CVPR 2025 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,872papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,46885.9%
  • Other / unlabeled
    40414.1%

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DaCapo: Score Distillation as Stacked Bridge for Fast and High-quality 3D Editing

Yufei Huang, Bangyan Liao, Yuqi Hu, Haitao Lin, Lirong Wu, Siyuan Li, Cheng Tan, Zicheng Liu, Yunfan Liu, Zelin Zang, Chang Yu, Zhen Lei

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Score Distillation Sampling (SDS) has been successfully extended to text-driven 3D scene editing with 2D pretrained diffusion models. However, SDS-based editing methods suffer from lengthy optimization processes with slow inference and low quality. We attribute the issue of lengthy optimization to the stochastic optimization scheme used in SDS-based editing, where many steps may conflict with each other (e.g., the inherent trade-off between editing and preservation). To reduce this internal conflict and speed up the editing process, we propose to separate editing and preservation in time with a diffusion time schedule and frame the 3D editing optimization process as a diffusion bridge sampling process. Motivated by the analysis above, we introduce DaCapo, a fast diffusion sampling-like 3D editing method that incorporates a novel stacked bridge framework, which estimates a direct diffusion bridge between source and target distribution with only a pretrained 2D diffusion model. Specifically, It models the editing process as a combination of inversion and generation, where both processes happen simultaneously as a stack of Diffusion Bridges. DaCapo shows a 15x speed-up with comparable results to the state-of-the-art SDS-based method. It completes the process in just 2,500 steps on a single GPU and accommodates a variety of 3D representation methods.

Poster
D^3CTTA: Domain-Dependent Decorrelation for Continual Test-Time Adaption of 3D LiDAR Segmentation

Jichun Zhao, Haiyong Jiang, Haoxuan Song, Jun Xiao, Dong Gong

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Adapting pre-trained LiDAR segmentation models to dynamic domain shifts during testing is of paramount importance for the safety of autonomous driving. Most existing methods neglect the influence of domain changes and point density in continual test-time adaption (CTTA), relying on backpropagation and large batch sizes for stability. We approach this problem with three insights: 1) Point clouds at different distances usually have different densities resulting in distribution disparities; 2) The feature distribution of different domains varies, and domain-aware parameters can alleviate domain gaps; 3) Features are highly correlated and make segmentation of different labels confusing. To this end, this work presents D^3CTTA, an online backpropagation-free framework for 3D continual test-time adaption for LiDAR segmentation. D^3CTTA consists of a distance-aware prototype learning module to integrate LiDAR-based geometry prior and a domain-dependent decorrelation module to reduce feature correlations among different domains and different categories. Extensive experiments on three benchmarks showcase that our method achieves a state-of-the-art performance compared to both backpropagation-based methods and backpropagation-free methods.

Poster
D^3: Scaling Up Deepfake Detection by Learning from Discrepancy

Yongqi Yang, Zhihao Qian, Ye Zhu, Olga Russakovsky, Yu Wu

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The boom of Generative AI brings opportunities entangled with risks and concerns. Existing literature emphasizes the generalization capability of deepfake detection on unseen generators, significantly promoting the detector's ability to identify more universal artifacts. This work seeks a step toward a universal deepfake detection system with better generalization and robustness. We do so by first scaling up the existing detection task setup from the one-generator to multiple-generators in training, during which we disclose two challenges presented in prior methodological designs and demonstrate the divergence of detectors' performance. Specifically, we reveal that the current methods tailored for training on one specific generator either struggle to learn comprehensive artifacts from multiple generators or sacrifice their fitting ability for seen generators (i.e., In-Domain (ID) performance) to exchange the generalization for unseen generators (i.e., Out-Of-Domain (OOD) performance). To tackle the above challenges, we propose our Discrepancy Deepfake Detector (D3) framework, whose core idea is to deconstruct the universal artifacts from multiple generators by introducing a parallel network branch that takes a distorted image feature as an extra discrepancy signal and supplements its original counterpart. Extensive scaled-up experiments demonstrate the effectiveness of D3, achieving 5.3% accuracy improvement in the OOD testing compared to the current SOTA methods while maintaining the ID performance. The source code will be updated in our GitHub repository: https://github.com/BigAandSmallq/D3.

Poster
D^3-Human: Dynamic Disentangled Digital Human from Monocular Video

Honghu Chen, Bo Peng, Yunfan Tao, Juyong Zhang

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We introduce \text D ^3\text -Human , a method for reconstructing Dynamic Disentangled Digital Human geometry from monocular videos. Past monocular video human reconstruction primarily focuses on reconstructing undecoupled clothed human bodies or only reconstructing clothing, making it difficult to apply directly in applications such as animation production. The challenge in reconstructing decoupled clothing and body lies in the occlusion caused by clothing over the body. To this end, the details of the visible area and the plausibility of the invisible area must be ensured during the reconstruction process. Our proposed method combines explicit and implicit representations to model the decoupled clothed human body, leveraging the robustness of explicit representations and the flexibility of implicit representations. Specifically, we reconstruct the visible region as SDF and propose a novel human manifold signed distance field (hmSDF) to segment the visible clothing and visible body, and then merge the visible and invisible body. Extensive experimental results demonstrate that, compared with existing reconstruction schemes, \text D ^3\text -Human can achieve high-quality decoupled reconstruction of the human body wearing different clothing, and can be directly applied to clothing transfer and animation production.

Poster
D^2iT: Dynamic Diffusion Transformer for Accurate Image Generation

Weinan Jia, Mengqi Huang, Nan Chen, Lei Zhang, Zhendong Mao

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Diffusion models are widely recognized for their ability to generate high-fidelity images. Despite the excellent performance and scalability of the Diffusion Transformer (DiT) architecture, it applies fixed compression across different image regions during the diffusion process, disregarding the naturally varying information densities present in these regions. However, large compression leads to limited local realism, while small compression increases computational complexity and compromises global consistency, ultimately impacting the quality of generated images. To address these limitations, we propose dynamically compressing different image regions by recognizing the importance of different regions, and introduce a novel two-stage framework designed to enhance the effectiveness and efficiency of image generation: (1) Dynamic VAE (DVAE) at first stage employs a hierarchical encoder to encode different image regions at different downsampling rates, tailored to their specific information densities, thereby providing more accurate and natural latent codes for the diffusion process. (2) Dynamic Diffusion Transformer (D^2iT) at second stage generates images by predicting multi-grained noise, consisting of coarse-grained (less latent code in smooth regions) and fine-grained (more latent codes in detailed regions), through an novel combination of the Dynamic Grain Transformer and the Dynamic Content Transformer. The strategy of combining rough prediction of noise with detailed regions correction achieves a unification of global consistency and local realism. Comprehensive experiments on various generation tasks validate the effectiveness of our approach. Code will be released at https://github.com/jiawn-creator/Dynamic-DiT.

Poster
DViN: Dynamic Visual Routing Network for Weakly Supervised Referring Expression Comprehension

Xiaofu Chen, Yaxin Luo, Gen Luo, Jiayi Ji, Henghui Ding, Yiyi Zhou

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In this paper, we focus on weakly supervised referring expression comprehension (REC), and identify that the lack of fine-grained visual capability greatly limits the upper performance bound of existing methods. To address this issue, we propose a novel framework for weakly supervised REC, namely Dynamic Visual routing Network (DViN), which overcomes the visual shortcomings from the perspective of feature combination and alignment. In particular, DViN is equipped with a novel sparse routing mechanism to efficiently combine features of multiple visual encoders in a dynamic manner, thus improving the visual descriptive power. Besides, we further propose an innovative weakly supervised objective, namely Routing-based Feature Alignment (RFA), which facilitates the visual understanding of routed features through the intra-modal and inter-modal alignment. To validate DViN, we conduct extensive experiments on four REC benchmark datasets. Experiments demonstrate that DViN achieves state-of-the-art results on four benchmarks while maintaining competitive inference efficiency. Besides, the strong generalization ability of DViN is also validated on weakly supervised referring expression segmentation. Source codes are anonymously released at: https://anonymous.4open.science/r/DViN-7736.

Poster
DVHGNN: Multi-Scale Dilated Vision HGNN for Efficient Vision Recognition

Caoshuo Li, Tanzhe Li, Xiaobin Hu, Donghao Luo, Taisong Jin

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Recently, Vision Graph Neural Network (ViG) has gained considerable attention in computer vision. Despite its groundbreaking innovation, Vision Graph Neural Network encounters key issues including the quadratic computational complexity caused by its K-Nearest Neighbor (KNN) graph construction and the limitation of pairwise relations of normal graphs. To address the aforementioned challenges, we propose a novel vision architecture, termed Dilated Vision HyperGraph Neural Network (DVHGNN), which is designed to leverage multi-scale hypergraph to efficiently capture high-order correlations among objects. Specifically, the proposed method tailors Clustering and Dilated HyperGraph Construction (DHGC) to adaptively capture multi-scale dependencies among the data samples. Furthermore, a dynamic hypergraph convolution mechanism is proposed to facilitate adaptive feature exchange and fusion at the hypergraph level. Extensive qualitative and quantitative evaluations of the benchmark image datasets demonstrate that the proposed DVHGNN significantly outperforms the state-of-the-art vision backbones. For instance, our DVHGNN-S achieves an impressive top-1 accuracy of 83.1% on ImageNet-1K, surpassing ViG-S by +1.0% and ViHGNN-S by +0.6%.

Poster
DV-Matcher: Deformation-based Non-rigid Point Cloud Matching Guided by Pre-trained Visual Features

Zhangquan Chen, Puhua Jiang, Ruqi Huang

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In this paper, we present DV-Matcher, a novel learning-based framework for estimating dense correspondences between non-rigidly deformable point clouds. Learning directly from unstructured point clouds without meshing or manual labelling, our framework delivers high-quality dense correspondences, which is of significant practical utility in point cloud processing. Our key contributions are two-fold: First, we propose a scheme to inject prior knowledge from pre-trained vision models into geometric feature learning, which effectively complements the local nature of geometric features with global and semantic information; Second, we propose a novel deformation-based module to promote the extrinsic alignment induced by the learned correspondences, which effectively enhances the feature learning. Experimental results show that our method achieves state-of-the-art results in matching non-rigid point clouds in both near-isometric and heterogeneous shape collection as well as more realistic partial and noisy data. Our code is available at https://github.com/rqhuang88/DV-Matcher.

Poster
DUNE: Distilling a Universal Encoder from Heterogeneous 2D and 3D Teachers

Mert Bülent Sarıyıldız, Philippe Weinzaepfel, Thomas Lucas, Pau de Jorge, Diane Larlus, Yannis Kalantidis

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Recent multi-teacher distillation methods have unified the encoders of multiple foundation models into a single encoder, achieving competitive performance on core vision tasks like classification, segmentation, and depth estimation. This led us to ask: Could similar success be achieved when the pool of teachers also includes vision models specialized in diverse tasks across both 2D and 3D perception? In this paper, we define and investigate the problem of heterogeneous teacher distillation, or co-distillation, a challenging multi-teacher distillation scenario where teacher models vary significantly in both (a) their design objectives and (b) the data they were trained on. We explore data-sharing strategies and teacher-specific encoding, and introduce DUNE, a single encoder excelling in 2D vision, 3D understanding, and 3D human perception. Our model achieves performance comparable to that of its larger teachers, sometimes even outperforming them, on their respective tasks. Notably, DUNE surpasses MASt3R in Map-free Visual Relocalization with a much smaller encoder.

Poster
DTOS: Dynamic Time Object Sensing with Large Multimodal Model

Jirui Tian, Jinrong Zhang, Shenglan Liu, Luhao Xu, Zhixiong Huang, Gao Huang

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Existing multimodal large language models (MLLMs) face significant challenges in Referring Video Object Segmentation(RVOS). We identify three critical challenges: (C1) insufficient quantitative representation of textual numerical data, (C2) repetitive and degraded response templates for spatiotemporal referencing, and (C3) loss of visual information in video sampling queries lacking textual guidance. To address these, we propose a novel framework, Dynamic Time Object Sensing (DTOS), specifically designed for RVOS. To tackle (C1) and (C2), we introduce specialized tokens to construct multi-answer response templates, enabling regression of event boundaries and target localization. This approach improves the accuracy of numerical regression while mitigating the issue of repetitive degradation. To address (C3), we propose a Text-guided Clip Sampler (TCS) that selects video clips aligned with user instructions, preventing visual information loss and ensuring consistent temporal resolution. TCS is also applicable to Moment Retrieval tasks, with enhanced multimodal input sequences preserving spatial details and maximizing temporal resolution. DTOS demonstrates exceptional capability in flexibly localizing multiple spatiotemporal targets based on user-provided textual instructions. Extensive experiments validate the effectiveness of our approach, with DTOS achieving state-of-the-art performance in J&F scores: an improvement of +4.36 on MeViS, +4.48 on Ref-DAVIS17, and +3.02 on Ref-YT-VOS. Additionally, our TCS demonstrates exceptional performance in Moment Retrieval. The code is available at https://github.com/Maulog/OPEN-DTOS-LMM

Poster
DTGBrepGen: A Novel B-rep Generative Model through Decoupling Topology and Geometry

Jing Li, Yihang Fu, Falai Chen

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Boundary representation (B-rep) of geometric models is a fundamental format in Computer-Aided Design (CAD). However, automatically generating valid and high-quality B-rep models remains challenging due to the complex interdependence between the topology and geometry of the models. Existing methods tend to prioritize geometric representation while giving insufficient attention to topological constraints, making it difficult to maintain structural validity and geometric accuracy. In this paper, we propose DTGBrepGen, a novel topology-geometry decoupled framework for B-rep generation that explicitly addresses both aspects. Our approach first generates valid topological structures through a two-stage process that independently models edge-face and edge-vertex adjacency relationships. Subsequently, we employ Transformer-based diffusion models for sequential geometry generation, progressively generating vertex coordinates, followed by edge geometries and face geometries which are represented as B-splines. Extensive experiments on diverse CAD datasets show that DTGBrepGen significantly outperforms existing methods in both topological validity and geometric accuracy, achieving higher validity rates and producing more diverse and realistic B-reps. Our code is publicly available at https://github.com/jinli99/DTGBrepGen.

Poster
DSV-LFS: Unifying LLM-Driven Semantic Cues with Visual Features for Robust Few-Shot Segmentation

Amin Karimi, Charalambos Poullis

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Few-shot semantic segmentation (FSS) aims to enable models to segment novel/unseen object classes using only a limited number of labeled examples. However, current FSS methods frequently struggle with generalization due to incomplete and biased feature representations, especially when support images do not capture the full appearance variability of the target class. To improve the FSS pipeline, we propose a novel framework that utilizes large language models (LLMs) to adapt general class semantic information to the query image. Furthermore, the framework employs dense pixel-wise matching to identify similarities between query and support images, resulting in enhanced FSS performance. Inspired by reasoning-based segmentation frameworks, our method, named DSV-LFS, introduces an additional token into the LLM vocabulary, allowing a multimodal LLM to generate a "semantic prompt" from class descriptions. In parallel, a dense matching module identifies visual similarities between the query and support images, generating a "visual prompt". These prompts are then jointly employed to guide the prompt-based decoder for accurate segmentation of the query image. Comprehensive experiments on the benchmark datasets Pascal-5i and COCO-20i demonstrate that our framework achieves state-of-the-art performance-by a significant margin-demonstrating superior generalization to novel classes and robustness across diverse scenarios.

Poster
DSPNet: Dual-vision Scene Perception for Robust 3D Question Answering

Jingzhou Luo, Yang Liu, Weixing Chen, Zhen Li, Yaowei Wang, Guanbin Li, Liang Lin

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3D Question Answering (3D QA) requires the model to comprehensively understand its situated 3D scene described by the text, then reason about its surrounding environment and answer a question under that situation. However, existing methods usually rely on global scene perception from pure 3D point clouds and overlook the importance of rich local texture details from multi-view images. Moreover, due to the inherent noise in camera poses and complex occlusions, there exists significant feature degradation and reduced feature robustness problems when aligning 3D point cloud with multi-view images. In this paper, we propose a Dual-vision Scene Perception Network (DSPNet), to comprehensively integrate multi-view and point cloud features to improve robustness in 3D QA. Our Text-guided Multi-view Fusion (TGMF) module prioritizes image views that closely match the semantic content of the text. To adaptively fuse back-projected multi-view images with point cloud features, we design the Adaptive Dual-vision Perception (ADVP) module, enhancing 3D scene comprehension. Additionally, our Multimodal Context-guided Reasoning (MCGR) module facilitates robust reasoning by integrating contextual information across visual and linguistic modalities. Experimental results on SQA3D and ScanQA datasets demonstrate the superiority of our DSPNet. Codes will be available at https://github.com/LZ-CH/DSPNet.

Poster
DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters

Mingze Sun, Junhao Chen, Junting Dong, Yurun Chen, Xinyu Jiang, Shiwei Mao, Puhua Jiang, Jingbo Wang, Bo Dai, Ruqi Huang

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Recent advances in generative models have enabled high-quality 3D character reconstruction from multi-modal. However, animating these generated characters remains a challenging task, especially for complex elements like garments and hair, due to the lack of large-scale datasets and effective rigging methods. To address this gap, we curate AnimeRig, a large-scale dataset with detailed skeleton and skinning annotations. Building upon this, we propose DRiVE, a novel framework for generating and rigging 3D human characters with intricate structures. Unlike existing methods, DRiVE utilizes a 3D Gaussian representation, facilitating efficient animation and high-quality rendering. We further introduce GSDiff, a 3D Gaussian-based diffusion module that predicts joint positions as spatial distributions, overcoming the limitations of regression-based approaches. Extensive experiments demonstrate that DRiVE achieves precise rigging results, enabling realistic dynamics for clothing and hair, and surpassing previous methods in both quality and versatility. Code, dataset and visualization results are available at https://DRiVEAvatar.github.io/.

Poster
DRAWER: Digital Reconstruction and Articulation With Environment Realism

Hongchi Xia, Entong Su, Marius Memmel, Arhan Jain, Raymond Yu, Numfor Mbiziwo-Tiapo, Ali Farhadi, Abhishek Gupta, Shenlong Wang, Wei-Chiu Ma

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Creating virtual digital replicas from real-world data unlocks significant potential across domains like gaming and robotics. In this paper, we present DRAWER, a novel framework that converts a video of a static indoor scene into a photorealistic and interactive digital environment. Our approach centers on two main contributions: (i) a reconstruction module based on a dual scene representation that reconstructs the scene with fine-grained geometric details, and (ii) an articulation module that identifies articulation types and hinge positions, reconstructs simulatable shapes and appearances and integrates them into the scene. The resulting virtual environment is photorealistic, interactive, and runs in real time, with compatibility for game engines and robotic simulation platforms. We demonstrate the potential of DRAWER by using it to automatically create an interactive game in Unreal Engine and to enable real-to-sim-to-real transfer for robotics applications. Project page: https://xiahongchi.github.io/DRAWER/.

Poster
DPSeg: Dual-Prompt Cost Volume Learning for Open-Vocabulary Semantic Segmentation

Ziyu Zhao, Xiaoguang Li, Lingjia Shi, Nasrin Imanpour, Song Wang

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Open-vocabulary semantic segmentation aims to segment images into distinct semantic regions for both seen and unseen categories at the pixel level. Current methods utilize text embeddings from pre-trained vision-language models like CLIP but struggle with the inherent domain gap between image and text embeddings, even after extensive alignment during training. Additionally, relying solely on deep text-aligned features limits shallow-level feature guidance, which is crucial for detecting small objects and fine details, ultimately reducing segmentation accuracy. To address these limitations, we propose a dual prompting framework, DPSeg, for this task. Our approach combines dual-prompt cost volume generation, a cost volume-guided decoder, and a semantic-guided prompt refinement strategy that leverages our dual prompting scheme to mitigate alignment issues in visual prompt generation. By incorporating visual embeddings from a visual prompt encoder, our approach reduces the domain gap between text and image embeddings while providing multi-level guidance through shallow features. Extensive experiments demonstrate that our method significantly outperforms existing state-of-the-art approaches on multiple public datasets.

Poster
DPFlow: Adaptive Optical Flow Estimation with a Dual-Pyramid Framework

Henrique Morimitsu, Xiaobin Zhu, Roberto M. Cesar, Xiangyang Ji, Xu-Cheng Yin

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Optical flow estimation is essential for video processing tasks, such as restoration and action recognition. The quality of videos is constantly increasing, with current standards reaching 8K resolution. However, optical flow methods are usually designed for low resolution and do not generalize to large inputs due to their rigid architectures. They adopt downscaling or input tiling to reduce the input size, causing a loss of details and global information. There is also a lack of optical flow benchmarks to judge the actual performance of existing methods on high-resolution samples. Previous works only conducted qualitative high-resolution evaluations on hand-picked samples. This paper fills this gap in optical flow estimation in two ways. We propose DPFlow, an adaptive optical flow architecture capable of generalizing up to 8K resolution inputs while trained with only low-resolution samples. We also introduce Kubric-NK, a new benchmark for evaluating optical flow methods with input resolutions ranging from 1K to 8K. Our high-resolution evaluation pushes the boundaries of existing methods and reveals new insights about their generalization capabilities. Extensive experimental results show that DPFlow achieves state-of-the-art results on the MPI-Sintel, KITTI 2015, Spring, and other high-resolution benchmarks. The code and dataset are available at https://github.com/hmorimitsu/ptlflow/tree/main/ptlflow/models/dpflow.

Poster
DPC: Dual-Prompt Collaboration for Tuning Vision-Language Models

Haoyang Li, Liang Wang, Chao Wang, Jing Jiang, Yan Peng, Guodong Long

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The Base-New Trade-off (BNT) problem universally exists during the optimization of CLIP-based prompt tuning, where continuous fine-tuning on base (target) classes leads to a simultaneous decrease of generalization ability on new (unseen) classes. Existing approaches attempt to regulate the prompt tuning process to balance BNT by appending constraints. However, imposed on the same target prompt, these constraints fail to fully avert the mutual exclusivity between the optimization directions for base and new. As a novel solution to this challenge, we propose the plug-and-play Dual-Prompt Collaboration (DPC) framework, the first that decoupling the optimization processes of base and new tasks at the prompt level. Specifically, we clone a learnable parallel prompt based on the backbone prompt, and introduce a variable Weighting-Decoupling framework to independently control the optimization directions of dual prompts specific to base or new tasks, thus avoiding the conflict in generalization. Meanwhile, we propose a Dynamic Hard Negative Optimizer, utilizing dual prompts to construct a more challenging optimization task on base classes for enhancement. For interpretability, we prove the feature channel invariance of the prompt vector during the optimization process, providing theoretical support for the Weighting-Decoupling of DPC. Extensive experiments on multiple backbones demonstrate that DPC can significantly improve base performance without introducing any external knowledge beyond the base classes, while maintaining generalization to new classes. Code is available at: https://github.com/JREion/DPC.

Poster
DORNet: A Degradation Oriented and Regularized Network for Blind Depth Super-Resolution

Zhengxue Wang, Zhiqiang Yan, Jinshan Pan, Guangwei Gao, Kai Zhang, Jian Yang

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Recent RGB-guided depth super-resolution methods have achieved impressive performance under the assumption of fixed and known degradation (e.g., bicubic downsampling). However, in real-world scenarios, captured depth data often suffer from unconventional and unknown degradation due to sensor limitations and complex imaging environments (e.g., low reflective surfaces, varying illumination). Consequently, the performance of these methods significantly declines when real-world degradation deviate from their assumptions. In this paper, we propose the Degradation Oriented and Regularized Network (DORNet), a novel framework designed to adaptively address unknown degradation in real-world scenes through implicit degradation representations. Our approach begins with the development of a self-supervised degradation learning strategy, which models the degradation representations of low-resolution depth data using routing selection-based degradation regularization. To facilitate effective RGB-D fusion, we further introduce a degradation-oriented feature transformation module that selectively propagates RGB content into the depth data based on the learned degradation priors. Extensive experimental results on both real and synthetic datasets demonstrate the superiority of our DORNet in handling unknown degradations, outperforming existing methods.

Poster
DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Post-Capture Refocusing, Defocus Rendering and Blur Removal

Yujie Wang, Praneeth Chakravarthula, Baoquan Chen

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3D Gaussian Splatting (3DGS) techniques have recently enabled high-quality 3D scene reconstruction and real-time novel view synthesis. These approaches, however, are limited by the pinhole camera model and lack effective modeling of defocus effects. Departing from this, we introduce DOF-- a new 3DGS-based framework with a finite-aperture camera model and explicit, differentiable defocus rendering, enabling it to function as a post-capture control tool. By training with multi-view images with moderate defocus blur, DOF-GS learns inherent camera characteristics and reconstructs sharp details of the underlying scene, particularly, enabling rendering of varying DOF effects through on-demand aperture and focal distance control, post-capture and optimization. Additionally, our framework extracts circle-of-confusion cues during optimization to identify in-focus regions in input views, enhancing the reconstructed 3D scene details. Experimental results demonstrate that DOF-GS supports post-capture refocusing, adjustable defocus and high-quality all-in-focus rendering, from multi-view images with uncalibrated defocus blur.

Poster