Paper list

Zero-Shot Classification

Shows title, authors, abstract, and links. Abstract language follows current locale with fallback.

Topic profile

Precomputed snapshot — no live database aggregation

Open full trend page

Papers by year

By venue

Results 79

ZeroGrasp: Zero-Shot Shape Reconstruction Enabled Robotic Grasping

Shun Iwase, Muhammad Zubair Irshad, Katherine Liu, Vitor Guizilini, Robert Lee, Takuya Ikeda, Ayako Amma, Koichi Nishiwaki, Kris Kitani, Rares Ambrus, Sergey Zakharov

Robotic grasping is a cornerstone capability of embodied systems. Many methods directly output grasps from partial information without modeling the geometry of the scene, leading to suboptimal motion and even collisions. To address these issues, we introduce ZeroGrasp, a novel framework that simultaneously performs 3D reconstruction and grasp pose prediction in near real-time. A key insight of our method is that occlusion reasoning and modeling the spatial relationships between objects is beneficial for both accurate reconstruction and grasping. We couple our method with a novel large-scale synthetic dataset, which comprises 1M photo-realistic images, high-resolution 3D reconstructions and 11.3B physically-valid grasp pose annotations for 12K objects from the Objaverse-LVIS dataset. We evaluate ZeroGrasp on the GraspNet-1B benchmark as well as through real-world robot experiments. ZeroGrasp achieves state-of-the-art performance and generalizes to novel real-world objects by leveraging synthetic data.

Zero-shot RGB-D Point Cloud Registration with Pre-trained Large Vision Model

Haobo Jiang, Jin Xie, Jian Yang, liang yu, Jianmin Zheng

This paper introduces ZeroMatch, a novel zero-shot RGB-D point cloud registration framework, aimed at achieving robust 3D matching on unseen data without any task-specific training. Our core idea is to utilize the powerful zero-shot image representation of Stable Diffusion, achieved through extensive pre-training on large-scale data, to enhance point-cloud geometric descriptors for robust matching. Specifically, we combine the handcrafted geometric descriptor FPFH with Stable-Diffusion features to create point descriptors that are both locally and contextually aware, enabling reliable RGB-D registration with zero-shot capability. This approach is based on our observation that Stable-Diffusion features effectively encode discriminative global contextual cues, naturally alleviating the feature ambiguity that FPFH often encounters in scenes with repetitive patterns or low overlap. To further enhance cross-view consistency of Stable-Diffusion features for improved matching, we propose a coupled-image input mode that concatenates the source and target images into a single input, replacing the original single-image mode. This design achieves both inter-image and prompt-to-image consistency attentions, facilitating robust cross-view feature interaction and alignment. Finally, we leverage feature nearest neighbors to construct putative correspondences for hypothesize-and-verify transformation estimation. Extensive experiments on 3DMatch, ScanNet, and ScanLoNet verify the excellent zero-shot matching ability of our method.

Zero-shot 3D Question Answering via Voxel-based Dynamic Token Compression

Hsiang-Wei Huang, Fu-Chen Chen, Wenhao Chai, Che-Chun Su, Lu Xia, Sanghun Jung, Cheng-Yen Yang, Jenq-Neng Hwang, Min Sun, Cheng-hao Kuo

Recent advancements in 3D Large Multi-modal Models (3D-LMMs) have driven significant progress in 3D question answering. However, recent multi-frame Vision-Language Models (VLMs) demonstrate superior performance compared to 3D-LMMs on 3D question answering tasks, largely due to the greater scale and diversity of available 2D image data in contrast to the more limited 3D data. Multi-frame VLMs, although achieving superior performance, suffer from the difficulty of retaining all the detailed visual information in the 3D scene while limiting the number of visual tokens. Common methods such as token pooling, reduce visual token usage but often lead to information loss, impairing the model's ability to preserve visual details essential for 3D question answering tasks. To address this, we propose voxel-based Dynamic Token Compression (DTC), which combines 3D spatial priors and visual semantics to achieve over 90% reduction in visual tokens usage for current multi-frame VLMs. Our method maintains performance comparable to state-of-the-art models on 3D question answering benchmarks including OpenEQA and ScanQA, demonstrating its effectiveness.

Zero-Shot Styled Text Image Generation, but Make It Autoregressive

Vittorio Pippi, Fabio Quattrini, Silvia Cascianelli, Alessio Tonioni, Rita Cucchiara

Styled Handwritten Text Generation (HTG) has recently received attention from the computer vision and document analysis communities, which have developed several solutions, either GAN- or diffusion-based, that achieved promising results. Nonetheless, these strategies fail to generalize to novel styles and have technical constraints, particularly in terms of maximum output length and training efficiency. To overcome these limitations, in this work, we propose a novel framework for text-image generation, dubbed Emuru. Our approach leverages a powerful text-image representation model (a variational autoencoder) combined with an autoregressive Transformer. Our approach enables the generation of styled text images conditioned on textual content and style examples, such as specific fonts or handwriting styles. We train our model solely on a diverse, synthetic dataset of English text rendered in over 100,000 typewritten and calligraphy fonts, which gives it the capability to reproduce unseen styles (both fonts and users' handwriting) in zero-shot. To the best of our knowledge, Emuru is the first autoregressive model for HTG, and the first designed specifically for generalization to novel styles. Moreover, our model generates images without background artifacts, which are easier to use for downstream applications. Extensive evaluation on both typewritten and handwritten, any-length text image generation scenarios demonstrates the effectiveness of our approach.

Zero-Shot Novel View and Depth Synthesis with Multi-View Geometric Diffusion

Vitor Guizilini, Muhammad Zubair Irshad, Dian Chen, Greg Shakhnarovich, Rares Ambrus

Current methods for 3D scene reconstruction from sparse posed images employ intermediate 3D representations such as neural fields, voxel grids, or 3D Gaussians, to achieve multi-view consistent scene appearance and geometry. In this paper we introduce MVGD, a diffusion-based architecture capable of direct pixel-level generation of images and depth maps from novel viewpoints, given an arbitrary number of input views. Our method uses raymap conditioning to both augment visual features with spatial information from different viewpoints, as well as to guide the generation of images and depth maps from novel views. A key aspect of our approach is the multi-task generation of images and depth maps, using learnable task embeddings to guide the diffusion process towards specific modalities. We train this model on a collection of more than 60 million multi-view samples from publicly available datasets, and propose techniques to enable efficient and consistent learning in such diverse conditions. We also propose a novel strategy that enables the efficient training of larger models by incrementally fine-tuning smaller ones, with promising scaling behavior. Through extensive experiments, we report state-of-the-art results in multiple novel view synthesis benchmarks, as well as multi-view stereo and video depth estimation.

Zero-Shot Monocular Scene Flow Estimation in the Wild

Yiqing Liang, Abhishek Badki, Hang Su, James Tompkin, Orazio Gallo

Large models have shown generalization across datasets for many low-level vision tasks, like depth estimation, but no such general models exist for scene flow.Even though scene flow prediction has wide potential, its practical use is limited because of the lack of generalization of current predictive models. We identify three key challenges and propose solutions for each. First, we create a method that jointly estimates geometry and motion for accurate prediction. Second, we alleviate scene flow data scarcity with a data recipe that affords us 1M annotated training samples across diverse synthetic scenes. Third, we evaluate different parameterizations for scene flow prediction and adopt a natural and effective parameterization. Our model outperforms existing methods as well as baselines built on large-scale models in terms of 3D end-point error, and shows zero-shot generalization to the casually captured videos from DAVIS and the robotic manipulation scenes from RoboTAP. Overall, our approach makes scene flow prediction more practical in-the-wild.

Zero-Shot Image Restoration Using Few-Step Guidance of Consistency Models (and Beyond)

Tomer Garber, Tom Tirer

In recent years, it has become popular to tackle image restoration tasks with a single pretrained diffusion model (DM) and data-fidelity guidance, instead of training a dedicated deep neural network per task. However, such "zero-shot" restoration schemes currently require many Neural Function Evaluations (NFEs) for performing well, which may be attributed to the many NFEs needed in the original generative functionality of the DMs. Recently, faster variants of DMs have been explored for image generation. These include Consistency Models (CMs), which can generate samples via a couple of NFEs. However, existing works that use guided CMs for restoration still require tens of NFEs or fine-tuning of the model per task that leads to performance drop if the assumptions during the fine-tuning are not accurate. In this paper, we propose a zero-shot restoration scheme that uses CMs and operates well with as little as 4 NFEs. It is based on a wise combination of several ingredients: better initialization, back-projection guidance, and above all a novel noise injection mechanism. We demonstrate the advantages of our approach for image super-resolution and inpainting. Interestingly, we show that the usefulness of our noise injection technique goes beyond CMs: it can also mitigate the performance degradation of existing guided DM methods when reducing their NFE count.

Zero-Shot Head Swapping in Real-World Scenarios

Taewoong Kang, Sohyun Jeong, Hyojin Jang, Jaegul Choo

With growing demand in media and social networks for personalized images, the need for advanced head-swapping techniques--integrating an entire head from the head image with the body from the body image--has increased. However, traditional head-swapping methods heavily rely on face-centered cropped data with primarily frontal-facing views, which limits their effectiveness in real-world applications. Additionally, their masking methods, designed to indicate regions requiring editing, are optimized for these types of dataset but struggle to achieve seamless blending in complex situations, such as when the original data includes features like long hair extending beyond the masked area. To overcome these limitations and enhance adaptability in diverse and complex scenarios, we propose a novel head swapping method, HID, that is robust to images including the full head and the upper body, and handles from frontal to side views, while automatically generating context-aware masks. For automatic mask generation, we introduce the IOMask, which enables seamless blending of the head and body, effectively addressing integration challenges. We further introduce the hair injection module to capture hair details with greater precision. Our experiments demonstrate that the proposed approach achieves state-of-the-art performance in head swapping, providing visually consistent and realistic results across a wide range of challenging conditions.

Zero-Shot Blind-spot Image Denoising via Implicit Neural Sampling

Yuhui Quan, Tianxiang Zheng, Zhiyuan Ma, Hui Ji

The blind-spot principle has been a widely used tool in zero-shot image denoising but faces challenges with real-world noise that exhibits strong local correlations. Existing methods focus on reducing noise correlation, which also weaken the pixel correlations needed for accurately estimating missing pixels. In this paper, we first present a rigorous analysis of how noise correlation and pixel correlation impact the statistical risk of a linear blind-spot denoiser. We then propose using an implicit neural representation to resample noisy pixels, effectively reducing noise correlation while preserving the essential pixel correlations for successful blind-spot denoising. Extensive experiments show our method surpasses existing zero-shot denoising techniques on real-world noisy images.

Zero-Shot 4D Lidar Panoptic Segmentation

Yushan Zhang, Aljoša Ošep, Laura Leal-Taixé, Tim Meinhardt

Zero-shot 4D segmentation and recognition of arbitrary objects in Lidar is crucial for embodied navigation, with applications ranging from streaming perception to semantic mapping and localization. However, the primary challenge in advancing research and developing generalized, versatile methods for spatio-temporal scene understanding in Lidar lies in the scarcity of datasets that provide the necessary diversity and scale of annotations. To overcome these challenges, we propose SAL-4D (Segment Anything in Lidar--4D), a method that utilizes multi-modal robotic sensor setups as a bridge to distill recent developments in Video Object Segmentation (VOS) in conjunction with off-the-shelf Vision-Language foundation models to Lidar. We utilize VOS models to pseudo-label tracklets in short video sequences, annotate these tracklets with sequence-level CLIP tokens, and lift them to the 4D Lidar space using calibrated multi-modal sensory setups to distill them to our SAL-4D model. Due to temporal consistent predictions, we outperform prior art in 3D Zero-Shot Lidar Panoptic Segmentation (LPS) over 5 PQ, and unlock Zero-Shot 4D-LPS.

Zero-1-to-A: Zero-Shot One Image to Animatable Head Avatars Using Video Diffusion

Zhenglin Zhou, Fan Ma, Hehe Fan, Tat-Seng Chua

Animatable head avatar generation typically requires extensive data for training. To reduce the data requirements, a natural solution is to leverage existing data-free static avatar generation methods, such as pre-trained diffusion models with score distillation sampling (SDS), which align avatars with pseudo ground-truth outputs from the diffusion model. However, directly distilling 4D avatars from video diffusion often leads to over-smooth results due to spatial and temporal inconsistencies in the generated video. To address this issue, we propose Zero-1-to-A, a robust method that synthesizes a spatial and temporal consistency dataset for 4D avatar reconstruction using the video diffusion model. Specifically, Zero-1-to-A iteratively constructs video datasets and optimizes animatable avatars in a progressive manner, ensuring that avatar quality increases smoothly and consistently throughout the learning process. This progressive learning involves two stages: (1) Spatial Consistency Learning fixes expressions and learns from front-to-side views, and (2) Temporal Consistency Learning fixes views and learns from relaxed to exaggerated expressions, generating 4D avatars in a simple-to-complex manner. Extensive experiments demonstrate that Zero-1-to-A improves fidelity, animation quality, and rendering speed compared to existing diffusion-based methods, providing a solution for lifelike avatar creation. Code is publicly available at: https://github.com/ZhenglinZhou/Zero-1-to-A.

Visual and Semantic Prompt Collaboration for Generalized Zero-Shot Learning

Huajie Jiang, Zhengxian Li, Xiaohan Yu, Yongli Hu, Baocai Yin, Jian Yang, Yuankai Qi

Generalized zero-shot learning aims to recognize both seen and unseen classes with the help of semantic information that is shared among different classes. It inevitably requires consistent visual-semantic alignment. Existing approaches fine-tune the visual backbone by seen-class data to obtain semantic-related visual features, which may cause overfitting on seen classes with a limited number of training images. This paper proposes a novel visual and semantic prompt collaboration framework, which utilizes prompt tuning techniques for efficient feature adaptation. Specifically, we design a visual prompt to integrate the visual information for discriminative feature learning and a semantic prompt to integrate the semantic formation for visual-semantic alignment. To achieve effective prompt information integration, we further design a weak prompt fusion mechanism for the shallow layers and a strong prompt fusion mechanism for the deep layers in the network. Through the collaboration of visual and semantic prompts, we can obtain discriminative semantic-related features for generalized zero-shot image recognition. Extensive experiments demonstrate that our framework consistently achieves favorable performance in both conventional zero-shot learning and generalized zero-shot learning benchmarks compared to other state-of-the-art methods.

VidBot: Learning Generalizable 3D Actions from In-the-Wild 2D Human Videos for Zero-Shot Robotic Manipulation

Hanzhi Chen, Boyang Sun, Anran Zhang, Marc Pollefeys, Stefan Leutenegger

Future robots are envisioned as versatile systems capable of performing a variety of household tasks. The big question remains, how can we bridge the embodiment gap while minimizing physical robot learning, which fundamentally does not scale well. We argue that learning from in-the-wild human videos offers a promising solution for robotic manipulation tasks, as vast amounts of relevant data already exist on the internet. In this work, we present VidBot, a framework enabling zero-shot robotic manipulation using learned 3D affordance from in-the-wild monocular RGB-only human videos. VidBot leverages a pipeline to extract explicit representations from them, namely 3D hand trajectories from videos, combining a depth foundation model with structure-from-motion techniques to reconstruct temporally consistent, metric-scale 3D affordance representations agnostic to embodiments. We introduce a coarse-to-fine affordance learning model that first identifies coarse actions from the pixel space and then generates fine-grained interaction trajectories with a diffusion model, conditioned on coarse actions and guided by test-time constraints for context-aware interaction planning, enabling substantial generalization to novel scenes and embodiments. Extensive experiments demonstrate the efficacy of VidBot, which significantly outperforms counterparts across 13 manipulation tasks in zero-shot settings and can be seamlessly deployed across robot systems in real-world environments. VidBot paves the way for leveraging everyday human videos to make robot learning more scalable.

UniGoal: Towards Universal Zero-shot Goal-oriented Navigation

Hang Yin, Xiuwei Xu, Linqing Zhao, Ziwei Wang, Jie Zhou, Jiwen Lu

In this paper, we propose a general framework for universal zero-shot goal-oriented navigation. Existing zero-shot methods build inference framework upon large language models (LLM) for specific tasks, which differs a lot in overall pipeline and fails to generalize across different types of goal. Towards the aim of universal zero-shot navigation, we propose a uniform graph representation to unify different goals, including object category, instance image and text description. We also convert the observation of agent into an online maintained scene graph. With this consistent scene and goal representation, we preserve most structural information compared with pure text and are able to leverage LLM for explicit graph-based reasoning.Specifically, we conduct graph matching between the scene graph and goal graph at each time instant and propose different strategies to generate long-term goal of exploration according to different matching states. The agent first iteratively searches subgraph of goal when zero-matched. With partial matching, the agent then utilizes coordinate projection and anchor pair alignment to infer the goal location. Finally scene graph correction and goal verification are applied for perfect matching. We also present a blacklist mechanism to enable robust switch between stages.Extensive experiments on several benchmarks show that our UniGoal achieves state-of-the-art zero-shot performance on three studied navigation tasks with a single model, even outperforming task-specific zero-shot methods and supervised universal methods.

UNEM: UNrolled Generalized EM for Transductive Few-Shot Learning

Long Zhou, Fereshteh Shakeri, Aymen Sadraoui, Mounir Kaaniche, Jean-Christophe Pesquet, Ismail Ben Ayed

Transductive few-shot learning has recently triggered wide attention in computer vision. Yet, current methods introduce key hyper-parameters, which control the pre-diction statistics of the test batches, such as the level of class balance, affecting performances significantly. Such hyper-parameters are empirically grid-searched over validation data, and their configurations may vary substantially with the target dataset and pre-training model, making such empirical searches both sub-optimal and computationally intractable. In this work, we advocate and introduce the unrolling paradigm, also referred to as "learning to optimize", in the context of few-shot learning, thereby learning efficiently and effectively a set of optimized hyperparameters. Specifically, we unroll a generalization of the ubiquitous Expectation-Maximization (EM) optimizer into a neural network architecture, mapping each of its iterates to a layer and learning a set of key hyper-parameters over validation data. Our unrolling approach covers various statistical feature distributions and pre-training paradigms, including recent foundational vision-language models and standard vision-only classifiers. We report comprehensive experiments, which cover a breadth of fine-grained downstream image classification tasks, showing significant gains brought by the proposed unrolled EM algorithm over iterative variants. The achieved improvements reach up to 10% and 7.5% on vision-only and vision-language benchmarks, respectively. The source code and learned parameters are available at https://github.com/ZhouLong0/UNEM-Transductive.

Tripartite Weight-Space Ensemble for Few-Shot Class-Incremental Learning

Juntae Lee, Munawar Hayat, Sungrack Yun

Few-shot class incremental learning (FSCIL) enables the continual learning of new concepts with only a few training examples. In FSCIL, the model undergoes substantial updates, making it prone to forgetting previous concepts and overfitting to the limited new examples. Most recent trend is typically to disentangle the learning of the representation from the classification head of the model. A well-generalized feature extractor on the base classes (many examples and many classes) is learned, and then fixed during incremental learning. Arguing that the fixed feature extractor restricts the model's adaptability to new classes, we introduce a novel FSCIL method to effectively address catastrophic forgetting and overfitting issues. Our method enables to seamlessly update the entire model with a few examples. We mainly propose a tripartite weight-space ensemble (Tri-WE). Tri-WE interpolates the base, immediately previous, and current models in weight-space, especially for the classification heads of the models. Then, it collaboratively maintains knowledge from the base and previous models. In addition, we recognize the challenges of distilling generalized representations from the previous model from scarce data. Hence, we suggest a regularization loss term using amplified data knowledge distillation. Simply intermixing the few-shot data, we can produce richer data enabling the distillation of critical knowledge from the previous model. Consequently, we attain state-of-the-art results on the miniImageNet, CUB200, and CIFAR100 datasets.

Towards Zero-Shot Anomaly Detection and Reasoning with Multimodal Large Language Models

Jiacong Xu, Shao-Yuan Lo, Bardia Safaei, Vishal M. Patel, Isht Dwivedi

Zero-Shot Anomaly Detection (ZSAD) is an emerging AD paradigm. Unlike the traditional unsupervised AD setting that requires a large number of normal samples to train a model, ZSAD is more practical for handling data-restricted real-world scenarios. Recently, Multimodal Large Language Models (MLLMs) have shown revolutionary reasoning capabilities in various vision tasks. However, the reasoning of image abnormalities remains underexplored due to the lack of corresponding datasets and benchmarks. To facilitate research in AD & reasoning, we establish the first visual instruction tuning dataset, Anomaly-Instruct-125k, and the evaluation benchmark, VisA-D&R. Through investigation with our benchmark, we reveal that current MLLMs like GPT-4o cannot accurately detect and describe fine-grained anomalous details in images. To address this, we propose Anomaly-OneVision (Anomaly-OV), the first specialist visual assistant for ZSAD and reasoning. Inspired by human behavior in visual inspection, Anomaly-OV leverages a Look-Twice Feature Matching (LTFM) mechanism to adaptively select and emphasize abnormal visual tokens. Extensive experiments demonstrate that Anomaly-OV achieves significant improvements over advanced generalist models in both detection and reasoning. Extensions to medical and 3D AD are provided for future study. The link to our project page: https://xujiacong.github.io/Anomaly-OV/

Towards Source-Free Machine Unlearning

Sk Miraj Ahmed, Umit Yigit Basaran, Dripta S. Raychaudhuri, Arindam Dutta, Rohit Kundu, Fahim Faisal Niloy, Basak Guler, Amit K. Roy-Chowdhury

As machine learning become more pervasive and data privacy regulations evolve, the ability to remove private or copyrighted information from trained models is becoming an increasingly critical requirement. Existing unlearning methods often rely on the assumption of having access to the entire training dataset during the forgetting process. However, this assumption may not hold true in practical scenarios where the original training data may not be accessible, i.e., the source-free setting. To address this challenge, we focus on the source-free unlearning scenario, where an unlearning algorithm must be capable of removing specific data from a trained model without requiring access to the original training dataset. Building on recent work, we present a method that can estimate the Hessian of the unknown remaining training data, a crucial component required for efficient unlearning. Leveraging this estimation technique, our method enables efficient zero-shot unlearning while providing robust theoretical guarantees on the unlearning performance, while maintaining performance on the remaining data. Extensive experiments over a wide range of datasets verify the efficacy of our method.

Towards Efficient Foundation Model for Zero-shot Amodal Segmentation

Zhaochen Liu, Limeng Qiao, Xiangxiang Chu, Lin Ma, Tingting Jiang

Aiming to predict the complete shape of partially occluded objects, amodal segmentation is an important capacity towards visual intelligence. In order to promote the practicability, zero-shot foundation model competent for the open world gains growing attention in this field. Nevertheless, prior models exhibit deficiencies in efficiency and stability. To address this problem, utilizing the implicit prior knowledge, we propose the first SAM-based amodal segmentation foundation model, SAMBA. Methodologically, a novel framework with multilevel facilitation is designed to better adapt the task characteristics and unleash the potential capabilities of SAM. In the modality level, a separation-to-fusion structure is employed that jointly learns modal and amodal segmentation to enhance mutual coordination. In the instance level, to ease the complexity of amodal feature extraction, we introduce a principal focusing mechanism to indicate objects of interest. In the pixel level, mixture-of-experts is incorporated with a specialized distribution loss, by which distinct occlusion rates correspond to different experts to improve the accuracy. Experiments are conducted on several eminent datasets, and the results show that the performance of SAMBA is superior to existing zero-shot and even supervised approaches. Furthermore, our proposed model has notable advantages in terms of speed and size.

Zero-Shot Classification · CVPR 2025 | paperlist.ai