CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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Topic: 3D Vision · 434 papers · Reset filters

HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting

Jingyu Lin, Jiaqi Gu, Lubin Fan, Bojian Wu, Yujing Lou, Renjie Chen, Ligang Liu, Jieping Ye

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Generating high-quality novel view renderings of 3D Gaussian Splatting (3DGS) in scenes featuring transient objects is challenging. We propose a novel hybrid representation, termed as HybridGS, using 2D Gaussians for transient objects per image and maintaining traditional 3D Gaussians for the whole static scenes. 3DGS is suited for modeling static scenes that assume multi-view consistency, but the transient objects appear occasionally and do not adhere to the assumption, thus we model them as planar objects from a single view by 2D Gaussians. Our novel representation decomposes the scene from the perspective of fundamental viewpoint consistency. Additionally, we present a multi-view supervision method for 3DGS that leverages information from co-visible regions, further enhancing the distinctions between the transients and statics. Then, we propose a straightforward yet effective multi-stage training strategy to ensure robust training and view synthesis. Experiments on benchmarks show our state-of-the-art performance of novel view synthesis in indoor and outdoor scenes, even in the presence of distracting elements. Project page: https://gujiaqivadin.github.io/hybridgs/

Poster
Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes

Lihan Jiang, Kerui Ren, Mulin Yu, Linning Xu, Junting Dong, Tao Lu, Feng Zhao, Dahua Lin, Bo Dai

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Seamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on single domain, limiting their applications in immersive environments, which demand extensive free view exploration with large view changes both horizontally and vertically. We introduce Horizon-GS, a novel approach built upon Gaussian Splatting techniques, tackles the unified reconstruction and rendering for aerial and street views. Our method addresses the key challenges of combining these perspectives with a new training strategy, overcoming viewpoint discrepancies to generate high-fidelity scenes. We also curated a high-quality aerial-to-ground view dataset encompassing both synthetic and real-world scene to advance further research. Experiments across diverse urban scene datasets confirms the effectiveness of our method.

Poster
HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting

Xinpeng Liu, Zeyi Huang, Fumio Okura, Yasuyuki Matsushita

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Novel view synthesis has demonstrated impressive progress recently, with 3D Gaussian splatting (3DGS) offering efficient training time and photorealistic real-time rendering. However, reliance on Cartesian coordinates limits 3DGS's performance on distant objects, which is important for reconstructing unbounded outdoor environments. We found that, despite its ultimate simplicity, using homogeneous coordinates, a concept on the projective geometry, for the 3DGS pipeline remarkably improves the rendering accuracies of distant objects. We therefore propose Homogeneous Gaussian Splatting (HoGS) incorporating homogeneous coordinates into the 3DGS framework, providing a unified representation for enhancing near and distant objects. HoGS effectively manages both expansive spatial positions and scales particularly in outdoor unbounded environments by adopting projective geometry principles. Experiments show that HoGS significantly enhances accuracy in reconstructing distant objects while maintaining high-quality rendering of nearby objects, along with fast training speed and real-time rendering capability. Our implementation will be released upon acceptance. Our implementations are available on our project page https://kh129.github.io/hogs/.

Poster
High-quality Point Cloud Oriented Normal Estimation via Hybrid Angular and Euclidean Distance Encoding

Yuanqi Li, Jingcheng Huang, Hongshen Wang, Peiyuan Lv, YanSong Liu, Jiuming Zheng, Jie Guo, Yanwen Guo

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The proliferation of Light Detection and Ranging (LiDAR) technology has facilitated the acquisition of three-dimensional point clouds, which are integral to applications in VR, AR, and Digital Twin. Oriented normals, critical for 3D reconstruction and scene analysis, cannot be directly extracted from scenes using LiDAR due to its operational principles. Previous traditional or learning-based methods are prone to inaccuracies due to uneven distribution and noise due to the dependence on local geometry features. This paper addresses the challenge of estimating oriented point normals by introducing a point cloud normal estimation framework via hybrid angular and Euclidean distance encoding (HAE). Our method overcomes the limitations of local geometric information by combining angular and Euclidean spaces to extract features from both point cloud coordinates and light rays, leading to more accurate normal estimation. The core of our network consists of an angular distance encoding module, which leverages both ray directions and point coordinates for unoriented normal refinement, and a ray feature fusion module for normal orientation, that is robust to noise. We also provide a point cloud dataset with ground truth normals, generated a virtual scanner, which reflects real scanning distributions and noise profiles.

Poster
High-fidelity 3D Object Generation from Single Image with RGBN-Volume Gaussian Reconstruction Model

Yiyang Shen, Kun Zhou, He Wang, Yin Yang, Tianjia Shao

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Recently single-view 3D generation via Gaussian splatting has emerged and developed quickly. They learn 3D Gaussians from 2D RGB images generated from pre-trained multi-view diffusion (MVD) models, and have shown a promising avenue for 3D generation through a single image. Despite the current progress, these methods still suffer from the inconsistency jointly caused by the geometric ambiguity in the 2D images, and the lack of structure of 3D Gaussians, leading to distorted and blurry 3D object generation. In this paper, we propose to fix these issues by GS-RGBN, a new RGBN-volume Gaussian Reconstruction Model designed to generate high-fidelity 3D objects from single-view images. Our key insight is a structured 3D representation can simultaneously mitigate the afore-mentioned two issues. To this end, we propose a novel hybrid Voxel-Gaussian representation, where a 3D voxel representation contains explicit 3D geometric information, eliminating the geometric ambiguity from 2D images. It also structures Gaussians during learning so that the optimization tends to find better local optima. Our 3D voxel representation is obtained by a fusion module that aligns RGB features and surface normal features, both of which can be estimated from 2D images. Extensive experiments demonstrate the superiority of our methods over prior works in terms of high-quality reconstruction results, robust generalization, and good efficiency.

Highlight
High-Fidelity Lightweight Mesh Reconstruction from Point Clouds

Chen Zhang, Wentao Wang, Ximeng Li, Xinyao Liao, Wanjuan Su, Wenbing Tao

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Recently, learning signed distance functions (SDFs) from point clouds has become popular for reconstruction. To ensure accuracy, most methods require using high-resolution Marching Cubes for surface extraction. However, this results in redundant mesh elements, making the mesh inconvenient to use. To solve the problem, we propose an adaptive meshing method to extract resolution-adaptive meshes based on surface curvature, enabling the recovery of high-fidelity lightweight meshes. Specifically, we first use point-based representation to perceive implicit surfaces and calculate surface curvature. A vertex generator is designed to produce curvature-adaptive vertices with any specified number on the implicit surface, preserving the overall structure and high-curvature features. Then we develop a Delaunay meshing algorithm to generate meshes from vertices, ensuring geometric fidelity and correct topology. In addition, to obtain accurate SDFs for adaptive meshing and achieve better lightweight reconstruction, we design a hybrid representation combining feature grid and feature tri-plane for better detail capture. Experiments demonstrate that our method can generate high-quality lightweight meshes from point clouds. Compared with methods from various categories, our approach achieves superior results, especially in capturing more details with fewer elements.

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Hierarchical Gaussian Mixture Model Splatting for Efficient and Part Controllable 3D Generation

Qitong Yang, Mingtao Feng, Zijie Wu, Weisheng Dong, Fangfang Wu, Yaonan Wang, Ajmal Mian

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3D content creation has achieved significant progress in terms of both quality and speed. Although current Gaussian Splatting-based methods can produce 3D objects within seconds, they are still limited by complex preprocessing or low controllability. In this paper, we introduce a novel framework designed to efficiently and controllably generate high-resolution 3D models from text promptsor image. Our key insights are three-fold: 1) Hierarchical Gaussian Mixture Model Splatting: We propose an hybrid hierarchical representation to extract fixed number of fine-grained Gaussians with multiscale details from textured object, also establish part-level representation of Gaussians primitives. 2) Mamba with adaptive tree topology: We present a diffusion mamba with tree-topology to adaptively generate Gaussians with disordered spatial structures, without the need for complex preprocessing and maintain linear complexity generation. 3) Controllable Generation: Building on the HGMM tree, we introduce a cascaded diffusion framework combining controllable implicit latent generation, which progressively generates condition-driven latents, and explicit splatting generation, which transforms latents into high-quality Gaussian primitives. Extensive experiments demonstrate the high fidelity and efficiency of our approach.

Poster
HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation

Yiming Liang, Tianhan Xu, Yuta Kikuchi

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We present Hierarchical Motion Representation (HiMoR), a novel deformation representation for 3D Gaussian primitives capable of achieving high-quality monocular dynamic 3D reconstruction. The insight behind HiMoR is that motions in everyday scenes can be decomposed into coarser motions that serve as the foundation for finer details. Using a tree structure, HiMoR's nodes represent different levels of motion detail, with shallower nodes modeling coarse motion for temporal smoothness and deeper nodes capturing finer motion. Additionally, our model uses a few shared motion bases to represent motions of different sets of nodes, aligning with the assumption that motion tends to be smooth and simple. This motion representation design provides Gaussians with a more structured deformation, maximizing the use of temporal relationships to tackle the challenging task of monocular dynamic 3D reconstruction. We also propose using a more reliable perceptual metric as an alternative, given that pixel-level metrics for evaluating monocular dynamic 3D reconstruction can sometimes fail to accurately reflect the true quality of reconstruction. Extensive experiments demonstrate our method's efficacy in achieving superior novel view synthesis from challenging monocular videos with complex motions.

Poster
HiLoTs: High-Low Temporal Sensitive Representation Learning for Semi-Supervised LiDAR Segmentation in Autonomous Driving

R.D. Lin, Pengcheng Weng, Yinqiao Wang, Han Ding, Jinsong Han, Fei Wang

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LiDAR point cloud semantic segmentation plays a crucial role in autonomous driving. In recent years, semi-supervised methods have gained popularity due to their significant reduction in annotation labor and time costs. Current semi-supervised methods typically focus on point cloud spatial distribution or consider short-term temporal representations, e.g., only two adjacent frames, often overlooking the rich long-term temporal properties inherent in autonomous driving scenarios. In driving experience, we observe that nearby objects, such as roads and vehicles, remain stable while driving, whereas distant objects exhibit greater variability in category and shape. This natural phenomenon is also captured by LiDAR, which reflects lower temporal sensitivity for nearby objects and higher sensitivity for distant ones. To leverage these characteristics, we propose HiLoTs, which learns high-temporal sensitivity and low-temporal sensitivity representations from continuous LiDAR frames. These representations are further enhanced and fused using a cross-attention mechanism. Additionally, we employ a teacher-student framework to align the representations learned by the labeled and unlabeled branches, effectively utilizing the large amounts of unlabeled data. Experimental results on the SemanticKITTI and nuScenes datasets demonstrate that our proposed HiLoTs outperforms state-of-the-art semi-supervised methods, and achieves performance close to LiDAR+Camera multimodal approaches.

Poster
HeMoRa: Unsupervised Heuristic Consensus Sampling for Robust Point Cloud Registration

Shaocheng Yan, Yiming Wang, Kaiyan Zhao, Pengcheng Shi, Zhenjun Zhao, Yongjun Zhang, Jiayuan Li

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Heuristic information for consensus set sampling is essential for correspondence-based point cloud registration, but existing approaches typically rely on supervised learning or expert-driven parameter tuning. In this work, we propose HeMoRa, a new unsupervised framework that trains a Heuristic information Generator (HeGen) to estimate sampling probabilities for correspondences using a Multi-order Reward Aggregator (MoRa) loss. The core of MoRa is to train HeGen through extensive trials and feedback, enabling unsupervised learning. While this process can be implemented using policy optimization, directly applying the policy gradient to optimize HeGen presents challenges such as sensitivity to noise and low reward efficiency. To address these issues, we propose a Maximal Reward Propagation (MRP) mechanism that enhances the training process by prioritizing noise-free signals and improving reward utilization. Experimental results show that equipped with HeMoRa, the consensus set sampler achieves improvements in both robustness and accuracy. For example, on the 3DMatch dataset with FCGF feature, the registration recall of our unsupervised methods (Ours+SM and Ours+SC^2) even outperforms the state-of-the-art supervised method VBreg. Our code is available at \href https://github.com/Laka-3DV/HeMoRa \texttt HeMoRa .

Poster
Hash3D: Training-free Acceleration for 3D Generation

Xingyi Yang, Songhua Liu, Xinchao Wang

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The quality of 3D generative modeling has been notably improved by the adoption of 2D diffusion models. Despite this progress, the cumbersome optimization process per sepresents a critical problem to efficiency. In this paper, we introduce Hash3D, a universal acceleration for 3D score distillation sampling (SDS) without model training.Central to Hash3D is the observation that images rendered from similar camera positions and diffusion time-steps often have redundant feature maps. By hashing and reusing these feature maps across nearby timesteps and camera angles, Hash3D eliminates unnecessary calculations. We implement this through an adaptive grid-based hashing. As a result, it largely speeds up the process of 3D generation. Surprisingly, this feature-sharing mechanism not only makes generation faster but also improves the smoothness and view consistency of the synthesized 3D objects. Our experiments covering 5 text-to-3D and 3 image-to-3D models, demonstrate Hash3D's versatility to speed up optimization, enhancing efficiency by 1.5~ 4x. Additionally, Hash3D's integration with 3D Gaussian splatting largely speeds up 3D model creation, reducing text-to-3D conversion to about 10 minutes and image-to-3D conversion to 30 seconds. The project page is https://adamdad.github.io/hash3D/.

Poster
Harnessing Frequency Spectrum Insights for Image Copyright Protection Against Diffusion Models

Zhenguang Liu, Chao Shuai, Shaojing Fan, Ziping Dong, Jinwu Hu, Zhongjie Ba, Kui Ren

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Diffusion models have achieved remarkable success in novel view synthesis, but their reliance on large, diverse, and often untraceable Web datasets has raised pressing concerns about image copyright protection. Current methods fall short in reliably identifying unauthorized image use, as they struggle to generalize across varied generation tasks and fail when the training dataset includes images from multiple sources with few identifiable (watermarked or poisoned) samples. In this paper, we present novel evidence that diffusion-generated images faithfully preserve the statistical properties of their training data, particularly reflected in their spectral features. Leveraging this insight, we introduce CoprGuard, a robust frequency domain watermarking framework to safeguard against unauthorized image usage in diffusion model training and fine-tuning. CoprGuard demonstrates remarkable effectiveness against a wide range of models, from naive diffusion models to sophisticated text-to-image models, and is robust even when watermarked images comprise a mere 1% of the training dataset. This robust and versatile approach empowers content owners to protect their intellectual property in the era of AI-driven image generation.

Poster
Hardware-Rasterized Ray-Based Gaussian Splatting

Samuel Rota Bulò, Nemanja Bartolovic, Lorenzo Porzi, Peter Kontschieder

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We present a novel, hardware-rasterized rendering approach for ray-based 3D Gaussian Splatting (RayGS), obtaining both fast and high-quality results for novel view synthesis. Our work contains a mathematically rigorous and geometrically intuitive derivation about how to efficiently estimate all relevant quantities for rendering RayGS models, structured with respect to standard hardware rasterization shaders. Our solution is the first enabling rendering RayGS models at sufficiently high frame rates to support quality-sensitive applications like Virtual and Mixed Reality. Our second contribution enables alias-free rendering for RayGS, by addressing MIP-related issues arising when rendering diverging scales during training and testing. We demonstrate significant performance gains, across different benchmark scenes, while retaining state-of-the-art appearance quality of RayGS.

Highlight
HandOS: 3D Hand Reconstruction in One Stage

Xingyu Chen, Zhuheng Song, Xiaoke Jiang, Yaoqing Hu, Junzhi Yu, Lei Zhang

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Existing approaches of hand reconstruction predominantly adhere to a multi-stage framework, encompassing detection, left-right classification, and pose estimation. This paradigm induces redundant computation and cumulative errors. In this work, we propose HandOS, an end-to-end framework for 3D hand reconstruction. Our central motivation lies in leveraging a frozen detector as the foundation while incorporating auxiliary modules for 2D and 3D keypoint estimation. In this manner, we integrate the pose estimation capacity into the detection framework, while at the same time obviating the necessity of using the left-right category as a prerequisite. Specifically, we propose an interactive 2D-3D decoder, where 2D joint semantics is derived from detection cues while 3D representation is lifted from those of 2D joints. Furthermore, hierarchical attention is designed to enable the concurrent modeling of 2D joints, 3D vertices, and camera translation. Consequently, we achieve an end-to-end integration of hand detection, 2D pose estimation, and 3D mesh reconstruction within a one-stage framework, so that the above multi-stage drawbacks are overcome. Meanwhile, the HandOS reaches state-of-the-art performances on public benchmarks, e.g., 5.0 PA-MPJPE on FreiHand and 64.6% PCK@0.05 on HInt-Ego4D.

Poster
HRAvatar: High-Quality and Relightable Gaussian Head Avatar

Dongbin Zhang, Yunfei Liu, Lijian Lin, Ye Zhu, Kangjie Chen, Minghan Qin, Yu Li, Haoqian Wang

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Reconstructing animatable and high-quality 3D head avatars from monocular videos, especially with realistic relighting, is a valuable task. However, the limited information from single-view input, combined with the complex head poses and facial movements, makes this challenging. Previous methods achieve real-time performance by combining 3D Gaussian Splatting with a parametric head model, but the resulting head quality suffers from inaccurate face tracking and limited expressiveness of the deformation model. These methods also fail to produce realistic effects under novel lighting conditions. To address these issues, we propose HRAvatar, a 3DGS-based method that reconstructs high-fidelity, relightable 3D head avatars. HRAvatar reduces tracking errors through end-to-end optimization and better captures individual facial deformations using learnable blendshapes and learnable linear blend skinning. Additionally, it decomposes head appearance into several physical properties and incorporates physically-based shading to account for environmental lighting. Extensive experiments demonstrate that HRAvatar not only reconstructs superior-quality heads but also achieves realistic visual effects under varying lighting conditions.

Poster
HOTFormerLoc: Hierarchical Octree Transformer for Versatile Lidar Place Recognition Across Ground and Aerial Views

Ethan Griffiths, Maryam Haghighat, Simon Denman, Clinton Fookes, Milad Ramezani

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We present HOTFormerLoc, a novel and versatile Hierarchical Octree-based TransFormer, for large-scale 3D place recognition in both ground-to-ground and ground-to-aerial scenarios across urban and forest environments. We propose an octree-based multi-scale attention mechanism that captures spatial and semantic features across granularities. To address the variable density of point distributions from spinning lidar, we present cylindrical octree attention windows to reflect the underlying distribution during attention.We introduce relay tokens to enable efficient global-local interactions and multi-scale representation learning at reduced computational cost. Our pyramid attentional pooling then synthesises a robust global descriptor for end-to-end place recognition in challenging environments. In addition, we introduce CS-Wild-Places, a novel 3D cross-source dataset featuring point cloud data from aerial and ground lidar scans captured in dense forests. Point clouds in CS-Wild-Places contain representational gaps and distinctive attributes such as varying point densities and noise patterns, making it a challenging benchmark for cross-view localisation in the wild. HOTFormerLoc achieves a top-1 average recall improvement of 5.5% - 11.5% on the CS-Wild-Places benchmark. Furthermore, it consistently outperforms SOTA 3D place recognition methods, with an average performance gain of 4.9% on well-established urban and forest datasets. The code and CS-Wild-Places benchmark is available at https://csiro-robotics.github.io/HOTFormerLoc.

Poster
HERA: Hybrid Explicit Representation for Ultra-Realistic Head Avatars

Hongrui Cai, Yuting Xiao, Xuan Wang, Jiafei Li, Yudong Guo, Yanbo Fan, Shenghua Gao, Juyong Zhang

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We introduce a novel approach to creating ultra-realistic head avatars and rendering them in real time (\geq 30 fps at 2048 x1334 resolution). First, we propose a hybrid explicit representation that combines the advantages of two primitive based efficient rendering techniques. UV-mapped 3D mesh is utilized to capture sharp and rich textures on smooth surfaces, while 3D Gaussian Splatting is employed to represent complex geometric structures. In the pipeline of modeling an avatar, after tracking parametric models based on captured multi-view RGB videos, our goal is to simultaneously optimize the texture and opacity map of mesh, as well as a set of 3D Gaussian splats localized and rigged onto the mesh facets. Specifically, we perform \alpha-blending on the color and opacity values based on the merged and re-ordered z-buffer from the rasterization results of mesh and 3DGS. This process involves the mesh and 3DGS adaptively fitting the captured visual information to outline a high-fidelity digital avatar. To avoid artifacts caused by Gaussian splats crossing the mesh facets, we design a stable hybrid depth sorting strategy. Experiments illustrate that our modeled results exceed those of state-of-the-art approaches.

Poster
GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splatting

Zixuan Chen, Guangcong Wang, Jiahao Zhu, Jianhuang Lai, Xiaohua Xie

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3D Gaussian Splatting (3DGS) has recently created impressive 3D assets for various applications. However, considering security, capacity, invisibility, and training efficiency, the copyright of 3DGS assets is not well protected as existing watermarking methods are unsuited for its rendering pipeline. In this paper, we propose GuardSplat, an innovative and efficient framework for watermarking 3DGS assets. Specifically, 1) We propose a CLIP-guided pipeline for optimizing the message decoder with minimal costs. The key objective is to achieve high-accuracy extraction by leveraging CLIP's aligning capability and rich representations, demonstrating exceptional capacity and efficiency. 2) We tailor a Spherical-Harmonic-aware (SH-aware) Message Embedding module for 3DGS, seamlessly embedding messages into the SH features of each 3D Gaussian while preserving the original 3D structure. This enables watermarking 3DGS assets with minimal fidelity trade-offs and prevents malicious users from removing the watermarks from the model files, meeting the demands for invisibility and security. 3) We present an Anti-distortion Message Extraction module to improve robustness against various distortions. Experiments demonstrate that GuardSplat outperforms state-of-the-art and achieves fast optimization speed.

Poster
Gromov-Wasserstein Problem with Cyclic Symmetry

Shoichiro Takeda, Yasunori Akagi

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We propose novel fast algorithms for the Gromov--Wasserstein problem (GW) with cyclic symmetry of input data. This problem naturally appears as an object-matching task, which underlies various real-world computer vision applications, e.g., image registration, point cloud registration, stereo matching, and 3D reconstruction. Gradient-based algorithms have been widely used to solve GW, and our main idea is to utilize the following remarkable property that emerges in GW with cyclic symmetry: By setting the initial solution to have cyclic symmetry, all intermediate solutions and matrices that appear in the gradient-based algorithms have the same cyclic symmetry until convergence. Based on this property, our gradient-based algorithms restrict the solution space to have cyclic symmetry and update only one symmetric part of solutions and matrices at each iteration, resulting in faster computation. Moreover, our algorithms solve the optimal transport problem at each iteration, which also exhibits cyclic symmetry. This problem can be solved efficiently, and as a result, our algorithms perform significantly faster. Experiments showed the effectiveness of our algorithms in synthetic and real-world data with strict and approximate cyclic symmetry.

Poster
GraphI2P: Image-to-Point Cloud Registration with Exploring Pattern of Correspondence via Graph Learning

Lin Bie, Shouan Pan, Siqi Li, Yining Zhao, Yue Gao

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Although the fusion of images and LiDAR point clouds is crucial to many applications in computer vision, the relative poses of cameras and LiDAR scanners are often unknown. The general registration pipeline first establishes correspondences and then performs pose estimation based on the generated matches. However, 2D-3D correspondences are inherently challenging to establish due to the large gap between images and LiDAR point clouds. To this end, we build a bridge to alleviate the 2D-3D gap and propose a practical framework to align LiDAR point clouds to the virtual points generated by images. In this way, the modality gap is converted to the domain gap of point clouds. Moreover, we propose a virtual-spherical representation and adaptive distribution sample module to narrow the domain gap between virtual and LiDAR point clouds. Then, we explore the reliable correspondence pattern consistency through a graph-based selection process. We improve the correspondence representation through a graph neural network. Experimental results demonstrate that our method outperforms the state-of-the-art methods by more than 10.77% and 12.53% performance on the KITTI Odometry and nuScenes datasets, respectively. The results demonstrate that our method can effectively solve non-synchronized random frame registration.

Poster