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Scientific Simulation

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RadSimReal: Bridging the Gap Between Synthetic and Real Data in Radar Object Detection With Simulation

Oded Bialer, Yuval Haitman

Object detection in radar imagery with neural networks shows great potential for improving autonomous driving. However obtaining annotated datasets from real radar images crucial for training these networks is challenging especially in scenarios with long-range detection and adverse weather and lighting conditions where radar performance excels. To address this challenge we present RadSimReal an innovative physical radar simulation capable of generating synthetic radar images with accompanying annotations for various radar types and environmental conditions all without the need for real data collection. Remarkably our findings demonstrate that training object detection models on RadSimReal data and subsequently evaluating them on real-world data produce performance levels comparable to models trained and tested on real data from the same dataset and even achieves better performance when testing across different real datasets. RadSimReal offers advantages over other physical radar simulations that it does not necessitate knowledge of the radar design details which are often not disclosed by radar suppliers and has faster run-time. This innovative tool has the potential to advance the development of computer vision algorithms for radar-based autonomous driving applications.

GenH2R: Learning Generalizable Human-to-Robot Handover via Scalable Simulation Demonstration and Imitation

Zifan Wang, Junyu Chen, Ziqing Chen, Pengwei Xie, Rui Chen, Li Yi

This paper presents GenH2R a framework for learning generalizable vision-based human-to-robot (H2R) handover skills. The goal is to equip robots with the ability to reliably receive objects with unseen geometry handed over by humans in various complex trajectories. We acquire such generalizability by learning H2R handover at scale with a comprehensive solution including procedural simulation assets creation automated demonstration generation and effective imitation learning. We leverage large-scale 3D model repositories dexterous grasp generation methods and curve-based 3D animation to create an H2R handover simulation environment named GenH2R-Sim surpassing the number of scenes in existing simulators by three orders of magnitude. We further introduce a distillation-friendly demonstration generation method that automatically generates a million high-quality demonstrations suitable for learning. Finally we present a 4D imitation learning method augmented by a future forecasting objective to distill demonstrations into a visuo-motor handover policy. Experimental evaluations in both simulators and the real world demonstrate significant improvements (at least +10% success rate) over baselines in all cases.

Editable Scene Simulation for Autonomous Driving via Collaborative LLM-Agents

Yuxi Wei, Zi Wang, Yifan Lu, Chenxin Xu, Changxing Liu, Hao Zhao, Siheng Chen, Yanfeng Wang

Scene simulation in autonomous driving has gained significant attention because of its huge potential for generating customized data. However existing editable scene simulation approaches face limitations in terms of user interaction efficiency multi-camera photo-realistic rendering and external digital assets integration. To address these challenges this paper introduces ChatSim the first system that enables editable photo-realistic 3D driving scene simulations via natural language commands with external digital assets. To enable editing with high command flexibility ChatSim leverages a large language model (LLM) agent collaboration framework. To generate photo-realistic outcomes ChatSim employs a novel multi-camera neural radiance field method. Furthermore to unleash the potential of extensive high-quality digital assets ChatSim employs a novel multi-camera lighting estimation method to achieve scene-consistent assets' rendering. Our experiments on Waymo Open Dataset demonstrate that ChatSim can handle complex language commands and generate corresponding photo-realistic scene videos. Code can be accessed at: https://github.com/yifanlu0227/ChatSim.

Dynamic LiDAR Re-simulation using Compositional Neural Fields

Hanfeng Wu, Xingxing Zuo, Stefan Leutenegger, Or Litany, Konrad Schindler, Shengyu Huang

We introduce DyNFL a novel neural field-based approach for high-fidelity re-simulation of LiDAR scans in dynamic driving scenes. DyNFL processes LiDAR measurements from dynamic environments accompanied by bounding boxes of moving objects to construct an editable neural field. This field comprising separately reconstructed static background and dynamic objects allows users to modify viewpoints adjust object positions and seamlessly add or remove objects in the re-simulated scene. A key innovation of our method is the neural field composition technique which effectively integrates reconstructed neural assets from various scenes through a ray drop test accounting for occlusions and transparent surfaces. Our evaluation with both synthetic and real-world environments demonstrates that DyNFL substantially improves dynamic scene LiDAR simulation offering a combination of physical fidelity and flexible editing capabilities. Project page: https://shengyuh.github.io/dynfl

DiffAvatar: Simulation-Ready Garment Optimization with Differentiable Simulation

Yifei Li, Hsiao-yu Chen, Egor Larionov, Nikolaos Sarafianos, Wojciech Matusik, Tuur Stuyck

The realism of digital avatars is crucial in enabling telepresence applications with self-expression and customization. While physical simulations can produce realistic motions for clothed humans they require high-quality garment assets with associated physical parameters for cloth simulations. However manually creating these assets and calibrating their parameters is labor-intensive and requires specialized expertise. Current methods focus on reconstructing geometry but don't generate complete assets for physics-based applications. To address this gap we propose DiffAvatar a novel approach that performs body and garment co-optimization using differentiable simulation. By integrating physical simulation into the optimization loop and accounting for the complex nonlinear behavior of cloth and its intricate interaction with the body our framework recovers body and garment geometry and extracts important material parameters in a physically plausible way. Our experiments demonstrate that our approach generates realistic clothing and body shape suitable for downstream applications. We provide additional insights and results on our webpage: people.csail.mit.edu/liyifei/publication/diffavatar.

Circuit Design and Efficient Simulation of Quantum Inner Product and Empirical Studies of Its Effect on Near-Term Hybrid Quantum-Classic Machine Learning

Hao Xiong, Yehui Tang, Xinyu Ye, Junchi Yan

For the essential operation namely inner product (IP) as widely adopted in classic computing e.g. matrix multiplication its quantum counterpart: quantum inner product (QIP) has also been recently theoretically explored with a verifiable lower complexity on quantum computers. However it remains unclear for the embodiment of the quantum circuits (QC) for QIP let alone a (thorough) evaluation of the QIP circuits especially in a practical context in the NISQ era by applying QIP to ML via hybrid quantum-classic pipelines. In this paper we carefully design the QIP circuits from scratch whose complexity is in accordance with the theoretical complexity. To make the simulation tractable on classic computers especially when it is integrated in the gradient-based hybrid ML pipelines we further devise a highly-efficient simulation scheme by directly simulates the output state. Experiments show that the scheme accelerates the simulation for more than 68k times compared with the previous circuit simulator. This allows our empirical evaluation on typical machine learning tasks ranging from supervised and self-supervised learning via neural nets to K-Means clustering. The results show that the calculation error brought by typical quantum mechanisms would incur in general little influence on the final numerical results given sufficient qubits. However certain tasks e.g. ranking in K-Means could be more sensitive to quantum noise.