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User Modeling

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VisionArena: 230k Real World User-VLM Conversations with Preference Labels

Christopher Chou, Lisa Dunlap, Koki Mashita, Krishna Mandal, Trevor Darrell, Ion Stoica, Joseph E. Gonzalez, Wei-Lin Chiang

The growing adoption and capabilities of vision-language models (VLMs) demand benchmarks that reflect real-world user interactions. We introduce VisionArena, the largest existing dataset of crowdsourced real-world conversations between users and VLMs. While most visual question-answering datasets focus on close-ended problems or synthetic scenarios, VisionArena contains a wide variety of closed and open ended problems across 230K conversations, 73K unique users, 138 languages, and 45 VLMs. VisionArena consists of VisionArena-Chat, a set of 200k single-turn and multi-turn chat logs with a VLM, VisionArena-Battle, a set of 30K conversations between a user and 2 anonymous VLMs with preference votes, and VisionArena-Bench, an automatic benchmark consisting of 500 diverse user prompts which can be used to cheaply approximate model rankings.We analyze these datasets and highlight the types of question asked by users, the influence of style on user preference, and areas where models often fall short. We find that more open-ended questions like captioning and humor are heavily influenced by style, which causes certain models like Reka Flash and InternVL which are tuned for style to perform significantly better on these categories compared to other categories. We show that VisionArena-Chat and VisionArena-Battle can be used for post-training to align VLMs to human preferences through supervised fine-tuning. Compared to the popular instruction tuning dataset Llava-Instruct-158K, finetuning the same base model on VisionArena results in a a 17 point improvement on MMMU and a 46 point improvement on the WildVision human preference benchmark. Lastly, we show that running automatic VLM evaluation on VisionArena-Bench results in a model ranking which is largely consistent with major online preference benchmarks. We release both VisionArena and our finetuned model to further VLM development.

ReCapture: Generative Video Camera Controls for User-Provided Videos using Masked Video Fine-Tuning

David Junhao Zhang, Roni Paiss, Shiran Zada, Nikhil Karnad, David E. Jacobs, Yael Pritch, Inbar Mosseri, Mike Zheng Shou, Neal Wadhwa, Nataniel Ruiz

Recently, breakthroughs in video modeling have allowed for controllable camera trajectories in generated videos. However, these methods cannot be directly applied to user-provided videos that are not generated by a video model. In this paper, we present ReCapture, a method for generating new videos with novel camera trajectories from a single user-provided video. Our method allows us to re-generate the reference video, with all its existing scene motion, from vastly different angles and with cinematic camera motion. Notably, using our method we can also plausibly hallucinate parts of the scene that were not observable in the reference video. Our method works by (1) generating a noisy anchor video with a new camera trajectory using multiview diffusion models or depth-based point cloud rendering and then (2) regenerating the anchor video into a clean and temporally consistent reangled video using our proposed masked video fine-tuning technique.

Poly-Autoregressive Prediction for Modeling Interactions

Neerja Thakkar, Tara Sadjadpour, Jathushan Rajasegeran, Shiry Ginosar, Jitendra Malik

We introduce a simple framework for predicting the behavior of an agent in multi-agent settings. In contrast to autoregressive (AR) tasks, such as language processing, our focus is on scenarios with multiple agents whose interactions are shaped by physical constraints and internal motivations. To this end, we propose Poly-Autoregressive (PAR) modeling, which forecasts an ego agent's future behavior by reasoning about the ego agent's state history and the past and current states of other interacting agents. At its core, PAR represents the behavior of all agents as a sequence of tokens, each representing an agent's state at a specific timestep. With minimal data pre-processing changes, we show that PAR can be applied to three different problems: human action forecasting in social situations, trajectory prediction for autonomous vehicles, and object pose forecasting during hand-object interaction. Using a small proof-of-concept transformer backbone, PAR outperforms AR across these three scenarios.

Person De-reidentification: A Variation-guided Identity Shift Modeling

Yi-Xing Peng, Yu-Ming Tang, Kun-Yu Lin, Qize Yang, Jingke Meng, Xihan Wei, Wei-Shi Zheng

Person re-identification (ReID) is to associate images of individuals from different camera views against cross-view variations. Like other surveillance technologies, Re-ID faces serious privacy challenges, particularly the potential for unauthorized tracking. Although various tasks (e.g., face recognition) have developed machine unlearning techniques to address privacy concerns, such methods have not yet been explored within the Re-ID field. In this work, we pioneer the exploration of the person de-reidentification (De-ReID) problem and present its inherent challenges. In the context of ReID, De-ReID is to unlearn the knowledge about accurately matching specific persons so that these "unlearned persons" cannot be re-identified across cameras for privacy guarantee. The primary challenge is to achieve the unlearning without degrading the identity-discriminative feature embeddings to ensure the model's utility. To address this, we formulate a De-ReID framework that utilizes a labeled dataset of unlearned persons for unlearning and an unlabeled dataset of accessible persons for knowledge preservation. Instead of unlearning based on (pseudo) identity labels, we introduce a variation-guided identity shift mechanism that unlearns the specific persons by fitting the variations in their images while preserving ReID ability on other persons by overcoming the variations in images of accessible persons. As a result, the model shifts the unlearned persons to a feature space that is vulnerable to cross-view variations. Extensive experiments on benchmarks demonstrate the superiority of our method.

Parallel Sequence Modeling via Generalized Spatial Propagation Network

Hongjun Wang, Wonmin Byeon, Jiarui Xu, Jinwei Gu, Ka Chun Cheung, Xiaolong Wang, Kai Han, Jan Kautz, Sifei Liu

We present the Generalized Spatial Propagation Network (GSPN), a new attention mechanism optimized for vision tasks that inherently captures 2D spatial structures. Existing attention models, including transformers, linear attention, and state-space models like Mamba, process multi-dimensional data as 1D sequences, compromising spatial coherence and efficiency. GSPN overcomes these limitations by directly operating on spatially coherent image data and forming dense pairwise connections through a unique line-scan approach. Central to GSPN is the Stability-Context Condition, which ensures stable, context-aware propagation across 2D sequences and reduces the effective sequence length to \sqrt N , significantly enhancing computational efficiency. With learnable, input-dependent weights and no reliance on positional embeddings, GSPN achieves superior spatial fidelity and state-of-the-art performance in vision tasks, including ImageNet classification, class-guided image generation, and text-to-image generation. Notably, GSPN accelerates SD-XL with softmax-attention by over 84xwhen generating 16K images.

ModeSeq: Taming Sparse Multimodal Motion Prediction with Sequential Mode Modeling

Zikang Zhou, Hengjian Zhou, Haibo Hu, Zihao Wen, Jianping Wang, Yung-Hui Li, Yu-Kai Huang

Anticipating the multimodality of future events lays the foundation for safe autonomous driving. However, multimodal motion prediction for traffic agents has been clouded by the lack of multimodal ground truth. Existing works predominantly adopt the winner-take-all training strategy to tackle this challenge, yet still suffer from limited trajectory diversity and uncalibrated mode confidence. While some approaches address these limitations by generating excessive trajectory candidates, they necessitate a post-processing stage to identify the most representative modes, a process lacking universal principles and compromising trajectory accuracy. We are thus motivated to introduce ModeSeq, a new multimodal prediction paradigm that models modes as sequences. Unlike the common practice of decoding multiple plausible trajectories in one shot, ModeSeq requires motion decoders to infer the next mode step by step, thereby more explicitly capturing the correlation between modes and significantly enhancing the ability to reason about multimodality. Leveraging the inductive bias of sequential mode prediction, we also propose the Early-Match-Take-All (EMTA) training strategy to diversify the trajectories further. Without relying on dense mode prediction or heuristic post-processing, ModeSeq considerably improves the diversity of multimodal output while attaining satisfactory trajectory accuracy, resulting in balanced performance on motion prediction benchmarks. Moreover, ModeSeq naturally emerges with the capability of mode extrapolation, which supports forecasting more behavior modes when the future is highly uncertain.

MV-SSM: Multi-View State Space Modeling for 3D Human Pose Estimation

Aviral Chharia, Wenbo Gou, Haoye Dong

While significant progress has been made in single-view 3D human pose estimation, multi-view 3D human pose estimation remains challenging, particularly in terms of generalizing to new camera configurations. Existing attention-based transformers often struggle to accurately model the spatial arrangement of keypoints, especially in occluded scenarios. Additionally, they tend to overfit specific camera arrangements and visual scenes from training data, resulting in substantial performance drops in new settings. In this study, we introduce a novel Multi-View State Space Modeling framework, named MV-SSM, for robustly estimating 3D human keypoints. We explicitly model the joint spatial sequence at two distinct levels: the feature level from multi-view images and the person keypoint level. We propose a Projective State Space (PSS) block to learn a generalized representation of joint spatial arrangements using state space modeling. Moreover, we modify Mamba's traditional scanning into an effective Grid Token-guided Bidirectional Scanning (GTBS), which is integral to the PSS block. Multiple experiments demonstrate that MV-SSM achieves strong generalization, outperforming state-of-the-art methods: +10.8 on AP25 on the challenging three-camera setting in CMU Panoptic, +7.0 on AP25 on varying camera arrangements, and +15.3 PCP on Campus A1 in cross-dataset evaluations. Project Website: https://aviralchharia.github.io/MV-SSM

MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modeling

Yifang Men, Yuan Yao, Miaomiao Cui, Liefeng Bo

Character video synthesis aims to produce realistic videos of animatable characters within lifelike scenes. As a fundamental problem in the computer vision and graphics community, 3D works typically require multi-view captures for per-case training, which severely limits their applicability of modeling arbitrary characters in a short time. Recent 2D methods break this limitation via pre-trained diffusion models, but they struggle for flexible controls, pose generality and scene interaction. To this end, we propose MIMO, a novel framework which can not only synthesize realistic character videos with controllable attributes (i.e., character, motion and scene) provided by simple user inputs, but also simultaneously achieve advanced scalability to arbitrary characters, generality to novel 3D motions, and applicability to interactive real-world scenes in a unified framework. The core idea is to encode the 2D video to compact spatial codes, considering the inherent 3D nature of video occurrence. Concretely, we lift the 2D frame pixels into 3D using monocular depth estimators, and decompose the video clip into three spatial components (i.e., main human, underlying scene, and floating occlusion) in hierarchical layers based on the 3D depth. These components are further encoded to canonical identity code, structured motion code and full scene code, which are utilized as control signals of the synthesis process. The design of spatial decomposed modeling enables flexible user control, complex motion expression, as well as 3D-aware synthesis for scene interactions. Experimental results show that the proposed method outperforms prior works by a large margin in character animation synthesis and is effective in providing a high degree of controllability (i.e., arbitrary characters, novel 3D motions, interactive scenes), thus enabling brand-new editing tasks (e.g., video character replacement).

GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling

Yang Zheng, Menglei Chai, Delio Vicini, Yuxiao Zhou, Yinghao Xu, Leonidas Guibas, Gordon Wetzstein, Thabo Beeler

We present GroomLight, a novel method for relightable hair appearance modeling from multi-view images. Existing hair capture methods struggle to balance photorealistic rendering with relighting capabilities. Analytical material models, while physically grounded, often fail to fully capture appearance details. Conversely, neural rendering approaches excel at view synthesis but generalize poorly to novel lighting conditions. GroomLight addresses this challenge by combining the strengths of both paradigms. It employs an extended hair BSDF model to capture primary light transport and a light-aware residual model to reconstruct the remaining details. We further propose a hybrid inverse rendering pipeline to optimize both components, enabling high-fidelity relighting, view synthesis, and material editing. Extensive evaluations on real-world hair data demonstrate state-of-the-art performance of our method. Our project website is at: https://syntec-research.github.io/GroomLight.

FineVQ: Fine-Grained User Generated Content Video Quality Assessment

Huiyu Duan, Qiang Hu, Jiarui Wang, Liu Yang, Zitong Xu, Lu Liu, Xiongkuo Min, Chunlei Cai, Tianxiao Ye, Xiaoyun Zhang, Guangtao Zhai

The rapid growth of user-generated content (UGC) videos has produced an urgent need for effective video quality assessment (VQA) algorithms to monitor video quality and guide optimization and recommendation procedures. However, current VQA models generally only give an overall rating for a UGC video, which lacks fine-grained labels for serving video processing and recommendation applications. To address the challenges and promote the development of UGC videos, we establish the first large-scale Fine-grained Video quality assessment Database, termed FineVD, which comprises 6104 UGC videos with fine-grained quality scores and descriptions across multiple dimensions. Based on this database, we propose a Fine-grained Video Quality assessment (FineVQ) model to learn the fine-grained quality of UGC videos, with the capabilities of quality rating, quality scoring, and quality attribution. Extensive experimental results demonstrate that our proposed FineVQ can produce fine-grained video-quality results and achieve state-of-the-art performance on FineVD and other commonly used UGC-VQA datasets. Both FineVD and FineVQ are publicly available at: https://github.com/IntMeGroup/FineVQ.

Bridging Gait Recognition and Large Language Models Sequence Modeling

Shaopeng Yang, Jilong Wang, Saihui Hou, Xu Liu, Chunshui Cao, Liang Wang, Yongzhen Huang

Gait sequences exhibit sequential structures and contextual relationships similar to those in natural language, where each element--whether a word or a gait step--is connected to its predecessors and successors. This similarity enables the transformation of gait sequences into "texts" containing identity-related information. Large Language Models (LLMs), designed to understand and generate sequential data, can thus be utilized for gait sequence modeling to enhance gait recognition performance. Leveraging these insights, we make a pioneering effort to apply LLMs to gait recognition, which we refer to as GaitLLM. Specifically, we propose the Gait-to-Language (G2L) module, which converts gait sequences into a textual format suitable for LLMs, and the Language-to-Gait (L2G) module, which maps the LLM's output back to the gait feature space, thereby bridging the gap between LLM outputs and gait recognition. Notably, GaitLLM leverages the powerful modeling capabilities of LLMs without relying on complex architectural designs, improving gait recognition performance with only a small number of trainable parameters. Our method achieves state-of-the-art results on four popular gait datasets--SUSTech1K, CCPG, Gait3D, and GREW--demonstrating the effectiveness of applying LLMs in this domain. This work highlights the potential of LLMs to significantly enhance gait recognition, paving the way for future research and practical applications.