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Neural Program Synthesis

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XScale-NVS: Cross-Scale Novel View Synthesis with Hash Featurized Manifold

Guangyu Wang, Jinzhi Zhang, Fan Wang, Ruqi Huang, LU FANG

We propose XScale-NVS for high-fidelity cross-scale novel view synthesis of real-world large-scale scenes. Existing representations based on explicit surface suffer from discretization resolution or UV distortion while implicit volumetric representations lack scalability for large scenes due to the dispersed weight distribution and surface ambiguity. In light of the above challenges we introduce hash featurized manifold a novel hash-based featurization coupled with a deferred neural rendering framework. This approach fully unlocks the expressivity of the representation by explicitly concentrating the hash entries on the 2D manifold thus effectively representing highly detailed contents independent of the discretization resolution. We also introduce a novel dataset namely GigaNVS to benchmark cross-scale high-resolution novel view synthesis of real-world large-scale scenes. Our method significantly outperforms competing baselines on various real-world scenes yielding an average LPIPS that is ?40% lower than prior state-of-the-art on the challenging GigaNVS benchmark. Please see our project page at: xscalenvs.github.io.

Video Frame Interpolation via Direct Synthesis with the Event-based Reference

Yuhan Liu, Yongjian Deng, Hao Chen, Zhen Yang

Video Frame Interpolation (VFI) has witnessed a surge in popularity due to its abundant downstream applications. Event-based VFI (E-VFI) has recently propelled the advancement of VFI. Thanks to the high temporal resolution benefits event cameras can bridge the informational void present between successive video frames. Most state-of-the-art E-VFI methodologies follow the conventional VFI paradigm which pivots on motion estimation between consecutive frames to generate intermediate frames through a process of warping and refinement. However this reliance engenders a heavy dependency on the quality and consistency of keyframes rendering these methods susceptible to challenges in extreme real-world scenarios such as missing moving objects and severe occlusion dilemmas. This study proposes a novel E-VFI framework that directly synthesize intermediate frames leveraging event-based reference obviating the necessity for explicit motion estimation and substantially enhancing the capacity to handle motion occlusion. Given the sparse and inherently noisy nature of event data we prioritize the reliability of the event-based reference leading to the development of an innovative event-aware reconstruction strategy for accurate reference generation. Besides we implement a bi-directional event-guided alignment from keyframes to the reference using the introduced E-PCD module. Finally a transformer-based decoder is adopted for prediction refinement. Comprehensive experimental evaluations on both synthetic and real-world datasets underscore the superiority of our approach and its potential to execute high-quality VFI tasks.

Unlocking Pre-trained Image Backbones for Semantic Image Synthesis

Tariq Berrada Ifriqi, Jakob Verbeek, Camille Couprie, Karteek Alahari

Semantic image synthesis i.e. generating images from user-provided semantic label maps is an important conditional image generation task as it allows to control both the content as well as the spatial layout of generated images. Although diffusion models have pushed the state of the art in generative image modeling the iterative nature of their inference process makes them computationally demanding. Other approaches such as GANs are more efficient as they only need a single feed-forward pass for generation but the image quality tends to suffer when modeling large and diverse datasets. In this work we propose a new class of GAN discriminators for semantic image synthesis that generates highly realistic images by exploiting feature backbones pre-trained for tasks such as image classification. We also introduce a new generator architecture with better context modeling and using cross-attention to inject noise into latent variables leading to more diverse generated images. Our model which we dub DP-SIMS achieves state-of-the-art results in terms of image quality and consistency with the input label maps on ADE-20K COCO-Stuff and Cityscapes surpassing recent diffusion models while requiring two orders of magnitude less compute for inference.

Towards Generalizable Tumor Synthesis

Qi Chen, Xiaoxi Chen, Haorui Song, Zhiwei Xiong, Alan Yuille, Chen Wei, Zongwei Zhou

Tumor synthesis enables the creation of artificial tumors in medical images facilitating the training of AI models for tumor detection and segmentation. However success in tumor synthesis hinges on creating visually realistic tumors that are generalizable across multiple organs and furthermore the resulting AI models being capable of detecting real tumors in images sourced from different domains (e.g. hospitals). This paper made a progressive stride toward generalizable tumor synthesis by leveraging a critical observation: early-stage tumors (< 2cm) tend to have similar imaging characteristics in computed tomography (CT) whether they originate in the liver pancreas or kidneys. We have ascertained that generative AI models e.g. Diffusion Models can create realistic tumors generalized to a range of organs even when trained on a limited number of tumor examples from only one organ. Moreover we have shown that AI models trained on these synthetic tumors can be generalized to detect and segment real tumors from CT volumes encompassing a broad spectrum of patient demographics imaging protocols and healthcare facilities.

SyncTalk: The Devil is in the Synchronization for Talking Head Synthesis

Ziqiao Peng, Wentao Hu, Yue Shi, Xiangyu Zhu, Xiaomei Zhang, Hao Zhao, Jun He, Hongyan Liu, Zhaoxin Fan

Achieving high synchronization in the synthesis of realistic speech-driven talking head videos presents a significant challenge. Traditional Generative Adversarial Networks (GAN) struggle to maintain consistent facial identity while Neural Radiance Fields (NeRF) methods although they can address this issue often produce mismatched lip movements inadequate facial expressions and unstable head poses. A lifelike talking head requires synchronized coordination of subject identity lip movements facial expressions and head poses. The absence of these synchronizations is a fundamental flaw leading to unrealistic and artificial outcomes. To address the critical issue of synchronization identified as the "devil" in creating realistic talking heads we introduce SyncTalk. This NeRF-based method effectively maintains subject identity enhancing synchronization and realism in talking head synthesis. SyncTalk employs a Face-Sync Controller to align lip movements with speech and innovatively uses a 3D facial blendshape model to capture accurate facial expressions. Our HeadSync Stabilizer optimizes head poses achieving more natural head movements. The Portrait-Sync Generator restores hair details and blends the generated head with the torso for a seamless visual experience. Extensive experiments and user studies demonstrate that SyncTalk outperforms state-of-the-art methods in synchronization and realism. We recommend watching the supplementary video: https://ziqiaopeng.github.io/synctalk

Self-Training Large Language Models for Improved Visual Program Synthesis With Visual Reinforcement

Zaid Khan, Vijay Kumar BG, Samuel Schulter, Yun Fu, Manmohan Chandraker

Visual program synthesis is a promising approach to exploit the reasoning abilities of large language models for compositional computer vision tasks. Previous work has used few-shot prompting with frozen LLMs to synthesize visual programs. Training an LLM to write better visual programs is an attractive prospect but it is unclear how to accomplish this. No dataset of visual programs for training exists and acquisition of a visual program dataset cannot be easily crowdsourced due to the need for expert annotators. To get around the lack of direct supervision we explore improving the program synthesis abilities of an LLM using feedback from interactive experience. We propose a method where we exploit existing annotations for a vision-language task to improvise a coarse reward signal for that task treat the LLM as a policy and apply reinforced self-training to improve the visual program synthesis ability of the LLM for that task. We describe a series of experiments on object detection compositional visual question answering and image-text retrieval and show that in each case the self-trained LLM outperforms or performs on par with few-shot frozen LLMs that are an order of magnitude larger. Website: https://zaidkhan.me/ViReP

SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors

Dave Zhenyu Chen, Haoxuan Li, Hsin-Ying Lee, Sergey Tulyakov, Matthias Nießner

We propose SceneTex a novel method for effectively generating high-quality and style-consistent textures for indoor scenes using depth-to-image diffusion priors. Unlike previous methods that either iteratively warp 2D views onto a mesh surface or distillate diffusion latent features without accurate geometric and style cues SceneTex formulates the texture synthesis task as an optimization problem in the RGB space where style and geometry consistency are properly reflected. At its core SceneTex proposes a multiresolution texture field to implicitly encode the mesh appearance. We optimize the target texture via a score-distillation-based objective function in respective RGB renderings. To further secure the style consistency across views we introduce a cross-attention decoder to predict the RGB values by cross-attending to the pre-sampled reference locations in each instance. SceneTex enables various and accurate texture synthesis for 3D-FRONT scenes demonstrating significant improvements in visual quality and prompt fidelity over the prior texture generation methods.

Rethinking the Objectives of Vector-Quantized Tokenizers for Image Synthesis

Yuchao Gu, Xintao Wang, Yixiao Ge, Ying Shan, Mike Zheng Shou

Vector-Quantized (VQ-based) generative models usually consist of two basic components i.e. VQ tokenizers and generative transformers. Prior research focuses on improving the reconstruction fidelity of VQ tokenizers but rarely examines how the improvement in reconstruction affects the generation ability of generative transformers. In this paper we find that improving the reconstruction fidelity of VQ tokenizers does not necessarily improve the generation. Instead learning to compress semantic features within VQ tokenizers significantly improves generative transformers' ability to capture textures and structures. We thus highlight two competing objectives of VQ tokenizers for image synthesis: semantic compression and details preservation. Different from previous work that prioritizes better details preservation we propose Semantic-Quantized GAN (SeQ-GAN) with two learning phases to balance the two objectives. In the first phase we propose a semantic-enhanced perceptual loss for better semantic compression. In the second phase we fix the encoder and codebook but finetune the decoder to achieve better details preservation. Our proposed SeQ-GAN significantly improves VQ-based generative models for both unconditional and conditional image generation. Specifically SeQ-GAN achieves a Frechet Inception Distance (FID) of 6.25 and Inception Score (IS) of 140.9 on 256x256 ImageNet generation a remarkable improvement over VIT-VQGAN which obtains 11.2 FID and 97.2 IS.

PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI

Yandan Yang, Baoxiong Jia, Peiyuan Zhi, Siyuan Huang

With recent developments in Embodied Artificial Intelligence (EAI) research there has been a growing demand for high-quality large-scale interactive scene generation. While prior methods in scene synthesis have prioritized the naturalness and realism of the generated scenes the physical plausibility and interactivity of scenes have been largely left unexplored. To address this disparity we introduce PhyScene a novel method dedicated to generating interactive 3D scenes characterized by realistic layouts articulated objects and rich physical interactivity tailored for embodied agents. Based on a conditional diffusion model for capturing scene layouts we devise novel physics- and interactivity-based guidance mechanisms that integrate constraints from object collision room layout and object reachability. Through extensive experiments we demonstrate that PhyScene effectively leverages these guidance functions for physically interactable scene synthesis outperforming existing state-of-the-art scene synthesis methods by a large margin. Our findings suggest that the scenes generated by PhyScene hold considerable potential for facilitating diverse skill acquisition among agents within interactive environments thereby catalyzing further advancements in embodied AI research.

Novel View Synthesis with View-Dependent Effects from a Single Image

Juan Luis Gonzalez Bello, Munchurl Kim

In this paper we address single image-based novel view synthesis (NVS) by firstly integrating view-dependent effects (VDE) into the process. Our approach leverages camera motion priors to model VDE treating negative disparity as the representation of these effects in the scene. By identifying that specularities align with camera motion we infuse VDEs into input images by aggregating pixel colors along the negative depth region of epipolar lines. Additionally we introduce a relaxed volumetric rendering approximation enhancing efficiency by computing densities in a single pass for NVS from single images. Notably our method learns single-image NVS from image sequences alone making it a fully self-supervised learning approach that requires no depth or camera pose annotations. We present extensive experimental results and show that our proposed method can learn NVS with VDEs outperforming the SOTA single-view NVS methods on the RealEstate10k and MannequinChallenge datasets. Visit our project site https://kaist-viclab.github.io/monovde-site.

Neural Refinement for Absolute Pose Regression with Feature Synthesis

Shuai Chen, Yash Bhalgat, Xinghui Li, Jia-Wang Bian, Kejie Li, Zirui Wang, Victor Adrian Prisacariu

Absolute Pose Regression (APR) methods use deep neural networks to directly regress camera poses from RGB images. However the predominant APR architectures only rely on 2D operations during inference resulting in limited accuracy of pose estimation due to the lack of 3D geometry constraints or priors. In this work we propose a test-time refinement pipeline that leverages implicit geometric constraints using a robust feature field to enhance the ability of APR methods to use 3D information during inference. We also introduce a novel Neural Feature Synthesizer (NeFeS) model which encodes 3D geometric features during training and directly renders dense novel view features at test time to refine APR methods. To enhance the robustness of our model we introduce a feature fusion module and a progressive training strategy. Our proposed method achieves state-of-the-art single-image APR accuracy on indoor and outdoor datasets. Code will be released at https://github.com/ActiveVisionLab/NeFeS.

Learning Dynamic Tetrahedra for High-Quality Talking Head Synthesis

Zicheng Zhang, Ruobing Zheng, Bonan Li, Congying Han, Tianqi Li, Meng Wang, Tiande Guo, JingDong Chen, Ziwen Liu, Ming Yang

Recent works in implicit representations such as Neural Radiance Fields (NeRF) have advanced the generation of realistic and animatable head avatars from video sequences. These implicit methods are still confronted by visual artifacts and jitters since the lack of explicit geometric constraints poses a fundamental challenge in accurately modeling complex facial deformations. In this paper we introduce Dynamic Tetrahedra (DynTet) a novel hybrid representation that encodes explicit dynamic meshes by neural networks to ensure geometric consistency across various motions and viewpoints. DynTet is parameterized by the coordinate-based networks which learn signed distance deformation and material texture anchoring the training data into a predefined tetrahedra grid. Leveraging Marching Tetrahedra DynTet efficiently decodes textured meshes with a consistent topology enabling fast rendering through a differentiable rasterizer and supervision via a pixel loss. To enhance training efficiency we incorporate classical 3D Morphable Models to facilitate geometry learning and define a canonical space for simplifying texture learning. These advantages are readily achievable owing to the effective geometric representation employed in DynTet. Compared with prior works DynTet demonstrates significant improvements in fidelity lip synchronization and real-time performance according to various metrics. Beyond producing stable and visually appealing synthesis videos our method also outputs the dynamic meshes which is promising to enable many emerging applications. Code is available at https://github.com/zhangzc21/DynTet.

Is Vanilla MLP in Neural Radiance Field Enough for Few-shot View Synthesis?

Hanxin Zhu, Tianyu He, Xin Li, Bingchen Li, Zhibo Chen

Neural Radiance Field (NeRF) has achieved superior performance for novel view synthesis by modeling the scene with a Multi-Layer Perception (MLP) and a volume rendering procedure however when fewer known views are given (i.e. few-shot view synthesis) the model is prone to overfit the given views. To handle this issue previous efforts have been made towards leveraging learned priors or introducing additional regularizations. In contrast in this paper we for the first time provide an orthogonal method from the perspective of network structure. Given the observation that trivially reducing the number of model parameters alleviates the overfitting issue but at the cost of missing details we propose the multi-input MLP (mi-MLP) that incorporates the inputs (i.e. location and viewing direction) of the vanilla MLP into each layer to prevent the overfitting issue without harming detailed synthesis. To further reduce the artifacts we propose to model colors and volume density separately and present two regularization terms. Extensive experiments on multiple datasets demonstrate that: 1) although the proposed mi-MLP is easy to implement it is surprisingly effective as it boosts the PSNR of the baseline from 14.73 to 24.23. 2) the overall framework achieves state-of-the-art results on a wide range of benchmarks. We will release the code upon publication.

In-distribution Public Data Synthesis with Diffusion Models for Differentially Private Image Classification

Jinseong Park, Yujin Choi, Jaewook Lee

To alleviate the utility degradation of deep learning image classification with differential privacy (DP) employing extra public data or pre-trained models has been widely explored. Recently the use of in-distribution public data has been investigated where tiny subsets of datasets are released publicly. In this paper we investigate a framework that leverages recent diffusion models to amplify the information of public data. Subsequently we identify data diversity and generalization gap between public and private data as critical factors addressing the limited public data. While assuming 4% of training data as public our method achieves 85.48% on CIFAR-10 with a privacy budget of ?=2 without employing extra public data for training.

In Search of a Data Transformation That Accelerates Neural Field Training

Junwon Seo, Sangyoon Lee, Kwang In Kim, Jaeho Lee

Neural field is an emerging paradigm in data representation that trains a neural network to approximate the given signal. A key obstacle that prevents its widespread adoption is the encoding speed---generating neural fields requires an overfitting of a neural network which can take a significant number of SGD steps to reach the desired fidelity level. In this paper we delve into the impacts of data transformations on the speed of neural field training specifically focusing on how permuting pixel locations affect the convergence speed of SGD. Counterintuitively we find that randomly permuting the pixel locations can considerably accelerate the training. To explain this phenomenon we examine the neural field training through the lens of PSNR curves loss landscapes and error patterns. Our analyses suggest that the random pixel permutations remove the easy-to-fit patterns which facilitate easy optimization in the early stage but hinder capturing fine details of the signal.

Improving Subject-Driven Image Synthesis with Subject-Agnostic Guidance

Kelvin C.K. Chan, Yang Zhao, Xuhui Jia, Ming-Hsuan Yang, Huisheng Wang

In subject-driven text-to-image synthesis the synthesis process tends to be heavily influenced by the reference images provided by users often overlooking crucial attributes detailed in the text prompt. In this work we propose Subject-Agnostic Guidance (SAG) a simple yet effective solution to remedy the problem. We show that through constructing a subject-agnostic condition and applying our proposed dual classifier-free guidance one could obtain outputs consistent with both the given subject and input text prompts. We validate the efficacy of our approach through both optimization-based and encoder-based methods. Additionally we demonstrate its applicability in second-order customization methods where an encoder-based model is fine-tuned with DreamBooth. Our approach is conceptually simple and requires only minimal code modifications but leads to substantial quality improvements as evidenced by our evaluations and user studies.

Generalizable Novel-View Synthesis using a Stereo Camera

Haechan Lee, Wonjoon Jin, Seung-Hwan Baek, Sunghyun Cho

In this paper we propose the first generalizable view synthesis approach that specifically targets multi-view stereo-camera images. Since recent stereo matching has demonstrated accurate geometry prediction we introduce stereo matching into novel-view synthesis for high-quality geometry reconstruction. To this end this paper proposes a novel framework dubbed StereoNeRF which integrates stereo matching into a NeRF-based generalizable view synthesis approach. StereoNeRF is equipped with three key components to effectively exploit stereo matching in novel-view synthesis: a stereo feature extractor a depth-guided plane-sweeping and a stereo depth loss. Moreover we propose the StereoNVS dataset the first multi-view dataset of stereo-camera images encompassing a wide variety of both real and synthetic scenes. Our experimental results demonstrate that StereoNeRF surpasses previous approaches in generalizable view synthesis.

G-NeRF: Geometry-enhanced Novel View Synthesis from Single-View Images

Zixiong Huang, Qi Chen, Libo Sun, Yifan Yang, Naizhou Wang, Qi Wu, Mingkui Tan

Novel view synthesis aims to generate new view images of a given view image collection. Recent attempts address this problem relying on 3D geometry priors (e.g. shapes sizes and positions) learned from multi-view images. However such methods encounter the following limitations: 1) they require a set of multi-view images as training data for a specific scene (e.g. face car or chair) which is often unavailable in many real-world scenarios; 2) they fail to extract the geometry priors from single-view images due to the lack of multi-view supervision. In this paper we propose a Geometry-enhanced NeRF (G-NeRF) which seeks to enhance the geometry priors by a geometry-guided multi-view synthesis approach followed by a depth-aware training. In the synthesis process inspired that existing 3D GAN models can unconditionally synthesize high-fidelity multi-view images we seek to adopt off-the-shelf 3D GAN models such as EG3D as a free source to provide geometry priors through synthesizing multi-view data. Simultaneously to further improve the geometry quality of the synthetic data we introduce a truncation method to effectively sample latent codes within 3D GAN models. To tackle the absence of multi-view supervision for single-view images we design the depth-aware training approach incorporating a depth-aware discriminator to guide geometry priors through depth maps. Experiments demonstrate the effectiveness of our method in terms of both qualitative and quantitative results.

Fairy: Fast Parallelized Instruction-Guided Video-to-Video Synthesis

Bichen Wu, Ching-Yao Chuang, Xiaoyan Wang, yichen jia, Kapil Krishnakumar, Tong Xiao, Feng Liang, Licheng Yu, Peter Vajda

In this paper we introduce Fairy a minimalist yet robust adaptation of image-editing diffusion models enhancing them for video editing applications. Our approach centers on the concept of anchor-based cross-frame attention a mechanism that implicitly propagates diffusion features across frames ensuring superior temporal coherence and high-fidelity synthesis. Fairy not only addresses limitations of previous models including memory and processing speed. It also improves temporal consistency through a unique data augmentation strategy. This strategy renders the model equivariant to affine transformations in both source and target images. Remarkably efficient Fairy generates 120-frame 512x384 videos (4-second duration at 30 FPS) in just 14 seconds outpacing prior works by at least 44x. A comprehensive user study involving 1000 generated samples confirms that our approach delivers superior quality decisively outperforming established methods.

Neural Program Synthesis · CVPR 2024 | paperlist.ai