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Spoken Language Understanding

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ULIP-2: Towards Scalable Multimodal Pre-training for 3D Understanding

Le Xue, Ning Yu, Shu Zhang, Artemis Panagopoulou, Junnan Li, Roberto Martín-Martín, Jiajun Wu, Caiming Xiong, Ran Xu, Juan Carlos Niebles, Silvio Savarese

Recent advancements in multimodal pre-training have shown promising efficacy in 3D representation learning by aligning multimodal features across 3D shapes their 2D counterparts and language descriptions. However the methods used by existing frameworks to curate such multimodal data in particular language descriptions for 3D shapes are not scalable and the collected language descriptions are not diverse. To address this we introduce ULIP-2 a simple yet effective tri-modal pretraining framework that leverages large multimodal models to automatically generate holistic language descriptions for 3D shapes. It only needs 3D data as input eliminating the need for any manual 3D annotations and is therefore scalable to large datasets. ULIP-2 is also equipped with scaled-up backbones for better multi-modal representation learning. We conduct experiments on two large-scale 3D datasets Objaverse and ShapeNet and augment them with tri-modal datasets of 3D point clouds images and language for training ULIP-2. Experiments show that ULIP-2 demonstrates substantial benefits in three downstream tasks: zero-shot 3D classification standard 3D classification with fine-tuning and 3D captioning (3D-to-language generation). It achieves a new SOTA of 50.6% (top- 1) on Objaverse-LVIS and 84.7% (top-1) on ModelNet40 in zero-shot classification. In the ScanObjectNN benchmark for standard fine-tuning ULIP-2 reaches an overall accuracy of 91.5% with a compact model of only 1.4 million parameters. ULIP-2 sheds light on a new paradigm for scalable multimodal 3D representation learning without human annotations and shows significant improvements over existing baselines. The code and datasets are released at https://github.com/salesforce/ULIP.

SurroundSDF: Implicit 3D Scene Understanding Based on Signed Distance Field

Lizhe Liu, Bohua Wang, Hongwei Xie, Daqi Liu, Li Liu, Zhiqiang Tian, Kuiyuan Yang, Bing Wang

Vision-centric 3D environment understanding is both vital and challenging for autonomous driving systems. Recently object-free methods have attracted considerable attention. Such methods perceive the world by predicting the semantics of discrete voxel grids but fail to construct continuous and accurate obstacle surfaces. To this end in this paper we propose SurroundSDF to implicitly predict the signed distance field (SDF) and semantic field for the continuous perception from surround images. Specifically we introduce a query-based approach and utilize SDF constrained by the Eikonal formulation to accurately describe the surfaces of obstacles. Furthermore considering the absence of precise SDF ground truth we propose a novel weakly supervised paradigm for SDF referred to as the Sandwich Eikonal formulation which emphasizes applying correct and dense constraints on both sides of the surface thereby enhancing the perceptual accuracy of the surface. Experiments suggest that our method achieves SOTA for both occupancy prediction and 3D scene reconstruction tasks on the nuScenes dataset.

RegionPLC: Regional Point-Language Contrastive Learning for Open-World 3D Scene Understanding

Jihan Yang, Runyu Ding, Weipeng DENG, Zhe Wang, Xiaojuan Qi

We propose a lightweight and scalable Regional Point-Language Contrastive learning framework namely RegionPLC for open-world 3D scene understanding aiming to identify and recognize open-set objects and categories. Specifically based on our empirical studies we introduce a 3D-aware SFusion strategy that fuses 3D vision-language pairs derived from multiple 2D foundation models yielding high-quality dense region-level language descriptions without human 3D annotations. Subsequently we devise a region-aware point-discriminative contrastive learning objective to enable robust and effective 3D learning from dense regional language supervision. We carry out extensive experiments on ScanNet ScanNet200 and nuScenes datasets and our model outperforms prior 3D open-world scene understanding approaches by an average of 17.2% and 9.1% for semantic and instance segmentation respectively while maintaining greater scalability and lower resource demands. Furthermore our method has the flexibility to be effortlessly integrated with language models to enable open-ended grounded 3D reasoning without extra task-specific training. Code will be released.

PanoContext-Former: Panoramic Total Scene Understanding with a Transformer

Yuan Dong, Chuan Fang, Liefeng Bo, Zilong Dong, Ping Tan

Panoramic images enable deeper understanding and more holistic perception of 360 surrounding environment which can naturally encode enriched scene context information compared to standard perspective image. Previous work has made lots of effort to solve the scene understanding task in a hybrid solution based on 2D-3D geometric reasoning thus each sub-task is processed separately and few correlations are explored in this procedure. In this paper we propose a fully 3D method for holistic indoor scene understanding which recovers the objects' shapes oriented bounding boxes and the 3D room layout simultaneously from a single panorama. To maximize the exploration of the rich context information we design a transformer-based context module to predict the representation and relationship among each component of the scene. In addition we introduce a new dataset for scene understanding including photo-realistic panoramas high-fidelity depth images accurately annotated room layouts oriented object bounding boxes and shapes. Experiments on the synthetic and new datasets demonstrate that our method outperforms previous panoramic scene understanding methods in terms of both layout estimation and 3D object detection.

Osprey: Pixel Understanding with Visual Instruction Tuning

Yuqian Yuan, Wentong Li, Jian Liu, Dongqi Tang, Xinjie Luo, Chi Qin, Lei Zhang, Jianke Zhu

Multimodal large language models (MLLMs) have recently achieved impressive general-purpose vision-language capabilities through visual instruction tuning. However current MLLMs primarily focus on image-level or box-level understanding falling short in achieving fine-grained vision-language alignment at pixel level. Besides the lack of mask-based instruction data limits their advancements. In this paper we propose Osprey a mask-text instruction tuning approach to extend MLLMs by incorporating fine-grained mask regions into language instruction aiming at achieving pixel-wise visual understanding. To achieve this goal we first meticulously curate a mask-based region-text dataset with 724K samples and then design a vision-language model by injecting pixel-level representation into LLM. Specifically Osprey adopts a convolutional CLIP backbone as the vision encoder and employs a mask-aware visual extractor to extract precise visual mask features from high resolution input. Experimental results demonstrate Osprey's superiority in various region understanding tasks showcasing its new capability for pixel-level instruction tuning. In particular Osprey can be integrated with Segment Anything Model (SAM) seamlessly to obtain multi-granularity semantics. The source code dataset and demo can be found at https://github.com/CircleRadon/Osprey.

OpenESS: Event-based Semantic Scene Understanding with Open Vocabularies

Lingdong Kong, Youquan Liu, Lai Xing Ng, Benoit R. Cottereau, Wei Tsang Ooi

Event-based semantic segmentation (ESS) is a fundamental yet challenging task for event camera sensing. The difficulties in interpreting and annotating event data limit its scalability. While domain adaptation from images to event data can help to mitigate this issue there exist data representational differences that require additional effort to resolve. In this work for the first time we synergize information from image text and event-data domains and introduce OpenESS to enable scalable ESS in an open-world annotation-efficient manner. We achieve this goal by transferring the semantically rich CLIP knowledge from image-text pairs to event streams. To pursue better cross-modality adaptation we propose a frame-to-event contrastive distillation and a text-to-event semantic consistency regularization. Experimental results on popular ESS benchmarks showed our approach outperforms existing methods. Notably we achieve 53.93% and 43.31% mIoU on DDD17 and DSEC-Semantic without using either event or frame labels.

Open Vocabulary Semantic Scene Sketch Understanding

Ahmed Bourouis, Judith E. Fan, Yulia Gryaditskaya

We study the underexplored but fundamental vision problem of machine understanding of abstract freehand scene sketches. We introduce a sketch encoder that results in semantically-aware feature space which we evaluate by testing its performance on a semantic sketch segmentation task. To train our model we rely only on the availability of bitmap sketches with their brief captions and do not require any pixel-level annotations. To obtain generalization to a large set of sketches and categories we build on a vision transformer encoder pretrained with the CLIP model. We freeze the text encoder and perform visual-prompt tuning of the visual encoder branch while introducing a set of critical modifications. Firstly we augment the classical key-query (k-q) self-attention blocks with value-value (v-v) self-attention blocks. Central to our model is a two-level hierarchical network design that enables efficient semantic disentanglement: The first level ensures holistic scene sketch encoding and the second level focuses on individual categories. We then in the second level of the hierarchy introduce a cross-attention between textual and visual branches. Our method outperforms zero-shot CLIP pixel accuracy of segmentation results by 37 points reaching an accuracy of 85.5% on the FS-COCO sketch dataset. Finally we conduct a user study that allows us to identify further improvements needed over our method to reconcile machine and human understanding of scene sketches.

Just Add ?! Pose Induced Video Transformers for Understanding Activities of Daily Living

Dominick Reilly, Srijan Das

Video transformers have become the de facto standard for human action recognition yet their exclusive reliance on the RGB modality still limits their adoption in certain domains. One such domain is Activities of Daily Living (ADL) where RGB alone is not sufficient to distinguish between visually similar actions or actions observed from multiple viewpoints. To facilitate the adoption of video transformers for ADL we hypothesize that the augmentation of RGB with human pose information known for its sensitivity to fine-grained motion and multiple viewpoints is essential. Consequently we introduce the first Pose Induced Video Transformer: PI-ViT (or π-ViT) a novel approach that augments the RGB representations learned by video transformers with 2D and 3D pose information. The key elements of π-ViT are two plug-in modules 2D Skeleton Induction Module and 3D Skeleton Induction Module that are responsible for inducing 2D and 3D pose information into the RGB representations. These modules operate by performing pose-aware auxiliary tasks a design choice that allows π-ViT to discard the modules during inference. Notably π-ViT achieves the state-of-the-art performance on three prominent ADL datasets encompassing both real-world and large-scale RGB-D datasets without requiring poses or additional computational overhead at inference.

HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting

Hongyu Zhou, Jiahao Shao, Lu Xu, Dongfeng Bai, Weichao Qiu, Bingbing Liu, Yue Wang, Andreas Geiger, Yiyi Liao

Holistic understanding of urban scenes based on RGB images is a challenging yet important problem. It encompasses understanding both the geometry and appearance to enable novel view synthesis parsing semantic labels and tracking moving objects. Despite considerable progress existing approaches often focus on specific aspects of this task and require additional inputs such as LiDAR scans or manually annotated 3D bounding boxes. In this paper we introduce a novel pipeline that utilizes 3D Gaussian Splatting for holistic urban scene understanding. Our main idea involves the joint optimization of geometry appearance semantics and motion using a combination of static and dynamic 3D Gaussians where moving object poses are regularized via physical constraints. Our approach offers the ability to render new viewpoints in real-time yielding 2D and 3D semantic information with high accuracy and reconstruct dynamic scenes even in scenarios where 3D bounding box detection are highly noisy. Experimental results on KITTI KITTI-360 and Virtual KITTI 2 demonstrate the effectiveness of our approach. Our project page is at https://xdimlab.github.io/hugs_website.

GSNeRF: Generalizable Semantic Neural Radiance Fields with Enhanced 3D Scene Understanding

Zi-Ting Chou, Sheng-Yu Huang, I-Jieh Liu, Yu-Chiang Frank Wang

Utilizing multi-view inputs to synthesize novel-view images Neural Radiance Fields (NeRF) have emerged as a popular research topic in 3D vision. In this work we introduce a Generalizable Semantic Neural Radiance Field (GSNeRF) which uniquely takes image semantics into the synthesis process so that both novel view images and the associated semantic maps can be produced for unseen scenes. Our GSNeRF is composed of two stages: Semantic Geo-Reasoning and Depth-Guided Visual rendering. The former is able to observe multi-view image inputs to extract semantic and geometry features from a scene. Guided by the resulting image geometry information the latter performs both image and semantic rendering with improved performances. Our experiments not only confirm that GSNeRF performs favorably against prior works on both novel-view image and semantic segmentation synthesis but the effectiveness of our sampling strategy for visual rendering is further verified.

Compositional Video Understanding with Spatiotemporal Structure-based Transformers

Hoyeoung Yun, Jinwoo Ahn, Minseo Kim, Eun-Sol Kim

In this paper we suggest a new novel method to understand complex semantic structures through long video inputs. Conventional methods for understanding videos have been focused on short-term clips and trained to get visual representations for the short clips using convolutional neural networks or transformer architectures. However most real-world videos are composed of long videos ranging from minutes to hours therefore it essentially brings limitations to understanding the overall semantic structures of the long videos by dividing them into small clips and learning the representations of them. We suggest a new algorithm to learn the multi-granular semantic structures of videos by defining spatiotemporal high-order relationships among object-based representations as semantic units. The proposed method includes a new transformer architecture capable of learning spatiotemporal graphs and a compositional learning method to learn disentangled features for each semantic unit. Using the suggested method we resolve the challenging video task which is compositional generalization understanding of unseen videos. In experiments we demonstrate new state-of-the-art performances for two challenging video datasets.

A Backpack Full of Skills: Egocentric Video Understanding with Diverse Task Perspectives

Simone Alberto Peirone, Francesca Pistilli, Antonio Alliegro, Giuseppe Averta

Human comprehension of a video stream is naturally broad: in a few instants we are able to understand what is happening the relevance and relationship of objects and forecast what will follow in the near future everything all at once. We believe that - to effectively transfer such an holistic perception to intelligent machines - an important role is played by learning to correlate concepts and to abstract knowledge coming from different tasks to synergistically exploit them when learning novel skills. To accomplish this we look for a unified approach to video understanding which combines shared temporal modelling of human actions with minimal overhead to support multiple downstream tasks and enable cooperation when learning novel skills. We then propose EgoPack a solution that creates a collection of task perspectives that can be carried across downstream tasks and used as a potential source of additional insights as a backpack of skills that a robot can carry around and use when needed. We demonstrate the effectiveness and efficiency of our approach on four Ego4D benchmarks outperforming current state-of-the-art methods. Project webpage: https://sapeirone.github.io/EgoPack.