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Synthetic Data Generation

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WinSyn: : A High Resolution Testbed for Synthetic Data

Tom Kelly, John Femiani, Peter Wonka

We present WinSyn a unique dataset and testbed for creating high-quality synthetic data with procedural modeling techniques. The dataset contains high-resolution photographs of windows selected from locations around the world with 89318 individual window crops showcasing diverse geometric and material characteristics. We evaluate a procedural model by training semantic segmentation networks on both synthetic and real images and then comparing their performances on a shared test set of real images. Specifically we measure the difference in mean Intersection over Union (mIoU) and determine the effective number of real images to match synthetic data's training performance. We design a baseline procedural model as a benchmark and provide 21290 synthetically generated images. By tuning the procedural model key factors are identified which significantly influence the model's fidelity in replicating real-world scenarios. Importantly we highlight the challenge of procedural modeling using current techniques especially in their ability to replicate the spatial semantics of real-world scenarios. This insight is critical because of the potential of procedural models to bridge hidden scene aspects such as depth reflectivity material properties and lighting conditions.

SemCity: Semantic Scene Generation with Triplane Diffusion

Jumin Lee, Sebin Lee, Changho Jo, Woobin Im, Juhyeong Seon, Sung-eui Yoon

We present "SemCity" a 3D diffusion model for semantic scene generation in real-world outdoor environments. Most 3D diffusion models focus on generating a single object synthetic indoor scenes or synthetic outdoor scenes while the generation of real-world outdoor scenes is rarely addressed. In this paper we concentrate on generating a real-outdoor scene through learning a diffusion model on a real-world outdoor dataset. In contrast to synthetic data real-outdoor datasets often contain more empty spaces due to sensor limitations causing challenges in learning real-outdoor distributions. To address this issue we exploit a triplane representation as a proxy form of scene distributions to be learned by our diffusion model. Furthermore we propose a triplane manipulation that integrates seamlessly with our triplane diffusion model. The manipulation improves our diffusion model's applicability in a variety of downstream tasks related to outdoor scene generation such as scene inpainting scene outpainting and semantic scene completion refinements. In experimental results we demonstrate that our triplane diffusion model shows meaningful generation results compared with existing work in a real-outdoor dataset SemanticKITTI. We also show our triplane manipulation facilitates seamlessly adding removing or modifying objects within a scene. Further it also enables the expansion of scenes toward a city-level scale. Finally we evaluate our method on semantic scene completion refinements where our diffusion model enhances predictions of semantic scene completion networks by learning scene distribution. Our code is available at https://github.com/zoomin-lee/SemCity.

Learning from Synthetic Human Group Activities

Che-Jui Chang, Danrui Li, Deep Patel, Parth Goel, Honglu Zhou, Seonghyeon Moon, Samuel S. Sohn, Sejong Yoon, Vladimir Pavlovic, Mubbasir Kapadia

The study of complex human interactions and group activities has become a focal point in human-centric computer vision. However progress in related tasks is often hindered by the challenges of obtaining large-scale labeled datasets from real-world scenarios. To address the limitation we introduce M3Act a synthetic data generator for multi-view multi-group multi-person human atomic actions and group activities. Powered by Unity Engine M3Act features multiple semantic groups highly diverse and photorealistic images and a comprehensive set of annotations which facilitates the learning of human-centered tasks across single-person multi-person and multi-group conditions. We demonstrate the advantages of M3Act across three core experiments. The results suggest our synthetic dataset can significantly improve the performance of several downstream methods and replace real-world datasets to reduce cost. Notably M3Act improves the state-of-the-art MOTRv2 on DanceTrack dataset leading to a hop on the leaderboard from 10th to 2nd place. Moreover M3Act opens new research for controllable 3D group activity generation. We define multiple metrics and propose a competitive baseline for the novel task. Our code and data are available at our project page: http://cjerry1243.github.io/M3Act.

FairRAG: Fair Human Generation via Fair Retrieval Augmentation

Robik Shrestha, Yang Zou, Qiuyu Chen, Zhiheng Li, Yusheng Xie, Siqi Deng

Existing text-to-image generative models reflect or even amplify societal biases ingrained in their training data. This is especially concerning for human image generation where models are biased against certain demographic groups. Existing attempts to rectify this issue are hindered by the inherent limitations of the pre-trained models and fail to substantially improve demographic diversity. In this work we introduce Fair Retrieval Augmented Generation (FairRAG) a novel framework that conditions pre-trained generative models on reference images retrieved from an external image database to improve fairness in human generation. FairRAG enables conditioning through a lightweight linear module that projects reference images into the textual space. To enhance fairness FairRAG applies simple-yet-effective debiasing strategies providing images from diverse demographic groups during the generative process. Extensive experiments demonstrate that FairRAG outperforms existing methods in terms of demographic diversity image-text alignment and image fidelity while incurring minimal computational overhead during inference.

EgoGen: An Egocentric Synthetic Data Generator

Gen Li, Kaifeng Zhao, Siwei Zhang, Xiaozhong Lyu, Mihai Dusmanu, Yan Zhang, Marc Pollefeys, Siyu Tang

Understanding the world in first-person view is fundamental in Augmented Reality (AR). This immersive perspective brings dramatic visual changes and unique challenges compared to third-person views. Synthetic data has empowered third-person-view vision models but its application to embodied egocentric perception tasks remains largely unexplored. A critical challenge lies in simulating natural human movements and behaviors that effectively steer the embodied cameras to capture a faithful egocentric representation of the 3D world. To address this challenge we introduce EgoGen a new synthetic data generator that can produce accurate and rich ground-truth training data for egocentric perception tasks. At the heart of EgoGen is a novel human motion synthesis model that directly leverages egocentric visual inputs of a virtual human to sense the 3D environment. Combined with collision-avoiding motion primitives and a two-stage reinforcement learning approach our motion synthesis model offers a closed-loop solution where the embodied perception and movement of the virtual human are seamlessly coupled. Compared to previous works our model eliminates the need for a pre-defined global path and is directly applicable to dynamic environments. Combined with our easy-to-use and scalable data generation pipeline we demonstrate EgoGen's efficacy in three tasks: mapping and localization for head-mounted cameras egocentric camera tracking and human mesh recovery from egocentric views. EgoGen will be fully open-sourced offering a practical solution for creating realistic egocentric training data and aiming to serve as a useful tool for egocentric computer vision research.

DiffuseMix: Label-Preserving Data Augmentation with Diffusion Models

Khawar Islam, Muhammad Zaigham Zaheer, Arif Mahmood, Karthik Nandakumar

Recently a number of image-mixing-based augmentation techniques have been introduced to improve the generalization of deep neural networks. In these techniques two or more randomly selected natural images are mixed together to generate an augmented image. Such methods may not only omit important portions of the input images but also introduce label ambiguities by mixing images across labels resulting in misleading supervisory signals. To address these limitations we propose DIFFUSEMIX a novel data augmentation technique that leverages a diffusion model to reshape training images supervised by our bespoke conditional prompts. First concatenation of a partial natural image and its generated counterpart is obtained which helps in avoiding the generation of unrealistic images or label ambiguities. Then to enhance resilience against adversarial attacks and improves safety measures a randomly selected structural pattern from a set of fractal images is blended into the concatenated image to form the final augmented image for training. Our empirical results on seven different datasets reveal that DIFFUSEMIX achieves superior performance compared to existing state- of-the-art methods on tasks including general classification fine-grained classification fine-tuning data scarcity and adversarial robustness.

Design2Cloth: 3D Cloth Generation from 2D Masks

Jiali Zheng, Rolandos Alexandros Potamias, Stefanos Zafeiriou

In recent years there has been a significant shift in the field of digital avatar research towards modeling animating and reconstructing clothed human representations as a key step towards creating realistic avatars. However current 3D cloth generation methods are garment specific or trained completely on synthetic data hence lacking fine details and realism. In this work we make a step towards automatic realistic garment design and propose Design2Cloth a high fidelity 3D generative model trained on a real world dataset from more than 2000 subject scans. To provide vital contribution to the fashion industry we developed a user-friendly adversarial model capable of generating diverse and detailed clothes simply by drawing a 2D cloth mask. Under a series of both qualitative and quantitative experiments we showcase that Design2Cloth outperforms current state-of-the-art cloth generative models by a large margin. In addition to the generative properties of our network we showcase that the proposed method can be used to achieve high quality reconstructions from single in-the-wild images and 3D scans. Dataset code and pre-trained model will become publicly available.

Density-guided Translator Boosts Synthetic-to-Real Unsupervised Domain Adaptive Segmentation of 3D Point Clouds

Zhimin Yuan, Wankang Zeng, Yanfei Su, Weiquan Liu, Ming Cheng, Yulan Guo, Cheng Wang

3D synthetic-to-real unsupervised domain adaptive segmentation is crucial to annotating new domains. Self-training is a competitive approach for this task but its performance is limited by different sensor sampling patterns (i.e. variations in point density) and incomplete training strategies. In this work we propose a density-guided translator (DGT) which translates point density between domains and integrates it into a two-stage self-training pipeline named DGT-ST. First in contrast to existing works that simultaneously conduct data generation and feature/output alignment within unstable adversarial training we employ the non-learnable DGT to bridge the domain gap at the input level. Second to provide a well-initialized model for self-training we propose a category-level adversarial network in stage one that utilizes the prototype to prevent negative transfer. Finally by leveraging the designs above a domain-mixed self-training method with source-aware consistency loss is proposed in stage two to narrow the domain gap further. Experiments on two synthetic-to-real segmentation tasks (SynLiDAR ? semanticKITTI and SynLiDAR ? semanticPOSS) demonstrate that DGT-ST outperforms state-of-the-art methods achieving 9.4% and 4.3% mIoU improvements respectively. Code is available at https://github.com/yuan-zm/DGT-ST.

Synthetic Data Generation · CVPR 2024 | paperlist.ai