CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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DiscoVLA: Discrepancy Reduction in Vision, Language, and Alignment for Parameter-Efficient Video-Text Retrieval

Leqi Shen, Guoqiang Gong, Tianxiang Hao, Tao He, Yifeng Zhang, Pengzhang Liu, Sicheng Zhao, Jungong Han, Guiguang Ding

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The parameter-efficient adaptation of the image-text pretraining model CLIP for video-text retrieval is a prominent area of research. While CLIP is focused on image-level vision-language matching, video-text retrieval demands comprehensive understanding at the video level. Three key discrepancies emerge in the transfer from image-level to video-level: vision, language, and alignment. However, existing methods mainly focus on vision while neglecting language and alignment. In this paper, we propose Discrepancy Reduction in Vision, Language, and Alignment (DiscoVLA), which simultaneously mitigates all three discrepancies. Specifically, we introduce Image-Video Features Fusion to integrate image-level and video-level features, effectively tackling both vision and language discrepancies. Additionally, we generate pseudo image captions to learn fine-grained image-level alignment. To mitigate alignment discrepancies, we propose Image-to-Video Alignment Distillation, which leverages image-level alignment knowledge to enhance video-level alignment. Extensive experiments demonstrate the superiority of our DiscoVLA. In particular, on MSRVTT with CLIP (ViT-B/16), DiscoVLA outperforms previous methods by 2.2% R@1 and 7.5% R@sum. The code is available at https://github.com/LunarShen/DsicoVLA.

Poster
Disco4D: Disentangled 4D Human Generation and Animation from a Single Image

Hui En Pang, Shuai Liu, Zhongang Cai, Lei Yang, Tianwei Zhang, Ziwei Liu

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We present Disco4D, a novel Gaussian Splatting framework for 4D human generation and animation from a single image. Different from existing methods, Disco4D distinctively disentangles clothings (with Gaussian models) from the human body (with SMPL-X model), significantly enhancing the generation details and flexibility. It has the following technical innovations. (1) Disco4D learns to efficiently fit the clothing Gaussians over the SMPL-X Gaussians. (2) It adopts diffusion models to enhance the 3D generation process, e.g. modeling occluded parts not visible in the input image. (3) It learns an identity encoding for each clothing Gaussian to facilitate the separation and extraction of clothing assets. Furthermore, Disco4D naturally supports 4D human animation with vivid dynamics. Extensive experiments demonstrate the superiority of Disco4D on 4D human generation and animation tasks.

Poster
Directional Label Diffusion Model for Learning from Noisy Labels

Senyu Hou, Gaoxia Jiang, Jia Zhang, Shangrong Yang, Husheng Guo, Yaqing Guo, Wenjian Wang

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In image classification, the label quality of training data critically influences model generalization, especially for deep neural networks (DNNs). Traditionally, learning from noisy labels (LNL) can improve the generalization of DNNs through complex architectures or a series of robust techniques, but its performance improvement is limited by the discriminative paradigm. Unlike traditional ways, we resolve the LNL problems from the perspective of robust label generation, based on diffusion models within the generative paradigm. To expand the diffusion model into a robust classifier that explicitly accommodates more noise knowledge, we propose a Directional Label Diffusion (DLD) model. It disentangles the diffusion process into two paths, i.e., directional diffusion and random diffusion. Specifically, directional diffusion simulates the corruption of true labels into a directed noise distribution, prioritizing the removal of likely noise, whereas random diffusion introduces inherent randomness to support label recovery. This architecture enable DLD to gradually infer labels from an initial random state, interpretably diverging from the specified noise distribution. To adapt the model to diverse noisy environments, we design a low-cost label pre-correction method that automatically supplies more accurate label information to the diffusion model, without requiring manual intervention or additional iterations. Our approach outperforms state-of-the-art methods on both simulated and real-world noisy datasets. Code is available at https://github.com/SenyuHou/DLD.

Poster
DirectTriGS: Triplane-based Gaussian Splatting Field Representation for 3D Generation

Xiaoliang Ju, Hongsheng Li

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We present DirectTriGS, a novel framework designed for 3D object generation with Gaussian Splatting (GS). GS-based rendering for 3D content has gained considerable attention recently. However, there has been limited exploration in directly generating 3D Gaussians compared to traditional generative modeling approaches. The main challenge lies in the complex data structure of GS represented by discrete point clouds with multiple channels.To overcome this challenge, we propose employing the triplane representation, which allows us to represent Gaussian Splatting as an image-like continuous field. This representation effectively encodes both the geometry and texture information, enabling smooth transformation back to Gaussian point clouds and rendering into images by a TriRenderer, with only 2D supervisions. The proposed TriRenderer is fully differentiable, so that the rendering loss can supervise both texture and geometry encoding. Furthermore, the triplane representation can be compressed using a Variational Autoencoder (VAE), which can subsequently be utilized in latent diffusion to generate 3D objects.The experiments demonstrate that the proposed generation framework can produce high-quality 3D object geometry and rendering results.

Poster
Dinomaly: The Less Is More Philosophy in Multi-Class Unsupervised Anomaly Detection

Jia Guo, Shuai Lu, Weihang Zhang, Fang Chen, Huiqi Li, Hongen Liao

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Recent studies highlighted a practical setting of unsupervised anomaly detection (UAD) that builds a unified model for multi-class images. Despite various advancements addressing this challenging task, the detection performance under the multi-class setting still lags far behind state-of-the-art class-separated models. Our research aims to bridge this substantial performance gap. In this paper, we present Dinomaly, a minimalist reconstruction-based anomaly detection framework that harnesses pure Transformer architectures without relying on complex designs, additional modules, or specialized tricks. Given this powerful framework consisting of only Attentions and MLPs, we found four simple components that are essential to multi-class anomaly detection: (1) Scalable foundation Transformers that extracts universal and discriminative features, (2) Noisy Bottleneck where pre-existing Dropouts do all the noise injection tricks, (3) Linear Attention that naturally cannot focus, and (4) Loose Reconstruction that does not force layer-to-layer and point-by-point reconstruction. Extensive experiments are conducted across popular anomaly detection benchmarks including MVTec-AD, VisA, and Real-IAD. Our proposed Dinomaly achieves impressive image-level AUROC of 99.6%, 98.7%, and 89.3% on the three datasets respectively, which is not only superior to state-of-the-art multi-class UAD methods, but also achieves the most advanced class-separated UAD records.

Poster
Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset

Zhao Dong, Ka Chen, Zhaoyang Lv, Hong-Xing Yu, Yunzhi Zhang, Cheng Zhang, Yufeng Zhu, Stephen Tian, Zhengqin Li, Geordie Moffatt, Sean Christofferson, James Fort, Xiaqing Pan, Mingfei Yan, Jiajun Wu, Carl Yuheng Ren, Richard Newcombe

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We introduce Digital Twin Catalog (DTC), a new large-scale photorealistic 3D object digital twin dataset. A digital twin of a 3D object is a highly detailed, virtually indistinguishable representation of a physical object, accurately capturing its shape, appearance, physical properties, and other attributes. Recent advances in neural-based 3D reconstruction and inverse rendering have significantly improved the quality of 3D object reconstruction. Despite these advancements, there remains a lack of a large-scale, digital twin quality real-world dataset and benchmark that can quantitatively assess and compare the performance of different reconstruction methods, as well as improve reconstruction quality through training or fine-tuning. Moreover, to democratize 3D digital twin creation, it is essential to integrate creation techniques with next-generation egocentric computing platforms, such as AR glasses. Currently, there is no dataset available to evaluate 3D object reconstruction using egocentric captured images. To address these gaps, the DTC dataset features 2,000 scanned digital twin-quality 3D objects, along with image sequences captured under different lighting conditions using DSLR cameras and egocentric AR glasses. This dataset establishes the first comprehensive real-world evaluation benchmark for 3D digital twin creation tasks, offering a robust foundation for comparing and improving existing reconstruction methods. The DTC dataset is already released at https://www.projectaria.com/datasets/dtc/ and we will also make the baseline evaluations open-source.

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DiffusionSfM: Predicting Structure and Motion via Ray Origin and Endpoint Diffusion

Qitao Zhao, Amy Lin, Jeff Tan, Jason Y. Zhang, Deva Ramanan, Shubham Tulsiani

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Current Structure-from-Motion (SfM) methods typically follow a two-stage pipeline, combining learned or geometric pairwise reasoning with a subsequent global optimization step. In contrast, we propose a data-driven multi-view reasoning approach that directly infers 3D scene geometry and camera poses from multi-view images. Our framework, DiffusionSfM, parameterizes scene geometry and cameras as pixel-wise ray origins and endpoints in a global frame and employs a transformer-based denoising diffusion model to predict them from multi-view inputs. To address practical challenges in training diffusion models with missing data and unbounded scene coordinates, we introduce specialized mechanisms that ensure robust learning. We empirically validate DiffusionSfM on both synthetic and real datasets, demonstrating that it outperforms classical and learning-based approaches while naturally modeling uncertainty.

Poster
DiffusionDrive: Truncated Diffusion Model for End-to-End Autonomous Driving

Bencheng Liao, Shaoyu Chen, haoran yin, Bo Jiang, Cheng Wang, Sixu Yan, xinbang zhang, Xiangyu Li, Ying Zhang, Qian Zhang, Xinggang Wang

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Recently, the diffusion model has emerged as a powerful generative technique for robotic policy learning, capable of modeling multi-mode action distributions. Leveraging its capability for end-to-end autonomous driving is a promising direction. However, the numerous denoising steps in the robotic diffusion policy and the more dynamic, open-world nature of traffic scenes pose substantial challenges for generating diverse driving actions at a real-time speed. To address these challenges, we propose a novel truncated diffusion policy that incorporates prior multi-mode anchors and truncates the diffusion schedule, enabling the model to learn denoising from anchored Gaussian distribution to the multi-mode driving action distribution. Additionally, we design an efficient cascade diffusion decoder for enhanced interaction with conditional scene context. The proposed model, DiffusionDrive, demonstrates 10x reduction in denoising steps compared to vanilla diffusion policy, delivering superior diversity and quality in just 2 steps. On the planning-oriented NAVSIM dataset, with the aligned ResNet-34 backbone, DiffusionDrive achieves 88.1 PDMS without bells and whistles, setting a new record, while running at a real-time speed of 45 FPS on an NVIDIA 4090. Qualitative results on challenging scenarios further confirm that DiffusionDrive can robustly generate diverse plausible driving actions.

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Diffusion-based Realistic Listening Head Generation via Hybrid Motion Modeling

Yinuo Wang, Yanbo Fan, Xuan Wang, Guo Yu, Fei Wang

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Listening head generation aims to synthesize non-verbal responsive listening head videos that naturally react to a certain speaker, for which, both realistic head movements, expressive facial expressions, and high visual qualities are expected. Previous approaches typically follow a two-stage pipeline that first generates intermediate 3D motion signals such as 3DMM coefficients, and then synthesizes the videos by deterministic rendering, suffering from limited motion expressiveness and low visual quality (eg, 256 x256). In this work, we propose a novel listening head generation method that harnesses the generative capabilities of the diffusion model for both motion generation and high-quality rendering. Crucially, we propose an effective hybrid motion modeling module that addresses training difficulties caused by the scarcity of listening head data while preserving the intricate details that may be lost in explicit motion representations. We further develop a tailored control guidance for head pose and facial expression, by integrating their intrinsic motion characteristics. Our method enables high-fidelity video generation with 512x512 resolution and delivers vivid listener motion feedback. We conduct comprehensive experiments and obtain superior performance in terms of both visual quality and motion expressiveness compared with existing methods.

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Diffusion-based Event Generation for High-Quality Image Deblurring

Xinan Xie, Qing Zhang, Wei-Shi Zheng

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While event-based deblurring have demonstrated impressive results, they are impractical for consumer photos captured by cell phones and digital cameras that are not equipped with the event sensor. To address this problem, we in this paper propose a novel deblurring framework called Event Generation Deblurring (EGDeblurring), which allows to effectively deblur an image by generating event guidance describing the motion information using a diffusion model. Specifically, we design a motion prior generation diffusion model and a feature extractor to produce prior information beneficial for deblurring, rather than generating the raw event representation. In order to achieve effective fusion of motion prior information with blurry images and produce high-quality results, we develop a regression deblurring network embedded with a dual-attention channel fusion block. Experiments on multiple datasets demonstrate that our method outperforms state-of-the-art image deblurring methods. Our code is available at https://github.com/XinanXie/EGDeblurring https://github.com/XinanXie/EGDeblurring.

Poster
Diffusion-4K: Ultra-High-Resolution Image Synthesis with Latent Diffusion Models

Jinjin Zhang, Qiuyu Huang, Junjie LIU, Xiefan Guo, Di Huang

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In this paper, we present Diffusion-4K, a novel framework for direct ultra-high-resolution image synthesis using text-to-image diffusion models. The core advancements include: (1) Aesthetic-4K Benchmark: addressing the absence of a publicly available 4K image synthesis dataset, we construct Aesthetic-4K, a comprehensive benchmark for ultra-high-resolution image generation. We curated a high-quality 4K dataset with carefully selected images and captions generated by GPT-4o. Additionally, we introduce GLCM Score and compression ratio metrics to evaluate fine details, combined with holistic measures such as FID, Aesthetics and CLIPScore for a comprehensive assessment of ultra-high-resolution images. (2) Wavelet-based Fine-tuning: we propose a wavelet-based fine-tuning approach for direct training with photorealistic 4K images, applicable to various latent diffusion models, demonstrating its effectiveness in synthesizing highly detailed 4K images. Consequently, Diffusion-4K achieves impressive performance in high-quality image synthesis and text prompt adherence, especially when powered by modern large-scale diffusion models (e.g., SD3-2B and Flux-12B). Extensive experimental results from our benchmark demonstrate the superiority of Diffusion-4K in ultra-high-resolution image synthesis. Code is available at https://github.com/zhang0jhon/diffusion-4k.

Poster
Diffusion Self-Distillation for Zero-Shot Customized Image Generation

Shengqu Cai, Eric Ryan Chan, Yunzhi Zhang, Leonidas Guibas, Jiajun Wu, Gordon Wetzstein

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Text-to-image diffusion models produce impressive results but are frustrating tools for artists who desire fine-grained control. For example, a common use case is to create images of a specific instance in novel contexts, i.e., "identity-preserving generation". This setting, along with many other tasks (e.g., relighting), is a natural fit for image+text-conditional generative models. However, there is insufficient high-quality paired data to train such a model directly. We propose Diffusion Self-Distillation, a method for using a pre-trained text-to-image model to generate its own dataset for text-conditioned image-to-image tasks. We first leverage a text-to-image diffusion model's in-context generation ability to create grids of images and curate a large paired dataset with the help of a Visual-Language Model. We then fine-tune the text-to-image model into a text+image-to-image model using the curated paired dataset. We demonstrate that Diffusion Self-Distillation outperforms existing zero-shot methods and is competitive with per-instance tuning techniques on a wide range of identity-preservation generation tasks, without requiring test-time optimization.

Poster
Diffusion Renderer: Neural Inverse and Forward Rendering with Video Diffusion Models

Ruofan Liang, Zan Gojcic, Huan Ling, Jacob Munkberg, Jon Hasselgren, Chih-Hao Lin, Jun Gao, Alexander Keller, Nandita Vijaykumar, Sanja Fidler, ZiAn Wang

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Understanding and modeling lighting effects are fundamental tasks in computer vision and graphics. Classic physically-based rendering (PBR) accurately simulates the light transport, but relies on precise scene representations--explicit 3D geometry, high-quality material properties, and lighting conditions--that are often impractical to obtain in real-world scenarios. Therefore, we introduce Diffusion Renderer, a neural approach that addresses the dual problem of inverse and forward rendering within a holistic framework. Leveraging powerful video diffusion model priors, the inverse rendering model accurately estimates G-buffers from real-world videos, providing an interface for image editing tasks, and training data for the rendering model. Conversely, our rendering model generates photorealistic images from G-buffers without explicit light transport simulation. Specifically, we first train a video diffusion model for inverse rendering on synthetic data, which generalizes well to real-world videos and allows us to auto-label diverse real-world videos. We then co-train our rendering model using both synthetic and auto-labeled real-world data. Experiments demonstrate that Diffusion Renderer effectively approximates inverse and forwards rendering, consistently outperforming the state-of-the-art. Our model enables practical applications from a single video input--including relighting, material editing, and realistic object insertion.

Poster
Diffusion Model is Effectively Its Own Teacher

Xinyin Ma, Runpeng Yu, Songhua Liu, Gongfan Fang, Xinchao Wang

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In this paper, we introduce a novel self-distillation paradigm for improving the performance of diffusion models. Previous studies have shown that introducing a teacher to distill the diffusion model can enhance its sampling efficiency. We raise an intriguing question: can the diffusion model itself serve as its teacher to further improve the performance of itself? To this end, we propose a new paradigm called Self Step-Distillation (SSD). The core idea of SSD is to integrate the predictions or the intermediate activations of the diffusion model at each timestep with its preceding timestep through a fusion mechanism. We propose two forms, explicit SSD and implicit SSD (iSSD), to perform N-step to N-step distillation from the diffusion model itself to achieve improved image quality. We further elucidate the relationship between SSD and high-order solver, highlighting their underlying relationship. The effectiveness of SSD is validated through extensive experiments on diffusion transformers of various sizes and across different sampling steps. Our results show that this novel self-distillation paradigm can significantly enhance performance. Additionally, our method is compatible with the distillation method designed for few-step inference. Notably, with iSSD trained less than one epoch, we obtain a 32-step DiT-XL/2 achieving an FID of 1.99, outperforming the original 250-step DiT-XL/2 with an FID of 2.26. We further validate the effectiveness of our method on text-to-image diffusion models, such as Stable Diffusion, and also observe notable improvement in image quality.

Poster
Diffusion Bridge: Leveraging Diffusion Model to Reduce the Modality Gap Between Text and Vision for Zero-Shot Image Captioning

Jeong Ryong Lee, Yejee Shin, Geonhui Son, Dosik Hwang

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The modality gap between vision and text embeddings in CLIP presents a significant challenge for zero-shot image captioning, limiting effective cross-modal representation. Traditional approaches, such as noise injection and memory-based similarity matching, attempt to address this gap, yet these methods either rely on indirect alignment or relatively naive solutions with heavy computation. Diffusion Bridge introduces a novel approach to directly reduce this modality gap by leveraging Denoising Diffusion Probabilistic Models (DDPM), trained exclusively on text embeddings to model their distribution. Our approach is motivated by the observation that, while paired vision and text embeddings are relatively close, a modality gap still exists due to stable regions created by the contrastive loss. This gap can be interpreted as noise in cross-modal mappings, which we approximate as Gaussian noise. To bridge this gap, we employ a reverse diffusion process, where image embeddings are strategically introduced at an intermediate step in the reverse process, allowing them to be refined progressively toward the text embedding distribution. This process transforms vision embeddings into text-like representations closely aligned with paired text embeddings, effectively minimizing discrepancies between modalities. Experimental results demonstrate that these text-like vision embeddings significantly enhance alignment with their paired text embeddings, leading to improved zero-shot captioning performance on MSCOCO and Flickr30K. Diffusion Bridge achieves competitive results without reliance on memory banks or entity-driven methods, offering a novel pathway for cross-modal alignment and opening new possibilities for the application of diffusion models in multi-modal tasks. The source code is available at: https://github.com/mongeoroo/diffusion-bridge

Poster
Differentiable Inverse Rendering with Interpretable Basis BRDFs

Hoon-Gyu Chung, Seokjun Choi, Seung-Hwan Baek

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Inverse rendering seeks to reconstruct both geometry and spatially varying BRDFs (SVBRDFs) from captured images. To address the inherent ill-posedness of inverse rendering, basis BRDF representations are commonly used, modeling SVBRDFs as spatially varying blends of a set of basis BRDFs. However, existing methods often yield basis BRDFs that lack intuitive separation and have limited scalability to scenes of varying complexity. In this paper, we introduce a differentiable inverse rendering method that produces interpretable basis BRDFs. Our approach models a scene using 2D Gaussians, where the reflectance of each Gaussian is defined by a weighted blend of basis BRDFs. We efficiently render an image from the 2D Gaussians and basis BRDFs using differentiable rasterization and impose a specular-weighted rendering loss with the input flash photography images. During this analysis-by-synthesis optimization process of differentiable inverse rendering, we dynamically adjust the number of basis BRDFs to fit the target scene while encouraging sparsity in the basis weights. This ensures that the reflectance of each Gaussian is represented by only a few basis BRDFs. This approach enables the reconstruction of accurate geometry and interpretable basis BRDFs that are spatially separated. Consequently, the resulting scene representation, comprising basis BRDFs and 2D Gaussians, supports physically-based novel-view relighting and intuitive scene editing.

Poster
Difference Inversion: Interpolate and Isolate the Difference with Token Consistency for Image Analogy Generation

Hyunsoo Kim, Donghyun Kim, Suhyun Kim

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How can we generate an image B' that satisfies A:A'::B:B', given the input images A,A' and B? Recent works have tackled this challenge through approaches like visual in-context learning or visual instruction. However, these methods are typically limited to specific models (InstructPix2Pix. Inpainting models) rather than general diffusion models (Stable Diffusion, SDXL). This dependency may lead to inherited biases or lower editing capabilities. In this paper, we propose Difference Inversion, a method that isolates only the difference from A and A' and applies it to B to generate a plausible B'. To address model dependency, it is crucial to structure prompts in the form of a "Full Prompt" suitable for input to stable diffusion models, rather than using an "Instruction Prompt". To this end, we accurately extract the Difference between A and A' and combine it with the prompt of B, enabling a plug-and-play application of the difference. To extract a precise difference, we first identify it through 1) Delta Interpolation. Additionally, to ensure accurate training, we propose the 2) Token Consistency Loss and 3) Zero Initialization of Token Embeddings. Our extensive experiments demonstrate that Difference Inversion outperforms existing baselines both quantitatively and qualitatively, indicating its ability to generate more feasible B' in a model-agnostic manner.

Poster
DiffVsgg: Diffusion-Driven Online Video Scene Graph Generation

Mu Chen, Liulei Li, Wenguan Wang, Yi Yang

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Top-leading solutions for Video Scene Graph Generation (VSGG) typically adopt an offline pipeline.Though demonstrating promising performance, they remain unable to handle real-time video streams and consume large GPU memory. Moreover, these approaches fall short in temporal reasoning, merely aggregating frame-level predictions over a temporal context. In response, we introduce DiffVsgg, an online VSGG solution that frames this task as an iterative scene graph update problem. Drawing inspiration from Latent Diffusion Models (LDMs) which generate images via denoising a latent feature embedding, we unify the decoding of object classification, bounding box regression, and graph generation three tasks using one shared feature embedding. Then, given an embedding containing unified features of object pairs, we conduct a step-wise Denoising on it within LDMs, so as to deliver a clean embedding which clearly indicates the relationships between objects.This embedding then serves as the input to task-specific heads for object classification, scene graph generation, etc. DiffVsgg further facilitates continuous temporal reasoning, where predictions for subsequent frames leverage results of past frames as the conditional inputs of LDMs, to guide the reverse diffusion process for current frames.Extensive experiments on three setups of Action Genome demonstrate the superiority of DiffVsgg.

Poster
DiffSensei: Bridging Multi-Modal LLMs and Diffusion Models for Customized Manga Generation

Jianzong Wu, Chao Tang, Jingbo Wang, Yanhong Zeng, Xiangtai Li, Yunhai Tong

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Story visualization, the task of creating visual narratives from textual descriptions, has seen progress with text-to-image generation models. However, these models often lack effective control over character appearances and interactions, particularly in multi-character scenes. To address these limitations, we propose a new task: customized manga generation and introduce DiffSensei, an innovative framework specifically designed for generating manga with dynamic multi-character control. DiffSensei integrates a diffusion-based image generator with a multimodal large language model (MLLM) that acts as a text-compatible identity adapter. Our approach employs masked cross-attention to seamlessly incorporate character features, enabling precise layout control without direct pixel transfer. Additionally, the MLLM-based adapter adjusts character features to align with panel-specific text cues, allowing flexible adjustments in character expressions, poses, and actions. We also introduce MangaZero, a large-scale dataset tailored to this task, containing 43,264 manga pages and 427,147 annotated panels, supporting the visualization of varied character interactions and movements across sequential frames. Extensive experiments demonstrate that DiffSensei outperforms existing models, marking a significant advancement in manga generation by enabling text-adaptable character customization. The code, model, and dataset will be open-sourced to the community.

Poster
DiffPortrait360: Consistent Portrait Diffusion for 360 View Synthesis

Yuming Gu, Phong Tran, Yujian Zheng, Hongyi Xu, Heyuan Li, Adilbek Karmanov, Hao Li

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Generating high-quality 360-degree views of human heads from single-view images is essential for enabling accessible immersive telepresence applications and scalable personalized content creation.While cutting-edge methods for full head generation are limited to modeling realistic human heads, the latest diffusion-based approaches for style-omniscient head synthesis can produce only frontal views and struggle with view consistency, preventing their conversion into true 3D models for rendering from arbitrary angles.We introduce a novel approach that generates fully consistent 360-degree head views, accommodating human, stylized, and anthropomorphic forms, including accessories like glasses and hats. Our method builds on the DiffPortrait3D framework, incorporating a custom ControlNet for back-of-head detail generation and a dual appearance module to ensure global front-back consistency. By training on continuous view sequences and integrating a back reference image, our approach achieves robust, locally continuous view synthesis. Our model can be used to produce high-quality neural radiance fields (NeRFs) for real-time, free-viewpoint rendering, outperforming state-of-the-art methods in object synthesis and 360-degree head generation for very challenging input portraits.

Poster