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Deep learning · generative models and autoencoders
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Where's the Liability in the Generative Era? Recovery-based Black-Box Detection of AI-Generated Content
Haoyue Bai, Yiyou Sun, Wei Cheng, Haifeng Chen
The recent proliferation of photorealistic images created by generative models has sparked both excitement and concern, as these images are increasingly indistinguishable from real ones to the human eye. While offering new creative and commercial possibilities, the potential for misuse, such as in misinformation and fraud, highlights the need for effective detection methods. Current detection approaches often rely on access to model weights or require extensive collections of real image datasets, limiting their scalability and practical application in real-world scenarios. In this work, we introduce a novel black-box detection framework that requires only API access, sidestepping the need for model weights or large auxiliary datasets. Our approach leverages a corrupt-and-recover strategy: by masking part of an image and assessing the model's ability to reconstruct it, we measure the likelihood that the image was generated by the model itself. For black-box models that do not support masked-image inputs, we incorporate a cost-efficient surrogate model trained to align with the target model's distribution, enhancing detection capability. Our framework demonstrates strong performance, outperforming baseline methods by 4.31% in mean average precision across eight diffusion model variant datasets.
Where the Devil Hides: Deepfake Detectors Can No Longer Be Trusted
Shuaiwei Yuan, Junyu Dong, Yuezun Li
With the advancement of AI generative techniques, Deepfake faces have become incredibly realistic and nearly indistinguishable to the human eye. To counter this, Deepfake detectors have been developed as reliable tools for assessing face authenticity. These detectors are typically developed on Deep Neural Networks (DNNs) and trained using third-party datasets. However, this protocol raises a new security risk that can seriously undermine the trustfulness of Deepfake detectors: Once the third-party data providers insert poisoned (corrupted) data maliciously, Deepfake detectors trained on these datasets will be injected "backdoors" that cause abnormal behavior when presented with samples containing specific triggers. This is a practical concern, as third-party providers may distribute or sell these triggers to malicious users, allowing them to manipulate detector performance and escape accountability.This paper investigates this risk in depth and describes a solution to stealthily infect Deepfake detectors. Specifically, we develop a trigger generator, that can synthesize passcode-controlled, semantic-suppression, adaptive, and invisible trigger patterns, ensuring both the stealthiness and effectiveness of these triggers. Then we discuss two poisoning scenarios, dirty-label poisoning and clean-label poisoning, to accomplish the injection of backdoors. Extensive experiments demonstrate the effectiveness, stealthiness, and practicality of our method compared to several baselines.
VinaBench: Benchmark for Faithful and Consistent Visual Narratives
Silin Gao, Sheryl Mathew, Li Mi, Sepideh Mamooler, Mengjie Zhao, Hiromi Wakaki, Yuki Mitsufuji, Syrielle Montariol, Antoine Bosselut
Visual narrative generation transforms textual narratives into sequences of images illustrating the content of the text. However, generating visual narratives that are faithful to the input text and self-consistent across generated images remains an open challenge, due to the lack of knowledge constraints used for planning the stories. In this work, we propose a new benchmark, VinaBench, to address this challenge. Our benchmark annotates the underlying commonsense and discourse constraints in visual narrative samples, offering systematic scaffolds for learning the implicit strategies of visual storytelling. Based on the incorporated narrative constraints, we further propose novel metrics to closely evaluate the consistency of generated narrative images and the alignment of generations with the input textual narrative. Our results across three generative vision models demonstrate that learning with VinaBench's knowledge constraints effectively improves the faithfulness and cohesion of generated visual narratives.
VideoHandles: Editing 3D Object Compositions in Videos Using Video Generative Priors
Juil Koo, Paul Guerrero, Chun-Hao P. Huang, Duygu Ceylan, Minhyuk Sung
Generative methods for image and video editing use generative models as priors to perform edits despite incomplete information, such as changing the composition of 3D objects shown in a single image. Recent methods have shown promising composition editing results in the image setting, but in the video setting, editing methods have focused on editing object appearance, object motion, or camera motion, and as a result, methods to edit object composition in videos are still missing. We propose VideoHandles as a method for editing 3D object compositions in videos of static scenes with camera motion. Our approach allows editing the 3D position of a 3D object across all frames of a video in a temporally consistent manner. This is achieved by lifting intermediate features of a generative model to a 3D reconstruction that is shared between all frames, editing the reconstruction, and projecting the features on the edited reconstruction back to each frame. To the best of our knowledge, this is the first generative approach to edit object compositions in videos. Our approach is simple and training-free, while outperforming state-of-the-art image editing baselines.
VidTwin: Video VAE with Decoupled Structure and Dynamics
Yuchi Wang, Junliang Guo, Xinyi Xie, Tianyu He, Xu Sun, Jiang Bian
Recent advancements in video autoencoders (Video AEs) have significantly improved the quality and efficiency of video generation. In this paper, we propose a novel and compact video autoencoder, VidTwin, that decouples video into two distinct latent spaces: Structure latent vectors, which capture overall content and global movement, and Dynamics latent vectors, which represent fine-grained details and rapid movements. Specifically, our approach leverages an Encoder-Decoder backbone, augmented with two submodules for extracting these latent spaces, respectively. The first submodule employs a Q-Former to extract low-frequency motion trends, followed by downsampling blocks to remove redundant content details. The second averages the latent vectors along the spatial dimension to capture rapid motion. Extensive experiments show that VidTwin achieves a high compression rate of 0.2% with high reconstruction quality (PSNR of 28.14 on the MCL-JCV dataset), and performs efficiently and effectively in downstream generative tasks. Moreover, our model demonstrates explainability and scalability, paving the way for future research in video latent representation and generation.
VLog: Video-Language Models by Generative Retrieval of Narration Vocabulary
Kevin Qinghong Lin, Mike Zheng Shou
Human daily activities can be concisely narrated as sequences of routine events (e.g., turning off an alarm) in video streams, forming an event vocabulary. Motivated by this, we introduce **VLog**, a novel video understanding framework that defines video narrations as a vocabulary, going beyond the typical subword vocabularies in existing generative video-language models. Built on the lightweight language model GPT-2, **VLog** features three key innovations:1. **A Generative Retrieval Model** Marrying the language model's complex reasoning capabilities with contrastive retrieval's efficient similarity search.2. **A Hierarchical Vocabulary** Derived from large-scale video narrations using our narration pair encoding algorithm, enabling efficient indexing of specific events (e.g., cutting a tomato) by identifying broader scenarios (e.g., kitchen) with expressive postfixes (e.g., by the left hand).3. **A Vocabulary Update Strategy** Leveraging generative models to extend the vocabulary for novel events encountered during inference.To validate our approach, we introduce **VidCab-Eval**, a development set requiring concise narrations with reasoning relationships (e.g., before and after). Experiments on **EgoSchema**, **COIN**, and **HiREST** further demonstrate the effectiveness of **VLog**, highlighting its ability to generate concise, contextually accurate, and efficient narrations. This offers a novel perspective on video understanding.
VL-RewardBench: A Challenging Benchmark for Vision-Language Generative Reward Models
Lei Li, Yuancheng Wei, Zhihui Xie, Xuqing Yang, Yifan Song, Peiyi Wang, Chenxin An, Tianyu Liu, Sujian Li, Bill Yuchen Lin, Lingpeng Kong, Qi Liu
Vision-language generative reward models (VL-GenRMs) play a crucial role in aligning and evaluating multimodal AI systems, yet their own evaluation remains under-explored. Current assessment methods primarily rely on AI-annotated preference labels from traditional VL tasks, which can introduce biases and often fail to effectively challenge state-of-the-art models. To address these limitations, we introduce VL-RewardBench, a comprehensive benchmark spanning general multimodal queries, visual hallucination detection, and complex reasoning tasks. Through our AI-assisted annotation pipeline that combines sample selection with human verification, we curate 1,250 high-quality examples specifically designed to probe VL-GenRMs limitations. Comprehensive evaluation across 16 leading large vision-language models demonstrates VL-RewardBench's effectiveness as a challenging testbed, where even GPT-4o achieves only 65.4% accuracy, and state-of-the-art open-source models such as Qwen2-VL-72B, struggle to surpass random-guessing. Importantly, performance on VL-RewardBench strongly correlates (Pearson's r > 0.9) with MMMU-Pro accuracy using Best-of-N sampling with VL-GenRMs. Analysis experiments uncover three critical insights for improving VL-GenRMs: (i) models predominantly fail at basic visual perception tasks rather than reasoning tasks; (ii) inference-time scaling benefits vary dramatically by model capacity; and (iii) training VL-GenRMs to learn to judge substantially boosts judgment capability (+14.7% accuracy for a 7B VL-GenRM). We believe VL-RewardBench along with the experimental insights will become a valuable resource for advancing VL-GenRMs. Project page: https://vl-rewardbench.github.io
Unveiling Differences in Generative Models: A Scalable Differential Clustering Approach
Jingwei Zhang, Mohammad Jalali, Cheuk Ting Li, Farzan Farnia
A fine-grained comparison of generative models requires the identification of sample types generated differently by each of the involved models. While quantitative scores have been proposed in the literature to rank different generative models, score-based evaluation and ranking do not reveal the nuanced differences between the generative models in producing different sample types. In this work, we propose solving a differential clustering problem to detect sample types generated differently by two generative models. To solve the differential clustering problem, we develop a spectral method called Fourier-based Identification of Novel Clusters (FINC) to identify modes produced by a generative model with a higher frequency in comparison to a reference distribution. FINC provides a scalable algorithm based on random Fourier features to estimate the eigenspace of kernel covariance matrices of two generative models and utilize the principal eigendirections to detect the sample types present more dominantly in each model. We demonstrate the application of the FINC method to large-scale computer vision datasets and generative modeling frameworks. Our numerical results suggest the scalability of the developed Fourier-based method in highlighting the sample types produced with different frequencies by generative models. The project code is available at https://github.com/buyeah1109/FINC
UniAP: Unifying Inter- and Intra-Layer Automatic Parallelism by Mixed Integer Quadratic Programming
Hao Lin, Ke Wu, Jie Li, Jun Li, Wu-Jun Li
Distributed learning is commonly used for training deep learning models, especially large models. In distributed learning, manual parallelism (MP) methods demand considerable human effort and have limited flexibility. Hence, automatic parallelism (AP) methods have recently been proposed for automating the parallel strategy optimization process. Existing AP methods suffer from sub-optimal solutions because they do not jointly optimize the two categories of parallel strategies (i.e., inter-layer parallelism and intra-layer parallelism). In this paper, we propose a novel AP method called UniAP, which unifies inter- and intra-layer automatic parallelism by mixed integer quadratic programming. To the best of our knowledge, UniAP is the first parallel method that can jointly optimize the two categories of parallel strategies to find an optimal solution. Experimental results show that UniAP outperforms state-of-the-art methods by up to 3.80x in throughput and reduces strategy optimization time by up to 107x across five Transformer-based models.
Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion
ZhiFei Chen, Tianshuo Xu, Wenhang Ge, Leyi Wu, Dongyu Yan, Jing He, Luozhou Wang, Lu Zeng, Shunsi Zhang, Ying-Cong Chen
Rendering and inverse rendering are pivotal tasks in both computer vision and graphics. The rendering equation is the core of the two tasks, as an ideal conditional distribution transfer function from intrinsic properties to RGB images. Despite achieving promising results of existing rendering methods, they merely approximate the ideal estimation for a specific scene and come with a high computational cost. Additionally, the inverse conditional distribution transfer is intractable due to the inherent ambiguity. To address these challenges, we propose a data-driven method that jointly models rendering and inverse rendering as two conditional generation tasks within a single diffusion framework. Inspired by UniDiffuser, we utilize two distinct time schedules to model both tasks, and with a tailored dual streaming module, we achieve cross-conditioning of two pre-trained diffusion models. This unified approach, named Uni-Renderer, allows the two processes to facilitate each other through a cycle-consistent constrain, mitigating ambiguity by enforcing consistency between intrinsic properties and rendered images.Combined with a meticulously prepared dataset, our method effectively decomposition of intrinsic properties and demonstrating a strong capability to recognize changes during rendering. We will open-source our training and inference code to the public, fostering further research and development in this area.
UnCommon Objects in 3D
Xingchen Liu, Piyush Tayal, Jianyuan Wang, Jesus Zarzar, Tom Monnier, Konstantinos Tertikas, Jiali Duan, Antoine Toisoul, Jason Y. Zhang, Natalia Neverova, Andrea Vedaldi, Roman Shapovalov, David Novotny
We introduce Uncommon Objects in 3D (uCO3D), a new object-centric dataset for 3D deep learning and 3D generative AI. uCO3D is the largest publicly-available collection of high-resolution videos of objects with 3D annotations that ensures full-360 degree coverage. uCO3D is significantly more diverse than MVImgNet and CO3Dv2, covering more than 1,000 object categories. It is also of higher quality, due to extensive quality checks of both the collected videos and the 3D annotations. Similar to analogous datasets, uCO3D contains annotations for 3D camera poses, depth maps and sparse point clouds. In addition, each object is equipped with a caption and a 3D Gaussian Splat reconstruction. We train several large 3D models on MVImgNet, CO3Dv2, and uCO3D and obtain superior results using the latter, showing that uCO3D is better for learning applications.
Traversing Distortion-Perception Tradeoff using a Single Score-Based Generative Model
Yuhan Wang, Suzhi Bi, Ying-Jun Angela Zhang, Xiaojun Yuan
The distortion-perception (DP) tradeoff reveals a fundamental conflict between distortion metrics (e.g., MSE and PSNR) and perceptual quality. Recent research has increasingly concentrated on evaluating denoising algorithms within the DP framework. However, existing algorithms either prioritize perceptual quality by sacrificing acceptable distortion, or focus on minimizing MSE for faithful restoration. When the goal shifts or noisy measurements vary, adapting to different points on the DP plane needs retraining or even re-designing the model. Inspired by recent advances in solving inverse problems using score-based generative models, we explore the potential of flexibly and optimally traversing DP tradeoffs using a single pre-trained score-based model. Specifically, we introduce a variance-scaled reverse diffusion process and theoretically characterize the marginal distribution. We then prove that the proposed sample process is an optimal solution to the DP tradeoff for conditional Gaussian distribution. Experimental results on two-dimensional and image datasets illustrate that a single score network can effectively and flexibly traverse the DP tradeoff for general denoising problems.
Training Data Provenance Verification: Did Your Model Use Synthetic Data from My Generative Model for Training?
Yuechen Xie, Jie Song, Huiqiong Wang, Mingli Song
High-quality open-source text-to-image models have lowered the threshold for obtaining photorealistic images significantly, but also face potential risks of misuse. Specifically, suspects may use synthetic data generated by these generative models to train models for specific tasks without permission, when lacking real data resources especially. Protecting these generative models is crucial for the well-being of their owners. In this work, we propose the first method to this important yet unresolved issue, called Training data Provenance Verification (TrainProVe). The rationale behind TrainProVe is grounded in the principle of generalization error bound, which suggests that, for two models with the same task, if the distance between their training data distributions is smaller, their generalization ability will be closer. We validate the efficacy of TrainProVe across four text-to-image models (Stable Diffusion v1.4, latent consistency model, PixArt-\alpha, and Stable Cascade). The results show that TrainProVe achieves a verification accuracy of over 99% in determining the provenance of suspicious model training data, surpassing all previous methods. Code is available at https://github.com/xieyc99/TrainProVe.
Towards Enhanced Image Inpainting: Mitigating Unwanted Object Insertion and Preserving Color Consistency
Yikai Wang, Chenjie Cao, Junqiu Yu, Ke Fan, Xiangyang Xue, Yanwei Fu
Recent advances in image inpainting increasingly use generative models to handle large irregular masks. However, these models can create unrealistic inpainted images due to two main issues: (1) Unwanted object insertion: Even with unmasked areas as context, generative models may still generate arbitrary objects in the masked region that don't align with the rest of the image. (2) Color inconsistency: Inpainted regions often have color shifts that causes a smeared appearance, reducing image quality. Retraining the generative model could help solve these issues, but it's costly since state-of-the-art latent-based diffusion and rectified flow models require a three-stage training process: training a VAE, training a generative U-Net or transformer, and fine-tuning for inpainting. Instead, this paper proposes a post-processing approach, dubbed as ASUKA (Aligned Stable inpainting with UnKnown Areas prior), to improve inpainting models. To address unwanted object insertion, we leverage a Masked Auto-Encoder (MAE) for reconstruction-based priors. This mitigates object hallucination while maintaining the model's generation capabilities. To address color inconsistency, we propose a specialized VAE decoder that treats latent-to-image decoding as a local harmonization task, significantly reducing color shifts for color-consistent inpainting. We validate ASUKA on SD 1.5 and FLUX inpainting variants with Places2 and MISATO, our proposed diverse collection of datasets. Results show that ASUKA mitigates object hallucination and improves color consistency over standard diffusion and rectified flow models and other inpainting methods.
Tiled Diffusion
Or Madar, Ohad Fried
Image tiling--the seamless connection of disparate images to create a coherent visual field--is crucial for applications such as texture creation, video game asset development, and digital art. Traditionally, tiles have been constructed manually, a method that poses significant limitations in scalability and flexibility. Recent research has attempted to automate this process using generative models. However, current approaches primarily focus on tiling textures and manipulating models for single-image generation, without inherently supporting the creation of multiple interconnected tiles across diverse domains.This paper presents Tiled Diffusion, a novel approach that extends the capabilities of diffusion models to accommodate the generation of cohesive tiling patterns across various domains of image synthesis that require tiling. Our method supports a wide range of tiling scenarios, from self-tiling to complex many-to-many connections, enabling seamless integration of multiple images.Tiled Diffusion automates the tiling process, eliminating the need for manual intervention and enhancing creative possibilities in various applications, such as seamlessly tiling of existing images, tiled texture creation, and 360deg synthesis.
Temporal Score Analysis for Understanding and Correcting Diffusion Artifacts
Yu Cao, Zengqun Zhao, Ioannis Patras, Shaogang Gong
Visual artifacts remain a persistent challenge in diffusion models, even with training on massive datasets. Current solutions primarily rely on supervised detectors, yet lack understanding of why these artifacts occur in the first place. In our analysis, we identify three distinct phases in the diffusion generative process: Profiling, Mutation, and Refinement. Artifacts typically emerge during the Mutation phase, where certain regions exhibit anomalous score dynamics over time, causing abrupt disruptions in the normal evolution pattern. This temporal nature explains why existing methods focusing only on spatial uncertainty of the final output fail at effective artifact localization. Based on these insights, we propose ASCED (Abnormal Score Correction for Enhancing Diffusion), that detects artifacts by monitoring abnormal score dynamics during the diffusion process, with a trajectory-aware on-the-fly mitigation strategy that appropriate generation of noise in the detected areas. Unlike most existing methods that apply post hoc corrections, e.g., by applying a noising-denoising scheme after generation, our mitigation strategy operates seamlessly within the existing diffusion process. Extensive experiments demonstrate that our proposed approach effectively reduces artifacts across diverse domains, matching or surpassing existing supervised methods without additional training.
Symbolic Representation for Any-to-Any Generative Tasks
Jiaqi Chen, Xiaoye Zhu, Yue Wang, Tianyang Liu, Xinhui Chen, Ying Chen, Chak Tou Leong, Yifei Ke, Joseph Liu, Yiwen Yuan, Julian McAuley, Li-jia Li
We propose a symbolic generative task description language and a corresponding inference engine that can represent arbitrary multimodal tasks as structured symbolic flows. Unlike conventional generative models, which rely on large-scale training and implicit neural representations to learn cross-modal mappings--often with high computational costs and limited flexibility--our framework introduces an explicit symbolic representation composed of three core primitives: functions, parameters, and topological logic. Using a pre-trained language model, our inference engine maps natural language instructions directly to symbolic workflows in a training-free manner. Our framework successfully performs over 12 diverse multimodal generative tasks, demonstrating strong performance and flexibility without requiring task-specific tuning. Experiments show that our method not only matches or outperforms existing state-of-the-art unified models in content quality but also offers greater efficiency, editability, and interruptibility. We believe symbolic task representations provide a cost-effective and extensible foundation for advancing the capabilities of generative AI.
Shining Yourself: High-Fidelity Ornaments Virtual Try-on with Diffusion Model
Yingmao Miao, Zhanpeng Huang, Rui Han, Zibin Wang, Chenhao Lin, Chao Shen
While virtual try-on for clothes and shoes with diffusion models has gained attraction, virtual try-on for ornaments, such as bracelets, rings, earrings, and necklaces, remains largely unexplored. Due to the intricate tiny patterns and repeated geometric sub-structures in most ornaments, it is much more difficult to guarantee identity and appearance consistency under large pose and scale variances between ornaments and models. This paper proposes the task of virtual try-on for ornaments and presents a method to improve the geometric and appearance preservation of ornament virtual try-ons. Specifically, we estimate an accurate wearing mask to improve the alignments between ornaments and models in an iterative scheme alongside the denoising process. To preserve structure details, we further regularize attention layers to map the reference ornament mask to the wearing mask in an implicit way. Experiment results demonstrate that our method successfully wears ornaments from reference images onto target models, handling substantial differences in scale and pose while preserving identity and achieving realistic visual effects.
ShapeShifter: 3D Variations Using Multiscale and Sparse Point-Voxel Diffusion
Nissim Maruani, Wang Yifan, Matthew Fisher, Pierre Alliez, Mathieu Desbrun
This paper proposes ShapeShifter, a new 3D generative model that learns to synthesize shape variations based on a single reference model. While generative methods for 3D objects have recently attracted much attention, current techniques often lack geometric details and/or require long training times and large resources. Our approach remedies these issues by combining sparse voxel grids and multiscale point, normal, and color sampling within an encoder-free neural architecture that can be trained efficiently and in parallel. We show that our resulting variations better capture the fine details of their original input and can capture more general types of surfaces than previous SDF-based methods. Moreover, we offer interactive generation of 3D shape variants, allowing more human control in the design loop if needed.