Paper list
Synthetic Data Generation
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Transfer Your Perspective: Controllable 3D Generation from Any Viewpoint in a Driving Scene
Tai-Yu Pan, Sooyoung Jeon, Mengdi Fan, Jinsu Yoo, Zhenyang Feng, Mark Campbell, Kilian Q. Weinberger, Bharath Hariharan, Wei-Lun Chao
Self-driving cars relying solely on ego-centric perception face limitations in sensing, often failing to detect occluded, faraway objects. Collaborative autonomous driving (CAV) seems like a promising direction, but collecting data for development is non-trivial. It requires placing multiple sensor-equipped agents in a real-world driving scene, simultaneously! As such, existing datasets are limited in locations and agents. We introduce a novel surrogate to the rescue, which is to generate realistic perception from different viewpoints in a driving scene, conditioned on a real-world sample -- the ego-car's sensory data. This surrogate has huge potential: it could potentially turn any ego-car dataset into a collaborative driving one to scale up the development of CAV. We present the very first solution, using a combination of synthetic collaborative data and real ego-car data. Our method, Transfer Your Perspective (TYP), learns a conditioned diffusion model whose output samples are not only realistic but also consistent in both semantics and layouts with the given ego-car data. Empirical results demonstrate TYP's effectiveness in aiding in a CAV setting. In particular, TYP enables us to (pre-)train collaborative perception algorithms like early and late fusion with little or no real-world collaborative data, greatly facilitating downstream CAV applications.
Synthetic Visual Genome
Jae Sung Park, Zixian Ma, Linjie Li, Chenhao Zheng, Cheng-Yu Hsieh, Ximing Lu, Khyathi Chandu, Quan Kong, Norimasa Kobori, Ali Farhadi, Yejin Choi, Ranjay Krishna
Reasoning over visual relationships--spatial, functional, interactional, social, etc.--are considered to be a fundamental component of human cognition.Yet, despite the major advances in visual comprehension in multimodal language models (MLMs), precise reasoning over relationships remains a challenge. We introduce Robin: an MLM instruction-tuned with densely annotated relationships capable of constructing high-quality dense scene graphs at scale. To train ROBIN, we curate SVG, a synthetic scene graph dataset by completing the missing relations of selected objects in existing scene graphs using a teacher MLM and a carefully designed filtering process to ensure high-quality. To generate more accurate and rich scene graphs at scale for any image, we introduce SG-EDIT: a self-distillation framework where GPT-4o further refines ROBIN's predicted scene graphs by removing unlikely relations and/or suggesting relevant ones. In total, our dataset contains 146K images and 5.6M relationships for 2.6M objects. Results show that our Robin-3B model, despite being trained on less than 3 million instances, outperforms similar-size models trained on over 300 million instances on relationship understanding benchmarks, and even surpasses larger models up to 13B parameters. Notably, it achieves state-of-the-art performance in referring expression comprehension with a score of 88.2, surpassing the previous best of 87.4. Our results suggest that training on the refined scene graph data is crucial to maintaining high performance across diverse visual reasoning tasks.
SynthLight: Portrait Relighting with Diffusion Model by Learning to Re-render Synthetic Faces
Sumit Chaturvedi, Mengwei Ren, Yannick Hold-Geoffroy, Jingyuan Liu, Julie Dorsey, Zhixin Shu
We introduce SynthLight, a diffusion model for portrait relighting. We frame image relighting as a re-rendering problem, where pixels are transformed in response to changes in environmental lighting. Using a physically-based rendering engine, we create a dataset to simulate this lighting-conditioned transformation with 3D head assets under varying lighting. We propose training and inference strategies to bridge the gap between the synthetic and real image domains: (1) multi-task training leveraging real human portraits without lighting labels; (2) an inference time diffusion sampling scheme based on classifier-free guidance leveraging the input portrait to better preserve details. Our method generalizes to diverse real portraits and produces realistic illumination effects, including specular highlights and cast shadows, while preserving identity. Our quantitative experiments on light stage data demonstrate results comparable to state-of-the-art relighting methods. Our qualitative results on in-the-wild images showcase rich and unprecedented illumination effects.
SeaLion: Semantic Part-Aware Latent Point Diffusion Models for 3D Generation
Dekai Zhu, Yan Di, Stefan Gavranovic, Slobodan Ilic
Denoising diffusion probabilistic models have achieved significant success in point cloud generation, enabling numerous downstream applications, such as generative data augmentation and 3D model editing. However, little attention has been given to generating point clouds with point-wise segmentation labels, as well as to developing evaluation metrics for this task. Therefore, in this paper, we present SeaLion, a novel diffusion model designed to generate high-quality and diverse point cloud with fine-grained segmentation labels. Specifically, we introduce the semantic part-aware latent point diffusion technique, which leverages the intermediate features of the generative models to jointly predict the noise for perturbed latent points and associated part segmentation labels during the denoising process, and subsequently decodes the latent points to point clouds conditioned on part segmentation labels. To effectively evaluate the quality of generated point clouds, we introduce a novel point cloud pairwise distance calculation method named part-aware Chamfer distance (p-CD). This method enables existing metrics, such as 1-NNA, to measure both the local structural quality and inter-part coherence of generated point clouds. Experiments on the large-scale synthetic dataset ShapeNet and real-world medical dataset IntrA, demonstrate that SeaLion achieves remarkable performance in generation quality and diversity, outperforming the existing state-of-the-art model, DiffFacto, by 13.33% and 6.52% on 1-NNA (p-CD) across the two datasets. Experimental analysis shows that SeaLion can be trained semi-supervised, thereby reducing the demand for labeling efforts. Lastly, we validate the applicability of SeaLion in generative data augmentation for training segmentation models and the capability of SeaLion to serve as a tool for part-aware 3D shape editing.
S2D-LFE: Sparse-to-Dense Light Field Event Generation
Yutong Liu, Wenming Weng, Yueyi Zhang, Zhiwei Xiong
In this paper, we present S2D-LFE, an innovative approach for sparse-to-dense light field event generation. For the first time to our knowledge, S2D-LFE enables controllable novel view synthesis only from sparse-view light field event (LFE) data, and addresses three critical challenges for the LFE generation task: simplicity, controllability, and consistency. The simplicity aspect eliminates the dependency on frame-based modality, which often suffers from motion blur and low frame-rate limitations. The controllability aspect enables precise view synthesis under sparse LFE conditions with view-related constraints. The consistency aspect ensures both cross-view and temporal coherence in the generated results. To realize S2D-LFE, we develop a novel diffusion-based generation network with two key components. First, we design an LFE-customized variational auto-encoder that effectively compresses and reconstructs LFE by integrating cross-view information. Second, we design an LFE-aware injection adaptor to extract comprehensive geometric and texture priors. Furthermore, we construct a large-scale synthetic LFE dataset containing 162 one-minute sequences using simulator, and capture a real-world testset using our custom-built sparse LFE acquisition system, covering diverse indoor and outdoor scenes. Extensive experiments demonstrate that S2D-LFE successfully generates up to 9x9 dense LFE from sparse 2x2 inputs and outperforms existing methods on both synthetic and real-world data. The datasets and code are available at https://github.com/Yutong2022/S2D-LFE.
MultiMorph: On-demand Atlas Construction
S. Mazdak Abulnaga, Andrew Hoopes, Neel Dey, Malte Hoffmann, Bruce Fischl, John Guttag, Adrian Dalca
We present MultiMorph, a fast and efficient method for constructing anatomical atlases on the fly. Atlases capture the canonical structure of a collection of images and are essential for quantifying anatomical variability across populations. However, current atlas construction methods often require days to weeks of computation, thereby discouraging rapid experimentation. As a result, many scientific studies rely on suboptimal, precomputed atlases from mismatched populations, negatively impacting downstream analyses. MultiMorph addresses these challenges with a feedforward model that rapidly produces high-quality, population-specific atlases in a single forward pass for any 3D brain dataset, without any fine-tuning or optimization. MultiMorph is based on a linear group-interaction layer that aggregates and shares features within the group of input images. Further, by leveraging auxiliary synthetic data, MultiMorph generalizes to new imaging modalities and population groups at test-time. Experimentally, MultiMorph outperforms state-of-the-art optimization-based and learning-based atlas construction methods in both small and large population settings, with a 100-fold reduction in time. This makes MultiMorph an accessible framework for biomedical researchers without machine learning expertise, enabling rapid, high-quality atlas generation for diverse studies.
Motion Modes: What Could Happen Next?
Karran Pandey, Yannick Hold-Geoffroy, Matheus Gadelha, Niloy J. Mitra, Karan Singh, Paul Guerrero
Predicting diverse object motions from a single static image remains challenging, as current video generation models often entangle object movement with camera motion and other scene changes. While recent methods can predict specific motions from motion arrow input, they rely on synthetic data and predefined motions, limiting their application to complex scenes. We introduce Motion Modes, a training-free approach that explores a pre-trained image-to-video generator's latent distribution to discover various distinct and plausible motions focused on selected objects in static images. We achieve this by employing a flow generator guided by energy functions designed to disentangle object and camera motion. Additionally, we use an energy inspired by particle guidance to diversify the generated motions, without requiring explicit training data. Experimental results demonstrate that Motion Modes generates realistic and varied object animations, surpassing previous methods and even human predictions regarding plausibility and diversity.
MIDI: Multi-Instance Diffusion for Single Image to 3D Scene Generation
Zehuan Huang, Yuan-Chen Guo, Xingqiao An, Yunhan Yang, Yangguang Li, Zi-Xin Zou, Ding Liang, Xihui Liu, Yan-Pei Cao, Lu Sheng
This paper introduces MIDI, a novel paradigm for compositional 3D scene generation from a single image. Unlike existing methods that rely on reconstruction or retrieval techniques or recent approaches that employ multi-stage object-by-object generation, MIDI extends pre-trained image-to-3D object generation models to multi-instance diffusion models, enabling the simultaneous generation of multiple 3D instances with accurate spatial relationships and high generalizability. At its core, MIDI incorporates a novel multi-instance attention mechanism, that effectively captures inter-object interactions and spatial coherence directly within the generation process, without the need for complex multi-step processes. The method utilizes partial object images and global scene context as inputs, directly modeling object completion during 3D generation. During training, we effectively supervise the interactions between 3D instances using a limited amount of scene-level data, while incorporating single-object data for regularization, thereby maintaining the pre-trained generalization ability. MIDI demonstrates state-of-the-art performance in image-to-scene generation, validated through evaluations on synthetic data, real-world scene data, and stylized scene images generated by text-to-image diffusion models.
From Sparse Signal to Smooth Motion: Real-Time Motion Generation with Rolling Prediction Models
German Barquero, Nadine Bertsch, Manojkumar Marramreddy, Carlos Chacón, Filippo Arcadu, Ferran Rigual, Nicky Sijia He, Cristina Palmero, Sergio Escalera, Yuting Ye, Robin Kips
In extended reality (XR), generating full-body motion of the users is important to understand their actions, drive their virtual avatars for social interaction, and convey a realistic sense of presence. While prior works focused on spatially sparse and always-on input signals from motion controllers, many XR applications opt for vision-based hand tracking for reduced user friction and better immersion. Compared to controllers, hand tracking signals are less accurate and can even be missing for an extended period of time. To handle such unreliable inputs, we present Rolling Prediction Model (RPM), an online and real-time approach that generates smooth full-body motion from temporally and spatially sparse input signals. Our model generates 1) accurate motion that matches the inputs (i.e., tracking mode) and 2) plausible motion when inputs are missing (i.e., synthesis mode). More importantly, RPM generates seamless transitions from tracking to synthesis, and vice versa. To demonstrate the practical importance of handling noisy and missing inputs, we present GORP, the first dataset of realistic sparse inputs from a commercial virtual reality (VR) headset with paired high quality body motion ground truth. GORP provides >14 hours of VR gameplay data from 28 people using motion controllers (spatially sparse) and hand tracking (spatially and temporally sparse). We benchmark RPM against the state of the art on both synthetic data and GORP to highlight how we can bridge the gap for real-world applications with a realistic dataset and by handling unreliable input signals. Our code, pretrained models, and GORP dataset are available in the project webpage.
Enhancing Virtual Try-On with Synthetic Pairs and Error-Aware Noise Scheduling
Nannan Li, Kevin J. Shih, Bryan A. Plummer
Given an isolated garment image in a canonical product view and a separate image of a person, the virtual try-on task aims to generate a new image of the person wearing the target garment.Prior virtual try-on works face two major challenges in achieving this goal: a) the paired (human, garment) training data has limited availability; b) generating textures on the human that perfectly match that of the prompted garment is difficult, often resulting in distorted text and faded textures. Our work explores ways to tackle these issues through both synthetic data as well as model refinement. We introduce a garment extraction model that generates (human, synthetic garment) pairs from a single image of a clothed individual. The synthetic pairs can then be used to augment the training of virtual try-on. We also propose an Error-Aware Refinement-based Schrodinger Bridge (EARSB) that surgically targets localized generation errors for correcting the output of a base virtual try-on model. To identify likely errors, we propose a weakly-supervised error classifier that localizes regions for refinement, subsequently augmenting the Schrodinger Bridge's noise schedule with its confidence heatmap. Experiments on VITON-HD and DressCode-Upper demonstrate that our synthetic data augmentation enhances the performance of prior work, while EARSB improves the overall image quality. In user studies, our model is preferred by the users in an average of 59% of cases.
Controllable Human Image Generation with Personalized Multi-Garments
Yisol Choi, Sangkyung Kwak, Sihyun Yu, Hyungwon Choi, Jinwoo Shin
We present BootControl, a novel framework based on text-to-image diffusion models for controllable human image generation with multiple reference garments.Here, the main bottleneck is data acquisition for training: collecting a large-scale dataset of high-quality reference garment images per human subject is quite challenging, i.e., ideally, one needs to manually gather every single garment photograph worn by each human.To address this, we propose a data generation pipeline to construct a large synthetic dataset, consisting of human and multiple-garment pairs, by introducing a model to extract any reference garment images from each human image.To ensure data quality, we also propose a filtering strategy to remove undesirable generated data based on measuring perceptual similarities between the garment presented in human image and extracted garment.Finally, by utilizing the constructed synthetic dataset, we train a diffusion model having two parallel denoising paths that use multiple garment images as conditions to generate human images while preserving their fine-grained details.We further show the wide-applicability of our framework by adapting it to different types of reference-based generation in the fashion domain, including virtual try-on, and controllable human image generation with other conditions, e.g., pose, face, etc.
Be More Specific: Evaluating Object-centric Realism in Synthetic Images
Anqi Liang, Ciprian Corneanu, Qianli Feng, Giorgio Giannone, Aleix Martinez
Evaluation of synthetic images is important for both model development and selection. An ideal evaluation should be specific, accurate and aligned with human perception. This paper addresses the problem of evaluating realism of objects in synthetic images. Although methods has been proposed to evaluate holistic realism, there are no methods tailored towards object-centric realism evaluation. In this work, we define a new standard for assessing object-centric realism that follows a shape-texture breakdown and proposes the first object-centric realism evaluation dataset for synthetic images. The dataset contains images generated from state-of-the-art image generative models and is richly annotated at object level across a diverse set of object categories. We then design and train the OLIP model, a dedicated architecture that considerably outperforms any existing baseline on object-centric realism evaluation.
AKiRa: Augmentation Kit on Rays for Optical Video Generation
Xi Wang, Robin Courant, Marc Christie, Vicky Kalogeiton
Recent advances in text-conditioned video diffusion have greatly improved video quality. However, these methods offer limited or sometimes no control to users on camera aspects, including dynamic camera motion, zoom, distorted lens and focus shifts. These motion and optical aspects are crucial for adding controllability and cinematic elements to generation frameworks, ultimately resulting in visual content that draws focus, enhances mood, and guides emotions according to filmmakers' controls. In this paper, we aim to close the gap between controllable video generation and camera optics. To achieve this, we propose AKiRa (Augmentation Kit on Rays), a novel augmentation framework that builds and trains a camera adapter with a complex camera model over an existing video generation backbone. It enables fine-tuned control over camera motion as well as complex optical parameters (focal length, distortion, aperture) to achieve cinematic effects such as zoom, fisheye effect, and bokeh. Extensive experiments demonstrate AKiRa's effectiveness in combining and composing camera optics while outperforming all state-of-the-art methods. This work sets a new landmark in controlled and optically enhanced video generation, paving the way for future camera diffusion methods.
AIM-Fair: Advancing Algorithmic Fairness via Selectively Fine-Tuning Biased Models with Contextual Synthetic Data
Zengqun Zhao, Ziquan Liu, Yu Cao, Shaogang Gong, Ioannis Patras
Recent advances in generative models have sparked research on improving model fairness with AI-generated data. However, existing methods often face limitations in the diversity and quality of synthetic data, leading to compromised fairness and overall model accuracy. Moreover, many approaches rely on the availability of demographic group labels, which are often costly to annotate. This paper proposes AIM-Fair, aiming to overcome these limitations and harness the potential of cutting-edge generative models in promoting algorithmic fairness. We investigate a fine-tuning paradigm starting from a biased model initially trained on real-world data without demographic annotations. This model is then fine-tuned using unbiased synthetic data generated by a state-of-the-art diffusion model to improve its fairness. Two key challenges are identified in this fine-tuning paradigm, 1) the low quality of synthetic data, which can still happen even with advanced generative models, and 2) the domain and bias gap between real and synthetic data. To address the limitation of synthetic data quality, we propose Contextual Synthetic Data Generation (CSDG) to generate data using a text-to-image diffusion model (T2I) with prompts generated by a context-aware LLM, ensuring both data diversity and control of bias in synthetic data. To resolve domain and bias shifts, we introduce a novel selective fine-tuning scheme in which only model parameters more sensitive to bias and less sensitive to domain shift are updated. Experiments on CelebA and UTKFace datasets show that our AIM-Fair improves model fairness while maintaining utility, outperforming both fully and partially fine-tuned approaches to model fairness.