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Video Understanding

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vid-TLDR: Training Free Token Merging for Light-weight Video Transformer

Joonmyung Choi, Sanghyeok Lee, Jaewon Chu, Minhyuk Choi, Hyunwoo J. Kim

Video Transformers have become the prevalent solution for various video downstream tasks with superior expressive power and flexibility. However these video transformers suffer from heavy computational costs induced by the massive number of tokens across the entire video frames which has been the major barrier to training the model. Further the patches irrelevant to the main contents e.g. backgrounds degrade the generalization performance of models. To tackle these issues we propose training free token merging for lightweight video Transformer (vid-TLDR) that aims to enhance the efficiency of video Transformers by merging the background tokens without additional training. For vid-TLDR we introduce a novel approach to capture the salient regions in videos only with the attention map. Further we introduce the saliency-aware token merging strategy by dropping the background tokens and sharpening the object scores. Our experiments show that vid-TLDR significantly mitigates the computational complexity of video Transformers while achieving competitive performance compared to the base model without vid-TLDR. Code is available at https://github.com/mlvlab/vid-TLDR.

Your Image is My Video: Reshaping the Receptive Field via Image-To-Video Differentiable AutoAugmentation and Fusion

Sofia Casarin, Cynthia I. Ugwu, Sergio Escalera, Oswald Lanz

The landscape of deep learning research is moving towards innovative strategies to harness the true potential of data. Traditionally emphasis has been on scaling model architectures resulting in large and complex neural networks which can be difficult to train with limited computational resources. However independently of the model size data quality (i.e. amount and variability) is still a major factor that affects model generalization. In this work we propose a novel technique to exploit available data through the use of automatic data augmentation for the tasks of image classification and semantic segmentation. We introduce the first Differentiable Augmentation Search method (DAS) to generate variations of images that can be processed as videos. Compared to previous approaches DAS is extremely fast and flexible allowing the search on very large search spaces in less than a GPU day. Our intuition is that the increased receptive field in the temporal dimension provided by DAS could lead to benefits also to the spatial receptive field. More specifically we leverage DAS to guide the reshaping of the spatial receptive field by selecting task-dependant transformations. As a result compared to standard augmentation alternatives we improve in terms of accuracy on ImageNet Cifar10 Cifar100 Tiny-ImageNet Pascal-VOC-2012 and CityScapes datasets when plugging-in our DAS over different light-weight video backbones.

Weakly Supervised Video Individual Counting

Xinyan Liu, Guorong Li, Yuankai Qi, Ziheng Yan, Zhenjun Han, Anton van den Hengel, Ming-Hsuan Yang, Qingming Huang

Video Individual Counting (VIC) aims to predict the number of unique individuals in a single video. Existing methods learn representations based on trajectory labels for individuals which are annotation-expensive. To provide a more realistic reflection of the underlying practical challenge we introduce a weakly supervised VIC task wherein trajectory labels are not provided. Instead two types of labels are provided to indicate traffic entering the field of view (inflow) and leaving the field view (outflow). We also propose the first solution as a baseline that formulates the task as a weakly supervised contrastive learning problem under group-level matching. In doing so we devise an end-to-end trainable soft contrastive loss to drive the network to distinguish inflow outflow and the remaining. To facilitate future study in this direction we generate annotations from the existing VIC datasets SenseCrowd and CroHD and also build a new dataset UAVVIC. Extensive results show that our baseline weakly supervised method outperforms supervised methods and thus little information is lost in the transition to the more practically relevant weakly supervised task. The code and trained model can be found at CGNet.

Visual Objectification in Films: Towards a New AI Task for Video Interpretation

Julie Tores, Lucile Sassatelli, Hui-Yin Wu, Clement Bergman, Léa Andolfi, Victor Ecrement, Frédéric Precioso, Thierry Devars, Magali Guaresi, Virginie Julliard, Sarah Lecossais

In film gender studies the concept of "male gaze" refers to the way the characters are portrayed on-screen as objects of desire rather than subjects. In this article we introduce a novel video-interpretation task to detect character objectification in films. The purpose is to reveal and quantify the usage of complex temporal patterns operated in cinema to produce the cognitive perception of objectification. We introduce the ObyGaze12 dataset made of 1914 movie clips densely annotated by experts for objectification concepts identified in film studies and psychology. We evaluate recent vision models show the feasibility of the task and where the challenges remain with concept bottleneck models. Our new dataset and code are made available to the community.

VideoSwap: Customized Video Subject Swapping with Interactive Semantic Point Correspondence

Yuchao Gu, Yipin Zhou, Bichen Wu, Licheng Yu, Jia-Wei Liu, Rui Zhao, Jay Zhangjie Wu, David Junhao Zhang, Mike Zheng Shou, Kevin Tang

Current diffusion-based video editing primarily focuses on structure-preserved editing by utilizing various dense correspondences to ensure temporal consistency and motion alignment. However these approaches are often ineffective when the target edit involves a shape change. To embark on video editing with shape change we explore customized video subject swapping in this work where we aim to replace the main subject in a source video with a target subject having a distinct identity and potentially different shape. In contrast to previous methods that rely on dense correspondences we introduce the VideoSwap framework that exploits semantic point correspondences inspired by our observation that only a small number of semantic points are necessary to align the subject's motion trajectory and modify its shape. We also introduce various user-point interactions (e.g. removing points and dragging points) to address various semantic point correspondence. Extensive experiments demonstrate state-of-the-art video subject swapping results across a variety of real-world videos.

VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams

Liao Wang, Kaixin Yao, Chengcheng Guo, Zhirui Zhang, Qiang Hu, Jingyi Yu, Lan Xu, Minye Wu

Neural Radiance Fields (NeRFs) excel in photorealistically rendering static scenes. However rendering dynamic long-duration radiance fields on ubiquitous devices remains challenging due to data storage and computational constraints. In this paper we introduce VideoRF the first approach to enable real-time streaming and rendering of dynamic human-centric radiance fields on mobile platforms. At the core is a serialized 2D feature image stream representing the 4D radiance field all in one. We introduce a tailored training scheme directly applied to this 2D domain to impose the temporal and spatial redundancy of the feature image stream. By leveraging the redundancy we show that the feature image stream can be efficiently compressed by 2D video codecs which allows us to exploit video hardware accelerators to achieve real-time decoding. On the other hand based on the feature image stream we propose a novel rendering pipeline for VideoRF which has specialized space mappings to query radiance properties efficiently. Paired with a deferred shading model VideoRF has the capability of real-time rendering on mobile devices thanks to its efficiency. We have developed a real-time interactive player that enables online streaming and rendering of dynamic scenes offering a seamless and immersive free-viewpoint experience across a range of devices from desktops to mobile phones. Our project page is available at https://aoliao12138.github.io/VideoRF/.

VideoMAC: Video Masked Autoencoders Meet ConvNets

Gensheng Pei, Tao Chen, Xiruo Jiang, Huafeng Liu, Zeren Sun, Yazhou Yao

Recently the advancement of self-supervised learning techniques like masked autoencoders (MAE) has greatly influenced visual representation learning for images and videos. Nevertheless it is worth noting that the predominant approaches in existing masked image / video modeling rely excessively on resource-intensive vision transformers (ViTs) as the feature encoder. In this paper we propose a new approach termed as VideoMAC which combines video masked autoencoders with resource-friendly ConvNets. Specifically VideoMAC employs symmetric masking on randomly sampled pairs of video frames. To prevent the issue of mask pattern dissipation we utilize ConvNets which are implemented with sparse convolutional operators as encoders. Simultaneously we present a simple yet effective masked video modeling (MVM) approach a dual encoder architecture comprising an online encoder and an exponential moving average target encoder aimed to facilitate inter-frame reconstruction consistency in videos. Additionally we demonstrate that VideoMAC empowering classical (ResNet) / modern (ConvNeXt) convolutional encoders to harness the benefits of MVM outperforms ViT-based approaches on downstream tasks including video object segmentation (+5.2% / 6.4% \mathcal J &\mathcal F ) body part propagation (+6.3% / 3.1% mIoU) and human pose tracking (+10.2% / 11.1% PCK@0.1).

VideoLLM-online: Online Video Large Language Model for Streaming Video

Joya Chen, Zhaoyang Lv, Shiwei Wu, Kevin Qinghong Lin, Chenan Song, Difei Gao, Jia-Wei Liu, Ziteng Gao, Dongxing Mao, Mike Zheng Shou

Large Language Models (LLMs) have been enhanced with vision capabilities enabling them to comprehend images videos and interleaved vision-language content. However the learning methods of these large multimodal models (LMMs) typically treat videos as predetermined clips rendering them less effective and efficient at handling streaming video inputs. In this paper we propose a novel Learning-In-Video-Stream (LIVE) framework which enables temporally aligned long-context and real-time dialogue within a continuous video stream. Our LIVE framework comprises comprehensive approaches to achieve video streaming dialogue encompassing: (1) a training objective designed to perform language modeling for continuous streaming inputs (2) a data generation scheme that converts offline temporal annotations into a streaming dialogue format and (3) an optimized inference pipeline to speed up interactive chat in real-world video streams. With our LIVE framework we develop a simplified model called VideoLLM-online and demonstrate its significant advantages in processing streaming videos. For instance our VideoLLM-online-7B model can operate at over 10 FPS on an A100 GPU for a 5-minute video clip from Ego4D narration. Moreover VideoLLM-online also showcases state-of-the-art performance on public offline video benchmarks such as recognition captioning and forecasting. The code model data and demo have been made available at showlab.github.io/videollm-online.

VideoGrounding-DINO: Towards Open-Vocabulary Spatio-Temporal Video Grounding

Syed Talal Wasim, Muzammal Naseer, Salman Khan, Ming-Hsuan Yang, Fahad Shahbaz Khan

Video grounding aims to localize a spatio-temporal section in a video corresponding to an input text query. This paper addresses a critical limitation in current video grounding methodologies by introducing an Open-Vocabulary Spatio-Temporal Video Grounding task. Unlike prevalent closed-set approaches that struggle with open-vocabulary scenarios due to limited training data and predefined vocabularies our model leverages pre-trained representations from foundational spatial grounding models. This empowers it to effectively bridge the semantic gap between natural language and diverse visual content achieving strong performance in closed-set and open-vocabulary settings. Our contributions include a novel spatio-temporal video grounding model surpassing state-of-the-art results in closed-set evaluations on multiple datasets and demonstrating superior performance in open-vocabulary scenarios. Notably the proposed model outperforms state-of-the-art methods in closed-set settings on VidSTG (Declarative and Interrogative) and HC-STVG (V1 and V2) datasets. Furthermore in open-vocabulary evaluations on HC-STVG V1 and YouCook-Interactions our model surpasses the recent best-performing models by 4.88 m_vIoU and 1.83 accuracy demonstrating its efficacy in handling diverse linguistic and visual concepts for improved video understanding. Our codes will be publicly released.

VideoCutLER: Surprisingly Simple Unsupervised Video Instance Segmentation

Xudong Wang, Ishan Misra, Ziyun Zeng, Rohit Girdhar, Trevor Darrell

Existing approaches to unsupervised video instance segmentation typically rely on motion estimates and experience difficulties tracking small or divergent motions. We present VideoCutLER a simple method for unsupervised multi-instance video segmentation without using motion-based learning signals like optical flow or training on natural videos. Our key insight is that using high-quality pseudo masks and a simple video synthesis method for model training is surprisingly sufficient to enable the resulting video model to effectively segment and track multiple instances across video frames. We show the first competitive unsupervised learning results on the challenging YouTubeVIS-2019 benchmark achieving 50.7% AP50 surpassing the previous state-of-the-art by a large margin. VideoCutLER can also serve as a strong pretrained model for supervised video instance segmentation tasks exceeding DINO by 15.9% on YouTubeVIS-2019 in terms of AP.

VideoCrafter2: Overcoming Data Limitations for High-Quality Video Diffusion Models

Haoxin Chen, Yong Zhang, Xiaodong Cun, Menghan Xia, Xintao Wang, CHAO WENG, Ying Shan

Text-to-video generation aims to produce a video based on a given prompt. Recently several commercial video models have been able to generate plausible videos with minimal noise excellent details and high aesthetic scores. However these models rely on large-scale well-filtered high-quality videos that are not accessible to the community. Many existing research works which train models using the low-quality WebVid-10M dataset struggle to generate high-quality videos because the models are optimized to fit WebVid-10M. In this work we explore the training scheme of video models extended from Stable Diffusion and investigate the feasibility of leveraging low-quality videos and synthesized high-quality images to obtain a high-quality video model. We first analyze the connection between the spatial and temporal modules of video models and the distribution shift to low-quality videos. We observe that full training of all modules results in a stronger coupling between spatial and temporal modules than only training temporal modules. Based on this stronger coupling we shift the distribution to higher quality without motion degradation by finetuning spatial modules with high-quality images resulting in a generic high-quality video model. Evaluations are conducted to demonstrate the superiority of the proposed method particularly in picture quality motion and concept composition.

VideoCon: Robust Video-Language Alignment via Contrast Captions

Hritik Bansal, Yonatan Bitton, Idan Szpektor, Kai-Wei Chang, Aditya Grover

Despite being (pre)trained on a massive amount of data state-of-the-art video-language alignment models are not robust to semantically-plausible contrastive changes in the video captions. Our work addresses this by identifying a broad spectrum of contrast misalignments such as replacing entities actions and flipping event order which alignment models should be robust against. To this end we introduce the VideoCon a video-language alignment dataset constructed by a large language model that generates plausible contrast video captions and explanations for differences between original and contrast video captions. Then a generative video-language model is finetuned with VideoCon to assess video-language entailment and generate explanations. Our VideoCon-based alignment model significantly outperforms current models. It exhibits a 12-point increase in AUC for the video-language alignment task on human-generated contrast captions. Finally our model sets new state of the art zero-shot performance in temporally-extensive video-language tasks such as text-to-video retrieval (SSv2-Temporal) and video question answering (ATP-Hard). Moreover our model shows superior performance on novel videos and human-crafted captions and explanations.

Video2Game: Real-time Interactive Realistic and Browser-Compatible Environment from a Single Video

Hongchi Xia, Zhi-Hao Lin, Wei-Chiu Ma, Shenlong Wang

Creating high-quality and interactive virtual environments such as games and simulators often involves complex and costly manual modeling processes. In this paper we present Video2Game a novel approach that automatically converts videos of real-world scenes into realistic and interactive game environments. At the heart of our system are three core components: (i) a neural radiance fields (NeRF) module that effectively captures the geometry and visual appearance of the scene; (ii) a mesh module that distills the knowledge from NeRF for faster rendering; and (iii) a physics module that models the interactions and physical dynamics among the objects. By following the carefully designed pipeline one can construct an interactable and actionable digital replica of the real world. We benchmark our system on both indoor and large-scale outdoor scenes. We show that we can not only produce highly-realistic renderings in real-time but also build interactive games on top.

Video-Based Human Pose Regression via Decoupled Space-Time Aggregation

Jijie He, Wenwu Yang

By leveraging temporal dependency in video sequences multi-frame human pose estimation algorithms have demonstrated remarkable results in complicated situations such as occlusion motion blur and video defocus. These algorithms are predominantly based on heatmaps resulting in high computation and storage requirements per frame which limits their flexibility and real-time application in video scenarios particularly on edge devices. In this paper we develop an efficient and effective video-based human pose regression method which bypasses intermediate representations such as heatmaps and instead directly maps the input to the output joint coordinates. Despite the inherent spatial correlation among adjacent joints of the human pose the temporal trajectory of each individual joint exhibits relative independence. In light of this we propose a novel Decoupled Space-Time Aggregation network (DSTA) to separately capture the spatial contexts between adjacent joints and the temporal cues of each individual joint thereby avoiding the conflation of spatiotemporal dimensions. Concretely DSTA learns a dedicated feature token for each joint to facilitate the modeling of their spatiotemporal dependencies. With the proposed joint-wise local-awareness attention mechanism our method is capable of efficiently and flexibly utilizing the spatial dependency of adjacent joints and the temporal dependency of each joint itself. Extensive experiments demonstrate the superiority of our method. Compared to previous regression-based single-frame human pose estimation methods DSTA significantly enhances performance achieving an 8.9 mAP improvement on PoseTrack2017. Furthermore our approach either surpasses or is on par with the state-of-the-art heatmap-based multi-frame human pose estimation methods. Project page: https://github.com/zgspose/DSTA.

Video Recognition in Portrait Mode

Mingfei Han, Linjie Yang, Xiaojie Jin, Jiashi FENG, Xiaojun Chang, Heng Wang

The creation of new datasets often presents new challenges for video recognition and can inspire novel ideas while addressing these challenges. While existing datasets mainly comprise landscape mode videos our paper seeks to introduce portrait mode videos to the research community and highlight the unique challenges associated with this video format. With the growing popularity of smartphones and social media applications recognizing portrait mode videos is becoming increasingly important. To this end we have developed the first dataset dedicated to portrait mode video recognition namely PortraitMode-400. The taxonomy of PortraitMode-400 was constructed in a data-driven manner comprising 400 fine-grained categories and rigorous quality assurance was implemented to ensure the accuracy of human annotations. In addition to the new dataset we conducted a comprehensive analysis of the impact of video format (portrait mode versus landscape mode) on recognition accuracy and spatial bias due to the different formats. Furthermore we designed extensive experiments to explore key aspects of portrait mode video recognition including the choice of data augmentation evaluation procedure the importance of temporal information and the role of audio modality. Building on the insights from our experimental results and the introduction of PortraitMode-400 our paper aims to inspire further research efforts in this emerging research area.

Video ReCap: Recursive Captioning of Hour-Long Videos

Md Mohaiminul Islam, Ngan Ho, Xitong Yang, Tushar Nagarajan, Lorenzo Torresani, Gedas Bertasius

Most video captioning models are designed to process short video clips of few seconds and output text describing low-level visual concepts (e.g. objects scenes atomic actions). However most real-world videos last for minutes or hours and have a complex hierarchical structure spanning different temporal granularities. We propose Video ReCap a recursive video captioning model that can process video inputs of dramatically different lengths (from 1 second to 2 hours) and output video captions at multiple hierarchy levels. The recursive video-language architecture exploits the synergy between different video hierarchies and can process hour-long videos efficiently. We utilize a curriculum learning training scheme to learn the hierarchical structure of videos starting from clip-level captions describing atomic actions then focusing on segment-level descriptions and concluding with generating summaries for hour-long videos. Furthermore we introduce Ego4D-HCap dataset by augmenting Ego4D with 8267 manually collected long-range video summaries. Our recursive model can flexibly generate captions at different hierarchy levels while also being useful for other complex video understanding tasks such as VideoQA on EgoSchema. Data code and models are publicly available at https://sites.google.com/view/vidrecap.

Video Interpolation with Diffusion Models

Siddhant Jain, Daniel Watson, Eric Tabellion, Aleksander Ho?ynski, Ben Poole, Janne Kontkanen

We present VIDIM a generative model for video interpolation which creates short videos given a start and end frame. In order to achieve high fidelity and generate motions unseen in the input data VIDIM uses cascaded diffusion models to first generate the target video at low resolution and then generate the high-resolution video conditioned on the low-resolution generated video. We compare VIDIM to previous state-of-the-art methods on video interpolation and demonstrate how such works fail in most settings where the underlying motion is complex nonlinear or ambiguous while VIDIM can easily handle such cases. We additionally demonstrate how classifier-free guidance on the start and end frame and conditioning the superresolution model on the original high-resolution frames without additional parameters unlocks high-fidelity results. VIDIM is fast to sample from as it jointly denoises all the frames to be generated requires less than a billion parameters per diffusion model to produce compelling results and still enjoys scalability and improved quality at larger parameter counts. Please see our project page at vidiminterpolation.github.io.

Video Harmonization with Triplet Spatio-Temporal Variation Patterns

Zonghui Guo, Xinyu Han, Jie Zhang, Shiguang Shan, Haiyong Zheng

Video harmonization is an important and challenging task that aims to obtain visually realistic composite videos by automatically adjusting the foreground's appearance to harmonize with the background. Inspired by the short-term and long-term gradual adjustment process of manual harmonization we present a Video Triplet Transformer framework to model three spatio-temporal variation patterns within videos i.e. short-term spatial as well as long-term global and dynamic for video-to-video tasks like video harmonization. Specifically for short-term harmonization we adjust foreground appearance to consist with background in spatial dimension based on the neighbor frames; for long-term harmonization we not only explore global appearance variations to enhance temporal consistency but also alleviate motion offset constraints to align similar contextual appearances dynamically. Extensive experiments and ablation studies demonstrate the effectiveness of our method achieving state-of-the-art performance in video harmonization video enhancement and video demoireing tasks. We also propose a temporal consistency metric to better evaluate the harmonized videos. Code is available at https://github.com/zhenglab/VideoTripletTransformer.

Video Frame Interpolation via Direct Synthesis with the Event-based Reference

Yuhan Liu, Yongjian Deng, Hao Chen, Zhen Yang

Video Frame Interpolation (VFI) has witnessed a surge in popularity due to its abundant downstream applications. Event-based VFI (E-VFI) has recently propelled the advancement of VFI. Thanks to the high temporal resolution benefits event cameras can bridge the informational void present between successive video frames. Most state-of-the-art E-VFI methodologies follow the conventional VFI paradigm which pivots on motion estimation between consecutive frames to generate intermediate frames through a process of warping and refinement. However this reliance engenders a heavy dependency on the quality and consistency of keyframes rendering these methods susceptible to challenges in extreme real-world scenarios such as missing moving objects and severe occlusion dilemmas. This study proposes a novel E-VFI framework that directly synthesize intermediate frames leveraging event-based reference obviating the necessity for explicit motion estimation and substantially enhancing the capacity to handle motion occlusion. Given the sparse and inherently noisy nature of event data we prioritize the reliability of the event-based reference leading to the development of an innovative event-aware reconstruction strategy for accurate reference generation. Besides we implement a bi-directional event-guided alignment from keyframes to the reference using the introduced E-PCD module. Finally a transformer-based decoder is adopted for prediction refinement. Comprehensive experimental evaluations on both synthetic and real-world datasets underscore the superiority of our approach and its potential to execute high-quality VFI tasks.

Video Understanding · CVPR 2024 | paperlist.ai