CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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HIPTrack: Visual Tracking with Historical Prompts

Wenrui Cai, Qingjie Liu, Yunhong Wang

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Trackers that follow Siamese paradigm utilize similarity matching between template and search region features for tracking. Many methods have been explored to enhance tracking performance by incorporating tracking history to better handle scenarios involving target appearance variations such as deformation and occlusion. However the utilization of historical information in existing methods is insufficient and incomprehensive which typically requires repetitive training and introduces a large amount of computation. In this paper we show that by providing a tracker that follows Siamese paradigm with precise and updated historical information a significant performance improvement can be achieved with completely unchanged parameters. Based on this we propose a historical prompt network that uses refined historical foreground masks and historical visual features of the target to provide comprehensive and precise prompts for the tracker. We build a novel tracker called HIPTrack based on the historical prompt network which achieves considerable performance improvements without the need to retrain the entire model. We conduct experiments on seven datasets and experimental results demonstrate that our method surpasses the current state-of-the-art trackers on LaSOT LaSOText GOT-10k and NfS. Furthermore the historical prompt network can seamlessly integrate as a plug-and-play module into existing trackers providing performance enhancements. The source code is available at https://github.com/WenRuiCai/HIPTrack.

Poster
HINTED: Hard Instance Enhanced Detector with Mixed-Density Feature Fusion for Sparsely-Supervised 3D Object Detection

Qiming Xia, Wei Ye, Hai Wu, Shijia Zhao, Leyuan Xing, Xun Huang, Jinhao Deng, Xin Li, Chenglu Wen, Cheng Wang

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Current sparsely-supervised object detection methods largely depend on high threshold settings to derive high-quality pseudo labels from detector predictions. However hard instances within point clouds frequently display incomplete structures causing decreased confidence scores in their assigned pseudo-labels. Previous methods inevitably result in inadequate positive supervision for these instances. To address this problem we propose a novel Hard INsTance Enhanced Detector HINTED for sparsely-supervised 3D object detection. Firstly we design a self-boosting teacher SBT model to generate more potential pseudo-labels enhancing the effectiveness of information transfer. Then we introduce a mixed-density student MDS model to concentrate on hard instances during the training phase thereby improving detection accuracy. Our extensive experiments on the KITTI dataset validate our method's superior performance. Compared with leading sparsely-supervised methods HINTED significantly improves the detection performance on hard instances notably outperforming fully-supervised methods in detecting challenging categories like cyclists. HINTED also significantly outperforms the state-of-the-art semi-supervised method on challenging categories. The code is available at https://github.com/xmuqimingxia/HINTED.

Poster
HIMap: HybrId Representation Learning for End-to-end Vectorized HD Map Construction

Yi Zhou, Hui Zhang, Jiaqian Yu, Yifan Yang, Sangil Jung, Seung-In Park, Byungin Yoo

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Vectorized High-Definition (HD) map construction requires predictions of the category and point coordinates of map elements (e.g. road boundary lane divider pedestrian crossing etc.). State-of-the-art methods are mainly based on point-level representation learning for regressing accurate point coordinates. However this pipeline has limitations in obtaining element-level information and handling element-level failures e.g. erroneous element shape or entanglement between elements. To tackle the above issues we propose a simple yet effective HybrId framework named HIMap to sufficiently learn and interact both point-level and element-level information. Concretely we introduce a hybrid representation called HIQuery to represent all map elements and propose a point-element interactor to interactively extract and encode the hybrid information of elements e.g. point position and element shape into the HIQuery. Additionally we present a point-element consistency constraint to enhance the consistency between the point-level and element-level information. Finally the output point-element integrated HIQuery can be directly converted into map elements' class point coordinates and mask. We conduct extensive experiments and consistently outperform previous methods on both nuScenes and Argoverse2 datasets. Notably our method achieves 77.8 mAP on the nuScenes dataset remarkably superior to previous SOTAs by 8.3 mAP at least.

Poster
HIG: Hierarchical Interlacement Graph Approach to Scene Graph Generation in Video Understanding

Trong-Thuan Nguyen, Pha Nguyen, Khoa Luu

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Visual interactivity understanding within visual scenes presents a significant challenge in computer vision. Existing methods focus on complex interactivities while leveraging a simple relationship model. These methods however struggle with a diversity of appearance situation position interaction and relation in videos. This limitation hinders the ability to fully comprehend the interplay within the complex visual dynamics of subjects. In this paper we delve into interactivities understanding within visual content by deriving scene graph representations from dense interactivities among humans and objects. To achieve this goal we first present a new dataset containing Appearance-Situation-Position-Interaction-Relation predicates named ASPIRe offering an extensive collection of videos marked by a wide range of interactivities. Then we propose a new approach named Hierarchical Interlacement Graph (HIG) which leverages a unified layer and graph within a hierarchical structure to provide deep insights into scene changes across five distinct tasks. Our approach demonstrates superior performance to other methods through extensive experiments conducted in various scenarios.

Poster
HEAL-SWIN: A Vision Transformer On The Sphere

Oscar Carlsson, Jan E. Gerken, Hampus Linander, Heiner Spieß, Fredrik Ohlsson, Christoffer Petersson, Daniel Persson

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High-resolution wide-angle fisheye images are becoming more and more important for robotics applications such as autonomous driving. However using ordinary convolutional neural networks or vision transformers on this data is problematic due to projection and distortion losses introduced when projecting to a rectangular grid on the plane. We introduce the HEAL-SWIN transformer which combines the highly uniform Hierarchical Equal Area iso-Latitude Pixelation (HEALPix) grid used in astrophysics and cosmology with the Hierarchical Shifted-Window (SWIN) transformer to yield an efficient and flexible model capable of training on high-resolution distortion-free spherical data. In HEAL-SWIN the nested structure of the HEALPix grid is used to perform the patching and windowing operations of the SWIN transformer enabling the network to process spherical representations with minimal computational overhead. We demonstrate the superior performance of our model on both synthetic and real automotive datasets as well as a selection of other image datasets for semantic segmentation depth regression and classification tasks. Our code is publicly available.

Poster
HDRFlow: Real-Time HDR Video Reconstruction with Large Motions

Gangwei Xu, Yujin Wang, Jinwei Gu, Tianfan Xue, Xin Yang

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Reconstructing High Dynamic Range (HDR) video from image sequences captured with alternating exposures is challenging especially in the presence of large camera or object motion. Existing methods typically align low dynamic range sequences using optical flow or attention mechanism for deghosting. However they often struggle to handle large complex motions and are computationally expensive. To address these challenges we propose a robust and efficient flow estimator tailored for real-time HDR video reconstruction named HDRFlow. HDRFlow has three novel designs: an HDR-domain alignment loss (HALoss) an efficient flow network with a multi-size large kernel (MLK) and a new HDR flow training scheme. The HALoss supervises our flow network to learn an HDR-oriented flow for accurate alignment in saturated and dark regions. The MLK can effectively model large motions at a negligible cost. In addition we incorporate synthetic data Sintel into our training dataset utilizing both its provided forward flow and backward flow generated by us to supervise our flow network enhancing our performance in large motion regions. Extensive experiments demonstrate that our HDRFlow outperforms previous methods on standard benchmarks. To the best of our knowledge HDRFlow is the first real-time HDR video reconstruction method for video sequences captured with alternating exposures capable of processing 720p resolution inputs at 25ms.

Poster
HDQMF: Holographic Feature Decomposition Using Quantum Algorithms

Prathyush Prasanth Poduval, Zhuowen Zou, Mohsen Imani

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This paper addresses the decomposition of holographic feature vectors in Hyperdimensional Computing (HDC) aka Vector Symbolic Architectures (VSA). HDC uses high-dimensional vectors with brain-like properties to represent symbolic information and leverages efficient operators to construct and manipulate complexly structured data in a cognitive fashion. Existing models face challenges in decomposing these structures a process crucial for understanding and interpreting a composite hypervector. We address this challenge by proposing the HDC Memorized-Factorization Problem that captures the common patterns of construction in HDC models. To solve this problem efficiently we introduce HDQMF a HyperDimensional Quantum Memorized-Factorization algorithm. HDQMF is unique in its approach utilizing quantum computing to offer efficient solutions. It modifies crucial steps in Grover's algorithm to achieve hypervector decomposition achieving quadratic speed-up.

Poster
Guided Slot Attention for Unsupervised Video Object Segmentation

Minhyeok Lee, Suhwan Cho, Dogyoon Lee, Chaewon Park, Jungho Lee, Sangyoun Lee

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Unsupervised video object segmentation aims to segment the most prominent object in a video sequence. However the existence of complex backgrounds and multiple foreground objects make this task challenging. To address this issue we propose a guided slot attention network to reinforce spatial structural information and obtain better foreground-background separation. The foreground and background slots which are initialized with query guidance are iteratively refined based on interactions with template information. Furthermore to improve slot-template interaction and effectively fuse global and local features in the target and reference frames K-nearest neighbors filtering and a feature aggregation transformer are introduced. The proposed model achieves state-of-the-art performance on two popular datasets. Additionally we demonstrate the robustness of the proposed model in challenging scenes through various comparative experiments.

Poster
Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpses

Inhee Lee, Byungjun Kim, Hanbyul Joo

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In this paper we present a method to reconstruct the world and multiple dynamic humans in 3D from a monocular video input. As a key idea we represent both the world and multiple humans via the recently emerging 3D Gaussian Splatting (3D-GS) representation enabling to conveniently and efficiently compose and render them together. In particular we address the scenarios with severely limited and sparse observations in 3D human reconstruction a common challenge encountered in the real world. To tackle this challenge we introduce a novel approach to optimize the 3D-GS representation in a canonical space by fusing the sparse cues in the common space where we leverage a pre-trained 2D diffusion model to synthesize unseen views while keeping the consistency with the observed 2D appearances. We demonstrate our method can reconstruct high-quality animatable 3D humans in various challenging examples in the presence of occlusion image crops few-shot and extremely sparse observations. After reconstruction our method is capable of not only rendering the scene in any novel views at arbitrary time instances but also editing the 3D scene by removing individual humans or applying different motions for each human. Through various experiments we demonstrate the quality and efficiency of our methods over alternative existing approaches.

Poster
Groupwise Query Specialization and Quality-Aware Multi-Assignment for Transformer-based Visual Relationship Detection

Jongha Kim, Jihwan Park, Jinyoung Park, Jinyoung Kim, Sehyung Kim, Hyunwoo J. Kim

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Visual Relationship Detection (VRD) has seen significant advancements with Transformer-based architectures recently. However we identify two key limitations in a conventional label assignment for training Transformer-based VRD models which is a process of mapping a ground-truth (GT) to a prediction. Under the conventional assignment an 'unspecialized' query is trained since a query is expected to detect every relation which makes it difficult for a query to specialize in specific relations. Furthermore a query is also insufficiently trained since a GT is assigned only to a single prediction therefore near-correct or even correct predictions are suppressed by being assigned 'no relation' as a GT. To address these issues we propose Groupwise Query Specialization and Quality-Aware Multi-Assignment (SpeaQ). Groupwise Query Specialization trains a 'specialized' query by dividing queries and relations into disjoint groups and directing a query in a specific query group solely toward relations in the corresponding relation group. Quality-Aware Multi-Assignment further facilitates the training by assigning a GT to multiple predictions that are significantly close to a GT in terms of a subject an object and the relation in between. Experimental results and analyses show that SpeaQ effectively trains 'specialized' queries which better utilize the capacity of a model resulting in consistent performance gains with 'zero' additional inference cost across multiple VRD models and benchmarks. Code is available at https://github.com/mlvlab/SpeaQ.

Poster
GroupContrast: Semantic-aware Self-supervised Representation Learning for 3D Understanding

Chengyao Wang, Li Jiang, Xiaoyang Wu, Zhuotao Tian, Bohao PENG, Hengshuang Zhao, Jiaya Jia

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Self-supervised 3D representation learning aims to learn effective representations from large-scale unlabeled point clouds. Most existing approaches adopt point discrimination as the pretext task which assigns matched points in two distinct views as positive pairs and unmatched points as negative pairs. However this approach often results in semantically identical points having dissimilar representations leading to a high number of false negatives and introducing a semantic conflict problem. To address this issue we propose GroupContrast a novel approach that combines segment grouping and semantic-aware contrastive learning. Segment grouping partitions points into semantically meaningful regions which enhances semantic coherence and provides semantic guidance for the subsequent contrastive representation learning. Semantic-aware contrastive learning augments the semantic information extracted from segment grouping and helps to alleviate the issue of semantic conflict. We conducted extensive experiments on multiple 3D scene understanding tasks. The results demonstrate that GroupContrast learns semantically meaningful representations and achieves promising transfer learning performance.

Poster
Grounding and Enhancing Grid-based Models for Neural Fields

Zelin Zhao, Fenglei Fan, Wenlong Liao, Junchi Yan

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Many contemporary studies utilize grid-based models for neural field representation but a systematic analysis of grid-based models is still missing hindering the improvement of those models. Therefore this paper introduces a theoretical framework for grid-based models. This framework points out that these models' approximation and generalization behaviors are determined by grid tangent kernels (GTK) which are intrinsic properties of grid-based models. The proposed framework facilitates a consistent and systematic analysis of diverse grid-based models. Furthermore the introduced framework motivates the development of a novel grid-based model named the Multiplicative Fourier Adaptive Grid (MulFAGrid). The numerical analysis demonstrates that MulFAGrid exhibits a lower generalization bound than its predecessors indicating its robust generalization performance. Empirical studies reveal that MulFAGrid achieves state-of-the-art performance in various tasks including 2D image fitting 3D signed distance field (SDF) reconstruction and novel view synthesis demonstrating superior representation ability. The project website is available at https://sites.google.com/view/cvpr24-2034-submission/home.

Poster
Grounding Everything: Emerging Localization Properties in Vision-Language Transformers

Walid Bousselham, Felix Petersen, Vittorio Ferrari, Hilde Kuehne

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Vision-language foundation models have shown remarkable performance in various zero-shot settings such as image retrieval classification or captioning. But so far those models seem to fall behind when it comes to zero-shot localization of referential expressions and objects in images. As a result they need to be fine-tuned for this task. In this paper we show that pretrained vision-language (VL) models allow for zero-shot open-vocabulary object localization without any fine-tuning. To leverage those capabilities we propose a Grounding Everything Module (GEM) that generalizes the idea of value-value attention introduced by CLIPSurgery to a self-self attention path. We show that the concept of self-self attention corresponds to clustering thus enforcing groups of tokens arising from the same object to be similar while preserving the alignment with the language space. To further guide the group formation we propose a set of regularizations that allows the model to finally generalize across datasets and backbones. We evaluate the proposed GEM framework on various benchmark tasks and datasets for semantic segmentation. GEM not only outperforms other training-free open-vocabulary localization methods but also achieves state-of-the-art results on the recently proposed OpenImagesV7 large-scale segmentation benchmark. Code is available at https://github.com/WalBouss/GEM

Poster
Grounded Text-to-Image Synthesis with Attention Refocusing

Quynh Phung, Songwei Ge, Jia-Bin Huang

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Driven by the scalable diffusion models trained on large-scale datasets text-to-image synthesis methods have shown compelling results. However these models still fail to precisely follow the text prompt involving multiple objects attributes or spatial compositions. In this paper we reveal the potential causes of the diffusion model's cross-attention and self-attention layers. We propose two novel losses to refocus attention maps according to a given spatial layout during sampling. Creating the layouts manually requires additional effort and can be tedious. Therefore we explore using large language models (LLM) to produce these layouts for our method. We conduct extensive experiments on the DrawBench HRS and TIFA benchmarks to evaluate our proposed method. We show that our proposed attention refocusing effectively improves the controllability of existing approaches.

Poster
Grounded Question-Answering in Long Egocentric Videos

Shangzhe Di, Weidi Xie

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Existing approaches to video understanding mainly designed for short videos from a third-person perspective are limited in their applicability in certain fields such as robotics. In this paper we delve into open-ended question-answering (QA) in long egocentric videos which allows individuals or robots to inquire about their own past visual experiences. This task presents unique challenges including the complexity of temporally grounding queries within extensive video content the high resource demands for precise data annotation and the inherent difficulty of evaluating open-ended answers due to their ambiguous nature. Our proposed approach tackles these challenges by (i) integrating query grounding and answering within a unified model to reduce error propagation; (ii) employing large language models for efficient and scalable data synthesis; and (iii) introducing a close-ended QA task for evaluation to manage answer ambiguity. Extensive experiments demonstrate the effectiveness of our method which also achieves state-of-the-art performance on the QAEgo4D and Ego4D-NLQ benchmarks. Code data and models are open-sourced at https://github.com/Becomebright/GroundVQA.

Poster
Grid Diffusion Models for Text-to-Video Generation

Taegyeong Lee, Soyeong Kwon, Taehwan Kim

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Recent advances in the diffusion models have significantly improved text-to-image generation. However generating videos from text is a more challenging task than generating images from text due to the much larger dataset and higher computational cost required. Most existing video generation methods use either a 3D U-Net architecture that considers the temporal dimension or autoregressive generation. These methods require large datasets and are limited in terms of computational costs compared to text-to-image generation. To tackle these challenges we propose a simple but effective novel grid diffusion for text-to-video generation without temporal dimension in architecture and a large text-video paired dataset. We can generate a high-quality video using a fixed amount of GPU memory regardless of the number of frames by representing the video as a grid image. Additionally since our method reduces the dimensions of the video to the dimensions of the image various image-based methods can be applied to videos such as text-guided video manipulation from image manipulation. Our proposed method outperforms the existing methods in both quantitative and qualitative evaluations demonstrating the suitability of our model for real-world video generation.

Poster
GreedyViG: Dynamic Axial Graph Construction for Efficient Vision GNNs

Mustafa Munir, William Avery, Md Mostafijur Rahman, Radu Marculescu

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Vision graph neural networks (ViG) offer a new avenue for exploration in computer vision. A major bottleneck in ViGs is the inefficient k-nearest neighbor (KNN) operation used for graph construction. To solve this issue we propose a new method for designing ViGs Dynamic Axial Graph Construction (DAGC) which is more efficient than KNN as it limits the number of considered graph connections made within an image. Additionally we propose a novel CNN-GNN architecture GreedyViG which uses DAGC. Extensive experiments show that GreedyViG beats existing ViG CNN and ViT architectures in terms of accuracy GMACs and parameters on image classification object detection instance segmentation and semantic segmentation tasks. Our smallest model GreedyViG-S achieves 81.1% top-1 accuracy on ImageNet-1K 2.9% higher than Vision GNN and 2.2% higher than Vision HyperGraph Neural Network (ViHGNN) with less GMACs and a similar number of parameters. Our largest model GreedyViG-B obtains 83.9% top-1 accuracy 0.2% higher than Vision GNN with a 66.6% decrease in parameters and a 69% decrease in GMACs. GreedyViG-B also obtains the same accuracy as ViHGNN with a 67.3% decrease in parameters and a 71.3% decrease in GMACs. Our work shows that hybrid CNN-GNN architectures not only provide a new avenue for designing efficient models but that they can also exceed the performance of current state-of-the-art models.

Poster
GraphDreamer: Compositional 3D Scene Synthesis from Scene Graphs

Gege Gao, Weiyang Liu, Anpei Chen, Andreas Geiger, Bernhard Schölkopf

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As pretrained text-to-image diffusion models become increasingly powerful recent efforts have been made to distill knowledge from these text-to-image pretrained models for optimizing a text-guided 3D model. Most of the existing methods generate a holistic 3D model from a plain text input. This can be problematic when the text describes a complex scene with multiple objects because the vectorized text embeddings are inherently unable to capture a complex description with multiple entities and relationships. Holistic 3D modeling of the entire scene further prevents accurate grounding of text entities and concepts. To address this limitation we propose GraphDreamer a novel framework to generate compositional 3D scenes from scene graphs where objects are represented as nodes and their interactions as edges. By exploiting node and edge information in scene graphs our method makes better use of the pretrained text-to-image diffusion model and is able to fully disentangle different objects without image-level supervision. To facilitate modeling of object-wise relationships we use signed distance fields as representation and impose a constraint to avoid inter-penetration of objects. To avoid manual scene graph creation we design a text prompt for ChatGPT to generate scene graphs based on text inputs. We conduct both qualitative and quantitative experiments to validate the effectiveness of GraphDreamer in generating high-fidelity compositional 3D scenes with disentangled object entities.

Poster
Gradient-based Parameter Selection for Efficient Fine-Tuning

Zhi Zhang, Qizhe Zhang, Zijun Gao, Renrui Zhang, Ekaterina Shutova, Shiji Zhou, Shanghang Zhang

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With the growing size of pre-trained models full fine-tuning and storing all the parameters for various downstream tasks is costly and infeasible. In this paper we propose a new parameter-efficient fine-tuning method Gradient-based Parameter Selection (GPS) demonstrating that only tuning a few selected parameters from the pre-trained model while keeping the remainder of the model frozen can generate similar or better performance compared with the full model fine-tuning method. Different from the existing popular and state-of-the-art parameter-efficient fine-tuning approaches our method does not introduce any additional parameters and computational costs during both the training and inference stages. Another advantage is the model-agnostic and non-destructive property which eliminates the need for any other design specific to a particular model. Compared with the full fine-tuning GPS achieves 3.33% (91.78% vs. 88.45% FGVC) and 9.61% (73.1% vs. 65.57% VTAB) improvement of the accuracy with tuning only 0.36% parameters of the pre-trained model on average over 24 image classification tasks; it also demonstrates a significant improvement of 17% and 16.8% in mDice and mIoU respectively on medical image segmentation task. Moreover GPS achieves state-of-the-art performance compared with existing PEFT methods. The code will be available in https://github.com/FightingFighting/GPS.git.

Poster