CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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Discover and Mitigate Multiple Biased Subgroups in Image Classifiers

Zeliang Zhang, Mingqian Feng, Zhiheng Li, Chenliang Xu

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Machine learning models can perform well on in-distribution data but often fail on biased subgroups that are underrepresented in the training data hindering the robustness of models for reliable applications. Such subgroups are typically unknown due to the absence of subgroup labels. Discovering biased subgroups is the key to understanding models' failure modes and further improving models' robustness. Most previous works of subgroup discovery make an implicit assumption that models only underperform on a single biased subgroup which does not hold on in-the-wild data where multiple biased subgroups exist. In this work we propose Decomposition Interpretation and Mitigation (DIM) a novel method to address a more challenging but also more practical problem of discovering multiple biased subgroups in image classifiers. Our approach decomposes the image features into multiple components that represent multiple subgroups. This decomposition is achieved via a bilinear dimension reduction method Partial Least Square (PLS) guided by useful supervision from the image classifier. We further interpret the semantic meaning of each subgroup component by generating natural language descriptions using vision-language foundation models. Finally DIM mitigates multiple biased subgroups simultaneously via two strategies including the data- and model-centric strategies. Extensive experiments on CIFAR-100 and Breeds datasets demonstrate the effectiveness of DIM in discovering and mitigating multiple biased subgroups. Furthermore DIM uncovers the failure modes of the classifier on Hard ImageNet showcasing its broader applicability to understanding model bias in image classifiers.

Poster
Discontinuity-preserving Normal Integration with Auxiliary Edges

Hyomin Kim, Yucheol Jung, Seungyong Lee

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Many surface reconstruction methods incorporate normal integration which is a process to obtain a depth map from surface gradients. In this process the input may represent a surface with discontinuities e.g. due to self-occlusion. To reconstruct an accurate depth map from the input normal map hidden surface gradients occurring from the jumps must be handled. To model these jumps correctly we design a novel discretization for the domain of normal integration. Our key idea is to introduce auxiliary edges which bridge between piecewise-smooth planes in the domain so that the magnitude of hidden jumps can be explicitly expressed on finite elements. Using the auxiliary edges we design a novel algorithm to optimize the discontinuity and the depth map from the input normal map. Our method optimizes discontinuities by using a combination of iterative re-weighted least squares and iterative filtering of the jump magnitudes on auxiliary edges to provide strong sparsity regularization. Compared to previous discontinuity-preserving normal integration methods which model the magnitude of jumps only implicitly our method reconstructs subtle discontinuities accurately thanks to our explicit representation allowing for strong sparsity regularization.

Poster
DisCo: Disentangled Control for Realistic Human Dance Generation

Tan Wang, Linjie Li, Kevin Lin, Yuanhao Zhai, Chung-Ching Lin, Zhengyuan Yang, Hanwang Zhang, Zicheng Liu, Lijuan Wang

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Generative AI has made significant strides in computer vision particularly in text-driven image/video synthesis (T2I/T2V). Despite the notable advancements it remains challenging in human-centric content synthesis such as realistic dance generation. Current methodologies primarily tailored for human motion transfer encounter difficulties when confronted with real-world dance scenarios (e.g. social media dance) which require to generalize across a wide spectrum of poses and intricate human details. In this paper we depart from the traditional paradigm of human motion transfer and emphasize two additional critical attributes for the synthesis of human dance content in social media contexts: (i) Generalizability: the model should be able to generalize beyond generic human viewpoints as well as unseen human subjects backgrounds and poses; (ii) Compositionality: it should allow for the seamless composition of seen/unseen subjects backgrounds and poses from different sources. To address these challenges we introduce DISCO which includes a novel model architecture with disentangled control to improve the compositionality of dance synthesis and an effective human attribute pre-training for better generalizability to unseen humans. Extensive qualitative and quantitative results demonstrate that DISCO can generate high-quality human dance images and videos with diverse appearances and flexible motions. Code is available at https://disco-dance.github.io/.

Poster
Direct2.5: Diverse Text-to-3D Generation via Multi-view 2.5D Diffusion

Yuanxun Lu, Jingyang Zhang, Shiwei Li, Tian Fang, David McKinnon, Yanghai Tsin, Long Quan, Xun Cao, Yao Yao

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Recent advances in generative AI have unveiled significant potential for the creation of 3D content. However current methods either apply a pre-trained 2D diffusion model with the time-consuming score distillation sampling (SDS) or a direct 3D diffusion model trained on limited 3D data losing generation diversity. In this work we approach the problem by employing a multi-view 2.5D diffusion fine-tuned from a pre-trained 2D diffusion model. The multi-view 2.5D diffusion directly models the structural distribution of 3D data while still maintaining the strong generalization ability of the original 2D diffusion model filling the gap between 2D diffusion-based and direct 3D diffusion-based methods for 3D content generation. During inference multi-view normal maps are generated using the 2.5D diffusion and a novel differentiable rasterization scheme is introduced to fuse the almost consistent multi-view normal maps into a consistent 3D model. We further design a normal-conditioned multi-view image generation module for fast appearance generation given the 3D geometry. Our method is a one-pass diffusion process and does not require any SDS optimization as post-processing. We demonstrate through extensive experiments that our direct 2.5D generation with the specially-designed fusion scheme can achieve diverse mode-seeking-free and high-fidelity 3D content generation in only 10 seconds.

Poster
Digital Life Project: Autonomous 3D Characters with Social Intelligence

Zhongang Cai, Jianping Jiang, Zhongfei Qing, Xinying Guo, Mingyuan Zhang, Zhengyu Lin, Haiyi Mei, Chen Wei, Ruisi Wang, Wanqi Yin, Liang Pan, Xiangyu Fan, Han Du, Peng Gao, Zhitao Yang, Yang Gao, Jiaqi Li, Tianxiang Ren, Yukun Wei, Xiaogang Wang, Chen Change Loy, Lei Yang, Ziwei Liu

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In this work we present Digital Life Project a framework utilizing language as the universal medium to build autonomous 3D characters who are capable of engaging in social interactions and expressing with articulated body motions thereby simulating life in a digital environment. Our framework comprises two primary components: 1) SocioMind: a meticulously crafted digital brain that models personalities with systematic few-shot exemplars incorporates a reflection process based on psychology principles and emulates autonomy by initiating dialogue topics; 2) MoMat-MoGen: a text-driven motion synthesis paradigm for controlling the character's digital body. It integrates motion matching a proven industry technique to ensure motion quality with cutting-edge advancements in motion generation for diversity. Extensive experiments demonstrate that each module achieves state-of-the-art performance in its respective domain. Collectively they enable virtual characters to initiate and sustain dialogues autonomously while evolving their socio-psychological states. Concurrently these characters can perform contextually relevant bodily movements. Additionally an extension of DLP enables a virtual character to recognize and appropriately respond to human players' actions.

Poster
DiffusionTrack: Point Set Diffusion Model for Visual Object Tracking

Fei Xie, Zhongdao Wang, Chao Ma

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Existing Siamese or transformer trackers commonly pose visual object tracking as a one-shot detection problem i.e. locating the target object in a single forward evaluation scheme. Despite the demonstrated success these trackers may easily drift towards distractors with similar appearance due to the single forward evaluation scheme lacking self-correction. To address this issue we cast visual tracking as a point set based denoising diffusion process and propose a novel generative learning based tracker dubbed DiffusionTrack. Our DiffusionTrack possesses two appealing properties: 1) It follows a novel noise-to-target tracking paradigm that leverages multiple denoising diffusion steps to localize the target in a dynamic searching manner per frame. 2) It models the diffusion process using a point set representation which can better handle appearance variations for more precise localization. One side benefit is that DiffusionTrack greatly simplifies the post-processing e.g. removing window penalty scheme. Without bells and whistles our DiffusionTrack achieves leading performance over the state-of-the-art trackers and runs in real-time. The code is in https://github.com/VISION-SJTU/DiffusionTrack.

Poster
DiffusionRegPose: Enhancing Multi-Person Pose Estimation using a Diffusion-Based End-to-End Regression Approach

Dayi Tan, Hansheng Chen, Wei Tian, Lu Xiong

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This paper presents the DiffusionRegPose a novel approach to multi-person pose estimation that converts a one-stage end-to-end keypoint regression model into a diffusion-based sampling process. Existing one-stage deterministic regression methods though efficient are often prone to missed or false detections in crowded or occluded scenes due to their inability to reason pose ambiguity. To address these challenges we handle ambiguous poses in a generative fashion i.e. sampling from the image-conditioned pose distributions characterized by a diffusion probabilistic model. Specifically with initial pose tokens extracted from the image noisy pose candidates are progressively refined by interacting with the initial tokens via attention layers. Extensive evaluations on the COCO and CrowdPose datasets show that DiffusionRegPose clearly improves the pose accuracy in crowded scenarios as evidenced by a notable 4.0 AP increase in the AP_H metric on the CrowdPose dataset. This demonstrates the model's potential for robust and precise human pose estimation in real-world applications.

Poster
DiffusionPoser: Real-time Human Motion Reconstruction From Arbitrary Sparse Sensors Using Autoregressive Diffusion

Tom Van Wouwe, Seunghwan Lee, Antoine Falisse, Scott Delp, C. Karen Liu

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Motion capture from a limited number of body-worn sensors such as inertial measurement units (IMUs) and pressure insoles has important applications in health human performance and entertainment. Recent work has focused on accurately reconstructing whole-body motion from a specific sensor configuration using six IMUs. While a common goal across applications is to use the minimal number of sensors to achieve required accuracy the optimal arrangement of the sensors might differ from application to application. We propose a single diffusion model DiffusionPoser which reconstructs human motion in real-time from an arbitrary combination of sensors including IMUs placed at specified locations and pressure insoles. Unlike existing methods our model grants users the flexibility to determine the number and arrangement of sensors tailored to the specific activity of interest without the need for retraining. A novel autoregressive inferencing scheme ensures real-time motion reconstruction that closely aligns with measured sensor signals. The generative nature of DiffusionPoser ensures realistic behavior even for degrees-of-freedom not directly measured. Qualitative results can be found on our project website.

Poster
DiffusionMTL: Learning Multi-Task Denoising Diffusion Model from Partially Annotated Data

Hanrong Ye, Dan Xu

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Recently there has been an increased interest in the practical problem of learning multiple dense scene understanding tasks from partially annotated data where each training sample is only labeled for a subset of the tasks. The missing of task labels in training leads to low-quality and noisy predictions as can be observed from state-of-the-art methods. To tackle this issue we reformulate the partially-labeled multi-task dense prediction as a pixel-level denoising problem and propose a novel multi-task denoising diffusion framework coined as DiffusionMTL. It designs a joint diffusion and denoising paradigm to model a potential noisy distribution in the task prediction or feature maps and generate rectified outputs for different tasks. To exploit multi-task consistency in denoising we further introduce a Multi-Task Conditioning strategy which can implicitly utilize the complementary nature of the tasks to help learn the unlabeled tasks leading to an improvement in the denoising performance of the different tasks. Extensive quantitative and qualitative experiments demonstrate that the proposed multi-task denoising diffusion model can significantly improve multi-task prediction maps and outperform the state-of-the-art methods on three challenging multi-task benchmarks under two different partial-labeling evaluation settings. The code is available at https://prismformore.github.io/diffusionmtl/.

Poster
DiffusionLight: Light Probes for Free by Painting a Chrome Ball

Pakkapon Phongthawee, Worameth Chinchuthakun, Nontaphat Sinsunthithet, Varun Jampani, Amit Raj, Pramook Khungurn, Supasorn Suwajanakorn

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We present a simple yet effective technique to estimate lighting in a single input image. Current techniques rely heavily on HDR panorama datasets to train neural networks to regress an input with limited field-of-view to a full environment map. However these approaches often struggle with real-world uncontrolled settings due to the limited diversity and size of their datasets. To address this problem we leverage diffusion models trained on billions of standard images to render a chrome ball into the input image. Despite its simplicity this task remains challenging: the diffusion models often insert incorrect or inconsistent objects and cannot readily generate chrome balls in HDR format. Our research uncovers a surprising relationship between the appearance of chrome balls and the initial diffusion noise map which we utilize to consistently generate high-quality chrome balls. We further fine-tune an LDR diffusion model (Stable Diffusion XL) with LoRA enabling it to perform exposure bracketing for HDR light estimation. Our method produces convincing light estimates across diverse settings and demonstrates superior generalization to in-the-wild scenarios.

Poster
DiffusionGAN3D: Boosting Text-guided 3D Generation and Domain Adaptation by Combining 3D GANs and Diffusion Priors

Biwen Lei, Kai Yu, Mengyang Feng, Miaomiao Cui, Xuansong Xie

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Text-guided domain adaptation and generation of 3D-aware portraits find many applications in various fields. However due to the lack of training data and the challenges in handling the high variety of geometry and appearance the existing methods for these tasks suffer from issues like inflexibility instability and low fidelity. In this paper we propose a novel framework DiffusionGAN3D which boosts text-guided 3D domain adaptation and generation by combining 3D GANs and diffusion priors. Specifically we integrate the pre-trained 3D generative models (e.g. EG3D) and text-to-image diffusion models. The former provides a strong foundation for stable and high-quality avatar generation from text. And the diffusion models in turn offer powerful priors and guide the 3D generator finetuning with informative direction to achieve flexible and efficient text-guided domain adaptation. To enhance the diversity in domain adaptation and the generation capability in text-to-avatar we introduce the relative distance loss and case-specific learnable triplane respectively. Besides we design a progressive texture refinement module to improve the texture quality for both tasks above. Extensive experiments demonstrate that the proposed framework achieves excellent results in both domain adaptation and text-to-avatar tasks outperforming existing methods in terms of generation quality and efficiency. The project homepage is at https://younglbw.github.io/DiffusionGAN3D-homepage/.

Poster
DiffusionAvatars: Deferred Diffusion for High-fidelity 3D Head Avatars

Tobias Kirschstein, Simon Giebenhain, Matthias Nießner

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DiffusionAvatars synthesizes a high-fidelity 3D head avatar of a person offering intuitive control over both pose and expression. We propose a diffusion-based neural renderer that leverages generic 2D priors to produce compelling images of faces. For coarse guidance of the expression and head pose we render a neural parametric head model (NPHM) from the target viewpoint which acts as a proxy geometry of the person. Additionally to enhance the modeling of intricate facial expressions we condition DiffusionAvatars directly on the expression codes obtained from NPHM via cross-attention. Finally to synthesize consistent surface details across different viewpoints and expressions we rig learnable spatial features to the head's surface via TriPlane lookup in NPHM's canonical space. We train DiffusionAvatars on RGB videos and corresponding fitted NPHM meshes of a person and test the obtained avatars in both self-reenactment and animation scenarios. Our experiments demonstrate that DiffusionAvatars generates temporally consistent and visually appealing videos for novel poses and expressions of a person outperforming existing approaches.

Poster
Diffusion-driven GAN Inversion for Multi-Modal Face Image Generation

Jihyun Kim, Changjae Oh, Hoseok Do, Soohyun Kim, Kwanghoon Sohn

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We present a new multi-modal face image generation method that converts a text prompt and a visual input such as a semantic mask or scribble map into a photo-realistic face image. To do this we combine the strengths of Generative Adversarial networks (GANs) and diffusion models (DMs) by employing the multi-modal features in the DM into the latent space of the pre-trained GANs. We present a simple mapping and a style modulation network to link two models and convert meaningful representations in feature maps and attention maps into latent codes. With GAN inversion the estimated latent codes can be used to generate 2D or 3D-aware facial images. We further present a multi-step training strategy that reflects textual and structural representations into the generated image. Our proposed network produces realistic 2D multi-view and stylized face images which align well with inputs. We validate our method by using pre-trained 2D and 3D GANs and our results outperform existing methods. Our project page is available at https://github.com/1211sh/Diffusiondriven_GAN-Inversion/.

Poster
Diffusion-based Blind Text Image Super-Resolution

Yuzhe Zhang, Jiawei Zhang, Hao Li, Zhouxia Wang, Luwei Hou, Dongqing Zou, Liheng Bian

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Recovering degraded low-resolution text images is challenging especially for Chinese text images with complex strokes and severe degradation in real-world scenarios. Ensuring both text fidelity and style realness is crucial for high-quality text image super-resolution. Recently diffusion models have achieved great success in natural image synthesis and restoration due to their powerful data distribution modeling abilities and data generation capabilities. In this work we propose an Image Diffusion Model (IDM) to restore text images with realistic styles. For diffusion models they are not only suitable for modeling realistic image distribution but also appropriate for learning text distribution. Since text prior is important to guarantee the correctness of the restored text structure according to existing arts we also propose a Text Diffusion Model (TDM) for text recognition which can guide IDM to generate text images with correct structures. We further propose a Mixture of Multi-modality module (MoM) to make these two diffusion models cooperate with each other in all the diffusion steps. Extensive experiments on synthetic and real-world datasets demonstrate that our Diffusion-based Blind Text Image Super-Resolution (DiffTSR) can restore text images with more accurate text structures as well as more realistic appearances simultaneously. Code is available at https://github.com/YuzheZhang-1999/DiffTSR.

Poster
Diffusion-FOF: Single-View Clothed Human Reconstruction via Diffusion-Based Fourier Occupancy Field

Yuanzhen Li, Fei Luo, Chunxia Xiao

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Reconstructing a clothed human from a single-view image has several challenging issues including flexibly representing various body shapes and poses estimating complete 3D geometry and consistent texture and achieving more fine-grained details. To address them we propose a new diffusion-based Fourier occupancy field method to improve the human representing ability and the geometry generating ability. First we estimate the back-view image from the given reference image by incorporating a style consistency constraint. Then we extract multi-scale features of the two images as conditional and design a diffusion model to generate the Fourier occupancy field in the wavelet domain. We refine the initial estimated Fourier occupancy field with image features as conditions to improve the geometric accuracy. Finally the reference and estimated back-view images are mapped onto the human model creating a textured clothed human model. Substantial experiments are conducted and the experimental results show that our method outperforms the state-of-the-art methods in geometry and texture reconstruction performance.

Poster
Diffusion-ES: Gradient-free Planning with Diffusion for Autonomous and Instruction-guided Driving

Brian Yang, Huangyuan Su, Nikolaos Gkanatsios, Tsung-Wei Ke, Ayush Jain, Jeff Schneider, Katerina Fragkiadaki

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Diffusion models excel at modeling complex and multimodal trajectory distributions for decision-making and control. Reward-gradient guided denoising has been recently proposed to generate trajectories that maximize both a differentiable reward function and the likelihood under the data distribution captured by a diffusion model. Reward-gradient guided denoising requires a differentiable reward function fitted to both clean and noised samples limiting its applicability as a general trajectory optimizer. In this paper we propose DiffusionES a method that combines gradient-free optimization with trajectory denoising to optimize black-box non-differentiable objectives while staying in the data manifold. Diffusion-ES samples trajectories during evolutionary search from a diffusion model and scores them using a black-box reward function. It mutates high-scoring trajectories using a truncated diffusion process that applies a small number of noising and denoising steps allowing for much more efficient exploration of the solution space. We show that DiffusionES achieves state-of-the-art performance on nuPlan an established closed-loop planning benchmark for autonomous driving. Diffusion-ES outperforms existing sampling-based planners reactive deterministic or diffusion-based policies and reward-gradient guidance. Additionally we show that unlike prior guidance methods our method can optimize non-differentiable language-shaped reward functions generated by few-shot LLM prompting. When guided by a human teacher that issues instructions to follow our method can generate novel highly complex behaviors such as aggressive lane weaving which are not present in the training data. This allows us to solve the hardest nuPlan scenarios which are beyond the capabilities of existing trajectory optimization methods and driving policies.

Poster
Diffusion Time-step Curriculum for One Image to 3D Generation

Xuanyu Yi, Zike Wu, Qingshan Xu, Pan Zhou, Joo-Hwee Lim, Hanwang Zhang

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Score distillation sampling (SDS) has been widely adopted to overcome the absence of unseen views in reconstructing 3D objects from a single image. It leverages pre-trained 2D diffusion models as teacher to guide the reconstruction of student 3D models. Despite their remarkable success SDS-based methods often encounter geometric artifacts and texture saturation. We find out the crux is the overlooked indiscriminate treatment of diffusion time-steps during optimization: it unreasonably treats the student-teacher knowledge distillation to be equal at all time-steps and thus entangles coarse-grained and fine-grained modeling. Therefore we propose the Diffusion Time-step Curriculum one-image-to-3D pipeline (DTC123) which involves both the teacher and student models collaborating with the time-step curriculum in a coarse-to-fine manner. Extensive experiments on NeRF4 RealFusion15 GSO and Level50 benchmark demonstrate that DTC123 can produce multi-view consistent high-quality and diverse 3D assets. Codes and more generation demos will be released in https://github.com/yxymessi/DTC123.

Poster
Diffusion Models Without Attention

Jing Nathan Yan, Jiatao Gu, Alexander M. Rush

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In recent advancements in high-fidelity image generation Denoising Diffusion Probabilistic Models (DDPMs) have emerged as a key player. However their application at high resolutions presents significant computational challenges. Current methods such as patchifying expedite processes in UNet and Transformer architectures but at the expense of representational capacity. Addressing this we introduce the Diffusion State Space Model (DiffuSSM) an architecture that supplants attention mechanisms with a more scalable state space model backbone. This approach effectively handles higher resolutions without resorting to global compression thus preserving detailed image representation throughout the diffusion process. Our focus on FLOP-efficient architectures in diffusion training marks a significant step forward. Comprehensive evaluations on both ImageNet and LSUN datasets at two resolutions demonstrate that DiffuSSMs are on par or even outperform existing diffusion models with attention modules in FID and Inception Score metrics while significantly reducing total FLOP usage.

Poster
Diffusion Model Alignment Using Direct Preference Optimization

Bram Wallace, Meihua Dang, Rafael Rafailov, Linqi Zhou, Aaron Lou, Senthil Purushwalkam, Stefano Ermon, Caiming Xiong, Shafiq Joty, Nikhil Naik

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Large language models (LLMs) are fine-tuned using human comparison data with Reinforcement Learning from Human Feedback (RLHF) methods to make them better aligned with users' preferences. In contrast to LLMs human preference learning has not been widely explored in text-to-image diffusion models; the best existing approach is to fine-tune a pretrained model using carefully curated high quality images and captions to improve visual appeal and text alignment. We propose Diffusion-DPO a method to align diffusion models to human preferences by directly optimizing on human comparison data. Diffusion-DPO is adapted from the recently developed Direct Preference Optimization (DPO) a simpler alternative to RLHF which directly optimizes a policy that best satisfies human preferences under a classification objective. We re-formulate DPO to account for a diffusion model notion of likelihood utilizing the evidence lower bound to derive a differentiable objective. Using the Pick-a-pic dataset of 851K crowdsourced pairwise preferences we fine-tune the base model of the state-of-the-art Stable Diffusion XL (SDXL)-1.0 model with Diffusion-DPO. Our fine-tuned base model significantly outperforms both base SDXL-1.0 and the larger SDXL-1.0 model consisting of an additional refinement model in human evaluation improving visual appeal and prompt alignment. We also develop a variant that uses AI feedback and has comparable performance to training on human preferences opening the door for scaling of diffusion model alignment methods.

Poster
Diffusion 3D Features (Diff3F): Decorating Untextured Shapes with Distilled Semantic Features

Niladri Shekhar Dutt, Sanjeev Muralikrishnan, Niloy J. Mitra

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We present Diff3F as a simple robust and class-agnostic feature descriptor that can be computed for untextured input shapes (meshes or point clouds). Our method distills diffusion features from image foundational models onto input shapes. Specifically we use the input shapes to produce depth and normal maps as guidance for conditional image synthesis. In the process we produce (diffusion) features in 2D that we subsequently lift and aggregate on the original surface. Our key observation is that even if the conditional image generations obtained from multi-view rendering of the input shapes are inconsistent the associated image features are robust and hence can be directly aggregated across views. This produces semantic features on the input shapes without requiring additional data or training. We perform extensive experiments on multiple benchmarks (SHREC'19 SHREC'20 FAUST and TOSCA) and demonstrate that our features being semantic instead of geometric produce reliable correspondence across both isometric and non-isometrically related shape families. Code is available via the project webpage at https://diff3f.github.io/

Poster