai Wu, Kaiwen Xiao, Wei Yang, Yong-jin Liu, Xiao Han

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We present StdGEN, an innovative pipeline for generating semantically decomposed high-quality 3D characters from single images, enabling broad applications in virtual reality, gaming, and filmmaking, etc. Unlike previous methods which struggle with limited decomposability, unsatisfactory quality, and long optimization times, StdGEN features decomposability, effectiveness and efficiency; i.e., it generates intricately detailed 3D characters with separated semantic components such as the body, clothes, and hair, in three minutes. At the core of StdGEN is our proposed Semantic-aware Large Reconstruction Model (S-LRM), a transformer-based generalizable model that jointly reconstructs geometry, color and semantics from multi-view images in a feed-forward manner. A differentiable multi-layer semantic surface extraction scheme is introduced to acquire meshes from hybrid implicit fields reconstructed by our S-LRM. Additionally, a specialized efficient multi-view diffusion model and an iterative multi-layer surface refinement module are integrated into the pipeline to facilitate high-quality, decomposable 3D character generation. Extensive experiments demonstrate our state-of-the-art performance in 3D anime character generation, surpassing existing baselines by a significant margin in geometry, texture and decomposability. StdGEN offers ready-to-use semantic-decomposed 3D characters and enables flexible customization for a wide range of applications. Project page: https://stdgen.github.io

Poster
StarVector: Generating Scalable Vector Graphics Code from Images and Text

Juan A. Rodriguez, Abhay Puri, Shubham Agarwal, Issam H. Laradji, Pau Rodriguez, Sai Rajeswar, David Vazquez, Christopher Pal, Marco Pedersoli

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Scalable Vector Graphics (SVGs) are vital for modern image rendering due to their scalability and versatility. Previous SVG generation methods have focused on curve-based vectorization, lacking semantic understanding, often producing artifacts, and struggling with SVG primitives beyond path curves. To address these issues, we introduce StarVector, a multimodal large language model for SVG generation. It performs image vectorization by understanding image semantics and using SVG primitives for compact, precise outputs. Unlike traditional methods, StarVector works directly in the SVG code space, leveraging visual understanding to apply accurate SVG primitives. To train StarVector, we create SVG-Stack, a diverse dataset of 2M samples that enables generalization across vectorization tasks and precise use of primitives like ellipses, polygons, and text. We address challenges in SVG evaluation, showing that pixel-based metrics like MSE fail to capture the unique qualities of vector graphics. We introduce SVG-Bench, a benchmark across 10 datasets, and three tasks: image vectorization, text-driven SVG generation, and diagram generation. Using this contribution, StarVector achieves state-of-the-art performance, producing more compact and semantically rich SVGs.

Poster
StarGen: A Spatiotemporal Autoregression Framework with Video Diffusion Model for Scalable and Controllable Scene Generation

Shangjin Zhai, Zhichao Ye, Jialin Liu, Weijian Xie, Jiaqi Hu, Zhen Peng, Hua Xue, Danpeng Chen, Xiaomeng Wang, Lei Yang, Nan Wang, Haomin Liu, Guofeng Zhang

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Recent advances in large reconstruction and generative models have significantly improved scene reconstruction and novel view generation. However, due to compute limitations, each inference with these large models is confined to a small area, making long-range consistent scene generation challenging. To address this, we propose StarGen, a novel framework that employs a pre-trained video diffusion model in an autoregressive manner for long-range scene generation. The generation of each video clip is conditioned on the 3D warping of spatially adjacent images and the temporally overlapping image from previously generated clips, improving spatiotemporal consistency in long-range scene generation with precise pose control. The spatiotemporal condition is compatible with various input conditions, facilitating diverse tasks, including sparse view interpolation, perpetual view generation, and layout-conditioned city generation. Quantitative and qualitative evaluations demonstrate StarGen's superior scalability, fidelity, and pose accuracy compared to state-of-the-art methods.

Poster
Star with Bilinear Mapping

Zelin Peng, Yu Huang, Zhengqin Xu, Feilong Tang, Ming Hu, Xiaokang Yang, Wei Shen

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Contextual modeling is crucial for robust visual representation learning, especially in computer vision. Although Transformers have become a leading architecture for vision tasks due to their attention mechanism, the quadratic complexity of full attention operations presents substantial computational challenges. To address this, we introduce Star with Bilinear Mapping (SBM), a Transformer-like architecture that achieves global contextual modeling with linear complexity. SBM employs a bilinear mapping module (BM) with low-rank decomposition strategy and star operations (element-wise multiplication) to efficiently capture global contextual information. Our model demonstrates competitive performance on image classification and semantic segmentation tasks, delivering significant computational efficiency gains compared to traditional attention-based models.

Poster
StageDesigner: Artistic Stage Generation for Scenography via Theater Scripts

Zhaoxing Gan, Mengtian Li, Ruhua Chen, Zhongxia Ji, Sichen Guo, Huanling Hu, Guangnan Ye, Zuo Hu

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In this work, we introduce StageDesigner, the first comprehensive framework for artistic stage generation using large language models combined with layout-controlled diffusion models. Given the professional requirements of stage scenography, StageDesigner simulates the workflows of seasoned artists to generate immersive 3D stage scenes. Specifically, our approach is divided into three primary modules: Script Analysis, which extracts thematic and spatial cues from input scripts; Foreground Generation, which constructs and arranges essential 3D objects; and Background Generation, which produces a harmonious background aligned with the narrative atmosphere and maintains spatial coherence by managing occlusions between foreground and background elements. Furthermore, we introduce the StagePro-V1 dataset, a dedicated dataset with 276 unique stage scenes spanning different historical styles and annotated with scripts, images, and detailed 3D layouts, specifically tailored for this task. Finally, evaluations using both standard and newly proposed metrics, along with extensive user studies, demonstrate the effectiveness of StageDesigner, showcasing its ability to produce visually and thematically cohesive stages that meet both artistic and spatial coherence standards. Project can be found at: https://deadsmither5.github.io/2025/01/03/StageDesigner/

Poster
Stacking Brick by Brick: Aligned Feature Isolation for Incremental Face Forgery Detection

Jikang Cheng, Zhiyuan Yan, Ying Zhang, Li Hao, Jiaxin Ai, Qin Zou, Chen Li, Zhongyuan Wang

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The rapid advancement of face forgery techniques has introduced a growing variety of forgeries.Incremental Face Forgery Detection (IFFD), involvinggradually adding new forgery data to fine-tune the previously trained model, has been introduced as a promising strategy to deal with evolving forgery methods.However, a naively trained IFFD model is prone to catastrophic forgetting when new forgeries are integrated, as treating all forgeries as a single "Fake" class in the Real/Fake classification can cause different forgery types overriding one another, thereby resulting in the forgetting of unique characteristics from earlier tasks and limiting the model's effectiveness in learning forgery specificity and generality.In this paper, we propose to stack the latent feature distributions of previous and new tasks brick by brick, i.e., achieving aligned feature isolation. In this manner, we aim to preserve learned forgery information and accumulate new knowledge by minimizing distribution overriding, thereby mitigating catastrophic forgetting.To achieve this, we first introduce Sparse Uniform Replay (SUR) to obtain the representative subsets that could be treated as the uniformly sparse versions of the previous global distributions.We then propose a Latent-space Incremental Detector (LID) that leverages SUR data to isolate and align distributions. For evaluation, we construct a more advanced and comprehensive benchmark tailored for IFFD. The leading experimental results validate the superiority of our method.

Poster
StableAnimator: High-Quality Identity-Preserving Human Image Animation

Shuyuan Tu, Zhen Xing, Xintong Han, Zhi-Qi Cheng, Qi Dai, Chong Luo, Zuxuan Wu

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Current diffusion models for human image animation struggle to ensure identity (ID) consistency. This paper presents StableAnimator, the first end-to-end ID-preserving video diffusion framework, which synthesizes high-quality videos without any post-processing, conditioned on a reference image and a sequence of poses. Building upon a video diffusion model, StableAnimator contains carefully designed modules for both training and inference striving for identity consistency. In particular, StableAnimator begins by computing image and face embeddings with off-the-shelf extractors, respectively and face embeddings are further refined by interacting with image embeddings using a global content-aware Face Encoder. Then, StableAnimator introduces a novel distribution-aware ID Adapter that prevents interference caused by temporal layers while preserving ID via alignment. During inference, we propose a novel Hamilton-Jacobi-Bellman (HJB) equation-based optimization to further enhance the face quality. We demonstrate that solving the HJB equation can be integrated into the diffusion denoising process, and the resulting solution constrains the denoising path and thus benefits ID preservation. Experiments on multiple benchmarks show the effectiveness of StableAnimator both qualitatively and quantitatively.

Poster