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Wavelet-based Fourier Information Interaction with Frequency Diffusion Adjustment for Underwater Image Restoration
Chen Zhao, Weiling Cai, Chenyu Dong, Chengwei Hu
Underwater images are subject to intricate and diverse degradation inevitably affecting the effectiveness of underwater visual tasks. However most approaches primarily operate in the raw pixel space of images which limits the exploration of the frequency characteristics of underwater images leading to an inadequate utilization of deep models' representational capabilities in producing high-quality images. In this paper we introduce a novel Underwater Image Enhancement (UIE) framework named WF-Diff designed to fully leverage the characteristics of frequency domain information and diffusion models. WF-Diff consists of two detachable networks: Wavelet-based Fourier information interaction network (WFI2-net) and Frequency Residual Diffusion Adjustment Module (FRDAM). With our full exploration of the frequency domain information WFI2-net aims to achieve preliminary enhancement of frequency information in the wavelet space. Our proposed FRDAM can further refine the high- and low-frequency information of the initial enhanced images which can be viewed as a plug-and-play universal module to adjust the detail of the underwater images. With the above techniques our algorithm can show SOTA performance on real-world underwater image datasets and achieves competitive performance in visual quality.
UltrAvatar: A Realistic Animatable 3D Avatar Diffusion Model with Authenticity Guided Textures
Mingyuan Zhou, Rakib Hyder, Ziwei Xuan, Guojun Qi
Recent advances in 3D avatar generation have gained significant attention. These breakthroughs aim to produce more realistic animatable avatars narrowing the gap between virtual and real-world experiences. Most of existing works employ Score Distillation Sampling (SDS) loss combined with a differentiable renderer and text condition to guide a diffusion model in generating 3D avatars. However SDS often generates over-smoothed results with few facial details thereby lacking the diversity compared with ancestral sampling. On the other hand other works generate 3D avatar from a single image where the challenges of unwanted lighting effects perspective views and inferior image quality make them difficult to reliably reconstruct the 3D face meshes with the aligned complete textures. In this paper we propose a novel 3D avatar generation approach termed UltrAvatar with enhanced fidelity of geometry and superior quality of physically based rendering (PBR) textures without unwanted lighting. To this end the proposed approach presents a diffuse color extraction model and an authenticity guided texture diffusion model. The former removes the unwanted lighting effects to reveal true diffuse colors so that the generated avatars can be rendered under various lighting conditions. The latter follows two gradient-based guidances for generating PBR textures to render diverse face-identity features and details better aligning with 3D mesh geometry. We demonstrate the effectiveness and robustness of the proposed method outperforming the state-of-the-art methods by a large margin in the experiments.
Time-Efficient Light-Field Acquisition Using Coded Aperture and Events
Shuji Habuchi, Keita Takahashi, Chihiro Tsutake, Toshiaki Fujii, Hajime Nagahara
We propose a computational imaging method for time-efficient light-field acquisition that combines a coded aperture with an event-based camera. Different from the conventional coded-aperture imaging method our method applies a sequence of coding patterns during a single exposure for an image frame. The parallax information which is related to the differences in coding patterns is recorded as events. The image frame and events all of which are measured in a single exposure are jointly used to computationally reconstruct a light field. We also designed an algorithm pipeline for our method that is end-to-end trainable on the basis of deep optics and compatible with real camera hardware. We experimentally showed that our method can achieve more accurate reconstruction than several other imaging methods with a single exposure. We also developed a hardware prototype with the potential to complete the measurement on the camera within 22 msec and demonstrated that light fields from real 3-D scenes can be obtained with convincing visual quality. Our software and supplementary video are available from our project website.
Selective-Stereo: Adaptive Frequency Information Selection for Stereo Matching
Xianqi Wang, Gangwei Xu, Hao Jia, Xin Yang
Stereo matching methods based on iterative optimization like RAFT-Stereo and IGEV-Stereo have evolved into a cornerstone in the field of stereo matching. However these methods struggle to simultaneously capture high-frequency information in edges and low-frequency information in smooth regions due to the fixed receptive field. As a result they tend to lose details blur edges and produce false matches in textureless areas. In this paper we propose Selective Recurrent Unit (SRU) a novel iterative update operator for stereo matching. The SRU module can adaptively fuse hidden disparity information at multiple frequencies for edge and smooth regions. To perform adaptive fusion we introduce a new Contextual Spatial Attention (CSA) module to generate attention maps as fusion weights. The SRU empowers the network to aggregate hidden disparity information across multiple frequencies mitigating the risk of vital hidden disparity information loss during iterative processes. To verify SRU's universality we apply it to representative iterative stereo matching methods collectively referred to as Selective-Stereo. Our Selective-Stereo ranks first on KITTI 2012 KITTI 2015 ETH3D and Middlebury leaderboards among all published methods. Code is available at https://github.com/Windsrain/Selective-Stereo.
Seeing the World through Your Eyes
Hadi Alzayer, Kevin Zhang, Brandon Feng, Christopher A. Metzler, Jia-Bin Huang
The reflective nature of the human eye is an under-appreciated source of information about what the world around us looks like. By imaging the eyes of a moving person we capture multiple views of a scene outside the camera's direct line of sight through the reflections in the eyes. In this paper we reconstruct a radiance field beyond the camera's line of sight using portrait images containing eye reflections. This task is challenging due to 1) the difficulty of accurately estimating eye poses and 2) the entangled appearance of the iris textures and the scene reflections. To address these our method jointly optimizes the cornea poses the radiance field depicting the scene and the observer's eye iris texture. We further present a regularization prior on the iris texture to improve scene reconstruction quality. Through various experiments on synthetic and real-world captures featuring people with varied eye colors and lighting conditions we demonstrate the feasibility of our approach to recover the radiance field using cornea reflections.
Revisiting Spatial-Frequency Information Integration from a Hierarchical Perspective for Panchromatic and Multi-Spectral Image Fusion
Jiangtong Tan, Jie Huang, Naishan Zheng, man zhou, Keyu Yan, Danfeng Hong, Feng Zhao
Pan-sharpening is a super-resolution problem that essentially relies on spectra fusion of panchromatic (PAN) images and low-resolution multi-spectral (LRMS) images. The previous methods have validated the effectiveness of information fusion in the Fourier space of the whole image. However they haven't fully explored the Fourier relationships at different hierarchies between PAN and LRMS images. To this end we propose a Hierarchical Frequency Integration Network (HFIN) to facilitate hierarchical Fourier information integration for pan-sharpening. Specifically our network consists of two designs: information stratification and information integration. For information stratification we hierarchically decompose PAN and LRMS information into spatial global Fourier and local Fourier information and fuse them independently. For information integration the above hierarchical fused information is processed to further enhance their relationships and undergo comprehensive integration. Our method extend a new space for exploring the relationships of PAN and LRMS images enhancing the integration of spatial-frequency information. Extensive experiments robustly validate the effectiveness of the proposed network showcasing its superior performance compared to other state-of-the-art methods and generalization in real-world scenes and other fusion tasks as a general image fusion framework. Code is available at https://github.com/JosephTiTan/HFIN.
Realigning Confidence with Temporal Saliency Information for Point-Level Weakly-Supervised Temporal Action Localization
Ziying Xia, Jian Cheng, Siyu Liu, Yongxiang Hu, Shiguang Wang, Yijie Zhang, Liwan Dang
Point-level weakly-supervised temporal action localization (P-TAL) aims to localize action instances in untrimmed videos through the use of single-point annotations in each instance. Existing methods predict the class activation sequences without any boundary information and the unreliable sequences result in a significant misalignment between the quality of proposals and their corresponding confidence. In this paper we surprisingly observe the most salient frame tend to appear in the central region of the each instance and is easily annotated by humans. Guided by the temporal saliency information we present a novel proposal-level plug-in framework to relearn the aligned confidence of proposals generated by the base locators. The proposed approach consists of Center Score Learning (CSL) and Alignment-based Boundary Adaptation (ABA). In CSL we design a novel center label generated by the point annotations for predicting aligned center scores. During inference we first fuse the center scores with the predicted action probabilities to obtain the aligned confidence. ABA utilizes the both aligned confidence and IoU information to enhance localization completeness. Extensive experiments demonstrate the generalization and effectiveness of the proposed framework showcasing state-of-the-art or competitive performances across three benchmarks. Our code is available at https://github.com/zyxia1009/CVPR2024-TSPNet.
PolarMatte: Fully Computational Ground-Truth-Quality Alpha Matte Extraction for Images and Video using Polarized Screen Matting
Kenji Enomoto, TJ Rhodes, Brian Price, Gavin Miller
The creation of high-quality alpha mattes as ground-truth data for video matting is typically a laborious task. The trade-off between accuracy manual corrections and capture constraints often produces erroneous results or is cost prohibitive. We propose PolarMatte a fully computational alpha matte extraction method for images and video without compromise between quality and practicality. A single polarization camera is used to capture dynamic scenes backlit by an off-the-shelf LCD monitor. PolarMatte exploits the polarization channel to compute the per-pixel opacity of the target scene including the transparency of fine-details translucent objects and optical/motion blur. We leverage polarization clues to robustly detect indistinguishable pixels and extract the alpha matte value at polarized foreground reflections with a polarimetric matting Laplacian. Quantitative and qualitative evaluation demonstrate our ability to computationally extract ground-truth-quality alpha mattes without human labour.
PlatoNeRF: 3D Reconstruction in Plato's Cave via Single-View Two-Bounce Lidar
Tzofi Klinghoffer, Xiaoyu Xiang, Siddharth Somasundaram, Yuchen Fan, Christian Richardt, Ramesh Raskar, Rakesh Ranjan
3D reconstruction from a single-view is challenging because of the ambiguity from monocular cues and lack of information about occluded regions. Neural radiance fields (NeRF) while popular for view synthesis and 3D reconstruction are typically reliant on multi-view images. Existing methods for single-view 3D reconstruction with NeRF rely on either data priors to hallucinate views of occluded regions which may not be physically accurate or shadows observed by RGB cameras which are difficult to detect in ambient light and low albedo backgrounds. We propose using time-of-flight data captured by a single-photon avalanche diode to overcome these limitations. Our method models two-bounce optical paths with NeRF using lidar transient data for supervision. By leveraging the advantages of both NeRF and two-bounce light measured by lidar we demonstrate that we can reconstruct visible and occluded geometry without data priors or reliance on controlled ambient lighting or scene albedo. In addition we demonstrate improved generalization under practical constraints on sensor spatial- and temporal-resolution. We believe our method is a promising direction as single-photon lidars become ubiquitous on consumer devices such as phones tablets and headsets.
OmniParser: A Unified Framework for Text Spotting Key Information Extraction and Table Recognition
Jianqiang Wan, Sibo Song, Wenwen Yu, Yuliang Liu, Wenqing Cheng, Fei Huang, Xiang Bai, Cong Yao, Zhibo Yang
Recently visually-situated text parsing (VsTP) has experienced notable advancements driven by the increasing demand for automated document understanding and the emergence of Generative Large Language Models (LLMs) capable of processing document-based questions. Various methods have been proposed to address the challenging problem of VsTP. However due to the diversified targets and heterogeneous schemas previous works usually design task-specific architectures and objectives for individual tasks which inadvertently leads to modal isolation and complex workflow. In this paper we propose a unified paradigm for parsing visually-situated text across diverse scenarios. Specifically we devise a universal model called OmniParser which can simultaneously handle three typical visually-situated text parsing tasks: text spotting key information extraction and table recognition. In OmniParser all tasks share the unified encoder-decoder architecture the unified objective: point-conditioned text generation and the unified input & output representation: prompt & structured sequences. Extensive experiments demonstrate that the proposed OmniParser achieves state-of-the-art (SOTA) or highly competitive performances on 7 datasets for the three visually-situated text parsing tasks despite its unified concise design. The code is available at https://github.com/AlibabaResearch/AdvancedLiterateMachinery.
LoS: Local Structure-Guided Stereo Matching
Kunhong Li, Longguang Wang, Ye Zhang, Kaiwen Xue, Shunbo Zhou, Yulan Guo
Estimating disparities in challenging areas is difficult and limits the performance of stereo matching models. In this paper we exploit local structure information (LSI) to enhance stereo matching. Specifically our LSI comprises a series of key elements including the slant plane (parameterised by disparity gradients) disparity offset details and neighbouring relations. This LSI empowers our method to effectively handle intricate structures including object boundaries and curved surfaces. We bootstrap the LSI from monocular depth and subsequently iteratively refine it to better capture the underlying scene geometry constraints. Building upon the LSI we introduce the Local Structure-Guided Propagation (LSGP) which enhances the disparity initialization optimization and refinement processes. By combining LSGP with a Gated Recurrent Unit (GRU) we present our novel stereo matching method referred to as Local Structure-guided stereo matching (LoS). Remarkably LoS achieves top-ranking results on four widely recognized public benchmark datasets (ETH3D Middlebury KITTI 15 & 12) demonstrating the superior capabilities of our proposed model.
LTM: Lightweight Textured Mesh Extraction and Refinement of Large Unbounded Scenes for Efficient Storage and Real-time Rendering
Jaehoon Choi, Rajvi Shah, Qinbo Li, Yipeng Wang, Ayush Saraf, Changil Kim, Jia-Bin Huang, Dinesh Manocha, Suhib Alsisan, Johannes Kopf
Advancements in neural signed distance fields (SDFs) have enabled modeling 3D surface geometry from a set of 2D images of real-world scenes. Baking neural SDFs can extract explicit mesh with appearance baked into texture maps as neural features. The baked meshes still have a large memory footprint and require a powerful GPU for real-time rendering. Neural optimization of such large meshes with differentiable rendering pose significant challenges. We propose a method to produce optimized meshes for large unbounded scenes with low triangle budget and high fidelity of geometry and appearance. We achieve this by combining advancements in baking neural SDFs with classical mesh simplification techniques and proposing a joint appearance-geometry refinement step. The visual quality is comparable to or better than state-of-the-art neural meshing and baking methods with high geometric accuracy despite significant reduction in triangle count making the produced meshes efficient for storage transmission and rendering on mobile hardware. We validate the effectiveness of the proposed method on large unbounded scenes from mip-NeRF 360 Tanks & Temples and Deep Blending datasets achieving at-par rendering quality with 73x reduced triangles and 11x reduction in memory footprint.
Improving Depth Completion via Depth Feature Upsampling
Yufei Wang, Ge Zhang, Shaoqian Wang, Bo Li, Qi Liu, Le Hui, Yuchao Dai
The encoder-decoder network (ED-Net) is a commonly employed choice for existing depth completion methods but its working mechanism is ambiguous. In this paper we visualize the internal feature maps to analyze how the network densifies the input sparse depth. We find that the encoder feature of ED-Net focus on the areas with input depth points around. To obtain a dense feature and thus estimate complete depth the decoder feature tends to complement and enhance the encoder feature by skip-connection to make the fused encoder-decoder feature dense resulting in the decoder feature also exhibits sparse. However ED-Net obtains the sparse decoder feature from the dense fused feature at the previous stage where the "dense to sparse" process destroys the completeness of features and loses information. To address this issue we present a depth feature upsampling network (DFU) that explicitly utilizes these dense features to guide the upsampling of a low-resolution (LR) depth feature to a high-resolution (HR) one. The completeness of features is maintained throughout the upsampling process thus avoiding information loss. Furthermore we propose a confidence-aware guidance module (CGM) which is confidence-aware and performs guidance with adaptive receptive fields (GARF) to fully exploit the potential of these dense features as guidance. Experimental results show that our DFU a plug-and-play module can significantly improve the performance of existing ED-Net based methods with limited computational overheads and new SOTA results are achieved. Besides the generalization capability on sparser depth is also enhanced. Project page: https://npucvr.github.io/DFU.
HiLo: Detailed and Robust 3D Clothed Human Reconstruction with High-and Low-Frequency Information of Parametric Models
Yifan Yang, Dong Liu, Shuhai Zhang, Zeshuai Deng, Zixiong Huang, Mingkui Tan
Reconstructing 3D clothed human involves creating a detailed geometry of individuals in clothing with applications ranging from virtual try-on movies to games. To enable practical and widespread applications recent advances propose to generate a clothed human from an RGB image. However they struggle to reconstruct detailed and robust avatars simultaneously. We empirically find that the high-frequency (HF) and low-frequency (LF) information from a parametric model has the potential to enhance geometry details and improve robustness to noise respectively. Based on this we propose HiLo namely clothed human reconstruction with high- and low-frequency information which contains two components. 1) To recover detailed geometry using HF information we propose a progressive HF Signed Distance Function to enhance the detailed 3D geometry of a clothed human. We analyze that our progressive learning manner alleviates large gradients that hinder model convergence. 2) To achieve robust reconstruction against inaccurate estimation of the parametric model by using LF information we propose a spatial interaction implicit function. This function effectively exploits the complementary spatial information from a low-resolution voxel grid of the parametric model. Experimental results demonstrate that HiLo outperforms the state-of-the-art methods by 10.43% and 9.54% in terms of Chamfer distance on the Thuman2.0 and CAPE datasets respectively. Additionally HiLo demonstrates robustness to noise from the parametric model challenging poses and various clothing styles.
Entangled View-Epipolar Information Aggregation for Generalizable Neural Radiance Fields
Zhiyuan Min, Yawei Luo, Wei Yang, Yuesong Wang, Yi Yang
Generalizable NeRF can directly synthesize novel views across new scenes eliminating the need for scene-specific retraining in vanilla NeRF. A critical enabling factor in these approaches is the extraction of a generalizable 3D representation by aggregating source-view features. In this paper we propose an Entangled View-Epipolar Information Aggregation method dubbed EVE-NeRF. Different from existing methods that consider cross-view and along-epipolar information independently EVE-NeRF conducts the view-epipolar feature aggregation in an entangled manner by injecting the scene-invariant appearance continuity and geometry consistency priors to the aggregation process. Our approach effectively mitigates the potential lack of inherent geometric and appearance constraint resulting from one-dimensional interactions thus further boosting the 3D representation generalizablity. EVE-NeRF attains state-of-the-art performance across various evaluation scenarios. Extensive experiments demonstate that compared to prevailing single-dimensional aggregation the entangled network excels in the accuracy of 3D scene geometry and appearance reconstruction. Our code is publicly available at https://github.com/tatakai1/EVENeRF.
Enhancing Multimodal Cooperation via Sample-level Modality Valuation
Yake Wei, Ruoxuan Feng, Zihe Wang, Di Hu
One primary topic of multimodal learning is to jointly incorporate heterogeneous information from different modalities. However most models often suffer from unsatisfactory multimodal cooperation which cannot jointly utilize all modalities well. Some methods are proposed to identify and enhance the worse learnt modality but they are often hard to provide the fine-grained observation of multimodal cooperation at sample-level with theoretical support. Hence it is essential to reasonably observe and improve the fine-grained cooperation between modalities especially when facing realistic scenarios where the modality discrepancy could vary across different samples. To this end we introduce a sample-level modality valuation metric to evaluate the contribution of each modality for each sample. Via modality valuation we observe that modality discrepancy indeed could be different at sample-level beyond the global contribution discrepancy at dataset-level. We further analyze this issue and improve cooperation between modalities at sample-level by enhancing the discriminative ability of low-contributing modalities in a targeted manner. Overall our methods reasonably observe the fine-grained uni-modal contribution and achieve considerable improvement. The source code and dataset are available at https://github.com/GeWu-Lab/Valuate-and-Enhance-Multimodal-Cooperation.
Enhancing 3D Object Detection with 2D Detection-Guided Query Anchors
Haoxuanye Ji, Pengpeng Liang, Erkang Cheng
Multi-camera-based 3D object detection has made notable progress in the past several years. However we observe that there are cases (e.g. faraway regions) in which popular 2D object detectors are more reliable than state-of-the-art 3D detectors. In this paper to improve the performance of query-based 3D object detectors we present a novel query generating approach termed QAF2D which infers 3D query anchors from 2D detection results. A 2D bounding box of an object in an image is lifted to a set of 3D anchors by associating each sampled point within the box with depth yaw angle and size candidates. Then the validity of each 3D anchor is verified by comparing its projection in the image with its corresponding 2D box and only valid anchors are kept and used to construct queries. The class information of the 2D bounding box associated with each query is also utilized to match the predicted boxes with ground truth for the set-based loss. The image feature extraction backbone is shared between the 3D detector and 2D detector by adding a small number of prompt parameters. We integrate QAF2D into three popular query-based 3D object detectors and carry out comprehensive evaluations on the nuScenes dataset. The largest improvement that QAF2D can bring about on the nuScenes validation subset is 2.3% NDS and 2.7% mAP. Code is available at https://github.com/max-vision/QAF2D.
Dynamic Support Information Mining for Category-Agnostic Pose Estimation
No abstract is available for this paper.
Differentiable Information Bottleneck for Deterministic Multi-view Clustering
Xiaoqiang Yan, Zhixiang Jin, Fengshou Han, Yangdong Ye
In recent several years the information bottleneck (IB) principle provides an information-theoretic framework for deep multi-view clustering (MVC) by compressing multi-view observations while preserving the relevant information of multiple views. Although existing IB-based deep MVC methods have achieved huge success they rely on variational approximation and distribution assumption to estimate the lower bound of mutual information which is a notoriously hard and impractical problem in high-dimensional multi-view spaces. In this work we propose a new differentiable information bottleneck (DIB) method which provides a deterministic and analytical MVC solution by fitting the mutual information without the necessity of variational approximation. Specifically we first propose to directly fit the mutual information of high-dimensional spaces by leveraging normalized kernel Gram matrix which does not require any auxiliary neural estimator to estimate the lower bound of mutual information. Then based on the new mutual information measurement a deterministic multi-view neural network with analytical gradients is explicitly trained to parameterize IB principle which derives a deterministic compression of input variables from different views. Finally a triplet consistency discovery mechanism is devised which is capable of mining the feature consistency cluster consistency and joint consistency based on the deterministic and compact representations. Extensive experimental results show the superiority of our DIB method on 6 benchmarks compared with 13 state-of-the-art baselines.
Depth Information Assisted Collaborative Mutual Promotion Network for Single Image Dehazing
Yafei Zhang, Shen Zhou, Huafeng Li
Recovering a clear image from a single hazy image is an open inverse problem. Although significant research progress has been made most existing methods ignore the effect that downstream tasks play in promoting upstream dehazing. From the perspective of the haze generation mechanism there is a potential relationship between the depth information of the scene and the hazy image. Based on this we propose a dual-task collaborative mutual promotion framework to achieve the dehazing of a single image. This framework integrates depth estimation and dehazing by a dual-task interaction mechanism and achieves mutual enhancement of their performance. To realize the joint optimization of the two tasks an alternative implementation mechanism with the difference perception is developed. On the one hand the difference perception between the depth maps of the dehazing result and the ideal image is proposed to promote the dehazing network to pay attention to the non-ideal areas of the dehazing. On the other hand by improving the depth estimation performance in the difficult-to-recover areas of the hazy image the dehazing network can explicitly use the depth information of the hazy image to assist the clear image recovery. To promote the depth estimation we propose to use the difference between the dehazed image and the ground truth to guide the depth estimation network to focus on the dehazed unideal areas. It allows dehazing and depth estimation to leverage their strengths in a mutually reinforcing manner. Experimental results show that the proposed method can achieve better performance than that of the state-of-the-art approaches. The source code is released at https://github.com/zhoushen1/DCMPNet.