CVPR 2024 Papers

Conference on Computer Vision and Pattern Recognition

Decision breakdown

2,716papers

Counted from the official paper list; may differ slightly from the number the conference announced.

  • Poster
    2,39288.1%
  • Other / unlabeled
    32411.9%

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Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D Diffusion

Linzhan Mou, Jun-Kun Chen, Yu-Xiong Wang

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This paper proposes Instruct 4D-to-4D that achieves 4D awareness and spatial-temporal consistency for 2D diffusion models to generate high-quality instruction-guided dynamic scene editing results. Traditional applications of 2D diffusion models in dynamic scene editing often result in inconsistency primarily due to their inherent frame-by-frame editing methodology. Addressing the complexities of extending instruction-guided editing to 4D our key insight is to treat a 4D scene as a pseudo-3D scene decoupled into two sub-problems: achieving temporal consistency in video editing and applying these edits to the pseudo-3D scene. Following this we first enhance the Instruct-Pix2Pix (IP2P) model with an anchor-aware attention module for batch processing and consistent editing. Additionally we integrate optical flow-guided appearance propagation in a sliding window fashion for more precise frame-to-frame editing and incorporate depth-based projection to manage the extensive data of pseudo-3D scenes followed by iterative editing to achieve convergence. We extensively evaluate our approach in various scenes and editing instructions and demonstrate that it achieves spatially and temporally consistent editing results with significantly enhanced detail and sharpness over the prior art. Notably Instruct 4D-to-4D is general and applicable to both monocular and challenging multi-camera scenes.

Poster
Instantaneous Perception of Moving Objects in 3D

Di Liu, Bingbing Zhuang, Dimitris N. Metaxas, Manmohan Chandraker

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The perception of 3D motion of surrounding traffic participants is crucial for driving safety. While existing works primarily focus on general large motions we contend that the instantaneous detection and quantification of subtle motions is equally important as they indicate the nuances in driving behavior that may be safety critical such as behaviors near a stop sign of parking positions. We delve into this under-explored task examining its unique challenges and developing our solution accompanied by a carefully designed benchmark. Specifically due to the lack of correspondences between consecutive frames of sparse Lidar point clouds static objects might appear to be moving - the so-called swimming effect. This intertwines with the true object motion thereby posing ambiguity in accurate estimation especially for subtle motion. To address this we propose to leverage local occupancy completion of object point clouds to densify the shape cue and mitigate the impact of swimming artifacts. The occupancy completion is learned in an end-to-end fashion together with the detection of moving objects and the estimation of their motion instantaneously as soon as objects start to move. Extensive experiments demonstrate superior performance compared to standard 3D motion estimation approaches particularly highlighting our method's specialized treatment of subtle motion.

Poster
InstantBooth: Personalized Text-to-Image Generation without Test-Time Finetuning

Jing Shi, Wei Xiong, Zhe Lin, Hyun Joon Jung

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Recent advances in personalized image generation have enabled pre-trained text-to-image models to learn new concepts from specific image sets. However these methods often necessitate extensive test-time finetuning for each new concept leading to inefficiencies in both time and scalability. To address this challenge we introduce InstantBooth an innovative approach leveraging existing text-to-image models for instantaneous text-guided image personalization eliminating the need for test-time finetuning. This efficiency is achieved through two primary innovations. Firstly we utilize an image encoder that transforms input images into a global embedding to grasp the general concept. Secondly we integrate new adapter layers into the pre-trained model enhancing its ability to capture intricate identity details while maintaining language coherence. Significantly our model is trained exclusively on text-image pairs without reliance on concept-specific paired images. When benchmarked against existing finetuning-based personalization techniques like DreamBooth and Textual-Inversion InstantBooth not only shows comparable proficiency in aligning language with image maintaining image quality and preserving identity but also boasts a 100-fold increase in processing speed.

Poster
InstanceDiffusion: Instance-level Control for Image Generation

Xudong Wang, Trevor Darrell, Sai Saketh Rambhatla, Rohit Girdhar, Ishan Misra

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Text-to-image diffusion models produce high quality images but do not offer control over individual instances in the image. We introduce InstanceDiffusion that adds precise instance-level control to text-to-image diffusion models. InstanceDiffusion supports free-form language conditions per instance and allows flexible ways to specify instance locations such as simple single points scribbles bounding boxes or intricate instance segmentation masks and combinations thereof. We propose three major changes to text-to-image models that enable precise instance-level control. Our UniFusion block enables instance-level conditions for text-to-image models the ScaleU block improves image fidelity and our Multi-instance Sampler improves generations for multiple instances. InstanceDiffusion significantly surpasses specialized state-of-the-art models for each location condition. Notably on the COCO dataset we outperform previous state-of-the-art by 20.4% AP50box for box inputs and 25.4% IoU for mask inputs.

Poster
Instance-level Expert Knowledge and Aggregate Discriminative Attention for Radiology Report Generation

Shenshen Bu, Taiji Li, Yuedong Yang, Zhiming Dai

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Automatic radiology report generation can provide substantial advantages to clinical physicians by effectively reducing their workload and improving efficiency. Despite the promising potential of current methods challenges persist in effectively extracting and preventing degradation of prominent features as well as enhancing attention on pivotal regions. In this paper we propose an Instance-level Expert Knowledge and Aggregate Discriminative Attention framework (EKAGen) for radiology report generation. We convert expert reports into an embedding space and generate comprehensive representations for each disease which serve as Preliminary Knowledge Support (PKS). To prevent feature disruption we select the representations in the embedding space with the smallest distances to PKS as Rectified Knowledge Support (RKS). Then EKAGen diagnoses the diseases and retrieves knowledge from RKS creating Instance-level Expert Knowledge (IEK) for each query image boosting generation. Additionally we introduce Aggregate Discriminative Attention Map (ADM) which uses weak supervision to create maps of discriminative regions that highlight pivotal regions. For training we propose a Global Information Self-Distillation (GID) strategy using an iteratively optimized model to distill global knowledge into EKAGen. Extensive experiments and analyses on IU X-Ray and MIMIC-CXR datasets demonstrate that EKAGen outperforms previous state-of-the-art methods.

Poster
Instance-based Max-margin for Practical Few-shot Recognition

Minghao Fu, Ke Zhu

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In order to mimic the human few-shot learning (FSL) ability better and to make FSL closer to real-world applications this paper proposes a practical FSL (pFSL) setting. pFSL is based on unsupervised pre-trained models (analogous to human prior knowledge) and recognizes many novel classes simultaneously. Compared to traditional FSL pFSL is simpler in its formulation easier to evaluate more challenging and more practical. To cope with the rarity of training examples this paper proposes IbM2 an instance-based max-margin method not only for the new pFSL setting but also works well in traditional FSL scenarios. Based on the Gaussian Annulus Theorem IbM2 converts random noise applied to the instances into a mechanism to achieve maximum margin in the many-way pFSL (or traditional FSL) recognition task. Experiments with various self-supervised pre-training methods and diverse many- or few-way FSL tasks show that IbM2 almost always leads to improvements compared to its respective baseline methods and in most cases the improvements are significant. With both the new pFSL setting and novel IbM2 method this paper shows that practical few-shot learning is both viable and promising.

Poster
Instance-aware Exploration-Verification-Exploitation for Instance ImageGoal Navigation

Xiaohan Lei, Min Wang, Wengang Zhou, Li Li, Houqiang Li

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As a new embodied vision task Instance ImageGoal Navigation (IIN) aims to navigate to a specified object depicted by a goal image in an unexplored environment. The main challenge of this task lies in identifying the target object from different viewpoints while rejecting similar distractors. Existing ImageGoal Navigation methods usually adopt the simple Exploration-Exploitation framework and ignore the identification of specific instance during navigation. In this work we propose to imitate the human behaviour of "getting closer to confirm" when distinguishing objects from a distance. Specifically we design a new modular navigation framework named Instance-aware Exploration-Verification-Exploitation (IEVE) for instancelevel image goal navigation. Our method allows for active switching among the exploration verification and exploitation actions thereby facilitating the agent in making reasonable decisions under different situations. On the challenging HabitatMatterport 3D semantic (HM3DSEM) dataset our method surpasses previous state-of-theart work with a classical segmentation model (0.684 vs. 0.561 success) or a robust model (0.702 vs. 0.561 success). Our code will be made publicly available at https://github.com/XiaohanLei/IEVE.

Poster
Instance-aware Contrastive Learning for Occluded Human Mesh Reconstruction

Mi-Gyeong Gwon, Gi-Mun Um, Won-Sik Cheong, Wonjun Kim

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A simple yet effective method for occlusion-robust 3D human mesh reconstruction from a single image is presented in this paper. Although many recent studies have shown the remarkable improvement in human mesh reconstruction it is still difficult to generate accurate meshes when person-to-person occlusion occurs due to the ambiguity of who a body part belongs to. To address this problem we propose an instance-aware contrastive learning scheme. Specifically joint features belonging to the target human are trained to be proximate with the anchor feature (i.e. feature extracted from the body center position). On the other hand anchor features of different human instances are forced to be far apart so that joint features of each person can be clearly distinguished from others. By interpreting the joint possession based on such contrastive learning scheme the proposed method easily understands the spatial occupancy of body parts for each person in a given image thus can reconstruct reliable human meshes even with severely overlapped cases between multiple persons. Experimental results on benchmark datasets demonstrate the robustness of the proposed method compared to previous approaches under person-to-person occlusions. The code and model are publicly available at: https://github.com/DCVL-3D/InstanceHMR_release.

Poster
Instance-Aware Group Quantization for Vision Transformers

Jaehyeon Moon, Dohyung Kim, Junyong Cheon, Bumsub Ham

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Post-training quantization (PTQ) is an efficient model compression technique that quantizes a pretrained full-precision model using only a small calibration set of unlabeled samples without retraining. PTQ methods for convolutional neural networks (CNNs) provide quantization results comparable to full-precision counterparts. Directly applying them to vision transformers (ViTs) however incurs severe performance degradation mainly due to the differences in architectures between CNNs and ViTs. In particular the distribution of activations for each channel vary drastically according to input instances making PTQ methods for CNNs inappropriate for ViTs. To address this we introduce instance-aware group quantization for ViTs (IGQ-ViT). To this end we propose to split the channels of activation maps into multiple groups dynamically for each input instance such that activations within each group share similar statistical properties. We also extend our scheme to quantize softmax attentions across tokens. In addition the number of groups for each layer is adjusted to minimize the discrepancies between predictions from quantized and full-precision models under a bit-operation (BOP) constraint. We show extensive experimental results on image classification object detection and instance segmentation with various transformer architectures demonstrating the effectiveness of our approach.

Poster
Instance-Adaptive and Geometric-Aware Keypoint Learning for Category-Level 6D Object Pose Estimation

Xiao Lin, Wenfei Yang, Yuan Gao, Tianzhu Zhang

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Category-level 6D object pose estimation aims to estimate the rotation translation and size of unseen instances within specific categories. In this area dense correspondence-based methods have achieved leading performance. However they do not explicitly consider the local and global geometric information of different instances resulting in poor generalization ability to unseen instances with significant shape variations. To deal with this problem we propose a novel Instance-adaptive and To deal with this problem we propose a novel Instance-Adaptive and Geometric-Aware Keypoint Learning method for category-level 6D object pose estimation (AG-Pose) which includes two key designs: (1) The first design is an Instance-Adaptive Keypoint Detection module which can adaptively detect a set of sparse keypoints for various instances to represent their geometric structures. (2) The second design is a Geometric-Aware Feature Aggregation module which can efficiently integrate the local and global geometric information into keypoint features. These two modules can work together to establish robust keypoint-level correspondences for unseen instances thus enhancing the generalization ability of the model.Experimental results on CAMERA25 and REAL275 datasets show that the proposed AG-Pose outperforms state-of-the-art methods by a large margin without category-specific shape priors.

Poster
Instance Tracking in 3D Scenes from Egocentric Videos

Yunhan Zhao, Haoyu Ma, Shu Kong, Charless Fowlkes

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Egocentric sensors such as AR/VR devices capture human-object interactions and offer the potential to provide task-assistance by recalling 3D locations of objects of interest in the surrounding environment. This capability requires instance tracking in real-world 3D scenes from egocentric videos (IT3DEgo). We explore this problem by first introducing a new benchmark dataset consisting of RGB and depth videos per-frame camera pose and instance-level annotations in both 2D camera and 3D world coordinates. We present an evaluation protocol which evaluates tracking performance in 3D coordinates with two settings for enrolling instances to track: (1) single-view online enrollment where an instance is specified on-the-fly based on the human wearer's interactions. and (2) multi-view pre-enrollment where images of an instance to be tracked are stored in memory ahead of time. To address IT3DEgo we first re-purpose methods from relevant areas e.g. single object tracking (SOT) -- running SOT methods to track instances in 2D frames and lifting them to 3D using camera pose and depth. We also present a simple method that leverages pretrained segmentation and detection models to generate proposals from RGB frames and match proposals with enrolled instance images. Our experiments show that our method (with no finetuning) significantly outperforms SOT-based approaches in the egocentric setting. We conclude by arguing that the problem of egocentric instance tracking is made easier by leveraging camera pose and using a 3D allocentric (world) coordinate representation.

Poster
InstaGen: Enhancing Object Detection by Training on Synthetic Dataset

Chengjian Feng, Yujie Zhong, ZEQUN JIE, Weidi Xie, Lin Ma

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In this paper we present a novel paradigm to enhance the ability of object detector e.g. expanding categories or improving detection performance by training on syn- thetic dataset generated from diffusion models. Specifically we integrate an instance-level grounding head into a pre- trained generative diffusion model to augment it with the ability of localising instances in the generated images. The grounding head is trained to align the text embedding of category names with the regional visual feature of the diffusion model using supervision from an off-the-shelf object detector and a novel self-training scheme on (novel) categories not covered by the detector. We conduct thorough experiments to show that this enhanced version of diffusion model termed as InstaGen can serve as a data synthesizer to enhance object detectors by training on its generated samples demonstrating superior performance over existing state-of-the-art methods in open-vocabulary (+4.5 AP) and data-sparse (+1.2 ? 5.2 AP) scenarios.

Poster
Insights from the Use of Previously Unseen Neural Architecture Search Datasets

Rob Geada, David Towers, Matthew Forshaw, Amir Atapour-Abarghouei, A. Stephen McGough

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The boundless possibility of neural networks which can be used to solve a problem - each with different performance - leads to a situation where a Deep Learning expert is required to identify the best neural network. This goes against the hope of removing the need for experts. Neural Architecture Search (NAS) offers a solution to this by automatically identifying the best architecture. However to date NAS work has focused on a small set of datasets which we argue are not representative of real-world problems. We introduce eight new datasets created for a series of NAS Challenges: AddNIST Language MultNIST CIFARTile Gutenberg Isabella GeoClassing and Chesseract. These datasets and challenges are developed to direct attention to issues in NAS development and to encourage authors to consider how their models will perform on datasets unknown to them at development time. We present experimentation using standard Deep Learning methods as well as the best results from challenge participants

Poster
Inlier Confidence Calibration for Point Cloud Registration

Yongzhe Yuan, Yue Wu, Xiaolong Fan, Maoguo Gong, Qiguang Miao, wenping ma

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Inliers estimation constitutes a pivotal step in partially overlapping point cloud registration. Existing methods broadly obey coordinate-based scheme where inlier confidence is scored through simply capturing coordinate differences in the context. However this scheme results in massive inlier misinterpretation readily consequently affecting the registration performance. In this paper we explore to extend a new definition called inlier confidence calibration (ICC) to alleviate the above issues. Firstly we provide finely initial correspondences for ICC in order to generate high quality reference point cloud copy corresponding to the source point cloud. In particular we develop a soft assignment matrix optimization theorem that offers faster speed and greater precision compared to Sinkhorn. Benefiting from the high quality reference copy we argue the neighborhood patch formed by inlier and its neighborhood should have consistency between source point cloud and its reference copy. Based on this insight we construct transformation-invariant geometric constraints and capture geometric structure consistency to calibrate inlier confidence for estimated correspondences between source point cloud and its reference copy. Finally transformation is further calculated by the weighted SVD algorithm with the calibrated inlier confidence. Our model is trained in an unsupervised manner and extensive experiments on synthetic and real-world datasets illustrate the effectiveness of the proposed method.

Poster
Ink Dot-Oriented Differentiable Optimization for Neural Image Halftoning

Hao Jiang, Bingfeng Zhou, Yadong Mu

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Halftoning is a time-honored printing technique that simulates continuous tones using ink dots (halftone dots). The resurgence of deep learning has catalyzed the emergence of innovative technologies in the printing industry fostering the advancement of data-driven halftoning methods. Nevertheless current deep learning-based approaches produce halftones through image-to-image black box transformations lacking direct control over the movement of individual halftone dots. In this paper we propose an innovative halftoning method termed "neural dot-controllable halftoning". This method allows dot-level image dithering by providing direct control over the motion of each ink dot. We conceptualize halftoning as the process of sprinkling dots on a canvas. Initially a specific quantity of dots are randomly dispersed on the canvas and subsequently adjusted based on the surrounding grayscale and gradient. To establish differentiable transformations between discrete ink dot positions and halftone matrices we devise a lightweight dot encoding network to spread dense gradients to sparse dots. Dot control offers several advantages to our approach including the capability to regulate the quantity of halftone dots and enhance specific areas with artifacts in the generated halftones by adjusting the placement of the dots. Our proposed method exhibits superior performance than previous approaches in extensive quantitative and qualitative experiments.

Poster
Initialization Matters for Adversarial Transfer Learning

Andong Hua, Jindong Gu, Zhiyu Xue, Nicholas Carlini, Eric Wong, Yao Qin

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With the prevalence of the Pretraining-Finetuning paradigm in transfer learning the robustness of downstream tasks has become a critical concern. In this work we delve into adversarial robustness in transfer learning and reveal the critical role of initialization including both the pretrained model and the linear head. First we discover the necessity of an adversarially robust pretrained model. Specifically we reveal that with a standard pretrained model Parameter-Efficient Finetuning (PEFT) methods either fail to be adversarially robust or continue to exhibit significantly degraded adversarial robustness on downstream tasks even with adversarial training during finetuning. Leveraging a robust pretrained model surprisingly we observe that a simple linear probing can outperform full finetuning and other PEFT methods with random initialization on certain datasets. We further identify that linear probing excels in preserving robustness from the robust pretraining. Based on this we propose Robust Linear Initialization (RoLI) for adversarial finetuning which initializes the linear head with the weights obtained by adversarial linear probing to maximally inherit the robustness from pretraining. Across five different image classification datasets we demonstrate the effectiveness of RoLI and achieve new state-of-the-art results. Our code is available at https://github.com/DongXzz/RoLI.

Poster
InitNO: Boosting Text-to-Image Diffusion Models via Initial Noise Optimization

Xiefan Guo, Jinlin Liu, Miaomiao Cui, Jiankai Li, Hongyu Yang, Di Huang

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Recent strides in the development of diffusion models exemplified by advancements such as Stable Diffusion have underscored their remarkable prowess in generating visually compelling images. However the imperative of achieving a seamless alignment between the generated image and the provided prompt persists as a formidable challenge. This paper traces the root of these difficulties to invalid initial noise and proposes a solution in the form of Initial Noise Optimization (InitNO) a paradigm that refines this noise. Considering text prompts not all random noises are effective in synthesizing semantically-faithful images. We design the cross-attention response score and the self-attention conflict score to evaluate the initial noise bifurcating the initial latent space into valid and invalid sectors. A strategically crafted noise optimization pipeline is developed to guide the initial noise towards valid regions. Our method validated through rigorous experimentation shows a commendable proficiency in generating images in strict accordance with text prompts. Our code is available at https://github.com/xiefan-guo/initno.

Poster
Infrared Small Target Detection with Scale and Location Sensitivity

Qiankun Liu, Rui Liu, bolun zheng, Hongkui Wang, Ying Fu

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Recently infrared small target detection (IRSTD) has been dominated by deep-learning-based methods. However these methods mainly focus on the design of complex model structures to extract discriminative features leaving the loss functions for IRSTD under-explored. For example the widely used Intersection over Union (IoU) and Dice losses lack sensitivity to the scales and locations of targets limiting the detection performance of detectors. In this paper we focus on boosting detection performance with a more effective loss but a simpler model structure. Specifically we first propose a novel Scale and Location Sensitive (SLS) loss to handle the limitations of existing losses: 1) for scale sensitivity we compute a weight for the IoU loss based on target scales to help the detector distinguish targets with different scales: 2) for location sensitivity we introduce a penalty term based on the center points of targets to help the detector localize targets more precisely. Then we design a simple Multi-Scale Head to the plain U-Net (MSHNet). By applying SLS loss to each scale of the predictions our MSHNet outperforms existing state-of-the-art methods by a large margin. In addition the detection performance of existing detectors can be further improved when trained with our SLS loss demonstrating the effectiveness and generalization of our SLS loss. The code is available at https://github.com/ying-fu/MSHNet.

Poster
Infrared Adversarial Car Stickers

Xiaopei Zhu, Yuqiu Liu, Zhanhao Hu, Jianmin Li, Xiaolin Hu

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Infrared physical adversarial examples are of great significance for studying the security of infrared AI systems that are widely used in our lives such as autonomous driving. Previous infrared physical attacks mainly focused on 2D infrared pedestrian detection which may not fully manifest its destructiveness to AI systems. In this work we propose a physical attack method against infrared detectors based on 3D modeling which is applied to a real car. The goal is to design a set of infrared adversarial stickers to make cars invisible to infrared detectors at various viewing angles distances and scenes. We build a 3D infrared car model with real infrared characteristics and propose an infrared adversarial pattern generation method based on 3D mesh shadow. We propose a 3D control points-based mesh smoothing algorithm and use a set of smoothness loss functions to enhance the smoothness of adversarial meshes and facilitate the sticker implementation. Besides We designed the aluminum stickers and conducted physical experiments on two real Mercedes-Benz A200L cars. Our adversarial stickers hid the cars from Faster RCNN an object detector at various viewing angles distances and scenes. The attack success rate (ASR) was 91.49% for real cars. In comparison the ASRs of random stickers and no sticker were only 6.21% and 0.66% respectively. In addition the ASRs of the designed stickers against six unseen object detectors such as YOLOv3 and Deformable DETR were between 73.35%-95.80% showing good transferability of the attack performance across detectors.

Poster
Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation

Alexander Raistrick, Lingjie Mei, Karhan Kayan, David Yan, Yiming Zuo, Beining Han, Hongyu Wen, Meenal Parakh, Stamatis Alexandropoulos, Lahav Lipson, Zeyu Ma, Jia Deng

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We introduce Infinigen Indoors a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system which focuses on natural scenes but expands its coverage to indoor scenes by introducing a diverse library of procedural indoor assets including furniture architecture elements appliances and other day-to-day objects. It also introduces a constraint-based arrangement system which consists of a domain-specific language for expressing diverse constraints on scene composition and a solver that generates scene compositions that maximally satisfy the constraints. We provide an export tool that allows the generated 3D objects and scenes to be directly used for training embodied agents in real-time simulators such as Omniverse and Unreal. Infinigen Indoors is open-sourced under the BSD license. Please visit infinigen.org for code and videos.

Poster