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Neural Program Synthesis

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VasTSD: Learning 3D Vascular Tree-state Space Diffusion Model for Angiography Synthesis

Zhifeng Wang, Renjiao Yi, Xin Wen, Chenyang Zhu, Kai Xu

Angiography imaging is a medical imaging technique that enhances the visibility of blood vessels within the body by using contrast agents. Angiographic images can effectively assist in the diagnosis of vascular diseases. However, contrast agents may bring extra radiation exposure which is harmful to patients with health risks. To mitigate these concerns, in this paper, we aim to automatically generate angiography from non-angiographic inputs, by leveraging and enhancing the inherent physical properties of vascular structures. Previous methods relying on 2D slice-based angiography synthesis struggle with maintaining continuity in 3D vascular structures and exhibit limited effectiveness across different imaging modalities. We propose VasTSD, a 3D vascular tree-state space diffusion model to synthesize angiography from 3D non-angiographic volumes, with a novel state space serialization approach that dynamically constructs vascular tree topologies, integrating these with a diffusion-based generative model to ensure the generation of anatomically continuous vasculature in 3D volumes. A pre-trained vision embedder is employed to construct vascular state space representations, enabling consistent modeling of vascular structures across multiple modalities. Extensive experiments on various angiographic datasets demonstrate the superiority of VasTSD over prior works, achieving enhanced continuity of blood vessels in synthesized angiographic synthesis in multiple modalities and anatomical regions.

SoundVista: Novel-View Ambient Sound Synthesis via Visual-Acoustic Binding

Mingfei Chen, Israel D. Gebru, Ishwarya Ananthabhotla, Christian Richardt, Dejan Markovic, Jake Sandakly, Steven Krenn, Todd Keebler, Eli Shlizerman, Alexander Richard

We introduce SoundVista, a method to generate the ambient sound of an arbitrary scene at novel viewpoints. Given a pre-acquired recording of the scene from sparsely distributed microphones, SoundVista can synthesize the sound of that scene from an unseen target viewpoint. The method learns the underlying acoustic transfer function that relates the signals acquired at the distributed microphones to the signal at the target viewpoint, using a limited number of known recordings. Unlike existing works, our method does not require constraints or prior knowledge of sound source details. Moreover, our method efficiently adapts to diverse room layouts, reference microphone configurations and unseen environments. To enable this, we introduce a visual-acoustic binding module that learns visual embeddings linked with local acoustic properties from panoramic RGB and depth data. We first leverage these embeddings to optimize the placement of reference microphones in any given scene. During synthesis, we leverage multiple embeddings extracted from reference locations to get adaptive weights for their contribution, conditioned on target viewpoint. We benchmark the task on both publicly available data and real-world settings. We demonstrate significant improvements over existing methods.

Retrieving Semantics from the Deep: an RAG Solution for Gesture Synthesis

M. Hamza Mughal, Rishabh Dabral, Merel C.J. Scholman, Vera Demberg, Christian Theobalt

Non-verbal communication often comprises of semantically rich gestures that help convey the meaning of an utterance. Producing such semantic co-speech gestures has been a major challenge for the existing neural systems that can generate rhythmic beat gestures, but struggle to produce semantically meaningful gestures. Therefore, we present RAG-Gesture, a diffusion-based gesture generation approach that leverages Retrieval Augmented Generation (RAG) to produce natural-looking and semantically rich gestures. Our neuro-explicit gesture generation approach is designed to produce semantic gestures grounded in interpretable linguistic knowledge. We achieve this by using explicit domain knowledge to retrieve exemplar motions from a database of co-speech gestures. Once retrieved, we then inject these semantic exemplar gestures into our diffusion-based gesture generation pipeline using DDIM inversion and retrieval guidance at the inference time without any need of training. Further, we propose a control paradigm for guidance, that allows the users to modulate the amount of influence each retrieval insertion has over the generated sequence. Our comparative evaluations demonstrate the validity of our approach against recent gesture generation approaches. The reader is urged to explore the results on https://vcai.mpi-inf.mpg.de/projects/RAG-Gesture/

RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting

Qiyu Dai, Xingyu Ni, Qianfan Shen, Wenzheng Chen, Baoquan Chen, Mengyu Chu

We consider the problem of adding dynamic rain effects to in-the-wild scenes in a physically correct manner. Recent advances in scene modeling have made significant progress, with NeRF and 3DGS techniques emerging as powerful tools for reconstructing complex scenes. However, while effective for novel view synthesis, these methods typically struggle with challenging scene editing tasks, such as physics-based rain simulation. In contrast, traditional physics-based simulations can generate realistic rain effects, such as raindrops and splashes, but they often rely on skilled artists to carefully set up high-fidelity scenes. This process lacks flexibility and scalability, limiting its applicability to broader, open-world environments. In this work, we introduce RainyGS, a novel approach that leverages the strengths of both physics-based modeling and 3DGS to generate photorealistic, dynamic rain effects in open-world scenes with physical accuracy. At the core of our method is the integration of physically-based raindrop and shallow water simulation techniques within the fast 3DGS rendering framework, enabling realistic and efficient simulations of raindrop behavior, splashes, and reflections. Our method supports synthesizing rain effects at over 30 fps, offering users flexible control over rain intensity--from light drizzles to heavy downpours. We demonstrate that RainyGS performs effectively for both real-world outdoor scenes and large-scale driving scenarios, delivering more photorealistic and physically accurate rain effects compared to state-of-the-art methods.

PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting

Cheng Zhang, Haofei Xu, Qianyi Wu, Camilo Cruz Gambardella, Dinh Phung, Jianfei Cai

With the advent of portable 360deg cameras, panorama has gained significant attention in applications like virtual reality (VR), virtual tours, robotics, and autonomous driving. As a result, wide-baseline panorama view synthesis has emerged as a vital task, where high resolution, fast inference, and memory efficiency are essential. Nevertheless, existing methods typically focus on lower resolutions (512 x1024) due to demanding memory and computational requirements. In this paper, we present PanSplat, a generalizable, feed-forward approach that efficiently supports resolution up to 4K (2048 x4096). Our approach features a tailored spherical 3D Gaussian pyramid with a Fibonacci lattice arrangement, enhancing image quality while reducing information redundancy. To accommodate the demands of high resolution, we propose a pipeline that integrates a hierarchical spherical cost volume and localized Gaussian heads, enabling two-step deferred backpropagation for memory-efficient training on a single A100 GPU. Experiments demonstrate that PanSplat achieves state-of-the-art results with superior efficiency and image quality across both synthetic and real-world datasets.

Novel View Synthesis with Pixel-Space Diffusion Models

Noam Elata, Bahjat Kawar, Yaron Ostrovsky-Berman, Miriam Farber, Ron Sokolovsky

Synthesizing a novel view from a single input image is a challenging task. Traditionally, this task was approached by estimating scene depth, warping, and inpainting, with machine learning models enabling parts of the pipeline. More recently, generative models are being increasingly employed in novel view synthesis (NVS), often encompassing the entire end-to-end system.In this work, we adapt a modern diffusion model architecture for end-to-end NVS in the pixel space, substantially outperforming previous state-of-the-art (SOTA) techniques. We explore different ways to encode geometric information into the network.Our experiments show that while these methods may enhance performance, their impact is minor compared to utilizing improved generative models. Moreover, we introduce a novel NVS training scheme that utilizes single-view datasets, capitalizing on their relative abundance compared to their multi-view counterparts. This leads to improved generalization capabilities to scenes with out-of-domain content.

NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian Splatting

Yulong Zheng, Zicheng Jiang, Shengfeng He, Yandu Sun, Junyu Dong, Huaidong Zhang, Yong Du

Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) have noticeably advanced photo-realistic novel view synthesis using images from densely spaced camera viewpoints. However, these methods struggle in few-shot scenarios due to limited supervision. In this paper, we present NexusGS, a 3DGS-based approach that enhances novel view synthesis from sparse-view images by directly embedding depth information into point clouds, without relying on complex manual regularizations. Exploiting the inherent epipolar geometry of 3DGS, our method introduces a novel point cloud densification strategy that initializes 3DGS with a dense point cloud, reducing randomness in point placement while preventing over-smoothing and overfitting. Specifically, NexusGS comprises three key steps: Epipolar Depth Nexus, Flow-Resilient Depth Blending, and Flow-Filtered Depth Pruning. These steps leverage optical flow and camera poses to compute accurate depth maps, while mitigating the inaccuracies often associated with optical flow. By incorporating epipolar depth priors, NexusGS ensures reliable dense point cloud coverage and supports stable 3DGS training under sparse-view conditions. Experiments demonstrate that NexusGS significantly enhances depth accuracy and rendering quality, surpassing state-of-the-art methods by a considerable margin. Furthermore, we validate the superiority of our generated point clouds by substantially boosting the performance of competing methods. Project page: https://usmizuki.github.io/NexusGS/.

Learning-enabled Polynomial Lyapunov Function Synthesis via High-Accuracy Counterexample-Guided Framework

Hanrui Zhao, Niuniu Qi, Mengxin Ren, Banglong Liu, Shuming Shi, Zhengfeng Yang

Polynomial Lyapunov function \mathcal V (x) provides mathematically rigorous that converts stability analysis into efficiently solvable optimization problem. Traditional numerical methods rely on user-defined templates, while emerging neural \mathcal V (x) offer flexibility but exhibit poor generalization yield from naive Square polynomial networks. In this paper, we propose a novel learning-enabled polynomial \mathcal V (x) synthesis approach, where a data-driven machine learning process guided by target-based sampling to fit candidate \mathcal V (x) which naturally compatible with the sum-of-squares (SOS) soundness verification. The framework is structured as an iterative loop between a Learner and a Verifier , where the Learner trains expressive polynomial \mathcal V (x) network via polynomial expansions, while the Verifier encodes learned candidates with SOS constraints to identify a real \mathcal V (x) by solving LMI feasibility test problems. The entire procedure is driven by a high-accuracy counterexample guidance technique to further enhance efficiency. Experimental results demonstrate that our approach outperforms both SMT-based polynomial neural Lyapunov function synthesis and traditional SOS method.

Img-Diff: Contrastive Data Synthesis for Multimodal Large Language Models

Qirui Jiao, Daoyuan Chen, Yilun Huang, Bolin Ding, Yaliang Li, Ying Shen

High-performance Multimodal Large Language Models (MLLMs) rely heavily on data quality. This study introduces a novel data synthesis method, leveraging insights from contrastive learning and image difference captioning to enhance fine-grained image recognition in MLLMs. By analyzing object differences in detailed regions between similar images, we challenge the model to identify both matching and distinct components. Specifically, our method initially create pairs of similar images that highlight object variations. After that, we introduce a Difference Area Generator for object differences identifying, followed by a Difference Captions Generator for differences describing. The outcome is a high-quality dataset of "object replacement" samples, named Img-Diff, which can be expanded as needed due to its automation. We use the generated dataset to finetune state-of-the-art (SOTA) MLLMs such as InternVL2, yielding comprehensive improvements across numerous image difference and Visual Question Answering tasks. For instance, the trained models notably surpass the SOTA models GPT-4V and Gemini on the MMVP benchmark. Additionally, we conduct thorough evaluations to confirm the dataset's diversity, quality, and robustness, presenting several insights on the synthesis of such a contrastive dataset. We release our codes and dataset to encourage further research on multimodal data synthesis and MLLMs' fundamental capabilities for image understanding.

GenDeg: Diffusion-based Degradation Synthesis for Generalizable All-In-One Image Restoration

Sudarshan Rajagopalan, Nithin Gopalakrishnan Nair, Jay N. Paranjape, Vishal M. Patel

Deep learning-based models for All-In-One image Restoration (AIOR) have achieved significant advancements in recent years. However, their practical applicability is limited by poor generalization to samples outside the training distribution. This limitation arises primarily from insufficient diversity in degradation variations and scenes within existing datasets, resulting in inadequate representations of real-world scenarios. Additionally, capturing large-scale real-world paired data for degradations such as haze, low-light, and raindrops is often cumbersome and sometimes infeasible. In this paper, we leverage the generative capabilities of latent diffusion models to synthesize high-quality degraded images from their clean counterparts. Specifically, we introduce GenDeg, a degradation and intensity-aware conditional diffusion model, capable of producing diverse degradation patterns on clean images. Using GenDeg, we synthesize over 550k samples across six degradation types: haze, rain, snow, motion blur, low-light, and raindrops. These generated samples are integrated with existing datasets to form the GenDS dataset, comprising over 750k samples. Our experiments reveal that image restoration models trained on GenDS dataset exhibit significant improvements in out-of-distribution performance as compared to when trained solely on existing datasets. Furthermore, we provide comprehensive analyses on implications of diffusion model-based synthetic degradations for AIOR.

FrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priors

Chin-Yang Lin, Chung-Ho Wu, Chang-Han Yeh, Shih-Han Yen, Cheng Sun, Yu-Lun Liu

Neural Radiance Fields (NeRF) face significant challenges in extreme few-shot scenarios, primarily due to overfitting and long training times. Existing methods, such as FreeNeRF and SparseNeRF, use frequency regularization or pre-trained priors but struggle with complex scheduling and bias. We introduce FrugalNeRF, a novel few-shot NeRF framework that leverages weight-sharing voxels across multiple scales to efficiently represent scene details. Our key contribution is a cross-scale geometric adaptation scheme that selects pseudo ground truth depth based on reprojection errors across scales. This guides training without relying on externally learned priors, enabling full utilization of the training data. It can also integrate pre-trained priors, enhancing quality without slowing convergence. Experiments on LLFF, DTU, and RealEstate-10K show that FrugalNeRF outperforms other few-shot NeRF methods while significantly reducing training time, making it a practical solution for efficient and accurate 3D scene reconstruction.

EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis

Jiahe Li, Feiyu Wang, Xiaochao Qu, Chengjing Wu, Luoqi Liu, Ting Liu

Gaussian Splatting (GS)-based methods rely on sufficient training view coverage and perform synthesis on interpolated views. In this work, we tackle the more challenging and underexplored Extrapolated View Synthesis (EVS) task. Here we enable GS-based models trained with limited view coverage to generalize well to extrapolated views. To achieve our goal, we propose a view augmentation framework to guide training through a coarse-to-fine process. At the coarse stage, we reduce rendering artifacts due to insufficient view coverage by introducing a regularization strategy at both appearance and geometry levels. At the fine stage, we generate reliable view priors to provide further training guidance. To this end, we incorporate an occlusion awareness into the view prior generation process, and refine the view priors with the aid of coarse stage output. We call our framework Enhanced View Prior Guidance for Splatting (EVPGS). To comprehensively evaluate EVPGS on the EVS task, we collect a real-world dataset called Merchandise3D dedicated to the EVS scenario. Experiments on three datasets including both real and synthetic demonstrate EVPGS achieves state-of-the-art performance, while improving synthesis quality at extrapolated views for GS-based methods both qualitatively and quantitatively. We will make our code, dataset, and models public.

DreamText: High Fidelity Scene Text Synthesis

Yibin Wang, WEIZHONG ZHANG, Honghui Xu, Cheng Jin

Scene text synthesis involves rendering specified texts onto arbitrary images. Current methods typically formulate this task in an end-to-end manner but lack effective character-level guidance during training.Besides, their text encoders, pre-trained on a single font type, struggle to adapt to the diverse font styles encountered in practical applications.Consequently, these methods suffer from character distortion, repetition, and absence, particularly in polystylistic scenarios.To this end, this paper proposes DreamText for high-fidelity scene text synthesis.Our key idea is to reconstruct the diffusion training process, introducing more refined guidance tailored to this task, to expose and rectify the model's attention at the character level and strengthen its learning of text regions.This transformation poses a hybrid optimization challenge, involving both discrete and continuous variables. To effectively tackle this challenge, we employ a heuristic alternate optimization strategy. Meanwhile, we jointly train the text encoder and generator to comprehensively learn and utilize the diverse font present in the training dataset. This joint training is seamlessly integrated into the alternate optimization process, fostering a synergistic relationship between learning character embedding and re-estimating character attention.Specifically, in each step, we first encode potential character-generated position information from cross-attention maps into latent character masks. These masks are then utilized to update the representation of specific characters in the current step, which, in turn, enables the generator to correct the character's attention in the subsequent steps.Both qualitative and quantitative results demonstrate the superiority of our method to the state of the art.

DiffPortrait360: Consistent Portrait Diffusion for 360 View Synthesis

Yuming Gu, Phong Tran, Yujian Zheng, Hongyi Xu, Heyuan Li, Adilbek Karmanov, Hao Li

Generating high-quality 360-degree views of human heads from single-view images is essential for enabling accessible immersive telepresence applications and scalable personalized content creation.While cutting-edge methods for full head generation are limited to modeling realistic human heads, the latest diffusion-based approaches for style-omniscient head synthesis can produce only frontal views and struggle with view consistency, preventing their conversion into true 3D models for rendering from arbitrary angles.We introduce a novel approach that generates fully consistent 360-degree head views, accommodating human, stylized, and anthropomorphic forms, including accessories like glasses and hats. Our method builds on the DiffPortrait3D framework, incorporating a custom ControlNet for back-of-head detail generation and a dual appearance module to ensure global front-back consistency. By training on continuous view sequences and integrating a back reference image, our approach achieves robust, locally continuous view synthesis. Our model can be used to produce high-quality neural radiance fields (NeRFs) for real-time, free-viewpoint rendering, outperforming state-of-the-art methods in object synthesis and 360-degree head generation for very challenging input portraits.

Design2GarmentCode: Turning Design Concepts to Tangible Garments Through Program Synthesis

Feng Zhou, Ruiyang Liu, Chen Liu, Gaofeng He, Yong-Lu Li, Xiaogang Jin, Huamin Wang

Sewing patterns, the essential blueprints for fabric cutting and tailoring, act as a crucial bridge between design concepts and producible garments. However, existing uni-modal sewing pattern generation models struggle to effectively encode complex design concepts with a multi-modal nature and correlate them with vectorized sewing patterns that possess precise geometric structures and intricate sewing relations. In this work, we propose a novel sewing pattern generation approach Design2GarmentCode based on Large Multimodal Models (LMMs), to generate parametric pattern-making programs from multi-modal design concepts. LMM offers an intuitive interface for interpreting diverse design inputs, while pattern-making programs could serve as well-structured and semantically meaningful representations of sewing patterns, and act as a robust bridge connecting the cross-domain pattern-making knowledge embedded in LMMs with vectorized sewing patterns. Experimental results demonstrate that our method can flexibly handle various complex design expressions such as images, textual descriptions, designer sketches, or their combinations, and convert them into size-precise sewing patterns with correct stitches. Compared to previous methods, our approach significantly enhances training efficiency, generation quality, and authoring flexibility. Project page: https://style3d.github.io/design2garmentcode.

Data Synthesis with Diverse Styles for Face Recognition via 3DMM-Guided Diffusion

Yuxi Mi, Zhizhou Zhong, Yuge Huang, Qiuyang Yuan, Xuan Zhao, Jianqing Xu, Shouhong Ding, ShaoMing Wang, Rizen Guo, Shuigeng Zhou

Identity-preserving face synthesis aims to generate synthetic face images of virtual subjects that can substitute real-world data for training face recognition models. While prior arts strive to create images with consistent identities and diverse styles, they face a trade-off between them. Identifying their limitation of treating style variation as subject-agnostic and observing that real-world persons actually have distinct, subject-specific styles, this paper introduces MorphFace, a diffusion-based face generator. The generator learns fine-grained facial styles, e.g., shape, pose and expression, from the renderings of a 3D morphable model (3DMM). It also learns identities from an off-the-shelf recognition model. To create virtual faces, the generator is conditioned on novel identities of unlabeled synthetic faces, and novel styles that are statistically sampled from a real-world prior distribution. The sampling especially accounts for both intra-subject variation and subject distinctiveness. A context blending strategy is employed to enhance the generator's responsiveness to identity and style conditions. Extensive experiments show that MorphFace outperforms the best prior arts in face recognition efficacy.

CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis

Youngkyoon Jang, Eduardo Pérez-Pellitero

We propose Covisibility Map-based Gaussian Splatting (CoMapGS), designed to recover underrepresented sparse regions in sparse novel view synthesis. CoMapGS addresses both high- and low-uncertainty regions by constructing covisibility maps, enhancing initial point clouds, and applying uncertainty-aware weighted supervision using a proximity classifier. Our contributions are threefold: (1) CoMapGS reframes novel view synthesis by leveraging covisibility maps as a core component to address region-specific uncertainty; (2) Enhanced initial point clouds for both low- and high-uncertainty regions compensate for sparse COLMAP-derived point clouds, improving reconstruction quality and benefiting few-shot 3DGS methods; (3) Adaptive supervision with covisibility-score-based weighting and proximity classification achieves consistent performance gains across scenes with varying sparsity scores derived from covisibility maps. Experimental results demonstrate that CoMapGS outperforms state-of-the-art methods on datasets including Mip-NeRF 360 and LLFF.

BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects

Wanyue Zhang, Rishabh Dabral, Vladislav Golyanik, Vasileios Choutas, Eduardo Alvarado, Thabo Beeler, Marc Habermann, Christian Theobalt

We present BimArt, a novel generative approach for synthesizing 3D bimanual hand interactions with articulated objects. Unlike prior works, we do not rely on a reference grasp, a coarse hand trajectory, or separate modes for grasping and articulating. To achieve this, we first generate distance-based contact maps conditioned on the object trajectory with an articulation-aware feature representation, revealing rich bimanual patterns for manipulation. The learned contact prior is then used to guide our hand motion generator, producing diverse and realistic bimanual motions for object movement and articulation. Our work offers key insights into feature representation and contact prior for articulated objects, demonstrating their effectiveness in taming the complex, high-dimensional space of bimanual hand-object interactions. Through comprehensive quantitative experiments, we demonstrate a clear step towards simplified and high-quality hand-object animations that excel over the state-of-the-art in motion quality and diversity.

Neural Program Synthesis · CVPR 2025 | paperlist.ai