CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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Topic: Diffusion Models · 551 papers · Reset filters

MambaVO: Deep Visual Odometry Based on Sequential Matching Refinement and Training Smoothing

Shuo Wang, Wanting Li, Yongcai Wang, Zhaoxin Fan, Zhe Huang, Xudong Cai, Jian Zhao, Deying Li

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Deep visual odometry has demonstrated great advancements by learning-to-optimize technology. This approach heavily relies on the visual matching across frames. However, ambiguous matching in challenging scenarios leads to significant errors in geometric modeling and bundle adjustment optimization, which undermines the accuracy and robustness of pose estimation. To address this challenge, this paper proposes MambaVO, which conducts robust initialization, Mamba-based sequential matching refinement, and smoothed training to enhance the matching quality and improve the pose estimation in deep visual odometry. Specifically, when a new frame is received, it is matched with the closest keyframe in the maintained Point-Frame Graph (PFG) via the semi-dense based Geometric Initialization Module (GIM). Then the initialized PFG is processed by a proposed Geometric Mamba Module (GMM), which exploits the matching features to refine the overall inter-frame pixel-to-pixel matching. The refined PFG is finally processed by deep BA to optimize the poses and the map. To deal with the gradient variance, a Trending-Aware Penalty (TAP) is proposed to smooth training by balancing the pose loss and the matching loss to enhance convergence and stability. A loop closure module is finally applied to enable MambaVO++. On public benchmarks, MambaVO and MambaVO++ demonstrate SOTA accuracy performance, while ensuring real-time running performance with low GPU memory requirement. Codes will be publicly available.

Poster
Make It Count: Text-to-Image Generation with an Accurate Number of Objects

Lital Binyamin, Yoad Tewel, Hilit Segev, Eran Hirsch, Royi Rassin, Gal Chechik

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Despite the unprecedented success of text-to-image diffusion models, controlling the number of depicted objects using text is surprisingly hard. This is important for various applications from technical documents, to children's books to illustrating cooking recipes. Generating object-correct counts is fundamentally challenging because the generative model needs to keep a sense of separate identity for every instance of the object, even if several objects look identical or overlap, and then carry out a global computation implicitly during generation. It is still unknown if such representations exist. To address count-correct generation, we first identify features within the diffusion model that can carry the object identity information. We then use them to separate and count instances of objects during the denoising process and detect over-generation and under-generation. We fix the latter by training a model that predicts both the shape and location of a missing object, based on the layout of existing ones, and show how it can be used to guide denoising with correct object count. Our approach, CountGen, does not depend on external source to determine object layout, but rather uses the prior from the diffusion model itself, creating prompt-dependent and seed-dependent layouts. Evaluated on two benchmark datasets, we find that CountGen strongly outperforms the count-accuracy of existing baselines.

Poster
MagicArticulate: Make Your 3D Models Articulation-Ready

Chaoyue Song, Jianfeng Zhang, Xiu Li, Fan Yang, YiWen Chen, Zhongcong Xu, Jun Hao Liew, Xiaoyang Guo, Fayao Liu, Jiashi FENG, Guosheng Lin

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With the explosive growth of 3D content creation, there is an increasing demand for automatically converting static 3D models into articulation-ready versions that support realistic animation. Traditional approaches rely heavily on manual annotation, which is both time-consuming and labor-intensive. Moreover, the lack of large-scale benchmarks has hindered the development of learning-based solutions. In this work, we present MagicArticulate, an effective framework that automatically transforms static 3D models into articulation-ready assets. Our key contributions are threefold. First, we introduce Articulation-XL, a large-scale benchmark containing over 33k 3D models with high-quality articulation annotations, carefully curated from Objaverse-XL. Second, we propose a novel skeleton generation method that formulates the task as a sequence modeling problem, leveraging an auto-regressive transformer to naturally handle varying numbers of bones or joints within skeletons and their inherent dependencies across different 3D models. Third, we predict skinning weights using a functional diffusion process that incorporates volumetric geodesic distance priors between vertices and joints. Extensive experiments demonstrate that MagicArticulate significantly outperforms existing methods across diverse object categories, achieving high-quality articulation that enables realistic animation. Project page: https://chaoyuesong.github.io/MagicArticulate.

Poster
MVPortrait: Text-Guided Motion and Emotion Control for Multi-view Vivid Portrait Animation

Yukang Lin, Hokit Fung, Jianjin Xu, Zeping Ren, Adela S.M. Lau, Guosheng Yin, Xiu Li

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Recent portrait animation methods have made significant strides in generating realistic lip synchronization. However, they often lack explicit control over head movements and facial expressions, and cannot produce videos from multiple viewpoints, resulting in less controllable and expressive animations. Moreover, text-guided portrait animation remains underexplored, despite its user-friendly nature. In this paper, we present a novel two-stage text-guided framework, MVPortrait, to generate expressive multi-view portrait animations that faithfully capture the described motion and emotion. MVPortrait is the first to introduce FLAME as an intermediate representation, effectively embedding facial movements, expressions, and view transformations within its parameter space. In the first stage, we separately train the FLAME motion and emotion diffusion models based on text input. In the second stage, we train a multi-view video generation model conditioned on a reference portrait image and multi-view FLAME rendering sequences from the first stage. Experimental results exhibit that MVPortrait outperforms existing methods in terms of motion and emotion control, as well as view consistency. Furthermore, by leveraging FLAME as a bridge, MVPortrait becomes the first controllable portrait animation framework that is compatible with text, speech, and video as driving signals.

Poster
MVGenMaster: Scaling Multi-View Generation from Any Image via 3D Priors Enhanced Diffusion Model

Chenjie Cao, Chaohui Yu, Shang Liu, Fan Wang, Xiangyang Xue, Yanwei Fu

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We introduce MVGenMaster, a multi-view diffusion model enhanced with 3D priors to address versatile Novel View Synthesis (NVS) tasks. MVGenMaster leverages 3D priors that are warped using metric depth and camera poses, significantly enhancing both generalization and 3D consistency in NVS. Our model features a simple yet effective pipeline that can generate up to 100 novel views conditioned on variable reference views and camera poses with a single forward process. Additionally, we have developed a comprehensive large-scale multi-view image dataset called MvD-1M, comprising up to 1.6 million scenes, equipped with well-aligned metric depth to train MVGenMaster. Moreover, we present several training and model modifications to strengthen the model with scaled-up datasets. Extensive evaluations across in- and out-of-domain benchmarks demonstrate the effectiveness of our proposed method and data formulation.

Poster
MVBoost: Boost 3D Reconstruction with Multi-View Refinement

Xiangyu Liu, Xiaomei Zhang, Zhiyuan Ma, Xiangyu Zhu, Zhen Lei

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Recent advancements in 3D object reconstruction have been remarkable, yet most current 3D models rely heavily on existing 3D datasets. The scarcity of diverse 3D datasets results in limited generalization capabilities of 3D reconstruction models. In this paper, we propose a novel framework for boosting 3D reconstruction with multi-view refinement (MVBoost) by generating pseudo-GT data. The key of MVBoost is combining the advantages of the high accuracy of the multi-view generation model and the consistency of the 3D reconstruction model to create a reliable data source. Specifically, given a single-view input image, we employ a multi-view diffusion model to generate multiple views, followed by a large 3D reconstruction model to produce consistent 3D data. MVBoost then adaptively refines these multi-view images, rendered from the consistent 3D data, to build a large-scale multi-view dataset for training a feed-forward 3D reconstruction model. Additionally, the input view optimization is designed to optimize the corresponding viewpoints based on the user's input image, ensuring that the most important viewpoint is accurately tailored to the user's needs. Extensive evaluations demonstrate that our method achieves superior reconstruction results and robust generalization compared to prior works.

Poster
MTADiffusion: Mask Text Alignment Diffusion Model for Object Inpainting

Jun Huang, Ting Liu, Yihang Wu, Xiaochao Qu, Luoqi Liu, Xiaolin Hu

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Advancements in generative models have enabled image inpainting models to generate content within specific regions of an image based on provided prompts and masks. However, existing inpainting methods often suffer from problems such as semantic misalignment, structural distortion, and style inconsistency. In this work, we present MTADiffusion, a Mask-Text Alignment diffusion model designed for object inpainting. To enhance the semantic capabilities of the inpainting model, we introduce MTAPipeline, an automatic solution for annotating masks with detailed descriptions. Based on the MTAPipeline, we construct a new MTADataset comprising 5 million images and 25 million mask-text pairs. Furthermore, we propose a multi-task training strategy that integrates both inpainting and edge prediction tasks to improve structural stability. To promote style consistency, we present a novel inpainting style-consistency loss using a pre-trained VGG network and the Gram matrix. Comprehensive evaluations on BrushBench and EditBench demonstrate that MTADiffusion achieves state-of-the-art performance compared to other methods.

Poster
MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes

Ruijie Lu, Yixin Chen, Junfeng Ni, Baoxiong Jia, Yu Liu, Diwen Wan, Gang Zeng, Siyuan Huang

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Repurposing pre-trained diffusion models has been proven to be effective for NVS. However, these methods are mostly limited to a single object; directly applying such methods to compositional multi-object scenarios yields inferior results, especially incorrect object placement and inconsistent shape and appearance under novel views. How to enhance and systematically evaluate the cross-view consistency of such models remains under-explored. To address this issue, we propose MOVIS to enhance the structural awareness of the view-conditioned diffusion model for multi-object NVS in terms of model inputs, auxiliary tasks, and training strategy. First, we inject structure-aware features, including depth and object mask, into the denoising U-Net to enhance the model's comprehension of object instances and their spatial relationships. Second, we introduce an auxiliary task requiring the model to simultaneously predict novel view object masks, further improving the model's capability in differentiating and placing objects. Finally, we conduct an in-depth analysis of the diffusion sampling process and carefully devise a structure-guided timestep sampling scheduler during training, which balances the learning of global object placement and fine-grained detail recovery. To systematically evaluate the plausibility of synthesized images, we propose to assess cross-view consistency and novel view object placement alongside existing image-level NVS metrics. Extensive experiments on challenging synthetic and realistic datasets demonstrate that our method exhibits strong generalization capabilities and produces consistent novel view synthesis, highlighting its potential to guide future 3D-aware multi-object NVS tasks. Our project page is available at https://jason-aplp.github.io/MOVIS/.

Poster
MMAudio: Taming Multimodal Joint Training for High-Quality Video-to-Audio Synthesis

Ho Kei Cheng, Masato Ishii, Akio Hayakawa, Takashi Shibuya, Alexander Schwing, Yuki Mitsufuji

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We propose to synthesize high-quality and synchronized audio, given video and optional text conditions, using a novel multimodal joint training framework (MMAudio). In contrast to single-modality training conditioned on (limited) video data only, MMAudio is jointly trained with larger-scale, readily available text-audio data to learn to generate semantically aligned high-quality audio samples. Additionally, we improve audio-visual synchrony with a conditional synchronization module that aligns video conditions with audio latents at the frame level. Trained with a flow matching objective, MMAudio achieves new video-to-audio state-of-the-art among public models in terms of audio quality, semantic alignment, and audio-visual synchronization, while having a low inference time (1.23s to generate an 8s clip) and just 157M parameters. MMAudio also achieves surprisingly competitive performance in text-to-audio generation, showing that joint training does not hinder single-modality performance. Code, models, and demo are available at: hkchengrex.github.io/MMAudio

Poster
MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modeling

Yifang Men, Yuan Yao, Miaomiao Cui, Liefeng Bo

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Character video synthesis aims to produce realistic videos of animatable characters within lifelike scenes. As a fundamental problem in the computer vision and graphics community, 3D works typically require multi-view captures for per-case training, which severely limits their applicability of modeling arbitrary characters in a short time. Recent 2D methods break this limitation via pre-trained diffusion models, but they struggle for flexible controls, pose generality and scene interaction. To this end, we propose MIMO, a novel framework which can not only synthesize realistic character videos with controllable attributes (i.e., character, motion and scene) provided by simple user inputs, but also simultaneously achieve advanced scalability to arbitrary characters, generality to novel 3D motions, and applicability to interactive real-world scenes in a unified framework. The core idea is to encode the 2D video to compact spatial codes, considering the inherent 3D nature of video occurrence. Concretely, we lift the 2D frame pixels into 3D using monocular depth estimators, and decompose the video clip into three spatial components (i.e., main human, underlying scene, and floating occlusion) in hierarchical layers based on the 3D depth. These components are further encoded to canonical identity code, structured motion code and full scene code, which are utilized as control signals of the synthesis process. The design of spatial decomposed modeling enables flexible user control, complex motion expression, as well as 3D-aware synthesis for scene interactions. Experimental results show that the proposed method outperforms prior works by a large margin in character animation synthesis and is effective in providing a high degree of controllability (i.e., arbitrary characters, novel 3D motions, interactive scenes), thus enabling brand-new editing tasks (e.g., video character replacement).

Poster
MIDI: Multi-Instance Diffusion for Single Image to 3D Scene Generation

Zehuan Huang, Yuan-Chen Guo, Xingqiao An, Yunhan Yang, Yangguang Li, Zi-Xin Zou, Ding Liang, Xihui Liu, Yan-Pei Cao, Lu Sheng

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This paper introduces MIDI, a novel paradigm for compositional 3D scene generation from a single image. Unlike existing methods that rely on reconstruction or retrieval techniques or recent approaches that employ multi-stage object-by-object generation, MIDI extends pre-trained image-to-3D object generation models to multi-instance diffusion models, enabling the simultaneous generation of multiple 3D instances with accurate spatial relationships and high generalizability. At its core, MIDI incorporates a novel multi-instance attention mechanism, that effectively captures inter-object interactions and spatial coherence directly within the generation process, without the need for complex multi-step processes. The method utilizes partial object images and global scene context as inputs, directly modeling object completion during 3D generation. During training, we effectively supervise the interactions between 3D instances using a limited amount of scene-level data, while incorporating single-object data for regularization, thereby maintaining the pre-trained generalization ability. MIDI demonstrates state-of-the-art performance in image-to-scene generation, validated through evaluations on synthetic data, real-world scene data, and stylized scene images generated by text-to-image diffusion models.

Poster
MExD: An Expert-Infused Diffusion Model for Whole-Slide Image Classification

Jianwei Zhao, Xin Li, Fan Yang, Qiang Zhai, Ao Luo, Yang Zhao, Hong Cheng, Huazhu Fu

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Whole Slide Image (WSI) classification poses unique challenges due to the vast image size and numerous non-informative regions, which introduce noise and cause data imbalance during feature aggregation. To address these issues, we propose MExD, an Expert-Infused Diffusion Model that combines the strengths of a Mixture-of-Experts (MoE) mechanism with a diffusion model for enhanced classification. MExD balances patch feature distribution through a novel MoE-based aggregator that selectively emphasizes relevant information, effectively filtering noise, addressing data imbalance, and extracting essential features. These features are then integrated via a diffusion-based generative process to directly yield the class distribution for the WSI. Moving beyond conventional discriminative approaches, MExD represents the first generative strategy in WSI classification, capturing fine-grained details for robust and precise results. Our MExD is validated on three widely-used benchmarks--Camelyon16, TCGA-NSCLC, and BRACS--consistently achieving state-of-the-art performance in both binary and multi-class tasks.

Poster
MET3R: Measuring Multi-View Consistency in Generated Images

Mohammad Asim, Christopher Wewer, Thomas Wimmer, Bernt Schiele, Jan Eric Lenssen

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We introduce MEt3R, a metric for multi-view consistency in generated images. Large-scale generative models for multi-view image generation are rapidly advancing the field of 3D inference from sparse observations. However, due to the nature of generative modeling, traditional reconstruction metrics are not suitable to measure the quality of generated outputs and metrics that are independent of the sampling procedure are desperately needed. In this work, we specifically address the aspect of consistency between generated multi-view images, which can be evaluated independently of the specific scene. Our approach uses DUSt3R to obtain dense 3D reconstructions from image pairs in a feed-forward manner, which are used to warp image contents from one view into the other. Then, feature maps of these images are compared to obtain a similarity score that is invariant to view-dependent effects. Using MEt3R, we evaluate the consistency of a large set of previous methods for novel view and video generation, including our open, multi-view latent diffusion model. Code is available online: geometric-rl.mpi-inf.mpg.de/met3r/

Poster
MEAT: Multiview Diffusion Model for Human Generation on Megapixels with Mesh Attention

Yuhan Wang, Fangzhou Hong, Shuai Yang, Liming Jiang, Wayne Wu, Chen Change Loy

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Multiview diffusion models have shown considerable success in image-to-3D generation for general objects. However, when applied to human data, existing methods have yet to deliver promising results, largely due to the challenges of scaling multiview attention to higher resolutions. In this paper, we explore human multiview diffusion models at the megapixel level and introduce a solution called "mesh attention" to enable training at 1024x1024 resolution. Using a clothed human mesh as a central coarse geometric representation, the proposed mesh attention leverages rasterization and projection to establish direct cross-view coordinate correspondences. This approach significantly reduces the complexity of multiview attention while maintaining cross-view consistency. Building on this foundation, we devise a mesh attention block and combine it with keypoint conditioning to create our human-specific multiview diffusion model, MEAT. In addition, we present valuable insights into applying multiview human motion videos for diffusion training, addressing the longstanding issue of data scarcity. Extensive experiments show that MEAT effectively generates dense, consistent multiview human images at the megapixel level, outperforming existing multiview diffusion methods. Code is available at https://johann.wang/MEAT/.

Poster
MCCD: Multi-Agent Collaboration-based Compositional Diffusion for Complex Text-to-Image Generation

Mingcheng Li, Xiaolu Hou, Ziyang Liu, Dingkang Yang, Ziyun Qian, Jiawei Chen, Jinjie Wei, YUE JIANG, Qingyao Xu, Lihua Zhang

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Diffusion models have shown excellent performance in text-to-image generation. However, existing methods often suffer from performance bottlenecks when dealing with complex prompts involving multiple objects, characteristics, and relations. Therefore, we propose a Multi-agent Collaboration-based Compositional Diffusion (MCCD) for text-to-image generation for complex scenes. Specifically, we design a multi-agent collaboration based scene parsing module that generates an agent system containing multiple agents with different tasks using MLLMs to adequately extract multiple scene elements. In addition, Hierarchical Compositional diffusion utilizes Gaussian mask and filtering to achieve the refinement of bounding box regions and highlights objects through region enhancement for accurate and high-fidelity generation of complex scenes. Comprehensive experiments demonstrate that our MCCD significantly improves the performance of the baseline models in a training-free manner, which has a large advantage in complex scene generation. The code will be open-source on github.

Poster
MATCHA: Towards Matching Anything

Fei Xue, Sven Elflein, Laura Leal-Taixé, Qunjie Zhou

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Establishing correspondences across images is a fundamental challenge in computer vision, underpinning tasks like Structure-from-Motion, image editing, and point tracking. Traditional methods are often specialized for specific correspondence types, geometric, semantic, or temporal, whereas humans naturally identify alignments across these domains. Inspired by this flexibility, we propose MATCHA, a unified feature model designed to "rule them all", establishing robust correspondences across diverse matching tasks. Building on insights that diffusion model features can encode multiple correspondence types, MATCHA augments this capacity by dynamically fusing high-level semantic and low-level geometric features through an attention-based module, creating expressive, versatile, and robust features. Additionally, MATCHA integrates object-level features from DINOv2 to further boost generalization, enabling a single feature capable of matching anything. Extensive experiments validate that MATCHA consistently surpasses state-of-the-art methods across geometric, semantic, and temporal matching tasks, setting a new foundation for a unified approach for the fundamental correspondence problem in computer vision. To the best of our knowledge, MATCHA is the first approach that is able to effectively tackle diverse matching tasks with a single unified feature. Project page: https://github.com/feixue94/matcha.

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MANTA: Diffusion Mamba for Efficient and Effective Stochastic Long-Term Dense Action Anticipation

Olga Zatsarynna, Emad Bahrami, Yazan Abu Farha, Gianpiero Francesca, Juergen Gall

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Long-term dense action anticipation is very challenging since it requires predicting actions and their durations several minutes into the future based on provided video observations. To model the uncertainty of future outcomes, stochastic models predict several potential future action sequences for the same observation. Recent work has further proposed to incorporate uncertainty modelling for observed frames by simultaneously predicting per-frame past and future actions in a unified manner. While such joint modelling of actions is beneficial, it requires long-range temporal capabilities to connect events across distant past and future time points. However, the previous work struggles to achieve such a long-range understanding due to its limited and/or sparse receptive field. To alleviate this issue, we propose a novel MANTA (MAmba for ANTicipation) network. Our model enables effective long-term temporal modelling even for very long sequences while maintaining linear complexity in sequence length. We demonstrate that our approach achieves state-of-the-art results on three datasets - Breakfast, 50Salads, and Assembly101 - while also significantly improving computational and memory efficiency. Our code is available at https://github.com/olga-zats/DIFF_MANTA.

Poster
MAGE : Single Image to Material-Aware 3D via the Multi-View G-Buffer Estimation Model

Haoyuan Wang, Zhenwei Wang, Xiaoxiao Long, Cheng Lin, Gerhard Hancke, Rynson W.H. Lau

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With advances in deep learning models and the availability of large-scale 3D datasets, we have recently witnessed significant progress in single-view 3D reconstruction. However, existing methods often fail to reconstruct physically based material properties given a single image, limiting their applicability in complicated scenarios. This paper presents a novel approach (named MAGE) for generating 3D geometry with realistic decomposed material properties given a single image as input. Our method leverages inspiration from traditional computer graphics deferred rendering pipelines to introduce a multi-view G-buffer estimation model. The proposed model estimates G-buffers for various views as multi-domain images, including XYZ coordinates, normals, albedo, roughness, and metallic properties from a single-view RGB image. To address the inherent ambiguity and inconsistency in generating G-buffers simultaneously, we also formulate a deterministic network from the pretrained diffusion models and propose a lighting response loss that enforces consistency across these domains using PBR principles. Finally, we propose a large-scale synthetic dataset rich in material diversity for our model training. Experimental results demonstrate the effectiveness of our method in producing high-quality 3D meshes with rich material properties. Our code and dataset can be found at https://www.whyy.site/paper/mage.

Poster
Lux Post Facto: Learning Portrait Performance Relighting with Conditional Video Diffusion and a Hybrid Dataset

Yiqun Mei, Mingming He, Li Ma, Julien Philip, Wenqi Xian, David M George, Xueming Yu, Gabriel Dedic, Ahmet Levent Taşel, Ning Yu, Vishal M. Patel, Paul Debevec

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Video portrait relighting remains challenging because the results need to be both photorealistic and temporally stable.This typically requires a strong model design that can capture complex facial reflections as well as intensive training on a high-quality paired video dataset, such as dynamic one-light-at-a-time (OLAT). In this work, we introduce Lux Post Facto, a novel portrait video relighting method that produces both photorealistic and temporally consistent lighting effects. From the model side, we design a new conditional video diffusion model built upon state-of-the-art pre-trained video diffusion model, alongside a new lighting injection mechanism to enable precise control. This way we leverage strong spatial and temporal generative capability to generate plausible solutions to the ill-posed relighting problem. Our technique uses a hybrid dataset consisting of static expression OLAT data and in-the-wild portrait performance videos to jointly learn relighting and temporal modeling. This avoids the need to acquire paired video data in different lighting conditions. Our extensive experiments show that our model produces state-of-the-art results both in terms of photorealism and temporal consistency.

Poster