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Simulation for Driving
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g3D-LF: Generalizable 3D-Language Feature Fields for Embodied Tasks
Zihan Wang, Gim Hee Lee
We introduce Generalizable 3D-Language Feature Fields (g3D-LF), a 3D representation model pre-trained on large-scale 3D-language dataset for embodied tasks. Our g3D-LF processes posed RGB-D images from agents to encode feature fields for: 1) Novel view representation predictions from any position in the 3D scene; 2) Generations of BEV maps centered on the agent; 3) Querying targets using multi-granularity language within the above-mentioned representations. Our representation can be generalized to unseen environments, enabling real-time construction and dynamic updates. By volume rendering latent features along sampled rays and integrating semantic and spatial relationships through multiscale encoders, our g3D-LF produces representations at different scales and perspectives, aligned with multi-granularity language, via multi-level contrastive learning. Furthermore, we prepare a large-scale 3D-language dataset to align the representations of the feature fields with language. Extensive experiments on Vision-and-Language Navigation under both Panorama and Monocular settings, Zero-shot Object Navigation, and Situated Question Answering tasks highlight the significant advantages and effectiveness of our g3D-LF for embodied tasks. Our source code and dataset will be made open-source upon paper acceptance.
What Makes a Good Dataset for Knowledge Distillation?
Logan Frank, Jim Davis
Knowledge distillation (KD) has been a popular and effective method for model compression. One important assumption of KD is that the teacher's original dataset will also be available when training the student. However, in situations such as continual learning and distilling large models trained on company-withheld datasets, having access to the original data may not always be possible. This leads practitioners towards utilizing other sources of supplemental data, which could yield mixed results. One must then ask: "what makes a good dataset for transferring knowledge from teacher to student?" Many would assume that only real in-domain imagery is viable, but is that the only option? In this work, we explore multiple possible surrogate distillation datasets and demonstrate that many different datasets, even unnatural synthetic imagery, can serve as a suitable alternative in KD. From examining these alternative datasets, we identify and present various criteria describing what makes a good dataset for distillation. Source code is available at https://github.com/osu-cvl/good-kd-dataset.
WISE: A Framework for Gigapixel Whole-Slide-Image Lossless Compression
Yu Mao, Jun Wang, Nan Guan, Chun Jason Xue
Whole-Slide Images (WSIs) have revolutionized medical analysis by presenting high-resolution images of the whole tissue slide. Despite avoiding the physical storage of the slides, WSIs require considerable data volume, which makes the storage and maintenance of WSI records costly and unsustainable. To this end, this work presents the first investigation of lossless compression of WSI images. Interestingly, we find that most existing compression methods fail to compress the WSI images effectively. Furthermore, our analysis reveals that the failure of existing compressors is mainly due to information irregularity in WSI images. To resolve this issue, we develop a simple yet effective lossless compressor called WISE, specifically designed for WSI images. WISE employs a hierarchical encoding strategy to extract effective bits, reducing the entropy of the image and then adopting a dictionary-based method to handle the irregular frequency patterns. Through extensive experiments, we show that WISE can effectively compress the gigapixel WSI images to 36 times on average and up to 136 times.
WF-VAE: Enhancing Video VAE by Wavelet-Driven Energy Flow for Latent Video Diffusion Model
Zongjian Li, Bin Lin, Yang Ye, Liuhan Chen, Xinhua Cheng, Shenghai Yuan, Li Yuan
Video Variational Autoencoder (VAE) encodes videos into a low-dimensional latent space, becoming a key component of most Latent Video Diffusion Models (LVDMs) to reduce model training costs. However, as the resolution and duration of generated videos increase, the encoding cost of Video VAEs becomes a limiting bottleneck in training LVDMs. Moreover, the block-wise inference method adopted by most LVDMs can lead to discontinuities of latent space when processing long-duration videos. The key to addressing the computational bottleneck lies in decomposing videos into distinct components and efficiently encoding the critical information. Wavelet transform can decompose videos into multiple frequency-domain components and improve the efficiency significantly, we thus propose Wavelet Flow VAE (WF-VAE), an autoencoder that leverages multi-level wavelet transform to facilitate low-frequency energy flow into latent representation. Furthermore, we introduce a method called Causal Cache, which maintains the integrity of latent space during block-wise inference. Compared to state-of-the-art video VAEs, WF-VAE demonstrates superior performance in both PSNR and LPIPS metrics, achieving 2x higher throughput and 4x lower memory consumption while maintaining competitive reconstruction quality. Our code and models are available at https://github.com/PKU-YuanGroup/WF-VAE.
WAVE: Weight Templates for Adaptive Initialization of Variable-sized Models
Fu Feng, Yucheng Xie, Jing Wang, Xin Geng
The growing complexity of model parameters underscores the significance of pre-trained models. However, deployment constraints often necessitate models of varying sizes, exposing limitations in the conventional pre-training and fine-tuning paradigm, particularly when target model sizes are incompatible with pre-trained ones. To address this challenge, we propose WAVE, a novel approach that reformulates variable-sized model initialization from a multi-task perspective, where initializing each model size is treated as a distinct task. WAVE employs shared, size-agnostic weight templates alongside size-specific weight scalers to achieve consistent initialization across various model sizes. These weight templates, constructed within the Learngene framework, integrate knowledge from pre-trained models through a distillation process constrained by Kronecker-based rules. Target models are then initialized by concatenating and weighting these templates, with adaptive connection rules established by lightweight weight scalers, whose parameters are learned from minimal training data. Extensive experiments demonstrate the efficiency of WAVE, achieving state-of-the-art performance in initializing models of various depth and width. The knowledge encapsulated in weight templates is also task-agnostic, allowing for seamless transfer across diverse downstream datasets. Code will be made available at https://github.com/fu-feng/WAVE.
Visual Consensus Prompting for Co-Salient Object Detection
Jie Wang, Nana Yu, Zihao Zhang, Yahong Han
Existing co-salient object detection (CoSOD) methods generally employ a three-stage architecture (i.e., encoding, consensus extraction & dispersion, and prediction) along with a typical full fine-tuning paradigm. Although they yield certain benefits, they exhibit two notable limitations: 1) This architecture relies on encoded features to facilitate consensus extraction, but the meticulously extracted consensus does not provide timely guidance to the encoding stage. 2) This paradigm involves globally updating all parameters of the model, which is parameter-inefficient and hinders the effective representation of knowledge within the foundation model for this task. Therefore, in this paper, we propose an interaction-effective and parameter-efficient concise architecture for the CoSOD task, addressing two key limitations. It introduces, for the first time, a parameter-efficient prompt tuning paradigm and seamlessly embeds consensus into the prompts to formulate task-specific Visual Consensus Prompts (VCP). Our VCP aims to induce the frozen foundation model to perform better on CoSOD tasks by formulating task-specific visual consensus prompts with minimized tunable parameters. Concretely, the primary insight of the purposeful Consensus Prompt Generator (CPG) is to enforce limited tunable parameters to focus on co-salient representations and generate consensus prompts. The formulated Consensus Prompt Disperser (CPD) leverages consensus prompts to form task-specific visual consensus prompts, thereby arousing the powerful potential of pre-trained models in addressing CoSOD tasks. Extensive experiments demonstrate that our concise VCP outperforms 13 cutting-edge full fine-tuning models, achieving the new state of the art (with 6.8% improvement in F_m metrics on the most challenging CoCA dataset). Source code has been available at https://github.com/WJ-CV/VCP.
VisionPAD: A Vision-Centric Pre-training Paradigm for Autonomous Driving
Haiming Zhang, Wending Zhou, Yiyao Zhu, Xu Yan, Jiantao Gao, Dongfeng Bai, Yingjie CAI, Bingbing Liu, Shuguang Cui, Zhen Li
This paper introduces VisionPAD, a novel self-supervised pre-training paradigm designed for vision-centric algorithms in autonomous driving. In contrast to previous approaches that employ neural rendering with explicit depth supervision, VisionPAD utilizes more efficient 3D Gaussian Splatting to reconstruct multi-view representations using only images as supervision. Specifically, we introduce a self-supervised method for voxel velocity estimation. By warping voxels to adjacent frames and supervising the rendered outputs, the model effectively learns motion cues in the sequential data. Furthermore, we adopt a multi-frame photometric consistency approach to enhance geometric perception. It projects adjacent frames to the current frame based on rendered depths and relative poses, boosting the 3D geometric representation through pure image supervision. Extensive experiments on autonomous driving datasets demonstrate that VisionPAD significantly improves performance in 3D object detection, occupancy prediction and map segmentation, surpassing state-of-the-art pre-training strategies by a considerable margin.
ViiNeuS: Volumetric Initialization for Implicit Neural Surface Reconstruction of Urban Scenes with Limited Image Overlap
Hala Djeghim, Nathan Piasco, Moussab Bennehar, Luis Roldao, Dzmitry Tsishkou, Désiré Sidibé
Neural implicit surface representation methods have recently shown impressive 3D reconstruction results. However, existing solutions struggle to reconstruct driving scenes due to their large size, highly complex nature and limited visual observation overlap.Hence, to achieve accurate reconstructions, additional supervision data such as LiDAR, strong geometric priors, and long training times are required.To tackle such limitations, we present ViiNeuS, a new hybrid implicit surface learning method that efficiently initializes the signed distance field to reconstruct large driving scenes from 2D street view images.ViiNeuS's hybrid architecture models two separate implicit fields: one representing the volumetric density of the scene, and another one representing the signed distance to the surface.To accurately reconstruct urban outdoor driving scenarios, we introduce a novel volume-rendering strategy that relies on self-supervised probabilistic density estimation to sample points near the surface and transition progressively from volumetric to surface representation. Our solution permits a proper and fast initialization of the signed distance field without relying on any geometric prior on the scene, compared to concurrent methods.By conducting extensive experiments on four outdoor driving datasets, we show that ViiNeuS can learn an accurate and detailed 3D surface scene representation in various driving scenarios while being two times faster to train compared to previous state-of-the-art solutions.
Viewpoint Rosetta Stone: Unlocking Unpaired Ego-Exo Videos for View-invariant Representation Learning
Mi Luo, Zihui Xue, Alex Dimakis, Kristen Grauman
Egocentric and exocentric perspectives of human action differ significantly, yet overcoming this extreme viewpoint gap is critical for applications in augmented reality and robotics. We propose ViewpointRosetta, an approach that unlocks large-scale unpaired ego and exo video data to learn clip-level viewpoint-invariant video representations. Our framework introduces (1) a diffusion-based Rosetta Stone Translator (RST), which, leveraging a moderate amount of synchronized multi-view videos, serves as a translator in feature space to decipher the alignments between unpaired ego and exo data, and (2) a dual encoder that aligns unpaired data representations through contrastive learning with RST-based synthetic feature augmentation and soft alignment. To evaluate the learned features in a standardized setting, we construct a new cross-view benchmark using Ego-Exo4D, covering cross-view retrieval, action recognition, and skill assessment. Our framework demonstrates superior cross-view understanding compared to previous view-invariant learning and egocentric video representation learning approaches, and opens the door to bringing vast amounts of traditional third-person video to bear on the more nascent first-person setting.
VideoAutoArena: An Automated Arena for Evaluating Large Multimodal Models in Video Analysis through User Simulation
Ziyang Luo, Haoning Wu, Dongxu Li, Jing Ma, Mohan Kankanhalli, Junnan Li
Large multimodal models (LMMs) with advanced video analysis capabilities have recently garnered significant attention. However, most evaluations rely on traditional methods like multiple-choice question answering in benchmarks such as VideoMME and LongVideoBench, which are prone to lack the depth needed to capture the complex demands of real-world users. To address this limitation--and due to the prohibitive cost and slow pace of human annotation for video tasks--we introduce VideoAutoArena, an arena-style benchmark inspired by LMSYS Chatbot Arena's framework, designed to automatically assess LMMs' video analysis abilities. VideoAutoArena utilizes user simulation to generate open-ended, adaptive questions that rigorously assess model performance in video understanding. The benchmark features an automated, scalable evaluation framework, incorporating a modified ELO Rating System for fair and continuous comparisons across multiple LMMs. To validate our automated judging system, we construct a "gold standard" using a carefully curated subset of human annotations, demonstrating that our arena strongly aligns with human judgment while maintaining scalability. Additionally, we introduce a fault-driven evolution strategy, progressively increasing question complexity to push models toward handling more challenging video analysis scenarios. Experimental results demonstrate that VideoAutoArena effectively differentiates among state-of-the-art LMMs, providing insights into model strengths and areas for improvement. To further streamline our evaluation, we introduce VideoAutoBench as an auxiliary benchmark, where human annotators label winners in a subset of VideoAutoArena battles. We use GPT-4o as a judge to compare responses against these human-validated answers. Together, VideoAutoArena and VideoAutoBench offer a cost-effective, and scalable framework for evaluating LMMs in user-centric video analysis.
Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation
Ziyang Xie, Zhizheng Liu, Zhenghao Peng, Wayne Wu, Bolei Zhou
Sim-to-real gap has long posed a significant challenge for robot learning in simulation, preventing the deployment of learned models in the real world. Previous work has primarily focused on domain randomization and system identification to mitigate this gap. However, these methods are often limited by the realism of the simulation and graphics engines. In this work, we propose Vid2Sim, a novel framework that effectively bridges the sim2real gap through a scalable and cost-efficient real2sim pipeline for neural 3D scene reconstruction and simulation. Given a monocular video as input, Vid2Sim can generate photo-realistic and physically interactable 3D simulation environments to enable the reinforcement learning of visual navigation agents in complex urban environments. Extensive experiments demonstrate that Vid2Sim significantly improves the performance of urban navigation in the digital twins and real world by 31.2% and 68.3% in success rate compared with agents trained with prior simulation methods. Code and data will be made publicly available.
Vid2Sim: Generalizable, Video-based Reconstruction of Appearance, Geometry and Physics for Mesh-free Simulation
Chuhao Chen, Zhiyang Dou, Chen Wang, Yiming Huang, Anjun Chen, Qiao Feng, Jiatao Gu, Lingjie Liu
Faithfully reconstructing textured shapes and physical properties from videos presents an intriguing yet challenging problem. Significant efforts have been dedicated to advancing such a system identification problem in this area. Previous methods often rely on heavy optimization pipelines with a differentiable simulator and renderer to estimate physical parameters. However, these approaches frequently necessitate extensive hyperparameter tuning for each scene and involve a costly optimization process, which limits both their practicality and generalizability. In this work, we propose a novel framework, Vid2Sim, a generalizable video-based approach for recovering geometry and physical properties through a mesh-free reduced simulation based on Linear Blend Skinning (LBS), offering high computational efficiency and versatile representation capability. Specifically, Vid2Sim first reconstructs the observed configuration of the physical system from video using a feed-forward neural network trained to capture physical world knowledge. A lightweight optimization pipeline then refines the estimated appearance, geometry, and physical properties to closely align with video observations within just a few minutes. Additionally, after the reconstruction, Vid2Sim enables high-quality, mesh-free simulation with high efficiency. Extensive experiments demonstrate that our method achieves superior accuracy and efficiency in reconstructing geometry and physical properties from video data.
VTON-HandFit: Virtual Try-on for Arbitrary Hand Pose Guided by Hand Priors Embedding
Yujie Liang, Xiaobin Hu, Boyuan Jiang, Donghao Luo, Xu Peng, Kai WU, Chengming Xu, Wenhui Han, Taisong Jin, Chengjie Wang, Rongrong Ji
Although diffusion-based image virtual try-on has made considerable progress, emerging approaches still struggle to effectively address the issue of hand occlusion (i.e., clothing regions occluded by the hand part), leading to a notable degradation of the try-on performance. To tackle this issue widely existing in real-world scenarios, we propose VTON-HandFit, leveraging the power of hand priors to reconstruct the appearance and structure for hand occlusion cases. Firstly, we tailor a Hand-Pose Aggregation Net using the ControlNet-based structure explicitly and adaptively encoding the global hand and pose priors. Besides, to fully exploit the hand-related structure and appearance information, we propose Hand-feature Disentanglement Embedding module to disentangle the hand priors into the hand structure-parametric and visual-appearance features, and customize a masked cross attention for further decoupled feature embedding. Lastly, we customize a hand-canny constraint loss to better learn the structure edge knowledge from the hand template of model image. VTON-HandFit outperforms the baselines in qualitative and quantitative evaluations on the public dataset and our self-collected hand-occlusion Handfit-3K dataset particularly for the arbitrary hand pose occlusion cases in real-world scenarios.
VI^3NR: Variance Informed Initialization for Implicit Neural Representations
Chamin Hewa Koneputugodage, Yizhak Ben-Shabat, Sameera Ramasinghe, Stephen Gould
Implicit Neural Representations (INRs) are a versatile and powerful tool for encoding various forms of data, including images, videos, sound, and 3D shapes. A critical factor in the success of INRs is the initialization of the network, which can significantly impact the convergence and accuracy of the learned model. Unfortunately, commonly used neural network initializations are not widely applicable for many activation functions, especially those used by INRs. In this paper, we improve upon previous initialization methods by deriving an initialization that has stable variance across layers, and applies to any activation function. We show that this generalizes many previous initialization methods, and has even better stability for well studied activations. We also show that our initialization leads to improved results with INR activation functions in multiple signal modalities. Our approach is particularly effective for Gaussian INRs, where we demonstrate that the theory of our initialization matches with task performance in multiple experiments, allowing us to achieve improvements in image, audio, and 3D surface reconstruction.
V2V3D: View-to-View Denoised 3D Reconstruction for Light Field Microscopy
Jiayin Zhao, Zhenqi Fu, Tao Yu, Hui Qiao
Light field microscopy (LFM) has gained significant attention due to its ability to capture snapshot-based, large-scale 3D fluorescence images. However, existing LFM reconstruction algorithms are highly sensitive to sensor noise or require hard-to-get ground-truth annotated data for training. To address these challenges, this paper introduces V2V3D, an unsupervised view2view-based framework that establishes a new paradigm for joint optimization of image denoising and 3D reconstruction in a unified architecture. We assume that the LF images are derived from a consistent 3D signal, with the noise in each view being independent. This enables V2V3D to incorporate the principle of noise2noise for effective denoising. To enhance the recovery of high-frequency details, we propose a novel wave-optics-based feature alignment technique, which transforms the point spread function, used for forward propagation in wave optics, into convolution kernels specifically designed for feature alignment. Moreover, we introduce an LFM dataset containing LF images and their corresponding 3D intensity volumes. Extensive experiments demonstrate that our approach achieves high computational efficiency and outperforms the other state-of-the-art methods. These advancements position V2V3D as a promising solution for 3D imaging under challenging conditions. Our code and dataset will be publicly accessible at https://joey1998hub.github.io/V2V3D/.
UrbanCAD: Towards Highly Controllable and Photorealistic 3D Vehicles for Urban Scene Simulation
Yichong Lu, Yichi Cai, Shangzhan Zhang, Hongyu Zhou, Haoji Hu, Huimin Yu, Andreas Geiger, Yiyi Liao
Photorealistic 3D vehicle models with high controllability are essential for autonomous driving simulation and data augmentation. While handcrafted CAD models provide flexible controllability, free CAD libraries often lack the high-quality materials necessary for photorealistic rendering. Conversely, reconstructed 3D models offer high-fidelity rendering but lack controllability. In this work, we introduce UrbanCAD, a framework that generates highly controllable and photorealistic 3D vehicle digital twins from a single urban image, leveraging a large collection of free 3D CAD models and handcrafted materials. To achieve this, we propose a novel pipeline that follows a retrieval-optimization manner, adapting to observational data while preserving fine-grained expert-designed priors for both geometry and material. This enables vehicles' realistic 360-degree rendering, background insertion, material transfer, relighting, and component manipulation. Furthermore, given multi-view background perspective and fisheye images, we approximate environment lighting using fisheye images and reconstruct the background with 3DGS, enabling the photorealistic insertion of optimized CAD models into rendered novel view backgrounds. Experimental results demonstrate that UrbanCAD outperforms baselines in terms of photorealism. Additionally, we show that various perception models maintain their accuracy when evaluated on UrbanCAD with in-distribution configurations but degrade when applied to realistic out-of-distribution data generated by our method. This suggests that UrbanCAD is a significant advancement in creating photorealistic, safety-critical driving scenarios for downstream applications.
Unleashing the Potential of Multi-modal Foundation Models and Video Diffusion for 4D Dynamic Physical Scene Simulation
Zhuoman Liu, Weicai Ye, Yan Luximon, Pengfei Wan, Di Zhang
Realistic simulation of dynamic scenes requires accurately capturing diverse material properties and modeling complex object interactions grounded in physical principles. However, existing methods are constrained to basic material types with limited predictable parameters, making them insufficient to represent the complexity of real-world materials. We introduce PhysFlow, a novel approach that leverages multi-modal foundation models and video diffusion to achieve enhanced 4D dynamic scene simulation. Our method utilizes multi-modal models to identify material types and initialize material parameters through image queries, while simultaneously inferring 3D Gaussian splats for detailed scene representation. We further refine these material parameters using video diffusion with a differentiable Material Point Method (MPM) and optical flow guidance rather than render loss or Score Distillation Sampling (SDS) loss. This integrated framework enables accurate prediction and realistic simulation of dynamic interactions in real-world scenarios, advancing both accuracy and flexibility in physics-based simulations.
Universal Actions for Enhanced Embodied Foundation Models
Jinliang Zheng, Jianxiong Li, Dongxiu Liu, Yinan Zheng, Zhihao Wang, Zhonghong Ou, Yu Liu, Jingjing Liu, Ya-Qin Zhang, Xianyuan Zhan
Training on diverse, internet-scale data is a key factor in the success of recent large foundation models. Yet, using the same recipe for building embodied agents has faced noticeable difficulties. Despite the availability of many crowd-sourced embodied datasets, their action spaces often exhibit significant heterogeneity due to distinct physical embodiment and control interfaces for different robots, causing substantial challenges in developing embodied foundation models using cross-embodiment data. In this paper, we introduce UniAct, a new embodied foundation modeling framework operating in the Universal Action Space. Our learned universal actions capture the generic behaviors across diverse robots by exploiting their shared structural features, and enable enhanced cross-domain data utilization and cross-embodiment generalizations by eliminating the notorious heterogeneity. Moreover, the universal actions can be efficiently translated back to heterogeneous actionable commands by simply adding embodiment-specific details, from which fast adaptation to new robots becomes simple and straightforward. Our 0.5B instantiation of UniAct outperforms 14X larger SOTA embodied foundation models in extensive evaluations on various real-world and simulation robots, showcasing exceptional cross-embodiment control and adaptation capability, highlighting the crucial benefit of adopting universal actions.
UniScene: Unified Occupancy-centric Driving Scene Generation
Bohan Li, Jiazhe Guo, Hongsi Liu, Yingshuang Zou, Yikang Ding, Xiwu Chen, Hu Zhu, Feiyang Tan, Chi Zhang, Tiancai Wang, Shuchang Zhou, Li Zhang, Xiaojuan Qi, Hao Zhao, Mu Yang, Wenjun Zeng, Xin Jin
Generating high-fidelity, controllable, and annotated training data is critical for autonomous driving. Existing methods typically generate a single data form directly from a coarse scene layout, which not only fails to output rich data forms required for diverse downstream tasks but also struggles to model the direct layout-to-data distribution. In this paper, we introduce UniScene, the first unified framework for generating three key data forms - semantic occupancy, video, and LiDAR - in driving scenes. UniScene employs a progressive generation process that decomposes the complex task of scene generation into two hierarchical steps: (a) first generating semantic occupancy from a customized scene layout as a meta scene representation rich in both semantic and geometric information, and then (b) conditioned on occupancy, generating video and LiDAR data, respectively, with two novel transfer strategies of Gaussian-based Joint Rendering and Prior-guided Sparse Modeling. This occupancy-centric approach reduces the generation burden, especially for intricate scenes, while providing detailed intermediate representations for the subsequent generation stages. Extensive experiments demonstrate that UniScene outperforms previous SOTAs in the occupancy, video, and LiDAR generation, which also indeed benefits downstream driving tasks. The Project is available at https://arlo0o.github.io/uniscene/.
UniPhy: Learning a Unified Constitutive Model for Inverse Physics Simulation
Himangi Mittal, Peiye Zhuang, Hsin-Ying Lee, Shubham Tulsiani
We propose UniPhy, a common latent-conditioned neural constitutive model that can encode the physical properties of diverse materials. At inference UniPhy allows `inverse simulation' i.e. inferring material properties by optimizing the scene-specific latent to match the available observations via differentiable simulation. In contrast to existing methods that treat such inference as system identification, UniPhy does not rely on user-specified material information. Compared to prior neural constitutive modeling approaches which learn instance specific networks, the shared training across materials improves both, robustness and accuracy of the estimates. We train UniPhy using simulated trajectories across diverse geometries and materials -- elastic, plasticine, sand, and fluids (Newtonian & non-Newtonian). At inference, given an object with unknown material properties, UniPhy can infer the material properties via latent optimization to match the motion observations, and can then allow re-simulating the object under diverse scenarios. We compare UniPhy against prior inverse simulation methods, and show that the inference from UniPhy enables more accurate replay and re-simulation under novel conditions.