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Zero-Shot Classification
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ZeroShape: Regression-based Zero-shot Shape Reconstruction
Zixuan Huang, Stefan Stojanov, Anh Thai, Varun Jampani, James M. Rehg
We study the problem of single-image zero-shot 3D shape reconstruction. Recent works learn zero-shot shape reconstruction through generative modeling of 3D assets but these models are computationally expensive at train and inference time. In contrast the traditional approach to this problem is regression-based where deterministic models are trained to directly regress the object shape. Such regression methods possess much higher computational efficiency than generative methods. This raises a natural question: is generative modeling necessary for high performance or conversely are regression-based approaches still competitive? To answer this we design a strong regression-based model called ZeroShape based on the converging findings in this field and a novel insight. We also curate a large real-world evaluation benchmark with objects from three different real-world 3D datasets. This evaluation benchmark is more diverse and an order of magnitude larger than what prior works use to quantitatively evaluate their models aiming at reducing the evaluation variance in our field. We show that ZeroShape not only achieves superior performance over state-of-the-art methods but also demonstrates significantly higher computational and data efficiency.
ZeroRF: Fast Sparse View 360deg Reconstruction with Zero Pretraining
Ruoxi Shi, Xinyue Wei, Cheng Wang, Hao Su
We present ZeroRF a novel per-scene optimization method addressing the challenge of sparse view 360deg reconstruction in neural field representations. Current breakthroughs like Neural Radiance Fields (NeRF) have demonstrated high-fidelity image synthesis but struggle with sparse input views. Existing methods such as Generalizable NeRFs and per-scene optimization approaches face limitations in data dependency computational cost and generalization across diverse scenarios. To overcome these challenges we propose ZeroRF whose key idea is to integrate a tailored Deep Image Prior into a factorized NeRF representation. Unlike traditional methods ZeroRF parametrizes feature grids with a neural network generator enabling efficient sparse view 360deg reconstruction without any pretraining or additional regularization. Extensive experiments showcase ZeroRF's versatility and superiority in terms of both quality and speed achieving state-of-the-art results on benchmark datasets. ZeroRF's significance extends to applications in 3D content generation and editing. Project page: https://sarahweiii.github.io/zerorf/
ZeroNVS: Zero-Shot 360-Degree View Synthesis from a Single Image
Kyle Sargent, Zizhang Li, Tanmay Shah, Charles Herrmann, Hong-Xing Yu, Yunzhi Zhang, Eric Ryan Chan, Dmitry Lagun, Li Fei-Fei, Deqing Sun, Jiajun Wu
We introduce a 3D-aware diffusion model ZeroNVS for single-image novel view synthesis for in-the-wild scenes. While existing methods are designed for single objects with masked backgrounds we propose new techniques to address challenges introduced by in-the-wild multi-object scenes with complex backgrounds. Specifically we train a generative prior on a mixture of data sources that capture object-centric indoor and outdoor scenes. To address issues from data mixture such as depth-scale ambiguity we propose a novel camera conditioning parameterization and normalization scheme. Further we observe that Score Distillation Sampling (SDS) tends to truncate the distribution of complex backgrounds during distillation of 360-degree scenes and propose "SDS anchoring" to improve the diversity of synthesized novel views. Our model sets a new state-of-the-art result in LPIPS on the DTU dataset in the zero-shot setting even outperforming methods specifically trained on DTU. We further adapt the challenging Mip-NeRF 360 dataset as a new benchmark for single-image novel view synthesis and demonstrate strong performance in this setting. Code and models will be publicly available.
Zero-shot Referring Expression Comprehension via Structural Similarity Between Images and Captions
Zeyu Han, Fangrui Zhu, Qianru Lao, Huaizu Jiang
Zero-shot referring expression comprehension aims at localizing bounding boxes in an image corresponding to provided textual prompts which requires: (i) a fine-grained disentanglement of complex visual scene and textual context and (ii) a capacity to understand relationships among disentangled entities. Unfortunately existing large vision-language alignment (VLA) models e.g. CLIP struggle with both aspects so cannot be directly used for this task. To mitigate this gap we leverage large foundation models to disentangle both images and texts into triplets in the format of (subject predicate object). After that grounding is accomplished by calculating the structural similarity matrix between visual and textual triplets with a VLA model and subsequently propagate it to an instance-level similarity matrix. Furthermore to equip VLA models with the ability of relationship understanding we design a triplet-matching objective to fine-tune the VLA models on a collection of curated dataset containing abundant entity relationships. Experiments demonstrate that our visual grounding performance increase of up to 19.5% over the SOTA zero-shot model on RefCOCO/+/g. On the more challenging Who's Waldo dataset our zero-shot approach achieves comparable accuracy to the fully supervised model. Code is available at https://github.com/Show-han/Zeroshot_REC.
Zero-TPrune: Zero-Shot Token Pruning through Leveraging of the Attention Graph in Pre-Trained Transformers
Hongjie Wang, Bhishma Dedhia, Niraj K. Jha
Deployment of Transformer models on edge devices is becoming increasingly challenging due to the exponentially growing inference cost that scales quadratically with the number of tokens in the input sequence. Token pruning is an emerging solution to address this challenge due to its ease of deployment on various Transformer backbones. However most token pruning methods require computationally expensive fine-tuning which is undesirable in many edge deployment cases. In this work we propose Zero-TPrune the first zero-shot method that considers both the importance and similarity of tokens in performing token pruning. It leverages the attention graph of pre-trained Transformer models to produce an importance distribution for tokens via our proposed Weighted Page Rank (WPR) algorithm. This distribution further guides token partitioning for efficient similarity-based pruning. Due to the elimination of the fine-tuning overhead Zero-TPrune can prune large models at negligible computational cost switch between different pruning configurations at no computational cost and perform hyperparameter tuning efficiently. We evaluate the performance of Zero-TPrune on vision tasks by applying it to various vision Transformer backbones and testing them on ImageNet. Without any fine-tuning Zero-TPrune reduces the FLOPs cost of DeiT-S by 34.7% and improves its throughput by 45.3% with only 0.4% accuracy loss. Compared with state-of-the-art pruning methods that require fine-tuning Zero-TPrune not only eliminates the need for fine-tuning after pruning but also does so with only 0.1% accuracy loss. Compared with state-of-the-art fine-tuning-free pruning methods Zero-TPrune reduces accuracy loss by up to 49% with the same or higher throughput.
Zero-Shot Structure-Preserving Diffusion Model for High Dynamic Range Tone Mapping
Ruoxi Zhu, Shusong Xu, Peiye Liu, Sicheng Li, Yanheng Lu, Dimin Niu, Zihao Liu, Zihao Meng, Zhiyong Li, Xinhua Chen, Yibo Fan
Tone mapping techniques aiming to convert high dynamic range (HDR) images to high-quality low dynamic range (LDR) images for display play a more crucial role in real-world vision systems with the increasing application of HDR images. However obtaining paired HDR and high-quality LDR images is difficult posing a challenge to deep learning based tone mapping methods. To overcome this challenge we propose a novel zero-shot tone mapping framework that utilizes shared structure knowledge allowing us to transfer a pre-trained mapping model from the LDR domain to HDR fields without paired training data. Our approach involves decomposing both the LDR and HDR images into two components: structural information and tonal information. To preserve the original image's structure we modify the reverse sampling process of a diffusion model and explicitly incorporate the structure information into the intermediate results. Additionally for improved image details we introduce a dual-control network architecture that enables different types of conditional inputs to control different scales of the output. Experimental results demonstrate the effectiveness of our approach surpassing previous state-of-the-art methods both qualitatively and quantitatively. Moreover our model exhibits versatility and can be applied to other low-level vision tasks without retraining. The code is available at https://github.com/ZSDM-HDR/Zero-Shot-Diffusion-HDR.
Zero-Reference Low-Light Enhancement via Physical Quadruple Priors
Wenjing Wang, Huan Yang, Jianlong Fu, Jiaying Liu
Understanding illumination and reducing the need for supervision pose a significant challenge in low-light enhancement. Current approaches are highly sensitive to data usage during training and illumination-specific hyper-parameters limiting their ability to handle unseen scenarios. In this paper we propose a new zero-reference low-light enhancement framework trainable solely with normal light images. To accomplish this we devise an illumination-invariant prior inspired by the theory of physical light transfer. This prior serves as the bridge between normal and low-light images. Then we develop a prior-to-image framework trained without low-light data. During testing this framework is able to restore our illumination-invariant prior back to images automatically achieving low-light enhancement. Within this framework we leverage a pretrained generative diffusion model for model ability introduce a bypass decoder to handle detail distortion as well as offer a lightweight version for practicality. Extensive experiments demonstrate our framework's superiority in various scenarios as well as good interpretability robustness and efficiency. Code is available on our project homepage: http://daooshee.github.io/QuadPrior-Website/
ZePT: Zero-Shot Pan-Tumor Segmentation via Query-Disentangling and Self-Prompting
Yankai Jiang, Zhongzhen Huang, Rongzhao Zhang, Xiaofan Zhang, Shaoting Zhang
The long-tailed distribution problem in medical image analysis reflects a high prevalence of common conditions and a low prevalence of rare ones which poses a significant challenge in developing a unified model capable of identifying rare or novel tumor categories not encountered during training. In this paper we propose a new Zero-shot Pan-Tumor segmentation framework (ZePT) based on query-disentangling and self-prompting to segment unseen tumor categories beyond the training set. ZePT disentangles the object queries into two subsets and trains them in two stages. Initially it learns a set of fundamental queries for organ segmentation through an object-aware feature grouping strategy which gathers organ-level visual features. Subsequently it refines the other set of advanced queries that focus on the auto-generated visual prompts for unseen tumor segmentation. Moreover we introduce query-knowledge alignment at the feature level to enhance each query's discriminative representation and generalizability. Extensive experiments on various tumor segmentation tasks demonstrate the performance superiority of ZePT which surpasses the previous counterparts and evidences the promising ability for zero-shot tumor segmentation in real-world settings.
ZONE: Zero-Shot Instruction-Guided Local Editing
Shanglin Li, Bohan Zeng, Yutang Feng, Sicheng Gao, Xiuhui Liu, Jiaming Liu, Lin Li, Xu Tang, Yao Hu, Jianzhuang Liu, Baochang Zhang
Recent advances in vision-language models like Stable Diffusion have shown remarkable power in creative image synthesis and editing.However most existing text-to-image editing methods encounter two obstacles: First the text prompt needs to be carefully crafted to achieve good results which is not intuitive or user-friendly. Second they are insensitive to local edits and can irreversibly affect non-edited regions leaving obvious editing traces. To tackle these problems we propose a Zero-shot instructiON-guided local image Editing approach termed ZONE. We first convert the editing intent from the user-provided instruction (e.g. "make his tie blue") into specific image editing regions through InstructPix2Pix. We then propose a Region-IoU scheme for precise image layer extraction from an off-the-shelf segment model. We further develop an edge smoother based on FFT for seamless blending between the layer and the image.Our method allows for arbitrary manipulation of a specific region with a single instruction while preserving the rest. Extensive experiments demonstrate that our ZONE achieves remarkable local editing results and user-friendliness outperforming state-of-the-art methods. Code is available at https://github.com/lsl001006/ZONE.
ZERO-IG: Zero-Shot Illumination-Guided Joint Denoising and Adaptive Enhancement for Low-Light Images
Yiqi Shi, Duo Liu, Liguo Zhang, Ye Tian, Xuezhi Xia, Xiaojing Fu
This paper presents a novel zero-shot method for jointly denoising and enhancing real-word low-light images. The proposed method is independent of training data and noise distribution. Guided by illumination we integrate denoising and enhancing processes seamlessly enabling end-to-end training. Pairs of downsampled images are extracted from a single original low-light image and processed to preliminarily reduce noise. Based on the smoothness of illumination near-authentic illumination can be estimated from the denoised low-light image. Specifically the illumination is constrained by the denoised image's brightness uniformly amplifying pixels to raise overall brightness to normal-light level. We simultaneously restrict the illumination by scaling each pixel of the denoised image based on its intensity controlling the enhancement amplitude for different pixels. Applying the illumination to the original low-light image yields an adaptively enhanced reflection. This prevents under-enhancement and localized overexposure. Notably we concatenate the reflection with the illumination preserving their computational relationship to ultimately remove noise from the original low-light image in the form of reflection. This provides sufficient image information for the denoising procedure without changing the noise characteristics. Extensive experiments demonstrate that our method outperforms other state-of-the-art methods. The source code is available at https://github.com/Doyle59217/ZeroIG.
Z*: Zero-shot Style Transfer via Attention Reweighting
Yingying Deng, Xiangyu He, Fan Tang, Weiming Dong
Despite the remarkable progress in image style transfer formulating style in the context of art is inherently subjective and challenging. In contrast to existing methods this study shows that vanilla diffusion models can directly extract style information and seamlessly integrate the generative prior into the content image without retraining. Specifically we adopt dual denoising paths to represent content/style references in latent space and then guide the content image denoising process with style latent codes. We further reveal that the cross-attention mechanism in latent diffusion models tends to blend the content and style images resulting in stylized outputs that deviate from the original content image. To overcome this limitation we introduce a cross-attention reweighting strategy. Through theoretical analysis and experiments we demonstrate the effectiveness and superiority of the diffusion-based zero-shot style transfer via attention reweighting Z-STAR.
Visual-Augmented Dynamic Semantic Prototype for Generative Zero-Shot Learning
Wenjin Hou, Shiming Chen, Shuhuang Chen, Ziming Hong, Yan Wang, Xuetao Feng, Salman Khan, Fahad Shahbaz Khan, Xinge You
Generative Zero-shot learning (ZSL) learns a generator to synthesize visual samples for unseen classes which is an effective way to advance ZSL. However existing generative methods rely on the conditions of Gaussian noise and the predefined semantic prototype which limit the generator only optimized on specific seen classes rather than characterizing each visual instance resulting in poor generalizations (e.g. overfitting to seen classes). To address this issue we propose a novel Visual-Augmented Dynamic Semantic prototype method (termed VADS) to boost the generator to learn accurate semantic-visual mapping by fully exploiting the visual-augmented knowledge into semantic conditions. In detail VADS consists of two modules: (1) Visual-aware Domain Knowledge Learning module (VDKL) learns the local bias and global prior of the visual features (referred to as domain visual knowledge) which replace pure Gaussian noise to provide richer prior noise information; (2) Vision-Oriented Semantic Updation module (VOSU) updates the semantic prototype according to the visual representations of the samples. Ultimately we concatenate their output as a dynamic semantic prototype which serves as the condition of the generator. Extensive experiments demonstrate that our VADS achieves superior CZSL and GZSL performances on three prominent datasets and outperforms other state-of-the-art methods with averaging increases by 6.4% 5.9% and 4.2% on SUN CUB and AWA2 respectively.
Visual Programming for Zero-shot Open-Vocabulary 3D Visual Grounding
Zhihao Yuan, Jinke Ren, Chun-Mei Feng, Hengshuang Zhao, Shuguang Cui, Zhen Li
3D Visual Grounding (3DVG) aims at localizing 3D object based on textual descriptions. Conventional supervised methods for 3DVG often necessitate extensive annotations and a predefined vocabulary which can be restrictive. To address this issue we propose a novel visual programming approach for zero-shot open-vocabulary 3DVG leveraging the capabilities of large language models (LLMs). Our approach begins with a unique dialog-based method engaging with LLMs to establish a foundational understanding of zero-shot 3DVG. Building on this we design a visual program that consists of three types of modules i.e. view-independent view-dependent and functional modules. Furthermore we develop an innovative language-object correlation module to extend the scope of existing 3D object detectors into open-vocabulary scenarios. Extensive experiments demonstrate that our zero-shot approach can outperform some supervised baselines marking a significant stride towards effective 3DVG. Code is available at https://curryyuan.github.io/ZSVG3D.
VidToMe: Video Token Merging for Zero-Shot Video Editing
Xirui Li, Chao Ma, Xiaokang Yang, Ming-Hsuan Yang
Diffusion models have made significant advances in generating high-quality images but their application to video generation has remained challenging due to the complexity of temporal motion. Zero-shot video editing offers a solution by utilizing pre-trained image diffusion models to translate source videos into new ones. Nevertheless existing methods struggle to maintain strict temporal consistency and efficient memory consumption. In this work we propose a novel approach to enhance temporal consistency in generated videos by merging self-attention tokens across frames. By aligning and compressing temporally redundant tokens across frames our method improves temporal coherence and reduces memory consumption in self-attention computations. The merging strategy matches and aligns tokens according to the temporal correspondence between frames facilitating natural temporal consistency in generated video frames. To manage the complexity of video processing we divide videos into chunks and develop intra-chunk local token merging and inter-chunk global token merging ensuring both short-term video continuity and long-term content consistency. Our video editing approach seamlessly extends the advancements in image editing to video editing rendering favorable results in temporal consistency over state-of-the-art methods.
VOODOO 3D: Volumetric Portrait Disentanglement For One-Shot 3D Head Reenactment
Phong Tran, Egor Zakharov, Long-Nhat Ho, Anh Tuan Tran, Liwen Hu, Hao Li
We present a 3D-aware one-shot head reenactment method based on a fully volumetric neural disentanglement framework for source appearance and driver expressions. Our method is real-time and produces high-fidelity and view-consistent output suitable for 3D teleconferencing systems based on holographic displays. Existing cutting-edge 3D-aware reenactment methods often use neural radiance fields or 3D meshes to produce view-consistent appearance encoding but at the same time they rely on linear face models such as 3DMM to achieve its disentanglement with facial expressions. As a result their reenactment results often exhibit identity leakage from the driver or have unnatural expressions. To address these problems we propose a neural self-supervised disentanglement approach that lifts both the source image and driver video frame into a shared 3D volumetric representation based on tri-planes. This representation can then be freely manipulated with expression tri-planes extracted from the driving images and rendered from an arbitrary view using neural radiance fields. We achieve this disentanglement via self-supervised learning on a large in-the-wild video dataset. We further introduce a highly effective fine-tuning approach to improve the generalizability of the 3D lifting using the same real-world data. We demonstrate state-of-the-art performance on a wide range of datasets and also showcase high-quality 3D-aware head reenactment on highly challenging and diverse subjects including non-frontal head poses and complex expressions for both source and driver.
Unified Language-driven Zero-shot Domain Adaptation
Senqiao Yang, Zhuotao Tian, Li Jiang, Jiaya Jia
This paper introduces Unified Language-driven Zero-shot Domain Adaptation (ULDA) a novel task setting that enables a single model to adapt to diverse target domains without explicit domain-ID knowledge. We identify the constraints in the existing language-driven zero-shot domain adaptation task particularly the requirement for domain IDs and domain-specific models which may restrict flexibility and scalability. To overcome these issues we propose a new framework for ULDA consisting of Hierarchical Context Alignment (HCA) Domain Consistent Representation Learning (DCRL) and Text-Driven Rectifier (TDR). These components work synergistically to align simulated features with target text across multiple visual levels retain semantic correlations between different regional representations and rectify biases between simulated and real target visual features respectively. Our extensive empirical evaluations demonstrate that this framework achieves competitive performance in both settings surpassing even the model that requires domain-ID showcasing its superiority and generalization ability. The proposed method is not only effective but also maintains practicality and efficiency as it does not introduce additional computational costs during inference. The code is available on the project website.
UniDepth: Universal Monocular Metric Depth Estimation
Luigi Piccinelli, Yung-Hsu Yang, Christos Sakaridis, Mattia Segu, Siyuan Li, Luc Van Gool, Fisher Yu
Accurate monocular metric depth estimation (MMDE) is crucial to solving downstream tasks in 3D perception and modeling. However the remarkable accuracy of recent MMDE methods is confined to their training domains. These methods fail to generalize to unseen domains even in the presence of moderate domain gaps which hinders their practical applicability. We propose a new model UniDepth capable of reconstructing metric 3D scenes from solely single images across domains. Departing from the existing MMDE methods UniDepth directly predicts metric 3D points from the input image at inference time without any additional information striving for a universal and flexible MMDE solution. In particular UniDepth implements a self-promptable camera module predicting dense camera representation to condition depth features. Our model exploits a pseudo-spherical output representation which disentangles camera and depth representations. In addition we propose a geometric invariance loss that promotes the invariance of camera-prompted depth features. Thorough evaluations on ten datasets in a zero-shot regime consistently demonstrate the superior performance of UniDepth even when compared with methods directly trained on the testing domains. Code and models are available at: github.com/lpiccinelli-eth/unidepth
Troika: Multi-Path Cross-Modal Traction for Compositional Zero-Shot Learning
Siteng Huang, Biao Gong, Yutong Feng, Min Zhang, Yiliang Lv, Donglin Wang
Recent compositional zero-shot learning (CZSL) methods adapt pre-trained vision-language models (VLMs) by constructing trainable prompts only for composed state-object pairs. Relying on learning the joint representation of seen compositions these methods ignore the explicit modeling of the state and object thus limiting the exploitation of pre-trained knowledge and generalization to unseen compositions. With a particular focus on the universality of the solution in this work we propose a novel paradigm for CZSL models that establishes three identification branches (i.e. Multi-Path) to jointly model the state object and composition. The presented Troika is an outstanding implementation that aligns the branch-specific prompt representations with decomposed visual features. To calibrate the bias between semantically similar multi-modal representations we further devise a Cross-Modal Traction module into Troika that shifts the prompt representation towards the current visual content. We conduct extensive experiments on three popular benchmarks where our method significantly outperforms existing methods in both closed-world and open-world settings. The code will be available at https://github.com/bighuang624/Troika.
Transductive Zero-Shot and Few-Shot CLIP
Ségolène Martin, Yunshi Huang, Fereshteh Shakeri, Jean-Christophe Pesquet, Ismail Ben Ayed
Transductive inference has been widely investigated in few-shot image classification but completely overlooked in the recent fast growing literature on adapting vision-langage models like CLIP. This paper addresses the transductive zero-shot and few-shot CLIP classification challenge in which inference is performed jointly across a mini-batch of unlabeled query samples rather than treating each instance independently. This paper addresses the transductive zero-shot and few-shot CLIP classification challenge in which inference is performed jointly across a mini-batch of unlabeled query samples rather than treating each instance independently. We initially construct informative vision-text probability features leading to a classification problem on the unit simplex set. Inspired by Expectation-Maximization (EM) our optimization-based classifying objective models the data probability distribution for each class using a Dirichlet law. The minimization problem is then tackled with a novel block Majorization-Minimization algorithm which simultaneously estimates the distribution parameters and class assignments. Extensivenumerical experiments on 11 datasets underscore the benefits and efficacy of our batch inference approach. On zero-shot tasks with test batches of 75 samples our approach yields near 20% improvement in ImageNet accuracy over CLIP's zero-shot performance. Additionally we outperform state-of-the-art methods in the few-shot setting. Code is available at https://github.com/SegoleneMartin/transductive-CLIP.
Test-Time Zero-Shot Temporal Action Localization
Benedetta Liberatori, Alessandro Conti, Paolo Rota, Yiming Wang, Elisa Ricci
Zero-Shot Temporal Action Localization (ZS-TAL) seeks to identify and locate actions in untrimmed videos unseen during training. Existing ZS-TAL methods involve fine-tuning a model on a large amount of annotated training data. While effective training-based ZS-TAL approaches assume the availability of labeled data for supervised learning which can be impractical in some applications. Furthermore the training process naturally induces a domain bias into the learned model which may adversely affect the model's generalization ability to arbitrary videos. These considerations prompt us to approach the ZS-TAL problem from a radically novel perspective relaxing the requirement for training data. To this aim we introduce a novel method that performs Test-Time adaptation for Temporal Action Localization (T3AL). In a nutshell T3AL adapts a pre-trained Vision and Language Model (VLM). T3AL operates in three steps. First a video-level pseudo-label of the action category is computed by aggregating information from the entire video. Then action localization is performed adopting a novel procedure inspired by self-supervised learning. Finally frame-level textual descriptions extracted with a state-of-the-art captioning model are employed for refining the action region proposals. We validate the effectiveness of T 3AL by conducting experiments on the THUMOS14 and the ActivityNet-v1.3 datasets. Our results demonstrate that T3AL significantly outperforms zero-shot baselines based on state-of-the-art VLMs confirming the benefit of a test-time adaptation approach.