CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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Topic: 3D Vision · 434 papers · Reset filters

DeepLA-Net: Very Deep Local Aggregation Networks for Point Cloud Analysis

Ziyin Zeng, Mingyue Dong, Jian Zhou, Huan Qiu, Zhen Dong, Man Luo, Bijun Li

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Due to the irregular and disordered data structure in 3D point clouds, prior works have focused on designing more sophisticated local representation methods to capture these complex local patterns. However, the recognition performance has saturated over the past few years, indicating that increasingly complex and redundant designs no longer make improvements to local learning. This phenomenon prompts us to diverge from the trend in 3D vision and instead pursue an alternative and successful solution: deeper neural networks. In this paper, we propose DeepLA-Net, a series of very deep networks for point cloud analysis. The key insight of our approach is to exploit a small but mighty local learning block, which reduces 10xfewer FLOPs, enabling the construction of very deep networks. Furthermore, we design a training supervision strategy to ensure smooth gradient backpropagation and optimization in very deep networks. We construct the DeepLA-Net family with a depth of up to 120 blocks --- at least 5xdeeper than recent methods --- trained on a single RTX 3090. An ensemble of the DeepLA-Net achieves state-of-the-art performance on classification and segmentation tasks of S3DIS Area5 (+2.2% mIoU), ScanNet test set (+1.6% mIoU), ScanObjectNN (+2.1% OA), and ShapeNetPart (+0.9% cls.mIoU).

Poster
DeepCompress-ViT: Rethinking Model Compression to Enhance Efficiency of Vision Transformers at the Edge

Sabbir Ahmed, Abdullah Al Arafat, Deniz Najafi, Akhlak Mahmood, Mamshad Nayeem Rizve, Mohaiminul Al Nahian, Ranyang Zhou, Shaahin Angizi, Adnan Siraj Rakin

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Vision Transformers (ViTs) excel in tackling complex vision tasks, yet their substantial size poses significant challenges for applications on resource-constrained edge devices. The increased size of these models leads to higher overhead (e.g., energy, latency) when transmitting model weights between the edge device and the server. Hence, ViTs are not ideal for edge devices where the entire model may not fit on the device. Current model compression techniques often achieve high compression ratios at the expense of performance degradation, particularly for ViTs. To overcome the limitations of existing works, we rethink model compression strategy for ViTs from first principle approach and develop an orthogonal strategy called \method. The objective of the \method is to encode the model weights to a highly compressed encoded representation using a novel training method, denoted as Unified Compression Training (UCT). Proposed UCT is accompanied by a decoding mechanism during inference, which helps to gain any loss of accuracy due to high compression ratio. We further optimize this decoding step by re-ordering the decoding operation using associative property of matrix multiplication, ensuring that the compressed weights can be decoded during inference without incurring any computational overhead. Our extensive experiments across multiple ViT models on modern edge devices show that \method can successfully compress ViTs at high compression ratios (>14x). \method enables the entire model to be stored on edge device, resulting in unprecedented reductions in energy consumption (>1470x) and latency (>68x) for edge ViT inference. Our code is available at \href https://github.com/ML-Security-Research-LAB/DeepCompress-ViT https://github.com/ML-Security-Research-LAB/DeepCompress-ViT .

Poster
DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering

Yihao Wang, Marcus Klasson, Matias Turkulainen, Shuzhe Wang, Juho Kannala, Arno Solin

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Gaussian splatting enables fast novel view synthesis in static 3D environments. However, reconstructing real-world environments remains challenging as distractors or occluders break the multi-view consistency assumption required for accurate 3D reconstruction. Most existing methods rely on external semantic information from pre-trained models, introducing additional computational overhead as pre-processing steps or during optimization. In this work, we propose a novel method, DeSplat, that directly separates distractors and static scene elements purely based on volume rendering of Gaussian primitives. We initialize Gaussians within each camera view for reconstructing the view-specific distractors to separately model the static 3D scene and distractors in the alpha compositing stages. DeSplat yields an explicit scene separation of static elements and distractors, achieving comparable results to prior distractor-free approaches without sacrificing rendering speed. We demonstrate DeSplat's effectiveness on three benchmark data sets for distractor-free novel view synthesis. See the project website at https://aaltoml.github.io/desplat/.

Poster
DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes

Chensheng Peng, Chengwei Zhang, Yixiao Wang, Chenfeng Xu, Yichen Xie, Wenzhao Zheng, Kurt Keutzer, Masayoshi Tomizuka, Wei Zhan

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We present DeSiRe-GS, a self-supervised gaussian splatting representation, enabling effective static-dynamic decomposition and high-fidelity surface reconstruction in complex driving scenarios. Our approach employs a two-stage optimization pipeline of dynamic street Gaussians. In the first stage, we extract 2D motion masks based on the observation that 3D Gaussian Splatting inherently can reconstruct only the static regions in dynamic environments. These extracted 2D motion priors are then mapped into the Gaussian space in a differentiable manner, leveraging an efficient formulation of dynamic Gaussians in the second stage. Combined with the introduced geometric regularizations, our method are able to address the over-fitting issues caused by data sparsity in autonomous driving, reconstructing physically plausible Gaussians that align with object surfaces rather than floating in air. Furthermore, we introduce temporal cross-view consistency to ensure coherence across time and viewpoints, resulting in high-quality surface reconstruction. Comprehensive experiments demonstrate the efficiency and effectiveness of DeSiRe-GS, surpassing prior self-supervised arts and achieving accuracy comparable to methods relying on external 3D bounding box annotations.

Poster
DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds

Youyu Chen, Junjun Jiang, Kui Jiang, Xiao Tang, Zhihao Li, Xianming Liu, Yinyu Nie

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3D Gaussian Splatting (3DGS) renders pixels by rasterizing Gaussian primitives, where the rendering resolution and the primitive number, concluded as the optimization complexity, dominate the time cost in primitive optimization. In this paper, we propose DashGaussian, a scheduling scheme over the optimization complexity of 3DGS that strips redundant complexity to accelerate 3DGS optimization. Specifically, we formulate 3DGS optimization as progressively fitting 3DGS to higher levels of frequency components in the training views, and propose a dynamic rendering resolution scheme that largely reduces the optimization complexity based on this formulation. Besides, we argue that a specific rendering resolution should cooperate with a proper primitive number for a better balance between computing redundancy and fitting quality, where we schedule the growth of the primitives to synchronize with the rendering resolution. Extensive experiments show that our method accelerates the optimization of various 3DGS backbones by 45.7% on average while preserving the rendering quality.

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DVHGNN: Multi-Scale Dilated Vision HGNN for Efficient Vision Recognition

Caoshuo Li, Tanzhe Li, Xiaobin Hu, Donghao Luo, Taisong Jin

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Recently, Vision Graph Neural Network (ViG) has gained considerable attention in computer vision. Despite its groundbreaking innovation, Vision Graph Neural Network encounters key issues including the quadratic computational complexity caused by its K-Nearest Neighbor (KNN) graph construction and the limitation of pairwise relations of normal graphs. To address the aforementioned challenges, we propose a novel vision architecture, termed Dilated Vision HyperGraph Neural Network (DVHGNN), which is designed to leverage multi-scale hypergraph to efficiently capture high-order correlations among objects. Specifically, the proposed method tailors Clustering and Dilated HyperGraph Construction (DHGC) to adaptively capture multi-scale dependencies among the data samples. Furthermore, a dynamic hypergraph convolution mechanism is proposed to facilitate adaptive feature exchange and fusion at the hypergraph level. Extensive qualitative and quantitative evaluations of the benchmark image datasets demonstrate that the proposed DVHGNN significantly outperforms the state-of-the-art vision backbones. For instance, our DVHGNN-S achieves an impressive top-1 accuracy of 83.1% on ImageNet-1K, surpassing ViG-S by +1.0% and ViHGNN-S by +0.6%.

Poster
DV-Matcher: Deformation-based Non-rigid Point Cloud Matching Guided by Pre-trained Visual Features

Zhangquan Chen, Puhua Jiang, Ruqi Huang

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In this paper, we present DV-Matcher, a novel learning-based framework for estimating dense correspondences between non-rigidly deformable point clouds. Learning directly from unstructured point clouds without meshing or manual labelling, our framework delivers high-quality dense correspondences, which is of significant practical utility in point cloud processing. Our key contributions are two-fold: First, we propose a scheme to inject prior knowledge from pre-trained vision models into geometric feature learning, which effectively complements the local nature of geometric features with global and semantic information; Second, we propose a novel deformation-based module to promote the extrinsic alignment induced by the learned correspondences, which effectively enhances the feature learning. Experimental results show that our method achieves state-of-the-art results in matching non-rigid point clouds in both near-isometric and heterogeneous shape collection as well as more realistic partial and noisy data. Our code is available at https://github.com/rqhuang88/DV-Matcher.

Poster
DSPNet: Dual-vision Scene Perception for Robust 3D Question Answering

Jingzhou Luo, Yang Liu, Weixing Chen, Zhen Li, Yaowei Wang, Guanbin Li, Liang Lin

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3D Question Answering (3D QA) requires the model to comprehensively understand its situated 3D scene described by the text, then reason about its surrounding environment and answer a question under that situation. However, existing methods usually rely on global scene perception from pure 3D point clouds and overlook the importance of rich local texture details from multi-view images. Moreover, due to the inherent noise in camera poses and complex occlusions, there exists significant feature degradation and reduced feature robustness problems when aligning 3D point cloud with multi-view images. In this paper, we propose a Dual-vision Scene Perception Network (DSPNet), to comprehensively integrate multi-view and point cloud features to improve robustness in 3D QA. Our Text-guided Multi-view Fusion (TGMF) module prioritizes image views that closely match the semantic content of the text. To adaptively fuse back-projected multi-view images with point cloud features, we design the Adaptive Dual-vision Perception (ADVP) module, enhancing 3D scene comprehension. Additionally, our Multimodal Context-guided Reasoning (MCGR) module facilitates robust reasoning by integrating contextual information across visual and linguistic modalities. Experimental results on SQA3D and ScanQA datasets demonstrate the superiority of our DSPNet. Codes will be available at https://github.com/LZ-CH/DSPNet.

Poster
DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Post-Capture Refocusing, Defocus Rendering and Blur Removal

Yujie Wang, Praneeth Chakravarthula, Baoquan Chen

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3D Gaussian Splatting (3DGS) techniques have recently enabled high-quality 3D scene reconstruction and real-time novel view synthesis. These approaches, however, are limited by the pinhole camera model and lack effective modeling of defocus effects. Departing from this, we introduce DOF-- a new 3DGS-based framework with a finite-aperture camera model and explicit, differentiable defocus rendering, enabling it to function as a post-capture control tool. By training with multi-view images with moderate defocus blur, DOF-GS learns inherent camera characteristics and reconstructs sharp details of the underlying scene, particularly, enabling rendering of varying DOF effects through on-demand aperture and focal distance control, post-capture and optimization. Additionally, our framework extracts circle-of-confusion cues during optimization to identify in-focus regions in input views, enhancing the reconstructed 3D scene details. Experimental results demonstrate that DOF-GS supports post-capture refocusing, adjustable defocus and high-quality all-in-focus rendering, from multi-view images with uncalibrated defocus blur.

Poster
DIO: Decomposable Implicit 4D Occupancy-Flow World Model

Christopher Diehl, Quinlan Sykora, Ben Agro, Thomas Gilles, Sergio Casas, Raquel Urtasun

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We present DIO, a flexible world model that can estimate the scene occupancy-flow from a sparse set of LiDAR observations, and decompose it into individual instances. DIO can not only complete instance shapes at the present time, but also forecast their occupancy-flow evolution over a future horizon. Thanks to its flexible prompt representation, DIO can take instance prompts from off-the-shelf models like 3D detectors, achieving state-of-the-art performance in the task of 4D semantic occupancy completion and forecasting on the Argoverse 2 dataset. Moreover, our world model can easily and effectively be transferred to downstream tasks like LiDAR point cloud forecasting, ranking first compared to all baselines in the Argoverse 4D occupancy forecasting challenge.

Poster
DIFIX3D+: Improving 3D Reconstructions with Single-Step Diffusion Models

Jay Zhangjie Wu, Yuxuan Zhang, Haithem Turki, Xuanchi Ren, Jun Gao, Mike Zheng Shou, Sanja Fidler, Zan Gojcic, Huan Ling

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Neural Radiance Fields and 3D Gaussian Splatting have revolutionized 3D reconstruction and novel-view synthesis task. However, achieving photorealistic rendering from extreme novel viewpoints remains challenging, as artifacts persist across representations. In this work, we introduce Difix3D+, a novel pipeline designed to enhance 3D reconstruction and novel-view synthesis through single-step diffusion models. At the core of our approach is Difix, a single-step image diffusion model trained to enhance and remove artifacts in rendered novel views caused by underconstrained regions of the 3D representation.Difix serves two critical roles in our pipeline. First, it is used during the reconstruction phase to clean up pseudo-training views that are rendered from the reconstruction and then distilled back into 3D. This greatly enhances underconstrained regions and improves the overall 3D representation quality. More importantly, Difix also acts as a neural enhancer during inference, effectively removing residual artifacts arising from imperfect 3D supervision and the limited capacity of current reconstruction models. Difix3D+ is a general solution, a single model compatible with both NeRF and 3DGS representations, and it achieves an average 2x improvement in FID score over baselines while maintaining 3D consistency.

Award Candidate
DA-VPT: Semantic-Guided Visual Prompt Tuning for Vision Transformers

Li Ren, Chen Chen, Liqiang Wang, Kien Hua

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Visual Prompt Tuning (VPT) has become a promising solution for Parameter-Efficient Fine-Tuning (PEFT) approach for Vision Transformer (ViT) models by partially fine-tuning learnable tokens while keeping most model parameters frozen. Recent research has explored modifying the connection structures of the prompts. However, the fundamental correlation and distribution between the prompts and image tokens remain unexplored. In this paper, we leverage metric learning techniques to investigate how the distribution of prompts affects fine-tuning performance. Specifically, we propose a novel framework, Distribution Aware Visual Prompt Tuning (DA-VPT), to guide the distributions of the prompts by learning the distance metric from their class-related semantic data. Our method demonstrates that the prompts can serve as an effective bridge to share semantic information between image patches and the class token. We extensively evaluated our approach on popular benchmarks in both recognition and segmentation tasks. The results demonstrate that our approach enables more effective and efficient fine-tuning of ViT models by leveraging semantic information to guide the learning of the prompts, leading to improved performance on various downstream vision tasks.

Poster
D2SP: Dynamic Dual-Stage Purification Framework for Dual Noise Mitigation in Vision-based Affective Recognition.

Haoran Wang, Xinji Mai, Zeng Tao, Xuan Tong, Junxiong Lin, Yan Wang, Jiawen Yu, Shaoqi Yan, Ziheng Zhou, Wenqiang Zhang

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The current advancements in Dynamic Facial Expression Recognition (DFER) methods mainly focus on better capturing the spatial and temporal features of facial expressions. However, DFER datasets contain a substantial amount of noisy samples, and few have addressed the issue of handling this noise. We identified two types of noise: one is caused by low-quality data resulting from factors such as occlusion, dim lighting, and blurriness; the other arises from mislabeled data due to annotation bias by annotators. Addressing the two types of noise, we have meticulously crafted a Dynamic Dual-Stage Purification (D2SP) Framework. This initiative aims to dynamically purify the DFER datasets of these two types of noise, ensuring that only high-quality and correctly labeled data is used in the training process. To mitigate low-quality samples, we introduce the Coarse-Grained Pruning (CGP) stage, which computes sample weights and prunes those low-weight samples. After CGP, the Fine-Grained Correction (FGC) stage evaluates prediction stability to correct mislabeled data. Moreover, D2SP is conceived as a general and plug-and-play framework, tailored to integrate seamlessly with prevailing DFER methods. Extensive experiments covering prevalent DFER datasets and deploying multiple benchmark methods have substantiated D2SP's ability to significantly enhance performance metrics.

Poster
CustomKD: Customizing Large Vision Foundation for Edge Model Improvement via Knowledge Distillation

Jungsoo Lee, Debasmit Das, Munawar Hayat, Sungha Choi, Kyuwoong Hwang, Fatih Porikli

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We propose a novel knowledge distillation approach, CustomKD, that effectively leverages large vision foundation models (LVFMs) to enhance the performance of edge models (e.g., MobileNetV3). Despite recent advancements in LVFMs, such as DINOv2 and CLIP, their potential in knowledge distillation for enhancing edge models remains underexplored. While knowledge distillation is a promising approach for improving the performance of edge models, the discrepancy in model capacities and heterogeneous architectures between LVFMs and edge models poses a significant challenge. Our observation indicates that although utilizing larger backbones (e.g., ViT-S to ViT-L) in teacher models improves their downstream task performances, the knowledge distillation from the large teacher models fails to bring as much performance gain for student models as for teacher models due to the large model discrepancy. Our simple yet effective CustomKD customizes the well-generalized features inherent in LVFMs to a given student model in order to reduce model discrepancies. Specifically, beyond providing well-generalized original knowledge from teachers, CustomKD aligns the features of teachers to those of students, making it easy for students to understand and overcome the large model discrepancy overall. CustomKD significantly improves the performances of edge models in scenarios with unlabeled data such as unsupervised domain adaptation (e.g., OfficeHome and DomainNet) and semi-supervised learning (e.g., CIFAR-100 with 400 labeled samples and ImageNet with 1% labeled samples), achieving the new state-of-the-art performances.

Poster
CrossSDF: 3D Reconstruction of Thin Structures From Cross-Sections

Thomas Walker, Salvatore Esposito, Daniel Rebain, Amir Vaxman, Arno Onken, Changjian Li, Oisin Mac Aodha

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Reconstructing complex structures from planar cross-sections is a challenging problem, with wide-reaching applications in medical imaging, manufacturing, and topography. Out-of-the-box point cloud reconstruction methods can often fail due to the data sparsity between slicing planes, while current bespoke methods struggle to reconstruct thin geometric structures and preserve topological continuity. This is important for medical applications where thin vessel structures are present in CT and MRI scans. This paper introduces CrossSDF, a novel approach for extracting a 3D signed distance field from 2D signed distances generated from planar contours. Our approach makes the training of neural SDFs contour-aware by using losses designed for the case where geometry is known within 2D slices. Our results demonstrate a significant improvement over existing methods, effectively reconstructing thin structures and producing accurate 3D models without the interpolation artifacts or over-smoothing of prior approaches.

Poster
Cross-Modal Distillation for 2D/3D Multi-Object Discovery from 2D Motion

Saad Lahlali, Sandra Kara, Hejer AMMAR, Florian Chabot, Nicolas Granger, Hervé Le Borgne, Quoc-Cuong Pham

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Object discovery, which refers to the task of localizing objects without human annotations, has gained significant attention in 2D image analysis. However, despite this growing interest, it remains under-explored in 3D data, where approaches rely exclusively on 3D motion, despite its several challenges. In this paper, we present a novel framework that leverages advances in 2D object discovery which are based on 2D motion to exploit the advantages of such motion cues being more flexible and generalizable and to bridge the gap between 2D and 3D modalities.Our primary contributions are twofold: (i) we introduce DIOD-3D, the first baseline for multi-object discovery in 3D data using 2D motion, incorporating scene completion as an auxiliary task to enable dense object localization from sparse input data; (ii) we develop xMOD, a cross-modal training framework that integrates 2D and 3D data while always using 2D motion cues. xMOD employs a teacher-student training paradigm across the two modalities to mitigate confirmation bias by leveraging the domain gap. During inference, the model supports both RGB-only and point cloud-only inputs. Additionally, we propose a late-fusion technique tailored to our pipeline that further enhances performance when both modalities are available at inference.We evaluate our approach extensively on synthetic (TRIP-PD) and challenging real-world datasets (KITTI and Waymo). Notably, our approach yields a substantial performance improvement compared with the 2D object discovery state-of-the-art on all datasets with gains ranging from +8.7 to +15.1 in F1@50 score.

Poster
Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting

Hanxi Liu, Yifang Men, Zhouhui Lian

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Personalized 3D avatar editing holds significant promise due to its user-friendliness and availability to applications such as AR/VR and virtual try-ons. Previous studies have explored the feasibility of 3D editing, but often struggle to generate visually pleasing results, possibly due to the unstable representation learning under mixed optimization of geometry and texture in complicated reconstructed scenarios. In this paper, we aim to provide an accessible solution for ordinary users to create their editable 3D avatars with precise region localization, geometric adaptability, and photorealistic renderings. To tackle this challenge, we introduce a meticulously designed framework that decouples the editing process into local spatial adaptation and realistic appearance learning, utilizing a hybrid Tetrahedron-constrained Gaussian Splatting (TetGS) as the underlying representation. TetGS combines the controllable explicit structure of tetrahedral grids with the high-precision rendering capabilities of 3D Gaussian Splatting and is optimized in a progressive manner comprising three stages: 3D avatar instantiation from real-world monocular videos to provide accurate priors for TetGS initialization; localized spatial adaptation with explicitly partitioned tetrahedrons to guide the redistribution of Gaussian kernels; and geometry-based appearance generation with a coarse-to-fine activation strategy. Both qualitative and quantitative experiments demonstrate the effectiveness and superiority of our approach in generating photorealistic 3D editable avatars.

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Continuous 3D Perception Model with Persistent State

Qianqian Wang, Yifei Zhang, Aleksander Holynski, Alexei A. Efros, Angjoo Kanazawa

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We present a unified framework capable of solving a broad range of 3D tasks. Our approach features a stateful recurrent model that continuously updates its state representation with each new observation. Given a stream of images, this evolving state can be used to generate metric-scale pointmaps (per-pixel 3D points) for each new input in an online fashion. These pointmaps reside within a common coordinate system, and can be accumulated into a coherent, dense scene reconstruction that updates as new images arrive. Our model, called CUT3R (Continuous Updating Transformer for 3D Reconstruction), captures rich priors of real-world scenes: not only can it predict accurate pointmaps from image observations, but it can also infer unseen regions of the scene by probing at virtual, unobserved views. Our method is simple yet highly flexible, naturally accepting varying length of images that may be either video streams or unordered photo collections, containing both static and dynamic content. We evaluate our method on various 3D/4D tasks and demonstrate competitive or state-of-the-art performance in each. Project page: https://cut3r.github.io/.

Poster
Consistent Normal Orientation for 3D Point Clouds via Least Squares on Delaunay Graph

Rao Fu, Jianmin Zheng, liang yu

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The orientation of surface normals in 3D point cloud is a fundamental problem in computer vision and graphics. Determining a globally consistent orientation solely from the point cloud is however challenging due to the global scope of the problem and the discrete nature of point cloud, particularly in the presence of noise, outliers, holes, thin structures, and complex topologies. This paper presents an efficient, robust, and global algorithm for generating consistent normal orientation of a dense 3D point cloud. The basic idea is to transform the original binary normal orientation problem to finding a relaxed sign field on a Delaunay graph, which can be achieved by solving a sparse linear system. The Delaunay graph is constructed by triangulating a level set of an implicit function defined from the input point cloud. The shape diameter function is estimated to serve as a prior for determining an appropriate level value such that the level set implicitly defines the inner and outer shells enclosing the input point clouds. As such, our algorithm leverages the strengths of the shape diameter function, Delaunay triangulation, and the least-square techniques, making the underlying processes take both geometry and topology into consideration, and thus provides an efficient and robust solution for handling point clouds with complicated geometry and topology. Extensive experiments on various shapes with noise and outliers confirm the effectiveness and robustness of our algorithm.

Poster
Comprehensive Information Bottleneck for Unveiling Universal Attribution to Interpret Vision Transformers

Jung-Ho Hong, Ho-Joong Kim, Kyu-Sung Jeon, Seong-Whan Lee

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The feature attribution method reveals the contribution of input variables to the decision-making process to provide an attribution map for explanation. Existing methods grounded on the information bottleneck principle compute information in a specific layer to obtain attributions, compressing the features by injecting noise via a parametric damping ratio. However, the attribution obtained in a specific layer neglects evidence of the decision-making process distributed across layers. In this paper, we introduce a comprehensive information bottleneck (CoIBA), which discovers the relevant information in each targeted layer to explain the decision-making process. Our core idea is applying information bottleneck in multiple targeted layers to estimate the comprehensive information by sharing a parametric damping ratio across the layers. Leveraging this shared ratio complements the over-compressed information to discover the omitted clues of the decision by sharing the relevant information across the targeted layers. We suggest the variational approach to fairly reflect the relevant information of each layer by upper bounding layer-wise information. Therefore, CoIBA guarantees that the discarded activation is unnecessary in every targeted layer to make a decision. The extensive experimental results demonstrate the enhancement in faithfulness of the feature attributions provided by CoIBA.

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