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Visual Grounding
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ZeroVO: Visual Odometry with Minimal Assumptions
Lei Lai, Zekai Yin, Eshed Ohn-Bar
We introduce ZeroVO, a novel visual odometry (VO) algorithm that achieves zero-shot generalization across diverse cameras and environments, overcoming limitations in existing methods that depend on predefined or static camera calibration setups. Our approach incorporates three main innovations. First, we design a calibration-free, geometry-aware network structure capable of handling noise in estimated depth and camera parameters. Second, we introduce a language-based prior that infuses semantic information to enhance robust feature extraction and generalization to previously unseen domains. Third, we develop a flexible, semi-supervised training paradigm that iteratively adapts to new scenes using unlabeled data, further boosting the models' ability to generalize across diverse real-world scenarios. We analyze complex autonomous driving contexts, demonstrating over 30% improvement against prior methods on three standard benchmarks--KITTI, nuScenes, and Argoverse 2--as well as a newly introduced, high-fidelity synthetic dataset derived from Grand Theft Auto (GTA). By not requiring fine-tuning or camera calibration, our work broadens the applicability of VO, providing a versatile solution for real-world deployment at scale.
Your Large Vision-Language Model Only Needs A Few Attention Heads For Visual Grounding
Seil Kang, Jinyeong Kim, Junhyeok Kim, Seong Jae Hwang
Visual grounding seeks to localize the image region corresponding to a free-form text description. Recently, the strong multimodal capabilities of Large Vision-Language Models (LVLMs) have driven substantial improvements in visual grounding, though they inevitably require fine-tuning and additional model components to explicitly generate bounding boxes or segmentation masks. However, we discover that a few attention heads in frozen LVLMs demonstrate strong visual grounding capabilities. We refer to these heads, which consistently capture object locations related to text semantics, as localization heads. Using localization heads, we introduce a straightforward and effective training-free visual grounding framework that utilizes text-to-image attention maps from localization heads to identify the target objects. Surprisingly, only three out of thousands of attention heads are sufficient to achieve competitive localization performance compared to existing LVLM-based visual grounding methods that require fine-tuning. Our findings suggest that LVLMs can innately ground objects based on a deep comprehension of the text-image relationship, as they implicitly focus on relevant image regions to generate informative text outputs.
Visual Agentic AI for Spatial Reasoning with a Dynamic API
Damiano Marsili, Rohun Agrawal, Yisong Yue, Georgia Gkioxari
Visual reasoning -- the ability to interpret the visual world -- is crucial for embodied agents that operate within three-dimensional scenes. Progress in AI has led to vision and language models capable of answering questions from images. However, their performance declines when tasked with 3D spatial reasoning. To tackle the complexity of such reasoning problems, we introduce an agentic program synthesis approach where LLM agents collaboratively generate a Pythonic API with new functions to solve common subproblems. Our method overcomes limitations of prior approaches that rely on a static, human-defined API, allowing it to handle a wider range of queries. To assess AI capabilities for 3D understanding, we introduce a new benchmark of queries involving multiple steps of grounding and inference. We show that our method outperforms prior zero-shot models for visual reasoning in 3D and empirically validate the effectiveness of our agentic framework for 3D spatial reasoning tasks. Project website: https://glab-caltech.github.io/vadar/
VideoGLaMM : A Large Multimodal Model for Pixel-Level Visual Grounding in Videos
Shehan Munasinghe, Hanan Gani, Wenqi Zhu, Jiale Cao, Eric Xing, Fahad Shahbaz Khan, Salman Khan
Fine-grained alignment between videos and text is challenging due to complex spatial and temporal dynamics in videos. Existing video-based Large Multimodal Models (LMMs) handle basic conversations but struggle with precise pixel-level grounding in videos. To address this, we introduce VideoGLaMM, a LMM designed for fine-grained pixel-level grounding in videos based on user-provided textual inputs. Our design seamlessly connects three key components: a Large Language Model, a dual vision encoder that emphasizes both spatial and temporal details, and a spatio-temporal decoder for accurate mask generation. This connection is facilitated via tunable V-L and L-V adapters that enable close Vision-Language (VL) alignment. The architecture is trained to synchronize both spatial and temporal elements of video content with textual instructions. To enable fine-grained grounding, we curate a multimodal dataset featuring detailed visually-grounded conversations using a semiautomatic annotation pipeline, resulting in a diverse set of 38k video-QA triplets along with 83k objects and 671k masks. We evaluate VideoGLaMM on three challenging tasks: Grounded Conversation Generation, Visual Grounding, and Referring Video Segmentation. Experimental results show that our model consistently outperforms existing approaches across all three tasks.
VideoGEM: Training-free Action Grounding in Videos
Felix Vogel, Walid Bousselham, Anna Kukleva, Nina Shvetsova, Hilde Kuehne
Vision-language foundation models have shown impressive capabilities across various zero-shot tasks, including training-free localization and grounding, primarily focusing on localizing objects in images. However, leveraging those capabilities to localize actions and events in videos is challenging, as actions have less physical outline and are usually described by higher-level concepts.In this work, we propose VideoGEM, the first training-free spatial action grounding method based on pretrained image- and video-language backbones. Namely, we adapt the self-self attention formulation of GEM to spatial activity grounding. We observe that high-level semantic concepts, such as actions, usually emerge in the higher layers of the image- and video-language models. We, therefore, propose a layer weighting in the self-attention path to prioritize higher layers. Additionally, we introduce a dynamic weighting method to automatically tune layer weights to capture each layer's relevance to a specific prompt. Finally, we introduce a prompt decomposition, processing action, verb, and object prompts separately, resulting in a better spatial localization of actions. We evaluate the proposed approach on three image- and video-language backbones, CLIP, OpenCLIP, and ViCLIP, and on four video grounding datasets, V-HICO, DALY, YouCook-Interactions, and GroundingYouTube, showing that the proposed training-free approach is able to outperform current trained state-of-the-art approaches for spatial video grounding.
Text-guided Sparse Voxel Pruning for Efficient 3D Visual Grounding
Wenxuan Guo, Xiuwei Xu, Ziwei Wang, Jianjiang Feng, Jie Zhou, Jiwen Lu
In this paper, we propose an efficient multi-level convolution architecture for 3D visual grounding. Conventional methods are difficult to meet the requirements of real-time inference due to the two-stage or point-based architecture. Inspired by the success of multi-level fully sparse convolutional architecture in 3D object detection, we aim to build a new 3D visual grounding framework following this technical route. However, as in 3D visual grounding task the 3D scene representation should be deeply interacted with text features, sparse convolution-based architecture is inefficient for this interaction due to the large amount of voxel features. To this end, we propose text-guided pruning (TGP) and completion-based addition (CBA) to deeply fuse 3D scene representation and text features in an efficient way by gradual region pruning and target completion. Specifically, TGP iteratively sparsifies the 3D scene representation and thus efficiently interacts the voxel features with text features by cross-attention. To mitigate the affect of pruning on delicate geometric information, CBA adaptively fixes the over-pruned region by voxel completion with negligible computational overhead. Compared with previous single-stage methods, our method achieves top inference speed and surpasses previous fastest method by 100% FPS. Our method also achieves state-of-the-art accuracy even compared with two-stage methods, with +1.13 lead of Acc@0.5 on ScanRefer, and +2.6 and +3.2 leads on NR3D and SR3D respectively. The code is available at https://github.com/GWxuan/TSP3D.
Task-aware Cross-modal Feature Refinement Transformer with Large Language Models for Visual Grounding
Wenbo Chen, Zhen Xu, Ruotao Xu, Si Wu, Hau-San Wong
The goal of visual grounding is to establish connections between target objects and textual descriptions. Large Language Models (LLMs) have demonstrated strong comprehension abilities across a variety of visual tasks. To establish precise associations between the text and the corresponding visual region, we propose a Task-aware Cross-modal feature Refinement Transformer with LLMs for visual grounding, and our model is referred to as TCRT. To enable the LLM trained solely on text to understand images, we introduce an LLM adaptation module that extracts text-related visual features to bridge the domain discrepancy between the textual and visual modalities. We feed the text and visual features into the LLM to obtain task-aware priors. To enable the priors to guide feature fusion process, we further incorporate a cross-modal feature fusion module, which allows task-aware embeddings to refine visual features and facilitate information interaction between the Referring Expression Comprehension (REC) and Referring Expression Segmentation (RES) tasks. We have performed extensive experiments to verify the effectiveness of the main components and demonstrate the superior performance of the proposed TCRT over state-of-the-art end-to-end visual grounding methods on RefCOCO, RefCOCOg, RefCOCO+ and ReferItGame.
SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual Grounding
Rong Li, Shijie Li, Lingdong Kong, Xulei Yang, Junwei Liang
3D Visual Grounding (3DVG) aims to locate objects in 3D scenes based on textual descriptions, essential for applications like augmented reality and robotics. Traditional 3DVG approaches rely on annotated 3D datasets and predefined object categories, limiting scalability and adaptability. To overcome these limitations, we introduce SeeGround, a zero-shot 3DVG framework leveraging 2D Vision-Language Models (VLMs) trained on large-scale 2D data. SeeGround represents 3D scenes as a hybrid of query-aligned rendered images and spatially enriched text descriptions, bridging the gap between 3D data and 2D-VLMs input formats. We propose two modules: the Perspective Adaptation Module, which dynamically selects viewpoints for query-relevant image rendering, and the Fusion Alignment Module, which integrates 2D images with 3D spatial descriptions to enhance object localization. Extensive experiments on ScanRefer and Nr3D demonstrate that our approach outperforms existing zero-shot methods by large margins. Notably, we exceed weakly supervised methods and rival some fully supervised ones, outperforming previous SOTA by 7.7% on ScanRefer and 7.1% on Nr3D, showcasing its effectiveness in complex 3DVG task. Project website (with demo and code): https://seeground.github.io/.
Reasoning Mamba: Hypergraph-Guided Region Relation Calculating for Weakly Supervised Affordance Grounding
Yuxuan Wang, Aming WU, Muli Yang, Yukuan Min, Yihang Zhu, Cheng Deng
This paper pays attention to Weakly Supervised Affordance Grounding (WSAG) task that aims to train model to identify affordance regions using human-object interaction images and egocentric images without the need for costly pixel-level annotations. Most existing methods usually consider the affordance regions to be isolated and directly employ class activation maps to conduct localization, ignoring the relationships with other object components and weakening the performance. For example, a cup's handle is combined with its body to achieve the pouring ability. Obviously, capturing the region relationships is beneficial for improving the localization accuracy of affordance regions. To this end, we first explore exploiting hypergraph to discover these relations and propose a Reasoning Mamba (R-Mamba) framework. We first extract feature embeddings from exo-centric and egocentric images to construct the hypergraphs consisting of multiple vertices and hyperedges, which capture the in-context local region relationships between different visual components. Subsequently, we design a Hypergraph-guided State Space (HSS) block to reorganize these local relationships from the global perspective. By this mechanism, the model could leverage the captured relationships to improve the localization accuracy of affordance regions. Extensive experiments and visualization analyses demonstrate the superiority of our method.
ProxyTransformation: Preshaping Point Cloud Manifold With Proxy Attention For 3D Visual Grounding
Qihang Peng, Henry Zheng, Gao Huang
Embodied intelligence requires agents to interact with 3D environments in real time based on language instructions. A foundational task in this domain is ego-centric 3D visual grounding. However, the point clouds rendered from RGB-D images retain a large amount of redundant background data and inherent noise, both of which can interfere with the manifold structure of the target regions. Existing point cloud enhancement methods often require a tedious process to improve the manifold, which is not suitable for real-time tasks. We propose Proxy Transformation suitable for multimodal task to efficiently improve the point cloud manifold. Our method first leverages Deformable Point Clustering to identify the point cloud sub-manifolds in target regions. Then, we propose a Proxy Attention module that utilizes multimodal proxies to guide point cloud transformation. Built upon Proxy Attention, we design a submanifold transformation generation module where textual information globally guides translation vectors for different submanifolds, optimizing relative spatial relationships of target regions. Simultaneously, image information guides linear transformations within each submanifold, refining the local point cloud manifold of target regions. Extensive experiments demonstrate that Proxy Transformation significantly outperforms all existing methods, achieving an impressive improvement of 7.49% on easy targets and 4.60% on hard targets, while reducing the computational overhead of attention blocks by 40.6%. These results establish a new SOTA in ego-centric 3D visual grounding, showcasing the effectiveness and robustness of our approach.
Number it: Temporal Grounding Videos like Flipping Manga
Yongliang Wu, Xinting Hu, Yuyang Sun, Yizhou Zhou, Wenbo Zhu, Fengyun Rao, Bernt Schiele, Xu Yang
Video Large Language Models (Vid-LLMs) have made remarkable advancements in comprehending video content for QA dialogue. However, they struggle to extend this visual understanding to tasks requiring precise temporal localization, known as Video Temporal Grounding (VTG). To address this, we introduce Number-Prompt (NumPro), a novel method that empowers Vid-LLMs to bridge visual comprehension with temporal grounding by adding unique numerical identifiers to each video frame. Treating a video as a sequence of numbered frame images, NumPro transforms VTG into an intuitive process: flipping through manga panels in sequence. This allows Vid-LLMs to "read" event timelines, accurately linking visual content with corresponding temporal information. Our experiments demonstrate that NumPro significantly boosts VTG performance of top-tier Vid-LLMs without additional computational cost. Furthermore, fine-tuning on a NumPro-enhanced dataset defines a new state-of-the-art for VTG, surpassing previous top-performing methods by up to 6.9% in mIoU for moment retrieval and 8.5% in mAP for highlight detection. The code is available at https://github.com/yongliang-wu/NumPro.
MIMO: A Medical Vision Language Model with Visual Referring Multimodal Input and Pixel Grounding Multimodal Output
Yanyuan Chen, Dexuan Xu, Yu Huang, Songkun Zhan, Hanpin Wang, Dongxue Chen, Xueping Wang, Meikang Qiu, Hang Li
Currently, medical vision language models are widely used in medical vision question answering tasks. However, existing models are confronted with two issues: for input, the model only relies on text instructions and lacks direct understanding of visual clues in the image; for output, the model only gives text answers and lacks connection with key areas in the image. To address these issues, we propose a unified medical vision language model MIMO, with visual referring Multimodal Input and pixel grounding Multimodal Output. MIMO can not only combine visual clues and textual instructions to understand complex medical images and semantics, but can also ground medical terminologies in textual output within the image. To overcome the scarcity of relevant data in the medical field, we propose MIMOSeg, a comprehensive medical multimodal dataset including 895K samples. MIMOSeg is constructed from four different perspectives, covering basic instruction following and complex question answering with multimodal input and multimodal output. We conduct experiments on several downstream medical multimodal tasks. Extensive experimental results verify that MIMO can uniquely combine visual referring and pixel grounding capabilities, which are not available in previous models. Our project can be found in https://github.com/pkusixspace/MIMO.
Interpreting Object-level Foundation Models via Visual Precision Search
Ruoyu Chen, Siyuan Liang, Jingzhi Li, Shiming Liu, Maosen Li, Zhen Huang, Hua Zhang, Xiaochun Cao
Advances in multimodal pre-training have propelled object-level foundation models, such as Grounding DINO and Florence-2, in tasks like visual grounding and object detection. However, interpreting these models' decisions has grown increasingly challenging. Existing interpretable attribution methods for object-level task interpretation have notable limitations: (1) gradient-based methods lack precise localization due to visual-textual fusion in foundation models, and (2) perturbation-based methods produce noisy saliency maps, limiting fine-grained interpretability. To address these, we propose a Visual Precision Search method that generates accurate attribution maps with fewer regions. Our method bypasses internal model parameters to overcome attribution issues from multimodal fusion, dividing inputs into sparse sub-regions and using consistency and collaboration scores to accurately identify critical decision-making regions. We also conducted a theoretical analysis of the boundary guarantees and scope of applicability of our method. Experiments on RefCOCO, MS COCO, and LVIS show our approach enhances object-level task interpretability over SOTA for Grounding DINO and Florence-2 across various evaluation metrics, with faithfulness gains of 23.7%, 31.6%, and 20.1% on MS COCO, LVIS, and RefCOCO for Grounding DINO, and 50.7% and 66.9% on MS COCO and RefCOCO for Florence-2. Additionally, our method can interpret failures in visual grounding and object detection tasks, surpassing existing methods across multiple evaluation metrics. The code is released at https://github.com/RuoyuChen10/VPS.
Grounding 3D Object Affordance with Language Instructions, Visual Observations and Interactions
He Zhu, Quyu Kong, Kechun Xu, Xunlong Xia, Bing Deng, Jieping Ye, Rong Xiong, Yue Wang
Grounding 3D object affordance is a task that locates objects in 3D space where they can be manipulated, which links perception and action for embodied intelligence. For example, for an intelligent robot, it is necessary to accurately ground the affordance of an object and grasp it according to human instructions. In this paper, we introduce a novel task that grounds 3D object affordance based on language instructions, visual observations and interactions, which is inspired by cognitive science. We collect an Affordance Grounding dataset with Points, Images and Language instructions (AGPIL) to support the proposed task. In the 3D physical world, due to observation orientation, object rotation, or spatial occlusion, we can only get a partial observation of the object. So this dataset includes affordance estimations of objects from full-view, partial-view, and rotation-view perspectives. To accomplish this task, we propose LMAffordance3D, the first multi-modal, language-guided 3D affordance grounding network, which applies a vision-language model to fuse 2D and 3D spatial features with semantic features. Comprehensive experiments on AGPIL demonstrate the effectiveness and superiority of our method on this task, even in unseen experimental settings.
Ges3ViG : Incorporating Pointing Gestures into Language-Based 3D Visual Grounding for Embodied Reference Understanding
Atharv Mahesh Mane, Dulanga Weerakoon, Vigneshwaran Subbaraju, Sougata Sen, Sanjay E. Sarma, Archan Misra
3-Dimensional Embodied Reference Understanding (3DERU) combines a language description and an accompanying pointing gesture to identify the most relevant target object in a 3D scene. Although prior work has explored pure language-based 3D grounding, there has been limited exploration of 3D-ERU, which also incorporates human pointing gestures. To address this gap, we introduce a data augmentation framework-Imputer, and use it to curate a new benchmark dataset-ImputeRefer for 3D-ERU, by incorporating human pointing gestures into existing 3D scene datasets that only contain language instructions. We also propose Ges3ViG, a novel model for 3D-ERU that achieves 30% improvement in accuracy as compared to other 3DERU models and 9% compared to other purely language-based 3D grounding models. Our code and dataset are available at https://github.com/AtharvMane/Ges3ViG.
GREAT: Geometry-Intention Collaborative Inference for Open-Vocabulary 3D Object Affordance Grounding
Yawen Shao, Wei Zhai, Yuhang Yang, Hongchen Luo, Yang Cao, Zheng-Jun Zha
Open-Vocabulary 3D object affordance grounding aims to anticipate "action possibilities" regions on 3D objects with arbitrary instructions, which is crucial for robots to generically perceive real scenarios and respond to operational changes. Existing methods focus on combining images or languages that depict interactions with 3D geometries to introduce external interaction priors. However, they are still vulnerable to a limited semantic space by failing to leverage implied invariant geometries and potential interaction intentions. Normally, humans address complex tasks through multi-step reasoning and respond to diverse situations by leveraging associative and analogical thinking. In light of this, we propose GREAT (Geometry-Intention Collaborative Inference) for Open-Vocabulary 3D Object Affordance Grounding, a novel framework that mines the object invariant geometry attributes and performs analogically reason in potential interaction scenarios to form affordance knowledge, fully combining the knowledge with both geometries and visual contents to ground 3D object affordance. Besides, we introduce the Point Image Affordance Dataset v2 (PIADv2), the largest 3D object affordance dataset at present to support the task. Extensive experiments demonstrate the effectiveness and superiority of GREAT. The code and dataset are available at https://yawen-shao.github.io/GREAT/.
F-LMM: Grounding Frozen Large Multimodal Models
Size Wu, Sheng Jin, Wenwei Zhang, Lumin Xu, Wentao Liu, Wei Li, Chen Change Loy
Endowing Large Multimodal Models (LMMs) with visual grounding capability can significantly enhance AIs' understanding of the visual world and their interaction with humans. However, existing methods typically fine-tune the parameters of LMMs to learn additional segmentation tokens and overfit grounding and segmentation datasets. Such a design would inevitably cause a catastrophic diminution in the indispensable conversational capability of general AI assistants. In this paper, we comprehensively evaluate state-of-the-art grounding LMMs across a suite of multimodal question-answering benchmarks, observing drastic performance drops that indicate vanishing general knowledge comprehension and weakened instruction following ability. To address this issue, we present F-LMM---grounding frozen off-the-shelf LMMs in human-AI conversations---a straightforward yet effective design based on the fact that word-pixel correspondences conducive to visual grounding inherently exist in the attention mechanism of well-trained LMMs. Using only a few trainable CNN layers, we can translate word-pixel attention weights to mask logits, which a SAM-based mask refiner can further optimise. Our F-LMM neither learns special segmentation tokens nor utilises high-quality grounded instruction-tuning data, but achieves competitive performance on referring expression segmentation and panoptic narrative grounding benchmarks while completely preserving LMMs' original conversational ability. Additionally, with instruction-following ability preserved and grounding ability obtained, F-LMM can be directly applied to complex tasks like reasoning segmentation, grounded conversation generation and visual chain-of-thought reasoning. Our code can be found at https://github.com/wusize/F-LMM.
Discovering Hidden Visual Concepts Beyond Linguistic Input in Infant Learning
Xueyi Ke, Satoshi Tsutsui, Yayun Zhang, Bihan Wen
Infants develop complex visual understanding rapidly, even preceding of the acquisition of linguistic skills. As computer vision seeks to replicate the human vision system, understanding infant visual development may offer valuable insights. In this paper, we present an interdisciplinary study exploring this question: can a computational model that imitates the infant learning process develop broader visual concepts that extend beyond the vocabulary it has heard, similar to how infants naturally learn? To investigate this, we analyze a recently published model in Science by Vong et al., which is trained on longitudinal, egocentric images of a single child paired with transcribed parental speech. We perform neuron labeling to identify visual concept neurons hidden in the model's internal representations. We then demonstrate that these neurons can recognize objects beyond the model's original vocabulary. Furthermore, we compare the differences in representation between infant models and those in modern computer vision models, such as CLIP and ImageNet pre-trained model. Ultimately, our work bridges cognitive science and computer vision by analyzing the internal representations of a computational model trained on an infant visual and linguistic inputs. Our code is available at https://github.com/Kexueyi/discover_infant_vis.
Cross-modal Causal Relation Alignment for Video Question Grounding
Weixing Chen, Yang Liu, Binglin Chen, Jiandong Su, Yongsen Zheng, Liang Lin
Video question grounding (VideoQG) requires models to answer the questions and simultaneously infer the relevant video segments to support the answers. However, existing VideoQG methods usually suffer from spurious cross-modal correlations, leading to a failure to identify the dominant visual scenes that align with the intended question. Moreover, vision-language models exhibit unfaithful generalization performance and lack robustness on challenging downstream tasks such as VideoQG. In this work, we propose a novel VideoQG framework named Cross-modal Causal Relation Alignment (CRA), to eliminate spurious correlations and improve the causal consistency between question-answering and video temporal grounding. Our CRA involves three essential components: i) Gaussian Smoothing Grounding (GSG) module for estimating the time interval via cross-modal attention, which is de-noised by an adaptive Gaussian filter, ii) Cross-Modal Alignment (CMA) enhances the performance of weakly supervised VideoQG by leveraging bidirectional contrastive learning between estimated video segments and QA features, iii) Explicit Causal Intervention (ECI) module for multimodal deconfounding, which involves front-door intervention for vision and back-door intervention for language. Extensive experiments on two VideoQG datasets demonstrate the superiority of our CRA in discovering visually grounded content and achieving robust question reasoning. Codes are available at https://github.com/WissingChen/CRA-GQA.