CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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Topic: Diffusion Models · 551 papers · Reset filters

NVComposer: Boosting Generative Novel View Synthesis with Multiple Sparse and Unposed Images

Lingen Li, Zhaoyang Zhang, Yaowei Li, Jiale Xu, Wenbo Hu, Xiaoyu Li, Weihao Cheng, Jinwei Gu, Tianfan Xue, Ying Shan

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Recent advancements in generative models have significantly improved novel view synthesis (NVS) from multi-view data. However, existing methods depend on external multi-view alignment processes, such as explicit pose estimation or pre-reconstruction, which limits their flexibility and accessibility, especially when alignment is unstable due to insufficient overlap or occlusions between views. In this paper, we propose NVComposer, a novel approach that eliminates the need for explicit external alignment. NVComposer enables the generative model to implicitly infer spatial and geometric relationships between multiple conditional views by introducing two key components: 1) an image-pose dual-stream diffusion model that simultaneously generates target novel views and condition camera poses, and 2) a geometry-aware feature alignment module that distills geometric priors from dense stereo models during training. Extensive experiments demonstrate that NVComposer achieves state-of-the-art performance in generative multi-view NVS tasks, removing the reliance on external alignment and thus improving model accessibility. Our approach shows substantial improvements in synthesis quality as the number of unposed input views increases, highlighting its potential for more flexible and accessible generative NVS systems.

Poster
MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstruction

Gangjian Zhang, Nanjie Yao, Shunsi Zhang, Hanfeng Zhao, Guoliang Pang, Jian Shu, Hao Wang

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This paper investigates the research task of reconstructing the 3D clothed human body from a monocular image. Due to the inherent ambiguity of single-view input, existing approaches leverage pre-trained SMPL(-X) estimation models or generative models to provide auxiliary information for human reconstruction. However, these methods capture only the general human body geometry and overlook specific geometric details, leading to inaccurate skeleton reconstruction, incorrect joint positions, and unclear cloth wrinkles. In response to these issues, we propose a multi-level geometry learning framework. Technically, we design three key components: skeleton-level enhancement, joint-level augmentation, and wrinkle-level refinement modules. Specifically, we effectively integrate the projected 3D Fourier features into a Gaussian reconstruction model, introduce perturbations to improve joint depth estimation during training, and refine the human coarse wrinkles by resembling the de-noising process of the diffusion model. Extensive quantitative and qualitative experiments on two test sets show the superior performance of our approach compared to state-of-the-art (SOTA) methods.

Poster
Multi-view Reconstruction via SfM-guided Monocular Depth Estimation

Haoyu Guo, He Zhu, Sida Peng, Haotong Lin, Yunzhi Yan, Tao Xie, Wenguan Wang, Xiaowei Zhou, Hujun Bao

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This paper aims to reconstruct the scene geometry from multi-view images with strong robustness and high quality. Previous learning-based methods incorporate neural networks into the multi-view stereo matching and have shown impressive reconstruction results. However, due to the reliance on matching across input images, they typically suffer from high GPU memory consumption and tend to fail in sparse view scenarios. To overcome this problem, we develop a new pipeline, named Murre, for multi-view geometry reconstruction of 3D scenes based on SfM-guided monocular depth estimation. For input images, Murre first recover the SfM point cloud that captures the global scene structure, and then use it to guide a conditional diffusion model to produce multi-view metric depth maps for the final TSDF fusion. By predicting the depth map from a single image, Murre bypasses the multi-view matching step and naturally resolves the issues of previous MVS-based methods. In addition, the diffusion-based model can easily leverage the powerful priors of 2D foundation models, achieving good generalization ability across diverse real-world scenes. To obtain multi-view consistent depth maps, our key design is providing effective guidance on the diffusion model through the SfM point cloud, which is a condensed form of multi-view information, highlighting the scene's salient structure, and can be readily transformed into point maps to drive the image-space estimation process. We evaluate the reconstruction quality of Murre in various types of real-world datasets including indoor, streetscapes, and aerial scenes, surpassing state-of-the-art MVS-based and implicit neural reconstruction-based methods. The code and supplementary materials are available at https://zju3dv.github.io/murre/.

Poster
Multi-party Collaborative Attention Control for Image Customization

Han Yang, Chuanguang Yang, Qiuli Wang, Zhulin An, Weilun Feng, Libo Huang, Yongjun Xu

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The rapid development of diffusion models has fueled a growing demand for customized image generation. However, current customization methods face several limitations: 1) typically accept either image or text conditions alone; 2) customization in complex visual scenarios often leads to subject leakage or confusion; 3) image-conditioned outputs tend to suffer from inconsistent backgrounds; and 4) high computational costs. To address these issues, this paper introduces Multi-party Collaborative Attention Control (MCA-Ctrl), a tuning-free approach that enables high-quality image customization under both text and complex visual conditions. Specifically, MCA-Ctrl leverages two key operations within the self-attention layer to coordinate multiple parallel diffusion processes and guide the target image generation. This approach allows MCA-Ctrl to capture the content and appearance of specific subjects while maintaining semantic consistency with the conditional input. Additionally, to mitigate subject leakage and confusion issues common in complex visual scenarios, we introduce a Subject Localization Module that extracts precise subject and editable image layers based on user instructions. Extensive quantitative and human evaluation experiments demonstrate that MCA-Ctrl outperforms previous methods in zero-shot image customization, effectively addressing the aforementioned issues.

Poster
Multi-focal Conditioned Latent Diffusion for Person Image Synthesis

Jiaqi Liu, Jichao Zhang, Paolo Rota, Nicu Sebe

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The Latent Diffusion Model (LDM) has demonstrated strong capabilities in high-resolution image generation and has been widely employed for Pose-Guided Person Image Synthesis (PGPIS), yielding promising results. However, the compression process of LDM often results in the deterioration of details, particularly in sensitive areas such as facial features and clothing textures. In this paper, we propose a Multi-focal Conditioned Latent Diffusion (MCLD) method to address these limitations by conditioning the model on disentangled, pose-invariant features from these sensitive regions. Our approach utilizes a multi-focal condition aggregation module, which effectively integrates facial identity and texture-specific information, enhancing the model's ability to produce appearance realistic and identity-consistent images. Our method demonstrates consistent identity and appearance generation on the DeepFashion dataset and enables flexible person image editing due to its generation consistency. The code is available at https://github.com/jqliu09/mcld.

Poster
Multi-Modal Contrastive Masked Autoencoders: A Two-Stage Progressive Pre-training Approach for RGBD Datasets

Muhammad Abdullah Jamal, Omid Mohareri

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In this paper, we propose a new progressive pre-training method for image understanding tasks which leverages RGB-D datasets. The method utilizes Multi-Modal Contrastive Masked Autoencoder and Denoising techniques. Our proposed approach consists of two stages. In the first stage, we pre-train the model using contrastive learning to learn cross-modal representations. In the second stage, we further pre-train the model using masked autoencoding and denoising/noise prediction used in diffusion models. Masked autoencoding focuses on reconstructing the missing patches in the input modality using local spatial correlations, while denoising learns high frequency components of the input data. Moreover, it incorporates global distillation in the second stage by leveraging the knowledge acquired in stage one. Our approach is scalable, robust and suitable for pre-training RGB-D datasets. Extensive experiments on multiple datasets such as ScanNet, NYUv2 and SUN RGB-D show the efficacy and superior performance of our approach. Specifically, we show an improvement of +1.3% mIoU against Mask3D on ScanNet semantic segmentation. We further demonstrate the effectiveness of our approach in low-data regime by evaluating it for semantic segmentation task against the state-of-the-art methods.

Poster
Move-in-2D: 2D-Conditioned Human Motion Generation

Hsin-Ping Huang, Yang Zhou, Jui-Hsien Wang, Difan Liu, Feng Liu, Ming-Hsuan Yang, Zhan Xu

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Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which restricts applications to specific motion types and global scene matching. We propose Move-in-2D, a novel approach to generate human motion sequences conditioned on a scene image, allowing for diverse motion that adapts to different scenes. Our approach utilizes a diffusion model that accepts both a scene image and text prompt as inputs, producing a motion sequence tailored to the scene. To train this model, we collect a large-scale video dataset featuring single-human activities, annotating each video with the corresponding human motion as the target output. Experiments demonstrate that our method effectively predicts human motion that aligns with the scene image after projection. Furthermore, we show that the generated motion sequence improves human motion quality in video synthesis tasks.

Poster
Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization

Jamie Wynn, Zawar Qureshi, Jakub Powierza, Jamie Watson, Mohamed Sayed

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Exploring real-world spaces using novel-view synthesis is fun, and reimagining those worlds in a different style adds another layer of excitement. Stylized worlds can also be used for downstream tasks where there is limited training data and a need to expand a model's training distribution. Most current novel-view synthesis stylization techniques lack the ability to convincingly change geometry. This is because any geometry change requires increased style strength which is often capped for stylization stability and consistency. In this work, we propose a new autoregressive 3D Gaussian Splatting stylization method. As part of this method, we contribute a new RGBD diffusion model that allows for strength control over appearance and shape stylization. To ensure consistency across stylized frames, we use a combination of novel depth-guided cross attention, feature injection, and a Warp ControlNet conditioned on composite frames for guiding the stylization of new frames. We validate our method via extensive qualitative results, quantitative experiments, and a user study.

Poster
Mono2Stereo: A Benchmark and Empirical Study for Stereo Conversion

Songsong Yu, Yuxin Chen, Zhongang Qi, Zeke Xie, Yifan Wang, Lijun Wang, Ying Shan, Huchuan Lu

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With the rapid proliferation of 3D devices and the shortage of 3D content, stereo conversion is attracting increasing attention. Recent works introduce pretrained Diffusion Models (DMs) into this task. However, due to the scarcity of large-scale training data and comprehensive benchmarks, the optimal methodologies for employing DMs in stereo conversion and the accurate evaluation of stereo effects remain largely unexplored. In this work, we introduce the Mono2Stereo dataset, providing high-quality training data and benchmark to support in-depth exploration of stereo conversion. With this dataset, we conduct an empirical study that yields two primary findings. 1) The differences between the left and right views are subtle, yet existing metrics consider overall pixels, failing to concentrate on regions critical to stereo effects. 2) Mainstream methods adopt either one-stage left-to-right generation or warp-and-inpaint pipeline, facing challenges of degraded stereo effect and image distortion respectively. Based on these findings, we introduce a new evaluation metric, Stereo Intersection-over-Union, which prioritizes disparity and achieves a high correlation with human judgments on stereo effect. Moreover, we propose a strong baseline model, harmonizing the stereo effect and image quality simultaneously, and notably surpassing current mainstream methods. Our code and data will be open-sourced to promote further research in stereo conversion.

Poster
MoFlow: One-Step Flow Matching for Human Trajectory Forecasting via Implicit Maximum Likelihood Estimation based Distillation

Yuxiang Fu, Qi Yan, Lele Wang, Ke Li, Renjie Liao

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In this paper, we address the problem of human trajectory forecasting, which aims to predict the inherently multi-modal future movements of humans based on their past trajectories and other contextual cues. We propose a novel motion prediction conditional flow matching model, termed MoFlow, to predict K-shot future trajectories for all agents in a given scene. We design a novel flow matching loss function that not only ensures at least one of the K sets of future trajectories is accurate but also encourages all K sets of future trajectories to be diverse and plausible. Furthermore, by leveraging the implicit maximum likelihood estimation (IMLE), we propose a novel distillation method for flow models that only requires samples from the teacher model. Extensive experiments on the real-world datasets, including SportVU NBA games, ETH-UCY, and SDD, demonstrate that both our teacher flow model and the IMLE-distilled student model achieve state-of-the-art performance. These models can generate diverse trajectories that are physically and socially plausible. Moreover, our one-step student model is 100 times faster than the teacher flow model during sampling. The code, model, and data are available at our project page: https://moflow-imle.github.io/.

Poster
MixerMDM: Learnable Composition of Human Motion Diffusion Models

Pablo Ruiz-Ponce, German Barquero, Cristina Palmero, Sergio Escalera, José García-Rodríguez

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Generating human motion guided by conditions such as textual descriptions is challenging due to the need for datasets with pairs of high-quality motion and their corresponding conditions. The difficulty increases when aiming for finer control in the generation. To that end, prior works have proposed to combine several motion diffusion models pre-trained on datasets with different types of conditions, thus allowing control with multiple conditions. However, the proposed merging strategies overlook that the optimal way to combine the generation processes might depend on the particularities of each pre-trained generative model and also the specific textual descriptions. In this context, we introduce MixerMDM, the first learnable model composition technique for combining pre-trained text-conditioned human motion diffusion models. Unlike previous approaches, MixerMDM provides a dynamic mixing strategy that is trained in an adversarial fashion to learn to combine the denoising process of each model depending on the set of conditions driving the generation. By using MixerMDM to combine single- and multi-person motion diffusion models, we achieve fine-grained control on the dynamics of every person individually, and also on the overall interaction. Furthermore, we propose a new evaluation technique that, for the first time in this task, measures the interaction and individual quality by computing the alignment between the mixed generated motions and their conditions as well as the capabilities of MixerMDM to adapt the mixing throughout the denoising process depending on the motions to mix.

Poster
MirrorVerse: Pushing Diffusion Models to Realistically Reflect the World

Ankit Dhiman, Manan Shah, R. Venkatesh Babu

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Diffusion models have become central to various image editing tasks, yet they often fail to fully adhere to physical laws, particularly with effects like shadows, reflections, and occlusions. In this work, we address the challenge of generating photorealistic mirror reflections using diffusion-based generative models. Despite extensive training data, existing diffusion models frequently overlook the nuanced details crucial to authentic mirror reflections. Recent approaches have attempted to resolve this by creating synthetic datasets and framing reflection generation as an inpainting task; however, they struggle to generalize across different object orientations and positions relative to the mirror. Our method overcomes these limitations by introducing key augmentations into the synthetic data pipeline: (1) random object positioning, (2) randomized rotations, and (3) grounding of objects, significantly enhancing generalization across poses and placements. To further address spatial relationships and occlusions in scenes with multiple objects, we implement a strategy to pair objects during dataset generation, resulting in a dataset robust enough to handle these complex scenarios. Achieving generalization to real-world scenes remains a challenge, so we introduce a three-stage training curriculum to develop the MirrorFusion 2.0 model, aimed at improving real-world performance. We provide extensive qualitative and quantitative evaluations to support our approach. The project page is available at: https://mirror-verse.github.io/.

Poster
Minority-Focused Text-to-Image Generation via Prompt Optimization

Soobin Um, Jong Chul Ye

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We investigate the generation of minority samples using pretrained text-to-image (T2I) latent diffusion models. Minority instances, in the context of T2I generation, can be defined as ones living on low-density regions of text-conditional data distributions. They are valuable for various applications of modern T2I generators, such as data augmentation and creative AI. Unfortunately, existing pretrained T2I diffusion models primarily focus on high-density regions, largely due to the influence of guided samplers (like CFG) that are essential for high-quality generation. To address this, we present a novel framework to counter the high-density-focus of T2I diffusion models. Specifically, we first develop an online prompt optimization framework that encourages emergence of desired properties during inference while preserving semantic contents of user-provided prompts. We subsequently tailor this generic prompt optimizer into a specialized solver that promotes generation of minority features by incorporating a carefully-crafted likelihood objective. Extensive experiments conducted across various types of T2I models demonstrate that our approach significantly enhances the capability to produce high-quality minority instances compared to existing samplers. Code is available at https://github.com/soobin-um/MinorityPrompt.

Poster
Mind the Trojan Horse: Image Prompt Adapter Enabling Scalable and Deceptive Jailbreaking

Junxi Chen, Junhao Dong, Xiaohua Xie

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Recently, the Image Prompt Adapter (IP-Adapter) has been increasingly integrated into text-to-image diffusion models (T2I-DMs) to improve controllability. However, in this paper, we reveal that T2I-DMs equipped with the IP-Adapter (T2I-IP-DMs) enable a new jailbreak attack named the hijacking attack. We demonstrate that, by uploading imperceptible image-space adversarial examples (AEs), the adversary can hijack massive benign users to jailbreak an Image Generation Service (IGS) driven by T2I-IP-DMs and mislead the public to discredit the service provider. Worse still, the IP-Adapter's dependency on open-source image encoders reduces the knowledge required to craft AEs. Extensive experiments verify the technical feasibility of the hijacking attack. In light of the revealed threat, we investigate several existing defenses and explore combining the IP-Adapter with adversarially trained models to overcome existing defenses' limitations. Our code is available at https://github.com/fhdnskfbeuv/attackIPA.

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Mimir: Improving Video Diffusion Models for Precise Text Understanding

Shuai Tan, Biao Gong, Yutong Feng, Kecheng Zheng, Dandan Zheng, Shuwei Shi, Yujun Shen, JingDong Chen, Ming Yang

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Text serves as the key control signal in video generation due to its narrative nature. To render text descriptions into video clips, current video diffusion models borrow features from text encoders yet struggle with limited text comprehension. The recent success of large language models (LLMs) showcases the power of decoder-only transformers, which offers three clear benefits for text-to-video (T2V) generation, namely, precise text understanding resulting from the superior scalability, imagination beyond the input text enabled by next token prediction, and flexibility to prioritize user interests through instruction tuning. Nevertheless, the feature distribution gap emerging from the two different text modeling paradigms hinders the direct use of LLMs in established T2V models. This work addresses this challenge with Mimir, an end-to-end training framework featuring a carefully tailored token fuser to harmonize the outputs from text encoders and LLMs. Such a design allows the T2V model to fully leverage learned video priors while capitalizing on the text-related capability of LLMs. Extensive quantitative and qualitative results demonstrate the effectiveness of our approach in generating high-quality videos with excellent text comprehension, especially when processing short captions and managing shifting motions. The code and models will be made publicly available.

Poster
MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation

Zilong Chen, Yikai Wang, Wenqiang Sun, Feng Wang, YiWen Chen, Huaping Liu

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In this paper, we introduce MeshGen, an advanced image-to-3D pipeline that generates high-quality 3D meshes with detailed geometry and physically based rendering (PBR) textures. Addressing the challenges faced by existing 3D native diffusion models, such as suboptimal auto-encoder performance, limited controllability, poor generalization, and inconsistent image-based PBR texturing, MeshGen employs several key innovations to overcome these limitations. We pioneer a render-enhanced point-to-shape auto-encoder that compresses meshes into a compact latent space, by designing perceptual optimization with ray-based regularization. This ensures that the 3D shapes are accurately represented and reconstructed to preserve geometric details within the latent space. To address data scarcity and image-shape misalignment, we further propose geometric augmentation and generative rendering augmentation techniques, which enhance the model's controllability and generalization ability, allowing it to perform well even with limited public datasets. For texture generation, MeshGen employs a reference attention-based multi-view ControlNet for consistent appearance synthesis. This is further complemented by our multi-view PBR decomposer that estimates PBR components and a UV inpainter that fills invisible areas, ensuring a seamless and consistent texture across the 3D mesh. Our extensive experiments demonstrate that MeshGen largely outperforms previous methods in both shape and texture generation, setting a new standard for the quality of 3D meshes generated with PBR textures.

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Memories of Forgotten Concepts

Matan Rusanovsky, Shimon Malnick, Amir Jevnisek, Ohad Fried, Shai Avidan

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Diffusion models dominate the space of text-to-image generation, yet they may produce undesirable outputs, including explicit content or private data. To mitigate this, concept ablation techniques have been explored to limit the generation of certain concepts.In this paper, we reveal that the erased concept information persists in the model and that erased concept images can be generated using the right latent. Utilizing inversion methods, we show that there exist latent seeds capable of generating high quality images of erased concepts.Moreover, we show that these latents have likelihoods that overlap with those of images outside the erased concept.We extend this to demonstrate that for every image from the erased concept set, we can generate many seeds that generate the erased concept.Given the vast space of latents capable of generating ablated concept images, our results suggest that fully erasing concept information may be intractable, highlighting possible vulnerabilities in current concept ablation techniques.

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Medusa: A Multi-Scale High-order Contrastive Dual-Diffusion Approach for Multi-View Clustering

Liang Chen, Zhe Xue, Yawen Li, Meiyu Liang, Yan Wang, Anton van den Hengel, Yuankai Qi

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Deep multi-view clustering methods utilize information from multiple views to achieve enhanced clustering results and have gained increasing popularity in recent years. Most existing methods typically focus on either inter-view or intra-view relationships, aiming to align information across views or analyze structural patterns within individual views. However, they often incorporate inter-view complementary information in a simplistic manner, while overlooking the complex, high-order relationships within multi-view data and the interactions among samples, resulting in an incomplete utilization of the rich information available. Instead, we propose a multi-scale approach that exploits all of the available information. We first introduce a dual graph diffusion module guided by a consensus graph. This module leverages inter-view information to enhance the representation of both nodes and edges within each view. Secondly, we propose a novel contrastive loss function based on hypergraphs to more effectively model and leverage complex intra-view data relationships. Finally, we propose to adaptively learn fusion weights at the sample level, which enables a more flexible and dynamic aggregation of multi-view information. Extensive experiments on eight datasets show favorable performance of the proposed method compared to state-of-the-art approaches, demonstrating its effectiveness across diverse scenarios.

Poster
Material Anything: Generating Materials for Any 3D Object via Diffusion

Xin Huang, Tengfei Wang, Ziwei Liu, Qing Wang

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We present **Material Anything**, a fully-automated, unified diffusion framework designed to generate physically-based materials for 3D objects. Unlike existing methods that rely on complex pipelines or case-specific optimizations, Material Anything offers a robust, end-to-end solution adaptable to objects under diverse lighting conditions. Our approach leverages a pre-trained image diffusion model, enhanced with a triple-head architecture and rendering loss to improve stability and material quality. Additionally, we introduce confidence masks as a dynamic switcher within the diffusion model, enabling it to effectively handle both textured and texture-less objects across varying lighting conditions. By employing a progressive material generation strategy guided by these confidence masks, along with a UV-space material refiner, our method ensures consistent, UV-ready material outputs. Extensive experiments demonstrate our approach outperforms existing methods across a wide range of object categories and lighting conditions.

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MangaNinja: Line Art Colorization with Precise Reference Following

Zhiheng Liu, Ka Leong Cheng, Xi Chen, Jie Xiao, Hao OUYANG, Kai Zhu, Yu Liu, Yujun Shen, Qifeng Chen, Ping Luo

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Derived from diffusion models, MangaNinja specializes in the task of reference-guided line art colorization. We incorporate two thoughtful designs to ensure precise character detail transcription, including a patch shuffling module to facilitate correspondence learning between the reference color image and the target line art, and a point-driven control scheme to enable fine-grained color matching. Experiments on a self-collected benchmark demonstrate the superiority of our model over current solutions in terms of precise colorization. We further showcase the potential of the proposed interactive point control in handling challenging cases (*e.g.*, extreme poses and shadows), cross-character colorization, multi-reference harmonization, *etc.*, beyond the reach of existing algorithms.

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